#gdc2016
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findjames · 7 years ago
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#nerdgasm GAME DEVELOPERS CONFERENCE 2016 #gdc #gdc2016 the things I saw. (at Game Developers Conference) https://www.instagram.com/p/BDHL7nHsqTiUam2Yh_ch3PWCW5q4X_4l2zRlvk0/?utm_source=ig_tumblr_share&igshid=qf38397plfyv
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lelecalo · 8 years ago
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Now that was a fantastic #talk about one of my favorite games of all time #Diablo .. which also gave me my nickname Thanks @davidbrevik for my nickname and such a wonderful #masterpiece
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blazah99 · 8 years ago
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As a promotional move in relation to this year’s GDC, sound dealer Sonniss gives away +16GB of super crisp and varied sounds away for free. For private and commercial use.
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randomizationprojectblog · 3 years ago
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the layer 
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https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2016/Presentations/Burgess_Joel_Modular%20Level%20Design.pdf\
Modular level design is something that i have tried to look at lot in this project as it what i want to do for my assets i found that this slide show was particularly useful especially the slides that i have shown above this is the process in which the assts have been retextured in order to make the assets look different and therefore get a different outcome. in the slides it also goes thought the fundamentals of how to piece the assets together and how to make them align like puzzle pieces it also talks a lot about the techniques use to create a footprint and level of a map of building as well as the layers to create it. 
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otakhi · 6 years ago
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Anti-Aliasing Shootout:  FXAA vs. SSAA vs. TAA.  TAA implementation inspired by  Lasse Jon Fuglsang Pedersen of PlayDead.  http://twvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Pedersen_LasseJonFuglsang_TemporalReprojectionAntiAliasing.pdf
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oraclesofnorway · 7 years ago
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GDC2016 | Houdini Engine for Unity and Unreal Engine from Go Procedural on Vimeo.
In this presentation, you will learn how the Houdini Engine can be used to load procedural assets into game editors such as Unity and Unreal Engine 4. You will walk through the creation of a simple asset then look at other ways to create game art using procedural techniques.
In the end, you will take a look at how Indie developer Luis Garcia has used the Houdini Engine to populate his game Suki and the Shadow Claw with procedural content.
You can learn more at games.sidefx.com
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psychologyofcarlston · 7 years ago
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The Stanley Parable
When I started to play this game I felt a mysterious sensation. This is as it is a first-person narrative-driven interactive game which gives the players no clear objectives. It also immerses the player by trying to make them feel a sense of presence. There even were times when the narrator breaks the fourth wall and immersion with it by having the narrator make statements such as; “ah, second player, it’s good to have you on board”. This was done on purpose so as to show that this game is one which is self-aware. It is a game which tries to challenge the decision-making of the players by having the narrator makes statements such as: “when Stanley came to a set of two open doors, he entered the door on his left” and thus players either follow the instructions given by the narrator or follow their own will. Despite its limited and simple mechanics, this game delivers a completely creative and unique immersive experience like no other game does.
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References:
Hillier, B. (2013). The Stanley Parable calls shenanigans on narrative-driven design - VG247. [online] VG247. Available at: https://www.vg247.com/2013/10/25/the-stanley-parable-calls-shenanigans-on-narrative-driven-design/ [Accessed 10 Jun. 2018].
Barton, H. (2015). [online] Twvideo01.ubm-us.net. Available at: http://twvideo01.ubm-us.net/o1/vault/gdc2016/GameNarrativeReview/Barton_Game%20Narrative%20Review.pdf [Accessed 10 Jun. 2018].
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hellbladethegame · 9 years ago
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Melina Juergens as Senua in a live performance of Hellblade: Senua’s Sacrifice.
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jake-clark · 9 years ago
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So I went to GDC a couple weeks ago to give a talk about pursuing your dreams!! The talk is mainly aimed at people that aren’t doing something they love for a living. 
http://gdcvault.com/play/1023480/Animation-Bootcamp-Animation
My talk is at the end, but all of them are worth watching! 
I also attached a few of the slides from the talk!!
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theverge · 9 years ago
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WATCH: Nintendo CEO Satoru Iwata remembered in a touching animated tribute drawn by Braid artist David Hellman.
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calader · 9 years ago
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Finally getting around to posting some of the work I did on The Unity Adam Demo that you might have seen on here :). If you haven’t check out the link to the full short film below, as well as my full write up on the design process on the Unity Blogs! 
Unity Adam demo - the full film
ADAM – PRODUCTION DESIGN FOR THE REAL-TIME SHORT FILM 
© 2017 Unity Technologies
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fromsmiling · 9 years ago
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our cool new pokemon-like game that i’ve been working on with @droqen, @damiansommer, & @hairhands
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idrawyouonthesubway · 9 years ago
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Hello SF. Pittsburg bay points bound BART. #sanfrancisco #gdc2016 #subway
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davidhellman · 9 years ago
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It was a rare privilege to create this tribute to the brave, gentle Satoru Iwata of Nintendo for the Game Developers Choice Awards. Thank you to Raber Umphenour for animation, Shawne Benson for music, Chris Kohler for story consulting, and Simon Carless and Meggan Scavio for entrusting us with this honor.
Update (3/29):
The YouTube video linked above was posted immediately after the animation’s debut at the GDC Awards on March 16, and today (almost two weeks later) has been viewed over 509,000 times. The comments section is full of touching tributes from people moved and affected by Mr. Iwata’s life.
Since then, GDC has posted a “high quality” version, which includes some subtle final touches missing from the video hosted on YouTube. If you want to link or embed the movie somewhere, I encourage you to use the final, “high quality” version, which can be seen here.
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calader · 9 years ago
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The cell Adam awakens in, mostly designed as blockout in Maya.
Unity Adam demo - the full film
ADAM – PRODUCTION DESIGN FOR THE REAL-TIME SHORT FILM
© 2017 Unity Technologies
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wimberlyblog · 9 years ago
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I’m raising money for a roundtrip flight to San Francisco! A guy there is willing to pay for my ticket into the conference but I need a way to get there! Campaign officially ends in two weeks, the goal is $700. Any support would be awesome in my book guys and I’d really appreciate it!
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