#botw map
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sparkyarmadillo · 3 months ago
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Theres all the botw commentary on how, ecologically, geographically, the map is very small. But, considering time in the game is sped up x60 (1 minute per hour, but correct me if im wrong) then its more like the area has been compressed for sake of gameplay.
Sure the game has things in that measure distance (goron golf, bird man research), but again, sake of game play.
So really, all of hyrule and surrounding area should be more like 8,716,500 square kilometers instead of the 145,275 thats determined by the map's grid. For comparison, Canada (the closest i could find) is 9,093,507 square kilometers (according to wiki). (And the europe places i checked went to 000,000 digits, so smaller but still having seasons and geographies. There's probably better examples.)
This doesn't actually mean link's speed is compressed, though, cause both time and land are compressed, in game. I think. For fanfic writing purposes he's got normal speed but if theres a math explination someone has that i can't quite articulate, id love to see it. (It think its that game distance/irl time=expanded distance/in game time, so same velocity? Like, with the expanded map and time, would link, moving the same speed he does in game, still take the same time to go from point A to point B? I think so?)
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Entire Empty TOTK Hyrule Map:
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All Fairy Fountain Locations BOTW and TOTK on Entire Empty Hyrule Map:
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1. Gerudo Great Skeleton
2. Piper Ridge
3. Outskirt Stable
4. South Tabantha Snowfield
X. Ibarra Butte
5. Military Training Camp
6. Little Twin Bridge
7. Kakariko Village
8. Kaepora Pass
Y. Akkala Ancient Tech Lab
Edit:
Breath of the Wild Shrine Map
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Tears of the Kingdom Shrine Map
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ganondoodle · 5 months ago
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saw a picture of some flowers and had this idea, was supposed to be just a throw away idea but well, tried to make it presentable on a whim bc the flowers looked nice
(totk rewritten "botw2" enviroment concept for an area in the underground)
(here without the .. partial and rough UI)
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retrogamingblog2 · 11 months ago
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Location of every Korok seed in Breath of the Wild
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islandlobster · 1 year ago
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i connect three joycons to ssbu and have them all play together instead of fighting
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rassla lake cave, west necluda
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lu-polls · 6 months ago
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icannotgetoverbirds · 1 month ago
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Possible explanations for why Hyrule's map gets rearranged like the face of someone who picked a fight with the wrong people one too many times:
Mad tectonic shmoovement: The basis is self explanatory. How or if that's feasible is beyond me. Implications: SO many earthquakes. Lightning-fast evolution of organisms to keep up. Probably a lot of hylian migration as well, which is a common theme here.
Every mountain is a volcano: Death Mountain's location depends on which one is active, the Gorons simply relocate to the nearest volcano. Additionally, the reason some volcanoes simply disappear and reappear is because they're supervolcanoes that fill with magma, explode violently, and then collapse into flat land, cycling between that and mountains/volcanoes. Implications: when are we getting a post-supervolcano-eruption-apocalypse Legend of Zelda game???
Magic theory 1: Some rando is going around rearranging Hyrule using some kind of unknown, incredibly powerful magic. Who's doing it, why, and how? No idea.
Magic theory 2 electric boogaloo: Some god/deity is just reaching down and rearranging shit when people aren't looking, squishing mountains into flat land and pinching up flat land into mountains like it's clay, dropping in and pulling out features. Which deity is responsible? Are there multiple doing this? Why does nobody in-game talk about all this rearranging?
Massive cartography L: Nobody fucking knows North from South or East from West, least of all Link, so shit is just getting rotated on the map despite not actually moving much. Might not explain how the sun moves across the sky, but maybe the planet just has crazy wobbles/rotation? Again, who knows.
P-Preg (this is mostly a shitpost but not entirely. could absolutely be the case. who fuckin' knows): The planet/ground itself just... gets pregnant sometimes, and that's how mountains happen. Then it gives birth and the land goes flat again. (can you tell I'm ready to accept literally any answer that makes any semblance of sense. can you feel my sanity slipping.) How is it getting pregnant? what is it birthing? Gorons, maybe? Who fuckin' knows.
Anyways I'd love to hear any theories y'all might have. Or a canon explanation. Or evidence for either that doesn't come from TOTK, Echoes of Wisdom, or Age of Imprisonment (I'm not caught up from BOTW onwards yet 😭)
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phoenixcatch7 · 10 months ago
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Loz fandom stop being angsty and give the daydreaming kids on big fun adventures with a cool glowing sword some actual whimsy and joy challenge
#It's like the happy media equals angsty fandom and vice versa but like. Video game series about the dreams and adventures of childhood with#A fandom full of angst and abandonment and depression and smut#It's why I don't really stay in the loz fandom long each time I circle back around#There's so much potential for good things and comfort and snuggly warmth and lightheartedness.#Like yeah messed up things happen in front of and to link but kids are resilient beasts and most importantly they fix it#He's literally wearing the Peter pan hat to invoke that sort of eternal wonder that's the DESIGN of the hat that's why it's so identifiable#Fanart captures it a lot. The gorgeous landscapes and quiet moments and dappled sunlight#But fics???? Oh lu fics are just full of miscommunication and resentment and sour interactions and pain and simmering anger#I prefer to read trusted authors because it's so wearing but the problem is you have to go out and find them lol#It's a very controversial belief of mine that every link enjoyed their adventure even if it was scary or sad and would not be averse to#Another. Oh the circumstances they might hate. But link has never been one to refuse the call#That's the POINT they stepped up when the adults couldn't it's their COURAGE that they'd be fastest to volunteer.#Unrelated but post game botk is adhd central you can do literally whatever you want and whatever pace and you just drift around getting#Distracted and teleporting all over and setting challenges and poking around every nook and cranny#Like botw I had over 300 koroks and 98% map completion. I maxed out hero's path twice over. Totk I've just been wandering around#Speed farming lynels like 17 different goals drifting from one to the other as I wish. Still missing the last 2 sage orbs NO idea where#There's like a million hinoxs now tf#loz#legend of zelda#lu#linked universe#ao3
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respheal · 3 months ago
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Y'all wanna see the lil notebook I made for playing botw/totk?
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I messed it up On Purpose to make it look like it's gotten wrecked by age and water damage (like it existed before the Calamity) (but also I legitimately messed up a bit but shh)
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okartichoke · 5 months ago
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:D
(i am so silly and sentimental,,, the 2nd to last korok i found was the one in the center of castle town, and the final one i found was the one for ringing the bell in Tarrey Town. we can heal from tragedy <3)
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ganondoodle · 2 months ago
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see, even the people willing to admit that totk is very flawed usually mention how its the writing thats the problem but the gameplay is great, and while the writing is a big problem ... i also dont think the gameplay is that good, theres some impressive mechanics here and there but they also dont work at all in that game world bc it was simply not made for that ON TOP off somehow both overusing and underusing them- good ideas badly excuted- simply .. insultingly little thought put behind alot of things, sometimes feeling like its intentionally made to point and laugh at you if you cared about botw at all
i am mad about this game on so many levels, as a zelda fan, as a botw fan, as someone interested in game design and developed, as a writer, as an artist etc and it somehow manages to kinda .. piss me off on everything, thats honestly the most impressive thing about this game, game made specifically to piss me off, fuck me in particular game
..anyway, started to write another rant about its mechanics again but deleted it to keep it short .. shorter since i originally just wanted to ask .. if theres anyone that would want to proof/test-read a likely really long totk rant script for that rant video i might want to make, or at least try to- i keep putting it off bc i feel like i gotta finish the rewrite first and then doubt if anyone would even be interested, it WILL take alot of time and its not something very postable etc etc
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retrogamingblog2 · 2 years ago
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wayfayrr · 11 months ago
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For both botw and totk, I've had this odd habit overall where once I've done every single mission possible and basically completed the game, I leave the kork seed puzzles alone beyond the minimal needed so I had an excuse to continue playing. By the end I've ended up slowlt finding every puzzle bit by bit to extend more time on the game and feeding link good food/getting him to rest regularly between each discoverable one and entirely traveling to them on foot to re-explore the games map again for nostalgias sake. I always felt so horrible how exhausted he possibly felt constantly functioning at 100% at all times. :( the korok puzzles at this point is just a reason for me to spoil the absolute heck out of him. I always couldn't help but wonder if he'd get joy out of the extended time or not. The thought overall always made me giggle.
(Btw you're an absolutely incredible creator and writer, and the time and effort you put into your works and community is awe inspiring. I hope you're staying safe and well especially! Thank you for the time you give us <3)
Honestly that is a really good way to keep on playing (especially since neither of them have a new game+ or hero's mode like the rest of the games) I think he'd really appreciate the fact that you don't want to fully complete the game in order to spend more time with him!!! You like being around him and want to do it more than what the game really intentionally allows
I think that both of those links are more than a bit messed up from their stint in the sheika juice (hence why they can go so long without sleep) but like the others they more than appreciate a good nap there's also the whole thing of them not being 'real' and not needing anything a living person would but ehhhh what difference does that make The fact that you're treating them like they need to eat and sleep is so !!!!!! You make him feel real, and you keep coming back and keeping him out of the void!!!
theres nothing else he could really ask for that would be possible to give you, well besides your touch, but it's not like he'll be able to get that any time soon.
(Thank you for the kind words too!! I absolutely adore this community and most of the people it's allowed me to meet so I'm happy to be able to give back in anyway I can <33 and it's so lovely to get anything like this 💖 I'm staying safe and I hope you are too anon!!)
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blueskittlesart · 2 years ago
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Do you have any theories/thoughts on why the last dragon tear is on the Rist Peninsula? Like..lore reason wise? Or did they just pick that spot cause it has a fancy spiral? This thought hasn't left my brain for weeks.
this question got me thinking, because there are quite a few spots on the totk map that are significant lore-wise in that they mention locations in other games and/or were significant in botw, but rist penninsula isn't one of them. of the locations that the geoglyphs and tears fall on, a few of their names appear to reference characters and locations in other games, which is a common theme among minor location names on the botw/totk map. aside from the naming conventions, though, none of these places share distinguishing features with any map locations in other games. there ARE certain locations on the botw/totk map that are very clearly meant to correspond to the maps of other games/cycles, but those locations will almost always have both a specific name referencing the other map's location AND distinguishing features which mirror the features of the other map very closely if not identically. the geoglyph locations pretty clearly aren't that, so the names are likely just easter eggs. these locations also don't have any significance on the BOTW map from what I can tell, aside from the occasional shrine location, which is less important to the point i'm trying to make here but this is already full of useless information bc i did the research so i might as well give you all of it. the important point here is that none of the dragon tear locations are present in any other map of hyrule aside from the botw/totk iteration.
why is this significant? because it means that botw/totk era-hyrule is the ONLY hyrule in which these locations exist. this fact, combined with the fact that certain locations seem almost designed with their respective geoglyphs in mind (the most prominent example is cape cresia's shape being perfectly fitted to the scimitar glyph, but to a lesser extent the tabantha snowfield ganondorf glyph and the NW eldin mountains master sword glyph both finding large, flat spaces suited to their respective shapes, and, of course, the final tear dropping perfectly in the center of rist penninsula's spiral, suggests that these geoglyphs and these memories were tied specifically to the version of hyrule that we see in botw/totk. Whether this has greater implications as to how the timeline of totk plays out or if it's just an indication that zelda was holding on to her memories of the version of hyrule she grew up in is up to you.
that's all i've got in terms of concrete lore, but on a more artistic level i think there is definitely a reason the last tear falls in the center of that spiral. totk continuously uses an ouroboros motif--a snakelike dragon eating itself in a continuous circle. the four dragons circle the map in continuous loops, repeating the same route endlessly, likely for thousands upon thousands of years. the spiral of rist is somewhat reminiscent of that repetition to me, but with one key difference--it ends. there is a concrete end point at the center of the spiral. once you go around it a certain number of times, the circular motion stops. you're free of the cycle. the final tear, in which zelda begs link to come to her, to find her, to SAVE her, falls at the center of that spiral, at the end of a repeating pattern of circular motions. zelda, like the other dragons, has been trapped in an ouroboros cycle for thousands of years. unable to speak, unable to remember, unable to do anything but follow her same circular path through the sky. but zelda's fate is not actually so bleak and unchangable--she's not in an ouroboros, she's in a SPIRAL. all she has to do is make it to the "center"--to wait it out until link can find her and save her, and she will be human again, and that circular motion will finally stop, and she'll be free to live her life again, to truly move forward. the act of journeying to the center of the spiral to get the last tear is forcing the player to adopt that same circular motion that zelda has been experiencing all these years, and to find the relief at the end--a microdose of the bigger battle zelda has been fighting, and which they will soon have to fight, to get her back once and for all.
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aso-bi · 1 year ago
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The LoZ AU map is complete!
Lots of locations to explore in this one. I have to say this map was incredibly fun to make, figuring out locations, painting the details, and making sure they read well, as well as all the lively colors.
I have to share the credit with @tsukinoshinjiu who guided me with her obsession expertise on all things LoZ. Thanks sis!
Want a map of your own? Message me or check out my carrd for more details ('. • ᵕ •. `) Carrd | Ko-fi
More close-ups under the cut! Reblogs and likes are greatly appreciated!
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