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HALF of the "Get in Dum-Dums!" turtles have arrived! Shame 12 and 03 were busy, but hey! My readers know Rise and 87 are the REAL stars of the show! ;)
@tmntaucompetition
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A little about the GDD crew. The Rise bros are their CANON Post-Movie selves. And the 87 turtles are "old men" that got stuck in their universe. They're just in a new "reboot", that's why they got new designs. They go through this every so often, it's normal, don't worry about it.
It still counts as an AU since 'Alternate Universes' are involved right? Right?
"Get in Dum-Dums, We're Going Vandalizing!"- Fic!
2024-First, Prev
#🎶 “Donnie doesn't know! Donnie doesn't know! Don't tell Donnie- 🎶#tmnt au propaganda 25#GDD#get in dum dums we're going vandalizing#can you tell how much effort I put in this?#my lines are NEVER clean!#YET SOMEHOW THE RISE BOYS CAME OUT SO BEAUTIFUL?? AND EASY??#I'm gonna try to draw more streamlined I just REALLY wanted their first appearance to look GREAT!#tmnt 1987#tmnt au competition#get in dum dums#rottmnt#1987 donatello#1987 raphael#1987 leonardo#1987 michelangelo#rottmnt leo#rottmnt donnie#rottmnt mikey#rottmnt raph
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Greg's deadly draft OC, Sandyr tiger shark. he's a cheerleader for the SilverCity Sharks and is the self-proclaimed "Greg White Shark #1 Fan" (debatable). loves to snoop around and get into things they shouldn't, but he usually comes out unscathed.
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How To Write A Game Design Document (GDD) As A Solo Developer
You have a great idea for a game! In fact, you’re so enthusiastic about showing it to the world you’re already working on it. But without a proper Game Design Document (GDD) it’s highly likely that idea will never materialize into a fully released game. Why? A GDD keeps you focused, makes sure that you stay within the scope of your vision, and is a major reference point as your game development…
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For my games design class, we were asked to analyse a pre existing games design doc. which is essentially the pitch for a videogame, since I haven’t seen it on tumblr yet, heres the one for Bioshock !
Screenshots below the cut,







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So my 4 year old learned a new word! "Meltdown". But instead he says "milkdown" and now I will never hear this song the same again. 🤣
#lol#parenting#gdd#global developmental delay#asd#autism#special needs#speech delay#things kids say#cute#cute kid#meltdown#speech therapy#Spotify#artimus wolz#chaos
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Going to teach my Game Development Class! I'm nervous, because today's the first day I'll be presenting as a Creative Director!
On another note... anyone interested in a small video and template for game design?
#self improvement#game developers#indie games#game dev stuff#unity game engine#unity game development#game design#game design document#GDD
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Fangame Pitch: Sonic the Fighters 2: Chaos Control

i love coming up with fighting game rosters and im a big fan of the underrated emerald that is the Clash of Ninja series, specifically their take on the Burst mechanic
This eventually led to be wanting so badly to make a Sonic fighting game. Sonic is actually PERFECT as an IP for a fighting game. they have a dense list of characters making branding really easy. But also the series originated as a 2D platformer and has developed to have very simple combo layouts for attacks in recent games. this translates REALLY well to a fighting game
And considering the franchise's affection towards 3 character teams, its perfectly designed to have 3v3 team-fights
CONTROLS
the game would be a 6-button game. 2 attack buttons, Light and Heavy, 2 tag-out buttons, a super button, and a cancel button (allowing what many fighting game players call a "Kara Cancel"). This is in addition to the directional-stick obviously
Light moves are fast simple attacks, while their aptly named Heavy attack counterparts will be stronger and slower. in addition Light attacks will link into heavy attacks for combos, but not the other way around.
Now like other fighting games with only 2 attack buttons, you will use the directional stick to create different variants on attack. Light-Foreward is different from Light-Down. and Jumping will unlock a whole host of new attacks as well.
Now, this game will only utilize "directional" inputs for their attack variance. This means no Charge or "motion" inputs like seen in Street Fighter. I know that seems scary to some fighting game players, but between standing, directional, and jumping, thats 16 different moves across light and heavy.
Plus some characters will have "combo moves" where if you do Foreward-Light, Foreward-Light, Foreward-Heavy, you'll unlock a whole new move than if you JUST did Foreward-Heavy.
in addition, players will be able to use the Cancel buttom to spend 1/6th of their meter to instantly cancel out of an attack. giving them even more freedom and control over their combos.
Supers will also spend meter, with each character having 2 Supers and a "Golden Super". Regular Supers will trigger when you press the Super button and its designated direction, instantly canceling out of any move you're currently doing and costing you 1/3rd of your meter, or "1 bar".
a "Golden Super" will trigger when you double-press the Super Meter while you have 100% of your meter filled. This will be easily indicated to the player by the golden ring at the end of the meter flashing. These will activate a cinematic super that deals a lot of damage and shows off the character's cool unique abilities. This will also use up all of your meter though so its a very high risk high reward move, often only used to guarantee a kill at the end of a match or by casuals who want to style on their friends. but they are very fun to watch
You can also Press Light and Heavy at the same time to do a basic Grab attack, and you can press Cancel and Light at the same time to do a Taunt
Directional Inputss
Pressinh Back will have you move backwardwards and put you in a block state and a golden ring will appear around you when you successfully block a hit. but if you block 5 hits in a row without attacking or pressing foreward, the gold ring will shatter and you'll lose all your meter. so don't abuse it.
Pressing Foreward will move your character foreward. If you double-press foreward your character will do a quick dash foreward.
Pressing down will put you in a crouching state, reducing your hitbox, giving you access to new moves, and if you press back and down at the same time you can crouch-block, letting you block without moving backwards
Pressing up will have your character jump. letting you move around the opponent and unlocking new attacks that can be done in the air.
TAG-OUT
Now, another input button i mentioned is the Tag button. because this is a 3v3 fighting game, players will have access to 3 characters that they will pick at the start of a match. You start each round with the first character you selected and you can use the Tag button to access the other characters
There are 3 different types of Tags: Quick-Tag, Full-Tag & Burst-Tag
a Quick Tag is performed by just pressing the Left or Right Tag button to bring out its respective character. they will appear on the screen and do a single attack before leaving.
a Full Tag is performed by pressing the same tag button a second time while the character is currently out on the field. this will switch control to that character and the character you were playing switched out instead. You can then cancel out of the tag attack as soon as you press an attack button
a Burst tag is special. While Quick and Full tags can be done whenever you are not in hit-stun and cost nothing but time to do, a Burst Tag is performed when your character is currently stuck in hit-stun. You press the respective tag button and the character will appear on screen, do their respective Quick-Tag attack knocking the enemy away, resetting the game back to neutral and swaps controls with the previous character. This is the bread and butter of the game and what the entire game is built around.
Because burst Tags are so powerful and can be done at any point in the game as long as you are in hit-stun, there is a cost. 2/3rd or 2-bars of your meter. This effect guarantees that no one can be locked into an infinite combo and that no one is left feeling helpless against a lucky hit.
Now, because Burst Tag is so powerful, unlike most other 3v3 and 2v2 team fighters, you do not regenerate health when tagged out. So keep an eye out on your health
CHAOS CONTROL
The 2nd mechanic the game is built around and the titular name of the game: Chaos Control.
At the start of a match when you are selecting your character, you will also be prompted to pick one of 7 Chaos Emeralds to bring into battle. Each Emerald comes with it its own unique power.



Pressing Cancel and Super at the same time will activate Chaos Control, giving you the effect of the selected emerald. Once you use your emerald, you cannot use it again until it comes back. an Emerald will come back when 1 or 2 conditions are met.
You have filled up your meter you 100%. This does not cost meter. it just comes back when you fill up the meter
When you have only red health left.
Each Emerald will have its own unique effect and is designed to cover up a weakness a character might have.
Red/Grab will give you a powerful command grab that has some armor on it
Purple/Blast will give you a long-range fireball that helps win fireball wars and set up 50/50 mixups using it
Yellow/Push projects an emerald barrier aroudnd yourself, knocking the enemy away, dealing some damage, and putting them in hitstun. Useful as a reversal. It can also counter bursts
Green/Parry puts your character in an auto-block state that negates all damage. Useful if you need a Daigo parry for a powrful super without breaking your block guage.
Blue/Dash is basicalyl a directional teleport, letting you dash in any direction. its the only emerald that uses directions, but if you press it without pressing a direction it will dash foreward.
Teal/Heal will give you 15% of your health back. Warning, recording the emerald at red only applies once per health bar. if you are at red health and spend the healing emerald to get back out of red, you cannot recover the emerald again with that character.
White/Crush lets you do a powerful rush attack that helps you close distance and pressure the opponent
The purpose of the emeralds i to shore up weaknesses a teamcomp might have. You might have a bunch of slow bulky grapplers and need a way to win a fireball war or dash into the opponent's face. or you might want to zone the opponent out with a bunch of soft squishy zoners and want some extra health to go with
CHARACTERS
Now, i've talked at length already, so let me know if you want to know how each character would play. i'll make a follow-up post if people like this and want to hear mopre
#sonic the hedgehog#sonic fandom#sonic fanart#sonic the fighters#fighting games#fighting game fanart#sonic the fighters 2#fighting game design#game design#game design document#GDD#Fighting Game pitch#Game pitch#Team Fighter
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the last of the puppy pics (for now) ♥️🐾
📸 Instagram: @meganlynnhostetler
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GDD Diary Entry 1: Title Page
Hi, My name is Chu BEE and I am an aspiring game maker. I am currently writing my game design document (GDD) and I have chosen to share it here to keep myself accountable. First things first Game Title: PularIntended game systems: I intend to use Unity to make the game accessible for Windows, Android, iOS and Kindle.Target age of players: 8-18 years old.Intended ESRB rating: E10 (Everyone 10+)…
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Blog Entry: Early Testing and Imposter Syndrome?
// TRIGGER WARNING: Mention of Physical Abuse
I found a lot of medical papers of 2004 and 2006. Those were psychological tests.
I saw that they tried to test me, but I was difficult to test, since I ignored the paperwork and just went to do my own thing. But yet, I was tested of Autism, and especially... Global Developmental Delay.
That made me remember a bit of my childhood.
I remember that time I tried to study with help of my big brother. I was learning about caveman, and he had to pull out one of the comic-version of the animated educational show "Once Upon the Time... The Man" (since yes, there was a comic version of that show) and I struggled to come up with the answer on how the caveman mantained warm, EVEN IF THE ANSWER WAS IN FRONT OF MY FACE. With the characters wearing animal skins.
Or another study section with my big brother where he made an hypothetical scenario of competing on a competition, and asking which family members were capable to compete. When I said someone, he asks Why. And I thought that with that Why, that means I was wrong. I even said my grandma, and he said something like "Why a grandma would be able to compete in a competition??". And I felt ashamed of. (Although... On a light note, the idea of a granny competing at bag races and rayuela sounds hilarious)
TRIGGER WARNING: This anecdote will feature the Physical Abuse mention part. Feel free to skip this part, with the "TRIGGERING PART OVER" part below.
And this anecdote/trauma? is about me having to physically write a school project, with help of my mom. I don't remember the exact events leading to this moment, but my mom was NOT happy. I miswrote a word. My main language is Spanish, for extra context. I miswrote "Aéreo" (Aerial) as "Aréreo" (Arerial??)
And my mom saw this, and she forcefully dragged me to the computer room. Opened Word, and she forced me to wrote the two words. The right one and the miswritten one. And I was forced to pronounce the words. It didn't helped that I have a speech impediment. I had and still have difficulties to pronounce the R letter (and by extention, the RR). I tried to pronounce the miswrote word "Aréreo" as "Aéreo", since I already realized my mistake. But whenever I mispronounced a word, my mom slaps me to the face and head. I mispronounced a lot on the "Aréreo" word, and I received a LOT of slaps. This cried a lot. Sadly, this is one of my childhood memories where I can recall a good chunk of it. And that says something, considering I don't remember that much of my childhood before Sixth-Seventh Grade.
And I decided to due a quicky Google searcha nd find out that... Trauma and GDD (Global Developmental Delay) have actual links with each other. That trauma can lead to GDD... Yikes.
That gives a lot of insight towards the child me. At that time, I struggled with communicating and learning stuff. I can recall struggling to walk properly (And admitedly I still have difficulties with proper walk. I do use Orthopedic insoles). I just now remember that one day, I walked weirdly, and my mom proceeded to slap me in the head. I walked unproperly, she slapped me. I don't recall that much of that, though.
Whenever I made a big mistake, my mom used to slap me in the face or in the head. But eventually she stopped doing that. But whenever I made a big mistake, she'll scream at me.
TRIGGERING PART OVER
I think that's why I'm afraid of seeing my beloved ones getting angry at me. Not only due to the fear of letting them down, but also the consequences. I get anxious whenever someone gets annoyed at me, or even makes a jokey annoyed comment. That happened to me days ago, when my brother told a jokey annoyed moment, and I took that moment seriously and profusedly apologized, a LOT. And he was like annoyed and told me that he was joking and I shouldn't be a drama queen. That wasn't my intention, I genuinally thought he was annoyed at me.
But returning to the previous point, finding out about those old papers as a legal adult gave me a bit of insight. I do struggle to what the young people say as "Adulting" aka. trying to adjust to an adult life. I do struggle with adult stuff, like cooking, going on my way in big cities (I almost lost my purse on the last time I went to the big city on my region. And my mom told me that I wouldn't be able to go on my own way due to that. That I have to go with her when we go to the big city until I manage myself there, even if I have to learn that in years. And I'll admit, I felt dissapointed of myself due to that...) and etc.
I can handle money and the basics of financial stuff. I do own my bank account, I can handle PayPal. I can go on my own way in the small town I live in. I can buy my stuff, I can go on public transport...
But I do struggle stuff like procedures and red tape (which is Ironic since I'm studying public administration), I struggle with communication due to the fear of the consequences and people hurting me, I struggle with emotional inmaturity and I tent to get anxious and I do struggle to calm myself down.
It doesn't help that I trust people too much. Mom told me that I should be more careful since not all people are friendly. Especially on big cities. I almost got scammed because someone was "giving away" bandages, when my mom stop me and she said that those guys who do that actually expect to be payed for the stuff they're giving away (I will not want on how STUPID that scam is. I could go FOREVER since, that scam doesn't make any sense. Not because I'm thinking my mom is wrong. But because the method is so stupid...)
I'm currently 22 years old, going to be 23 this year in August. My psychologist told me that people learn what they actually are during that age. And I'll admit. I sometimes feel like I have a teenager brain. Maybe even a bit of a kid at times... But I'm more of a teenager brain.
And I'll admit... sometimes I feel behind others. And I shouldn't feel like this, especially since people learn stuff on their own pace. But... I don't know. I have an inner spike, telling me that I should learn things fast, since I'm legally an adult. I feel that I should learn how to be an adult at that age... But AGAIN, they told me that I should learn on my own pace. BUT, I feel pressured to learn stuff fast. Think Fast...
I sometimes think I'm so stupid for not learning stuff that other people already know... I feel so ashamed for not knowing stuff that other people already figured it out. And I do blame myself for not being able to learn stuff on the past, because of skipping opportunities due to bad life decisions...
The sad thing is that, I SHOULDN'T belittle myself. Especially since I do managed to learn and do great stuff! I managed to draw good stuff! I managed to help people! I managed to do good stuff!
...And I still feel like I'm so stupid! I still feel that I should learn other stuff!
And I do belittle myself...
Maybe I found another reason for that...
#elec blog#elec vents#(i didn't expected to go venty on this)#gdd#imposter syndrome#I think?#mental health
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I did a thing. Cause I love the 87 Red Sky Arc ❤️
This is my version of 87 Raphael for my tmnt crossover fic “Get in Dum-Dums, We’re Going Vandalizing”.
Alternate of the first pic
#Might tweak the background more at some point but I already spent too long on this#tmnt 1987#1987 raphael#1987 red sky#red sky#get in dum dums#GDD#get in dum dums we’re going vandalizing#tmnt#rottmnt#2003 tmnt#2012 tmnt
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How to create an Game design Document for your game project?
Creating a Game Design Document (GDD) is a crucial step in the development process of any game project. This document serves as the blueprint that guides the entire development team in bringing the game concept to life. From outlining the core gameplay mechanics to defining the visual style and narrative elements, a well-crafted GDD provides a roadmap for the project's success. In this article, we will explore the essential components of a Game Design Document, the steps to creating one, and the importance of collaboration and communication throughout the process.
How to Create a Game Design Document for Your Game Project
1. Introduction to Game Design Documents
Definition of a Game Design Document
Imagine a Game Design Document (GDD) as the blueprint for your game - it's like the IKEA manual for putting together your dream gaming world.
Purpose of Game Design Documents
GDDs serve as the Gandalf for your gaming development team, guiding them through the treacherous journey of game creation.
2. Purpose and Importance of a Game Design Document
Guiding Development Teams
Just like a GPS, a GDD keeps your team from getting lost in the vast wilderness of game development.
Ensuring Consistency and Vision
Think of a GDD as the glue that holds your game's vision together, making sure everything fits like a perfectly organized game of Tetris.
3. Key Components of a Game Design Document
Concept and Theme
This is where you set the tone for your game - whether it's a whimsical platformer or a gritty post-apocalyptic RPG.
Gameplay Mechanics
From jumping over barrels like a plumber to slaying dragons with a sword, here's where you map out all the cool stuff players can do in your game.
4. Steps to Creating a Comprehensive Game Design Document
Research and Brainstorming
Get those creative juices flowing by diving into what makes your favorite games tick and brainstorming ideas that will make your game stand out like a glow-in-the-dark unicorn.
Outlining Document Structure
Organize your GDD like a neat freak Marie Kondo-ing a messy closet - make sure every section sparks joy and contributes to the overall brilliance of your game idea.5. Collaboration and Communication in Developing a Game Design Document Team Involvement and Feedback When creating your Game Design Document (GDD), involve your team members from the get-go. Encourage open communication and welcome feedback to ensure that everyone's ideas and perspectives are considered. This collaboration will lead to a more cohesive and well-rounded document that reflects the collective vision of the team.
Effective Communication Strategies Clear and concise communication is key when developing a GDD. Utilize tools like project management software, regular team meetings, and shared documents to keep everyone on the same page. Establish a communication plan early on to ensure that information flows smoothly and that any changes or updates are effectively communicated to all team members.
Tips for Maintaining and Updating Your Game Design Document Version Control and Tracking Changes Implement a robust version control system to track changes and updates to your GDD. This will help you keep a detailed history of the document's evolution and facilitate collaboration among team members. Utilize tools like Google Docs or version control software to manage changes efficiently.
Regular Reviews and Revisions Set up regular review sessions to revisit and revise your GDD as needed. As your game project progresses, new ideas may emerge, and adjustments may be necessary. Encourage team members to provide feedback and suggestions for improvements, keeping the document dynamic and reflective of the project's current status and goals.
Using Your Game Design Document to Guide the Development Process Referencing the Document Throughout Development Make sure to frequently reference your GDD during the development process to stay aligned with the initial vision and goals outlined in the document. Use it as a roadmap to guide decision-making and ensure that the project stays on track towards its intended direction.
Adapting and Iterating Based on Feedback and Progress Be open to adapting and iterating on the content of your GDD based on feedback from team members and progress made during development. Embrace changes that enhance the game design and align with the project's evolving needs. Remember, a flexible and responsive approach to utilizing the GDD will contribute to the success of your game project.In conclusion, a well-designed Game Design Document is a valuable tool that not only helps in structuring the development process but also ensures that the vision and goals of the game project remain clear and cohesive. By following the steps outlined in this article and maintaining open communication within the development team, you can create a comprehensive GDD that serves as a reliable guide from concept to completion. Stay committed to updating and refining your document as needed, and let it be the cornerstone that drives your game project towards success.
FAQs
Why is a Game Design Document important for a game project? A Game Design Document is important because it serves as a roadmap for the entire development team, outlining the game concept, mechanics, and vision to ensure consistency and guide the project towards success.
How often should a Game Design Document be updated? A Game Design Document should be regularly reviewed and updated throughout the development process, especially when significant changes are made to the game concept, mechanics, or goals.
Who should be involved in the creation of a Game Design Document? The creation of a Game Design Document should involve key members of the development team, including game designers, artists, programmers, and other relevant stakeholders to ensure a comprehensive and collaborative approach to the document's creation.
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[DEVLOG 🎮] LE GDD DE DRAKAGAME RODEMAGE SURVIVOR ! (Je vais créer ce jeu...
#youtube#devlog#creation#jeux vidéo#jeux indé#gdd#game design#game design document#vampire survivors#drakagame rodemage survivor#gdevelop
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How Does Learning Affect Global Developmental Delay?
Children with GDD typically take longer than other children their age to learn new abilities. They might not have the fundamental learning abilities, and it might take them longer than their peers to develop these abilities.
Children with GDD frequently need more support in school settings to learn new abilities, learn more quickly, and catch up to their classmates.
Every kid with GDD will uniquely experience their condition. Therefore, conducting a thorough evaluation is critical to pinpoint your child's skills and strengths and limitations.
The 0–3-year-old period is when the brain is most flexible and adaptable. Therefore, appropriate early intervention is essential for infants with GDD to achieve the best results.
Behavioural intervention programmes are still useful when the child is older, but early and intensive treatment yields better results.
What Is the Effect on Children?
A child with GDD may experience limitations in their capacity for:
-comprehend and remember information
-solving issues
-Social awareness and social cue interpretation
-Adapt your actions to others
-Develop your self-care and independent skills
-move through their environment (gross and fine motor abilities)
-play and interact with their age-appropriate classmates
Global developmental delay therapy is the best way to deal with it. Click here to know more.
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🌟 Crear un videojuego de plataformas con Unity 🎮 3 – Crear un GDD (Game Design Document)
En el capítulo de hoy vamos a centrarnos en la creación de un GDD (Game Design Document) y te daré un ejemlo de la estructura que suelo utilizar al crear uno y que seguro que te será muy útil.
En el capítulo de hoy vamos a centrarnos en la creación de un GDD (Game Design Document) donde recopilaremos toda la información referente a nuestro proyecto. Es vital en la creación de videojuegos tener un GDD, yo lo recomiendo tanto para equipos pequeños como grandes, ya que es fundamental tener un lugar de referencia con toda la información del proyecto. Ten en cuenta que, en algunas…

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#gamedev#indiegamedev#como crear un gdd#crear videojuego#desarrollar videojuegos#diseñar videojuegos#Game Designer#gdd#videojuegos
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