#blender geometry nodes
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veetri-bitcrush · 1 year ago
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As promised, I took my MGS Title Animation project and turned it into a friendly Template that you can download and use to make whatever game over screens you need. For free! (link below)
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publicopinionrp · 9 months ago
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Polished it up a bit, wrote some documentation. Download it here if you want to take a gander. Requires Blender 4.2+.
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jublubdubs-cone · 12 days ago
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BLENDERY ADVETURES FROM THE LAST 4 WEEKS #3
I´m so so so sorry... I said in this post that I would uptade 𝐿𝑒 𝓅𝓇𝑜𝒿𝑒𝒸𝓉 "next week". I said that LAST MONTH. Its just that Square took way longer to do than I thought he would, + I had a TON of problems to fix in all my rigs so... TvT
BUT NOW THE BOY IS DONE!!!!! BEHOLD
SQUARE
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In the story he is basically the nerd (he is SUCH a square...), but he is nice to talk to and really caring about his and his friend´s well being!
What I did this last month:
First I modeled him
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Then I rigged him, as I did with all the characters
But after that, I had to tackle a really big problem:
For all my 2D characters' faces I use booleans, to cut out their facial features to different colors. BUT blender´s boolean algorithm only work in manifold-geometry -- manifold-geometry are meshes that: 1) have a volume bigger than 0, and 2) have a distinct separation from their inside from outside / don't have any holes.-- In other words, booleans HATE 2D geometry... So what I did? I forced the booleans to work! How?
GEOMETRY NODES
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(unobstructed view)
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If any of you are going to use this node tree and encounter glitches or errors feel free to message me! THIS WORKED WONDERS!!!!! It only glitches really bad if your boolean object has fliped normals (if I can say so, it isn't even a glitch, it's just incompetence on my part...), so its really easy to fix.
And the last thing I did for this character was his glasses. They needed a bit more care in the rigging process, but now they work and twist like magic!
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And that was it for this little guy! I know I really won't update as much here because now I will focus on the story-boards. But maybe I will show the cut models when I come to that! (cutting models is a practice to make animating less glitchy)
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masonlindroth · 1 year ago
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Node mania continues. Palette reduction & dithering in Photoshop. 10 colors + transparency
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qwilman · 5 months ago
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Who wants neat Blender stuff? GP_Mesher is a one-node solution to turn any Grease Pencil object into a mesh. Coming to my Blender Market Page in the next few days, or get it now at my Patreon!
Extra Special Thanks to Joey Carlino, who's Geo Nodes remeshing process changed the way I work forever, and who's experiments with Grease Pencil in Blender 4.3 formed the bedrock of this node setup.
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canmom · 19 days ago
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My short film Incubator has just released at the Revision demoparty in Germany!
A doll emerges from the growth medium and explores the world.
90 packed seconds of all the Blender tricks I can think of: differential growth, XPBD particle sim, and a feverish night of character animation right up against the line. Music with ableton + playing the erhu. Rendered with Cycles.
Writeup to come~
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zittern100 · 1 year ago
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shoebill
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detectivelosos · 6 months ago
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Nodevember2024 Day 1-2. Alchemist Lab.
In the Alchemist Lab you can find a potion of all shapes and sizes.
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jacob-saksen · 1 month ago
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This is my take on a Banshee for my world building project Masquerade
Its animated with procedual animation in blender with geometry nodes and its where put my focus and not so much on the design itself. Id like to go back at some point and make it into a real creature and devolope some lore for it/them
i imagen them flying through the void laughing distantly like a hyena but it echos
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cathoderaykobold · 1 year ago
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I know this isn't what any of my followers followed me for, and it won't be done for a while, but in the mean time I made this cool geometry node that populates bookshelves automatically :D A tip: Don't do the empty slots with a transparent material. There's a bug with Cycles that makes them still have shadows if the material is applied with nodes. Use empties instead.
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publicopinionrp · 17 days ago
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Figured out motion trails with geometry nodes. Threw some mixamo animation onto one of my creeps to test it out.
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teacupcircus · 2 years ago
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artfight attack for @wizard-email :0
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masonlindroth · 1 year ago
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Adapted some recent geometry nodes explorations for the last Nodevember prompt (15 - "Beach Business")
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qwilman · 8 months ago
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News! B_FX, my stylized effects animation tool for Blender, just had it's early release on Patreon! Easy-to-use, lightweight, and focused on control to give just the visual result that you want! Full version coming soon to the Blender Market and itch.io, or try it now at patreon.com/qwilman
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saxiphonoart · 1 year ago
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Branch Conflict
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zittern100 · 1 year ago
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Hello guys! ive been working on this ps1 styled character of a protogen for the past few days and I think he looks very nice so far :D A major thing Is working out how to limit colors nicely maybe in blender and seeing if it looks good all options i tried so far look rather meh
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I really hope that tumblr doesnt compress it too hard lol there are still a few kinks I need to iron out but so far pretty proud of it
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here is he in all his glory in a more neutral pose
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a closeup and last but not least a viewport image
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Once I figure out how to make the rig a little better and finish up on the ps1 look I will start to make this into a ych thing maybe and add a different texture and props for peoples protogen to be ps1fied
Have a good day guys! Hope everyone enjoyed this post I sure did enjoy making it
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