#geometry nodes
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Node mania continues. Palette reduction & dithering in Photoshop. 10 colors + transparency
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As promised, I took my MGS Title Animation project and turned it into a friendly Template that you can download and use to make whatever game over screens you need. For free! (link below)
#metal gear solid#mgs#metal gear#playstation#retro#blender#ps1#animation#geometry nodes#blender geometry nodes#procedural
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Who wants neat Blender stuff? GP_Mesher is a one-node solution to turn any Grease Pencil object into a mesh. Coming to my Blender Market Page in the next few days, or get it now at my Patreon!
Extra Special Thanks to Joey Carlino, who's Geo Nodes remeshing process changed the way I work forever, and who's experiments with Grease Pencil in Blender 4.3 formed the bedrock of this node setup.
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My short film Incubator has just released at the Revision demoparty in Germany!
A doll emerges from the growth medium and explores the world.
90 packed seconds of all the Blender tricks I can think of: differential growth, XPBD particle sim, and a feverish night of character animation right up against the line. Music with ableton + playing the erhu. Rendered with Cycles.
Writeup to come~
#animation#blender#geometry nodes#demoscene#revision 2025#differential growth#pictures by me#Youtube
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shoebill
#3d#3d art#blender#3d render#shoebill#birds#geometry nodes#shaders#ps1 aesthetic#ps1#ps1 graphics#ps1 style#low poly
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Nodevember2024 Day 1-2. Alchemist Lab.
In the Alchemist Lab you can find a potion of all shapes and sizes.
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Bevel, inset and dissolve edges made with geometry nodes. Blend file is free on itch for anybody who is interested. https://dogwasp.itch.io/simple-bevel
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This is my take on a Banshee for my world building project Masquerade
Its animated with procedual animation in blender with geometry nodes and its where put my focus and not so much on the design itself. Id like to go back at some point and make it into a real creature and devolope some lore for it/them
i imagen them flying through the void laughing distantly like a hyena but it echos
#art#digital art#univers#3d artist#b3d#blender#fantasy#blender3d#3d artwork#animation#3d animation#geometry nodes#my art#3d modelling#oc art#oc#banshee#demon oc#oni#Masquerade
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Inspired by the Coding Train vid on the Ulam spiral of prime numbers, I made an attempt at implementing it in Blender geometry nodes. Mine is slightly off from starting at 0 instead of 1, but it still shows the patterns. This one's numbers up to 2,756.
Every additional twist of the spiral adds more computation time, so I stopped once it started taking longer than a second. Blender probably isn't the first choice for calculating prime numbers, but I'm pretty pleased I got it to work at all.
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I know this isn't what any of my followers followed me for, and it won't be done for a while, but in the mean time I made this cool geometry node that populates bookshelves automatically :D A tip: Don't do the empty slots with a transparent material. There's a bug with Cycles that makes them still have shadows if the material is applied with nodes. Use empties instead.
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Adapted some recent geometry nodes explorations for the last Nodevember prompt (15 - "Beach Business")
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News! B_FX, my stylized effects animation tool for Blender, just had it's early release on Patreon! Easy-to-use, lightweight, and focused on control to give just the visual result that you want! Full version coming soon to the Blender Market and itch.io, or try it now at patreon.com/qwilman
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CT scanner in Blender almost working now.
Leftmost image is the source I'm using. Center image is the 'xray' image that I created from the source. With enough 'xray' images from different angles the source object should be recreatable, and that what the rightmost image is suppose to be.
My previous attempt used 250 cubes rotates around with volume shaders to produce a fog of the object. This causes some problems as the fogs dont really 'add' in blender and was hitting some limits in the depth cause not enough information to come through.
This new method uses geometry nodes. Instead of creating the fogs through the shader and rendering it is done using geometry nodes at runtime.
each node holds a small instruction set that adds the image at a small rotation. Each node was created by hand, as geo nodes scripting is a little different from shader nodes scripting and this process really wasnt that difficult to do (mostly just me remembering how many nodes I need to create as I can copy paste blocks).
With this being done in geo nodes I can also do more to the object. Something I see from CT scanners is slicing up the created object to view slices.
With geo nodes this is quite easy and in theory I should be able to start pulling internal data if I had any to begin with.
I think at this point its a problem with the 'xrays' I made. There should be a way to make them better as it was something I made in 20 minutes after a job interview about Tomography. But thats for later, my back hurts and I'm starting to see grid lines from all those nodes.
Shoutout to that one weirdo who told me to continue. You understand.
#blender#3d design#mathematics#b3d#3d model#3d modling#blender3d#geometry nodes#ct scan#computer graphics
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🟧 Unown Tiles 🟧
First finished render in ages.
I love the Unown, no matter how useless they are. I also just really love the overall design of the third movie, especially the environments.
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Nodevember2024 Orc Temple. Under construction.
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Finally got a basic fluid simulation working in geometry nodes
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