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#gdc2015
bravedanganronpa · 6 years
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Hello. I wanted to know if you could give me a writing tip on how to write characters. I'm in the process of making my own fangan project, but I'm having a lot of trouble making up my own characters in terms of personality and characterization. Would you have any recommendations on what I could do to make better characters?
I’m no expert, but when I design a fangan class I try to think about their role in the cast/group in terms of dynamics. The thing about DR and fangans is that it runs on a limited and dwindling cast so its important to make sure your cast is well rounded with the limited number you have.You could start making a character with the thought of “Huh, everyone’s too friendly, maybe a standoff-ish character would be a good idea to add” and from there you develop why they are that way and develop them from there. Perhaps base it on inter-character dynamics ie “X doesnt really have any synergy with the rest of the cast, maybe i’ll introduce someone similar in mindset to them, or contrasting them”. A DR cast is more than the sum of their parts after all, it’s about how they play off and interact with eachother.There’s this talk Kodaka did ad GDC2015 talking about his mindset/process when creating characters, maybe it will help you.https://pastebin.com/VCaBNh1S (summary)https://www.youtube.com/watch?v=8gzYvSO05kI (full vid)
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3dhelp · 6 years
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Tip Time Tuesday!
Textures do not need to be squares (they can be rectangular if that fits better) but they always follow the power of 2.
If not, the computer will buff out the texture and make it fit which will waste good texture space for other items. See visual example below.
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The large square counts for 2048 pixels of memory available for a hypothetical game. The purple boxes are textures not following the power of 2 ratio.
Some games don’t even use textures the traditional way:
 http://polycount.com/discussion/155894/decal-technique-from-star-citizen
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Brown_Alistair_VisualEffectsIn.pdf
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brianaaea · 5 years
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💵💵💵💵💵💵Thank you 🙏🏽 to @itsababyg2018’s g-ma💰 for your contribution to my @extralife4kids campaign. We have now raised a total of $260! The results of our efforts stay local and support @cmnatucdavis. • • • Did you know the UC Davis Children’s Hospital is the Central Valley’s first level I pediatric trauma center, with more than 127,000 clinic visits, 8,000 hospital admissions and 15,900 emergency department visits per year? • • • I have pledged to play games 🎮 and raise funds 💰for sick kids at the UC Davis Children's Hospital in Sacramento, CA. Being a new mama 🤱🏽 makes this an even more focused mission for me in 2019. Will you join me? • • • 📌Consider making a tax deductible donation 💵💳 and click on the link in my bio or here: https://www.extra-life.org/participant/350116 Mahalo! #UCDavis #ucdavischildrenshospital #CMNatUCDavis #CMN #ExtraLife #GamerMom #MomGamer #VideoGames #extralife4kids #ExtraLife2019 #GamerCommunity #ForTheKids #DidYouKnow #ExtraLifeSacramento #ThePeopleofSacramento #fundraising #Sacramento #FunFact #InstaMama #MomsOfInstagram #GDC2015 #CharityGamer (at UC Davis Children's Hospital) https://www.instagram.com/p/Bzw_ST3Jd-z/?igshid=1eb3vrpheille
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desmond132518 · 8 years
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A good demonstration in user experience. Even non-game design can include those concepts.
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threeflipstudios · 8 years
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This episode focuses on a behind the scenes look at promoting Armed and Gelatinous at GDC 2015 in San Francisco.
Armed and Gelatinous Shot & Edited by Dylan Kai Harris dylankaiharris Music by: Intzu Song: voonda intzu Facebook intzu Bandcamp
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microhobbit · 9 years
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THIS JUST IN... #PAXEast #GDC2015 #duh
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rumanovsky · 9 years
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We miss you Jacobo "THIS JUST IN... #PAXEast #GDC2015 #duh"
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madcapacity · 9 years
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2015 Game Developers Conference Recap and Beyond
I know I’m late to be writing a recap of my experience at GDC (Game Developers Conference) but I’ve been swamped since coming back from San Francisco. Right away I picked up a contact working with Karo - a branding agency in Calgary working 4 days a week. Needless to say working on games has taken a bit of a back seat but I’ve still managed to make progress and I’ve got some super exciting things coming up.
GDC was an amazing and exhausting experience. The level of talent that all comes together in one place is inspiring. The talks are awesome and informative, the people you meet are super friendly and nice. Travelling alone to the event was an interesting experience since you really have to put yourself out there to meet people. Introducing yourself is actually pretty easy since everyone there shares a common interest in games. Most of the after parties that required a RSVP, a ticket, or having your name on the guest list were actually really cool about letting you in so long as you left them a business card.
To sum up my best experiences from GDC: - Independent Games Summit talks were awesome! Very informative. - Humble Bundle Towerfall Party - Nordic Games Party - IGDA (International Game Developers Association) Meetup - Meeting awesome people from Rovio, EA, Bioware, Valve - All of the Independent Games Festival nominee games - Being interviewed on the expo floor RE: the state of indie games I think going with a group would be a good experience however if you don’t have someone to go with don’t let that stop you. I met some great people that I hope to see at future conferences/events. Since GDC, my plate has been full: - I gave a talk at the local Calgary Game Developers monthly meet up about my experience - Started working on my new game tentatively named Project Jump - Exhibiting my first Unity game AsterVoid at an event called GDX in Edmonton tomorrow (I’m sitting in a hotel room in Edmonton as I write this) - AsterVoid was accepted to be apart of the Tournament Arcade at Bit Bazaar 5 in Toronto - I released AsterVoid for anyone and everyone to download and play! - I’m planning a indie game tournament in Calgary called the Indie Game Bash on June 6th. - Picked up tickets to go to Pax Dev/Pax Prime at the end of August Soooo.. yeah. Things have been crazy, but I’m feeling wildly fulfilled by the work I’ve been doing. I can’t wait for what else is to come this year!
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effmv · 9 years
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youtube
It's three quarters greek to me, but there's something about John Carmack talks that's just so rad... (via ▶ 2015 GDC - Carmack on Mobile VR (Full Livestream Recording) - YouTube)
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