Exploring the Serenity of The Three Mountains Junction View Point
Exploring the Serenity of The Three Mountains Junction View Point
Sarim Noor Three Mountains Junction
Have you ever experienced the sheer power and beauty of nature that leaves you speechless? That’s exactly how I felt during my recent visit to The Three Mountains Junction View Point. Nestled amidst the majestic mountains, this hidden gem is a haven for nature lovers and adventure seekers…
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گلگت بلتستان پاکستان میں قراقرم ہائی وے پر شتیال کے مقام پر تقریباً سو کلومیٹر پر پھیلے دس ہزار سال قدیم، چٹانوں پر ابھرے ہوئے پتھروں کے دور کے نقش،
Petroglyphs ( rock carvings) spanning over 100 km at Shatiyal on Karakorum highway in Gilgit Baltistan region dating back to about 10000 years from stone age time
Photo courtesy Adv Zill
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Experiencing the life of Brokpas from Aryan valley, Ladakh. Some 200 km from Leh are the villages of Dha, Hanu, Garkone and Darchik on both sides of the Indus River, inhabited by the Buddhist Dard Tribes. The villages are together called the “Aryan valley”. In heavy fur costumes, flower bouquets adorning their heads, members of the Dard Aryan tribe represent a legacy of their own. Come, explore this beautiful land of even more beautiful people with us every summer. We start with our carefully curated tours to this region from May 2023. Ask us to know more details about the same. . . #aryanvalley #brokpa #aryans #brokpasofladakh #brokpaculture #dardaryans #culture #karakoram #baltistan #gilgit #gilgitbaltistan #culturaltourism #exploration #kargil #ladakh #garkone #garkonevillage #dha #hanu #indus #india #incredibleindia #himalayan #indianhimalaya #explorewithhippieinhills #travelwithhippieinhills #slowtravel #hippieinhills (at Aryan Valley Ladakh) https://www.instagram.com/p/Co3-3nJp_fh/?igshid=NGJjMDIxMWI=
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Hargin
"maggot princess" © @bowelfly, accessed here
[The hargin is a monster I first heard of recently, thanks to @abominationimperatrix. They're found in the stories of Gilgit, a province of west Asia currently belonging to Pakistan. The idea of a shapeshifting, charming, monster bride being a giant maggot is delightful to me, a novel twist on the various swan maidens and selkies of Western Europe. As is the idea that bioaccumulation can result in scavengers becoming magical. In Gilgit, the ibex is considered a fairy animal, and so maggots that eat a dead ibex are those that turn into hargins. I expanded it to fey of all kinds.
Also, how cool is the art? @bowelfly knocked this one out of the park. I sent them references for traditional Gilgit-Baltistan clothing.]
Hargin
CR 3 CN Fey
This creature has the body of a woman, but the head of a giant maggot. Her neck stretches to impossible lengths. She wears fine robes and carries a stringed instrument.
A hargin is a fey creature that becomes a fey creature through unusual means—its diet. Hargins begin their lives as the ordinary maggots of flies, laid in carrion. The difference is that the carrion is a fey creature of some kind. By eating flesh imbued with fey energy, the maggots themselves become dimly magical and sapient, and then rapidly turn on each other. By the time one had devoured its peers, it has grown to monstrous proportions, and then molts not into a fly pupa, but into a humanoid hargin. The hargin is capable of changing its shape, and then proceeds to enter humanoid society in disguise.
Hargins differ in terms of their alignments, but most have acquisitive personalities. A hargin typically wishes to gain some sort of power, prestige or fame in their humanoid form, or barring that, get rich. Some hargins turn to performance, others to theft, and others seduce their way into the households of the nobility. Although hargins are somewhat naïve, they are charming and capable, and have a handful of magical tricks to assist them in either social climbing or larceny. They spend almost all of their lives in disguise, returning to their monstrous forms only in order to defend themselves. Hargins are more likely to view other members of their own species as threats than allies. Hargins are sexually compatible with the humanoids they mimic, and some fey or aberrant blooded sorcerers have a hargin ancestor somewhere on their family tree.
In combat, a hargin uses its bite attack as its primary weapon, but may carry weapons to defend itself as a humanoid in order to not blow its cover. Its mandibles ooze digestive acids, and it can concentrate them into a caustic bolus. A hargin’s neck can extend impossibly far, even in humanoid form, and they are sometimes mistaken for rokurokubi due to this ability.
Hargin CR 3
XP 800
CN Medium fey (shapechanger)
Init +4; Senses low-light vision, Perception +5, scent
Defense
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 27 (5d6+10)
Fort +3, Ref +8, Will +3
DR 5/cold iron; SR 14
Offense
Speed 30 ft.
Melee dagger +6 (1d4+1/19-20), bite +1 (1d6 plus 1d6 acid) or bite +6 (1d6+1 plus 1d6 acid)
Ranged shortbow +6 (1d6/x3) or acid spit +6 touch (2d6 acid)
Space 5 ft.; Reach 5 ft. (15 ft. with bite)
Special Attacks extensible neck
Spell-like Abilities CL 5th, concentration +7
3/day—charm person (DC 13), faerie fire, hypnotism (DC 13), ventriloquism (DC 13)
1/day—deep slumber (DC 15), invisibility, touch of idiocy
Statistics
Str 12, Dex 19, Con 14, Int 11, Wis 8, Cha 14
Base Atk +2; CMB +3; CMD 17
Feats Deceitful, Point-Blank Shot, Weapon Finesse
Skills Bluff +10, Diplomacy +8, Disguise +10, Knowledge (local, nature) +6, Perception +5, Perform (string instrument) +8, Sleight of Hand +10, Stealth +10, Survival +5
Languages Common, Sylvan
SQ change shape (humanoid, alter self)
Ecology
Environment any land or urban
Organization solitary
Treasure standard (lute, dagger, shortbow with 20 arrows, other treasure)
Special Abilities
Acid (Ex) A creature that takes acid damage from a hargin’s bite or spit attack must succeed a DC 14 Fortitude save or take half the damage again (minimum 1) at the beginning of the hargin’s next turn. The save DC is Constitution based.
Acid Spit (Ex) As a standard action, a hargin can spit a bolus of acid. Treat this as a ranged touch attack with a range of 30 feet and no range increment. A creature struck takes 2d6 points of acid damage.
Extensible Neck (Ex) A hargin has fifteen feet of reach with its bite attack, and treats cover as being one step less for the purposes of making attacks with her bite attack or acid spit. A hargin may extend its neck in order to make an acid spit attack, effectively increasing its range to 45 feet. A hargin may extend its neck even in humanoid form.
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