#fallout 4 nuclear winter
Explore tagged Tumblr posts
marshsano · 5 months ago
Text
Tumblr media Tumblr media Tumblr media
god forbid a girl get her daily fix in, hancock
550 notes · View notes
leolovesthings · 2 years ago
Text
Tumblr media
8 notes · View notes
icantflyjets123 · 2 months ago
Text
Tumblr media
ily minutemen
58 notes · View notes
taffingtons · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
december arrives in the commonwealth.
featured mods // winter redone + seasons change + splash of pine trees + xxray's winter tree addon + true grass + true grass winter retexture + vivid waters + waterworld + REACTOR ENB + NAC X
57 notes · View notes
misscryptidart · 8 days ago
Text
Tumblr media Tumblr media
Garrus? What are you doing in Vault 118 Overseer Log, Side Quest Brain Dead, Cliff's Edge Hotel, Far Harbor, Massachusetts, U.S.A, Fallout 4?!?!?!?
24 notes · View notes
nuclear-winter-blog · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Snuggle buddies : )
213 notes · View notes
falloutconfessions · 29 days ago
Text
Tumblr media
"I would give my non existent left nut to have a proper Fallout game set in the upper Midwest, or at least let us explore the post war Twin Cities, like please! I wanna see what happened to my home state when the bombs dropped and how it fared since then. We have like, little to NO info about the states around there in canon and I have a mighty need to see it filled out finally."
Fallout Confessions
17 notes · View notes
zombiehearts2007 · 1 year ago
Text
I don’t like the Institute cause i don’t like how they written, but they are good for when your modding fo4.
Right now I’m doing a nuclear winter play through,cause it’s fucking freezing here in Australia atm and I’m trying to explain why its just Boston is still going through a nuclear winter and the answer is. The institute. Why are they keeping Boston in a nuclear winter, cause they can that’s why and it completely lore accurate to how they are in game.
Why do they make super mutants? cause why not. Why do they give robot a soul? It’s funny. Why do they kill and torture cats? It’s none of your business DAD!!!
18 notes · View notes
atombonniebaby · 2 years ago
Text
❄️🌨 Snowy Aesthetic 🌨 ❄️
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
10 notes · View notes
rocketcowboyranger · 1 year ago
Text
Guess who's going to wander the wastes for that nuka cola! (Is blowing all their caps on ingredients at a store just to make an ounce of syrup)
4 notes · View notes
socksual-innuendos · 2 months ago
Text
What are ghouls?
Tumblr media
we just don't know....
Some ghoul biology headcanons and some review of the two different ghoulification methods (as supported and not by canon)
This was initially sparked by how I hate the implication of all ghouls being obligate addicts to prevent going feral (as seen from the show). However, given what we know of the themes of Fallout and some confirmations in both FO: Prime and FO4, I've decided there might be some interesting implications here, along with further looks into what makes ghoul go ghoul.
Please let me know what you think, I love this sort of meta talk.
Edit Log:
Edit 1 (4/25) - Spelling, phrasing, and additional Glowing One information made to "Biological Quirks" section in Radiation
So what are ghouls?
Well, a short description from what we see from the wiki/games/canon is that ghouls are those exposed to radiation that don't die of radiation poisoning and instead mutate. Exposure means vary from accidental exposure from the bombs/irradiated areas to outright deliberate exposures via experimentation, hopes for immortality, or simply listed as....."serum/drug".
The games have shown us that the process of ghouling isn't just novel to humans, nor is it just novel to humanoid shapes (see; Harold). However I am going to specifically cover humans and how they ghoulify.
There isn't a set reason on what exactly predisposes someone to ghouling vs dying, nor is there parameters on what makes them go feral. Risk factors, yes, but nothing set in absolute stone (aside from that inhalant withdrawal) This leaves room for the fun, and boy did I have fun writing this.
So lets start with the obvious;
There are two subsets of ghouls,
This is actually implied by canon and outright stated in the meta material. One set is directly radiation induced. These are the ones we are most familiar with.
The other is biochemically created, induced by drugs. These we have a few examples of, however with little to no explanation of....why is there a ghoul drug. More specifically, no direct reason is given for "Drug that turns you ghoul". I however have some ideas on how this came about.
In this post I will cover a few topics relating to ghoul qualities and how they vary between the two sub-types. These will be;
I. Modes of Creation: How We Go Ghoul and What This Implies II. Biological Quirks III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
I. Modes of Creation: How We Go Ghoul and What This Implies
Ghouls Created by Radiation Exposure:
So you've just survived the nuclear holocaust. What's next? Well, if the onset of radiation sickness is anything to go by, then not much....
Unless you're one of the lucky few who ghoulify.
But what causes one to ghoulify and another to succumb to the radiation? What exactly in the genes make one turn while another simply dies. The exact answer does not seem to exist, however we are shown in several cases that Pre-War was not afraid to experiment with radiation.
While in some instances these experimentation involved medications or chemicals (see: next section), there is mention of controlled exposures to radiation being something studied.
This experimentation can be seen through Vault-Tec Vaults (Vault 12) and implied in a few pre-war medical buildings/holotapes (Robco Buildings, the accounts of Control Subject Peters) and with outright accounts, such as Eddie Winters and Desmond Lockhart.
In short, while we don't precisely know if Pre-War knew that ghouls from radiation exposure were truly and properly immortal, or even considered them as a "successful" rabbit hole to pursue for immortality, we know that experiments to study the effects of radiation sickness were performed. In some cases, the exposure was to test for serums and medications that would hopefully prevent/reverse radiation sickness (And likely how we got Rad-X/RadAway. See: FO4s Control Patient Peter's Logs).
We do however see that irradiation is likely the most common mode for many of the ghouls of the wastelands. Pre-War ghouls that were not part of radiation exposure experiments were often times implied to be those not from areas directly in blast range and rather came into radiation exposure after they crawled out through the falled-out, baby (kill me). However, those directly in the blast that weren't vaporized are often implied to immediately be turned feral (Camp Searchlight, and other similarly directly hit areas), though sections such as Lonesome Road and certain in-game ghouls prove that some do not immediately turn feral.
These ghouls are described as experiencing radiation sickness that never got around to killing them before...it almost seeming to get better. They experience the GI upset, hemorrhaging, "illness" (fever), confusion, sloughing of necrotic tissues, and so on, before stabilizing into what we call ghouls. It is assumed that they eventually hit the "regenerative" stage of ghoulification after their bodies succumb to these symptoms. This may be evident due to radiation exposed ghouls having the intense healing potentials as ghouls, but never "gaining back" normal, non rotting appearance.
Ghouls Created by Biochemical Means:
We know through Hancock that there is an "experimental radiation drug" that can ghoulify people. We see something similar in FO:Prime, with Thaddeus taking a "healing serum" from the Chicken Fucker and how it looks (both in color and method of using) similar to that of the chem that The Ghoul uses/depends on. We are given both The Ghoul and one of his acquaintances (Ass Jerky) as direct examples of being dependent on this chem to prevent going feral.
According to the wiki, there are implications of two different types of chems that can cause a person to ghoul, directly quoted with "This does depend on the type of the drug"
While I am not too certain that these drugs differ all that much in how they cause ghouification, I have a theory about why the wiki needed to state multiple types of chems that ghoulify an individual.
Firstly that there is mention of experiments for immortality. I believe that this may be an "all roads", a converging of methods to one end, type scenario. Multiple drug types, one outcome. One or more of the major corporations was trying to unlock the secrets to immortality, however in this world that usually comes to the end of "ghoulifying" in some manner. I believe this is the drug-type that those like Hancock had found and used. This is the rarest of these types of drugs (as supported by canon) and also does not cause dependency of its users.
Secondly, I believe there are other handful of instances where some tried to create failed (or even prototype) Rad-X like medications (or even some kind of advanced form of Stimpaks) prior to the war as a "Keep this in your prep-kit" first-aid. This would be the direct medication (and in long post-war scenarios "Copy Cat" medication) that those like The Ghoul and ghouls in Fallout: Prime are dependent on. This would easily explain how some people, pre-war (such as Cooper Howard, as we know his personality pre-war) who may seem resistant to the idea of experimental or even promised immortality, would accidentally become a ghoul who is obligatorily stuck taking this medication. This being an assumed Rad-X/Immediate big wound healing-like drug would also allow for easy accidental (or deliberate) manufacturing post-war selling of it. Home brewed variations of a radiation resistant/Stimpak-like medication can sometimes have opposite effects, and this may be how some people "accidentally" become biochemically created ghouls.
We can however see that there is a market created for biochemical ghouls and their stabilizing medications as both F76 and FO: Prime show that these drugs are manufactured post-war and specifically for ghouls.
The wiki mentions that biochemically created ghouls retain their appearances longer than radiation created ghouls, however ultimately they begin their own process of becoming what we know more traditionally as ghouls. We can see this illustrated with Thaddeus from the show.
Now let's move on to how they differ as ghouls;
II. Biological Quirks
Ghouls are defined by a few qualities;
Extended lifespan (functionally immortal), enhanced healing factors, immunity to disease, radiation perks, nourishment requirements, and issues with sterility/reproduction.
We will dive into each of these topics and discuss that while both ghouls may share these qualities, there may be some variance into the extent or modes of how these qualities present.
Extended Lifespan:
We have come to understand and observe that ghouls will live, functionally, forever, unless killed. This point is fairly straight forward, however going feral is an ever present fear amongst both irradiated ghouls and biochemical ghouls. While we will explore ferals later on in this post, we will note that this can be seen as its own form of "death" within certain ghoul communities.
Enhanced Healing Factors:
We are both shown and told that ghouls have incredible healing abilities. While they cannot regrow limbs, it is shown that they can reattach missing body parts so long as one is available to graft.
We will get into nourishment needs in its own section, however I believe that the healing factors also extend here. Ghouls can sustain themselves longer without food or water due to some work of their healing factors, however this creates a strain on the body that makes injury recuperation dampen slightly.
However, while ghouls tend to be able to regenerate from bodily injury with ease, we can see some examples of preexisting conditions not being healed (a directly given example is Hugo Stolz in F76, who remains blind even after ghoulification). This may be explained with the same reason as to why ghoul skin is necrotic and does not seem to heal itself. My personal justification is that anything that happens prior to a ghoul "stabilizing" is almost always permanent.
Another thing to note is how this regeneration is an imperfect process. This may be best illustrated with how biochemical ghouls have a slower "ghouling" of their appearance. It is mentioned that "accumulating damage will change the ghoul's appearance over time". This implies that sometimes healing from an injury is not done perfectly or appropriately. This could also explain why some ghouls have different disfigurements or gain degenerative conditions such as arthritis, loss of vision, or hearing.
Immunity To Disease:
We know that ghouls have an amazing ability to regenerate, however it is not gone into detail about how they are "unaffected by most common diseases". I personally believe there is some nuance to this between irradiated ghouls and biochemical ghouls.
Irradiated ghouls no longer have an immune system. This was something destroyed and not gotten back (much like how areas of skin will slough off and not regen). However, due to their body's base radiation retention there are very few ailments that can actually infect an irradiated ghoul to being symptomatic. Their bodies are generally inhospitable to outside invading organisms.
Biochemical ghouls on the other hand retain some of their immune system and have a lesser resistance to disease than an irradiated ghoul. However they have a better resistance than an unmutated human to diseases.
Both ghoul types rely on their bolstered resistance to disease and their healing factors to protect against diseases as most medications do not work on them, or at least have a lessened overall efficacy. Again this goes off the logic from the wikia that a ghoul's healing factors provide some dampening effects to chems. Also through this logic, poisons tend to also need to be administered in much higher doses for a ghoul to even feel the effects of it.
While most medications do not tend to effect ghouls or only work at higher dosages, there is a special interaction they have with Rad-X and RadAway. We will explore this in the next section.
Radiation; Resistance To And Effects Of:
Ghouls are especially known for their resistance to radiation. This is a quality that is as associated with them as the potential of going feral is. However, I believer there are some key differences between the ghoul types and their interactions with radiation.
Irradiated ghouls stand to gain the most from radiation, for obvious reasons. While traveling through the warm glowing fields of areas still emitting high levels of radiation is a perk in and of itself, they also stand to gain some physical benefits from this as well.
With the example of the Marked Men, it is shown that ghouls can subsist off radiation alone. I also believe this bolsters their base healing factors. Toss a bag of meat pulped ghoul into a nuclear waste spill and he'll join you for dinner in a few hours. They may also experience boosts in mood and endurance.
Irradiated ghouls are canonically mentioned to also hold onto their radiation exposure, where some even become glowing ones. I do think that a ghoul must have moments of "recharge" to remain glowing ones, as over time radiation decays off the body. While the short term doesn't seem to be effected by this, for beings who can live hundreds of years, some can see fluctuations of internal radiation retention.
There is also mentioned for glowing ones being somewhat eccentric. With this idea I say continued radiation exposure and retention can produce almost a high or destortive effect to cognitive function if left unchecked.
Almost comically, while ghouls have no direct use for RadAway, they can use it to drop this retained radiation. This however is dangerous for Irradiated ghouls...
There is however mentions that radiation exposure can be a risk factor of feralization. We will go into further detail later on, however I will slightly touch on this now.
Concentrated blasts of radiation can be dangerous for both ghoul types, however high radiation exposure over time is more a risk factor for biochemical ghouls going feral than irradiated ghouls. On the other hand, irradiated ghouls using RadAway would put them at a higher risk for going feral. Thankfully this later issue is not something most irradiated ghouls need to consider. Most documented RadAway use in ghouls is for retained radiation regulation for those choosing to stay within human colonies.
Nourishment Requirements:
The wiki seems to be pretty inconsistent with this, so I take this as an invite to shoehorn my theories in. The wiki says that ghouls do need to feed and water themselves to stay alive, however we are given a few instances where this is heavily not the case.
Outright, we are given exceptions to the rule with Coffin Willy, Woody, Billy Peabody (fridge kid), and The Ghoul, all of whom had scenarios of being deprived of food and water and survived for extended periods (and most egregiously is Billy, who was trapped in a fridge starving and thirsty for over 200 years).
This is justified however by them being in "a hibernation like state", however other examples are also the Marked Men, who are said to be sustained off radiation alone. These ghouls are shown to be in an active and alert state. Raul Tejada himself mentions baking in the sun for several days, and while unmoving, had to trek three days back to civilization afterwards. We may see other examples of this through dialogue implications where ghouls may be deprived of food and water needs for durations that would kill a regular human.
I believe however that this can be dangerous for ghouls, especially given our next discussion of feralization.
It is worth noting that the wikia says ghouls have lost their sense of taste. While this may be a common phenomenon, we see it may not necessarily hold true for all ghouls due to comments from ghoul companions regarding flavor preferences. (See: Raul's sweet tooth)
Sterility/Reproduction:
While it is broadly understood that ghouls cannot reproduce, the wiki does not dive into much more detail here. I, however, propose that while radiation as a whole is detrimental to the reproductive system, coupled with the regenerative effects of ghouls, there are some...unfortunate outliers within this topic.
In regards to spermatogenesis, sperm count is at a constant low. Assuming there is anything produced, it is almost always malformed in someway.
In regards to ovum, almost all remaining eggs within the ovaries are considered mutated and non-viable. While menstruation is not unheard of in ghouls, it is more likely to occur in biochemical ghouls. However, all cycles are highly abnormal with next to no regularity. Ghouls will eventually hit a 'menopause' and 'post menopausal' state, however this is not conventional in timeline as with humans.
While viability of either gamete is near non-existent, this doesn't prove absence of fertilization. Most common cases of fertilization is that between human egg cells and ghoul sperm cells. While this often ends with miscarriage in the blastocyst stage, implantation has happened in even rarer cases. Intervention is usually needed as this often is ectopic or produces continual hemorrhage. In even rarer cases, these can produce teratoma type "pregnancies".
Very rarely does a ghoul egg cell get fertilized. It is almost undocumented and it is believed this is due to every instance of fertilization is miscarried before or soon after implantation.
Within the realm of sexual disease, there is few directly infectious agents to worry about between ghouls. However, for ghouls with human partners it is encouraged to use barrier-type protection or other means to limit radiation exposure. Necrotic tissue is also a concern, especially when exposed to mucosa membranes. Exposure of irradiated semen to these membranes is also another large concern for human partners. Condoms are highly encouraged, with rad-checks and use of RadAway being another measure to facilitate healthy measures for these relations.
III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other
So let's talk ferals. Aside from the rotting flesh smell and appearance, the threat of going feral is among one of the biggest factors that non mutants use for ostracizing ghouls, and one of the biggest internal threats that ghouls face.
While we understand what causes feralization and know risk factors, what precisely triggers one to turn feral while another doesn't is about as well understood as what makes some go ghoul in the first place.
Feralization is described as a degenerative process of the mind and, in late stages, the body.
In this section we will cover a few things;
1.) Risk factors and how they fluctuate between ghoul sub-types. 2.) Behaviors of ferals 3.) Inter-community treatment of ferals
Risk Factors: What Are They And How They Differ Between Ghoul Subtypes:
We are of the understanding that ghouls can turn feral when experiencing certain physical or mental stressors. These stressors are reported as follows;
Social Isolation Poor Mental State/Intense Emotional Stressors Exposure to Intense Radiation Genetic Factors
While the above are wiki provided risk factors, I have included some of my own accepted risk factors below;
Intense Physical Stressors Extended Periods of Fasting/Dehydration Sudden Decrease in Retained Radiation Substance Withdrawal
First we will address the risk factors that effect both sub-types and discuss how these can pose higher or lower threats based upon the specific biology of said ghouls.
Social isolation, poor mental state/intense emotional stressors, genetic factors, substance withdrawal, intense physical stressors, and extended periods of dehydration/starvation are all things that can trigger feralization in ghouls, however the threshold for such will vary among the individuals.
For irradiated ghouls, exposure to intense radiation is unlikely to be a trigger for feralization unless it is a direct, concentrated blast of radiation. However if there is a sudden decrease in their retained radiation, such as if RadAway is used in high enough doses, then feralization is a much higher concern.
Irradiated ghouls have somewhat of an advantage against starvation/dehydration, as being in areas with a higher ambient radiation can mitigate the ill effects of not eating/drinking.
Biochemical ghouls, however, struggle more with going longer periods of time without sustenance. They are also more vulnerable to continued exposure to high doses of radiation. While it is unfair to include their serum under substance withdrawal, it is also their main means to prevent feralization. However both ghoul types are vulnerable to withdrawal causing them to turn.
Behaviors of Ferals:
It is well known that feral ghouls are a dangerous type, however it is also well known that they do not seem to attack each other nor other ghouls.
If feralization is a degradation of higher cognitive function, how is it then that most feral ghouls know when they are in like company? This is not so well understood, however it has been observed that appearance does play a role but is not a sure fire way to pass through a horde of feral ghouls. One theory I have is that ferals are drawn to radiation and by extension can feel it off other ghoulified beings. This keeps them in a calmer, more contented state. Surprisingly, super mutants seem to also bypass the ire of feral ghouls. The precise reason for this is less understood, however FEV may have some play here. It is known that ferals have heightened senses, perhaps even FEV created mutants have a specific smell that does not trigger a hunt response in feral populations.
In regards to their dangerous behaviors, ferals seem to be driven by hyper aggression and hunger. I will take liberties and a page from the lobotomite handbook, as well as reference how some extensive cognitive degeneration causes hyper sexuality/aggression in some.
However, the less observed side to ferals is one more human. While they never truly seem to know what they are doing, some ghoul colonies that tend their feral population note domestic-like behaviors such as; attempting to clean, cook, perform yard work, tend dolls, or perform duties and adhere to schedules relating to those they had prior to turning feral. Some have even reported that certain ferals "remember" actions such as smoking and will perform this in rudimentary fashion.
Inter-Community Treatment of Ferals:
So now that we know more about feral ghouls, how do they fit into the world? While most of us know them as residing in city ruins, content to stay hidden away from the harshness of the burning sun and light, some have found home amongst ghoul societies.
While non-feral ghouls within mixed colonies may hold less compassionate views of their feral brethren, certain ghoul societies dedicate care and inclusion of ferals into their society. Their exclusion may even be seen as betrayal, and they are as valued and protected as much as any non-feral member.
IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
While most people view ghouls as ghouls, and acceptance of them can vary from being seen as equals, to indifference, to outright hostility, the nuance between irradiated ghouls and biochemical ghouls is almost entirely understood exclusively within ghoul populations (or with those that study them).
Unsurprisingly, this has caused some conflicts. While feralization is something that is an assumed inevitable end for all ghouls, the more immediate threat of turning plagues most biochemical ghouls near constantly. This has given some irradiated ghouls a complex that biochemical ghouls are the poster child for why most non-mutant societies fear unprompted feralization.
On the other end, biochemical ghouls will often criticize their irradiated brethren for their appearance and smell being a determining factor for why most people do not welcome ghouls into most spaces.
There is also the discussion of who has suffered more, with irradiated ghouls often citing their endurance of radiation sickness and often continued effects while biochemical ghouls often quote their substance dependency as a constant struggle.
V. In Conclusion:
So surely with all that we have learned so far we understand that there is much more complexity to ghouls than initially thought. I hope you enjoyed my compilation of ideas and stuff I got off the wiki/from gameplay as much as I enjoyed writing it.
If you have any ideas or compilations for ghouls, feel free to drop them in the replies! I look forward to reading them and perhaps even working on another post regarding ghoul social and cultural structures!
174 notes · View notes
marshsano · 5 months ago
Text
Tumblr media Tumblr media
my fallout 4 nuclear winter au w/ my fallout oc scarlett donovan and her trusty guide john hancock!
246 notes · View notes
icantflyjets123 · 2 months ago
Text
HIII
So I'm making a campaign with the fallout RPG book and I was wondering if anyone had any story ideas? I've taken some inspo from some actual game missions but I have no other ideas lol
ALSO my dice for it finally came in ( I just wanted to show them off)
Tumblr media
24 notes · View notes
plasma-packin-mama · 2 years ago
Text
Tumblr media
a cure for them old world blues 💗🎄
(Featuring @thebigolbee ‘s Marlow!)
I talk about fallout down there (mostly nonsense thought dump) ⬇️
Thinking Abt the existence of modern traditions 200 years into the post apocalypse is very interesting to me... I think that the Enclave, bastion of conservatism and WASPism that it was, probably held Christmas traditions pretty intact throughout its lifespan. Good Ol American Values yadda yadda conflating American identity with whiteness and Christianity and the picket fence happy nuclear family veneer. So Arcade had at least a few Traditional Christmases as a kid. Which I think would probably be pretty unique in the wasteland. 200 years is a long ass time for tradition and culture to morph when it isn't being held still a chokehold by an insular community. Idk how strongly cultural Christianity would still be smothering the general zeitgeist around 2281, but I definitely think the traditions of winter holidays would have changed and morphed a lot from what they are today. Idk I'm not an anthropologist.
Anyway, The other big source of info about old world traditions would be old world ghouls like Richie!! I won't talk about his lore because he's not my character obviously, but he was alive before the bombs dropped so he'd know firsthand how Christmas was celebrated back then. I think Delilah would want to set up a Real Christmas celebration for him, "just like in the old days!!" To make him smile :) Arcade could help them get the details right. Someone's making eggnog out of mantis eggs or something. Hey are there chickens in fallout??? Do I remember there being some in 4? Are they just regular ass chickens?
Ok stop talking peep MERRY CHRISTMAS GUYS OR IF YOU DONT CELEBRATE CHRISTMAS HAPPY MONDAY LOLOL I HOPE YOU'RE OFF FROM WORK AT LEAST.
256 notes · View notes
28nukaslater · 5 months ago
Text
Radiation.
Hey there! Chances are, you’ve stumbled upon this while scrolling through tags, or just scrolling, or, you follow me! Either way, welcome. This is a (fanmade) continuation of the Fallout 4 radio show, Death Shroud. Now, before reading, if you haven’t already, i definitely recommend watching/listening to that first, as it is an amazing experience and it will give alot of context. it will be linked below!
This is part one of a whole story i have constructed, please be mindful that this is not the full story, and more parts will be produced soon!
I hope you enjoy.
Silence. Silence embraced the interior of the memory den like a blanket on a bitterly cold nuclear winter morning; except it wasn’t one of comfort, but one of pain, despair, and mourning.
The occasional footstep was heard, as Nora paced slowly outside Dr.Amaris room, tension filling the air and her brow knotting in the upmost concern. Irma sat on the ancient, worn crimson sofa, head in hands, utterly distraught. She spoke with a horrible mix of grief and frustration, almost wailing.
“Oh.. Nora.. I- I can’t believe it-! Why him.. oh why Kent..”
Nora stopped, and made her way over to where Irma sat, and sunk down next to her, shakily pulling Irma into a somewhat comforting side hug. Nora looked down, feeling almost numb inside. She’d lost so much, from her family, Shaun, to Maccready, and now.. Kent Connolly.
Despite this, she had hope that Amari could do something.. she had to do someth-
“Hes gone.”
The doctor spoke in a hushed tone, her eyes glossy and gaze averted to the side, an unusual sight. Dr.Amari’s usual professional and stoic manner faltered, her expression helpless, as she reluctantly retreated into her office.
Irma paused, her muscles tensing, and she began to shudder. Again, again, again, and again. Her tears slipped down her face, smudging the makeup and dripping down her face, before ultimately reaching the floor. They came uneven at first, but soon enough, came pouring down like the occasional burst water pipe above.
Then, she stood, and Nora followed her into the room. Kent lay on a metal slab in the middle, surrounded by used stimpacks, medical equipment, and purified water.
His dead, dead eye was fixed on the ceiling, the various cuts on his arms and face betraying his usual adorable appearance. His ruined face was distorted by a missing eye, replaced by a seemingly endless socket, an eternal abyss.
The air was thick and dry, Amari had taken a seat a few feet away on her chair, leaning on her desk and staring onwards.
18 notes · View notes
posttexasstressdisorder · 3 months ago
Text
CNN 4/8/2025
Billionaires are turning on Trump
By Anna Cooban, CNN
Updated: 11:07 PM EDT, Mon April 7, 2025
Source: CNN
Wealthy business leaders are turning on US President Donald Trump over his plan to impose a colossal set of tariffs on America’s trading partners, as losses mount on stock markets around the world.
Billionaire investor Bill Ackman, who endorsed Trump’s 2024 presidential bid, warned Sunday that going ahead with the new tariffs was tantamount to launching an “economic nuclear war.”
On Wednesday, Trump said he would impose significantly higher “reciprocal” tariffs on dozens of countries that have the highest trade imbalances with the United States.
In a post on X, Ackman said “business investment will grind to a halt, (and) consumers will close their wallets” if the new levies do indeed come into force. “We will severely damage our reputation with the rest of the world that will take years and potentially decades to rehabilitate,” he added in the post, which was viewed 10.6 million times.
Unless Trump changes tack, “we are heading for a self-induced, economic nuclear winter, and we should start hunkering down,” the CEO of Pershing Square Capital Management warned.
“What CEO and what board of directors will be comfortable making large, long-term economic commitments in our country in the middle of an economic nuclear war?” he said, adding that “the president is losing the confidence of business leaders around the globe.”
Already Trump’s baseline 10% tariff on all goods imports into the US went into effect Saturday, and dozens of economies are bracing for even higher levies starting Wednesday. Those harder-hit countries include major US trading partners China and the European Union, which face new duties of 34% and 20% respectively.
Other billionaires and wealthy business leaders have also openly criticized Trump’s tariff agenda in recent days as fear over its economic fallout gripped markets.
Jamie Dimon, CEO of JPMorgan Chase, warned Monday that the tariffs threatened to raise prices, drive the global economy into a downturn and weaken America’s standing in the world.
“The recent tariffs will likely increase inflation and are causing many to consider a greater probability of a recession,” Dimon said in an annual letter to shareholders. “Whether or not the menu of tariffs causes a recession remains in question, but it will slow down growth.”
Billionaire Stanley Druckenmiller, founder of the Duquesne Family Office, an investment firm, said in a post on X Monday that he did “not support tariffs exceeding 10%.” Druckenmiller is worth an estimated $11 billion, according to the Bloomberg Billionaires Index.
Later in the day, billionaire Ken Fisher, the founder and executive chairman of Fisher Investments, said on X: “What Trump unveiled (last) Wednesday is stupid, wrong, arrogantly extreme, ignorant trade-wise and addressing a non-problem with misguided tools. Yet, as near as I can tell it will fade and fail and the fear is bigger than the problem, which from here is bullish.”
Fisher noted that he does not typically comment publicly on presidential actions, “but on tariffs Trump is beyond the pale by a long shot.”
Even Elon Musk — the world’s richest man and top Trump acolyte — said Sunday that he hoped for a “zero-tariff situation” between Europe and the US. In an interview with Italy’s Deputy Prime Minister Matteo Salvini via video link, Musk said he wanted to see an effective “free-trade zone” created between Europe and North America.
Echoing Ackman, Simon MacAdam, deputy chief global economist at consultancy Capital Economics, said businesses were likely to hold off making investments due, in large part, to the “sheer uncertainty” of Trump’s tariff policy.
“If you’re a mid-sized or even a large-cap company, you’re going to be very hesitant about what to do,” he said.
“If those tariffs are going to be negotiated back down again in a few months’ time, then you’d be wasting your time investing potentially hundreds of millions of dollars in new plants… in the US,” he told CNN.
In his post, Ackman said the new tariffs were “massive” and “disproportionate,” saying: “This is not what we voted for.” He called for a 90-day “time out” in which Trump could negotiate with trading partners to “resolve unfair asymmetric tariffs deals.”
Trump has said his tariff agenda is designed to redress years of lopsided trade between America and its partners, caused, in his view, by other countries imposing steeper tariffs on US goods imported into their markets than the US does on theirs.
But investors are clearly not convinced by the wisdom of Trump’s plan. Stock markets in Asia and Europe plunged Monday and futures pointed to another bad day for US stocks, following Trump’s tariffs announcement last Wednesday.
See Full Web Article
Tumblr media
16 notes · View notes