DTIYS Submission!
Dtiys original and held by: @ampreh
I love flowers now
This was actually fun to do tbh, I really loved the color scheme going on and all. Especially when I did the flowers c: I wasn't expecting that flowers could actually be very fun to draw (and therapeutic) and this was my first time, welll...Drawing any kind of flora in an illustration. So yeah, new stuff and alot of thoughts while I was doing this dtiys.
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I have no clue about anything with coding, but is it possible for ghost leo to call you out for listening to the same thing for like an hour?
it seems like an incredibly funny concept to me.
again, i know nothing about coding, this could be impossible for all i know lol
I don't think it could be this elaborate, but I've seen other ghost being coded to recognize and comment on if you have your Discord open, Paint Tool Sai or even a specific game. I haven't tried it yet but maybe some time later Leo will judge you on your applications
But if you wanna see this:
Later, when he's back home:
He can't get it out of his head now
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REPURPOSING ITALIAN FUTURISM FOR THE LATEST IN POST-ROCK/ EXPERIMENTAL SOUNDS.
PIC(S) INFO: Spotlight on the now iconic poster art by Italian Futurist Fortunato Depero for the 1932 exposition Futurismo Trentino, later repurposed by graphic artist Peter Saville of Factory Records for NEW ORDER's 1981 debut album "Movement."
Resolution from largest to smallest: 1479x818, 1060x1078, & 790x790.
NEW ORDER
"Movement" / FACT 50
(Factory Records, 1981)
SLEEVE ART OVERVIEW: "Already prominent in NEW ORDER's early singles "Procession" and "Everything’s Gone Green," Saville turned to Italian futurism, and specifically Fortunato Depero’s poster for the 1932 exposition "Futurismo Trentino" for inspiration. Clean lines and strong typography had been visible from 1979’s "A Factory Sample," but here Saville imbued each stroke with veiled meaning, subtly adapting Depero’s design. Putting the album’s FAC. 50 matrix number front and centre, the cover is built around the "F" for Factory and "L," Roman numeral for 50, the light blue background of the UK release chosen by the band."
-- THE VINYL FACTORY, "Tracing the art of New Order in 10 iconic record sleeves," by Amar Ediriwira, published September 24, 2015
Sources: https://mastodon.world/@Long_live_rock_n_roll/111401932429175639, Fonts in Use, The Vinyl Factory, various, etc...
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Robots in desert
3d art for today based on videogame MechWarrior 2 for system IBM PC MS DOS. It is a game about a big war robots. Graphics it was, a schematical, as I name it graphics based on squares, in old times I say like this. Square graphics. Graphics made out of squares. But for those time, it made a big impression. True simulation of robots at the different planets. Very big scale videogame. Lasers, I remember, they get overheat. As a simulation.
There is day and night. Even like this. I remember a moment in a desert. I played it with 486 DX 2 computer.
And this is my 3d scene based on this. So, real thing, is that I dream for a long time to get learn how to do something similar as graphics in MechWarrior 2. So, I remember how I run program Paint in Windows 98 and 98. And try with lines to draw something like that. But in those days, I have no idea, that this thing good to model in 3d editor. And I don not know what editors it was in those days.
But today it is easy to make in Blender editor. For example. Graphics I keep schematical to keep presence of feeling of those times. Effect from those times. And in any case, it is possible to add details.
So here we see two robots, and background is factory. Somewhere in desert. Robots are as big as buildings. As some schematical mountains are here in form of triangles. It is all going on another planet. So, it is 3d art, that I have dream to make for a long time. Some imitation of MechWarrior 2 graphics. And I remember it was something about 31 century in game.
One robot in style of Mad Cat. Lots of players likes this robot. It is a symbol of series. And second is something like Daishi. Heavy, very heavy robot. My brother likes it a lot. Vert massive. And super heavy robot. A Mad Cat it is a some style, for robots, cause of design. I think it is medium.
3d scene based on this game. As I remember it was lots of versions of second MechWarrior. Game makes a big impression! Three dimensional robots. In desert, for example. So, this year, I stop to fear interface of Blender, and I cannot not to do such a three dimensional scene.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/
GAMEJOLT: https://gamejolt.com/@DimaLink/games
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