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windmillcode Ā· 5 months ago
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LibTracker Updates 11/25/24: Simplify Dependency Management with this simple SBOM Tool
We are excited to announce the latest updates to *LibTracker*, our VSCode extension designed for professionals to simplify software bill of materials (SBOM) management. With LibTracker, you can effortlessly analyze and manage your apps, ensuring up-to-date versions, addressing security vulnerabilities, and resolving licensing issues—all at a glance.
Access it here: [LibTracker on VSCode Marketplace](https://marketplace.visualstudio.com/items?itemName=windmillcode-publisher-0.lib-tracker)
### New Features in the Latest Release:
- **Grouped Paths**: Added the ability to associate multiple apps with a root folder, easing project transfers between computers.
- **App Detail Page**:
Ā  - **Subdependency Information**: View detailed info and license info for subdependencies.
Ā  - Toggle between root and subdependency data to explore license and CVE details.
- **Bulk Group Path Update**:
Ā  - Recursively searches for app basenames within directories. or the exact subPath. Can specify a recusion level
### Upcoming Features:
- **App Detail Page Enhancements**:
Ā  - Integration of CVE details for all subdependencies.
Ā  - Search functionality extended to include nested child rows.
Ā  - Expand and collapse all subtables within rows for streamlined navigation.
Ā  - Responsive design updates to allow a card-based layout for improved usability.
- **Toggle Select All Apps**: Introducing a select-all option on the project detail page.
- **Workspace Folder Management**: Development depends on VSCode API’s ability to support VSCode profiles.
- **SBOM Generation**: Investigating whether to retrieve license and CVE details for every version of each package used in the app.
### Future Milestones (Exploring Feasibility):
- **Git Backup Changes**: Enhancements to streamline version control and backup capabilities.
- **AI-Powered Summaries**: Considering automated generation of license and CVE category summaries.
- **Subdependency Navigation**: Exploring the possibility of linking subdependencies in the license pane to their locations in the dependency table
- **Advanced Table Features** - the current package does not support
Ā  - child row search
Ā  - expand and collapse all subtables in a given row
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Ā  - responsiveness (remove columns or using cards at a certain viewport)
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catshavenolord Ā· 2 years ago
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FROGS!
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Twelve fantastic frogs for your fantasy adventure games!
The frog supertable is a pamphlet inspired by and expanding on the AD&D frog subtable. It includes twelve giant frogs, two tables of froggy flavor, and three original magic items.Ā 
Check out the full pamphlet with art by @evlynmoreau-blog and @whereischaosprincess on my Itch page, or keep reading below for the full text.
The Frog Supertable
A table of twelve fantastic frogs for fantasy adventure games inspired by the Advanced Dungeons & Dragonsā„¢ frog subtable (Dungeon Masters Guide p. 185). Creature stats are provided in the CRACK! format for general compatibility with most old-school adventure games.
What Kind of Frog Is It?
Type 1d100 Giant 0–12 Killer 13–21 Poisonous 22–29 Flying 30–34 Vampire 35–39 Flying Vampire 40–42 Skeleton 43–52 Ghost 53–61 Demon 62–71 Fire 72–89 Fog 90–94 Ice 95–100
All frogs in this table are large, roughly the size of a bear, and are most likely to appear in marshes, jungles, or other wet places, but may choose to visit other locations from time to time.
What Is It Doing?
1) Swallowing a large slug whole 2) Licking its eyeballs clean 3) Wallowing in a mud puddle 4) Jumping on a giant lilypad 5) Stalking prey through tall grass 6) Climbing a tree 7) Protecting its pond of tadpoles 8) Lounging on a pile of gold 9) Sunbathing 10) Burrowing under a large tree 11) Up to its eyeballs in murky water 12) Croaking a loud mating call 13) Attacking some lumberjacks 14) Sleeping under a big leaf 15) Sniffing out a tasty treat 16) Eating a spell scroll off a dead wizard 17) Fighting a colony of ants 18) Staring at the moon and stars longingly 19) Performing a demonic summoning 20) Sitting smugly on a large toadstool
Frog Parts
1) Moist eyeballs 2) Sticky tongue 3) Tasty liver 4) Sharp claws 5) Concealing mud 6) Fiery spleen 7) Buoyant fat 8) Rubbery skin 9) Strong bones 10) Poison glands 11) Fly-filled stomach 12) Prophetic appendix 13) Healing fluids 14) Vocal sac 15) Pointed fangs 16) Musk nodes 17) Stringy tendons 18) Stretchy webbing 19) Acid pouch 20) Green blood
Magic Items
Frog Whistle
(3 Charges)
Frog-shaped whistle of dark wood. Emits a high-pitched sound that repels most frogs.
Recharge: Boil in water with a frog’s vocal sac
Gliding Gloves
(2 Charges)
Webbed gloves made of flying frog skin. Allow the wearer to glide up to 40 ft. After jumping.
Recharge: Ride on the back of a flying frog in flight while wearing the gloves.
Demonic Amulet
(5 Charges)
Demon frog eye set in gold on a chain. Same effect as Demonic Gaze.
Recharge: Replace with a new demon frog eye.
The Frogs
Giant Frog
(5d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 7 – Tongue: May attack up to 10 ft. away with tongue (+4 to hit) dealing 0 damage but sticking to the victim on a successful attack. As a reaction, the victim may attack the tongue (dAC 12) to escape. Victims smaller than the frog are immediately pulled to its mouth, taking 8 damage. Victims equal to or larger than the frog take two turns to be pulled in. On a natural 20, the victim is swallowed. They may attack (dAC 18) up to three times to attempt to escape.
Killer Frog
(3d6) dAC 12, HP 2d8 (9), +1 bite and talons (x3) (1d4), S 14, ML 12 – Vicious and cannibalistic.
Poison Frog
(2d6) dAC 12, HP 3d8 (14), +2 bite (2d4), S 14, ML 6 – Poisonous: Creatures who touch or are bitten by the frog must save or be poisoned. The poison is weak, and they gain +2 on the save roll. On a failed save, take 1d4 damage and hallucinate dancing, color-changing frogs for 2d12 turns.
Flying Frog
(4d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – Glide: may glide up to 80 ft. when jumping from a high place or 40 ft. if jumping from the ground. A successful attack while gliding deals an additional 1d6 damage and knocks the victim prone. Vampire Frog (2d6) dAC 14, HP 4d8 (18), +3 bite (2d4) S 12, ML 12 – undead; Life Drain: regains HP equal to damage dealt by successful attacks.
Flying Vampire Frog
(1d6) dAC 14, HP 4d8 (18), +3 bite (2d4) S 12, ML 12 - undead; Life Drain: regains HP equal to damage dealt by successful attacks; Glide: may glide up to 80 ft. when jumping from a high place or 40 ft. if jumping from the ground. A successful attack while gliding deals an additional 1d6 damage and knocks the victim prone.
Skeleton Frog
(3d8) dAC 12, HP 2d8 (9), +1 bite (2d4), S 14, ML 12 – undead; at 0 HP frog collapses into a pile of bones that will reform in 1d4 turns unless burned to ashes.
Ghost Frog
(1d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 11 – undead; immune to non-magical damage; Chill Bite: on a successful attack victim must save or spend 1d4 turns frantically seeking a source of heat.
Demon Frog
(2d6) dAC 16, HP 5d8 (23), +4 bite (1d12), S 11, ML 10 – Demonic Gaze: creatures who look at the frog’s eyes must save or take 1d6 damage and be haunted by visions of all-consuming fire for 1d6 turns.
Fire Frog
(2d6) dAC 14, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – immune to fire; Flame Breath (x3 per day): 30 ft. cone of fire dealing damage equal to the frog’s current HP. Affected creatures may save for half damage and will catch on fire on a failed save.
Fog Frog
(3d4) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – Fog Cloud: may breath a cloud that completely obscures an area 50 ft. long, 40 ft. wide, and 20 ft. high.
Ice Frog
(2d6) dAC 14, HP 3d8 (14), +2 bit (2d4), S 15, ML 8 – immune to cold; Ice Breath (x3 per day): 60 ft. line of ice dealing damage equal to the frog’s current HP. Affected creatures may save for half damage and will freeze for 1d4 turns on a failed save.
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bedlamgames Ā· 7 years ago
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Q&A #65
Today legendary slavers, race assignments, cum, and an revisiting a topic that I suppose it was time for it to pop up again.Ā 
Anonymous: is no haven a free download on here
Yes, absolutely! The base game will always be free to download. Only thing I’d say is that if you do want to support me that’s deeply, deeply appreciated and there’s an explanation of what the TF edition adds on the patreon. The other is that the update is very much due so you may want to wait a day or so before getting stuck in.Ā 
valhallaimmortan:Ā Is there going to be a way to recruit legendary slavers? Like once you reach a certain point a randomized legendary (special slavers from recruiter and etc.) Shows up and offers to run with you, but for a steep price that depends on how successful you are? And for some reason I'm always choosing dwarves if I need a smith even if it doesn't work like that... too many fantasy books where the dwarves were smith's... well anyways keep up the awesome work!
I enslaved one of my slavers, a Ogre that failed at the Quick as you Like mission but they are still showing up as a slaver and I get gold randomly from them leaving the encampment while they are enslaved. I can use Biomancy on them and I have already trained them to max level blow job training. That is a bug I'm guessing? And do some of the missions only count towards one set of traits? Because my slavers on random missions will only have the first slavers traits counted.
It’s funny you say that is that thanks to a patron request is that there’s an assignment in the very imminent update which has a unique slaver as a potential reward. Looking further ahead I’m planning to do certain races who will always be one offs due to their power/danger who will effect the whole encampment and you will need to consider whether it’s worth trying to recruit one or stay well, well away.Ā 
Thanks for letting me know and will check em out. Assignment one sounds very odd though, any in particular as an example?
Anonymous: Hello! First off, love the game. Couple of bugs/thoughts (not sure where they fall into exactly). 1) When you promote a slave to a slaver, they always get the default [slaver] title, even if they might qualify for Hedge-Witch or Mistress or some such. Any chance that could be fixed? 2) There is something odd about aspects on promotions -- the region/assignment ones (Breaker, Aversol Dilettante) keep crowding out the better trait ones (Practitioner, Lay on Hands) -- any way to reverse that?
Thanks! I admit I’m torn on 1). On one hand it’s good as a shorthand as a quick reminder what the slaver is good at, one the other you can also see it as what they used to do before being a slaver, and in this case that’s being a slave. I think I’m going to leave it for now, but might change my mind on this one. As for 2) yes absolutely. Swapped some round a bit for the update.Ā 
Anonymous: so some thoughts i had in the last few days, i played some other text based h games with quite some interesting mechanics, maybe they can find a place in no haven too; they play with the idea of changing not only the taste but also the effect of the cum in their game, some addictive, corrupting, some psychoactive and others simply alcoholic, the idea of addictive cum was topic in one ama so i thought these could be added in a whole new biomancy category? another thing, you said you will add
Addictive cum via orcs is a thing already, though corrupting cum has potential. Probably not biomancy but I’m planning on revisiting corruption soon and that’d be a good place to expand it from not just orcs.Ā 
Anonymous: you said you will add a job to make tattoos, will this be a stylist like job? combinenthis job with biomancy or other magic to make some special looks/text flavour for hair/skin/limbs/mani and pedi features? not to mention the highly decorative tentacle options. on recent playthroughts in no haven i ve got the feeling that its
way too difficult to manage a small camp if you are looking for specific slaves, since slavers still focus on some slaves who need training, but them on guard and you have problems to send out parties for assignments, assignments, ignore them then they break your slaves. i get the feeling the need for gold and supplies is way too high at the start and way too low in mid and endgame, but that could only be me playing hardcore all the time :/ in short rebalance mid/lategame usage?
all in all keep up the good work, when will there be the next race specific assignment? after biomancer-update? or when will you start a new poll on the hypno thread for it? sry for the wall of text~~~
It is going to be a stylist encampment role.Ā 
I do want to have decisions to make to manage resources in terms of slavers vs. filling roles. Saying that I do have plans to use gold for camp upgrades in various ways to help provide other options.Ā 
There’s a race specific assignment this update. Not sure when I’ll next do a poll on that front, as I’ve got a couple planned already I’d like to do specifically, and I’ve still got some I should do from the last poll i.e doing something with Fallen. So maybe some time but not anytime soon.Ā 
Anonymous: Have you considered doing something like a racial bonus? To me, the races of a fantasy world have distinct advantages over each other, and if say a dwarf had either an innate or a level up advantage to C:Me then the encampment role of metalworker is a lot less interchangeable, but dwarves feel more like dwarves.
There are already really, though I realise it’s backend this might not be immediately obvious. Every race and subtype has their own subtable of more likely traits, and there’s also various assignments where being of certain races gives bonuses.Ā 
Saying that while there is weighting one thing I’ve always wanted to avoid is theĀ ā€˜planet of hats’ so all races have the potential to do anything rather than being stuck to the stereotypes which is why there’s characters in the examine lore like the lamia scribe and the orc librarian.Ā 
wowsupsexy:Ā  Rags is just html and server functions and it get's crippled by font more then anything, you wouldn't want to see how it looks through a hex viewer though you were worried about being unable to code but rags just turns the input through it's horrid and clumsy ui into code just this one string here: Slaver Array(0)([v: Slavers able to return(0)([v: d4mult(0)(0)])])
Now I would suggest learning Ren'Py or Unity both would require work to learn just getting a ui with buttons and other nice things at first might seem daunting then theres the coding Ren'Py uses python (rather easy to learn) while unity uses C# at it's highest level can use a lot of other ones with it or near to none at all to start out with. Not saying you should just stop using rags right away but if you want something that's easier then being abused.
You might also be worried about not being able to carry over work that you've done already, I would mainly say that you should worry about that seeing as it should be clean to code or script in the fraction of the time it would require for rags even with copy and paste. Would be easier to hunt down bugs etc and if you're worried about encryption and protecting your work html isn't something to hide behind. Trying to get you to improve performance outside of removing the nice font colours.
This is tricky for me to respond to as this has come up repeatedly before, though if you’ve missed the various times this has come up with the same suggestions over and over again before that’s really no fault of yours as no one could be expected to follow all that but me. Believe me, I appreciate that you’re trying to help and any frustration you my notice in this is purely on my own end due to the situation I’m currently in I assure you.Ā 
To try and TLDR as much as possible. Yes I know RAGS is awful. Tried Ren’py, not bad if you want to make a visual novel or use an existing framework, neither of which fits my games, and learning support for any other kind of game is near non-existent I found. Tried Unity, way, way over my head I admit last time I looked into it. Open to looking at it again the future. Did I mention RAGS is awful, but alas it’s what I know and believe me it’s far, far easier to fix bugs in something you know than something you’re still learning.Ā 
To expand a bit more conversion is by no means as simple as making the suggestion. I’m now in my second year of converting Whorelock’s Revenge to Twine and while I’m more than happy to admit it’s not been my main focus, it’s slow, dispiriting work. Even with extracting code from RAGS and using a number of tricks to convert the code en masse it’s a messy process with many things needing to be sorted out and changed. Just that text setting variables being the wrong way round compared to what Twine needs for example takes an age to sort out alone.Ā 
The main absolute number one thing though is that I need to be creating regular content cause a) that’s what everyone cares about, and without it I might as well just knock this all on the head entirely, and b) it’s much more interesting and engaging than re-doing old work. The two months I spent last year just doing Whorelock’s conversion were miserable to put it lightly, and the closest I’ve come to burning out.Ā 
Saying that I do have a plan. Once the Whorelock’s Revenge conversion is done, I’m planning to slow down on No Haven for a while to expand that game as I’d originally planned before putting it on hold. Once I’m in the position to create new content for that game I’ll be in a much better place to look again at converting No Haven for which there are a number of options to explore, some I don’t even want to talk about as they’re not entirely under my sole control.Ā 
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theliberaltony Ā· 8 years ago
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via Politics – FiveThirtyEight
Every year, the FBI releases a report that is considered the gold standard for tracking crime statistics in the United States: the Crime in the United States report, a collection of crime statistics gathered from over 18,000 law-enforcement agencies in cities around the country. But according to an analysis by FiveThirtyEight, the 2016 Crime in the United States report — the first released under President Trump’s administration — contains close to 70 percent fewer data tables1 than the 2015 version did, a removal that could affect analysts’ understanding of crime trends in the country. The removal comes after consecutive years in which violent crime rose nationally, and it limits access to high-quality crime data that could help inform solutions.
Published under the auspices of the Uniform Crime Reporting Program, the Crime in the United States report contains national data on homicides, violent crimes, arrests, clearances and police employment that has been collected since the 1960s. The UCR’s report is an invaluable resource for researchers who track national crime trends and is a rich reference database for journalists and members of the general public who are interested in official crime statistics. Among the data missing from the 2016 report is information on arrests, the circumstances of homicides (such as the relationships between victims and perpetrators), and the only national estimate of annual gang murders.
Tables, by category, in the FBI’s Crime in the United States report, 2015-16
NUMBER OF TABLES CATEGORY 2015 2016 CHANGE Arrests 51 7 -44 Context for crimes* 23 6 -17 Crimes† 25 17 -8 Police dept. employee counts 12 7 -5 Clearances 4 1 -3 Total 115 38 -77
* Expanded offense data beyond the aggregate number of crimes reported by law enforcement. † Aggregates of the number of violent and property crime offenses reported by law enforcement.
Source: FBI
Changes to the UCR’s yearly report are not unheard of, and the press release that accompanies the 2016 report, which was published in late September, acknowledges the removal of some tables, saying that the UCR program had ā€œstreamlined the 2016 edition.ā€ But changes to the report typically go through a body called the Advisory Policy Board (APB), which is responsible for managing and reviewing operational issues for a number of FBI programs. This time they did not.
In response to queries from FiveThirtyEight about whether the changes to the 2016 report had been made in consultation with the Advisory Policy Board, a spokesman for the UCR responded that the program had ā€œworked with staff from the Office of Public Affairs to review the number of times a user actually viewed the tables on the internet.ā€ When FiveThirtyEight informed a former FBI employee of the process, he said it was abnormal.
ā€œTo me it’s shocking that they made these decisions to publish that many fewer tables and they didn’t make the decision with the APB,ā€ James Nolan, who worked at the UCR for five years and now teaches at West Virginia University, told FiveThirtyEight.
Nolan called the FBI’s removal of the tables for lack of web traffic, ā€œsomewhat illogical.ā€ (A spokesman for the UCR program told FiveThirtyEight that in the last year, the UCR received 3,045,789 visitors.)
ā€œHow much time and savings is there in moving an online table?ā€ Nolan said. ā€œThese are canned programs: You create table 71 and table 71 is connected to a link in a blink of an eye.ā€
These removals mean that there is less data available concerning a perennial focus of Trump and his attorney general, Jeff Sessions: violent crime. Trump and Sessions have frequently talked about MS-13, a gang with Salvadoran roots, as a looming problem in the country. MS-13 has been cited in 37 Department of Justice press releases and speeches in 2017, compared to only nine mentions in 2016 and five in 2015. Sessions gave a speech on the organization last month, while Trump gave a speech on Long Island in July, saying the gang had ā€œtransformed peaceful parks and beautiful quiet neighborhoods into bloodstained killing fields. They’re animals.ā€ Trump also frequently refers to gun violence in Chicago, and at the beginning of his presidency, he established a Victims of Immigration Crime Engagement Office, which aims to study and promote awareness of crimes committed by immigrants who entered the country illegally.
Although the removal of the tables makes it more difficult to get information on one of the White House’s most prominent causes, it also seems like part of a trend in the Trump administration: the suppression of government data and an unwillingness to share information with the press and public. About two weeks after Hurricane Maria devastated Puerto Rico, the FEMA website stopped displaying key metrics relating to island residents’ access to drinkable water and electricity. The data was later restored. The early days of the Trump administration were marked by reports that federal agency employees had been instructed not to talk to the press and to restrict social media postings.
Since Trump took office, government watchdog groups have been concerned about access to government data and maintaining the integrity of that data. Before Trump’s inauguration, Louis Clark, the executive director and CEO of the Government Accountability Project, an organization that protects whistleblowers, told FiveThirtyEight that he worried that the public information offices in various agencies could interfere with transparent sharing of information with the public.
The fact that the FBI Office of Public Affairs rather than the Advisory Policy Board determined which data tables to remove hearkens back to patterns of suppression from the George W. Bush administration. ā€œThey set up all these PR operations,ā€ Clark said about the Bush administration’s tactics. ā€œIf a reporter called up and wanted to know about the Arctic, the scientists getting the question couldn’t answer and were required to send the reporter to the government PR person.ā€
The data missing from the report is mostly about arrests and homicides. There were 51 tables of arrest data in the 2015 report, and there are only seven2 in the 2016 report. Data about clearance rates — essentially the percentage of crimes solved — was covered in four tables in 2015 but just one in 2016. The expanded offense data — information collected by the FBI beyond the number of crimes committed, such as the type of weapon used or the location of a crimes — went from 23 tables in 2015 to 6 in 2016.
There were 15 tables of murder data in 2015, but in 2016 there were only a few tables offering expanded insights on homicides. The expanded homicide data from 2016 doesn’t include statistics on the relationship between victims and offenders; victims’ and offenders’ age, sex, race or ethnicity; or what weapons were used in different circumstances. Practically speaking, that means that researchers can no longer easily identify the number of children under the age of 18 murdered by firearm in a given year. Additionally, data tables used to identify the number of women murdered by their partners are similarly no longer available.
The removal of this expanded homicide information is not acknowledged in the report. Also, the FBI’s 2016 definition of expanded homicide data, which is identical to the one from 2015, says that the agency collects ā€œsupplementary homicide data that provide the age, sex, race, and ethnicity of the murder victim and offender; the type of weapon used; the relationship of the victim to the offender; and the circumstance surrounding the incident. Statistics gleaned from these supplemental data are provided in this section.ā€ This suggests that murder circumstance data will be provided, though none is.
While the UCR says that the data no longer included in the report was available upon request, the FBI only provided a raw data file, which is more difficult to analyze — especially compared to easily accessible data tables — and does not always match the figures posted online in the UCR reports.3
The FBI noted that in addition to its decision to streamline the report, UCR had launched a Crime Data Explorer, which aims to make crime data more user-interactive. But data contained in the explorer does not replicate what is missing from the 2016 UCR report, and it doesn’t allow users to view data for particular years, but rather aggregates trends over a minimum period of 10 years. The National Incident-Based Reporting System is another tool the FBI uses to provide more detailed information on crimes, but it too does not replicate what is missing from the 2016 UCR report and has a substantially lower participation rate4 from police departments across the country.
Richard Rosenfeld, former president of the American Society of Criminology and a professor at the University of Missouri, St. Louis, noticed that the 2016 report no longer had data for a trend area that he tracks — homicides related to the narcotic drug trade. ā€œOne could argue the Trump administration is interested in the opioid epidemic and might be interested in its criminal justice consequences,ā€ he said.
ā€œI simply don’t understand why they would omit any of the tables that they have included from years past.ā€
If you have any tips or insights into the changes to the 2016 Crime in the United States Report, please send them to [email protected].
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kayawagner Ā· 6 years ago
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RPGPundit Presents #58: Expanded Prior History Tables
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Publisher: Precis Intermedia
This weekly OSR periodical from the mind ofĀ RPGPunditĀ features a different theme or topic in each issue.
Issue 58 (December 11, 2018): Expanded Medieval-Authentic Character Prior History Tables
This issue expands the Prior History tables from theĀ Lion & Dragon RPGĀ andĀ Dark AlbionĀ setting. There are now 4 subtables, each with 20 options, for a total list of 80 possible background elements (from the original 30). Many provide some sort of bonus or penalty that are likely to come into play. While these tables follow the character creation guidelines for the aforementioned books, they can easily be utilized with just about any Medieval-Authentic OSR game.
Price: $2.99 RPGPundit Presents #58: Expanded Prior History Tables published first on https://supergalaxyrom.tumblr.com
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