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#exoprimal
dukeofash · 2 days
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I wonder how that one failed capcom dinosarur fighting game is doing. I guess there was a crossover update lately and- oh
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you can see the breaking and warping on this skin oh my god its hideous, and you can buy it? How much could they charge for this
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$7? Let's check the reviews:
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damnwyverngems · 3 months
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“Exoprimal” x “Monster Hunter” collaboration
The 3rd title update and season 3 of “Exoprimal” featuring “Monster Hunter” collaboration content will start today.
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goshushin · 8 months
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#フォロワーさんの推しが描きたい
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kc5rings · 10 months
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Every time I run into a Stegosaurus in Exoprimal I’m just immediately like
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berardbro · 10 months
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Exoprimal
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comfortfoodcontent · 1 year
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2023 Capcom New Year’s artwork
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garnarbles · 5 months
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Play Exoprimal
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kentrix11 · 10 months
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Exoprimal designers be like “Yeah give this exosuit an exposed midriff with washboard abs and this one a really good metalic ass.“
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Very gender honestly.
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oceom · 9 months
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Been enjoying watching a frend play EXOPRIMAL recently, so doodled him as his hard carry character~ Please go check him out here for links to the places he streams~!
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monster-musings · 6 months
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Exoprimal X Monster Hunter notes:
In a blink and you'll miss it flash, the raptor storm is swapped out for a Velociprey storm, and more notably, said Velociprey are a higher fidelity version of the Sunbreak Velociprey - chiefly they're not optimized and decimated to run on Switch hardware. This is further evidence that Velociprey (and by possible extension the other prey and dromes) are returning monsters for MH6.
Funny monkey costume.
Rathalos was there.
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jimquisition · 9 months
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Exoprimal has been written off by many as another "live service" humper of bandwagons, an also-ran that exists to make a quick buck. It's hard to blame them, because that is exactly the kind of trash Exoprimal pretends to be.
It's actually a rather brilliant bit of fun, and more unique than it appears. Capcom's dinosaur shooter is, however, indicative of a problem we're facing in mainstream gaming - the homogenization of structuring and marketing that makes games look identical even if they aren't.
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defness · 24 days
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RAWR I love her sm :3
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goshushin · 1 year
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exoprimal doodles of frens and myself on our fave suits 😳😊
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diveintotheunknown · 9 months
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exoprimal is a very serious game that is never silly at all ever
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real-s4lmonid · 9 months
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he gives off good grill vibes
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kc5rings · 10 months
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Alright, I’m still waiting to see if they stick the landing but at 50% of the way through the story I’m enjoying myself enough to actively shill for Exoprimal
Y’all, the marketing around this game did it SO dirty, it’s wild.
I went into this expecting some pve crumbs in a pvp focused game, I knew and accepted that as I was really just chasing the high of early OW days when I truly loved playing Reinhardt, getting to protect my team and live the Wall power fantasy with Roadblock
What I did not expect, was a PvE mode that evolves in relation to the story you unlock through completing matches. Nor did I expect to actually get invested in said story!
It’s simple (so far) with well trod character tropes for the genre, calm and cool leader, soldier with a chip on her shoulder, eccentric tech expect etc, but all written with the feeling of someone who actually likes this genre of sci-fi and not as an irony poisoned nod and wink to the player. It’s cheesy but earnest, being roughly 1 part Pacific Rim to 1 part Starship Troopers
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There’s also just so much more story than I expected, the above image is the story map at roughly 50% complete, each of those blue icons around the outside are clues awarded after a match, data, that corresponds with deeper overarching mysteries represented by the inner rings. Collect enough relevant data, which can be audio logs, text or video, and one of the inner ones unlocks that then has a cutscene to contextualize all the data.
It’s a drip feed story that has me doing my next match to find out what happens instead of only grinding for currency or a suit upgrade. It’s not groundbreaking narrative but the dialogue is snappy and the characters are fun, so I’ve stayed invested
As for the gameplay itself, I’ve been playing for several days and touched pvp maybe 3 times. The first match you play is random (so I got pvp there, and the other two times were scripted moments in the story that took place during a match because again, the gameplay evolves with the story
The first few matches are , frankly, a bit of a cakewalk. Medium hordes of fairly easy to deal with fodder, a few larger threats thrown in. Nothing difficult and the mvp nearly invariably goes to one of the more AoE specialized DPS with supports or more single target focused DPS with not much to chew on
Cut to later missions like the ones I did before work that throw multiple specialized enemy types at you that operate at different ranges and demand everyone do their job or you get overrun. Tanks have to hold back the tide or duel with one large threat, AoE DPS need to keep the numbers on small enemies down, healers work constantly to both heal, damage and debuff while single target DPS need to surgically remove major threats such as one later mob that spawns at a distance and can silence your entire team unless it’s weak spot is hit
Commendation screens shift sharply at this point, being largely supports, tanks or DPS who really excelled. The fights are a damage race at the end of the day, but each class is rewarded strongly for playing their role and selfish play pretty much just gets you dead
There are other modes/challenges that can pop up in a match that I won’t spoil here, but have ended up beating some of the most fun I’ve ever had in a hero shooter period, making each match just a little bit more exciting because you know at any moment things could change dramatically. Going from trying to blitz the challenges in order to beat the team you’re racing to just trying to survive as you hear the words “Carnage Module Online” from the AI running these wargames is always a thrill
It’s not perfect, the pvp is…. There, but nothing to write home about even accounting for my personal exhaustion with pvp. It’s also got the seemingly obligatory battlepass mess, though (so far) it’s only cosmetics. Everything that’s gameplay related (suit upgrades/unlocks) is earned through gameplay, even a fair few of the cosmetics can be bought with match currency so the pass is far from necessary
All of this is just me saying that Capcom barely marketed this game and focused almost entirely on the least interesting aspects of it. So I’m marketing it for them because it’s the team based PvE I’ve been begging for for ages
And you get to Punch Dinosaurs
With Power Armor
Which rules
So consider at least taking a look at the game and join me in some Dino punching and together we can help this game last long enough for Roadblock to get a good skin
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