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Vanessa TOTALLY got those Tapes for the FNAF lore..
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xeniums · 2 months
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very very wise words from zagreus there
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pupperish · 1 year
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I'm probably missing some good ones but I ran out of space. Play Aconite.
Edit: added funger and that is the only change I'll make. I do not care about what your personal definition of an indie/horror game. This post includes psychological horror cause it's horror.
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freegameplanet · 4 months
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Nightmare Kart is a "legally distinct" Bloodborne inspired kart racing game with 21 racers, 13 karts, 15 tracks, boss battles and a full narrative-driven single-player campaign!
Read More & Play The Full Game, Free (Windows)
youtube
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repliiku · 6 months
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using the fact i never posted my 4/13 piece from last year on here to have conveniently wonderful post.
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just-ornstein · 4 months
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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shinypurplepebble · 1 month
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<3
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iraseugin · 8 months
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Love and Deepspace release today!!🥺✨
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fatuismooches · 1 month
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Every time recruits were assigned to a Harbinger, they were required to give a speech to the new agents. It was simply the way the Fatui worked - everyone must be made aware and dedicate themselves to the Tsaritsa's will through working for the Harbingers. The experience varied from Harbinger to Harbinger - if one were lucky enough to be with the Captain, they'd be filled with a sense of pride and bravery, if they had the misfortune of working for the Balladeer, well... one could guess how that goes.
Dottore's orientations were also anxiety-inducing, no doubt, considering the kind of reputation he had. Most recruits prayed day and night not to be selected to work for him. It was a very popular rumor about how easy it was to end up as a test subject of Dottore's. However, what many recruits quickly realized was that... working for Dottore was not as bad as many claimed.
Sure, some segments were definitely more difficult to work with than others, but it was actually preferable to working for certain other Harbingers. Just continue to produce results, and you'll be fine. Surprisingly, there were a sizeable amount of agents who adored Dottore. They would rave about him at any given opportunity to anyone who was willing to listen, and that didn't even include their signature handbook. It was also said that if you truly impressed him, he wasn't picky about rewarding you. Unfortunately for new recruits, they were still unaware of this and were left to shiver with their hearts in their throats, awaiting their impending doom.
Even worse for those poor souls, was that a habit of the segments was that they were notoriously late to these meetings, diving deep into their research and discarding it until the last minute. You learned this through idle conversation with one such segment, Beta, who especially despised this baptism.
"So... you just stood there and gave a speech to them?" You couldn't help but find the idea very funny, considering the kind of man he was. "What are your speeches like? Are you motivational, Beta?" He scowled at your teasing and focused his frustration on his latest creation.
"I don't have the time to waste on foolish things."
"Isn't it a good thing to encourage your employees?"
"This is the Fatui. They know what's expected of them," Beta scoffed as if he hadn't turned certain agents into flying robots in the past.
"Aww, but it sounds fun! I would wanna talk to them like that," you sighed. Most of the time the agents would bow, stutter, and quickly make themselves scarce when they saw you. Certain ones would just stare at you in awe silently as if they couldn't believe their eyes, and then scribble something in their notepad. You were unsure of their motives.
"There's a reason why Prime has never attended one himself ever since he created his first segment. All of us fill up our schedules to avoid it," the segment grumbled. He was the one stuck with the duty today. You only hummed in amusement.
"So when is the next screening of new recruits?"
"Tomorrow morning. Hmm, Omega's turn this time too. He's best at these things, anyway." You smiled as you had a very good idea.
"I'm going to go!"
"Are you now? Have fun." Beta responded dryly. Now that he thought about it, if you were so eager, perhaps he should have brought you to do most of the speaking.
"I will. I'll get them to be the most motivated Fatui agents there is!"
For a small group of people, they were starting their mornings with possibly one of the most frightening experiences of their lives. It was only natural for them to whisper to each other, all huddled up.
"I wonder if the rumors about Lord Dottore are true. Is he going to dissect us if-"
"You know what I wonder? What segment of Lord Dottore we'll get assigned to. I heard-"
"He has segments???"
"Apparently, he cloned himself at different stages of his life, so we'll deal with numerous versions of him."
"... As soon as the time comes, I'm putting in a request to transfer out of here."
"And that will be your biggest mistake. Lord Dottore is far more generous than you lot make him out to be."
"Pardon?"
"Lord Dottore is quite frequently praised by many agents around here. You just haven't heard them yet. Furthermore, he'll always appreciate results, regardless of your actions." The Dottore defender passionately gripped his chest. The group looked unconvinced.
"Are you sure they weren't under duress or something...?"
"Well, I've met his spouse once too! And [Name] was as kind as-" The poor agent was interrupted by laughter.
"Spouse? The sun would sooner shine bright in Snezhnaya than Lord Dottore ever being married."
"Is he even capable of love?"
"It's not a lie. Many agents who work for our Lord know them! In fact, they-"
"Ahem! Attention everyone!" A voice sounded in front of the room, that was... definitely not Dottore's. There stood a person who was... definitely not Dottore either. The room went completely silent as they gazed upon your rather proud form.
"You all were expecting Dottore, but I, [Name], will start this thing off first!" The glint of your wedding ring became all too noticeable for the new recruits as your eyes scanned the crowd. "Oh, hey! You're that guy I gave directions to a while back! You really did transfer over, huh!" You gleefully waved to him as he scratched his head, in both embarrassment and honor, and the agents suddenly had a feeling that the man was not lying about Dottore's marital status.
"Anyway, I'm gonna ask you all the question I know you're all thinking about. You're absolutely terrified of Dottore, aren't you?!" You pointed at them while their throats were dry from the situation. After a few seconds, they glanced at each other before nodding awkwardly. You only chuckled as you puffed out your chest.
"Well, I'm going to erase all those fears right here, right now. As the person who knows him better than anyone, I can assure you he's a great Harbinger to work under! And to do that... I'm going to give you all a crash course on Dottore's segments! So go on, ask me anything and I shall deliver!" Your resounding confidence was met with blank stares, save for the new inductee into the fan club.
"Are they really Lord Dottore's lover?"
"Well, they have to be... no one can just walk around casually claiming to be married to him."
"I mean... if someone like Lord Dottore is able to fall in love, then he can't be too bad, right...? We should listen to them."
One by one the nervous agents asked you a variety of questions - how to deal with them, how to tell them apart, what to do if they were annoyed, a few quirks to look out for, the kind of work efficiency he valued, the kind of sweets they most favored when it came time to pacify them- the more you spoke, the more engaged the new recruits got. You were rather proud of your skills.
"And if that wasn't enough motivation for you, do it for him!" In the end, you pulled out your one and only pet, the strange blue fox creature who blinked at the crowd who was loudly clapping for some reason.
"You know, I feel a lot more confident about working here!"
"I told you all, you just didn't believe me," the one fan said, still over the moon. But even amidst the commotion, a pair of shoes neatly echoed throughout the room, causing everyone to nearly fall silent at his presence.
"Oh... that's Lord Omega, right? His mask is black." Said agent got elbowed by another for speaking, as they all bowed lowly in respect. The segment was more interested in what you were doing here.
"... [Name], what exactly is the meaning of this?" The segment studied you carefully - despite your sweet smile, he didn't exactly have the best feeling about this.
"I gave them a speech of course! You need to motivate them more, you know? For the results you love so much! I just decided to do your job for you." Your lover stared at you and then turned his attention to the group who were standing stiffly.
"Is that so?"
"Y-Yes, Lord Dottore."
"Then you are all dismissed." The group blinked before quickly shuffling out of the room, mostly in awe at how casually you spoke to the Harbinger. You really were married...
"Just trust me Omega, those guys will be some of your most hardworking agents!" Omega looked at you thoughtfully - their demeanor did seem much better than when he spoke. But he still had a lingering thought that bothered him.
"[Name], you didn't tell them anything potentially... inappropriate, did you?"
"Inappropriate? O-Oh, of course not, Omega. I merely boosted their spirits into working for you!" You smiled, ignoring how his gaze was boring into you.
"That's all?"
"Yes, that's all!"
"..."
"..."
"Well, actually, I-I may have told them about the sweets thing again- hey- don't get closer!"
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sissy-alexia069 · 3 months
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Open until I get a new cage. I'm looking in to one shape like a pussy 🥰🥰
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alpha-beta-gamer · 3 months
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REPOSE is a 1-bit styled sci-fi horror dungeon crawler set in data center for the dead internet!
Wishlist on Steam
Gameplay Video:
youtube
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midnightbrightside · 4 months
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beta kristoph gavin design the man that u are,,,
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zenni-bunni · 11 months
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It's a shame you can't find a secret stash of romance novels in his grove. Maybe one day.
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kenmaiii · 6 months
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suffering so i gave sampo period cramps to make me feel better (•́⍜•̀)
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toastyghostey · 3 days
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I forgot to post this here -- beta designs Chell sketch i did a while ago
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rax-writes · 1 year
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↬ when night falls
Tywin Lannister x Reader
intended to be a sequel to the morning after, but it's not necessary that you read it prior to this
Warnings: Smut, MDNI, 18+ ONLY ⇆ P in V sex, unprotected sex, creampie, age gap, nipple play, bit of breeding kink, mentions of pregnancy, pregnant!reader
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The journey from Winterfell to King's Landing took considerably longer than necessary, given the Queen's insistence that she travel in that godsforsaken carriage of hers. As such, five weeks after your marriage to Tywin Lannister, you were spending one final night in a lavish red and gold tent alongside your lord husband.
For the entirety of the journey, the two of you spent the entire day apart – your horse trotting behind your father and King Robert, and Tywin a short distance behind, alongside Ser Jamie. Occasionally, Arya would pester you into allowing her to sit in front of you on the saddle, as you quietly conversed with her and taught her how to control the horse. But, aside from that, you were alone with your thoughts all day, every day.
The nights, however, were spent in the arms of your lord husband.
The two of you quite quickly developed a very… peculiar dynamic. You had quickly learned and adapted to the way the fearsome Tywin Lannister operates – preferring you speak concisely and directly, vehemently uninterested in anything otherwise. Additionally, there was a degree of mutual respect, as well as a vaguely guarded openness to one another – but certainly no love, or any semblance of romantic feelings at all. In truth, you assumed there never would be.
But gods was there lust.
On your end, it was your first and only experience with sex, and it was undeniably good, so you were eager for it. On his end… you couldn't be sure. It could be that the man was pent up from years as a bachelor, but it would be safe to assume he had simply sent for a whore when the mood struck him. A more likely reason would be his pursuit of an heir, but surely he wouldn't have needed to fill your cunt nightly to achieve that goal. No, you were almost certain that he was simply enjoying fucking you – just as much as you were enjoying fucking him.
When Tywin entered the tent, you were sitting on the edge of the cot, toying with the goblet in your hands, already undressed to your shift. He met your eyes as he entered, but said nothing, that unreadable (but somehow always leaning toward annoyed) expression on his face. He silently began taking off his boots, then removed his sword and placed it beside the cot. He was in the middle of pouring wine into his goblet when you found the courage to ask your question.
"Will you stop bedding me when I become pregnant?"
Tywin said nothing, setting the pitcher down and turning to face you as he took a sip of his wine. He wore that calm, calculating expression as he stared at you – but you could swear there was a hint of amusement in his eyes. The golden goblet made a faint clank as he set it down before speaking.
"Do you ask because you wish for me to stop? Or because you wish for me to continue?"
"I wish for you to continue."
"Then I shall continue," Tywin stated, the ghost of a smile on his lips.
"Good," you replied, then added, "Because I am."
"You are what?"
"Pregnant."
The smile dropped and Tywin's eyebrows raised, making his forehead crinkle.
"Already?" he inquired dryly, surprised. Then, incredulous, he asked, "How do you know?"
It was a fair question. You had never been pregnant before, so perhaps you were mistaking soreness and fatigue from travel as signs of pregnancy. But no. You knew.
"I should have bled three weeks ago, but I have not. My breasts are extremely tender, and certain smells make my stomach turn."
Tywin nodded, then stated, "I do not doubt that you are right, but we will have a Maester provide his confirmation and look you over when we arrive in King's Landing. In the meantime, is there anything you need?"
A faint but wicked smile spread across your face, and you stood from the bed, setting the goblet down as you slowly made your way over to him. The metal of his armor was cold beneath your fingers as you idly ran your hands over his chest, before toying with the belt around his hips, looking up at him through your lashes.
"You," was your simple answer. But both of you knew that it wasn't meant in a romantic, sweet sort of way.
Tywin's hand reached up to cradle your face, somewhat harshly, hooking his thumb under your jaw to tilt your head up and kiss you. It was lustful and full of desire, accompanied by the scratch of his beard upon the delicate skin of your face.
When he pulled away, Tywin smiled quite faintly, then hummed lowly and said, "Well, what sort of man would I be to deny his pregnant lady wife her wish?"
The old lion made quick work of removing his armor and smallclothes, and relieving you of the thin linen shift you wore, before guiding you to the luxurious cot. Tywin continued to kiss you, eventually trailing kisses down your neck, until he reached your chest, unexpectedly taking one of your breasts into his mouth and swirling his tongue around it.
The sensation nearly made you shout, opting to take in a sharp breath instead as your back arched off the blankets. Eyes squeezed shut, you heard a low chuckle, and looked down to see a set of very amused, crystalline eyes staring up at you.
"Hm, I see you were not exaggerating about the sensitivity."
Electing to ignore him, you let your head fall back onto the pillow. However, it seemed he did not intend to grant you any reprieve, moving to the other breast and doing the same thing – prompting you to dig your nails into his shoulders and bite your lip to avoid crying out. Unfortunately, that made matters worse, as Tywin let out a low groan with his lips still wrapped around your nipple, earning a loud, pitiful whine from you.
Seemingly enjoying himself, Tywin began peppering your chest with gentle bites, which he soothed with his tongue afterwards, sure to become small little bruises by morning. Breathy moans and sighs of pleasure filled the tent, as he then resumed his ministrations on the hardened peaks of your breasts before snaking one hand down to toy with your clit, expertly rubbing it in small, steady circles. Astoundingly fast, your release washed over you, soaking his hand as you moaned and writhed beneath the Warden of the West – who only chuckled darkly at your quick climax.
Noticing that the continued kisses and licks upon your breasts began to make you twitch, Tywin captured your lips in a brief, rough kiss, before rolling onto his back. He then pulled you into his lap, with a strength one wouldn’t assume the older man to still possess – which was, admittedly, arousing. Your mind was still foggy from the orgasm, and your movements were not unlike a rag doll, eyes half-lidded and jaw slack, moving somewhat limply as you allowed him to maneuver you. He gripped his hard, leaking cock in one hand, then reached behind you to urge you forward with a flat palm on the small of your back.
A hiss through gritted teeth escaped Tywin, and you gasped lightly, head thrown back and hands flat on his chest. Although you’d already lost count of how many times he’d taken you, it still felt more incredible than anything you’d ever experienced. A passing thought reminded you of the fact that he seemed to share the sentiment, always hissing or groaning when he first sheathed himself inside you.
Tywin’s grip moved to your hips, prompting you to begin rocking them against his own, keeping your pace steady. However, he made no move to halt you when you eventually began to move faster, leaning back to rest your hands on his thighs as you fucked yourself on his long, thick cock. The sound of it alone would have made a Septa drop dead – a symphony composed of wet skin upon skin and gruff grunts intermingling with breathy moans.
He reached up to grasp and knead your breasts in his rough, calloused hands – but he then surprised you, his hands drifting lower, until they rested flat against your lower stomach. You thought perhaps he was focusing on the movement of your hips, but then his thumbs began to stroke across the soft skin of your belly.
At first, it seemed very sweet and sentimental. You thought that perhaps he was basking in the joy of another child being on the way – until you felt the way his cock throbbed, deep inside of you, as he stared intently at your belly. Immediately, you came to the realization that it must be arousing for a man to have successfully fucked a babe into his wife – stroking their ego and their pride to have done their husbandly duty, as well as show everyone that you belong to them.
Truth be told, you were surprised to learn that it aroused you just as much.
Tywin groaned as you clenched around him, and when his eyes flicked up to meet yours, it felt as though he knew you had been thinking the very same thing he was.
That seemed to ignite something within your husband, and in the blink of an eye, Tywin flipped you onto your back and began driving into your soaked cunt with a newfound ferocity. You bit down on your knuckle to keep quiet, but Tywin pinned both of your wrists down, his arms on either side of your head. The act did not last much longer beyond that point, both parties having already been too near the precipice of climax, and the pair of you met your releases in unison.
Tywin rolled off of you, breathing heavily, a light layer of sweat covering his chest, along with the small patches of silver hair. You allowed yourself a few moments of recovery, before moving to leave the cot in order to extinguish the candles, as well as tidy yourself up. However, Tywin grabbed your arm to stop you.
“Where are you going?”
“The candles –”
“Can wait,” Tywin interrupted, voice sounding unbothered as always, albeit with a hint of fatigue. He exhaled slowly, as he gently pulled you back down to lay upon the cot beside him. “One of the guards outside can see to the candles in a moment. You are carrying my heir, so you are to rest. As much as is feasible, from now until the babe is born. And if anyone questions it, they are to discuss it with me.”
Anyone possessing the sense the gods gave a mule knows “discussing” something with Tywin Lannister was just the opposite – it was not to be addressed at all, because what Tywin Lannister says, goes. A fact which made you smile softly.
“As my lord husband commands,” you replied, a hint of sarcasm in your tone, but you did exactly as he bade you, pulling some of the blankets over you and nestling into the pillows. You were already yawning by the time Tywin called for a guard, who extinguished the candles, and bathed the room in darkness as you drifted into a deep, contented sleep.
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