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#dry goomba
2dmarioart · 7 months
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nintendo pinterest
happy halloween!
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nebkai · 1 year
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just a couple of character designs... and their size differences
I was so bored haha I had no idea what to draw
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the-theartpal · 3 months
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Happy Mario Da- wait
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(I like the first one more than the second one)
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mintyblitz · 7 months
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half of this ive already posted
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cc-plays-mario · 5 months
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A little spooky seasons greetings with my favorite baddies.
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roninkairi · 1 year
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Good idea: Asking questions
Bad idea: Asking a stupid question to Bowser.
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pembrokewkorgi · 1 year
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Do you like Super Mario? Do you like Super Mario enemies? If you do, then I have a treat for you! My newest Patreon exclusive wallpaper is dedicated to a variety Mario enemies! So join my Patreon, so you can see and download the new wallpaper! https://patreon.com/posts/79319950
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keniambro · 2 years
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A few pages from my sketchbook.
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fruitguy · 2 years
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An experiment I tried a while ago. Honestly, this was pretty fun.
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mynintendostuff · 2 months
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Mario Movie toys are on clearance at Walmart. I was able to grab Shy Guy, Goomba, and Dry Bones.
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artz16 · 8 months
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Another pop up idea:
Every one of the THH Cast’s picks when playing Mario Party
(This covers no specific version)
Sayaka: Peach, Rosalina, Daisy, Toad, Toadette, Luigi
Leon: Luigi, Mario, Toad, Yoshi, Donkey Kong Hammer Bro
Hiro: Yoshi, Toad, Luigi, Shy Guy, Dry Bones
Taka: Peach, Mario, Toad, Rosalina
Mondo: Mario, Bowser, Dry Bones, Daisy
Chihiro: Toadette, Peach, Daisy, Rosalina, Birdo, Yoshi, Shy Guy, Monty Mole, Pom Pom
Sakura: Rosalina, Birdo, Toadette, Peach, Daisy
Hina: Daisy, Peach, Rosalina, Toadette, Toad, Yoshi
Toko: Shy Guy, Rosalina, Waluigi
Hifumi: Wario, Koopa Troopa, Monty Mole, Spike, Goomba, Shy Guy, Mario
Celeste: Boo, Dry Bones, Rosalina
Byakuya: Waluigi, Peach, Daisy
Kyoko: Rosalina, Boo, Dry Bones
Makoto: Mario, Luigi, Yoshi, Toad, Diddy Kong
Mukuro: Dry Bones, Rosalina, Boswer, Boo
Junko: Boswer, Peach, Boo, Pom Pom
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2dmarioart · 7 months
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nintendo website
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goldbattousai · 1 month
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11.- Weekly Doodles Sheet Super Mario real life.
Mario, Toad, Luigi, Toadstool, King Koopa, King Boo, Goombas, Piranha Plant, Nipper Plant, Bomb-omb, Dry Bones, Bullet Bill, Skeeter, Pokey, Chain Chomp n Bloober.
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jell-o101 · 1 year
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For those wondering why i picked a Dry Bones and Goomba for the comic.
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Dead Dry Bones there. Let's just pretend it's the one Bowser recently burned.
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Goomba slowly going insane. Definitely committed tax fraud lol
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supper122 · 1 month
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uh idea for undertoad64
Roles:
Frisk - Toad
Flowey - Mushroom
Boo - Napstablook
Bowser - Toriel
Wario - Sans
Waluigi - Papyrus
Dogs - Various Goombas
Undyne - bully
Mad dummy - Piano ghost guy
Bird that carries you over a disproportionately small gap - Yoshi
Alphys - EGadd
MTT - Fludd
Asgore - Peach
Asriel - Luigi
Chara - Mario
Locations:
Ruins - Castle Outskirts
Snowdin - Cool, cool mountain
Waterfall - Dire, dire docks
Hotland - Lethal lava land
The core - Tick tock clock
New home - Castle outskirts but like different
The castle - peaches castle
Music:
Once upon a toad
File select
Powerup
Friendly foe
Castle outskirts
Wahoo! How lovely!
Here it comes...
The waiting game
Here it is!
Boo Battle
Game Over
Bowsers castle
Bowsers castle (Music Box)
Shell Shocked
wario.
WA HA HA!
Cool, cool mountain
Wahoo! How festive!
Goombass
Strange room...
Waltz of the goomba
Cool, cool village
Crazy Cap
WALUIGI TIME!!
WALUIGI DATE!!!
WALUIGI TENSE!!!!
WALUIGI BATTLE!!!!!
Calm down.
Spooky
Bully
Dire, Dire docks
Sprint!
Clear waters
2401
Unnecessarily high energy ride on a green dinosaur horse
Piano!
Ghost house
Boo-womp
Boo-tiful
Hallows eve
Pause
Koopa the quick
Bulber village
Bulber shop
GRRRRR
Stand up for yourself
shhhhhhhh
E-Gadd!
Cleanup time!
Flash fludd
Lethal lava land
Wahoo! So HOT!!!!
Dryer bones
Casino
Can you really call this a casino? i havent even lost my wife and kids to a gambling addiction!
Helpful tip
Dry-off
KIDDING!!!
Scuttlebug Salsa
Eel-ectrifying!
Oh, what i would do for rain...
Oh, what i would do for YOU TO DIE!!!
Somewhere, you'll find sunlight
Slide
Tick Tock Clock
Running dry...
Whats this?
Drowning in beauty 
Empty tank...
Endless stairs
Undertoad64
Garlic Breath
Here you are
I didn't get a letter about this...
Warp Pipe
Reine du château
PEACH
You silly goose
Toxic
Powerdown
This isnt the end, is it
It cant touch the keys
Courtyard
Personalized
King of the koopas 2
Lets-a-go.
Thunder and L-ightning
GAME. OVER.
Give it one more shot
L is real
Pasta Power
Peace restored
100%
Relax
One last hoorah!
Thank you so much for to playing my game!
Standing up for itself
Fostering a better future
Waterworks
STARSTRUCK
Bye-bye!
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alln64games · 5 months
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Super Mario 64
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JP release: 23rd June 1996
NA release: 29th September 1996
PAL release: 1st March 1997
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 96%
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Starting off with a bang, one of the Nintendo 64’s launch titles just happens to be a revolutionary game that’s one of the best games on the system. It didn’t just show the world how platform games could work in 3D, but it set the standard for movement in 3D as well. Despite it’s legendary status, Nintendo have never given us the port that this game deserves. Super Mario 64 doesn’t need a full remake, just a little bit of sprucing, widescreen and an updated camera.
Luckily, fans of the game have done this themselves by fully recreating the game’s engine on PC, with lots of options to set it up the way you want. There’s some much more graphically impressive options than what I chose, but I wanted it to look similar to the original game, with just crisper textures and some of the 2D objects replaced with 3D ones.
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The movement of Mario still feels amazing all these years later. His move set is brilliant with all of his moves (minus the special hats) available form the get-go, it’s just a case of learning it and figuring out the best way do move. Most people will start off ding taller jumps by doing the backflip, but then transition to the quick turn jump to get up to the tall platforms. Even now, it’s an absolute joy to control.
The camera from the original game is the main part of the game that now feels clunky. It was pretty amazing when the game came out, but it’s one aspect of games that has improved over time. Luckily, the version I played lets you turn on a more modern analogue camera, which (along with widescreen) is really all Super Mario 64 needs to feel modern.
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The levels are small, but it’s a style that really suits the game. They’re packed full of secrets, with six stars to find in each one (plus an extra star for collecting 100 coins). Once you collect a star, you’re thrown out of the level, which does mean you have to re-do parts of levels multiple times, but there are sometimes changed to the level depending on which star you collect. There is a mod that lets you remain in levels, but I feel like this alters the game too much, and is itself fiddly as you need to work out when you need to manually leave the level.
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Each level has a very distinct feel to it and I enjoyed every level in the game, with the exception of two of the water levels. While some have generic themes (lava, water and ice), the levels are still built in unique ways, and even matching themes (like the two snow levels) don’t feel like a reuse due to the level design.
Other than a couple of stars that include the wing, metal and invisible caps, you can also complete levels before moving on, or just do a couple of stars and try somewhere else. You only need 70 out of 120 stars to complete the game (far fewer if you choose to do glitches), but it’s enjoyable collecting them all.
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To unlock different sections of the castle (and access more levels), you need to complete Bowser’s levels. There are three in total (the last one being to save Peach) and these are much more linear platform challenges, which creates a nice change of pace. At the end of these you have to face off against Bowser, grabbing his tail and spinning him to throw him into bombs, and I’m still absolutely dreadful at aiming my throws.
The final section of the game has some outstanding levels.
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Wet-Dry World is the third water level of the game, but this one stands out much more due to the mechanic of raising and lowering the water levels. There are different ways to move upwards depending on the water level, and you’ll need to make use of these to collect all the stars.
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Tiny-Huge Island has you using pipes to swap between a giant Mario and a mini Mario. You get to see cute tiny goombas or have to fight ones that are much larger than Mario. It’s not Mario’s size that actually changes, but the level itself. It’s an absolutely adorable level full of joy.
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Tick Tock Clock is actually a lot smaller than I remember, but is focused on well timed jumps. The unique aspect of this level is that the level entrance is itself a clockface, and where the minute hand points alters the speed of the objects in the level, or even stops them completely. I have quite strong memories of trying to figure out what was happening when this happened as a kid.
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The final main level, Rainbow Ride, is more linear than most levels, with different segments connected via magic carpets. You’ll need to jump off the carpets to avoid obstacles, but if you take too long, the carpets will vanish. This level requires you to have learnt how to master Mario’s moveset.
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Super Mario 64 is still an absolute joy to play, especially so with an updated camera. I think a full remake would alter the game too much, as the level design and movement is integral to its identity. It just needs a bit of sprucing up, and I really hope we get an official version that does this at some point.
This was an amazing start for the Nintendo 64. Not only was this game integral to the development of 3D games as a whole, but the gameplay and levels still hold up today. Games keep trying to be bigger and better, but smaller and varies levels are also a great approach.
“The best game ever?” Possibly, but then it’s so far ahead of anything that comparisons seem meaningless.
- Zy Nicholson, N64 Magazine #1
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Remake or Remaster?
As the fan-made PC version shows, Super Mario 64 still holds up really well and just needs some basic improvements. A remastered Super Mario 64 would be perfect.
Official Ways to get the game
There is no way to buy a new copy of Super Mario 64, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Other versions
2004: Super Mario 64 DS. This version featured altered levels, more stars and extra playable characters. The extra content was well received, but forcing previous stars to certain characters was frustrating. The controls also don’t work very well on the DS. The touch screen minigames were a brand new addition and were well liked.
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