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#final fantasy xii revenant wings
katkeyboardmastah · 6 months
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Gee I wonder what Fran meant by this-
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Round 1
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Illua: Crime queen. Secretly owns you.
Mydia: Has a massive suit of armor not pictured here, but if you vote her through to round 2, you'll see it then
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aikasemuere · 4 months
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twitch_clip
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hecho-a-mano · 9 months
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🐇
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finestfantasyxii · 7 months
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Art by Ryoma Ito for the Final Fantasy Trading Card Game.
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⚠️Vote for whomever YOU DO NOT KNOW⚠️‼️
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INKTOBER DAY 12 — Spicy
just a couple of pyromaniac newts
(left: Salamander from Final Fantasy XII: Revenant Wings)
(right: Salamander from Shin Megami Tensei)
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fioras-resolve · 11 months
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oveliagirlhaditright · 9 months
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Kingdom Hearts 4 Challenge Day 2: A Character You'd Want to Cameo
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Llyud from Final Fantasy XII: Revenant Wings
To be honest, while I love Llyud, he's probably not one of my top Square Enix picks at all. In fact, I sort of made another post with those already. ^_^'
So why am I mentioning him here, then? Well, I won't lie: one, because I know no one else will, so I'll be original with this.
But the main reason is because his story would tie in so well with the Nobodies', and I would love to see something done with that. It'll never happen, but we can dream. And Nomura did say that there would be more Nobodies in the future of the KH series (and I think he meant the humanoid ones, like Organization XIII, and not just the mook ones).
Basically, like the Nobodies (or how they start out, anyway, if they don't grow hearts), Llyud's race (known as the aegyl) can't feel emotion (though this is because of the Big Bad's actions. And there's a whole story there in RW). But Llyud really starts to develop and challenge things.
In a perfect world, Llyud would have been in Days. But, like I said, since we're apparently not done with the Nobodies in the series, I certainly wouldn't mind him in a future game:)
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bangpuddingmuffin · 1 year
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Final Fantasy XII: Revenant Wings
The RTS premise has promise, but ultimately you don't get enough granularity or dexterity with the DS controls. If it were on PC it would've played better and they could have done more complex missions. 
The plot was fairly generic, and the new characters weren't really fleshed out, Llyud aside, who still didn't get that much characterization. Really skippable. If you do play it, don't make the mistake I did. Play with the speed boost from the start.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKbZ_e7rjW27grG4BGm08O6v
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autopotion · 5 months
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*These are not official groupings, just mine.
EARLY (1987-1993)
Mainline games released: I, II, III, IV, V.
Other notable releases: the Legend series, Mystic Quest
Established the formula & series mainstays--job classes, summons, chocobos & moogles, etc.
These games were relatively simple at first, but soon became trailblazers for epic storytelling in RPGs--especially IV (or initially II in North America).
Pixel guys.
Mostly known by their many (many, many) remasters and remakes.
Modern audiences might find their stories rote and their gameplay unnecessarily difficult, but they still enjoy a tiny, vocal fanbase.
GOLDEN (1994-2001)
Mainline games released: VI**, VII, VIII, IX, X.
Other notable releases: Tactics, Chocobo's Mystery Dungeon, Anthology, Chronicles
With the formula established & with the more powerful hardware of fifth- (and later sixth-) generation consoles, FF pushed boundaries and graphical limitations to produce their most ambitious games (and marketing campaigns) yet. You might say they succeeded, for better or worse; Final Fantasy VII is generally considered to be the very first AAA video game.
The era that the majority of the FF fanbase on the Internet is most nostalgic for, a fact that might inspire either your own misty-eyed recollection of the good ol' days, or an overwhelming desire to snap the rose-tinted glasses. Or both.
Saw the first of many (many, many) ports across different systems--in part to give English-speaking audiences access to the early games they missed, but also as blatant cash-grabs.
Modern audiences who have no nostalgia for this era often voice that they find stylized 3D polygons much more difficult to acclimate to than the pixel guys.
**FFVI could arguably fall under the early era. If I'd made this poll fifteen years ago, when the division of fans between VI and VII was much more stark, that's where I would have put it. However, this poll is also about how modern audiences tend to think about their favorite FF games, and FFVI enjoys a nostalgic fanbase on par with those of the other games of the golden era. Search for it on any "best FF games of all time" list and you'll see what I mean.
COMPILATION (2002-2008)
Mainline games released: XI, XII.
Other notable releases: Crystal Chronicles, X-2, Compilation of FFVII (Before Crisis, Crisis Core, Dirge of Cerberus, etc.), FFXII: Revenant Wings, the Tactics Advance series & the War of the Lions remake of the original Tactics, the DS remakes of III & IV, the first Dissidia. (Also of note, though not directly beneath the FF umbrella, was the introduction of Kingdom Hearts.)
The era of sequels, remakes, remasters, crossovers, and extended universes, shepherded by the Square Enix merger. Only two mainline games were released in this period, and the one that was not an MMO was an entry in the newly-formed "Ivalice Alliance" (contrary to the desires of one of XII's principal developers, Yasumi Matsuno, who left the project before it was finished).
While of course we've seen plenty of sequels & remakes since, this era went all-in on expanding Final Fantasy to the behemoth it is now. FFVII, its golden child, was showered with prequels and sequels. Crossovers were all the rage. Even games that were not strictly "Final Fantasy" games were retroactively roped into one of the existing canon masses, i.e. Vagrant Story into the Ivalice Alliance.
This was also the boom of handhelds, like the PSP and the beloved DS. Mainline games were saved for the heavyweight home consoles, while other titles were dispersed across the smaller systems.
Very few "new" worlds with no preexisting ties to the other games (outside of the shared banner of Final Fantasy) were created in this time, XI and Crystal Chronicles being the few exceptions.
If you enjoyed seeing the games you loved from the 90s getting more content, this era was a delight. If you'd rather the original entries were left alone, it was a painful sign of things to come.
EXPERIMENTAL (2009-2015)
Mainline games released: XIII, XIV (twice)
Other notable releases: XIII-2 & Lightning Returns, Type-0 (also a member of XIII's Fabula Nova Crystallis series), Dissidia 012, the Theatrhythm series, the first expansion for XIV (Heavensward), Record Keeper, Brave Exvius
FF's darkest era. XIII was the first time FF tried something new since XI--brand new world, female protagonist, fresh spin on the old ATB formula--and it fell just short of catastrophic. XIII and its sequels were not well-received (though whether this negative backlash was "deserved" is another story). The game that would later become XV was originally intended to be Versus XIII, an entry in Fabula Nova Crystallis. Between XIII's poor reception and Versus XIII's fraught development, this didn't happen.
The initial release of XIV, on the other hand, was catastrophic. It was so bad that the entire thing had to be rebooted.
The good news is XIV's reboot, A Realm Reborn, did so well that XIV is widely considered one of the best MMOs of all time. The reboot is also one of the earliest examples of video game "rehabilitation," in that a dramatic change or update to the original game transforms a negative experience into a positive one, and thus scrapes back the good will of the player. (No Man's Sky is a non-FF example.)
The virulent criticism of XIII has softened over the years, and it enjoys a small, dedicated fanbase.
You started to see FF dip into mobile games at this point, too.
MODERN (2016-2023)
Mainline games released: XV, XVI
Other notable releases: World of Final Fantasy, Final Fantasy XII: The Zodiac Age, Dissidia NT, Dissidia Opera Omnia, Final Fantasy VII Remake, the pixel remasters of I-VI, Stranger of Paradise: Final Fantasy Reunion, Crisis Core: Reunion, a slew of expansions for XIV
The long-anticipated release of XV heralded a new age (as well as a movie and an anime). In contrast to XIII, XV was very popular, and put FF back on the map. People loved the boys' road trip.
XIV is still going strong. I don't play MMOs but I'm happy for them.
The remakes & remasters are back, and looking more realistic than ever (if you're into that sort of thing). Look at how many individual pores you can see on your old favorites' faces! The most successful of these is the Final Fantasy VII Remake, which is not a remake as much as it's a conversation with the original game, a move that both drew in a new audience and softened (some of) the diehard og-VII fans who disliked the rest of the Compilation.
Stranger of Paradise is an odd duck attempting to evoke the uncanny valley weirdness of the PS3 era. YMMV on if it worked.
The modern FF games step further out of the boundaries of what an FF game is, dropping ATB combat in favor of real-time action that's all the rage these days. In a first, XVI doesn't have any party members. For the folks who've grown tired of ATB and crave the fast-paced action of the modern day, XVI was a hit (though, I've heard, it failed to deliver on the story).
The endless conversation about whether FF ought to be evolving this far outside of its "formula" (whatever one believes that to be) might feel tired to the average FF fan. But, going forward, it's worth talking about the ways in which FF has neglected to evolve, or even gone backwards: such as the dev team of XV stating that the inclusion of women would cause their core bros to act unnaturally, thus why there are no female party members in the game, or the dev team of XVI deliberately not including a diverse cast because their fantasy game is inspired by medieval Europe.
Tell me which era you voted for in the tags, and what your personal favorite FF game is!
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Round 1
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Barbariccia: fucken wimdy
Feolthaos: Never need to by feather pillows again
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kplays · 2 months
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The promised Pulse vs Ivalice!
Other poll victories include Mobius, chocobo mystery Dungeons, theateythem final fantasy curtain call, final fantasy crystal chronicles, and final fantasy X-2
Feel free to give reasons or fond memories in the notes or reblogs
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hecho-a-mano · 9 months
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👍
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ritunn · 8 months
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A Short Tangent on Nu Mou and Cu Sith in Final Fantasy XII
I always found it strange how close in appearance FFXII: Revenant Wings' cu sith summon/character is to the nu mou.
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The nu mou were introduced in Final Fantasy Tactics Advance and reappeared in FFTA2: Grimoire of the Rift, FFXII, and FFXIV: Shadowbringers. They are identified by a few common traits in the series:
Dog-like
Long floppy ears
Short stature
Specialized in magic
You could honestly think of them as weird looking magical dogs if you really wanted. Overall though, they are one of the main species in Ivalice with the like of bangaa, seeq, and viera to name a few others.
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In FFXII: Revenant Wings you can get the cu sith summon, a well-known fearsome dog-like beast from Irish mythology who's howl meant death to those who heard it. In Revenant Wings, he's just a funny little earth summon who can bind enemies. Not as scary.
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There's also Cu Sith the character. She's a smith and a corporeal cu sith who helps your party out as a non-playable NPC. Both have the following traits apperance wise however:
Literally just dogs now
Long floppy ears
Short stature
Adorable
In the end however, the cu sith are also cute short magical dogs with long floppy ears. This begs the question: are the two related? There's none, if barely any nu mou in FFXII: Revenant Wings despite making appearances in FFXII. So, it's quite possible they were added fulfill their role. Mind you, Revenant Wings wasn't originally meant to be a sequel nor part of the Ivalice setting. This was changed later. But it's still strange there's two dog people with strangely similar appearances. The big two differences are the longer snouts and fatter tails of nu mou. Thus, I have a theory.
Nu mou and cu sith are actually related. Once the same species, but one diverted to become a summon and the other chose to keep their corporeal form. We do know cu sith can become permanently corporeal if they choose because of Cu Sith, so it's entirely possible the two species are related, distantly if so. But, this is just a silly theory. No evidence for it at all, but it's fun to analyze the similarities between the two cute creatures.
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