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kandisatechnologies · 4 months ago
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Accelerate LWC Development With Salesforce’s Local Development Server
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Tired of constantly deploying and refreshing your UI every time you update your Lightning web components (LWCs)?
With Local Dev (beta), you can streamline your workflow by developing your LWCs while previewing them in real-time directly within your Lightning app or Experience Cloud site.
Note: Before you begin make sure that you have the latest version of the CLI command, run “sf update”.
Step 1: Install the Local Dev Plugin To begin, install the Local Dev Plugin using one of the following commands based on your environment:
For Production or Scratch orgs:
sf plugins install @salesforce/plugin-lightning-dev
OR
sf plugins install @salesforce/plugin-lightning-dev@latest
For Sandbox environments:
sf plugins install @salesforce/plugin-lightning-dev@prerelease
Step 2: Enable Local Dev
Navigate to Setup in Salesforce.
In the Quick Find box, type Local Dev.
Select Local Dev and enable the feature.
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Step 3: Enable Local Dev for Your Scratch Org
To configure Local Dev for a scratch org:
Open your SFDX project.
Locate the config/project-scratch-def.json file.
In the settings section of the file, add the following key “enableLightningPreviewPref”: true
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Step 4: Preview
Use Local Dev to run a preview of the following types of Salesforce projects.
Lightning Experience apps (desktop and Salesforce mobile app)
LWR Sites for Experience Cloud
To preview your application, use the following steps:
Run the command below in the CLI to start the guided setup: sf lightning dev app
Alternatively, if you want to bypass the guided steps, you can directly use the following command in the VS Code terminal: sf lightning dev app — target-org — name — device-type — device-id — flags-dir
Replace the placeholders with the appropriate values for your project. This will launch the application preview.
Guided Steps When Running the Command sf lightning dev app:
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Step 4: Build an LWC Component and Experience the Real-Time Magic of Local Dev (Beta).
Start by creating a Lightning Web Component (LWC).
Embed the LWC into any Lightning app. For now, you can add it to any page in the Sales App.
Make changes to your LWC, such as modifying the HTML, CSS, or JavaScript. As soon as you save your code, you’ll experience the power of Local Dev (Beta), with changes reflected in real-time on the UI.
Notice how quickly the LWC updates, without needing to deploy your code or refresh the page. The changes are applied instantly!
Considerations and Limitations:
LWCs automatically update for the following changes only.
1. Basic HTML revisions: Changing component attributes, like in our case
lighting-button variant=”neutral” to variant=”brand”
Get More info: https://www.kandisatech.com/blog-details/accelerate-lwc-development-with-salesforces-local-development-server
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winklix · 5 months ago
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How to Build Custom Apps on Salesforce Using Lightning Web Components (LWC)
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Salesforce is a leading platform in cloud-based customer relationship management (CRM), and one of its standout features is the ability to create custom apps tailored to an organization's specific needs. With the introduction of Lightning Web Components (LWC), Salesforce developers can now build faster, more efficient, and more powerful custom applications that integrate seamlessly with the Salesforce ecosystem.
In this blog, we’ll walk you through the process of building custom apps on Salesforce using Lightning Web Components.
What Are Lightning Web Components (LWC)?
Before diving into the development process, let’s briefly explain what Lightning Web Components are. LWC is a modern, standards-based JavaScript framework built on web components, enabling developers to build reusable and customizable components for Salesforce apps. It is faster and more efficient than its predecessor, Aura components, because it is built on native browser features and embraces modern web standards.
Why Use LWC for Custom Apps on Salesforce?
Performance: LWC is optimized for speed. It delivers a faster runtime and improved loading times compared to Aura components.
Reusability: Components can be reused across different apps, enhancing consistency and productivity.
Standardization: Since LWC is built on web standards, it makes use of popular technologies like JavaScript, HTML, and CSS, which makes it easier for developers to work with.
Ease of Integration: LWC components integrate effortlessly with Salesforce's powerful features such as Apex, Visualforce, and Lightning App Builder.
Steps to Build Custom Apps Using LWC
1. Set Up Your Salesforce Developer Environment
Before you begin building, you’ll need a Salesforce Developer Edition or a Salesforce org where you can develop and test your apps.
Create a Salesforce Developer Edition Account: You can sign up for a free Developer Edition from Salesforce’s website.
Install Salesforce CLI: The Salesforce CLI (Command Line Interface) helps you to interact with your Salesforce org and retrieve metadata, deploy changes, and execute tests.
Set Up VS Code with Salesforce Extensions: Visual Studio Code is the most commonly used editor for LWC development, and Salesforce provides extensions for VS Code that offer helpful features like code completion and syntax highlighting.
2. Create a New Lightning Web Component
Once your development environment is set up, you’re ready to create your first LWC component.
Open VS Code and create a new Salesforce project using the SFDX: Create Project command.
Create a Lightning Web Component by using the SFDX: Create Lightning Web Component command and entering the name of your component.
Your component’s files will be generated. This includes an HTML file (for markup), a JavaScript file (for logic), and a CSS file (for styling).
Here’s an example of a simple LWC component:
HTML (template):
html
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<template> <lightning-card title="Welcome to LWC!" icon-name="custom:custom63"> <div class="slds-p-around_medium"> <p>Hello, welcome to building custom apps using Lightning Web Components!</p> </div> </lightning-card> </template>
JavaScript (logic):
javascript
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import { LightningElement } from 'lwc'; export default class WelcomeMessage extends LightningElement {}
3. Customize Your LWC Components
Now that your basic LWC component is in place, you can start customizing it. Some common customizations include:
Adding Dynamic Data: You can use Salesforce data by querying records through Apex controllers or the Lightning Data Service.
Handling Events: LWC allows you to define custom events or handle standard events like button clicks, form submissions, etc.
Styling: You can use Salesforce’s Lightning Design System (SLDS) or custom CSS to style your components according to your branding.
Example of adding dynamic data (like displaying a user’s name):
javascript
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import { LightningElement, wire } from 'lwc'; import getUserName from '@salesforce/apex/UserController.getUserName'; export default class DisplayUserName extends LightningElement { userName; @wire(getUserName) wiredUserName({ error, data }) { if (data) { this.userName = data; } else if (error) { console.error(error); } } }
4. Deploy and Test Your Component
Once you’ve created your components, it’s time to deploy them to your Salesforce org and test them.
Deploy to Salesforce Org: You can deploy your component using the Salesforce CLI by running SFDX: Deploy Source to Org from VS Code.
Testing: You can add your LWC component to a Lightning page using the Lightning App Builder and test its functionality directly in the Salesforce UI.
5. Create a Custom App with Your Components
Once your custom components are developed and tested, you can integrate them into a full custom app.
Use the Lightning App Builder: The Lightning App Builder allows you to create custom apps by dragging and dropping your LWC components onto a page.
Set Permissions and Sharing: Ensure that the right users have access to the custom app by configuring user permissions, profiles, and sharing settings.
6. Iterate and Improve
Once your app is live, collect user feedback and iteratively improve the app. Salesforce offers various tools like debugging, performance monitoring, and error tracking to help you maintain and enhance your app.
Best Practices for Building Custom Apps with LWC
Component Modularity: Break down your app into smaller, reusable components to improve maintainability.
Optimize for Performance: Avoid heavy processing on the client-side and use server-side Apex logic where appropriate.
Use Lightning Data Service: It simplifies data management by handling CRUD operations without the need for Apex code.
Follow Salesforce’s Security Guidelines: Ensure that your app follows Salesforce’s security best practices, like field-level security and sharing rules.
Conclusion
Building custom apps on Salesforce using Lightning Web Components is an effective way to harness the full power of the Salesforce platform. With LWC, developers can create high-performance, dynamic, and responsive apps that integrate seamlessly with Salesforce’s cloud services. By following best practices and leveraging Salesforce’s tools, you can build applications that drive business efficiency and enhance user experience.
If you're interested in building custom Salesforce applications, now is the perfect time to dive into Lightning Web Components and start bringing your ideas to life!
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prabhatdavian-blog · 9 months ago
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Salesforce LWC (Lightning Web Component) with Live Project
Salesforce LWC (Lightning Web Component) with Live Project
Salesforce Lightning Web Components (LWC) have revolutionized how developers build applications on the Salesforce platform. Introduced to replace the older Aura framework, LWC brings modern web standards, high performance, and easier development processes to the Salesforce ecosystem. In this comprehensive guide, we will walk through what LWC is, its key benefits, how to build your own LWC from scratch, and even work on a live project that demonstrates real-world use.
What is Salesforce LWC?
Salesforce LWC is a modern, lightweight framework for building reusable components on the Salesforce platform. LWC leverages native browser technologies like JavaScript, HTML, and Web Components, which reduces the overhead of complex frameworks like Aura.
LWC was introduced by Salesforce to streamline the development process, allowing developers to work with less boilerplate code and more focus on creating high-quality, interactive applications.
Benefits of Lightning Web Components (LWC)
Salesforce LWC offers numerous benefits that make it a superior choice over traditional frameworks like Aura:
Modern Development Framework: LWC uses standard web technologies, meaning developers familiar with JavaScript can get started quickly.
High Performance: LWC components are faster and more efficient due to minimal abstraction and better optimization.
Better Developer Experience: Simplified APIs, reusability of components, and better tooling make LWC a developer-friendly framework.
Difference Between Aura and Lightning Web Components
The introduction of LWC has raised questions about how it compares to the Aura framework. Let’s take a look at the key differences:
Performance: LWC has a clear edge over Aura, thanks to its use of native browser functionality and lightweight code.
Learning Curve: LWC is easier to pick up for developers familiar with modern JavaScript, whereas Aura had a steeper learning curve due to its proprietary structure.
Component Design: LWC components are designed to be modular and reusable, making it easier to build scalable applications.
Understanding the Architecture of LWC
At the core of Lightning Web Components is a simple architecture that revolves around standard web technologies. Here’s a breakdown:
HTML: The structure and content of the LWC.
JavaScript: Handles the logic and dynamic behavior of the component.
CSS: Adds styling to the components, ensuring they look consistent and polished.
XML Configuration Files: Used to define the metadata and make the component available in the Salesforce environment.
Setting Up a Salesforce LWC Project
Before diving into LWC development, there are a few prerequisites to set up your environment:
Salesforce CLI: Install the Salesforce Command Line Interface to interact with your Salesforce org.
Visual Studio Code (VS Code): Use this IDE for LWC development, along with the Salesforce Extensions Pack for seamless integration.
Salesforce Developer Org: Set up a free Salesforce Developer Org where you can test your components.
Conclusion: Why LWC is the Future of Salesforce Development
Salesforce Lightning Web Components are rapidly becoming the standard for building scalable, high-performance applications on the Salesforce platform. With its modern architecture, ease of use, and integration with Salesforce data, LWC is a powerful tool for developers looking to create cutting-edge solutions.
FAQs
1. What skills are required to work with LWC? A solid understanding of JavaScript, HTML, and CSS is essential, along with some familiarity with the Salesforce platform.
2. How is LWC different from traditional Salesforce development? LWC focuses on using modern web standards, whereas traditional Salesforce development often relied on proprietary frameworks like Aura.
3. Can I use LWC in Salesforce Classic? No, LWC is only supported in Salesforce Lightning Experience.
4. What are the common challenges in LWC development? Challenges include managing state, handling large datasets, and optimizing performance for complex applications.
5. Is LWC suitable for mobile applications? Yes, LWC is highly responsive and can be used to build mobile-friendly Salesforce applications.
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thoughtsontechnology · 2 years ago
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Enabling CSV data uploads via a Salesforce Screen Flow
This is a tutorial for how to build a Salesforce Screen Flow that leverages this CSV to records lightning web component to facilitate importing data from another system via an export-import process.
My colleague Molly Mangan developed the plan for deploying this to handle nonprofit organization CRM import operations, and she delegated a client buildout to me. I’ve built a few iterations since.
I prefer utilizing a custom object as the import target for this Flow. You can choose to upload data to any standard or custom object, but an important caveat with the upload LWC component is that the column headers in the uploaded CSV file have to match the API names of corresponding fields on the object. Using a custom object enables creating field names that exactly match what comes out of the upstream system. My goal is to enable a user process that requires zero edits, just simply download a file from one system and upload it to another.
The logic can be as sophisticated as you need. The following is a relatively simple example built to transfer data from Memberpress to Salesforce. It enables users to upload a list that the Flow then parses to find or create matching contacts.
Flow walkthrough
To build this Flow, you have to first install the UnofficialSF package and build your custom object.
The Welcome screen greets users with a simple interface inviting them to upload a file or view instructions.
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Toggling on the instructions exposes a text block with a screenshot that illustrates where to click in Memberpress to download the member file.
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Note that the LWC component’s Auto Navigate Next option utilizes a Constant called Var_True, which is set to the Boolean value True. It’s a known issue that just typing in “True” doesn’t work here. With this setting enabled, a user is automatically advanced to the next screen upon uploading their file.
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On the screen following the file upload, a Data Table component shows a preview of up to 1,500 records from the uploaded CSV file. After the user confirms that the data looks right, they click Next to continue.
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Before entering the first loop, there’s an Assignment step to set the CountRows variable.
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Here’s how the Flow looks so far..
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With the CSV data now uploaded and confirmed, it’s time to start looping through the rows.
Because I’ve learned that a CSV file can sometimes unintentionally include some problematic blank rows, the first step after starting the loop is to check for a blank value in a required field. If username is null then the row is blank and it skips to the next row.
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The next step is another decision which implements a neat trick that Molly devised. Each of our CSV rows will need to query the database and might need to write to the database, but the SOQL 100 governor limit seriously constrains how many can be processed at one time. Adding a pause to the Flow by displaying another screen to the user causes the transaction in progress to get committed and governor limits are reset. There’s a downside that your user will need to click Next to continue every 20 or 50 or so rows. It’s better than needing to instruct them to limit their upload size to no more than that number.
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With those first two checks done, the Flow queries the Memberpress object looking for a matching User ID. If a match is found, the record has been uploaded before. The only possible change we’re worried about for existing records is the Memberships field, so that field gets updated on the record in the database. The Count_UsersFound variable is also incremented.
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On the other side of the decision, if no Memberpress User record match is found then we go down the path of creating a new record, which starts with determining if there’s an existing Contact. A simple match on email address is queried, and Contact duplicate detection rules have been set to only Report (not Alert). If Alert is enabled and a duplicate matching rule gets triggered, then the Screen Flow will hit an error and stop.
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If an existing Contact is found, then that Contact ID is written to the Related Contact field on the Memberpress User record and the Count_ContactsFound variable is incremented. If no Contact is found, then the Contact_Individual record variable is used to stage a new Contact record and the Count_ContactsNotFound variable is incremented.
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Contact_Individual is then added to the Contact_Collection record collection variable, the current Memberpress User record in the loop is added to the User_Collection record collection variable, and the Count_Processed variable is incremented.
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After the last uploaded row in the loop finishes, then the Flow is closed out by writing Contact_Collection and User_Collection to the database. Queueing up individuals into collections in this manner causes Salesforce to bulkify the write operations which helps avoid hitting governor limits. When the Flow is done, a success screen with some statistics is displayed.
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The entire Flow looks like this:
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Flow variables
Interval_value determines the number of rows to process before pausing and prompting the user to click next to continue.
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Interval_minus1 is Interval_value minus one.
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MOD_Interval is the MOD function applied to Count_Processed and Interval_value.
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The Count_Processed variable is set to start at -1.
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Supporting Flows
Sometimes one Flow just isn’t enough. In this case there are three additional record triggered Flows configured on the Memberpress User object to supplement Screen Flow data import operations.
One triggers on new Memberpress User records only when the Related Contact field is blank. A limitation of the way the Screen Flow batches new records into collections before writing them to the database is that there’s no way to link a new contact to a new Memberpress User. So instead when a new Memberpress User record is created with no Related Contact set, this Flow kicks in to find the Contact by matching email address. This Flow’s trigger order is set to 10 so that it runs first.
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The next one triggers on any new Memberpress User record, reaching out to update the registration date and membership level fields on the Related Contact record
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The last one triggers on updated Memberpress User records only when the memberships field has changed, reaching out to update the membership level field on the Related Contact record
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sfdcpanther · 5 years ago
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Custom File Uploader using Lightning Web Component
[Blogged] - Custom File Uploader using Lightning Web Component via @sfdc_panther Link - @Salesforce @SalesforceDevs @Trailhead @ApexHours #Salesforce #LightningComponent #Trailhead
Hi #Ohana, In this blog post, we will talk about how to develop a custom file Upload using Lightning Web Component. We will create a Component that will upload the file under the file object instead of Attachment. The reason we are doing, Salesforce is deprecating the attachments. We will use FileReader class of JavaScript to read the File and then send that to Salesforce. We have designed…
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loadingbox190 · 4 years ago
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Iso Coated V2 300 Eci Download Mac
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How to Install ICC Color Profiles Mac OSX. Video tutorial for installing profiles in Mac OSX. The process of 'installing' an ICC color profile is nothing more than pasting (or drag and drop) into a specific folder in the operating system. Your printing software looks in that folder when it comes time to print. Plastic coated acid and lignin.
Iso Coated V2 300 Eci Download Mac Download
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quixol · 5 years ago
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9/2/2019 - 5/25/2020: QuixolMC Changelog #28
My, my, it’s been ages since our last changelog. Where has the time gone?
Truth is, this post should have been uploaded a looooooooooooong time ago. Sadly, many of the staff of Quixol have been on an extended hiatus- leaving us with nobody left to type up these changelog posts for us, let alone work on new things... Read more on this here.
With the long hiatus behind us, there’s still some loose ends from our update to minecraft 1.14.4 that need tying up... such as releasing this post so you all know everything that was actually changed. Yeah, it’s pretty bad that we let it simmer for that long, but hopefully you’ve all gotten the hang of things without it.
With this changelog, we’d like to issue a special reminder that every “change” listed here is not necessarily something that happened recently- they can often be weeks, if not months old. After categorizing the changes into some main groups, we order them by chronological order, and provide a date as well so you can be sure of when a change was made. Hopefully this helps you get an idea of what you’ve missed, or if a certain “change” you just now noticed has actually been around for a while.
It should also be mentioned that the vast majority of the changes in this changelog are things that were changed in the huge 1.14.4 update we did.
For example, we released the sprawling new Chroma Park, our new party + games area. We also added some new datapacks, as well as updated our existing ones- you can check out all of the up-to-date info on the custom crafting recipes as well as the mob loot tables here and here.
There are numerous other changes and additions, but that’s what the rest of this post is for! Take a look below if you’d like to know more about all of the changes that have taken place in the past ~8 months (ouch).
-----
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 9/2/2019 - 5/25/2020:
- Gameplay -
+ [10/01/19] Added new LWC protection flags: HopperIn and HopperOut. Accessible via  /lwc flag + [11/12/19] Updated server to Minecraft 1.14.4 % [11/12/19] The spawn limits for “ambient” mobs was reduced from 15 -> 8 # This setting only affects the mob cap of bats % [11/12/19] Shulker boxes dropped on the ground now despawn after 30 minutes instead of the 5 minutes used by all other items # This is to hopefully avoid issues where players break their shulker box and leave it behind without realizing until it despawns + [11/13/19] Factions will now prevent players from interacting with some new 1.14 blocks (barrels, lecterns, blast furnaces, smokers, grindstone, campfires, berry bushes, new potted flowers) on faction land if they are not a part of the faction + [11/13/19] The following blocks can now be locked with lwc: barrel, blast furnace, smoker, lectern. Barrels are locked when placing them by default, similar to chests + [11/13/19] Players can now use the /rtp or /wild command from anywhere they wish in the world. It costs 1000 shells to use and has a cooldown of 24 hours # New players may still use the random teleport button at the spawn’s info center for free % [11/13/19] Changes to Miner job # % Fixed nether bricks mining not giving payment % [11/13/19] Additions/Changes to Builder job # + All new stair types (stone, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, smooth quartz, mossy cobblestone, mossy stone brick, red nether brick, end stone brick): inc/exp: 1.5 # + All new slab types (stone, granite, polished granite, diorite, polished diorite, andesite, polished andesite, cut sandstone, cut red sandstone, smooth sandstone, smooth red sandstone, smooth quartz, mossy cobblestone, mossy stone brick, end stone brick, red nether brick): inc: 0.8, exp: 1.2 # + All new wall types (stone brick, mossy stone brick, granite, diorite, andesite, sandstone, red sandstone, brick, nether brick, red nether brick, end stone brick, prismarine): inc/exp: 1.5 # % Fixed nether bricks not giving payment # + Barrel: inc: 1.5, exp: 1.0 # + Bell: inc/exp: 1.5 # + Lantern: inc/exp: 0.8 # - Removed payment for redstone lamp % [11/13/19] Additions to Engineer job # + Redstone lamp: inc: 1.0, exp: 2.0 % [11/13/19] Additions/Changes to Farmer job # % Payment for taming ocelot changed to payment for taming Cat # + Breed Cat: inc: 4, exp: 5 # + Break Bamboo: inc/exp: 0.2 # + Place Bamboo: inc/exp: 1.0 # + Collect Berries: inc/exp: 0.5 # + Collect bonemeal from composter: inc/exp: 1.5 % [11/13/19] Additions/Changes to Hunter job # % Payment for taming ocelot changed to payment for taming Cat # - Evoker: inc: 30 -> 25, exp: 50 -> 35 # + Pillager: inc/exp: 15 # + Ravager: inc: 30, exp: 40 % [11/13/19] Additions to Crafter job # + All new stair types (See previous list): inc: 2.5, exp: 3.0 # [11/13/19] Changes to Enchanter job(?) potentially. # All the config options for specific enchantments were removed... idk what this means in practice. Maybe you get paid a flat rate based on material enchanted? + [11/13/19] Silence Mobs 1.0.0 (Datapack) # Available for all players to take advantage of. Simply name a mob "silence me" (with a nametag) to make it completely silent! # Credit: https://vanillatweaks.net/picker/datapacks/ ^ [11/13/19] QuixolMC Datapack -> 1.1 # + Added crafting recipes for all coral blocks. Crafted using 2x2 of coral plants or coral fans. Recipe unlocked when holding coral/coral fans. # + Added universal dyeing crafting recipes! You can re-dye most dyeable blocks/items in the game now. # + Also added un-dyeing certain blocks/items- namely glass, glass panes, and terracotta. Simply use the dyed block/item + an ice block to remove the dye. # # All universal dyeing recipes unlocked when holding either the item in question or a dye. # + Added new crafting recipe for black dye. Can now be crafted from 3 charcoal + 1 flint. Unlocked when picking up charcoal # + Added new crafting recipe for un-crafting quartz blocks back into quartz items. Unlocked when picking up quartz block # - Removed crafting recipe for totem of undying. Reasoning: item is much more readily available now due to the introduction of village raids # + Added a new advancement for picking up a spawner. I don't remember making this? # Credit for coral block crafting & universal dyeing: https://vanillatweaks.net/picker/datapacks/ ^ [11/13/19] Mob Heads Datapack -> 1.2 # % Structure of loot table files changed. The "minecraft" namespaced loot tables now make direct calls to "vanilla" namespaced loot tables with the vanilla loot tables inside. # - All "mini" and "head" text removed from item names. The name of the item is now simply the name of the mob, and other identifying text if it is a head of a mob variant. # % Updated skin of Salmon head # + New mob head: Cat. Has 11 variants. 14% head drop, +2% per looting lvl # + Cave Spider: 0.001% -> 0.002% base head drop # - Evoker: 100% -> 14% base head drop, 0% -> 2% per looting lvl # + New mob head: Fox. 1.8% head drop, +0.4% per looting lvl # - Husk: 3% -> 1.25% base head drop, 1% -> 0.25% per looting lvl # - Illusioner: 100% -> 14% base head drop, 0% -> 2% per looting lvl # + Iron Golem: 2% -> 5.5%, 1% -> 1.5% per looting lvl # + New mob head: Panda. 1.8% base head drop, +0.4% per looting lvl # - Phantom: 10% -> 5% base head drop # + New mob head: Pillager. 3.5% base head drop, +0.5% per looting lvl # + Rabbit: 3% -> 5% per looting lvl # + New mob head: Ravager. 14% base head drop, +2% per looting lvl # + Slime: 0.05% -> 0.5% base head drop # - Stray: 5% -> 4% base head drop, 5% -> 2% per looting lvl # + New mob head: Trader Llama. Has 4 variants. 29% base head drop, +7% per looting lvl # - Vex: 10% -> 2% base head drop # + Villager: 0.5% -> 100% base head drop. Now has 15 variants. # - Vindicator: 20% -> 5.5% base head drop, 5% -> 1.5% per looting lvl # + New mob head: Wandering Trader. 100% base head drop # + Witch: +0.1% -> +0.5% per looting lvl # % Zombie Villager: 4% -> 9% base head drop. Now has 15 variants instead of previous 6. # Credit for original datapack (w/ some modifications by Vivian): https://vanillatweaks.net/picker/datapacks/ + [11/13/19] Re-added sitting in "chairs". Right click on stair blocks w/ a sign on it to sit. - [11/13/19] Removed ability to /lay. Sadly it was broken in 1.14.4 :( + [11/14/19] Added /playersearch command, a replacement for the /dox and /ddox commands. Can be used by scout players and up % [11/14/19] Namehistory script now handles "legacy players" (players returning after major updates) with more grace and consistency + [11/14/19] Rewrote /aliases command; it is now /alias <user|nick>, and allows you to look up either past usernames or past nicknames of a player % [11/14/19] /playersearch will now run /alias user as well as /alias nick ^ [11/14/19] QuantumChat 1.0.0 introduced! # "QuantumChat" is a full re-code of the original qChat script. It took months of work to get it to where it is now! "qchat" is no more, QuantumChat is the new face of Quixol's chat plugin! # The re-code mainly focused on improving performance, cleaning up code, and many QoL improvements. # There were plans to add many more new features with this release, but sadly we simply ran out of time. These new features will have to come later. # Read more about the changes in “Technical / Bug fixes” section ^ [11/15/19] Updated mcMMO to version 2.1.107 # This is a rehauled version of mcMMO, revived from the ashes by its original author! The plugin now has a lot of polish, some new abilities, and plenty of bug fixes. % [11/15/19] mcMMO: Fixed bug of mobs' names appearing as hearts in death messages + [11/15/19] mcMMO messages now make use of hover text frequently- try hovering over the messages in chat! % [11/15/19] Many skills' abilities now unlock after a few levels instead of immediately at level 0 now. # Many, many more changes took place in this version... too many to list! % [11/15/19] mcMMO: Rebalanced mcmmo experience for some skills: # Alchemy: # + Stage 3 potion: 120 -> 180 xp # - Stage 4 potion: 450 -> 400 xp # + Stage 5 potion: 0 -> 60 xp # # Fishing: # - Cod: 800 -> 200 xp # + Tropical Fish: -> 800 -> 10000 xp # + Pufferfish: 800 -> 2400 xp # # Woodcutting: # + Mushroom stems: 80 xp # # Herbalism: # + Berries: 300 xp # + Seagrass: 10 xp # + Kelp: 3 xp # + Coral: literally too many to include in this: https://elixi.re/i/vel9mz5i.png # + Beetroot: 50 xp # - Grass: 10 -> 8 xp # - Tall Grass: 50 -> 30 xp # + Bamboo: 10 xp # + Cornflower: 150 xp # + Lily of the Valley: 150 xp # + Wither rose: 150 xp # # Mining: # + Coral blocks: https://elixi.re/i/gbz8p2c5.png # + Magma block: 30 xp # + Emerald ore: 1000 -> 2400 xp # - End bricks: 200 -> 50 xp # - Endstone: 150 -> 100 xp # - Packed ice: 50 -> 30 xp # + Blue ice: 30 xp # + Quartz ore: 100 -> 150 xp # + Misc new stuff: https://elixi.re/i/2xio0wo9.png # # Taming: # + Llama: 1200 xp # + Parrot: 1100 xp # + Cat: 500 xp # + Fox: 1000 xp # + Panda: 1000 xp # # Combat exp multipliers: # - Enderman: 1 -> 0.5 # + Ender dragon: 0 -> 1.0 # + Wither: 0 -> 1.0 # + Witch: 0 -> 0.1 # - Guardian: 3 -> 1.0 # + Mooshroom: 1 -> 1.2 # + Drowned: 1 # + Dolphin: 1.3 # + Phantom: 4 # + Cat: 1 # + Fox: 1 # + Panda: 1 # + Pillager: 2 # + Ravager: 4 # + Trader llama: 1 # + Wandering trader: 1 % [11/15/19] mcMMO: Changes to ability unlock tiers. # There are too many changes to summarize. # Some of this was modified by us; others is defaults of mcmmo. we tried to keep our old behavior wherever possible, but... % [11/15/19] mcMMO: Even more changes to abilities. # Once again, it's too difficult to summarize them all here. % [11/15/19] Rebalanced Alchemy Potion Unlock Tiers # Potion of Slow Falling: Tier 2 -> 1 # Potion of Haste: Tier 2 -> 3 # Potion of Dullness: Tier 2 -> 3 # Potion of Absorption: Tier 3 -> 4 # Potion of Health Boost: Tier 4 -> 8 # Potion of Hunger: Tier 4 -> 5 # Potion of Saturation: Tier 6 -> 5 # Potion of Blindness: Tier 5 -> 6% Change to Alchemy Ingredients # Potion of Haste: Carrot -> Clock + [11/15/19] QuixolMC Public Beta 1.14.4: Released! % [11/15/19] Updated randomtp sign at the spawn to give any player a one-time use free /rtp command. For new players % [11/21/19] mcMMO: Enabled Diminished Returns again % [11/21/19] mcMMO: Nerfed combat xp from endermen further. 0.5 -> 0.25 % [11/21/19] mcMMO: ability ready message should appear in chat again + [1/30/20] mcMMO: You can now crack Infested Stone Bricks with Block Cracker % [1/30/20] mcMMO: Block Cracker will now correctly crack stone_bricks during Berserk again + [1/30/20] mcMMO: Activating Berserk on a soft block (glass, snow, dirts) will break that material right away instead of only breaking subsequent blocks hit by the player + [1/30/20] mcMMO: Berserk will now break glass and glass pane blocks + [1/30/20] mcMMO: Hitting glass with berserk readied will activate it + [1/30/20] mcMMO: Added Lily_Of_The_Valley to the Bonus Drops list % [1/30/20] mcMMO: Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks) % [1/30/20] mcMMO: Sweet Berry Bush's default Herbalism XP is now 50 instead of 300 % [1/30/20] mcMMO: Big changes to fishing loot: # % Finding loot now gives more or less xp, dependent on the rarity of the item fished (prev. always gave 200 xp) # # % Rarities of certain items were changed: # % Lapis Lazuli: common -> uncommon # % Iron Ingot: uncommon -> rare # % Gold Ingot: uncommon -> rare # % Amount of items received changed for a few loot items: # - Diamonds: 5 -> 3 # - Lapis Lazuli: 20 -> 8 # - Iron Ingot: 5 -> 4 # - Gold Ingot: 5 -> 4 # # % Certain items were removed from loot table: # - All hoes (wooden, stone, golden, iron, diamond) # - Blaze rod # - Ghast tear # # % Many new items added to possible loot: # + Stick (2), common # + Tripwire hook, common # + Bowl, common # + Lily pad, common # + Leather, common # + Rotten flesh, common # + String, common # + Bone, common # + Water bottle, common # + Ink sac (8), uncommon # + Nautilus shell, uncommon # + Book, uncommon # + Fishing rod, uncommon # + Name tag, rare # + Wet sponge (8), epic # + Heart of the sea, legendary # # % Certain enchantments can now be obtained on items from fishing loot: # + Curse of Vanishing # + Curse of Binding # + Luck of the Sea # + Lure # + Mending # # - Removed infinity from possible fishing loot enchantments # This is because possibility to fish up mending + infinity bow % [1/30/20] mcMMO: Small tweaks to loot from "shake" ability as well
- Server Builds / Locations -
- [10/01/19] Removed various buttons/signs from the grove, as the minigames there were broken anyway % [11/14/19] Reset most of the chunks in the end! The main end island and some of the surrounding islands were spared, as were a few player builds, but everything else has been reset # With this in mind, please be considerate of other players when exploring or building in the end. You should only need one elytra, and collecting multiple at a time is frowned upon unless you're specifically getting them for players you know who need one and don't have one yet # Also, remember that the materials inside of end cities are all craftable (including shulker shells from the shulkers thanks to our datapack), so you don't need to demolish end cities to get those items! - [11/14/19] Removed the following server warps: adventurehouse, bog, equinox, florida, ravine % [11/14/19] Renamed all warps leading to the world protos as "protos:<warpname>" to differentiate them from warps located in our primary world, ghalea + [11/15/19] Added new warp: /warp ChromaPark, our new party and games area! # Features five distinct zones with their own themes! + [11/15/19] Added updated warp: /warp Minigames, now leads to games lobby in Chroma Park + [11/15/19] Updated version of server minigame: Connect Four at Chroma Park (Sunset Lane) + [11/15/19] Updated version of server minigame: Squishu at Chroma Park (Sunset Lane) + [11/15/19] Updated version of server minigame: Spleef at Chroma Park (Wild West) + [11/15/19] New arena/warzone: Banker Brawls at Chroma Park (Wild West) + [11/15/19] Updated version of server minigame: Slappy Salmon at Chroma Park (Hydro Zone) + [11/15/19] Updated version of server minigame: Sheep Pit at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: Chicken Roulette at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: MushGolf at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: Lava Fishing at Chroma Park (Synth Zone) % [11/15/19] Updated warp signs at Orsus to lead to Chroma Park + the new minigames lobby + [11/18/19] Set up droppers underneath Chroma Park dancefloor to dispense items automatically during parties
- Technical / Bug fixes -
% [10/01/19] Fixed bug where shulker bullets would explode instantly # [10/18/19] Server's hardware and location has changed. % [10/18/19] QuixolMC now runs on a very modern Ryzen CPU with a cpu benchmark score of 20,000+, as well as NVMe SSD storage. (This is a good thing) % [10/18/19] QuixolMC is now hosted in Utah, so players from Europe will have higher ping now. Players in Australia or elsewhere across the pacific may notice slightly improved ping. Players in the Americas may notice slight changes as well. - [10/18/19] Major loss of coreprotect data. All old coreprotect data is gone + [11/12/19] Enabled “per-player mob spawns” setting % [11/12/19] Reverted “count all mobs for spawning” setting to use vanilla behavior # "Per player mob spawns" means that the mob cap is no longer global; it is now per player. Or, at the very least, determined based on the amount of chunks loaded within your "region" of surrounding chunks (essentially all chunks that are connected together, so it could cover multiple players potentially). This requires more testing! # "All mobs count for mob spawning" means counting even mobs that are not considered "natural" (ie spawner mobs) to the mob cap. By changing to this we are effectively restoring vanilla behavior here. The old system caused some problems and wasn't really worth it in the end. % [11/12/19] Experience orbs now only merge up to a value of 1000 xp % [11/12/19] Chunks are scheduled to unload more frequently now - [11/13/19] Removed the annoying "registered furnace" / "registered brewing stand" messages caused by Jobs plugin % [11/14/19] You are now kicked from your faction after 1000 days of inactivity instead of 365. This is to basically "disable" the feature since it seems a bit buggy currently. % [11/14/19] Fixed bug which prevented players from viewing their own biography if they could not view other players' bios + [11/14/19] /bio age now accepts "minor", "underage", and "adult" in addition to integer arguments # Big list of QuantumChat 1.0.0 changes % [11/14/19] QuantumChat: Fixed issue where if you sent a message in a channel you had previously toggled, it did not use the channel prefix color when un-toggling % [11/14/19] QuantumChat: Improved link handler regex greatly; links in chat should be clickable 98% of the time now % [11/14/19] QuantumChat: Fixed QuantumChat not processing certain pronouns discord users had set % [11/14/19] QuantumChat: Doing "@all" will no longer notify everyone, only "@\everyone" and "@\here" work now % [11/14/19] QuantumChat: If a player who is muted sends a private message to someone, the receiver is now warned that the sender is muted & informed on how to ignore them % [11/14/19] QuantumChat: Fixed inconsistency with /msg formatting from the ordinary chat formatting  + [11/14/19] QuantumChat: You can now send sound notifs to someone by "@" mentioning them in a private message % [11/14/19] QuantumChat: quantumMessage() function will now remove any newline characters from incoming messages % [11/14/19] QuantumChat: quantumMessage() function now handles cases where a player attempts to chat in a channel they do not have permission to use % [11/14/19] QuantumChat: Fixed issue where a player's message in the discord channel may not get sent to orchid if the first result of quantumDeliver() is blocked % [11/14/19] QuantumChat: Using "&r" will now reset the color/formatting to the default color of the channel/source you are in instead of always "&f" % [11/14/19] QuantumChat: /qchat command changed to /qc. Still has /qchat as an alias though  - [11/14/19] QuantumChat: Removed the blacklist GUI. It was taking up space and basically unused % [11/14/19] QuantumChat: Fixed textual inconsistencies in /qc ignore  + [11/14/19] QuantumChat: /ch list was completely rewritten. It now displays whether or not a channel is toggled, as well as current chat channel  + [11/14/19] QuantumChat: /ch list will now display if the player currently has private messages toggled off  + [11/14/19] QuantumChat: /ch list now displays a message to factionless players informing them they need to be in a faction to use faction channels  - [11/14/19] QuantumChat: Removed /ch toggle list, as it is now replaced by /ch list % [11/14/19] QuantumChat: Fixed a mistake that allowed quick messages to be sent to the discord channel while orchid was disabled if someone used an alias for the channel (/ch d, etc.)  + [11/14/19] QuantumChat: The console can now send private messages to players through /msg . Just for fun :) % [11/14/19] Changed gamerule spectatorsGenerateChunks to true in all worlds # This is due to a 1.14.4 bug in which this gamerule causes chunks to not even load for spectator players, even if they're pre-existing chunks + [11/14/19] You can now make shops from barrels + [11/14/19] Interacting with shops now makes a sound - [11/15/19] Disabled Orchid (our Discord bot) for now due to being inoperational. # DiscordSRV (Quixibot) now handles minecraft to discord bridge % [12/25/19] Fixed bug where player can become stuck in sneaking mode when changing dimensions % [12/25/19] Fixed bug where block breaking animation did not show for other players % [1/22/20] Fixed a dupe glitch with tnt % [1/22/20] Fixed a dupe glitch with redstone dust % [1/22/20] Fix a client crash relating to invalid color nbt data (banners, sheep, etc) % [1/22/20] Fix bug where items get stuck in mid-air in certain circumstances (most noticeable w/ saplings, apples, sticks falling from decaying leaves) % [1/30/20] mcMMO: Improved behavior for mob health bars % [1/30/20] mcMMO: Mobs will now only reward Dodge XP a certain amount of times % [1/30/20] mcMMO: Fixed dupe bugs % [1/30/20] mcMMO: "tool ready" msg no longer sent to chat % [1/30/20] mcMMO: Superability interaction, ability off, & ability refreshed messages now sent to chat % [1/30/20] mcMMO: Fixed excavation loot unlock levels % [2/11/20] Fixed issue where muted players could not read or send /mail # Could be reverted if abused.
- Plugin / Software Updates -
^ [10/01/19] Updated server .jar: Paper 1.13.2 b643 -> Paper 1.13.2 b648 ^ [10/01/19] LWCX -> 2.2.2-b92 ^ [10/18/19] Updated server .jar: Paper 1.13.2 b648 -> Paper 1.13.2 b651 ^ [11/12/19] Updated server .jar: Paper 1.13.2 b651 -> Paper 1.14.4 b226 - [11/13/19] Removed Bookshelves plugin ^ [11/13/19] PerWorldInventory -> 2.3.1 ^ [11/13/19] AreaShop -> 2.6.0-b299 ^ [11/13/19] CoreProtect -> 2.17.5 ^ [11/13/19] Mineable Spawners -> 2.0.8 + [11/13/19] WildernessTP 2.13 ^ [11/13/19] Jobs -> 4.14.3 ^ [11/13/19] Craftbook 3.10.1-b4538 ^ [11/14/19] DiscordSRV -> 1.18.1 - [11/14/19] Uninstalled RandomTeleport (replaced w/ wildernesstp) ^ [11/14/19] Namehistory -> 4.0.0 # Major rewrite of the codebase occurred in this version, focus on performance, code cleanliness, & utility for other scripts ^ [11/14/19] Biography -> 1.8.0 ^ [11/14/19] Easyalias -> 1.8.2 ^ [11/14/19] Faction Extras -> 1.0.4 ^ [11/14/19] Playtime -> 0.6.1 ^ [11/14/19] Pronouns -> 2.7.3 - [11/14/19] Uninstalled Orchid (for now) ^ [11/14/19] QuantumChat 1.0.0 introduced ^ [11/14/19] QuickShop -> 2.4.7 ^ [11/15/19] mcMMO -> 2.1.107 ^ [12/10/19] ViaVersion -> 2.2.0 + [12/10/19] QuixolMC now supports 1.15 clients! ^ [12/25/19] Paper 1.14.4 b226 -> Paper 1.14.4 b237 ^ [12/25/19] ViaVersion -> 2.2.2 + [12/25/19] QuixolMC now supports 1.15.1 clients! ^ [1/22/20] Paper 1.14.4 b237 -> Paper 1.14.4 b242 ^ [1/22/20] ViaVersion -> 2.2.3 + [1/22/20] QuixolMC now supports 1.15.2 clients! ^ [1/30/20] Paper 1.14.4 b242 -> Paper 1.14.4 b243 ^ [1/30/20] mcMMO -> 2.1.114
List of known bugs/issues:
! New players can sometimes get stuck in the beginning room of the tutorial ! The “mobs” section of the statistics counts how many times you’ve been killed by another player for some reason. It will not show how many times you have killed other players, however ! mcMMO: Sometimes, when you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts]. (This is rarer since the update, but can still happen) ! mcMMO: You don’t get alchemy exp for making slow falling potions ! mcMMO: mcMMO’s messages, either party messages or about abilities, sometimes send at incorrect times, or even send to incorrect players ! Factions: Certain faction permissions are buggy or not intuitive ! PerWorldInventory: Player inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! Quickshop: When making a quickshop into a double chest, then breaking it to make two single chests, it still thinks the shop is there, regardless of whether its told to be deleted with commands or manually broken in survival. ! Viaversion: 1.15.2 client may experience “ghost blocks” while mining very quickly, or, more frequently, after explosions occur. This is actually a vanilla bug, but it won’t occur if you’re on the server with a 1.14.4 client. ! Viaversion: Client may crash while typing book. Technically a vanilla bug, but exacerbated by viaversion. See here. ! Viaversion: 1.15.2 client will display all statistics in the “items” and “mobs” sections incorrectly/jumbled. It is an issue on the client-end, the server still tracks player statistics properly
Things to come:
• Update to 1.15.2 • New/updated Chroma Park games • Releasing more custom advancements • Fixing more bugs?
last changelog post (#27)
about changelogs
-----
That about wraps up this changelog- and what a lengthy log it was!
As stated before, most of the changes you saw in this post were a result of the ambitious 1.14.4 update we did in November last year. So, most of this stuff isn’t new by any measure- the most recent change on this list is already 3 months old.
Possibly the most ambitious, and most impressive, of these changes is Chroma Park. It took ~2 months of work from well over a dozen people to make the build you see today! It’s the designated “party area”, as well as home to several hand-crafted minigames that you can play for yourself at any time. Go check it out sometime! /warp ChromaPark
There were numerous other changes made, but one that might pique your interest is the large scale mcMMO update. Last year, mcMMO’s original developer returned from a long hiatus to overhaul the whole plugin- we tried to explain some of what’s changed, but honestly it’s a bit difficult to even summarize. You can take a look at some of the changes in mcMMO’s own “changelog” if you’re curious, however keep in mind that some of the information on this site is either outdated or does not apply to QuixolMC.
We apologize again for taking so long to publish this changelog... It really didn’t need to take as long as it did. But, better late than never, yeah? Hopefully the information is still useful to folks, even if it is “old news”.
We’d give an update on things on our end, but... I’m sure you’ve probably heard enough doom and gloom about hyperinfective viruses as it is. So, instead, we just want to wish you all good health. Things are scary out there, so make sure to stay inside- not just for your own health, but for everybody around you. Quixol will always be here for you!
See you again soon. 💙
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sathishsfdc · 3 years ago
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How to Download Excel File Option in Lightening Web Component
This Post explains how to download the excel file that is created as VF Page inside LWC Component.
https://www.salesforcesathish.com/download-excel-file-option-in-lwc/
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webner01 · 4 years ago
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Problem: Suppose we have an object with a lookup field and we want to fetch a record with related object data in Lightning Web Component.
Solution: We can get a record of the object directly in the LWC JS code. We can do it by using uiRecordApi in the Lightning Web Component js file.
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correctsuccess · 4 years ago
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Initial unemployment insurance claims rise for week ending March 13 The preliminary unemployment insurance coverage claims for the week ending March 13, 2021 rose to7,195 from the week ending March 6, 2021 whole of seven,100. For a comparability, throughout the week ending March 14, 2020, 2,255 preliminary claims had been filed, in response to the Louisiana Workforce Fee (LWC). The four-week shifting common of preliminary claims elevated to six,931 from the earlie... #acadiana #claims #correct_Insurance #correct_success #Financial_management #Initial #Insurance #katc #louisiana_workforce_commission #lwc #March #march_13 #rise #unemployment #week
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salesforceblog · 6 years ago
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Salesforce LWC Sample Configuration Meta XML File
<?xml version="1.0" encoding="UTF-8"?> <LightningComponentBundle xmlns="http://soap.sforce.com/2006/04/metadata" fqn="HelloWorld">    <apiVersion>46.0</apiVersion>    <isExposed>true</isExposed>    <targets>        <target>lightning__RecordPage</target>        <target>lightning__AppPage</target>        <target>lightning__HomePage</target>
       <target>lightning__Tab</target>    </targets> </LightningComponentBundle>
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wipdeveloper · 5 years ago
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LWC - LoadScript Issue
LWC – LoadScript Issue
Hello, I’m Brett with WIPDeveloper.com. Since we’ve taken a look at how to use loadScript, I wanted to point out one issue you may encounter when using this library Legra, I originally used the IFFE version of it, which is and immediately invoked function expression. It’s a pattern used in JavaScript. The IFFE file is located…
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omgnewsy-blog · 7 years ago
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Deaths Now In Nigeria Drinking Water From Veolia, Flint
New Post has been published on http://omgnewsy.com/1669-2/
Deaths Now In Nigeria Drinking Water From Veolia, Flint
Activists are concerned that Veolia, the company linked with the Flint, Michigan water crisis, is on the shortlist to manage two-thirds of water system in Lagos, Nigeria, where many children die from water-borne diseases.
“I feel Veolia is a snake, and they slithered over to Lagos to try to increase their profit margins,” Nayyirah Shariff, director at Flint Rising activist group, told BuzzFeed News. “They have a history of poisoning black communities in the US, and they should not be poisoning the largest African city on the continent.”
The campaigner said she was “shocked and extremely angry” when she found out that the French-owned water management company is among the three bidders for the Adiyan II project in the Nigerian capital, Lagos, which is the seventh largest city in the world.
The megacity of 21 million people suffers from lack of access to drinkable piped water. Lagos also has one of the highest child death rates from water-borne diseases.
In hopes of improving the situation, local officials are considering partnerships with private companies from abroad. The idea itself is controversial. Nigerian environmental and human rights NGOs are protesting against the privatization of the water sector, citing distrust of large multinational corporations and concern over government corruption. They are drawing attention to high-profile controversies surrounding Veolia and the two other top bidders, Spanish company Abengoa and Dubai-based Metito, overseas. The Emirati firm is linked to the Dakota Access Pipeline, which sparked protests from Native Americans, while Abengoa’s management caused protests and riots in Bolivia.
In July, 23 US lawmakers, many of whom are members of the Congressional Black Caucus, wrote a letter in solidarity with the Nigerian activists, decrying water privatization.
The proposed privatization “introduces significant governance challenges that can erode democratic control and oversight, including the government’s ability to regulate in the public interest,” the lawmakers warned. A similar letter was penned in Congress in 2015.
Last year, state-owned Lagos Water Corporation (LWC), tasked with overseeing the bidding, flatly dismissed reports that the three finalists “failed” in other countries, calling accusations leveled against them “a blatant falsehood.”
Speaking to BuzzFeed News, a manager at LWC said that the “checks and balances” in the procurement process will ���ensure that the public is not paying for the inefficiency of the investor.”
The campaigners, both in Flint and in Nigeria, insist that the state government’s assurances are not enough. They argue that Veolia’s North American branch is currently being sued for its alleged role in water contamination in Flint, Michigan. In the lawsuit, filed by the state of Michigan, the company is accused of professional negligence, fraud, and public nuisance for allegedly falsifying the studies on the town’s water system and making fraudulent statements. Veolia denies the allegations of wrongdoing.
The crisis, which started in 2014, caused massive lead poisoning, resulting in long-lasting health problems for residents. Among the reported effects from drinking the water in Flint was a spike in fetal deaths and a dramatic deterioration in local children’s reading abilities.
Activists fear Veolia’s involvement in Nigeria can end with a similar crisis, but on a larger scale and with more victims. “I know with the population of Lagos, it’s just going to have a larger inverse impact on when Veolia f**ks up – because it’s going to happen,” Flint-based campaigner Shariff said, cited by Buzzfeed News.
Tunji Buhari, a water project officer with the local NGO in Lagos, stressed that “Veolia are the company behind Flint” and that should be alarming. “Why do you want to embark on this dangerous experiment, which is bound to fail?”
– RT
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premimtimes · 8 years ago
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Lagos extends water supply to Ogudu Ori-Oke, Alapere communities
The Lagos State government said it has completed necessary arrangement to extend potable water supply to Ogudu Ori-Oke and Alapere areas of Lagos State.
The Managing Director/CEO, Lagos Water Corporation, Muminu Badmus, revealed this on Thursday at the stakeholders’ meeting on Network Extension of Water Distribution to Ogudu Ori-Oke and Alapere areas of the state.
The LWC boss said the state…
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edmlivesets4u-blog · 4 years ago
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Listen or download Indy Lopez - Club Beatz 221 for free now!
Artist: Indy Lopez Show: Indy Lopez – Club Beatz 221 Quality: 320 Kbps 48000 Khz Genre: House, Deep House, Tech House Source: RSS
Discover more Indy Lopez live sets & radioshows here | Listen or download more Club Beatz episodes HERE
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Indy Lopez Presents “Club Beatz” Discover the latest House, Tech-House, Deep-House and enjoy the exclusives BEATZ that Indy’s play at the best clubs around the world on this amazing podcast for clubbers and music lovers.
1 Martin Ikin & Biscits ft. Anelisa Lamola – Ready 2 Dance (Instrumental) Ultra Music 2 Space Jump Salute – Want It – Street Tracks 3 Tenzella – Love Strut (Original Mix) Snatch! Raw 4 Tenzella – The LWC (Original Mix) Snatch! Raw 5 Rawkey – So Seductive (Original mix) Dark zone Records 6 Luke Stanger – Slave To The Rave (Kadenza Remix) Kukushka Records 7 Golf Clap – That Life – Country Club Disco 8 Wh0 – Out Of Time ft. Clementine Douglas (Bad Intentions Remix) Wh0 Plays 9 Sonickraft, Vanilla Ace – Dangerous (Extended Mix) Solotoko 10 Jamek Ortega – That Feeling – Agape Music 11 Espinal & Nova – Just What I Want (Original Mix) Exit 32 12 Mattheu – Vibe Sub Terra (Original mix) Ambivertal 13 Kill Your Heroes ft. Dave Giles II – Locked In (Darius Syrossian Remix) Snatch! Records 14 Ecco – Delicious (Original Mix) Kiss My Beat
The podcast Indy Lopez – Club Beatz is embedded on this page from an open RSS feed. All files, descriptions, artwork and other metadata from the RSS-feed is the property of the podcast owner and not affiliated with or endorsed by EDMliveset.com.
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