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#from 2k13?????????
indestinatus · 7 months
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WAS NO ONE going to tell me that THE picture of tony and ziva was printed and put on ducky's home?????
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panicbones · 1 month
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is tumblr pushing my 2013 era posts for ppl cuz how have multiple folks in my notifs found them
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izzyizumi · 1 year
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Digimon Ghost Game ~ Hiro & Gammamon + {Tanabata}! (Japanese cultural holiday taking place on July 7th!)
#digimon ghost game#digimon: ghost game#hiro amanokawa#amanokawa hiro#hiro and gammamon#izzyizumi posts#(OK so Fun Story Time)#(Way back in 2k13 during Tanabata of that year I was very actively involved in a big 'pan-fandom' wide r.p. {role-play} game)#(This wasn't on Tumblr but it was elsewhere and Anyway so I wasn't playing from DigiAdvs at time though I did have my Koushiro he was just)#(Getting Started with my Koushiro Voice Testing & at time I was testing out other charas too & one is like Japan EmbodiedTM)#(Im Not Saying Who They Were {I had a few Similar} but anyway 2k13 was the year immediately after Grandpa on my not-Jew end passed)#(and I was close to Grandpa on that end & Grandparents in general too & Grandpas passing at time hit me *super* hard too)#(At same time. Multiple people were dropping from the rp game {it was still pretty active but} it had been slowing a bit as a result)#(So I got the idea to have my chara hold a Tanabata event post and it actually got like 1200+ comments total)#(of course half of those were replies during threads but anyway it was a surprisingly big success for me to have made that event work)#(At the time my charas 'wish' had simply been 'I hope for the remainder of the following year to be Good')#(What my Chara meant was 'I do not Need a Wish but if I have one I hope everyone elses Wishes can come true for them')#(and also 'if I must make a Wish I would Wish to not {be the only one left here} by the end of That Time')#(and my rp partner who threaded with me had their chara be like 'I'll wish for your wish to come true' & wrote it in charas 5 languages)#(They didnt Know I also meant re the rp games stability but like anyhow that event post was one of my most fun rp experiences ever)#(Fam deaths hit me super hard & I was in a very dark place at time but being able to experience that event really helped me that year)#(I probably wouldn't have kept this blog running on queue for as long if it hadn't been for things like That really helping in between)#(in general I'm really grateful cultural holidays like Tanabata still exist for Japanese people especially as I am {myself} a Jew)#(& we have our own cultural holidays & they may clash at times with Concepts but at the same time I *do* believe we can have solidarity)#(anyway im super Super Happy that if not Koushiro. *Hiro* could get a Tanabata piece because I feel it fits Hiro+Gammamon a TON too)#(Hiro would definitely be the type to be like 'I wish for the remainder of the year to be Good {for Everyone}' & Koushiro Would Too)#(but it does kind of Hit in a Certain way for Hiro+Gammamons storyline in itself Too & I'm just super grateful Hiro could get July theme)#(because if it really couldnt be Koushiro. & I wanted Koushiro for either Tanabata or Aug 1st in itself if not rainy season {June})#(Hiro was Next Best Choice & anyway This is also what I mean when I say I think cultural themes with this series should be Acknowledged)#(When They Happen in Various Official Arts or even eps INVOLVING the Chosen themselves because these are *cultural specific holidays*)
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koushirouizumi · 9 months
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{H.O.L.I.C S.T.A.G.E}
"...I'm going to D I E like this, aren't I?--..."
"...Them-- {Aitsu}" - Dōmeki
{Cap by Me} {DO NOT RE POST} (Please ASK to Use)
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Daft Punk - Around the World 1997
"Around the World" is a song by French electronic music duo Daft Punk. It was released in April 1997 as the second single from their debut studio album, Homework. The song became a major club hit globally and reached number one on the dance charts in Canada, Spain, the UK, and the US. It also peaked at number one in Iceland and Italy. The song's lyrics solely consist of the words "around the world", repeated on loop for a total of 144 times (80 on the radio edit). In October 2011, NME placed it at number 21 on its list "150 Best Tracks of the Past 15 Years". "Around the World" was featured in one episode of first season of MTV animated series Daria. It was also used in the video games Dance Central 3, NBA 2K13 and the trailers for Ubisoft E3 2007 Rayman Raving Rabbids 2.
Michel Gondry's music video for the song features five groups of characters on a platform representing a vinyl record: four robots walking around in a circle; four tall athletes wearing tracksuits with small prosthetic heads walking up and down stairs; four women dressed like synchronized swimmers moving up and down another set of stairs; four skeletons dancing in the center of the platform; and four mummies dancing in time with the song's drum pattern. This is meant to be a visual representation of the song; each group of characters represents a different instrument. According to Gondry's notes, the robots represent the singing voice; the physicality and small-minded rapidity of the athletes symbolizes the ascending/descending bass guitar; the femininity of the disco girls represents the high-pitched keyboard; the skeletons dance to the guitar line; and the mummies represent the drum machine.
"Around the World" was Gondry's first attempt at bringing organized dancing to his music videos. "I was sick to see choreography being mistreated in videos like filler with fast cutting and fast editing, really shallow. I don't think choreography should be shot in close-ups." The sequence, initially developed by Gondry, was further expanded and streamlined by choreographer Blanca Li.
The music video won Best Dance Video at the International Dance Music Awards, and was nominated for Best Video at the MTV Europe Music Video Awards, and nominated for International Viewer's Choice - MTV Europe at the MTV Video Music Awards. The song was nominated for Best Dance Recording at the Grammy Awards.
"Around the World" received a total of 81,7% yes votes!
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piduai · 5 months
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I saw that you tagged sugi with "character assassination of the decade" and i couldn't agree more, crazy how shogun ass arc felt like the absolute peak of gntm and especially sugi's character and then everything afterward fell completely flat thanks to that nonsensical uts*ro twist. it's not even that i hate the idea of shoyo being evil before becoming a schoolteacher (in fact i think most ppl predicted he was connected to the naraku back in 2k13 lol), but why say "akshually he's alive all along" the literal arc after you reveal his dramatic death?? so much wasted potential because of that failure of a final boss and so many characters suffered as a result bc they weren't allowed further character development - i'm particularly pissed as a fan of zura, nobume, kagura (why is she still stuck to ginsan's side by the end instead of following her dream of being a space hunter) and the kiheitai
honestly i still remember reading the end of shogun ass arc when it came out, and i think bansai says "shinsuke's eyes were firmly focused on something" and how much hope it gave me... like the potential of zura + sugi working together to put the final nail in the coffin for the bakufu (zura by aiming for a legitimate place in a new govt and sugi with more underhanded methods lmao.. i still think kiheitai should've become high-grade bounty hunters at the end of the series), or the reveal of a bond btwn nobume and sugi since sasaki was working so closely with him. but instead that godawful "everyone vs aliens + dead guy who's actually alive" shonen cliche final battle happened. in fact i think it actively undermines the themes of the series bc until then i thought the true enemy isn't necessarily the amanto but the corruption and greed that existed in the so-called samurai country long before the amanto even arrived, and the goal was to figure out how to adapt to this new world and change yourself along the way.... but i guess the actual message was just "foreigners bad" which is way more reactionary than i expected lol. the gintaman in my head ended around ch 525, maybe ch 540 at the latest, after that it's all my delusions
yeah it definitely peaked there, chapter 519 to be specific. after that it started steadily going downhill until it decided to sprint just to land in shounen hell. excruciatingly long-winded spiritual successor to beelzebub. utsuro as a whole was very messy and nonsensical, and yeah as you said that reveal being IMMEDIATELY after it was established that hacking his sorry head off ruined the trio's lives and relationships with each other was just... umm... okay... it's also funny that shoyo was like a separate identity from utsuro altogether he was able to summon and suppress so when the guys met the evil guy with the same face as their angstily and unwillingly murdered teacher they were like Well there's aliens at play. not our guy not buying it. bye. dude??? that thang has put you to sleep once, man up and be sad about it. but god forbid there's any kind of actually complex conflict or anyone is ever guilty of anything. tbh i don't remember shit after shogun assassination i just remember this whole thing being structurally underwhelming and feeling cheap.
yeah takasugi's eye was focused on something. it was focused on gintoki 😋 everything needs to be focused on gintoki all the time. takasugi's long-winded angst and anger need to shift focus from his love towards sensei to his bond with gintoki. zura's entire deal whatever it was needed to center gintoki and his interests. shinpachi and kagura needed to forfeit all of their initial plans and embrace arrested development forever because yorozuya means family means they need to blow the power of friendship up gintoki's ass 24/7. every single female of any species needs to have a cute little crush on gintoki and he needs to be the main character for every rando he meets, changing their lives forever through his imposing presence. other characters can not have any conflict or development or agenda that doesn't center or at least heavily involve gintoki. and also nobody is allowed to have any rapport with each other independently of gintoki. never forget about the specialest little boy in the universe, if he doesn't get to give at least 5 boring pompous speeches per chapter or have a few epic one-liners everyone working on this franchise will need to immediately kill themselves (specified in their employment contracts in bold). also if you have anything less than enthusiastic to say about this you're a cretin who is too dumb to understand that any story that doesn't revolve around its main character always with no breaks is worthless and that doing exactly that is the epitome of genius writing btw.
takasugi's character assassination felt particularly asinine because for 80% of the story he's being menacing without much screen time and his personal drama is mostly hinted at, then he gets lots of focus in shogun assassination and it culminates in the plot twist flashback, after which he dedicates all his efforts to being overtly sad for gintoki and suffering more than jesus, and then he's killed off without any resolution. AND THEN HE'S REBORN AS SOME UGLY ASS BABY. like he can't get any dignity or integrity even in death lmao but it's ok i still love him bc as mentioned above gintama ended on chapter 519...
yeah i still think it might be not that deep but like it starts off as foreigners are the enemy and they came here to destroy our beautiful country so we have to stay resilient against their harassment. then it transcends to this country has always had its own rot and we the righteous and lovable riff-raffs will bring justice to it in the name of the moon, the country itself doesn't matter, we just want to protect our loved ones against anything that threatens them. and then it goes back to foreigners are evil and we'll actually go and kick their asses on their own territory even. to protect this country. alright!
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disco-cola · 2 years
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honestly it just makes me feel even more misunderstood and lonelier that whenever i do a diary like entry rant talking about my era struggle and not feeling so happy in this decade that someone says something like you can still have that life - how? i forcibly see modern houses and cars everyday. people dressed in modern clothes or 70s style clothing being back in style but then not being able to tell actual classic rock people from people just digging the pure style without further passion for that time its from - no offense no critique intended here just makes it a lil harder when u get excited about a potential new friend and theyre like "i dont like """OLD""" music - and people always on phones. like always. you meet up with people but theyre on their phones. people driving and looking down while being in active part of traffic. you get on a train and almost everyone is staring down at a screen. someone almost running you over bc they just cant even look up while walking. people filming fucking everything to post it on social media in hopes to go viral just for one day. the whole toxicity behind social media but it being so present its hard to find a way around it - even typing this im just as guilty of that but i havent managed to ditch all of it yet because sometimes i need to just put thoughts out there. but even if i decorate my whole apartment authentically 70s and buy a car that is now labeled as "oldtimer" and not affordable to drive everyday or keep in shape for most working class normal formal people - it just is not the same now as it was then. i want everyone around me to decorate their places like that. i want wood panelling and flower tiles and shag carpeting being the latest craze in home trends. i wanna sit in traffic full of colorful pretty cars. i wanna get called on my rotary dial landline or scrape up some coins for a phone booth. i want to hear an amazing guitar solo in almost every song no matter what radio station i turn on. no auto-tune, just talent. i wanna go to a store and buy vibrant dresses and boots and vests. i want to see men in bell bottoms and platform boots. girls too. i want all my friends to dress like that. i want us to sit together and read the latest issue of creem magazine. i wanna turn on my big ass tv set to top of the pops and see my favorite bands play as their young selves and know they are out there right now. i wanna go to their shows and see them live. its just not the same now anymore. an imitation will never be an original.
and i seriously wish i was "normal" in a sense that i would just have no desire to teleport back to another decade and not even lose a single thought about it and just enjoy whats popular on streaming sites and young artists music and social media and just go with trends and identify with recent mainstream taste bc it would make everything easier, and i tried, but i just cant do it. i literally cant. it makes me feel so uneasy and bad i wanna cry. like on a random day in late 2k13 classic rock (or basically any genre from the 60s-80s tbh i like everything from pop to rock to punk to reggae to disco whatever as long as its from that era tbh) including that era struggle just took over my life and has had me in a grip ever since, i really didnt choose to like it that much and nothing else, i just cant help it like why me???
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aritamargarita · 2 years
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wish i could play the new 2k game 😔i only have 2k13 because i stole it from my brother and i’m so bad 😭😭
i gotchu imma cop u the ps5 and 2k23 set up💯💯💯
2K13 IS ACTUALLY A KINDA GOOD GAME THO I THOUGHT IT WAS NEAT. esp the little attitude era mode (i may be biased…)
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shefancdotcom · 2 months
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Check out this listing I just added to my Poshmark closet: NBA 2K13 PS3 2K Sports Video Game No Scratches Clean Multiplayer.
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jcmarchi · 3 months
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The Past, Present, And Future Of Hip-Hop In Video Games
New Post has been published on https://thedigitalinsider.com/the-past-present-and-future-of-hip-hop-in-video-games/
The Past, Present, And Future Of Hip-Hop In Video Games
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In December 2023, Epic Games launched the next chapter of Fortnite, one of the most popular games of all time, with a huge virtual performance featuring Eminem, his avatar landing on a stage in front of fans in a far-off world. Who thought hip-hop would take it this far?
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Eminem in Fortnite (2023)
As we celebrated the 50th anniversary of hip-hop last year, it’s now a good time to look back at how ingrained hip-hop music is in gaming, from NBA2K (remember that 2K13 soundtrack curated by Jay-Z?), Mortal Kombat, and Need for Speed, to Cyberpunk 2077 and, of course, Fortnite.
Mortal Kombat 11 came out of the gates in 2018 with a fiery trailer featuring music by 21 Savage, and later Megan Thee Stallion live-streamed an MK11 match on Twitch. The lore of Grand Theft Auto continues to grow, powered by recent GTA Online updates featuring Dr. Dre and Snoop Dogg. Time will tell how hip-hop will be used in Grand Theft Auto VI, which at long last stopped playing hard to get and finally gave us a trailer to chew on in December.
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ToeJam & Earl (1991)
But while rappers might have quickly penetrated into the suburbs with their music in the early 1990s, that wasn’t going to happen as easily with a Genesis cartridge. One of the earliest hip-hop-infused games, ToeJam & Earl (1991), centers on two alien rappers who have crash-landed on Earth, desperate to return to their home planet. Other games followed, with varied success, including 1996’s PaRappa the Rapper. By the early aughts, Def Jam Vendetta, NBA Street, and GTA San Andreas signaled hip hop was here to stay in gaming. Today, while hip-hop is regularly featured in games, we still haven’t seen the genre make its way on a large scale to the RPG, strategy, or sci-fi genres.
Game Informer recently spoke with some of the architects and rappers involved with the hip-hop games of the past few decades, including Josh Holmes, co-creator of NBA Street & Def Jam Fight for NY, ToeJam and Earl creator Greg Johnson, rapper Saigon, and former Rockstar leads. How did these game designers go about fashioning games that incorporated hip-hop at a time when the genre was coming of age? How did they get rappers – sometimes legendary ones – to lend their voices, their likenesses, and their stories? Why did some games fall short? We then asked these hip-hop stars and game developers about the future. What role do they see hip-hop playing in gaming in the coming years? What will it take for hip-hop to be the soundtrack for a sci-fi game as much as it is for an NBA2K game? And how do video game developers make sure the culture remains authentic? This is the story of the past, present, and future of hip-hop in games.
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ToeJam & Earl (1991)
The Early Days
Greg Johnson’s sleeper hit ToeJam and Earl came out the same year the whiny synths of N.W.A.’s opus Alwayz Into Somethin’ were unleashed on the world. Born to a white mother and a Black father, Johnson describes going to an ethnically diverse Los Angeles high school in the mid-1970s and listening to the kind of music that served as a forebear to rap – funk, R&B, and jazz. Specifically, Johnson recalls listening to artists like Stevie Wonder, Parliament, and Herbie Hancock. Johnson initially wanted to get into biolinguistics (“I was going to be the one to talk to the dolphins and the whales”), but in the early 1980s, he tried his hands at games during a time when Tandy, an early computer that could play games, and Space Invaders in bowling alleys were king. “I got really intrigued at the idea of what a game might be. It was wide open. You could do magic,” Johnson says.
Johnson says gaming machines couldn’t really handle complex music in those days, so putting in great music, including hip-hop, wasn’t yet in the cards. But with the Sega Genesis arriving in North America in 1989 and Johnson now consuming the music of rappers like Young MC and Heavy D, he linked up with programmer Mark Voorsanger to start work on ToeJam and Earl. As the story goes, while still working on his first game, Starflight, Johnson, long obsessed with alien life, had a dream about two aliens with hip-hop inclinations.
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ToeJam & Earl (1991)
The offbeat Sega Genesis game definitely leaves an impression. Titular characters ToeJam and Earl, alien teenage rappers from a musical planet dubbed Funkotron, crash land on Earth. In each island world, our two red and orange heroes amble about, avoiding hostile humans while picking up pieces of their ship in the hopes of ditching Earth and getting back to their homeland. “I thought it would be really fun to flip things on its head and do some satire. [ToeJam and Earl are] the sane ones. They’re cool and funky. It’s the Earthlings who are the crazy ones in this insane world,” Johnson says.
Other Early Creators
The early days of hip-hop games were a wild west with no enduring franchises and many one-offs. Not all games are remembered as fondly as others, either. 1995’s Rap Jam: Volume One for SNES features character models of rappers like Coolio, Yo-Yo, and Warren G facing off in games of street basketball. NBA Street it was not. Besides a barebones hip-hop beat in the menu, the actual in-game action is devoid of music entirely, hip-hop or otherwise. Not even a DJ scratch. Then there’s the graphics and perplexing controls.
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Rap Jam: Volume One (1995)
Pascal Jarry, calling in from Bordeaux, France, is well aware of how his game turned out. But the 20-year industry veteran, who has designed games in three languages and on three continents, was just a young game developer back then.
Jarry and his business partner already had a finished game, which focused on street culture, having come up with friends who were into graffiti and skateboarding in France. But the game needed a distributor. One day in the early 1990s, Jarry says he received a call from someone representing “Motown,” offering up the licenses for well-known rappers. Motown Games was a spin-off of the storied Motown Records and had just come off of Bebe’s Kids, an ill-fated video game version of the 1992 film by the same name.
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PaRappa the Rapper (1996)
Soon, Jarry and his partner landed in the United States to promote the game. During a video game show on the west coast, Jarry recalls running into Coolio and inadvertently leaving him hanging after the rapper gave him a high five. “My friend Marco, the guy doing the art, said, ‘Man, you left him hanging!’” Jarry recalls with a laugh. He had half a mind to go back and complete the handshake, but Marco advised him that would be even worse.
Regarding the many critiques of the game, Jarry emphasizes that he definitely wanted to record music and sound from the featured rappers but describes his hands being tied. “At the time, I was just a subcontractor in the corner,” Jarry says. “The game was not the best game we have ever made. I like the journey of finishing that game much more than the game itself.”
Hideyuki Tanaka, character designer and art director of Bust a Groove, a 1998 cult classic hip-hop rhythm game, continues to stay connected to his game today. He has two Instagram accounts full of artwork and merchandise and a website.
Tanaka said he began drawing at a young age, primarily influenced by manga. That work eventually landed him on a kid’s television show, where he designed characters using 3D computer graphics, which caught the attention of a Square Enix producer. “They considered this to be a rhythm game and incorporated elements of fighting games to enhance the entertainment value as a game,” Tanaka explained.
Bust a Groove is not just influenced by hip-hop music but also dance, with different characters drawing from different dancing styles. Piping hot character Heat moves around a subterranean stage with the swagger of Usher as his platform shoes skate across the floor. Tanaka explained that the game’s dance choreography draws inspiration from many sources including Saturday Night Fever (character Hiro), MC Hammer, and even Spike Lee. Bust a Groove was produced with the expectation of being released in Japan, but he is heartened that the game was embraced in the U.S. and Europe as well.
The Big Leagues
The early aughts were big years for hip-hop video games. The Tony Hawk’s Pro Skater series, in addition to punk, also had artists like Nas. And finally, entire video game franchises were being built with hip-hop, including EA’s Def Jam Vendetta, which arrived in 2003 with a roster of fighters including Ludacris, Method Man, and DMX.
Co-creator Josh Holmes says building the roster of hip-hop legends was a collaborative effort, and his team had a quick turnaround – nine months – to pivot from an intergalactic wrestling game to what became Def Jam Vendetta. Holmes personally met with each rapper to pitch them on the game and outline their role.
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NBA Street (2001)
The initial game did not have all the artists the team originally wanted. Some were on tour, while others weren’t sold on the project. But with sequels Def Jam: Fight for NY and Def Jam: Icon, Holmes says rappers really started to trust the franchise’s intentions. “To this day, I continue to receive messages from fans who express how much these games meant to them and how they wish for another sequel,” Holmes says.
Mark Jordan, a.k.a. DJ Pooh, in addition to being a legendary LA-area hip-hop beatmaker for songs like Ice Cube’s “Today Was a Good Day,” joined the Grand Theft Auto franchise as a writer for San Andreas and later provided the cosign that convinced Dr. Dre to feature in GTA Online. Pooh brought a lot of other hip-hop talent to Rockstar, including Julio G (née Julio Gonzalez), the veteran voice of 93.5 KDAY radio in Los Angeles, who has worked with the likes of Eazy-E and Snoop Dogg. Julio G ended up also being the voice of Radio Los Santos, the in-game radio station that plays the same West Coast ’90s hip-hop that Julio G helped beam across SoCal.
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Def Jam Vendetta (2003)
“Myself and DJ Pooh, we’ve known each other since the ’80s,” Julio G tells Game Informer. He clarifies that he’s not even a gamer, but that one day in 2003, he received a call from Pooh asking him to come down to talk about this new video game he was putting together. Julio G agreed without a second thought – and without fully understanding that he was about to be in one of the biggest games ever.
At a Los Angeles studio, Pooh asked Julio G to read from a script. Some Rockstar staff were also present. It was in this setting that Julio G delivered hilarious lines like “We got a shout out from Denise in Ganton for her man. Give her a call, man!” a reference to one of CJ’s girlfriends. And later, when a riot erupts all across Los Santos, Julio G gets on the airwaves to urge calm. He recorded his segments in about two to three hours, with 90 to 95% of those coming on the first take, he says. “I’m just reading and flipping it my way.”
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Grand Theft Auto: San Andreas (2004)
While every other DJ on the game goes by an alias, Julio G says Pooh insisted that Rockstar use the radio veteran’s real name because he wanted it to be authentic to LA and the legacy of West Coast rap.
As far as the range of tracks on Radio Los Santos, including Chicano rapper Frost’s “La Raza,” Julio G clarifies that that was “all DJ Pooh.” Julio G says he didn’t even hear the full recording of all of his work until someone showed him a compilation of his segments on YouTube last year.
He also had some surprising things to say about Eazy-E, who, in addition to being a gangsta rap pioneer, was also working on a video game concept before dying of HIV in 1995. The idea is something Julio G says Eazy would talk a lot about with him. “The whole concept of [his] game was getting your lowrider to a supershow, and in the process, you had to go rob somebody… go hydraulic hopping against this dude in a different neighborhood. It was like a Grand Theft Auto in its own way. He was working on it when he passed in ’95. He was working on it all through ’94,” Julio G says.
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Kobe Bryant in NBA 2K24 (2023)
Rockstar’s Hip Hop Nerds
Several Rockstar brass also had a passion for hip-hop and took the task of weaving the genre into their games very seriously. One of Rockstar co-founder Sam Houser’s idols is Rick Rubin, the founder of Def Jam Recordings. Another is Greg Johnson, longtime Rockstar Games senior researcher, not to be confused with the ToeJam game developer. This Greg Johnson, now at Lightspeed LA, is a veteran hip-hop journalist for publications like Spin, Complex, and XXL. In the early 2000s, Johnson’s editor friend told him about a new opportunity at Rockstar Games, which wanted to build out a dedicated research team to gear up for the development of San Andreas. “Especially for that game, having a potential hip-hop journalist that could make the leap to game design was one thing that they were strongly considering,” Johnson says. Rockstar and Johnson quickly connected during a series of interviews, and he was soon reporting directly to Rockstar co-founder Dan Houser on the job.
Adam Tedman, former Rockstar vice president of new media and global head of digital marketing, who now works at Dan Houser’s new Absurd Ventures, was particularly keen to talk about Rockstar’s use of hip-hop in The Warriors, its 2005 beat ‘em up adapting the 1979 movie of the same name, and in Grand Theft Auto IV. Tedman helped bring producer Statik Selektah to GTA IV’s expansions, where Selektah produced tracks for Talib Kweli and Freeway. Selektah tells Game Informer he met Tedman in 2008 right after GTA IV dropped. “They asked me to come out and produce a couple of records and do the radio station and all that. It was like a dream come true,” Selektah says.
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Grand Theft Auto IV (2008)
Sometimes when hip-hop comes together to create music for games, there are unintended consequences. Rapper Saigon, maybe best known for his recurring role in HBO’s Entourage Season 2, says that when he went over to record “Spit” at Selektah’s house specifically for GTA, the two ended up with an entire album, All in a Days’ Work. “If I didn’t go there to do that song, that album never gets made,” Saigon said.
As a rapper early to moving between television, music, and video games, Saigon is impressed with the current generation of rappers, who are taking things to a whole new level. “They’re making songs solely for Rockstar Games and NBA2K and all those big games,” Saigon says. “It feels good to know I had some kind of influence to the generation who went on to become the most successful generation of the culture ever.”
The Future of Hip-Hop and Gaming
Several of the hip-hop stars who spoke to Game Informer are serious gamers. Saigon has been playing games for decades (“I was the one who learned how to warp [on Mario]”). Selektah speaks about unwinding with Call of Duty and GTA as a single father after his daughter goes to bed.
These days, Johnson thinks the gaming industry is starting to recognize the sheer creative talent in the hip-hop world. “When you get to know them, you find a whole bunch of comic book fans, you find anime nerds, a whole bunch of dudes who used to compete to see who could draw comic book heroes better in the third grade, you know?” Johnson says.
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Cyberpunk 2077 (2020)
For sports games, it’s almost inevitable that hip-hop found itself there because the music made a huge impact on several generations of NBA and NFL athletes. But now the question isn’t just about artists appearing in a game as a one-off but about actually having true equity from a business standpoint. He mentions musician Raphael Saddiq, a cofounder of independent game publisher IllFonic. Johnson expects more stars to think more about the business side of video games down the line.
He’s unsure exactly how hip-hop will be used next and if games will use hip-hop more heavily in sci-fi and other genres. But he calls rap “outlaw” music and thinks it can serve as the sound of many different stories and worlds. This is something game developers should keep in mind. “Whether you’re sampling or replaying, that’s a very hip-hop mentality and sensibility. If you’re interested in representing any outlaw vibe, any rebel culture, it could be rastas, it could be bikers, it could be smugglers, hip-hop is always a good soundtrack for that.”
This article originally appeared in Issue 363 of Game Informer.
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aph-japan · 2 years
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Someone, reminding me yet again of {things from} This Series: So anyway, H.W.S Kiku "is"--- Me, randomly remembering a certain detail from 2k13 (if not others): "In a Sept. 2k13 blog post, Himaruya stated that Pochi{"-kun"} is a regular dog but /his owner's longevity/ rubs off on him. If he were to be /separated from {Kiku}/, he would /become a normal dog and age normally/" m E: :') :') :')
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koushirouizumi · 11 months
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{Kuro+Shiro} circa 2k13 r.p {I'm Shiro} (the first meeting in a new {Place})
"I drew MYSELF" "and wrote" "I LIED."
{DO NOT re-post} {DO NOT re-purpose}
(I miss my old r.p. partners and cast-mates from this time, but at least I know most of my closest mutuals are doing well. Also I wrote semi-nice descriptions 10~ years ago, I should {keep} trying this again...)
#koushirouizumi posts#koushirouizumi k#koushirouizumi shiro#koushirouizumi rp#koushirouizumi dw#koushirouizumi 2k13#koushirouizumi threads#koushirouizumi shiro threads#c: shiro#c: kuroh#(You can forgive Kuro partners' One 1 typo {Maybe thinking of slowly posting some more like this from r.p threads of old})#(They were a really great cast mate though)#(I still miss everyone I played against)#(I had him in a multi fan base place {here included but also more than one!} and it was so fun to play against whole other casts omg)#(Shiro also had quite a few chase threads running from Homra + Scepter 4 members THAT was Def fun to play)#(Action-y threads can be *really hard* to come by in r.p. nowadays and I MISS THAT)#(The funniest part of playing Shiro was when I got to mess with 'Misaki'+Saru players especially and Izumos were also v. fun)#(then later on other K cast players found my other charas in same or other games TOO which was also fun)#(I kind of want to re write and compile all of Shiros longer threads into a K oneshot compilation and flip them on A.O.3. somewhere)#(I was writing much more based in the novels and short stories verses negl because I had just read some w WeismannTM at the time)#(Every now and then I remember Shiros updated stuff from the short stories that were out at the time and I just get Emotional)#(Anyway some of my 2k13 rp Wow Look 2k13 right about when the DSM-V was updating Aut!diagnosis info almost like some remember it!!!)#i drew myself and wrote i lied#(Shiro was SO Conflicted here haha & really WAS treating the whole thing Maybe Not As Seriously As Shiro Should Have Been)#(For MONTHS in That place but also {theyre still being SO DRAMATIC l m a o} bUT LIKE FOR REASONS)#(Then Kuroh shows up and is once again THREATENING TO KILL {+IF ITS A TRAP} and Shiros like ' ... Oh . ')#('Oh right I was RUNNING AWAY from ALL these people in my world for A TIME...' {'But you KNOW ME.'})#({Kuroh} '... So why are you 'hanging out' with them HERE?'#({Shiro} 'Ummm {Its Not Really That} I just sort of *showed up* and they *began chasing me everywhere* and Things Happened--')
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pinerbureau · 2 years
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Nba 2k11 xbox 360 create a player tendecies
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The biggest projects have generally required several new assets to be created, in particular year-specific jerseys and courts, and missing player faces. We’ve also sought to expand the selection of classic teams, as well as create retro season and all-time rosters, NCAA and foreign league total conversions, and many other fantastic projects. Once Legends and historical teams became a staple of NBA video games, there were other missing players to add. When we were founded as the NBA Live Series Center, this usually meant adding players such as Michael Jordan and Charles Barkley to the rosters of NBA Live PC. Since the very beginning, one of the primary goals of our modding community has been to add content to games. This week, I’m tipping things off with a reminder of the importance of default assets in our modding endeavours. We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. These oddball choices are something that’s been on my mind when playing with classic teams recently, so let’s take a look back…way back… They do stand out as puzzling picks or ill-fitting inclusions, if for no other reason than they lack a suitable opponent. That doesn’t necessarily mean they were bad choices that shouldn’t have been included, though in some cases there was arguably a better option. With that being said, there have been some oddball choices when it comes to the classic teams found in various NBA 2K games. NBA 2K needn’t only include truly legendary teams, as there are other interesting squads that are fun to play with. I love that we have teams such as the 2000 Trail Blazers and Raptors, and the 1997 Heat. As fantastic as The Jordan Challenge and NBA’s Greatest were, limiting the selection of classic teams to MJ’s squads and their opponents, or teams connected to fifteen of the league’s all-time best players, didn’t demonstrate much imagination. One of the best things about the classic teams in NBA 2K is that over the years, the developers have sought to include more unorthodox choices. This week, I’m taking a look back at the oddball classic teams that have been featured in NBA 2K. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia.
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As always, if you have your own work to share, by all means utilise our upload facilities! Whether a mod is for the latest game or an old favourite, it has a place here. Just make sure that they’re credited to the original author. If you happen to have any stored in your backups, please feel free to upload them as well.
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Once again, we’d also like to preserve community-made mods whenever possible. If anybody still has those files to share, we’d certainly welcome them being added to our Downloads database!
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Unfortunately, while we’ve been able to preserve official updates for the PC versions of NBA 2K10, NBA 2K11, NBA 2K12, NBA 2K13, and NBA 2K14, we don’t have any updates for the PlayStation 3 or Xbox 360 versions of those games. Simply place them in your NBA 2K10 saves folder, and load them as necessary. I believe that all of the updates are accounted for, dating back to the first two in October 2009.
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In addition to the final update from May 7th 2010, you can find older updates under the dropdown menu above the Download button. You can find the official rosters for NBA 2K10 PC here. In that spirit, I’ve uploaded the official rosters for the PC version of NBA 2K10. It’s our goal to preserve files whenever we can, and to that end, we invite everyone to make use of our upload facilities to add any files from your archives. Too many files go missing over the years, be they unofficial mods or official updates.
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tonkifruit · 2 years
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Nba 2k15 pc download torrent
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mainsenglish · 2 years
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Nba 2k19 cover
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I do think they can make some ground up and hopefully give some competition to 2K because this virtual currency stuff sucks I really hope someday they just completely disentangle single player modes from multiplayer. I liked 2K back when it first came out, but at least back then you could make an argument for either. Even last year's version went to bargain bin prices in record time, and the best thing people said about it was that there were less micro transactions than 2K. I mean the reason EA skipped a year was because they were trying hard to play catch up and failed miserably. When's the last time you played an NBA game? Like a decade ago? 2K has been better for many, many years now. The Prelude has been a part of NBA 2K since 2016. The Prelude is a free introduction to the game’s M圜areer mode, giving players its introductory portions and allowing them to create their basketball star and import him into the main game.
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2K Sports also announced that NBA 2K19: The Prelude will be available for download on PlayStation 4 and Xbox One beginning Aug. 11 launch date and no extra goodies, and a $99.99 20th Anniversary Edition loaded with digital content for use in the game’s expansive MyPlayer and MyTeam modes. NBA 2K19 will again launch with two editions, a $59.99 standard edition carrying the Sept. The rappers Rapsody, Jerreau and 2 Chainz also appear in the poetry slam/biography/highlight reel. He appeared on the cover of 2013’s NBA 2K14, the franchise’s debut on this console generation.ĭreamcast aficionados will no doubt appreciate the console’s cameo in the video announcing James’ cover. James is currently involved in the NBA Finals (for the eighth consecutive year) where his Cleveland Cavaliers trail 2-0 to Golden State. NBA 2K13 launched for Wii U in 2012 but did not return the next year. The launch on Switch is noteworthy as it’s the second straight year NBA 2K is on Nintendo’s lead console.
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The game will launch for Nintendo Switch, PlayStation 4, Windows PC and Xbox One. 11, 2018 and 14-time NBA All-Star LeBron James will make his second cover appearance for 2K Sports’ flagship series, the publisher announced today.
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vewornatural · 2 years
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