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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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Okay I’m. Usually. Usually I don’t enjoy human aus and usually I hate drawing transformers as humans because it feels so wrong to my brain.
But then I stumbled upon Dream of something more by Gemma_Inkyboots and aaauuuhh fuck. Here’s the pile of the most vague and unspecific and undetailed fanart. Because I’m being torn between “I can’t drawing human designs” and “If don’t draw something for this fic I die”.
#maccadam#transformers#dratchet#ratchlock#drift#deadlock#ratchet#it’s kind of mermaid au#but I ….auuhh I can’t design mer Deadlock spare ne#*me#I’m struggling haha#at first I was like#oh okay I see. This is about mer falling in love with a human and then deciding that he needs to be a human too so he can be with his love#but something#SOMETHING was so interestingly off#and then I realised that….oh fuck#it’s not about ‘finding your love’#it’s about finding your way back to your love even though you have a fucking amnesia and don’t remember you are loved#Deadlock is so damn confused half of the time because he jUSt found Ratchet#but Ratchet already knows him and loves him and cares about him and he missed him so much and he thought Deadlock was dead???#………yeah….great fic#fic fanart#Deadlock thinking that Ratchet’s clothes smells like home and Ratchet’s food tastes like home is…..#*dies*#the fic is unfinished#there’s 2 chapters left I think? But it’s SO worth reading eheheh
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oh my GOD it annoys me SO much when new miraculous animation gets brought up and people start saying
"oh new miraculous animation is better/good! but the designs are terrible"
"new animation is sooo much better but they did [specific character] so dirty they are so ugly!!!"
OHHHH MY GOD SHHHHHH SHHH SHHHH
so i had a LOT to say in the tags...
#usually people hate one adrien juleka or rose#like uhm ok#FOR ONE#yeah adrien takes some getting used to but he is still a cutie patootie SHHH#and juleka everyone is just a hater like uhm ok sorry you dont like her green lipstick but actually im a fan#i WOULD prefer purple but like i dont care#sorry the 15/16 yro is not to yoru standard of pretty#and rose like let her be a pink ball of sunshine GEEZ#yeah shes gonna have shorter hair#yeah shes gonna wear all pink its all she does#and ngl her fit is SOO much better than the last dont even#headband is so cutie#ANOTHER THING ABOUT ADRIEN#yeah his fit hasnt changed god do you guys even pay attention#cause he hasnt found himself#do we REMEMBER daddycop??? where sabrinas outfit changed?? she was becoming more herself??? GOD#any other design just shut up they look great#sorry im tired of the people whinning and complaining about literally everything#miraculous ladybug#miraculous#mlb#ml#adrien agreste#miraculous lb#juleka couffaine#rose lavillant#miraculous season 6#miraculous ladybug season 6#mlb season 6
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me when my meteor-powered robot gf attempts to murder me 😳😳
#context:#after Bortom city recognized Beatrix as a threat and began persecuting her‚ she became widely known#A great reward would be given to those who captured the runaway android‚ and most people feared her.#To sum it up‚ she was alone in her journey and refusing to trust anyone so easily.#The persecutions got worse when more cities allied themselves with Bortom. This attracted robot hunters.#At some point‚ Beatrix met this golden-eyed‚ humanoid shadow that always seemed to watch her from afar#It wouldn't stop following her‚ until it was close enough to initiate a confrontation#Beatrix was basically FED UP with the persecutions and so she fought using her fists... while he had a gun.#The bullets couldn't cause great damage‚ and were actually microchips designed to stunt robotic enemies#Beatrix barely resisted the effects and managed to take down the other... who raised its hands in defeat.#Imagine the situation: She's literally got him on the ground‚ fist raised to deliver a powerful blow while he's SHAKING IN HIS BOOTS#Turns out the microchips take effect‚ and Beatrix attempts to escape before it's too late... But her systems go off abruptly#...Then she wakes up in this cozy workshop of sorts. She goes outside and BOOM!!!#A ship moved by machinery? Robots living peacefully? People walking past her without batting an eye? This must be a dream!#She's finally found Fusionsprunt (or was found but it). The city built for and by rebells like her.#and about the golden-eyed enemy? yeah uh. that's Hunter. of course that was Hunter. he could NOT resist making a dramatic appearance.#the mysterious enemy is actually just some silly guy w workaholic tendencies father of a prodigy and who also enjoys piloting his spaceship#fusionsprunt#fusionsprunt hunter#fusionsprunt beatrix
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delphox that you find on the side of a van
#remember when pokemon variant art was popular circa 2016?? can we bring that back pls????#no this is not one of those male/female version pokemon things. if pokemon wants to make a witch/wizard pokemon they gotta commit#i was poking around fakemon art when i was coming up with puppierrot/houndrels design and i found a cool delphox design based on zorro#it was made by darksilvania here on tumblr actually!! their designs are top notch go check it out#i love how the ear tufts were used to make the hats brim. nintendo missing out fr#that part of the design actually inspired me to make this. wizard brim…..#played with halftone here and i think it turned out great!!!#my art#myart#pokemon#delphox#pokemon variant#pokemon design#idk if ill commit to drawing the entire fennekin line with this design but it has crossed my mind
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hey you should post about Transfem N murder drones. Nobody else does please I'm starving I want to see art of her I mean. My friend does I'm asking for a friend.
🫡 on it boss

hope your friend appreciates this ^_^
#I’m assuming you saw those tags I posted?#ig ive found my target audience lol#great to meet you ^_^#molly answers stuff#molly’s awesome art tag#murder drones#n murder drones#murder drones n#serial designation n#transfem n#<- gotta see if anyone else posts abt her
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taz steeplechase ep 40 doodles
#taz#taz steeplechase#the adventure zone#the age reveal gave me so much to work with re: maskless montrose thank you griffin.#i made his hair darker since he clearly dies it if no one can tell his actual age#dyes it? anyway#the second one is just a meme i found on pinterest lol#montrose and shoebox’s dynamic is so funny she trips him up SO much#i hope they hang out more. this is great#ik they described his clothes but i’m not changing the design ive been going with for literal weeks nuh huh
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mild suggestive humor ↓ . . . .
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more funnies.... i cant be stopped
#mildly suggestive#very glad ppl seem 2 be enjoying these#they r a lot of fun for me to make#also!! i think ive finally found a patton design i like#which is good#experimented w virgils hair also and i like it but idk if ill ever remember 2 do it again#also im sure some1 out there is wondering why i draw every1 in their canon outfits EXCEPT for remus#and the answer is that i have personal beef with his outfit#and absolutely refuse to draw it !#its a great costume i think its designed very well i just hate drawing it#+ im mad its so complicated which means i will probably never get to cosplay him#intruality#dlampr#<- only IMPLIED technically. but it was fully my intention#intrumociet#<- is that the ship name for them?!?! fuck if i know#dukeciet#mociet#sanders sides#sasi art#remus sanders#janus sanders#patton sanders#logan sanders#virgil sanders#no roman this time... i really dont have a good grasp on him as a character so its harder 4 me to find posts that remind me of him#tss#ts sides#sanders sides art#my art
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Sona Given Form💚
#hollow knight#hollow knight oc#my art#my ocs#character design#Everyone say hi to Archivist!!#A non-local bug that's here to harvest/speculate/analyize any and all things Hallownest has to offer#Lore: Native to Pharloom; Found out about the ruins of Hallownest; Archives; Has a great time; Returns to Pharloom to do the same thing#They specialize in analyzing land fauna but they're here to do just about everything!!#Archivist has always been one of these character I've kept in the back on my mind but never drawn#BUT that's changed now; He is now real#Seeing her like this makes me wanna ramble about my HK speculative biology however I shan't...for now
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Everyone on here has such cool click clack ideas! like omg!!! I think it’s time that I share the one that I’ve made for an au idea I have, had them for about a week and I love them but I’m still trying to get details down for the au and all, still in the planning stage and like this is my first time really actually doing this.
Anyways, click clack design be upon you!



I turned him into a plushie guys and I love him!
More info/rant undercut
This au is gonna be on the more body horror side and I would love to info dump about it once my brain gives me more ideas to write down but honestly I think his design for the au turned out good, their modeled after a teddy bear and I tried to make the face and eyes similar to one as much as I could for just concept sketches
Anyways lemme know if anyone wants an info dump on the au,
been trying to get as much down as I can for it but obviously having your attention split while brain storming isn’t the best. Probably gonna make an info dump either way just the get the brain juices pumping but how much I share in an actual post is gonna depend on how willing I think people are to hear about it tbh. I don’t wanna talk about something nobodies gonna care much about
Um anyways new au idea underways, gonna try and write a story about it but I currently only have a beginning and vague concept of how I want it to end and nothing in between so far so we will see. Would love to trouble shoot with someone but I currently don’t have anyone to do that with so… feel free to reach out if you wanna try helping tho, i've got like litterally no friends in/into the comunitiy so it would be kinda nice
Probably gonna turn out sloppy but so is the ways of life, better to make sthat is bad then nothing at all
#art#my art#doodles#au concept#au concept art#plushie-o-fies your click clack#plushie click clack anyone#well he's not 100% a plushy but that more of explored in the concepts i have for it#throwing stuff at a wall here#guy has a felt mask stuck on top of his and is suffering is all im gonna say rn#slipping through my fingers and like any other good body horror concepts that i've found here on tumblr are definitly a big inspiration#for this#also those stories about unrequited love where they throw up flowers. yeah. big inspo from that#also the idea of click clack having two mouths or voices. one for narrating(behind mask) and one that he does his normal talking with#like they are connected but also like two seperate entities. love it. not going to be two seperate but connected entities in this tho but#i do use a concept of it#this is gonna be great#how we feel about ones emotions getting stuck in place without any way to change it and the panic that ensues. i have no mouth and#i must scream type stuff (probably. never read the book tho)#fan au#ggg au#great god grove au#click clack#concepts#turning click clack into a marketable plushie as one of my friends would say. not the methods she would have envisioned me#taking to achieve that end product tho may i add#my click clack design that im gonna throw into the mixing pot of designs people have for them#go my scarab#felt mask au#felt mask ggg au
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Finished TGAAC around 2 1/2 weeks ago but only finished the doodles today. but still, here ya go!
#caluuart#art#dgs spoilers#dgs2 spoilers#tgaa spoilers#tgaa2 spoilers#ace attorney#the great ace attorney#tgaa#dgs2#not tagging characters bc it's a lot#RAMBLE TIME. so ever since I finished dgs2 I have been listening to the soundtracks and MAN these bang so much#esp as a person who plays the piano and likes music. it's just. good. yeah. some of these do give me psychological dmg tho lmaoo#like kazuma's nocturne theme or his prosecutor theme. or the secret trial theme.... the partners - the game is afoot! theme.... I am normal#WHICH SPEAKING OF! man I love the sholmes + mikotoba partner twist so much even if i got a bit spoiled about it. i just think they're neat.#The partners of all time I think.#Also also the found family!?!?!? I am A SUCKER for found family. they fed me so well.#funny thing was the barok character development surprised me despite the fact that I also expected it since the first game lolol.#I do think he's an interesting character and probably one of the best character development in the game. And that I find his design cool.#oh yeah I didn't draw it but when I saw that albert mentioned that barok is “the darling of the van zieks family” I was genuinely like.#huh? wdym. like man at the time “van zieks” and “little darling” feels wrong in the same sentence. that was until I saw his pre-#-trauma pictures n well. albert isn't wrong. which was a slight surprise to me.#In conclusion: I liked it a lot. and now occupies parts of my brain along with my other brainrots.#They fight for priority in my brain whenever I try to sleep or disassociate lol. Well at least there's more material to think about.#off topic time: arlecchino animation. for the sake of the tag's length I'll just say a few things:#I am very very interested in her story and oh my god father.#My brain has stopped braining now; good night my fellows
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I redesigned the Diamonds to look more alien-like
I always found it weird that the Diamonds, the rulers of an alien race, looked human despite being multiple stories tall. So I came up with these designs.
I gave each of them those kitty faces because I liked the idea of them, and I also gave them each large ears and a tail. The ears have little bulbs on the tips and lobes that tie in with their personalities and behaviors. Also, the longer a Diamond's tail is, the older they are, which is why White's tail drags along on the ground behind her and Pink's is just a tiny little stump. Blue and Yellow are around the same age but Blue's tail is longer.
#steven universe#headcanon time!!!#the great diamond authority#white diamond#yellow diamond#blue diamond#pink diamond#redesigns#i found inspiration for these designs from Melanie Martinez's recent album as well as puppets from the Dark Crystal
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Musical Alastor is perhaps the only time Alastor doesn't feel the rest of the world watching him. (Ironic given it's probably the one time where he has ALL eyes on him)
Yeah, I love characters who let an ironclad mask drop from sheer overwhelming delight and unknowingly shock everyone in the vicinity.
And yes, of course, them having that one platonic bestie that knows them better than anyone else from years of trust.
In hindsight it explains why Mimzy couldn't see him as a threat no matter how demonic his form got. She's literally danced with the man.
GAH! Yes, exactly.
He's constantly controlling how people see him, putting on this mask and navigating situations where he gets the outcome he wants. And I'm sure there are plenty of truth to how he acts/the mask he puts up, but I also LOVE when that control slips and he lets some of his humanity bleed through.
I absolutely LOVED it when Mimzy showed up. Not only do I just love her character as a whole, but we also got more insight to Alastor and what he's like with someone he genuinely cares about. She wasn't scared of his demonic form, she was wholeheartedly cheering him on! She made remarks no one else would've gotten away with. Alastor is comfortable enough with her for physical contact.
Their friendship is strong enough that even though he knows Mimzy is using him to fix her own problems, he still does it without question. Which is why I think it's actually such an important character moment when he sends Mimzy away.
Mimzy was stunned by this. She wasn't expecting it. It's likely this is the first time Alastor has ever sent her away like this. Whether it's because he's protecting the hotel, because his contract, or whatever, he still DID it to someone he's, arguably, the closest with (considering they knew each other when they were alive).
Back to the main subject, though, yes I want Alastor getting more comfortable with the Hazbin crew (against his own will LMAO) and shower them his softer, friendlier, more human side. And I want them to be flabbergasted to see it, and then absolutely delighted (especially Charlie ^.^ I feel like she would LOVE to witness Alastor letting loose and have a genuine good time).
I want Alastor to form close bonds with the Hazbin crew so he feels inner turmoil as whatever it is his contract wants him to do looms over his head--because emotional, physical, and mental torment is how I show love to my favorite characters <3
#you know#I've seen a lot of Mimize hate and I don't understand#yeah I KNOW she interrupted out Alastor VS Lucifer song#but like#to hinge your entire hatred of a character over THAT#seems silly to me#I genunuely loved seeing her#her design#the way she talks#her dynamic with Alastor#it was great#Alastor will be incorporated into the Hazbin Found Family and that IS a threat#alastor#hazbin hotel#hazbin alastor#hazbin hotel alastor#the radio demon#mimzie#mimzie hazbin hotel#mimzie hazbin#hazbin charlie#charlie morningstar#asks#mermaid-of-the-valley
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Collinsia belongs to @iknkeli, Dusk is my UNDERWISHER oc!
I don't know like....anything about Collinsia, ngl. But I could totally see her being besties with Dusk!
(not a ship whatsoever, please don't tag as ship, I just found her design cool and thought "yo what if they hung out")
#Collinsia#Dusk sans#A really pretty design I randomly found#Iknkeli also made stripe sans#So I'll be drawing Stripe next#in 1973 my great granny fled her retirement home#she was missing for a week#at the end of which they found her with her “girl best friend” who had also run away#they were taking walks and feeding pigeons#history will remember them as friends#but my family knew better#this is the closest I'll ever be to a tribute
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Barnabos is a challenge to me, as an artist.
No, not because of his tummy, because of his goddamn beard- How the fuck-
#i got it eventually dont worry. but ive been on and off trying to design him on my ohone at work.#yes. for assassins callings.#ive got all the poses (i found a modeling website which is fucking GREAT) now im making them into the right characters#which is a line up of the icebound crew + myelin honey and daisy.#i started with barnabos because... i dunno. found his pose first? random selection? fuck it we ball?#when i get home im going to draw it up on my tablet. on the same canvas as Caprice because im curious.#and hopefully sketch up more. thinking i might do daisy next.#jer&co.
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*oc-ifies smallidarity's lore child* wait what who did that
#smallidarity#my art#sorry the design is kinda boring i again was kinda lazy 😭😭#the bright ends of their hair is supposed to be like gold 😭 cause they were made with raw gold block..... yk....... ermm#<- is evidently not great at character design#anyways... tiny tom far from home angst....................#thinking that Tom treats empires like a greek fantasy storytale#and that their fathers were like these elaborate fantasy characters and just found it so cool that apparently they were related#Tom would beg Jevin to roleplay empires' characters together and the lores and stuff#Jevin at that point treats Tom more like a nephew rather than a son#At the point of adoption Tom could already walk and even teleport around the place#which was hard to manage but eventually Jevin learnt Tom's occasional hiding spots#Grian babysitted Tom once (to Grian's dismay) and was only able to get them to settle down if he told them more about Empires#Tom as a result hung around the obsidian rift#wondering about the lore in their blood...#about their parents and where they were then......#AU of this AU where Tom grows up and somehow finds a crack in the Rift#manages to enter it#and finds.... Hermes......#dun dun DUN!!!!#the rest is lore...........
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