#entire botw map
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Entire Empty TOTK Hyrule Map:

All Fairy Fountain Locations BOTW and TOTK on Entire Empty Hyrule Map:

1. Gerudo Great Skeleton
2. Piper Ridge
3. Outskirt Stable
4. South Tabantha Snowfield
X. Ibarra Butte
5. Military Training Camp
6. Little Twin Bridge
7. Kakariko Village
8. Kaepora Pass
Y. Akkala Ancient Tech Lab
Edit:
Breath of the Wild Shrine Map

Tears of the Kingdom Shrine Map
#the locations listed are the nearest named locations by the fountains#made by me#loz#botw#totk#map#entire hyrule map#entire map of hyrule#botw map#totk map#entire botw map#entire totk map#fairy fountain locations#fairy fountain#botw fairy fountains#totk fairy fountains#botw fairy fountain locations#totk fairy fountain locations#EDIT:#clarification that only the first two are my own created maps#Both of the latter maps are from one of the first articles to come up when you search#its been a bit since I found the first one but the second is from polygon#the former might be IGN i dunno#I’m adding them since I know I used such maps a lot once upon a time so having a lot of this stuff in one place can be helpful
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:D
(i am so silly and sentimental,,, the 2nd to last korok i found was the one in the center of castle town, and the final one i found was the one for ringing the bell in Tarrey Town. we can heal from tragedy <3)
#shrines next#missing a few still#totk#loz#okramblings#i think i’m gonna reblog this post with all the milestones until i hit full 100%#ALSO I DIDNT HAVE TO GO BACK OVER THE ENTIRE INTERACTIVE MAP A SECOND TIME#YAY#i had to do that in botw cuz i missed 2 accidentally 💀#personal note: IGT @ 260 hours
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so i found this really stupid ass post on insta and I sent it to my fiancee and unfortunately she’s the funniest fucking person alive


#she gets it she understands#all she’s played is botw i think. she doesn’t even have the full map 😭#mf didn’t even beat waterblight ganon i had to do it 😔#she’s entirely correct tho link absolutely would play tennis i can see it 😭#loz#jes talks
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echoes of wisdom takes place in the downfall timeline the maps and stuff line up
the zelda team has just added stuff like gerudo and gorons from previous games that werent in alttp because they werent really a thing in zelda yet and theyre probably expected and stuff
#i was just talking to someone about this and.#great deku tree gerudo gorons sea zora all there. why. botw/totk had them and theyre popular.#they can also all be there because the areas theyre in were blocked by clouds in alttp map and werent important tothe story in previous game#i cant see it taking place pre oot/near skyward sword/etc#it just adds up really well to the downfall timeline in a way i cant explain properly#this is understandable right. the maps line up way to well.#i say this as i was obsessed with alttp and albw for a long time#i cross stitched the entire alttp map twice i know it so well#im not trying to be rude or dismiss headcanons btw i just woke up and will forget abt this probably#i just need to put this in words for a sec#loz eow#echoes of wisdom
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i think totk improved on botw in a lot of ways but i also still had the same issues w it that i did w botw and it had new issues as well (the inventory was a nightmare, armor upgrade reqs were ridiculous, too many collectible-based quests esp the fucking hudson signs)
but my biggest complaint was that even with a storyline that i personally found more interesting, there is just zero connection to it at all. botw and totk feel like revenge for skyward sword being so emotional, linear, and story-driven (iirc miyamoto was not happy with its direction and he and aonuma (?) were just undoing each other's work which is partly why the game suffers from repetition)
so now we get zero emotional attachment to anything that's going on except in cutscenes that aren't even required and have no visible impact on link in any way. hardly any of the sidequests feel meaningful, and the ones that could have been always seemed to fall short. the npcs seem weirdly chipper about the gloom spreading, the ground splitting open, and the earth levitating into the sky. many of them that should remember you just... don't, for some reason, like there's so little development in any of link's relationships with any of these people, zelda included, as if he hasn't even existed for the past eight years between games, like what was with the hateno village retconning
my personal favorite quests were awakening the fairy fountains (felt like classic zelda and i liked that it made a permanent impact on the world, even rewarding you with a permanent new rendition of epona's song at every stable), giving all the bubbul gems to koltin (you have to go out of your way to talk to his brother kilton to get the full kinda bittersweet ending and it's a rare touching moment imo), and the balloon thing with rhondson and hudson's daughter (i liked that it actually expanded on a questline from botw and it was also bittersweet), also i liked penn and the newspaper questline
the biggest improvement imo was the shrines, the puzzles were so much more interesting with so many possible solutions, and the temples/bosses were so much better than the divine beasts and stupid scourges
but idk i just... feel like i wanted more from it. to me the story is just as important as the gameplay and tbh in both games link feels so detached from the plot, like it's just happening around him, not to him. and you can argue that in the older games they didn't explore his emotional state or w/e but the narratives were tight enough that you felt immersed anyway, and could project your own feelings onto him. these games actively thwart your attempts to humanize the silent protagonist bc he's more emotional about fucking cooking than about being manipulated by a creepy puppet of the woman he's been with for 8+ years at this point (should've made puppet zelda a boss again smh) or seeing memories of people dying horribly
all of which is too far spaced out between, idk, grinding for lionel parts
with the world as big as it is, nothing in it is allowed to be too big and i'm concerned that this is just what zelda games are going to be like from now on. i hope the next project announced will be something completely different.
#loz#having played every single-player zelda game i'm not really a purist#bc every other zelda game is a ''black sheep'' lol#so i like it when each game is something different#botw was just such a departure but it felt big and new and exciting#totk is bigger but that's the problem imo. there's just nothing that new or threatening.#once you get used to the depths it was just kind of a slog to map out the entire thing#and there's nothing as scary as the guardians wandering around#i honestly think the depths should have been smaller + more concentrated#or more like traditional dungeons#basically i have a lot of Thoughts abt zelda and if you read all of this i have kissie for u mwah
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totk is very fun dont get me wrong but i do feel like when they leaned into the "everyones being creative so lets have them make insane contraptions" thing they went so far into it that it reduced what originally made that part of botw so interesting— that these solutions were fully unintended and creative for having broken the game
#mileposting#totk lb#dont get me wrong building things is literally my entire major i love the concept they were going for here but it feels like they were both#1. too afraid to lean too far into it (limited use zonai devices)#2. too far invested in the idea (every fucking cave needs a hammer now. you cant just go in with a bomb like you used to#+ all of the enjoyment of these being unintended solutions is now limited because youre playing into what theyre expecting of you)#i think if youre gonna have a sequel that uses the same map you REALLY need to make it feel different in some way. and to me#unfortunately the map just feels like botw but . more boring because ive seen it all before#the depths are a cool area and the concept of sky islands are very neat#but it doesnt feel like enough to warrant an entire new game yet#though. please take all of this with a grain of salt as i havent gotten super far into the game yet#in any case the game is fun but i wish they would step out of the botw comfort zone LOL
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I'm going to start fucking killing
#i can take the horrible interpretation of sksw link's character but i REFUSE to forgive this blatant slander for sksw as a whole#oh? dont like the stamina bar? at least he can fucking run.#oh haha lets go play twilight princess and roll around the entire map like a fucking idiot :)#“he has horrible stamina” oh haha yeah like base game botw isnt fucking worse#the only reason no one pokes fun at wild is because his bar is upgradeable to not be fucking shit
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Bat at hornets nest here but I can't wait for the "genshin is a rip-off of botw" gang to find out that genshin has underwater exploration (something they've been complaining about the lack of FOREVER) while totk doesn't
#cryptid screaming#the joke is that i love both games and think those who still swear by this bc they saw 1.0 footage set in mondstat with an unfinished map#botw knockoff discourse is so fucking dumb i think they should put genshin on switch 2 and add link as a playable character#mostly because it would piss people off and i could take my favorite elf twink places he was never meant to go#(on my PlayStation and mobile devices)#someday I WILL have a party consisting entirely of people that AREN'T from teyvat and i will be happy#anyways if i ever figure out how to mod shit you bet your ass im making a botw underwater mod#give that zora suit a USE#mayhaps id go crazy with it and add lava diving lmao#maybe ill pop a gleeok down there idk#if totk needs any kind of mod its more sky islands and quests from ghosts in the depths#imagine you go high enough into the sky and BOOM#old as fuck and ruined skyloft#just cameos from all the sky places from previous games (you think they'd do that but noooo)#also since there are poes in the depths and implied ghosts with the soldiers se should get quests from ghosts down there
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Nintendo will probably do something ridiculous with the timeline placement of BotW/TotK with just enough explanation that it makes sense, and I can make peace with that (although I still think the best placement is off a timeline split from Skyward Sword bc I mean, there is so much time travel in that, and the potential timelines are entirely unused but offer so much potential)
#I have the apparently very unpopular spicy opinion that TotK is leagues better than BotW but as a result I uh...#legitimately am fine with it not getting DLC bc the entire story was actually told this time 'round#although I did enjoy master mode and getting a separate save file for it#anyhow I haven't FULLY mapped the SS timeline splits to really figure out my BotW/TotK timeline theory#but with any luck I'll take so long nitpicking things in my head that Aonuma will just give us the placement before I get a theory I like#oracle of lore
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i’m kinda scared to see how many hours i have in botw lol
#like fr 😂#it’s a lot#so i did. all the divine beast dungeons#freed two divine beasts#filled out the entire map#have 11 hearts and almost 2 rings of stamina#got all the memories but 1#…#i got this game 5 days ago.#bailey plays botw#in my defense it’s summer break ok 😂
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23.40: *the Blood Moon is rising*
Link: *dives down a chasm*
Ganon: Fuck, okay, fine. Can't to the Blood Moon if the hero can't see it. I'll do it tomorrow.
23.35 the next evening: *the Blood Moon is rising*
Link: *enters a shrine*
Ganon: Oh come on! And it's a puzzle shrine too. Uuuurgh guess I'll have to postpone the Blood Moon again.
22.45 the next evening:
Link: *does a backflip into the Depths*
Ganon: ...Maybe he'll come back up before midnight? Aaaand he just entered a Colosseum armed to the teeth, great. Guess I gotta cancel the Blood Moon again.
23.55 the next evening: *the Blood Moon is rising*
Link: *stands with the Purah Pad in his hands*
Ganon: ... No.
Link: ...
Ganon: Don't you dare.
Link: (⁰͡ ω⁰͡ )✧ *teleports to the Depths*
Ganon: YOU FUCKING BI-
#i find it absolutely hilarious that you can cancel out the blood moon by entering a shrine/the depths and stay there until 00.00 have passed#i don't know how many ingame days i have delayed the blood moon like that#but i'd like to think it pisses ganondorf off and that's amusing me#like botw had the same mechanic but i didn't abuse it in the same way yk#i wonder if there's a botw/totk challenge where the goal is to rid the map entirely of monsters#feels like there should be one#tears of the kingdom#totk#totk spoilers#blood moons#totk blood moons#legend of zelda
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i'm lowkey excited for the next 3D zelda game because i want to see where they go AFTER botw. will they keep some elements of the open world? will they include aspects of environmental storytelling? what will they do? i'm excited to see it
#legend of zelda#i don't think they'll go back to something fully linear like tp or sksw honestly#i was pleasantly surprised to see some design elements from botw return in eow#things like the lynel design and the map design. i kinda wasn't expecting it#although. botw was a sort of soft reboot to zelda too#i think going back to a linear game would be a step in the wrong direction#yes oot was revolutionary for its time but that was in 1998. oot was among the first 3D games where you had free range of motion#we've come SO much further than that. and a lot of the games people consider to be the best from the last decade or so#are the ones with the full open world. like botw#(which in itself inspired a lottttt of these games)#like here's my controversial opinion but the botw lore is some of my favourite in the franchise#not entirely for what it is but for how it's conveyed#you're supposed to see things in the overworld and make connections or interpret it yourself#so like. there's this village in between akkala and eldin that's been burnt down. and there's a red wizzrobe dancing around there too#there are lines of swords in the ground in fort hateno that i think are meant to represent graves#(there are a lot of graves/implied graves in botw)#zelda has all these little drawings and notes over her study. that's all her research and it's somehow mostly untouched#anyways! i'll shut up now aksjskdjskdj#i should play it again soon but i feel unsatisfied if i'm not at least a little freaked out playing a video game now akdjskdjdn#resident evil has RUINED ME. totk depths were helping but idk. botw isn't really all that scary#(guardians don't count once you know how to kill them. neither do lynels)#(yes i will fight gold lynels for fun)
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You're big on Zelda, so I'm curious. How would you rewrite TOTK, if given the writer's room?
Fun question! *cracks knuckles* Let's answer it.
I've answered about the disconnect between BotW and TotK before, so I'm going to take some of those ideas and run with them here.
I'm taking the intended route, for the sake of keeping coherence rather than just making up an entirely new Hyrule from scratch. Link and Zelda are the same as they are in BotW.
To start off, I like the Zonai.
I like that they're an entirely new race of people in Hyrule. I love how weird-looking they are. I love that they're not human race #87.

I also love their bastard not-Zonai lovechild thing. If we saw more examples of Zonai, I would love for this funky lil dude to be part of them, kind of like how the Zora have a ton of variation between them.

So why don't we do that? Why don't we give them a kingdom?
And why don't we put some meat on the bones of what was already built?

There are Zonai-esque ruins all over the Depths, mostly in mines for Zonaite.
Their color palette matches. Rauru's braids and Sonia's earrings match brightblooms.
And the three dragons, who have Zonai features (segmented, color-edged hair, long ears, blunt muzzles, scale beard mouths), could have been a catalyst.


A catalyst for what, though?
It starts with the Depths themselves, and the dragons breaking free.

See, in TotK, the three elemental dragons all dive in and out of the Depths chasms. There's no explanation as to why, and the only explanation we have for the chasms forming is that it was like...geysers of Gloom.
However, the dragons in BotW are confirmed to have carved these canyons:
So let's go back in time a little.
The Zonai live in the Depths. They're underground, away from all the chaos that Hyrule has ever had to endure. They worship the bargainer statues as gods, they collect the souls of those above that drip down into the world below.

They have a rich mining industry, and coliseums for their greatest warriors to test their mettle against captured monsters.
They have their Secret Stones, and the one who's allowed to hang onto those is their leader.
That'd be young Prince Rauru.
The elemental dragons, Dinraal, Naydra, and Farosh, are testaments to why no one can be allowed to have the Secret Stones. They were consumed by their power, literally.
One day, they break free, as if summoned by an unknown force. They tunnel through the ground and into the sky, connecting the world below to the one above.
The Hylians cautiously venture below, or the Zonai above. Prince Rauru, keeper of the Secret Stones, and Sonia, High Priestess of Hylia, meet.
They fall in love.
They marry.

Their marriage marks a unity between the Surface and the Depths.
(Maybe throw in a lil Skyward Sword continuity, mention that while Hylia sent the humans to the sky, the Zonai fled underground to avoid Demise, to keep the Secret Stones out of his grasp. You don't even have to name drop him, just say they went down to avoid destruction.)
Suddenly, Hyrule (the center part of the map, based around the Great Plateau, not the whole sub-kingdom conglomerate it exists as in BotW) undergoes a technological boom. Ganondorf, neighboring leader of the Gerudo, is interested. He talks trade with now-king Rauru, but there's the sub-plot of trying to get his secrets, which he steadily grows obsessed with.
Meanwhile, the Gerudo make their own expedition into the Depths.
There. The stage is set.
Now Zelda falls into the past.
She's found by Rauru and Sonia. Adopted as their daughter, more or less.
Also, the two of them have a small child. Nintendo, you CAN'T set them up as "they're her ancestors" and then kill them childless, descendants don't work like that. Zelda's immediately endeared to the kid, who reminds her of Link. Lil half-Zonai girl with a wooden sword who swings it at anything that moves. There are memories, it's cute.
In the past, Zelda witnesses, real time, Ganondorf going mad with power. They get along well at first, he's cordial, polite, a model diplomat. But she finds his troops in places they shouldn't be, confronts him about it and gets brushed off.
She tells Rauru, he's unwilling to throw suspicion onto Ganondorf. They're semi-friends and diplomacy is important! He's got to run this kingdom right. He can't fail, this is the biggest thing he's ever done!
(Sprinkle in a parallel to BotW Zel's fear of failure)
Some of the memories fill in gaps about Rauru's power, also. He's got what Link can do, minus Recall. Ultrahand and Fuse mainly, but Rauru's been experimenting with Ascend, excited because it'll make passage between the Depths and the Surface so much easier, and we see where Zel gets her scientific excitement from. Regardless of how different they look, they ARE family.
Ganondorf and Rauru get into a fight one day. A BAD fight. Maybe because Zelda tipped Rauru off, and despite telling her no, Rauru looked into it anyways. Regardless, they march out in opposite directions, and Zelda overheard it in the hallway. As Ganondorf leaves, he gives her the most SCATHING glare.
He then declares war on Hyrule.
Rauru makes a bid for allies, trying to get enough manpower to fight Ganondorf's impressive military. It's a struggle at first, but Zelda steps in, being the leader she's skilled at being and telling the others how crucial it is that they help. Ganondorf, meanwhile, turns to forbidden arts in his rage against Rauru, gets infected by Gloom/Malice, becomes scarily powerful. First Blood Moon. The Gerudo are kind of unnerved by him.
We see Zelda and Sonia helping with the war. Sonia's got light powers, Zelda's are stronger, together they can destroy entire ARMIES of monsters, saving their warriors on the battlefield. A few instances of Little Princess trying to be involved like the grown-ups are, getting huffy when she's told no.
In the aftermath of each fight, Rauru runs around, sealing away the monsters' latent energy with green spirals. That's where the Shrines come from, though in the past, they're Luminous Stones—it's all faded by present day, the light bled out of them.
Sonia is on the battlefield against Ganondorf one fateful night, Little Princess wanders onto the field, both the girls panic about it, and Sonia tries to run away with her while Zelda affords them cover. THAT'S when Ganondorf strikes her—he's fast like a ninja, rushes past Zelda, strikes Sonia.
She falls. Little Princess tumbles.
Zelda races to Little Princess's side, picks her up to run away with her as Ganondorf gets Sonia's stone, and he transforms into the Demon King. He raises his army. Little Princess screams, and we see an uncontrolled blast of Hylia's power, like an erratic attempt at what Zelda did at the end of BotW.
It fritzes, Zelda hugs her tight and ducks down to shield her, and the power cascades across the battlefield, affecting monsters AND people alike. The war is in shambles. Ganondorf stares at the child and her guardian, and retreats in a hurry.
Cue Rauru running to their side.
He grieves his wife. Little Princess is kept safe by Zelda. The Gerudo shun Ganondorf and join Rauru's side, and everyone involved in the war dedicates everything to one final assault against Ganondorf, one trap to finally END him, to force him into the Depths and fight him on the Zonai's own turf. The Secret Stones are distributed. Rauru knows what he has to do, and at the climax of the final battle, he uses his Secret Stone to amplify his sealing magic, knowing it'll kill him in the process and locking Ganondorf away in the Depths.
Except, it's not that simple.
Gloom bursts out of the newly trapped Ganondorf's chest, flooding the Depths, eliminating everyone in its path. That includes the Sages, the assaulting army, and the VAST majority of the Zonai. Its sole purpose is to gather enough strength over time for Ganondorf to break his shackles, because the Gloom wants OUT.
(Subtly implied that the Gloom is the first iteration of Demise's curse of hatred, maybe.)
And Zelda is alone. Trapped in the past, stuck with Little Princess, her Secret Stone, and the last of Mineru's notes.
Gloom continues to fume out of the Depths, so they're sealed off. The Blood Moon keeps spawning new monsters, so Little Princess and the remainders of the construct caretakers are sent up to the sky, for her protection. Zelda's the one that orchestrates it. Her people once hailed from the sky, and it's always been known as a place of safety for them.
Is this self-referential to the history she's building, or a Skyward Sword reference? Who knows.
They go skyward.
Then the Master Sword appears, and Zelda knows what she has to do. It's compounded, of course, by crushing guilt over the fact that Sonia's death happened on her watch. She tells Little Princess to look out for the world ahead, tells her to be strong, and brave, and everything she wishes her dad had told her. Then ends it with a final message.
"I'm leaving you something very important. Take good care of it."
Then she goes off alone to become a dragon.
Present day.
Link's not guided by Rauru, he's guided by a strange, beautiful woman who looks kind of like Zelda (albeit with Zonai hair, eyes, and long claws), who has a deep regret for the world below and who knows the lonely world above like the back of her hand. She teaches him the basics of his powers as he visits the shrines.
The Great Sky Island is otherwise normal.
You go to Hyrule. The Light Dragon's the one that breaks the cloud barrier, and as she does so, she sheds a single tear. By the time you get to the tear's location, it's spread a mural of the memory it contains around it.
Whenever you Recall a tear, the Light Dragon sheds a new one somewhere else, and it's up to you to follow.
You're chasing Zelda, twice over.
Besides that, Hyrule's Surface is...largely unchanged. I'm still upset that the pirates assaulting Lurelin weren't ACTUAL pirates, so guess what, they are now. Splinter faction of Yiga. Also, River Zora take over Lake Hylia, there's a spat between them and the Sea Zora, and Yona is the princess of the Rivers.
Then you've got the Depths.
That's where you find the ruins of the Zonai civilization, and you start piecing together the world it contains on your own. You aren't told, you're SHOWN.
Rauru's ghost finds and guides you here. He has a moment of "hey, isn't that MY arm?", upgrades your abilities or shows you how to use them more efficiently (ups your build limit, shows you how to un-Fuse, teaches you DEscend, gives you Autobuild, things like that), then DIES-dies. You escort his poe soul to a Bargainer statue.
The biggest change to the Depths, though, is that under the Gerudo Desert, you find PEOPLE.
So remember how the Gerudo launched their own expedition into the Depths in the past? How the Gloom killed almost everyone and the world below was sealed off?
There were a sparse few survivors of the Zonai, and some unfortunate Gerudo researchers that also got trapped. The people down there now are descendants of both. They're not Zonai anymore, though.
They're Lomei. They evolved like how the Rito evolved from the Zora in Wind Waker. Their tribe name comes from the Zonai word for "loneliness."
Regardless, they're initially inhospitable to Surfacers, because Surfacers are how they ended up how they did. If you sneak into their city, you're captured, like a few unfortunate Zonai Survey Team members that have wandered in, only YOU can escape via Ascend. OoT Gerudo parallel.
You can earn the Lomei's trust by doing things for them (maybe beating all three labyrinths as a rite of passage?), and then they let you into their cities. They've got their own brand of tech based off of old Zonai designs. One of the Lomei scientists is working on a mechsuit—that'll be the sage that Mineru passes her stone down to. And it fits doubly, both because the Lomei ARE the descendants of the Zonai and because the Lomei technician and Mineru are both scientists.
The Lomei people give you more pieces to the complicated Zonai-Hylian puzzle, and they're the ones that first tell you the legend of the dragons-from-Secret-Stones. So you can either learn it from them OR get it revealed in Zel's later memories.
Besides that, the present plot is pretty much as normal. Still the same bosses. Still the same sages-help-with-everything, though each sage you rescue gives you another piece of what really happened at the final fight (rather than the same cutscene over and over), telling you about how Rauru sacrificed himself and the effect it had on the rest of the Depths.
I will change where the Ganondorf's Army fight takes place, though. It's ACTUALLY very hidden, like the game was trying to imply it to be when you chase around Kohga. You do still have to do that, but he accidentally directs you to a place that's hidden in the tiniest crevice near Hyrule Castle, one that's very easy to miss and sitting in a veritable sea of Gloom. Once you finish the Kohga quest, a poe hovers outside of the crevice, which leads into an even deeper chasm that leads to the Underdepths.
The poe's your help to get through the maze there, and wherever it goes, Sundelions bloom at the corners. If you go early, before getting everything done, you have to navigate that place yourself, and it's a nightmare.
But you do it. You get to where everything started, and you beat the army, then Ganondorf, then he shoves his fist down his throat and goes dragon.
As he breaks through the ground and curls around Hyrule Castle, he SHATTERS it. The building crumbles to smithereens, crashing into the Depths below.
You beat Demon Dragon, Zelda catches you on her nose, it's over. You're in the spirit realm over sleeping Zelda.
The poe appears over your shoulder, drifts away from you, then materializes into Sonia. She says nothing, just activates Recall, turns Zelda back to normal, then cradles her in her arms. She gives her a kiss on the forehead, looks at you, then says the same line Zelda said to Little Princess ages ago, with the single change of one word.
"I'm leaving you something very important. Take good care of her."
She fades, as does the Spirit World.
You're falling.
Zelda's falling.
You catch her.
She wakes up, sees you, then hugs you and sobs into your shoulder.
The Legend of Zelda: Tears of the Kingdom.
Roll credits.
Bonus for the memory completionists, the True Ending has Zelda meeting the grown Little Princess up at the Great Sky Island, reconciling with her, both of them saying how proud they are of each other. Then Little Princess turns into a poe, and Zelda promises to take her to the Depths so she can be with her parents again. As they walk away, Sonia's poe tails after them.
And THAT is a way longer post than I expected to write. Whew.
#loz#zelda#totk#long post#obscenely long post#ask bee#totk rewrite#i want this game now. do you see what you've done to me?
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totk rewrite- botw2 edition
been thinking about the other totk rewrite again (the one only based on botw in which the sonau stay a mystery while being expanded upon)
i talked about it before but heres a lil breakdown (im reusing alot of mechanics from the villain rauru rewrite bc they work too well to be discarded for this one)-
(edit, about five hours later .. its not a little breakdown, its a pretty complete summarized breakdown of the entire new rewrite that i didnt intend to spend the last hours of my sunday on but here we are .. long post, but with pics bc theres lots of concepts im reusing or reviving)
okay START:
zelda and link explore the caverns below hyrule castle bc the shiekah tech has been losing power and their research as to why lead them here
they discover ganondorf and through zeldas curiosity break the, already weak, seal on him (no enigma stone here, the seal was done by an ancient queen of hyrule)- he wakes up attacks them, breaks the mastersword and miasmas/malices links arm off (also idea is that you have to fight him but meant to lose horribly lol) and then have to play an escape sequence (or watch a cutscene of it) in which zelda drags link after herself running from gan
(remember this old first idea drawing i made when i started to think about a rewrite? yeah im reviving that, except theres no totk sonau in this anywhere)

they get out and immediately afterwards a heavy earthquake runs through the land, completely, and actually, changing the map (also using the idea of devastating the regions climates- gerudo desert is flooded, death mountain collapsed inwards, the zoras realm is dried up, rito village has completely frozen over - ACTUALLY frozen over, everything encased in thick ice, the temperature has a special new low point, the winds too strong to glide anywhere-, mountains and rivers shifted, caves are revealed- oh and most of the main villages have tried to flee somewhere saver so theres no literal 1 to 1 repeat of points of interest from botw; also no uh .. miasmas holes that are literally jsut like drilled out bc what?? i want the access to the underground be few and hidden to make it more special to discover)
links arm gets amputated and replaced with a shiekah tech one (maybe using the botw shiekah stone/slate since they still dont know how to make them and its the best self sufficient piece of tech left that doesnt rely on the breaking fuel structure) (reusing this concept from the villain rauru one, with the difference beign that theres no corruption of link -or maybe it does have an effect to have shiekah tech literally hooked up to yourself *thinking emoji*- the abilities remainign the same)

when link wakes up some time has passed (so its more logical that the other regions have tried to cope with everything happening) you get a tutorial by purah and other shiekah (bc with zelda in charge theres more shiekah doing tech stuff again! cool!) and now have a magic meter (functions like in the previous pic, recharges over time depending on environment! bc i find that idea so cool for interstign puzzles and storytelling- like i said in an older post, a place where lots of people died might be richer in spirit energy recharging your magic faster- others have been hollowed out of luminous stone which slows down the recharge) and you are left to decide where to go
both zelda and you have a shiekah stone/slate replica but its incomplete since as mentioned the knowledge on how to make it is still lost so it only has the basic functions, such as the map, journal, camera and teleport
zelda is your companion from the start, in the years since botw she trained in basic self defense and can use her sealing powers as a shield to protect herself (though reluctantly since she doesnt want to rely on them) so you dont need to babysit her- you can tell her to be aggressive in encounters, supporting you (occasionally shields you or heals you a little?) or stay out of it/only self defend if an enemy targets her (in case you dont want any help) - she also copies your movement in a way, when you glide around she will too etc- in cases where you go very fast to one thing, like the hookshot, she will grab onto you
zelda also acts as your mobile crafting station, to put it bluntly, as she can craft and repair weapons, which is at first limited but can be expanded upon by doing quests (like the options of spear crafting being hugely expanded by a zora quest- fitting their fight style), when she does it you need the material needed for it though it costs no money- theres new little smith shops around the world that can repair and craft as well in which you can spend money instead for material you are lacking (and a little fee for the work you know)
(one of the first rough concepts for a pair of smiths, one is at the shop (green lady, the scars on her arms are her missing fins bc she burned them or lost them in battle), the other walks around it like terry (beedle) does and from whom you can buy already crafted simple things, like arrow types-
oh yeah, arrow types return and get more options bc theres no way in hell id make anyone scroll through that awful menu just to fuse one arrow at a time (the old types return, but theres new ones and all are craftable in bulk, here and old rough sketch)
(also theres no new 'in the same location jsut a few steps to the left' towers that shoot you into the air bc it just destroys the entire world design- even if there is no sonau tech in this one so no gliders- i want the sky to feel as dangerous and mystical as the underground)
the sky has to be reached via the hookshot, its got big islands mostly with old shiekah ruins, including that broken titan prototype i drew before, and the bird mechanic (you can tame birds and register them at a location there, idk if im keeping the idea of a lone shiekah there, but the birds will stay)-which is if you tamed a bird you can call it when gliding to gain a little boost in height, enabling you to reach islands further away (since no building, yeah that mechanic is better used in a game actually built around it, which totk just isnt- do not argue with me about that- to really let it shine instead of just being a tiktok viral funney build simulator that adds nothing meaningful to the game and actively makes it worse due to its implementation just not fitting there) or save you from falling if you barely missed the edge of one - theres few points of teleportation up there so the world map isnt made skippable, theres no shrines there (and in general, there are no shrines, just minidungeons- ACTUAL minidungeons- integrated into the world, like really big caves that are each unique and filled with challenges- and much fewer of them) (the islands being mostly made nigh invisible from the surface bc clouds gather on their underside)
perhaps different glider types?! and you can switch their design via zelda too

the old botw shrines are non fucntional due to loss of power, either overgrown or broken into pieces due to the ground breaking open, some might be infested with malice/miasma and comes alive like a weird mix between guardian and miasma crab (which also goes for guardian wrecks that hadnt been taken apart for research yet), some are fallen into caves that got revealed or got swallowed by the ground with only the tip remaining- the titans (divine beasts) are all repurposed (like in the other rewrite ideas i had)- the rito tried to flee the blizzard using medoh but sicne no one has piloted it and unstable connection to them causes them to crash in the hebra mountains, unable to leave it due to the storm and thus on limited time; vah rudania was perhaps made into a temple, or training ground but fell into the underground when death mountain collapsed (imagine ... malice/miasma infested rudania being an actual boss itself, chasing after you in the underground); vah ruta was absolutely made into a place of worship and after their domain dried out a few remained there praying to it convinced their faith would save them- its not able to move but manages to produce a little water still; vah naboris might have been used as a stronghold/lookout but due to the desert flooding (which is in fact, bad) its one of the 'islands' people now reside in
new weather types, including storm and darkness caused by mushroom spores that are invasife to the surface
theres at least six dungeons, one for each region (but not in the exact place as in botw bc that is literally just plain stupid though i might use the zora sewer/water system idea for an actual dungeon instead of .. a single button- bc how cool would that have been?? no no lets put the fish people in the sky and put a single button in the coolest part of it that only activates a waterfalll .... coming out of a tiny island in the sky- all just by of the visual neatness of swimming up??- anyway) plus a yiga one that is in and below the akalla citadel- also might put hyrule castle into the underground and inaccessible for a good portion of the game- and one in the forest of the krogs that was corrupted (which i thought was the reaso nfor the backpack krogs, but no, they literally have no goal and serve no purpose than to make funney videos with em, and then even the forest is nothing more but a reused lame fight agaisnt phantom gan- im starting to rant, sorry)
the abilties of the champions will be similar but there are changes, as in tulins (who i might just change to teba bc lets be real he was the one you interacted with in botw really..) isnt a gust of wind, since its both contrary to revalis whole deal of how difficult it was for him to create the updraft and then tulin can just do an almost exactly the same thing as like, a 12 year old- also its little usefullness after me adding in the birds for the sky and different glider types- maybe ill make it a strong windcut forward like in the other rewrite, like the yiga officer windattack but on steriods id also consider most of them not having the innate ability for it anyway, except for yuno maybe since he literally inherited daruks shield and as my idea was could make a variation of it adding the roll an fire to it but still having the shield, bc it kinda makes them like a boring copy of the botw champions and also lessens both their impact in a way (perhaps bringing dungeon items back?? idk,so still working on that)
each dungeon has a unique boss, at least on of which being a corrupted friend (PROPERLY DONE not like poor yuno in totk >:I ) bc each being just some monster tm is kinda boring (like twilight princess was so cool for how it mixed its bosses tbh)- also want satori to have a dark (also nice) counterpart that you might have to fight first bc you are trespassing into its domain (an old sketch gonna revisit it at some point)
new armor sets of course, and you still own YOUR house in hateno, zelda either has her own one in the spot where landa (the funky building lad that you bought your house from in botw) had the 'example' houses or yours got an additional building added onto it for zelda (and you can customize like, trees around it and have a lil farm spot too!!) and in your house theres a chest you can store armor sets in so you dont have to sell them to avoid inventory clutter
POUCHES return!! you can find some but most are locked behind quests (since logically people likely would have pouches) making them a really good reward and dont force you to engange with krogs if you are tired of them, it also avoids making you go back to them over and over just to expand inventory (you can choose for which part you want to use the pouch for, weapon or shield slot etc)- krog seeds are now its own currency for a lil shop you unlock in the forest, one of the highest rewards being the eponator zero (the motorcycle from botw)
also BOTTLES return! the main way to store healing, which also has to be consumed in real time (like in skyward sword, select in on a wheel so link takes it in his hands and 'a' to use it) avoiding the pause and spam apples into your mouth problem-
now cooking is NOT removed, it has even better effects than potions BUT it cant be stored and has to be consumed where you cook it (hear me out-); the cookbook in totk i find pretty annoyingly useless so, the cookbook is now a proper book you can fill out and when you want to cook a recipe you select it there and cook it with what you have (it shows if you dont have it all and also if you wanna swap an ingredient that would end with a similar effect) AND since you cant store it, theres special NPCs that reappear throughout hyrule (like a group of chefs that have one in each region at least) that let you just cook whatever you want without it wasting your materials, and if you hit a recipe it unlocks and is saved in your cookbook (you have to have the materials you want to cook with but it wont consume them, so you cant jsut spam it and fill the entire book out in one go- maybe the chef can give you subtle hints with expressions if something might be good or not before you try it out so you dont waste ages just cooking the same shit over and over xD)
(also possible idea for an item or big quest reward, a portable pot you can set up to cook with -with wood and fire- on the go without having to rely on finding them in the wild, and zelda can act as you chef giving you hints ... honestly i love this idea, remember all the cute botw art of them travelling and cooking together?? make that real you idiots!)
to upgrade your health or stamina you have to get spirit orbs still, but this time you get big ones that each can be traded, since thers fewer minidungeons but they are 4 times bigger than shrines they also give you 4 times the reward- but still one where you can choose which one you want bc i find that an important bit of freedom (idea still is that you free trapped souls and they give you the orb as a reward, majority of which are in caves in the underground or in the surface caves) which encourages you to vary your gameplay and not focus just on one area bc you probably want all those things, go for quests for puches and bottles, for minidungeons for health/stamina etc
oh yeah, the underground houses several dungeons, the weird gravity effect is in either the entire underground or in parts of it- it does not span the entirety of the map, isntead its smaller and often enclosed areas that each are more detailed and 'finished', theres different bioms and enemies you dont find anywhere else, and some enemies on the surface (like the miasma hands but like .. less easy and no phantom ganon bc that got boring rly fast) that sport those hands can grab you and drag you underground- which can either mean doom for you or .. discovering a new area down there hmmmm a risk to take isnt it :3 (also wanted there to be a mount there but idk if i will use this old concept of the dongos or if i want it to be a crab like thing bc of the underwater theme i want to go for)

LORE/STORY
so as you explore you may discover caves and areas in the underground containing sonau architecture (the type from botw, not totk) most of which heavily damaged, but theres few that are in 'better' shape bc they have been in selaed off caverns that werent yet discovered-
you find out the sonau, which you only vaguely knew from ruins in the overworld, were in fact real (but no you dont suddendly know they fucked with hylians and even their names of untold thosuands of years ago that you just so happen to have read in a book all of the sudden like it was an always known fact and not at all a myste- .. rant alarm .. ), and given the ruins underground they must have originated from there, but there are no scriptures that survived and all sculptures are in very bad shape, alot of which seems intentionally destroyed- slowly you and zelda piece together through vague clues (VAGUE game VAGUE, let people THINK) that they had knowledge of the past and the nature of the ever repeating return of disaster to hyrule; the biggest reveal beign that they knew the cycle wasnt natural at all and that it keeps being repeated only through the structure of how this land operates, the beliefs of the people that rule it, altered history etc.
the ancient shiekah under the rule of hyrules royalty found out what the sonau had discovered/knew and persecuted them (parelells to what the king would do to them later on, anyone??) since the divinity of the kingdom must be upheld by all means necessary- which is why the sonau had disappeared so entirely, with little of their culture left and none of them, and by doing so the ancient shiekah also discovered the previously lost knowledge of the gerudo king having turned into the biggest threat to the kingdom in the past (which the sonau had kept secret, knowing what consequences it could have if not handled carefully), which starts up a whole other betrayal plot of the kingdom planning to imprison gan before he can become a true threat (im gonna guess the relations between the gerudo and hyrule havent been that great even before since hyrule was still the main empire)
gan finds out before the plan goes through and assasinates the king of hyrule, the ancient queen declares war (yes, the queen for once) and in the end sacrifices herself to seal him away, more for revenge than any prophecy, but it nevertheless leads to the cycle doing its thing yet again
calamity ganon is a product of ganondorf trying to break free of his seal- and perhaps in an attempt to weaken his unbreakable will the shiekah discover they can use his spirit as a powerful source to their newly invented tech- which previously ran with processed luminous stones (yes battery theory will never let me go idc) and essentially use his own power against him by beating the calamity with their tech
(this knowledge is also how you get the yiga to work with you, using your knowledge of the past as leverage and zeldas ability to negotiate - and bc i thinks it would be cool to see her develop that way, and no i dont mean it as they all gonan fix it uwu either, its hard to go into more nuance here, its already way longer than i wanted- and yes this also ties into the koga is one of the ancient monks that made himself basically immortal through malice experiments HC of mine)
he attacks the regions bc they too sided with hyrule, he drags you to the underground bc its where he has spent thousands of years in agony, hes only out for revenge, an understable one and one you can sympathize with, but one you cannot negotiate with, its been too long, too much, no amount of apology could sate the desire for payback (which keeps the whole link and zelda defeat ganon formular alive BUT gives it nuance, right?? more tragic really, i hope that comes across)
he attacks link and zelda, breaks the masterword bc he has seen it all before, the original calamity, through the eyes of malice, he knows what you will do, inevitably so, you too will come for him, again
at the midpoint of the game you will reach hyrule castle (underground? perhaps it depends on how much health you have, getting grabbed and dragged into its depths losing hearts and if you have enough you survive until you are inside the castle and let go, you cant teleport outside - oh and zelda is either absent for the fight bc you got separated or she held onto you and protected herself with her power- honeslty kinda like the seperation idea bc after having her around all the time its gotta be super creepy to be suddendly alone) and will have a fight with him, that you kinda lose but are saved by the rest of the crew that zelda had banded together and brought here after being seperated from you- maybe without koga yet bc he would be locked to late game i think
there will be a quest to reforge the mastersword, which if you havent already gone to the forest will now lead you there (oh also some of the krogs you find outside the forest now will tell you that they had to flee, but maybe warn you not to go there yet if you are still in early game, others might not know bc they left to plant new forests, windwaker style, maybe a quest there too! to give them purpose beyond being your plaything and then just disappearing- ahem .. )
(old concept for the krog forest/dekutree boss)

the dekutree will tell you to restore it it will need the blessings of the three dragons (who might not have appeared yet, or slowly disappeared one by one, they might need to be rescued bc gan probably knows you are gonna try and repair the sword) (oh look more old concepts still relevant!)

in the end it will .. end with you defeating ganon, just like always (unsure of the place where it will will be but OH LOOK old concepts- here it was still with hyrule castle in mind but that might be jsut for the midpoint fight now- maybe id put the end fight on the forgotten plateau, to round it up nicely, ending where botw began ... ;3



i really like this one .. even more than the villain rauru one, though that one is fun bc a twist like that is pretty neat and fighting with ganondorf is also rly cool- but sicne i just dont like the totk sonau and much prefer them remaining mostly a mystery im very fond of this (also .. im so sick of ancient people with high tech bs now..)
the aim with this is to .. make a botw2 that actually feels like a botw 2 (for me), shiekah tech is still there but little functions still, logically bc its main powersource is breaking off of it, the sonau are a mystery and kinda negatively talked about bc the shiekah persecuted them just like they would later be - also explains why there are shiekah things in every sonau building, of course they would overtake their places and try to erase a much as possible of them (the thunder plateau might have been a place of worship to farodra or for research- now look its a puzzle for a shrine to strengthen our hero to defeat the thing we caused :)) ), the sonau are expanded upon WITHOUT destroying their mystery (none of them are shown, there are NO memories in this game, everything happens in real time and what you can learn about the past is mostly vague clues pieced together by nerd zelda!)
it gives more depth to the shiekah as well as add an important ounce of nuance to the yiga and shiekah, to ganondorf as well while adressing and fixing the things that needed work in botw in ways i would find enjoyable (instead of making it WORSE)
i also dont want to go too hard on 'zelda is totally agaisnt the monarchy bc monarchy BAD', its not meant to come across like that, i just wanted to do sth interesting that does question everything and bc i like to think she could be lead to a different way of thinking, especially if so through her own research and discovery of previously buried history, being confronted with her own biased views by her passion for her interests
anyway, if you read through all of this, i probably forgot stuff, buts its very late and i spent alot of time writing this (bc i cant stop once i started i guess) and theres lots of things repeated that i already talked about BUT if yo actually read through it all, i cannot even begon to express just how much that means to me, and id i dare request, do tell if you like it!!! and thank you so much!!! it might not seem like much but this is also very important to me, i still dream of gamedev after all and i see this as a sort of practice, are my mechanics and stuff actually better os does it just seem like it to me etc -
(though keep in mind, this is in part self indulfent bc hey, its not real and is never gonna be so i might just do what i want- and yes i do believe it is doable, even if this all sounds alot, the magic lies in making it less but make that 'less' more dense and detailed, hence the underground being like at least cut in half in size and the building mechanic being removed (to give to a game where its better used than totk) alone should free alot of time and space for the things i described here)
-thanks again for reading, posts like these rarely get much attention so uh ... its pretty much never worth the time i spent typing designing and writing it (even if theres still lots missing here, like the dungeons and details to the champions ..) so every bit of commentary weighs alot more <3
#ganondoodles talks#ganondoodles#zelda#ganondoodles rewrites totk#botw2#loz#legend of zelda#tagging it as totk even if it might endanger it#totk#the legend of zelda#long post#but worht it! .. i hope#i think im best at the whole mechanical aspect thant the story#bc im a lil whimp and have trouble writing serious flaws etc#at least i feel like thats me#anyway- i cant look at the screen anymore i need a break#and if you read through it all and like it!#i wish i could thank you like you deserve ;_;#bc who reads through this mess really#gotta have nerves of steel- my respect
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without dropping anything super specific what do you think of EoW's story? in particular i'm kinda worried over if they made Zelda basically replaceable with any other silent protag and i'm holding back on getting the game if that's the case...
I think they handled a playable zelda incredibly well actually! In particular I was impressed that although she is a silent protagonist, she is NOT link, and the game takes care to remind you of that in everything from dialog to physical gameplay. Though she does technically have the ability to wield link's sword, in practice it's almost always more practical to use echoes, her own unique form of gameplay, to get through combat instead, which is a good reminder to the player that this isn't link's story, and we're not going to be able to beat it link's way. You're required to be ZELDA and think like zelda, utilizing mechanics unique to her, in order to progress through the story, and those mechanics emphasize creative problem-solving in a way that clearly envokes her core trait of wisdom. so in that regard i'd say she's definitely a unique protagonist and I never felt like she could have been replaced with someone else! (mild spoilery note: in the final battle you do actually have link fighting alongside you, and because of that, your sword ability is removed entirely, meaning you HAVE to end the game on zelda's terms, with zelda's abilities, which I thought was a nice touch.)
In terms of actual story, it's honestly a fairly classic zelda formula, but the twists and turns were well-written and kept me VERY engaged throughout. The act of searching for link felt different not because chasing after a captured friend is uncommon in a loz game, but because HE was different. The things you learn about link and how he ended up in this story compel you to keep searching for him in a way that you almost... don't need when you're link chasing zelda, because OF COURSE the hero is going to go after the princess. but this game had to engineer a situation in which the PRINCESS wanted to go after the HERO, and a hero she'd never met before at that. and that to me is what made the story interesting.
I will say, don't go into this game expecting it to have the same amount of story as a 3d installment like botw or totk. this is a topdown classic-style game, and it treats itself like one. the story is good, but it's not pushing the boundaries of the genre or anything. eow is a game that knows what it is and what it wants to do, and it does it exceptionally well. I think where the game really shines is in the implied narrative of the worldbuilding--pieces of personal memorabilia in characters' houses, little hints of the past and references to previous games in map design and details that allow you as the player to theorize and put together the less overt pieces of the story on your own. this has always been one of the things that I personally really enjoy about zelda games, so I absolutely LOVE how much detail is left for the player to find in eow if they're paying attention.
#asks#eow spoilers#basically. it's VERY good but it's not a 3d game. keep that in mind#there's definitely more of an emphasis on the actual mechanical gameplay. but the gameplay works so well that that's fine!
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Apple Merchant [BOTW!Link x Isekai!Reader] (Part 4)
Link learns some things. And so do you.
Yet another for the ever growing pile of self-indulgent garbage refuse. Enjoy the process of decomposition with me for a while.
Part 1 / 2 / 3 / 4 / 5 / 6
Alternate Extras: Embrace
Masterlist
TW: Choosing not to display warnings. Read at your own discretion.
Disclaimer: Don't own The Legend of Zelda franchise.
---
The yiga. A faction of Ganon worshipping traitors formerly of the Sheikah clan, whose main objective is to kill the Hero known as Link (in other words, himself). Known for their distinctive red body suits and white masks. And, strangely enough, their love of bananas.
They were also currently at the very top of Link's (until recently non-existent) shit list, because AM had deemed their threat level too great to allow them to meet each other freely. As Blue had told him, AM's profession placed them at greater danger than the average citizen to the assassins' blades. What that profession was, Link was not told (despite his pleading and intense stares and even one memorable attempt to bargain for the information), but it was deemed necessary to maintain distance because of this.
There were plenty of other useful things in the book too. Not a letter or a note or even a small bundle of documents. A book. An honest to Goddess book. Because there was nothing else the ridiculously thick, neatly piled collection of leather bound miscellaneous papers, maps, diagrams, notes and documents could be. It was the thickness of Link's hand for goodness sakes.
Thankfully, Blue had taken mercy on him (and his desire to get moving as soon as possible) and bookmarked the pages and maps that would be most useful to him. All while giving him that bland, graceful smile of hers and explaining that AM was a very proactive information gatherer, but that they didn't always consider that not everyone wanted to know the exact region Sneaky snails bred in or where the highest priced wheat could be found.
Link very deliberately didn't tell her that he did, in fact, find those very interesting topics to learn about (and that he would be reading through the entire book when he got the chance. later). Because he was still stung that she'd given him a condescending little smile (smirk, it was a damned smirk and Link knew it) when he'd tried to bargain with her for more information on AM.
In total, he'd spent three days in Hateno, gathering information (as though the book wasn't enough), gathering supplies (because as many as were in the slate, it didn't have everything a warrior would need to maintain his gear. Blue's words, not his) and getting to know the people around the area.
Also, armor. Costume fitted (Link didn't think too hard about how Blue had gotten his measurements) as to AM's specifications before they'd left town. The order arrived a little later due to his (apparently) small size causing complications with some of the straps.
Honestly, it felt good. It felt familiar with a hazy kind of comfort that spoke of his body's remembrance of such armor resting upon it often. And suddenly, in that moment, the thought that he had once been a knight didn't feel so far off, despite having no memory of it and very little desire to become as such again.
Ready to go (finally) he put on his boots, tightened the straps of his new (fitted. maybe he'd see about getting his Sheikah armor fitted as well if he was in the area) hyrulian armor set, and took one last shot before departing.
"Where can I get more bananas?" Link tried, going for casual but coming off far too intense for it to be anything but prying. "For the Yiga problem."
Blue just smiled (small and condescending, and so frustrating) before replying evenly. "AM has that well in hand I'd imagine." The knowing glint in Blue's eyes put a pout on Link's face. "It's best you focus on your mission, Courageous One." Then she smiled genuinely. Just a bit, but enough to ease Link's heart as she continued. "Fear naught for your beloved AM. No harm shall befall them while my sister haunts their shadow."
Link believed her. And with that little bit of reassurance, the Hero of Hyrule set out into the world once more. With courage in his heart and his goal ever at the forefront of his mind.
Defeat the Calamity guy. Meet AM. Travel this vast, wondrous world with them for the rest of their days. Or, maybe one day settle down more permanently in Hateno and open a food stand.
Anywhere life took them. Whatever you wanted. This was the beginning of his new life after all, and he was so eager to spend it with you.
---
You stared up at the quickly growing pile of bright yellow fruit with something like regret stabbing at your heart. Just thinking about how much rupees you were about to drop on this one purchase alone was enough to put a hitch in your throat. It was enough to have you contemplating a long walk off that equally long (absurdly long) wooden bridge just next to the stable.
When you'd stopped at Lakeside Stable for the night and told Adino you'd pay him market price for any bananas he brought back to you before you left. You hadn't expected him to take that as a challenge. You hadn't expected Skims to get involved in it as well. And you most certainly had not expected Red to show up out of nowhere with a pile rivaling (and maybe even surpassing) Adino's.
And thus, within the span of a few short hours, you were suddenly several thousand rupees poorer (not that that pantry amount even scratched the surface of your accumulated wealth, but you digress) and many, many bananas richer.
At least they tasted good.
"Not that I'm against your presence. But why are you here, Red?" You asked the red clad woman after (with a heavy heart) passing out everyone's pay for the bananas they'd brought you. (Skims and Red didn't even have the grace to look ashamed for muscling in on the quick profit either, the jerks.)
She didn't even pause from where she'd been fingering through her newly acquired (ill gotten) gains when she hummed playfully. "Oh. Gran thought it'd be wise to send along a little extra protection to ensure The Hero's benefactor remained unmolested during these most crucial of times."
The look on your face must have been confused enough to spur Red to explain. "Gran told us to keep you in the dark about our motivations, but I like you. So I'll tell you the truth, since you seem like the reasonable sort." She finally put the rupees down and turned to face you, eyes hardening into a serious shade of near black as she explained.
"The Hero is without his memory, and until recently, was without motivation to see his mission through with the urgency it requires. Had he been as he was before, just the mention of the Princess would have been enough to send the guy running, if you believe the rambling of nostalgic old gossip crows." Her lips twisted into something too complicated to decipher before it was neutral again.
"But he's not the man he used to be. He's not the princess's knight anymore for all his destiny would push him to be. And so, he needed a new motivation to get him moving." She gave you a smile, but it wasn't a nice one (it was one full of spite and pity, though only the pitying part was directed at you). "That's you. The guy loves you already. Call it situational stockholm or just that damned knightly instincts of his, but you are the apple of his eye." She tried to soften her smile into something humorous, but it fell short.
"Bottom line. You're the replacement motivation. Just until he gets enough of his memories back to get invested in the Princess' wellbeing." She flicked a rupee off the stump she'd gathered them on, expression very closed off as she continued.
"Whenever Mr. hero gets a little too comfortable playing house, we're supposed to dangle you in his face and get him interested again. That you seem invested in his success was just a bonus. Be it the Will of Hylia or just simple coincidence, doesn't matter. You're useful, and if it gets the Princess out of that Hell, we're willing to use that."
Another smile, sharp but honest. "It's our duty after all, to serve the royal family. I'm sure you understand." Despite the way the information settled sourly in your stomach you nodded, keeping your expression as even as possible.
She noticed though, and suddenly her hand was on yours (you hadn't noticed it tightening into a fist). "Don't fret, Apples." She smiled again, softer this time. Eyes lighted with a compassion that held such raw honesty despite her earlier words. "My sister and I are not going to let the elders use you like that. You might have asked yourself why Bluey isn't here instead, since, you know-" She smirked, side-eyeing Adino who'd gone some distance off to try to find more bananas (to take more of your rupees, the little bastard).
"We will fulfill our duties. For the protection of Hyrule and everything we love. But not at your's or your dear Hero's expense. At least, not like that. You see, Bluey has something I do not, and that is a gentle touch. She'll take care of the Hero in the way he needs, not the way that'll get the fastest results." Her smirk widened. "And she's got more of a rebellious streak than me too. Trust in her. She'll protect your dear Hero. Even if she has to spit in the elders' eyes to do it. She never could put her heart aside for the sake of duty."
You were silent for a time, digesting her words with the weight and attention they deserved, before looking back to her. A smile on your lips, and your hand out before her in the gesture of a shake.
"I look forward to doing business with you then, Red." You began, letting the edge of your resolve sharpen your eyes and embolden your words. "Let's do our best to protect Link and save Zelda. We'll give it everything we've got."
Red grinned, full and bright and smug (so unbearably smug, like she had won the lottery. which they didn't have here, and you were not interested in introducing any time soon either). "I knew you were gonna understand. The Goddess wouldn't choose just anyone to guard her chosen's heart."
You blinked. "What?"
Red picked up another rupee, flicking it at you. "What~?"
---
Now, off to work! And then the shadows to rest.
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