#going from not being able to even touch the tutorial enemy to being able to pull complicated combos in 3 days feels good
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helladventurers · 1 year ago
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Got some more Zooey practice in, I'm almost done practicing her combos 😤👏 I'm having a bit of trouble with the timing of some of them, but I feel like with enough practice I can get good at pulling them off consistently
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redlilyqueen · 2 years ago
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i beat armored core 6! as someone who has long, long gone on record as a "souls-like disliker", and has never touched armored core before now- AC6 FUCKIN' RULES.
i think comparisons to dark souls and the ilk are... kinda fair, considering that's what fromsoft's been best known for the past how many years. understandable at minimum. in that vein, speaking on dark souls to expand on my feelings... it's basically just how fuckin painfully sluggish it is. no matter why it's like that, that's just something i can't really deal with in a video game. that and i've always been exceedingly turned off by the purported difficulty of the genre... in combination with the aforementioned especially.
by my knowledge, armored core 6's similarities to soulslikes begins and ends at: -you can be pretty sluggish depending on your build -there's a lot of difficult boss fights -made by fromsoft games. i think i had something else to put here originally but i forgot it -you can customize a thing pretty much however you like i guess
let me tell you, my friends, i have a need for speed imprinted in my soul, and armored core 6 DELIVERS. even when i made bulkier ACs for heavier weapons that stuff could MOVE if you knew how to move it... and the parts to use i guess (more under the cut)
This game goes fast. half the time, working by the arena's standards, i could kill an enemy AC in around 50 seconds. and those fights with enemy ACs are frenetic and fun as hell. not to mention the grander bosses in the game! they're often difficult fights, yes, but i never felt discouraged even once.
one thing i found particularly exciting was just the number of options- even if i only really ended up using a handful, lol. i was sort of surprised by how most weapons and even some parts can last you pretty much the whole game if the build's effective enough- my primary ACs all ended up being a Double Trigger build using the gatling guns. in fact, up until near the end of the game when i decided to expand my horizons just a bit, that and variations of it were all i would use- And i used the single same head for basically the whole game.
for my build with the lightest double jointed legs (and at the start in general), i had to use the first machine guns you unlock, because i was a maniac for lots of missiles and they got pretty weighty. but i ended up eventually unlocking double joint legs with comparable enough performance that could handle more weight, and, well... it was gatling gun city from then on.
and, even with the gatling guns and the twenty missiles, those builds stayed pretty freaking quick! whether i was using the lightweight tank treads or double jointed legs, it was showtime all the time, and i rained hellfire. ... i did tend to run clean out of ammo a fair number of times though, at least in the mid-game.
i forget whether it was here or twitter, but i saw a post somewhere not long before i started playing the game that- to sum it up succinctly- basically amounted to "best thing to do is keep the enemy in your sights and stay out of your enemy's sights, so build for fast movement + evasion". and i definitely took it to heart, at least subconsciously... and, i mean, let's be real- i probably woulda gone for builds like that anyways, being me.
on that note, the game is very newcomer friendly, i think- once you get over the first hurdle of the boss in the intro mission, anyways. the tutorials, and tutorial missions especially, were quite thorough, handed out in parts so as not to overwhelm. and exact info on any of the many different stats to each AC part were only a few buttons away in the building menu. not to mention the ease of which you can build an AC and then get right to testing it- even so far as to be able to hop into the assembly menu from testing, and go right back with nary even a loading screen. Real good shit.
to make a long post short, this game let me play as an approximation of chris yukine if she were a mecha, and that is a very powerful thing to put in my hands, and i'm very glad i decided on a whim to buy this game from a series my datefriend really likes.
time for new game plus!
(here's ICHAIVAL if you wanna see her btw :> thanks for reading all that, i think)
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I've been playing Tower of Fantasy.
The Bad:
The open world is atrocious. Even lowering the fps can't stop the freezing and lagging. With ping below 10, I should have no problems when Genshin, HSR, and DBD give me no issues.
The character models bug way too much.
The enemies respawn in just a couple minutes, so I can't even pause to check my newest achievement before I'm suddenly dying.
Yeah. You can die while in the menu.
In fact, you can peruse the menu, and if you push either of the analog sticks, your character will still move. Even when you aren't on that screen.
Same thing happens when you're looking at a telescope. Twitch even the slightest and you'll walk off the damn cliff despite somehow being engaged in something that requires you to use movement and buttons to complete a task.
If you have to do a quest in a place that usually has a specific type of enemies, those mobs will be replaced with quest-specific mobs, BUT when you finish the quest, the former mobs will spawn in right on top of you and you can die by getting hit too many times suddenly.
You need to use a cursor to still access some places on your screen, but you have to hold down L2 and that touch pad at the center of the controller. It doesn't work have the time, and the touch pad makes you crouch, which L2 aims the bow. So, you have to mash hitting them at the same time to get the cursor to pop up, and even then, it also lags. I tested this out with 2 different controllers and it's not them that are effed up.
Basically, the HUD is very unfriendly to console players despite the game being available on console!
The animations during dialogue are atrocious. And you can't skip through certain things until the animation stops. Even if the speaking is finished first.
There are many screens where there is text, but no sound, and you can't just Skip or go past them. One took almost 30 seconds of time just for fourteen words.
Tutorials are lacking and the explanations don't make sense.
The plot is hard to follow, and I genuinely don't know what is going on. We just have to keep turning on these tower things and then whatever? Why? What is this even about?
How am I supposed to gaf about these characters when they voice acting isn't up to par and the animations of conversations between characters is stiff and ugly af?
The models for the hands don't even grab their weapons. In cutscenes when people pick up or grab things, their hands just stay stiff and look like plastic.
A lot of the playable character designs look the same.
The teleports/spacerifts or whatever are a struggle to use.
If you want to interact with ANYTHING you need to be standing perfectly still before you even get the prompt. If want to entire a domain or teleport somewhere, you CANNOT budge even a little or it cancels.
The jetpack lacks in height or distance, and I'm confused on how a piece of electricity-powered technology requires player stamina just to use it. And why, since it uses stamina on you, does it not do more with that stamina? I should be able to launch myself to the moon with it ffs.
The Good:
Challenges. They have a variety in terms of challenges you can do in mini domains? I've so far done timed platforming, side-scrolling, and maze-run kinds of challenges. The game doesn't lag while doing them and the visuals are nice. The rewards are very good.
Variety of weapons to use. Your active character can use any of them it seems, and they perform differently, but awesomely.
Rewards are very generous. I've been playing for 1 week and already have 5 SSRs. And I'm due for 2 more very soon. Exploring in the open world while a hassle, does come with the stuff you need for gambling. I've done a lot of pulling already.
Customize your character, which is pretty cool. Obviously, I layered on purples of all sorts. There's a lot to choose from and I typically run around as the MC rather than anyone else tbh.
You can do tasks with other players to get rewards faster.
Double-jump option, and the dodge allows you to close distance mid-air quite nicely.
I like the fighting and exploring but the story is lost on me, the lag is unreal, and the best thing of it all was finding out characters can swap weapon types.
youtube
youtube
And yeah, that's it.
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you-cant-fuck-megaman · 4 years ago
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i want to love the navigators but they’re really just kind of an epitome of bob capcom’s tendency to introduce extensive characters, say that they’re important because they’re important, and then have them languish in the background.
seriously, who gives a shit about pallette and layer? or alia?
the answer is me. i do. because navigation would theoretically be a super-important role in the megaverse, there’s a lot of potential in-universe reasons to have a navigator and why they would be important.
an area’s been completely destroyed beyond recognition and you need to be able to figure out how to get in and out. or you need to figure out what areas are being destroyed and what sections require attention from the hunters and what’s just a traffic jam because a reploid traffic coordinator ran out of batteries. or you have this teleportation technology that can take you anywhere in a crowded city and you have to figure out how transmissions coming from rozner’s porn don’t interfere with your transmission and then your hunter arrives with ai uehara’s face. or figure out how to precisely set the destination so you don’t teleport two inches into the ground and your hunter’s atoms reassemble into the concrete and he ends up getting his shins gnawed on by mets until he explodes.
but this is all headcanon shit. megaman and x have just been able to teleport willy-nilly with no external explanation as to how he can or why they don’t just warp to the boss room. and in the games proper, the navigators exist purely to act as a tutorial for little timmy who only picked up a controller for the first time and think the spikes look like ice cream cones.
x5 was intended to be the finale to the x series, finishing off the story proper in inafune’s eyes by not being about x at all but instead emphasizing why zero is super-important for the future, and that was going to be the debut of alia. her intended first and final appearance was “X WATCH OUT FOR THAT ENEMY IF YOU TOUCH IT YOU’LL TAKE DAMAGE”. fantastic for little timmy but for anyone else who’s ever touched a megaman game before, her unskippable monologues had no point outside of giving speedrunners an opportunity to get their hotpockets out of the microwave.
x6 expands upon her character dramatically by turning her into a former war criminal that ends every mission by telling x in great detail how she lined Friendly Honeybee and his friends up against a wall and gatted them all in the back of the head. which i guess isn’t a bad direction to take a character but it’s handled with all the subtlety and grace of coming back home to eat dinner, sitting down, and then your roommate tells you how they aren’t actually an doctor, they just murdered the existing doctor and took their place and nobody’s noticed. and now you’re not sure whether to turn them into the police or just continue savoring that goddamn burger you’ve been looking forward to all day.
but more importantly, it doesn’t actually explain why her job is needed or necessary at all. if all you do is tell hunters to hold Up in order to go up the ladder, no fucking wonder x and zero are the only competent hunters.
”competent” in the world’s largest fucking airquotes for zero because he just forgot his gun existed in favor of investigating up-close with his face why this maverick has teeth, and for x because he quit twice even though that goes against his entire core conceit as a character.
i love this series. i really do. no, i really do, guys. i really fucking do. the x series is my favorite subseries, guys. really. really, it is.
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heloisedaphnebrightmore · 4 years ago
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Heloise's 3.5k Followers Sleepover [Closed!] and Writing Challenge [Closed!]
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Hello my lovelies <3
On Wednesday we reached another milestone once again! I can’t tell you how happy I am to know that so many of you have been enjoying my writing. All the support I’ve gotten from my followers has been beyond my expectations and I’m just so very grateful. I never imagined getting 50 let alone 3500 followers. Mind blowing really! I wanted to do something fun for such a huge milestone and as it’s a writing blog, I thought, let’s write. I want the writers to enjoy writing and the readers to enjoy reading. However, on the other hand, I didn’t want to leave out my non-writer followers so a sleepover should be in place as well.
Therefore, welcome to⁠—
Heloise’s 3.5k followers Sleepover and Writing Challenge
Part 1. Sleepover [Closed!] (Please click on the link above!)
Part 2. Writing Challenge [Closed!] (See below the Keep Reading option!)
Let's have fun and send your Ask! ^^
Heloise's Map | Masterlists
Heloise’s 3.5k Followers Writing Challenge Masterlist
Part 2. Writing Challenge!
Disclaimer! I do not own any of the prompts listed below, they all belong to @screnwriter and @dreamy-prose and each prompt list I have used for creating this event are listed at the bottom of the post. [Numbers] next to prompts refer to the prompt lists you can find them at.
Rules!
➵ You don’t have to follow me to participate, although it would be much appreciated. �� Chose as many prompts as you’d like. No limits. ➵ Write for any universe and any pairings, I basically read everything. ➵ No incest, racial, religious, or sexual hate openly, not related to the story line, but to hurt others. If you have any of the above in your fic, I will not reblog it. ➵ Fluff, angst, smut, anything goes, just please use appropriate Warnings!  ➵ Use the Keep reading option above 500 words. Tutorial from phone is Here! ➵ No deadline for submission, but deadline for entry closes on 27 September 2021. Clarification: You can submit your fics even next year if you wish. End date is only for entering the event. I will not be able to accept entries after 27 September 2021. ➵ If you would like to participate, just send me an Ask with the prompt(s) and character and Reblog this post. ➵ Please use the tag #heloises3.5kcelebration and tag my name @heloisedaphnebrightmore when you post your fic. If it's not reblogged in 48 hours, please send me an Ask or DM. My tags seem to be funny at times. ➵ And most importantly, Have fun! :)
I decided to use both Scenario prompts and Dialogue prompts to take on a different approach compared to my last writing challenge.
Scenario prompts
Enemies to lovers / Tension prompts
1. “I’ll kiss you right now to prove that I don’t feel anything for you.” “Okay.” The two characters kiss, and whoops they felt something, followed by lingering, as they’re catching their breath, trying to make sense of what just happened, and the feelings rushing through them, and then there’s this urge to dive back in for another kiss. [5]
@goddessofdawns (x) Loki Laufeyson x Reader
2. Your enemy has never let anyone touch their scar, until you come along. [7]
@natashxromanovf (x) Bucky Barnes x Reader
3. Character A and B kiss each other to prove there's nothing going on between them, but they get so caught up in each other, they prove the exact opposite. [2]
@wearywinchester (x) Dean Winchester x Reader
4. For one night, Character A and B give into temptation and sleep with each other, hoping it will solve the tension building between them. It does the opposite. [2]
5. Character A and B avoid each other after sharing an intimate moment, be it a kiss, a hug, holding hands, or just looking at each other's lips longer than appropriate. [1]
@wearywinchester (x) Dean Winchester x Reader
6. You're upset one night, and you don't know where to go, so you end up at your enemy's house, and as they open the door, you stay silent for a second, before saying “I don't know where else to go.” Your enemy doesn't say anything, instead they pull you into their arms, giving you a shoulder to cry on. [1]
@goddessofdawns (x) Bucky Barnes x Reader
7. The best friends to lovers “Let’s just kiss to see what it’s like.” They kiss, followed by the characters pulling away, eyes still closed, forehead against forehead, lingering… and then they go in for the second kiss. [5]
@goddessofdawns (x) Newt (Maze Runner) x Reader
8. You threaten your enemy, and when they close the distance between you, you realize how attracted you truly are to them. [1]
9. Pinning your enemy against the wall. Or straddling your enemy’s hips whilst they pin your arms above your head. [1]
@theravenclawgal (x) Sirius Black x Reader
10. You end up on your enemy's lap, and you yank the belt from their pants “Let's just get this over with.” [1]
11. You're about to leave the room, but your enemy slams the door shut, and with one hand on either side of your head, barricade you against the wall... (cue the reckless make-out session). [2]
@band--psycho (x) James Potter x Reader
12. You’re sharing a bed with your enemy and being told “Stay on your side or I'll set this whole bed on fire”. Only to wake up the next day with your enemy's arms wrapped around you. [2]
@forever-and-more (x) Lorcan Salvaterre (Throne of Glass) x Reader
13. Your enemy has been badly wounded, and somebody needs to bandage them up, so you agree to help them, and suddenly they're shirtless, and you can't help but admire their body, something that cheeky bastard takes notice of. [1]
14. You've been wounded, your face is all bruised up. Your enemy puts a finger under your chin, bringing your eyes to theirs, asking “Who did this to you?”. When you don't answer, they ask you again “Who did this to you?”. [1]
@band--psycho (x) Klaus Mikaelson x Reader
@grimdevil (x) Regulus Black x Reader
15. You've just been hurt, you're bleeding out, and your enemy is freaking out, dropping the “I love you. I can't lose you” card, begging you not to close your eyes. [2]
@goddessofdawns (x) Loki Laufeyson x Reader
@forever-and-more (x) Lorcan Salvaterre (Throne of Glass) x Reader
16. Two characters look at each other, a tense silence between them and then bang, lips crash into each other as they can’t resist anymore and then one of them pins the other against the wall. [6]
@forever-and-more (x) Lorcan Salvaterre (Throne of Glass) x Reader
17. You had a really good time on the date tonight, and your date is asking for a good night kiss. It was only meant to be on the cheek, but then you pull back, our eyes meet, and there's a gravitational pull pulling you closer again. [6]
18. You’ve never been kissed before so your friend volunteers, but you decline because you’ve been best friends and it would be weird. But a couple hours later you lay awake in bed and can't stop thinking about what it would be like to kiss them and suddenly you regret what you said. [6]
@queen-of-brokenhearts (x) Hermione Granger x Female!Reader
Intimate / Domestic prompts
19. You are wearing your lover’s clothes when they say, “Can I get my shirt/hoodie back?” and you say “No.” or “Come and get it.”. [4]
@oliverwoodmarrymepls (x) Oliver Wood x Reader
20. You're talking on the phone and your lover quietly comes up behind you, wraps their arms around you, and starts gently kissing your neck. You begin to lose focus on your phone call as you concentrate on not making any noise. [3]
@band--psycho (x) Fred Weasley x Reader
21. You’re supposed to be mad at your lover but they’re holding your face and smiling, and you just can't resist it when they're pouting like that. [6]
22. You and your lover sitting next to each other at a table, and they rest their hand on your thigh, gently rubbing their thumb back and forth. [3]
23. Looking at your crush or lover only to find them already looking at you and when you make eye contact, they smile at you. [3]
@iliveiloveiwrite (x) - Benedict Bridgerton x Reader
24. You think mistletoe kisses are lame, but your love interest brings you under one, regardless of the season and suddenly you're all for it. [6]
25. You and your lover are in bed, when you say, “It’s time to get up.” and your lover pulls you back down, wraps their hands around your body, snuggles up close, preventing you from getting out of bed. [4]
26. Your lover is resting their head on your lap, falling asleep whilst you are playing with their hair. [4]
@oliverwoodmarrymepls (x) Oliver Wood x Reader
@band--psycho (x) Young!Remus Lupin x Reader
27. Having a piece of hair brushed off your face as you're reading or looking down. [3]
28. You're sick, and you can't kiss your lover, and it's an absolute torture. [6]
@msmarvelouswinchester (x) Jensen Ackles or Dean Winchester x Reader
29. Being asked “Are you sure?” (There's nothing sexier than consent) [3]
30. When it’s a slow burn, and the characters just look at each other like “Fuck it, I’m done with this.” and they finally kiss. [4]
@acourtofbooksandfantasy (x) Azriel (ACOTAR) x Reader
Dialogue prompts
Flirty / Sarcastic prompts
1. “Well, I guess it’s a good thing I like the sound of your voice, because you don’t seem to ever shut up.” [9]
2. “Is that a challenge?” [9]
3. “You’re cute when you’re nervous.” [15]
@will-be-a-fineline (x) Harry Styles x reader
4. “When have I ever put you in danger? Actually, don't answer that.” [11]
@wearywinchester (x) Dean Winchester x Reader
5. “I dare you.” [9]
6. “If you don’t shut up, I might as well kiss you to put that mouth to good use.” [9]
7. Character A: “Do yourself a favour, get laid.” Character B: “Why, are you offering?” [9]
@grimdevil (x) Draco Malfoy x Reader
@theravenclawgal (x) Sirius Black x Reader
8. Character A: “What if bite you?” Character B: “I’m into that.” [10]
9. Character A is returning a priced procession to Character B and says, “I want something in return.” Character B “What?”  Character A “You.” [2]
10. Character A: “What changed your mind? “ Character B: “You.” [7]
11. Character A: “What do you want?” Character B: “You.” [9]
12. Character A: “Just admit it.” Character B: “Admit what?” Character A: “I’m the best you’ve ever had.” [13]
13. Character A: “You haven’t listened to a word I’ve said, have you?” Character B: “And yet for some reason your mouth just keeps on going.” [8]
@wearywinchester (x) Dean Winchester x Reader
@theravenclawgal (x) Sirius Black x Reader
14. Character A: “I shouldn't have kissed you” “ Character B: You're right. But I should've.” [7]
15. Character A: “Do you flirt with everyone?” Character B: “Unfortunately, you’re the only one who caught my attention.” Character A: “Unfortunately?” [8]
@sexysirius (x) Sirius Black x Reader
16. Character B: “I like to keep my options open.” [8]
17. “I hate you. Oh, I hate you so much right now.” [11]
18. “Jesus Christ, you're annoying.” [11]
First kiss / Confession prompts
19. Character A: “Come over here.” Character B: “Why?” Character A: “You said you’ve never been kissed before. I’m planning on changing that.” [10]
20. Character A: “Just… don’t make this weird, all right?” Character B: “Meaning what?” Character A: “Meaning, don’t treat me like I haven’t been kissed before.” Character B: “But you… haven’t been kissed before.” Character A: “Look, I just want this over and done with, okay. I don’t want to be treated like a delicate flower. Kiss me like you mean it.” [10]
@band--psycho (x) Damon Salvatore x Reader
21. Character A: “I love you.” Character B: “I know.” Character A: “You knew?” Character B: “You haven’t exactly been discreet.” [15]
@band--psycho (x) Natasha Romanoff x Reader
22. “Listen, I know you’re busy, but… it’s important.” [15]
23. “I love you, and I don’t care if you don’t love me back. I just need you to know that I do.” [15]
24. Character A: “Do you have feelings for me?” Character B: “What?” Character A: “Do you have feelings for me?” [14]
25. “Is that truly, all it is? Just, two friends, hanging out?” [14]
@pregnant-piggy (x) Sirius Black x Reader
26. “I need to ask you something and I don’t want you to brush off the subject or turn it into a joke… I need you to be honest with me.” [14]
@grimdevil (x) Young!Sirius Black
27. “Are you… are you in love with me?” [14]
28. “I can’t stop thinking about you.” [14]
29. “All this time I thought you didn’t want me.” [14]
30. “If there’s something you want to tell me, now’s the time.” [14]
@wearywinchester (x) Dean Winchester x Reader
31. “There’s nothing going on between me and Character C. because the person I want to be with is standing right in front of me.” [14]
32. Character A: “I want this to work. I really do.” Character B: “Then we’re on the same page.” [16]
33. “I’ve missed you so much. I didn’t even think it was possible to miss someone this much.” [16]
34. “I know we're not together, but I might die today so I'm going to kiss you just in case there is no later.” [6]
Reassurance / Sweet prompts
35. “You could stay here, tonight. For as long as you'd like.” [7]
@oliverwoodmarrymepls (x) Oliver Wood x Reader
36. “Could you ever love someone like me?” [7]
37. Character A: “I've never been in love before.” Character B: “Then let me show you.” [7]
@goddessofdawns (x) Sam Wilson x Reader
38. “I can’t get up. You’re gonna have to carry me.” [11]
@goddessofdawns (x) Sam Wilson x Reader
39. “Are you okay with me kissing you?” [12]
@deanwanddamons (x) Jensen Ackles x Reader
40. “I feel safe with you. I always have.” [12]
@band--psycho (x) Newt (Maze Runner) x Reader
41. “I need you to know that you can always come to me.” [12]
@iliveiloveiwrite (x) - Benedict Bridgerton x Reader
42. Character A: “You’ll wait for me?” Character B: “For as long as I need to.” [12]
43. “I’ll always be there for you. Don’t you ever doubt that.” [12]
@band--psycho (x) George Weasley x Reader
44. “Don’t hide from me. you’re even more beautiful in the morning.” [13]
@will-be-a-fineline (x) Harry Styles x reader
45. “I’m going to kiss you until you’re sick of it.” [13]
@goddessofdawns (x) Sam Wilson x Reader
46. “Just hold me. I’m not ready to wake up.” [13]
@pregnant-piggy (x) Sirius Black x Reader
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If you have any questions, don’t be afraid of sending me a message. My inbox is always open for everyone :)
Prompt lists used from @screnwriter and @dreamy-prose
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16]
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rainofaugustsith · 3 years ago
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On group content and FFXIV
So since I started FFXIV I've joined a guild, I've done a few raids (with a lot of ex-SWTOR players!), run a lot of dungeons with a friend (so much fun) and jumped into shared tagged Fates in the open world. All of which would have been completely unthinkable to me in SWTOR. What's the difference?
The major issues with why I am not a huge fan of group content remain, namely that when there's a group of players all converging on screen I can't see what is going on, I can't target anything, and I find it very stressful. It's really not fun for me to try to pick an enemy out of a huge moving group of NPCs.
That's true for the solo duties where there are a lot of NPCs on screen with you, too - I've ended up failing them and having to try again sometimes simply because I can't even see where to fight. I picked up the astrologian as a second job, which is a healer, and I'm actually finding that a hell of a lot easier - simply because I don't have to really look at the fight, I can just look at the health meters of the party members that are helpfully shown right on screen for me, and click on those to target and heal. 
ARR has more dungeons in one patch than SWTOR has had in ten years of life, and a number of them are required for the MSQ. I'm going to be straight up, if FFXIV's required dungeons were handled like SWTOR's I would not have touched this game, and I certainly would not have continued playing. I still am grateful that after ARR they made a decision not to have raids be part of the MSQ. Having said that there's a hell of a lot of good reasons this works in FFXIV as opposed to that other game.  And there's also a reason I see the dungeons and trials in FFXIV as fun and not chores. 
First, foremost and most importantly: Yoshi from FFXIV has said straight out that he knows that the multiplayer content turns off some prospective players. But instead of trying to beat them into submission and force them into content they hate, he's taken steps to make it more welcoming, including retooling 10 year old content to make it soloable.
1. In later expacs they introduced the Trust/Duty Support system, which allows one to complete trials and dungeons for the MSQ with a slate of NPCs, instead of other players. They recently expanded it to ARR, and it's been announced that they intend to bring this to the other expacs, too. So you actually don't need any other players to run this content at level. 
2. "At level" being the keyword - that isn't necessary. They allow you to run the dungeons and trials without level sync. So you can do these dungeons when you are really overleveled and stomp through solo. Or bring a single friend that can speed run you through even 8-person trials and stomp everything, the way I did, and you're done in ten minutes and it's super fun. You don't get XP in that case, but you still get the treasure chests and the credit for having done the dungeon so you can move on with the MSQ. 
3. Squadrons. You can run some dungeons synched to level with your own squadron of NPCS from your Grand Company, which is like Duty Support but more hands-on in terms of actually training and leveling up the NPCs who accompany you. So look at that, they've provided three different ways to make these dungeons soloable and/or able to be managed with two players instead of a huge group. Additionally:
4. They seem to have greatly cut the number of dungeons required for MSQ overall. There were several solo fights in Heavensward that I was sure would have been dungeons in ARR. 
5. Oh, and one more thing: they actually take the time to explain what the player is supposed to do in group content. There are very well done tutorials where they walk you through the role your job has - DPS, healer or tank - and specifically point out how you're supposed to play that role, what you need to pay attention to, and where you are supposed to be. There's a series of these tutorials so you can practice. So they don't expect players to come into the game, or group content, knowing how it works.
And the duty support helps here too - frankly that's how I've practiced my astrologian, in the duty support dungeons. So when she actually recently went out and tried healing people in Fates, she overall managed to keep them alive (or *cough* revive them quickly, and FFXIV devs, PLEASE let healers heal the fighting chocobos some time?)
6. The dungeons and trials are short. Even if you are doing these synched to level, you're likely going to be in there like 20 or 30 minutes at most. Likely less time. So you're not spending hours slogging through stuff like Spirit of Vengeance. The one duty that was really long was recently divided in three recognizing it was too long. 
7. it isn't mob after mob after mob! Imagine that. So the issue about not seeing where to target generally doesn't apply; you don't have huge mobs of enemies descending on you. 
8. If you are defeated in a duty, they give you the option to make it easier and buff your character when you go back in. If you get defeated again, the buff increases. They apparently want you to be able to finish this stuff instead of rage quitting from frustration, and they recognize that some players need the easy mode - no shame in it. 
9. They keep old content more relevant. Like there will be a hard, higher level version dungeon that is physically set in a beginning dungeon, but the story and NPCs in it have totally changed. 
10. The game is way, way story based, and if you honestly don't want to do any of this there are ways to find fun things to do in the game aside from the dungeons. 
11. Oh, and last but not least: from what I have seen, FFXIV players are by and large really nice and don't act like assholes. The culture they've established for the game is specifically not to be an asshole, especially to new players. They take specific steps to cut down on asshole behavior out in the open world, such as requiring players to be level synched to Fates and making it more or less impossible to steal someone else's gathering node or boss. You can keep general chat open because it isn't an endless stream of hate. The game rewards you for being nice and helpful, down to having a mentorship program for veteran players to help new ones. You can turn off effects from other people's weapons/etc. so they don't bother you, as well. 
So- yeah, it's not rocket science - but perhaps in FFXIV people enjoy group content more because it's more enjoyable, can be handled multiple ways, and is presented in a culture that is friendly and not toxic. Imagine that!
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ninja-scenarios · 4 years ago
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Spa day w/ Illumi ✨🐰
I started writing this a month ago so it still says “15th of Christmas” pls bear with me lol
This is part of a Illumi/Hisoka/reader poly relationship! But there won´t be any Hiso in this, sorry! I have another fic planned tho so pls anticipate it :)))
Now I can´t stop imagining Illumi with a bunny ears headband... uwu
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„What is this?“
- „A jelly peeling.“
„And this?“
- „A brush used for applying skin masks, so you don´t have to use your hands.”
You beamed with anticipation. This year, you had decided that it was time to show the boys how to make a couple-advent-calendar. A collection of 24 enjoyable things you could do together. And here it was. The 15th, “spa day”.
Hisoka was out, so you´d grabbed Illumi and dragged him into your study in what had to be the most comfortable kidnapping in history. He actually behaved very well, and you had the slight suspicion that he already enjoyed this.
“First is a headband.”
After you´d both taken a steaming hot bath together and rose from it super relaxed, you slipped a bunny-ear headband onto your boyfriend. Illumi turned to view himself in the make-up mirror. The feeling of something restricting yet comfortable was new to the assassin. The headband wasn´t meant to hurt him or for training, just to hold his hair out of his face. It felt... good. And the light pink went beautifully with his crème bathrobe.
“Look! You look like a bunny now!”
“Is that good?”
“It means you´re very cute and I like it.”
“Ah.”
“My cute little bun bun~”
While Illumi was admiring himself in the mirror, you had to resist the urge to braid his luscious hair, simply gathering it in a ponytail and then taking a seat in front of him.
Illumi´s mind wandered to the rest of the bathroom. You really had taken the time to tidy and clean everything and even decorate. Everything smelled so good! The light-scented candles held a soothing glow and they smelled sweet, as if Illumi just had to stick out his tongue and receive candy. You had placed them on every available surface, creating a big palette of colours that put his mind at ease. The products sitting neat next to them had big beautiful names and colourful packaging. Together with the tasteful instrumental music they made Illumi feel something he didn´t before. A thrill of anticipation.
“We´re starting off with a cleanser.”
Illumi´s watchful unblinking eyes followed every step of the routine. He sat there a little stiffly in a tailor-fashion, yet it reminded you fondly of a watchful cat. Or bunny, in this case. The outfit was so cute on him! It was a pity he wouldn´t let you take a picture.
You started to apply the soap-like foam onto his face with gentle care. Your nails were cut short just for this occasion and the way you worked the product into his skin was light and even. Your touch made him want to flinch, with how light and gentle it was, yet Illumi willed himself to hold still.
When would it start to sting? Illumi anticipated the pain, yet he trusted you. Whatever would happen, whatever would come, he wouldn´t flinch away. Even if you hurt him, he would be able to take it.
“Is this okay?”
“It is.”
You watched Illumi for signs of discomfort, a little concerned since he still wasn´t able to relax. It looked like he was preparing for the worst, even though you had mobilized everything to arrange a relaxing spa day... Ye the longer you brushed over his face, the heavier his eyelids became.
“Do you like it?”
“...”
His eyes closed and he started to relax. His shoulders became heavy, his hands slipped from his thighs into his lap where they loosely intertwined.
“Lumi?”
“Mh.”
Illumi wondered, when was the last time someone had taken care of him that way?
There was a memory from when he was about 3. He had fallen face first into the mud while running. Branches and dirt and pebbles had hurt his skin, yet by this age he had already learned not to cry. Illumi tried to remember. Had he already been numb to pain then?
One of the pebbles had lightly pierced through his cheek, resulting in an ugly wound that started to bruise. His mother had started yelling, fussing over his face and ushering him inside. She´d been angry and Illumi had felt responsible, mentally preparing himself for punishment. But then she had sat him down in her room, in her high chair in front of her vanity and tended to the wound under his eye with maybe the tenderest care he had ever seen in her.
“Illumi? I said do you want to wash your face yourself or do you want me to do it for you?”
You giggled when Illumi´s dark eyes shot back to your face. He had been zoning out for a while, probably lulled in by the soothing patterns on his face. For a second he just stared at you.
At you or at his mother, who had been wearing her hair down, then. Her beautiful locks of hair were black as night, just as his. His mother´s fussing had made him feel important, cared for.
“You do it.”
There was no force between his words. They came out slowly, eyes trained on your face as you smiled. Wordlessly you took a fluffy white washcloth and dipped it into a bowl with warm water.
“Close your eyes.”
You gently took a hold of his chin, just so much so that it would stay in place, as you began cleaning off the product. Illumi´s skin felt different now. Smoother, but dry.
“Next up is exfoliating!”
With far more fun that you´d imagined, you started rubbing the gel peeling into his skin. You had seen an instruction in a youtube tutorial earlier that day. When your thumbs brushed over his cheekbones in a circular pattern, Illumi let his eyes slip shut. You kept working gently on his face, eradicating non-existent little bumps and imperfections on his perfect glass skin. It was probably owed to his perfect diet and frequent intake of water... sometimes you were so jealous of that wonderful bastard.
Meanwhile Illumi thought about the pattern you used for the massage. Half a circle...
´Illumi. Keep up!´
His father had drawn the same pattern on the mat with his bare foot when he drew it back. Illumi hadn´t known then, that he´d done it to gain force and use it to punch his son square in the jaw.
`If you can´t evade my fist, how will you defend yourself against an enemy who attacks from the front? Illumi, they won´t have mercy like me. That is your first lesson.´
It had been the first time his father had openly punched him. Illumi had trembled in pain, holding his cheek with his tiny hand while trying to swallow his sobs.
`I trusted you, papa. I never thought... I never thought you would hurt me.´
Illumi´s eyes shot back open. His hands were gripping both your wrists, thumbs pressing into your palms and tilting them back.
A little gasp escaped Illumi´s mouth. His ears still rang with the blow of his father´s fist. Only after the noise had subsided did he notice.
In the same second he released you immediately. His heart beat wildly in his chest, spurring him on to fight, even though there was no actual danger. Even though you had never done anything to hurt him.
Your hands, they were so gentle, so soothing. They had brought him nothing but joy. There was no doubt in his mind that you were harmless.
“I should leave.”
He didn´t want to see your face, he couldn´t. After all, he had brought you damage. A flaw in a perfect system. Even though Illumi couldn´t decide if the flaw was his self-control or letting you close in the first place.
You went after him, grabbing onto his sleeve in the doorway.
“Illumi, listen to me.”
He didn´t move a muscle. He should go back home. His father would fix him. That was if he could forget you.
“I know it wasn´t the best idea to sit in front of you and repeatedly touch your face while you´re feeling vulnerable. I know you. I know have those patterns.”
Why did you have to say these words? They cut right into his soul with how true you were. It was unbearable yet Illumi couldn´t bring himself to walk away. Why couldn´t he just leave?
“Illumi...I want to walk through them together with you and for us to create new ones. New patterns, new memories, new routines.”
Why had he let a civilian come into his life? The needle he´d grabbed on instinct in his other hand when he´d grabbed you had almost come in contact with your skin. But you hadn´t even noticed.
“Don´t be a fool. I hurt you. It´s like father said. He let me live my own life, knowing I´d make a mistake and realize that there is only one way.”
Slowly, you walked around until you faced him.
“Illumi. Look at me.”
Reluctantly, the black-haired man raised his gaze. His eyes looked wet with frustration.
“You aren´t flawed. You´ve been put in a system where being perfect is unachievable. But look.”
You outstretched your hands, palms up. Upon further inspection, there were no bruises. No marks. Not even a red tint from where he had grabbed your wrists.
“You never hurt me, Illumi. Your grip was so gentle, somehow you must´ve known it was me. You see? There is no flaw.”
You beamed up at him.
“For me, you´re perfect. I love you, Illumi. I wouldn´t want you any other way.”
There was no flaw... he hadn't actually hurt you. Illumi's initial frustration started dripping down his cheeks.
For a long time, he wouldn´t let go.
With the utmost care he wrapped you in a hug, burrowing his face against your hair.
"Thank you. For letting me stay."
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jae-canikeepyou · 5 years ago
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| muse | j.jh
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pair: jaehyun x fem!reader
genre: art student!jaehyun + art student!yn
a/n: thought this on a whim whilst reminiscing my art portfolio, so we’ll see how you’ll like this with yuno in it. not the best i’ve written but hope you enjoy reading 💞😉 ~j
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with jaehyun, there were three things that happened uncontrollably. one was he caused your heart to skip; two, your chest to feel all giddy; and three, your stomach to capsize. why you may ask? it was his very presence in the art academy which had heads turning and lips to whisper words of awe. he was labelled and called a prodigy.
be it in any medium of art, he was blessed to have such a talent that his parents thought it’d be a waste if not enhanced or put attention to. even your professors favored him and you’d be lying if you said you weren’t jealous. despite his princely looks, he could sometimes be a total snob. he’d be in a good mood the first hour and then changed completely in the next. oh the duality, you couldn’t understand him at all.
though question marks continued to fill your head, let’s just say you had a tad advantage compared to girls who were overly thirsting for him; he was your classmate, a major in fine arts. sometimes you unconsciously found yourself sniffing his perfume each time he helped you with the shading of portrait drawings you worked upon. he was that close. as much as you loved seeing him almost every day, you hated at the fact you still didn’t know the ways to calm your loving facial expression towards him.
it was a funny sight —at least to your friends— that they could see how elongated your nose grew every time you deny your feelings for him. yet as time passed the possibility of your admiration might turn into romantic feelings instead. there wasn’t a need to prove to you since your friends have pointed it out already.
but you yourself wasn’t too sure about it.
“please,” hyejin popped with a huge round of an eyeroll at your oblivion. legs crossed as she chewed her bubblegum. “y/n, admit that you like him. it isn’t that hard to say out loud.”
other students, including your studio tutor held in their giggles in the midst of the silence within the room. true enough hyejin was the mood maker.
her words made you stop painting the colours that were meant to accentuate the highlights of the subject. “i’m not like you who’s very expressive in words.” you replied, taking few peeks at your surroundings in case anyone eavesdrop.
hyejin wasn’t supposed to be in the studio today. she was a literature student where writing poetry was her forte. but because your tutor appreciated her effort to promote the visual arts department in the school paper, her going to the studio with you became a normal thing.
“it doesn’t have to be in words. like, i don’t know? paint some canvas and pour out your feelings through colours? yellow’s joy or purple’s dazzling or red is love-” she stopped as you gave her an annoyed gaze. “i’m sure he’ll get it. he’s not called a prodigy for nothing.”
“painting is not done on a whim, hyejin.” you emphasised, not noticing the stress put upon your work. “it takes time and thinking and creativ-”
“yeah yeah,” she made her bubble burst, which by the way irritated you since it gave off the impression that she wasn’t listening to you at all. “abstract seems so random though. no thinking there.”
you pointed the brush at her, yet careful enough that it doesn’t touch her nose. if another word comes from her mouth, you wouldn’t hesitate staining it. “sis, shapes are used instead of virtual reality, so abstract still needs thinking. you just express it differently.” hearing this, hyejin paused for a while before deciding which reaction to give, and with that you were satisfied into silencing her for a while. “now you know how i feel when i don’t understand shakespeare’s ‘love looks not with eyes, but with the mind, and therefore is winged cupid painted blind’.”
she let out a scoff, “pfft, you’re the cupid in that quote. you can’t even see that you like mr. prodigy so much.”
jaehyun gently opened the door and handed a paper slip to the tutor, which apparently was a doctor’s certificate. due to his arrival, hyejin elbowed you so hard that its force caused you to jolt in your seat then knocking two of the glassed jars placed on the narrow deck of your easel.
the tutor looked at your direction, and lowered his specs at the noise. flustered than you ever were in your entire life, you took the dust pan. you tried your best to not match eyes with jaehyun who was now smiling from second hand embarrassment. at farthest decibel your ears could handle, you could hear hyejin sneering with huffed laughs.
“i’m gonna kill you.” you mouthed from a table away and gave her a warning look. you gestured the phrase, followed by a scowl to refer her teasing tongue.
“i’ll help, y/n.” jaehyun offered, but you assured him it was fine. “what’re you working on?” he asked as you both walked back to the tables, he took out his tools and unfinished work.
this time was the season of cramming hours into a tight schedule, there were many initial stages/assignments due and portfolios to be completed. you guessed it was natural for you both to update each other regarding progress. “just giving more highlights and tweaks, then i’ll start on the portraits.”
he only pressed a smile, a breathy chuckle as a response while he focused on his art. “do you still need my help on shading?”
“i think i got the hang of it. thanks.” you damped the brush with water.
“alright, if you need me, i’m just here.”
your eyes shot down to your pockets, quickly answering the phone to quiet down the “supposedly” soundless vibration. and you wished you didn’t fished out the device if you knew that the message was from hyejin.
[18:45] hyejin: damn it y/n, confess already! 🤪
[18:45] you: if you could shut up maybe i will?? i could hear your voice haunting me 🙃
[18:46] hyejin: if there’s no progress today, i’m so gonna take action & tell him myself 😌
[18:47] you: ugh anything but that pls 😣
the thing with being associated with the arts was that time immediately had gone passed when you’re so concentrated. everything else faded away and in that momentum, it was just the art and you. jaehyun felt this once he picked up his brush or pencil. voices in his head whispered and guided him what to do with the creativity still yet to be shown in the world.
among all the students he bonded with, there was one whom perked his interest..
you.
as mentioned, his current surroundings blurred whilst he was sucked into another dimension of concentration. but you went there with him and appeared clear. seemed a scene out of an alternate reality in his perspective, or dramatic to some people. he was intrigued.
since knowing you, he expected to sought this mutual interest deeper. if he was the beautiful, detailed canvas everyone saw in an exhibition, you were the opposite; abstract, unpredictable and rough, someone who was overlooked because others couldn’t understand the depths and entirety of you.
finishing the last layer of the painting, you stretched to sooth the numbness. the professor reminded about the last few minutes before wrapping up the class and, he handed the room keys to you. for this tutorial, students have the choice to stay behind or leave. hyejin left with the others, leaving you alone with jaehyun. whether she did that on purpose, she’d do anything to let you be alone with him.
“oh? you’re done with yours?” jaehyun shifted sideways to take a better view of your work. he looked satisfied with the way his dimples hollowed. “hm. my advise is effective.”
“yeah, you’re a life saver.” you sighed as you looked at how completed the artwork was, then trailing your eyes to him again.
“i’m proud of you.” he winked, only to blush afterwards when his stomach growled. “i wish you didn’t hear that.”
coincidently, you tossed your wallet in the air. “good timing, i’m just about to head out to the cafeteria. want anything? my treat because you helped me.” you extolled with your mood in completely positivity. jaehyun became your inspiration and for now you weren’t able to bring yourself to tell him that.
hopefully soon though— when you have the courage.
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the sleepiness in your eyes only needed ten percent more to push your lids down, the queue was unexpectedly long at this hour. it was only until minutes later had you known that another department organised a party nearby. the wait for the order would be troublesome; that’d be in the fact there were girls right behind, their gaze burning into your skin as if you were an enemy of theirs. and somehow you knew,
they might be jaehyun’s admirers.
they whispered to each other, words audible enough for your hearing and you pretended to be listening to music.
and how you wished you should’ve.
“do you know why jaehyun took fine arts?” one asked.
an intrigued response caught you walking on a tight rope. this can’t be good. “sounds like you know the reason.”
“it’s been spreading around recently..” there was a pause that had you wondering even if you knew you shouldn’t believe in any of rumours from them. “i heard the studio has this session to draw the human body and the figures. like y’know.. no clothes?”
sigh, there wasn’t even any classes for those this semester, you thought.
few giggles were heard before they spoke again. “you’re saying he’s perverted?”
“maybe? i wouldn’t be surprised if it were true.”
“isn’t that kinda hot? his eyes starting into-”
you nearly dropped jaehyun’s food and trip over an extension wire hearing that. breathing slowly and steadily, you convinced yourself that what you heard was false. he wasn’t the type of guy they assumed he was.
as much as you wanted to prove them wrong, it wasn’t your place to speak out when the friendship you have with him was not to the level of best friends. so you rushed back to the studio, not noticing your blown-away hair and burning face. what was amusing after hearing the tea, you didn’t know why you reacted in that manner. did you leave because you couldn’t stand eavesdropping any longer? or did you run due to the fact the fantasies they had were about to enter your mind?
the door was opened with a force that jaehyun looked up from his work, smiling at your quick purchase. “whoa careful there. you didn’t have to run.” he chuckled and went to your table. he took his favourite spicy cake and placed it on top heavily. the force he exerted with his hands was the total opposite to when he dealt with art. somewhere in you, you’d say it was a 0.1 percent a turn-off.
“hey, it’s food. handle with care, it’s a blessing.” you said, munching on your share of the dishes.
jaehyun clasped his palms together, bowed his head and closed his eyes. he faced you and you sat there with a confused look. “thank you y/n, you’re an angel for treating me.”
soon after, you received a message from your professor about taking out some of the tools needed for tomorrow. holding the sandwich wrap between your lips, you took a closer look at the right keys before unlocking the storage room, opening the door afterwards.
it was at least the size of two toilet cubicles, not even close to a room’s walk-in closet. the thin cabinets against both sides of the wall were two feet, and the remaining space in the middle could fit a person’s leg, stretched out. the new set of canvases were placed on the top shelf. for someone like you, it wasn’t possible to reach them on tiptoes. you grabbed a chair and stacked two tins of paint for your feet to stand upon.
if you still couldn’t reach them.. eh, bummer. disturbing jaehyun who was enjoying his meal would be rude. you weren’t that type of person to suddenly feel as if you were already close to someone. the icky and dusty feeling on your fingertips nearly had you gagging.
“jaehyun?” you called out, apparently you’ve given up in trying another attempt. ��i need a hand.”
there was a long pause as to why he didn’t respond immediately. maybe you should’ve have disturbed him? but you soon rolled your eyes when a mannequin’s hand was thrown to you. his snickers was supposedly an adorable thing to hear, this kind of wasn’t, because you desperately needed help now. “jeong jaehyun!”
he hummed right after you mentioned his name the second time. “i’m just messing around. but does that mean you’ll treat me again? i helped you.” his voice sounding with excitement.
you nodded, your anger long forgotten but he could tell there was conflict in your head. “i’ll consider it, so help me before i smack you with this plastic hand.” your tone slightly straining since you didn’t feel him entering the room.
“yeah. coming.” he said, giggling at your impatience. as you tried to reach out for the canvases again, the light behind you slowly dimmed.
that was weird. “hey, it’s getting dark in here.” you said.
before he could say anything, the door slowly closed and that made you raise a brow. he noticed this too and looked into your eyes when the light within the room soon disappeared. “ah sorry, i must’ve kicked the door stopper.” even in the dark, you could tell he was flustered from his actions. “i’ll open it.”
however his groans and vigorous sounds from the door knob stated otherwise. “what?” you heard him raise his voice.
“what’s wrong?” you hopped off the tins and grabbed the knob, twisting it clockwise then anti-clockwise. “it’s jammed.”
you both panicked because the night wasn’t getting any younger. there were things to finish and deadlines were drawing closer. before, you thought of procrastinating even when necessary. but procrastinating like this wasn’t part of the plan.
how was it possible for the knob to be jammed? the door wasn’t closed in an impact that would cause its components to be broken. sure jaehyun was reckless and couldn’t control his strength but that really wasn’t the issue here.
the actual issue was that you were going be stuck with him for who knows until when. stuck in a sense there were just enough space for two people. jaehyun fumbled his pockets in search of his phone, an annoyed groan told you it was bad news. “call someone. my battery just died and my powerbank’s outside.”
quickly you fished out your phone, only to find that it had the same fate. “ugh i have 10% left.” you slumped your sides to the shelves like there was no hope. “i’ll try to text hyejin.”
“hm i hope she’s not too far from the campus.” jaehyun leaned against the shelves opposite from you, his expression definitely amused with your reaction. a scoff of disbelief escaped your dry lips, sliding the phone to the shelf as you put your hair on one side. “that doesn’t sound good. what did she say?”
for all the things hyejin could do to help you get out of there, she’d rather sit and tease every single nerve of your body. “she said ‘you both just made your own seven minutes in heaven! i’m laughing out loud right now.’”
and for the things you thought jaehyun would disagree with your friend, he didn’t. it surprised you when his held-in giggles came bursting out from his chest. “it’s exciting. don’t you think?” he chuckled. “this is something you see in movies.”
“okay. tell me, what’s exciting about being locked-”
“we can ask each other questions. or any topic you’d like to talk about. i wanna know more about you.” he suggested, shutting you up because if he didn’t, you’d be quite a complainer. jaehyun bent to a squat, later stretching his legs until the soles reached the sides of your hips. “i rarely get the chance to talk to you properly and i guess this is the day, so scoot over.” he gestured you to move aside a little.
“gee i wonder why?” your voice came out sarcastically. “i don’t ignore people unlike a certain someone.”
“just sit down, will you?” jaehyun seemed to take the fact to heart.
you complied and sat exact the same as he did. the tiled floor sent cool to your legs but it didn’t really matter. jaehyun began by asking how you got into art; what motivated you to choose this field. “it’s just a childhood dream of mine to keep expanding my creativity. i wanna teach kids the joy in paint, that we’re not limited to using tools. i started painting with my hands and fingers when i was five.”
“really? i’m the same, except i was three when i painted.” his dimples deepening.
though you did answer him, you couldn’t bring yourself to tell him the whole story. you were just par in the arts, an average joe and always felt like your professors tied your wings together to express what you really wanted. every proposal you presented were rejected. if lucky, it still wasn’t good enough. not enough to reach jaehyun’s standards and world.
his shoes hit your hips again, the nudges were light and made you look to him. “your turn.” he said.
your eyes wander the dark room, the thin light from the sides of the door showing the outline of his face. “is it good? being called something you never wanted to be? did you know you’re gifted as a kid?”
“do you want my honest opinion?” he brought one leg to his chest, forearm resting on it as he start to ponder. hearing the soft shuffles from you in agreement, he gulped his dry throat to say the one thing he longed to say.
“i don’t like it.”
beyond speechless. you thought maybe he’d like the feeling of being center of attraction, or praised to have a skill that was out of this world. while you’d like to know what it felt like, it already told you enough that he wouldn’t want to be referred to as a prodigy. “not even a single bit?” alarmed, you squinted your eyes and he shook his head.
“i used to like it at first.. now i don’t,” jaehyun admitted but his face had changed the moment you asked him the one thing he never wanted to look back. “..because i was set apart from kids my age and they view me differently, nor have they ever treated me like every kid in the block.“
he continued how parents would tell him he was ‘inspiring’ or ‘i wish i had a kid like you; dedicated, and talented’. the claim have made him proud, yet this caused insecurity to most of his friends, and they distanced themselves from him. what was once the same ground they stood upon, it had quaked the earth and caused a wide gap. jaehyun hated the feeling of isolation by the will of others. though he had tried many times to reach out to them..
the gap continued to widen.
“there’s not much of a difference now.” he whispered yet audible enough for you to hear. ”i still have less friends. countable with fingers.. on one hand.”
probably the reason why he looked like a snob then.
“i see. so am i?.. part of your ‘friends’?” he heard you ask when reality hits you that you shouldn’t have said your thoughts out loud. closing your eyes for a bit, you heard the shift in his weight, he didn’t answer right away. it was as if he was still finding the words.
but he sat right beside you. “you’re already one when we both entered this classroom. i had a hunch you’ll be one i’ll treasure.”
if anyone was told the way he did just now, it would definitely make them smile. that was his honest opinion and you couldn’t help but smile at his words. he seemed to notice this too and let out a chuckle that was always music to your ears. “should we try to open the door again?” you changed the topic to avoid the awkward smile creeping your face. your hands gripped the knob and jaehyun tugged the hems of your jeans.
“y/n, if you do it further we’ll be damned if hyejin couldn’t open from the outside.” he stood that he was already behind you. “i’m not stopping you from trying though.”
“f-fine.” you leaned against the door, soothing your legs that experienced paresthesia. jaehyun pat your head like he always did whenever you unintentionally embarrass yourself, be it art or not whatsoever. “i just can’t seem to stay still.” oh gosh i don’t know what i’d do if i’m alone with him.
“yeah clearly.” he shrugged.
you had a scowled face and glad he didn’t see it. “the place’s so cramped-” you continued, walking to the chair you once stood on, only to lose balance when the shelves you held for support gave in to collapse from the weight it carried. with weight, the whole furniture wobbled to fall.
in a split second you felt yourself being lifted off the ground, a strong arm wrapping around your frame and saw yourself at the opposing side of the room. jaehyun closed into you as he managed to stop the some items from falling. the entire body of the cabinet covered and trapped you both in a tight place. the furniture tilted right behind him. one small move, the items could injure two and he didn’t want to risk that.
he could feel your breath touch his shirt and with the way you held his clothes, you definitely didn’t see this coming. “are you okay?” he thought there was a possibility of squishing you.
“uncomfortable, but i’ll manage.. somehow.” you honestly replied because there was no point in lying to him.. physically speaking, he’d know what you feel since he himself was also in discomfort. anyway, with your answer, this marked the third silence as there was another one creating yet another gap in the conversation.
okay y/n. you told yourself. you made everything awkward than before. first was you asked whether you were friends, which you already were. second was your stupid and careless behaviour that led to the position you’re both in now.
“what about you?” you asked after seeing the huge frame towering over both of your bodies, mostly onto his. so maybe that was another unnecessary question to ask.
jaehyun gulped and fixed his one of his palms that he gripped on the shelf behind you. you could see his adam’s apple move up and down, struggling to breathe. he pushed backwards to be able to see your face. tilting his head down, that movement alone made you look up. “uncomfortable, but i’ll somehow manage.” he smiled even though you knew he wasn’t.
“you know you’ll earn zero marks if you copy my answer.” you giggled, remembering the professor’s words at the beginning of the semester.
he flicked your forehead as he agreed with the obvious statement. “i heard him. anyway, it’s my turn to ask.”
“are we really playing the game now? can we at least try to figure how to get out of this position?” you began to whine and threw your head back where you hit your head, and you didn’t care how shameful you felt. you knew you wouldn’t stand any longer, your legs started to weaken because of stress— stress from everything jaehyun managed to make you feel, that included the little smiles and especially his hand around your waist.
jaehyun didn’t know why he put his palms behind your head before the incident happened but he knew he had to, with the way you flustered so much. he figured that you weren’t used to situations like these.
however a memory slipped into his mind that you were always your usual self with other guys around. he noticed how you held or hiccuped a breath whenever you both conversed. you and him weren’t particularly close to begin with, just enough to pass as friends and maybe it was his love for art that brought that gap closer to you.
right now? perhaps too close. literally.
“why not? it gets more fun.” he tried to hide the smile creeping his lips; at the sight of how irritated you were beneath him and he actually considered your plead to get you both to safety. but maybe he’d like to enjoy a little bit before doing so. “besides, there’s no way we can move properly with a lot of things blocking our surroundings.”
on both sides, the two of you were encased with large items and materials that were affected by the impact. “tsk.” you tilted your head to avoid looking at him. “at least try to push the huge cabinet?”
he did as he was told and from the grunts and exhausted voice, jaehyun gave up trying. “i don’t think i can. something’s probably caught in the gap between the wall and the furniture.” he tried to look over his shoulder to see if he was right.
“i thought prodigies don’t give up.” your voice sounded challenging to him.
“within the spectrum of our skill, we don’t. but outside our gift, we have the choice to.” jaehyun flicked your forehead again. “we get tired too.”
there was less force against your torso, he was trying to push the furniture again and you bubbled out a giggle. “wow you aren’t as cool as i thought you were.”
jaehyun wanted to hit you as you were being too playful at the wrong time. but as he brought his hand up, you closed your eyes shut to brace for the sharp impact. he sighed and his stomach growled in the most embarrassing way yet. “ugh, it’s because i haven’t eaten enough. i don’t have any strength left.” his stomach then growled louder.
maybe it was due to your bodies against each other’s and the heat starting to roam around the room. jaehyun clicked his tongue at the continuous mimicking of yours. “c’mon y/n i can’t be the only one doing the work here. help me push this heavy thing behind me.”
“uh no? do you think i could even help? don’t make me uncomfortable than i’m already am.” you moaned at the pain starting to grow along your spine. arching your back to avoid the discomfort from the shelves wasn’t really a good idea.
“ah you’re uncomfortable?” he implored with a smirk, his voice quite menacing as he leaned in to squeeze you between the cabinet behind you and himself.
for the whole time jaehyun knew that you didn’t mean whatever you said. he loved how you surprise him everyday and tonight he found you quite cheeky, and adorable too. by quite, it meant that you were like a child wanting to go home. a huff from him felt like the gust of wind. “‘i don’t have any strength left’.” you copied his words. seeing his lips pout, it was alright to give in. “will you treat me food if i help?” you returned the question because you treated him.
“you’re lucky you’re cute.” he suddenly said, with a soft chuckle, you knew he was smiling. it had gotten you speechless that it was hard to tell whether he said knowingly or not. “we can buy what the other wants after we get out of here, okay?” his attempt to get the wood off him yet again failed.
you clapped your hands quite hyperactively and squealed as if he asked you out on a date. “oh yay! okay. i wouldn’t want to be rained on for another hour anyway.” you teased, in which he exhaled heavily from his nostrils.
“i’m not that sweaty.” he grumbled, almost vibrating with the exertion of his energy.
“just perspiring.” you added.
he hit your head with his, for sure you’ll have a prominent bruise and that would make you a victim for hyejin for the next few days. or tonight, if she would get you both out. “that’s the same meaning.”
it took less than two minutes to take the weight off his back. jaehyun saw everything in slow motion— he was falling backwards and you, frontwards. “whoa!” for a moment you thought you hit yourself on a wall. that was for a brief second before the impact was replaced by a warm hug.
you checked if he was okay, he became your safe fall and again he saved you when you didn’t ask for it. “i didn’t expect.. i’m sorry.” you pressed your lips realising you were in between his legs.
he hissed at the pain and sat tiredly on the floor, using all of the fabrics of his clothes to wipe the sweat. “it’s okay.” he patted your back.
“right.. this is awkward. i better get off..” you chuckled and dusted your clothes awkwardly but what he said next really caught you off guard.
“do you want to do it?” he queried, taking you back as your head shot up and hit his chin with your forehead.
you blinked several times. “d-do what?” is this another question i won’t be able to answer?
there was a shaky grip on your waist, your heart hammered and you were afraid that he would hear it. “y’know what i’m talking about.” he put the hair strands away so he would be able to see your face under the lines of slim light.
“i don’t?” you choked on your own saliva. what was he talking about?
jaehyun’s breath made you freeze on the spot, along sudden silence. he giggled softly. “such a waste, you even have a perfect body.”
then the conversation from the two girls at the cafeteria entered your mind right when you thought deep. hold on, the rumours can’t be true..
he stood up shortly, cornering you by the door and the lights revealed his eyes, smiling shyly. “you have perfect proportions.” as of now, you were a little nervous. you couldn’t process what you were hearing from your crush’s lips and looked away where you could see hyejin’s figure closing the studio’s door.
finally hyejin’s here. i have to tell him. “uh jaehyu-”
“can you be my model?” he held your hands.
oh shoot it is true?
“i need someone to pose for my next art portrait and you’re the only one i can ask.”
‘well aren’t you quite the deep thinker~’ you could imagine hyejin’s voice telling you off at the back of your mind. you shook your head and shut your eyes for her imaginary presence to go away, making you miss seeing jaehyun’s expression turn to a small pout.
suddenly you felt like your soul left your body. what were you thinking y/n?! erase the thought! cleanse your mind from what you heard from the girls!
now you stopped being an embarrassment, you looked at him. however, before you could answer, the door swung open, causing you both to fall over and adjust to the lights above you. hyejin looked down at the two of you, her bubblegum popping with brows raised. “girl, i texted you back and said i’m opening the door. didn’t you see- oh, did i come at the wrong time?”
jaehyun quickly got on his toes, ears turning red while you covered your face in embarrassment. “this is a misunderstanding hyejin!” he stuttered and fixed his collar. you dug for your phone to check the message, but it died long before.
she blew another bubble and popped. “mhm, i can see that.” she winked at the both of you and turned to leave.
“hyejin!” you whined and clung on her legs.
“i’m leaving!” she singsonged and shook her ankles like you were a bug. “i’m giving you more alone time with your muse!”
“oh my g- you!” you chased her down. “quiet!”
she laughed cheekily and managed to exit the studio, sticking out her tongue and pointed behind you. ‘walk home with him!’ hyejin mouthed, and you couldn’t be more annoyed with her because that was indeed true. what was once a wishful thinking became reality. she knew you more than you did yourself.
as you sighed heavily, it got you hitching a breath that jaehyun might’ve heard and saw the whole thing. you turned around and he was packing his stuff, yours included. the artworks were left untouched since you both would be back here tomorrow. he gave your bag and you chose to not talk because you didn’t have the audacity to do. “so, uh. what were you saying earlier?” you hoped he would forget what he just saw.
“oh y-yeah. lemme just-” he took a deep breath and looked into your eyes. “..rephrase it- wait i’m your muse?”
of course he wouldn’t forget, it just happened. damn you, hyejin! you slouched on a nearby chair and wore your hood. “i was hoping you wouldn’t find out so soon.”
“i’m flattered. thanks.” his dimples hollowed. “i was asking if you could be my reference for my next art piece..” he trailed off recalling that you declined. “..though you shook your head quickly than i thought.”
“huh i did?” your voice affirming. “oh gosh i think i did.. i’m sorry i was hearing hyejin in my head when you said that.”
jaehyun’s eyes widened when all he heard was pure honesty from you. “so will you do it for me?”
“as long as i wear clothes while at it.” you consented with your arms crossed and began to feel heat spread your whole body at the thought of the rumour.
walking along the hallway, only the sounds of shoes grazing the carpet echoed the area. you didn’t know what else to say. he brought you to the nearest convenient store where the campus’ one was closed at the hour. the food you bought turned cold and you couldn’t afford to get sick because of it.
he pulled the chair for you to sit on. “you heard them as well.” he placed his bag down. he was aware of the rumours found around and was shocked to know you knew them too. “they’re not true.”
you propped your chin as he went back to the topic. “i know.” you agreed to his words. “they don’t describe you at all.”
jaehyun sat comfortably, a smirk appearing. “me being your muse fits the description-”
this guy.. “please don’t bring that up.” you pleaded with hands clasped.
“i’m teasing.” he chuckled. “i don’t mind if you refuse want to be my model.” he said. “but i assure i’m not like other artists who paints their naked model. i have a better plan for you.”
he was trying to convince you into his world and you were slowly getting into it. “that’s like saying you really want me to.” you took your wallet and he followed suit.
“what’s wrong with wanting to paint my new muse?” he slid his chair closer to the table; closer so he could see your reactions to his honesty.
when he said that, you never turned away so fast in your life. your chest never thumped so loudly and your eyes fluttered while he continued to press onto his question. 
an assuring smile showed on your lips and he mirrored it, already knowing your response. “nope, nothing wrong at all.” you shyly accepted his request.
jaehyun then stood to get the orders, his fingers warning you that the late dinner would be on him. your heart experienced blossoms and giddiness you hoped it’d stay forever. who knows? maybe being each other’s muse could turn into something more after tonight.  
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shadow-sovereign · 5 years ago
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Sung Jin-Woo Headcanons
The wiki says this about his personality: “Before his Reawakening, Jin-Woo was a kind, nervous, and very timid young man. Despite being so, he respected his fellow Hunters and was brave enough to continue fighting in Dungeons to earn money to care for his sister and to pay for his mother's medical bills; despite being the weakest hunter that had existed.  
Jin-Woo is also shown to be an intelligent person, being able to stay calm under pressure as he figured out the clues to fighting the boss of the Double Dungeon while most of the experienced hunters in their party panicked and were killed by the statues when they were trying to escape. This also makes him slightly cautious as he hesitated to reveal his growing strength until he was sure he could protect his family.
After his reawakening, he strives to become a stronger hunter than before. His sole focus was getting his daily missions done and leveling up via dungeon crawling. He is seen not to be hesitant with his actions and would injure and significantly harm anyone who threatens himself or those he genuinely cares for. Despite this, he is unwilling to draw the shadow of innocent Hunters/civilians. He has only done such in rare cases, such as extracting Min Byung-Gyu's shadow to heal Cha Hae-In. He has a great love for those close to him, including his family and close friends such as his sister Sung Jin-Ah whom he attached powerful high orc shadow soldiers to protect her during dangerous situations such as the Orc Gate that opened inside the school she attended.”
Now, onto my headcanons:
Family – The most important thing to Jin-Woo is family and loyalty. He’ll do anything to keep the people he loves safe and woe to anyone who threatens them. Jin-Woo never gives up on his loved ones, even if the situation seems hopeless. He spent four years working as a weak, E-rank Hunter, risking his life on every raid, to keep his mother on life support. There was no reason for him to think she would ever get better, but he refused to give up on her anyway.
He has a sweet, caring relationship with his sister. As he’s been taking care of her since their mother went into a coma and likely babysat when they were younger, he feels almost like a parent to her. He’s shown to care about even small things, like giving her an umbrella when the system let him know it was going to rain.
Jin-Woo loves both of his parents. He fought hard to keep his mother alive. He subconsciously imitated his father’s use of daggers, as was later revealed in the novel.
Fighting – Jin-Woo spent four years as the weakest Hunter, constantly getting seriously injured. He barely made any money from his raids, but had to keep going so the Association would pay for his Mother’s medical bills. But no matter how hard he fought and how much he bled, he never got any stronger. It was a constant cycle of pain.
After gaining the system, the harder he works, the stronger he becomes. For someone who was able to work so hard for so little, it’s no surprise that he’s able to put in greater effort when the rewards increase. And after being weak for so long, gaining strength is almost addicting.
Fighting becomes a rush, each victory sweeter than the last. He starts to enjoy battle, the chance to test himself and possibly gain new shadow soldiers. But sparring against a strong opponent can be fun too, neither of them trying to kill the other.
Fame – Jin-Woo doesn’t really like the fame. At all. For someone with such a one-track mind, having the reporters suddenly there, slowing him down, is intensely annoying. Whether he’s trying to do something as simple as meet up with a friend or go to a new gate that’s opened up, having them block his path is irritating.
He’s shown before that once he makes a plan, he ignores anyone that tries to delay him unless there’s a very good reason. The press wanting an interview is not a good reason.
Wealth – Jin-Woo’s only interest in money is supporting his family and living a comfortable life. He’s not a greedy person and doesn’t care about living in luxury. During the battle with the High Orcs, he recognized that the Gate had been bought by another guild and didn’t even ask for any of the essence stones, despite the fact that he was the one to kill all of the enemies and saved their lives. And it was the same with the Jeju Island raid. He let all of the essence stones go towards the effort of rebuilding the island and compensating the family members. The only stone he kept was from Beru, perhaps for sentimental reasons?
Food – Jin-Woo is shown to know how to cook in the novel and is probably fairly good at it. He had to take care of his sister by himself for four years and as a good older brother, he’d want to give her the best possible care. He learned how to cook as a combination from watching/helping his mother in the kitchen and online tutorials.
Since they weren’t very well off for the longest time, if they ever went out to eat, it would be cheap restaurants. Fast food and places that have good deals.
Hobbies – Cooking, video games, reading books/comics, browsing the web, and fighting. He’s in his twenties, so I imagine he spends a lot of time online when he’s not busy.
His sister likes video games too, so sometimes they play together. They recommend different comics and animes to each other, send each other funny memes and internet posts. Jin-Woo will also help her with her homework and make sure she learns a proper balance of work and play.
Romance – Jin-Woo is the type that enjoys pampering his partner. He likes to see them happy and will adapt to their love language. If they like gifts, he’ll find them meaningful presents. If they like to spend time together, then he’ll gladly hang out with them, doing whatever activity they enjoy. That doesn’t mean he’ll never ask to do things he wants, but that he doesn’t mind doing something he finds boring if it makes his partner happy.
Different aspects of his personality will come out based on who he’s dating. If it’s a civilian, he’ll be more mild-mannered and show less of his aggressive side that likes to battle. If his partner is a Hunter, he’ll enjoy the chance to fight alongside them or to spar if they’re strong enough.
Jin-Woo is a romantic. He’ll remember birthdays and anniversaries, getting thoughtful gifts and planning out fun dates.
Senses – Jin-Woo has strong senses. Enhanced sight, hearing, and smell. If he wanted, he could probably focus in on his taste and touch to make them stronger, but with his ability to heal, it’s not like he needs to taste whether there’s poison in his food.
He can sense magic at a greater distance than other Hunters, able to tell where an enemy is from far away. And towards the Jeju island arc, he could sense people’s emotions as well.
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beardycarrot · 4 years ago
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It is entirely possible that tomorrow, we’ll finally get a real look at the Breath of the Wild sequel. I’d like to make a few called shots... or at least state what I would like to see.
So, in my mind, that scene from the teaser was right at the beginning of the game, almost definitely in some catacombs under Hyrule Castle. Ganon launched his attack from down there, and it seems that up until the calamity began, his influence could only reach so far, right? I don’t have a solid guess as to why Link and Zelda have gone down there... maybe there have been strange rumblings from under the castle, maybe they’re doing research on ancient Sheikah tech, who knows.
I think this is going to be the very start of the game, with you immediately taking control of Link and leading the way through the underground ruins. You’ll occasionally have to fight small enemies like rats, Keese and Chuchus, and use the companion button (formerly the “whistle to horse” button) to sooth your pack animal. A couple times, you’ll have to take control of Zelda (OR, your friend will control her, because this game has co-op) and use the Sheikah Slate to solve simple puzzles. Maybe hold the companion button down to switch characters? At some point, Zelda suggests that you make camp for the night, and you get a cutscene with a bit of exposition.
After you resume, you eventually find your way to Ganondorf’s mummified remains, and... I don’t even know, man. Maybe Zelda, overcome with scholarly curiosity, accidentally disengages the magic holding him in place. Maybe the Triforce, which was basically not even mentioned in BotW, allows him to break free. Sheikah techology? Whatever the case, Ganon escapes, and the magic that was used to seal him latches onto Link’s arm for some reason. Ganon, freed, then... I guess raises Hyrule Castle from the ground? That’s what it looked like the original trailer was ending with. Who knows what he does then, hopefully time travel is involved and he sends them into a future fully controlled by him a la Samurai Jack, or into the distant past, or an alternate reality, or a dream world, or SOMETHING. So long as it’s not an ugly dreary Dark World (I likes me some green grass and blue skies) I’ll be happy... and speaking of, it would be cool to be able to travel between that setting and the one from BotW, just to do Tarrey Town-esque projects and rebuild the ruins of Hyrule. Or the ruins of whatever this new setting is.
Anyway, it’s only after this short tutorial area, maybe during the scene of Hyrule Castle being... whatever’d, that you get the title screen. The Legend of Zelda: Reach of the Abyss. Or uh. Hand of Eternity. Or maybe... Grasp at Some Straws. Yeah, the title could be anything, depending on the setting and plot. That magic hand power Link gets is definitely going to be a major gameplay mechanic though, so I feel like it’s probably going to be part of the title.
I’m fairly confident that the hand is going to be the new version of dungeon items, with Link gaining new powers for it throughout the game, while Zelda has the Sheikah Slate. Ideally, you’d have the ability to control both of them the entire time, with Zelda also getting new Sheikah Slate abilities... but that’s probably wishful thinking. I can also definitely see the revived Ganon just straight up kidnapping Zelda. Anyway, the most obvious use for the arm is having it stretch, to work like a hookshot. It’s glowy, so maybe it just naturally functions as a torch? Big fist to act as a hammer, maybe an ability to repel Ganon’s malice? An ability to stop time would be neat.
What else... the ability to enlist the help of a wide array of characters and creatures would be cool, as would expanded cooking and outfits consisting of more pieces. I also like to see underwater stuff in games, especially with free movement... and I’ve always wanted Nintendo to do another thing where Link can take on various different forms. It was cool in Majora’s Mask, it was cool in Kameo: Elements of Power, it was cool in Summoner: A Goddess Reborn, it... actually looks kinda lame in Balan Wonderworld, but that could just be me not liking the NiGHTS Into Dreams style. I’m pretty sure that glowy hand is the game’s major gameplay mechanic though, so unless they pull a Super Mario Odyssey and allow Link to turn into any creature he touches, I unfortunately can’t see this happening.
Just think... by this time tomorrow, we could know what the next Zelda game’s like. If they’re doing a Direct now, they could also tease Pokemon Diamond/Peal remakes, promising a closer look on the anniversary in like a week and a half... or even just do a full reveal, since the presentation is nearly an hour long. We could get Mario Odyssey 2, a new Donkey Kong game... hell, now that I think about it, wasn’t Smash was mentioned in the announcement of the Direct? Sephiroth was two months ago, and Steve two months before that... who’s next?
The safe bet is Crash Bandicoot, but I wouldn’t be at all surprised if the Direct announced a new Fire Emblem, and its protagonist was in Smash. I’d be... annoyed, frustrated, underwhelmed... but not surprised. Dr. Eggman’s another likely choice, especially with a moveset reliant on robotic vehicles, but if I were to choose a character I actually wanted... I would go with Goemon, who isn’t going to happen because he’s already in as a costume, or Alis Landale, who isn’t going to happen because nobody knows who she is.
Honestly, I’m expecting another Capcom, Sega, or Namco character. Crono or Sora would be great, but two Squeenix characters in a row seems unlikely. I want Monster Hunter or Phoenix Wright, but y’know what? Namco’s kinda owed another character, in my opinion, so my official guess for the next Smash character is either Klonoa or Lloyd Irving. I don’t know that either of them would have a really unique, compelling play style, but the alternative is, what... someone from Tekken or Soul Calibur? Meh. I’m sure they could do something clever with Klonoa if they wanted. Like, how many people seriously thought Steve would have mining, crafting, and building as part of a fighting game moveset?
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metalgearkong · 5 years ago
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Ghost of Tsushima - Review (PS4)
9/21/20
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Developed by Sucker Punch Productions, released July 2020
Let’s not beat around the bush: Ghost of Tsushima may be my favorite game of this console generation, and one of my favorite games of all time. This is a massive samurai tale crammed with unforgettable moments, characters, and environments. After finishing this game, I felt like I had been through no less than the peak samurai experience in any entertainment medium. Never before have I stood up and given a standing ovation for a video game upon the credits rolling. While feeling complete and filled to the brim, there are small technical aspects that do have room for improvement in the potential sequel. Sucker Punch came out of nowhere and knocked the world on its ass with a fantastic stylized epic feudal Japanese journey, one I can never forget. 
Ghost of Tushima is open-world, easily comparable to The Witcher 3 or a modern Ubisoft title. What Ghost of Tsushima brings to the table is its incredibly realized medieval Japanese world, to the same extent Red Dead Redemption brought the mythic American Wild West to life. Authenticity can be found in every corner, and I set the game for Japanese voices and English subtitles to extend the immersion (something I can’t recommend enough). The Mongols have invaded Japan, and their first stop is Tsushima island. The samurai here are all that stops the massive army from reaching the mainland. The details themselves might not be perfectly accurate to 1274 Japan, but the world itself is consistent, which is what’s most important. 
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The game begins with a huge battle, as we take control of our main character Jin Sakai (Daisuke Tsuji / Kazuya Tsuji) right away. An orphan raised to be a samurai by his uncle Lord Shimura (Eric Steinberg / Akio Otsuka), Jin holds guilt and shame for not being able to save his father in battle when he was young, and strives to be the best warrior possible. The explosive intro gives us a quick intro to the open combat, and leads in to a fairly typical tutorial, adding in brief lessons on stealth, and using evasive tactics & tools. I remember how panful the combat first felt, as each strike looked like something akin to a samurai film. The main villain and leader of the Mongols Khotun Khan (Patrick Gallagher / Tsutomu Isobe) establishes himself as a despicable person, and someone totally opposite to the samurai honor-bound code of combat. He wants to conquer Tushima by any means necessary, and Jin is the only one willing to adapt his fighting style to combat this new  dishonorable and overwhelming threat.
Jin Sakai is closer to a Geralt, rather than a blank slate avatar character of a Fallout or Elder Scrolls game; He has a specific personality, background, and motivation. Part of the overarching story is Jin learning to rely on tactics he would normally frown upon in order to stand a change against the Mongol forces. This is something his uncle highly detests and forbids Jin to do, leading to a secondary conflict in the story. This is useful for also explaining in the gameplay why the player can either face enemies out in the open, or scurry around and stabbing them in the neck. Of course, most players will do a bit of both, and whatever suits the situation of how you’re feeling in the moment. The best part is, it’s not an binary dilemma, as open combat and stealth can be used completely intermixed at any time.
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Personally, one of my favorite parts about the game was unlocking and finding new apparel and color schemes for my outfits. This game (eventually) allows you to dress anywhere from humble peasant, to shinobi of the night, to fully armored samurai warrior. My only nit pick is I wish the game gave you more cosmetic options to buy or find earlier in the game, as I felt limited to just a few outfits and accessories at first. There’s nothing more awesome than manually sheathing your sword after slicing up a dozen grunts, all the while your cape and robes aggressively blowing in the wind. The game allows you to manually bow and play a flute as well, adding the immersion of every moment of the game. You travel the huge island via horseback, and can summon your horse at any instance with the push of the button. I also love how quickly you pick up items, by merely pushing R2. No needless animations or time spend slowing the momentum for the sake or grit or realism.
One of the most unique aspects of the game is using the wind as your guide. If you really wanted to, you’d never have to open your map to know how to get to your current quest. Simply swipe up on the touch pad, and the wind blows in the direction you need to go (the game doesn’t even feature an in-game minimap or radar). This kicks up leaves, twigs, sand, and other particles which add greatly to the visual appeal of the game, and help make you feel closer to the environment itself. Adding to this is how foxes and birds can lead you to hidden secrets, upgrades, or new gear. With so few HUD elements, focus on paying attention to the environment, and the gorgeous lighting and scenery, Ghost of Tsushima gave me to many moments where I felt spiritually uplifted in its world. Despite not having the budget of a super high end Naughty Dog or Rockstar game, Ghost of Tsushima remains one of the most beautiful games I’ve ever played, and much of that leans on the art style and environmental effects alone.
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Missions are equally entertaining whether they come from a main character or minor character you happen upon. Most quests may involve (but aren’t limited to) tracking, fighting, sneaking, climbing, riding, and spying. I especially enjoyed quests with specific limitations, such as having to remain undetected and not to kill any guards. Eventually, however, due to the game’s long length, some of the missions do start to show their repetitiveness, and I don’t think it would have been horrible if the overall run time was 10-15% shorter. I also enjoyed the fact that so much effort was put into side activities that feel serene and peaceful, akin to the Buhddist and Shinto side of being a samurai. Composing haikus and bathing in hot springs to increase your total health felt very much in the spirit of a Bushido lifestyle; always a calm in between the storms of violence. The fact that not all side content is action oriented was a very neat and authentic detail.
Samurai duels were some of my favorite parts of the game. Occasionally Jin would come across an opponent or rival with legitimate swordsmanship skills, and has to face them in an arena. These locations where the duels would take place never failed to be more epic than the next. Duels act like boss fights in the game, and incorporate similar combat to the regular open world combat--only Jin can’t use secondary items such as kunai, his bow, or smoke bombs. These moments were ripe for the photo mode, something I used throughout this game constantly, as its packed with incredible environmental design and lighting effects to make almost every moment and location feel like a living painting. Samurai duels were usually never very difficult, including the ending boss fights, but they always looked awesome and felt damned satisfying.
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The game does suffer from some minor technical glitches, but these small drawbacks mean next to nothing compared to how impressively the rest of the game was designed and executed. Frequently I would approach an enemy group and want to initiate a stand off (the samurai version of a high noon cowboy duel) but the game either didn’t give me the option or the option blinked on screen for only a moment and I was unable to do it. Something similar would happen for stealth kills, as sometimes instead of doing the assassination animation when prompted, Jin just did a regular slash attack instead, blowing my cover. Situations like this didn’t happen often, but were consistent enough to notice. I give Sucker Punch a huge pass on these small technical details, as they never ruined my experience of the game, remaining small frustrations on occasion.
Ghost of Tsushima is a greatest hits of iconic feudal Japanese visuals, sounds, tropes, settings, and themes. Countless details build upon this heightened version of Japanese history, making this game an all in one interactive Kurosawa film. Everything from the sword duel boss fights, to the multiple fighting stances, to the stealth, to the nature surrounding you, everything has been executed with extreme skill and thoughtfulness. It can have its small moments showing a lack of polish either in the visuals or mechanics, but Sucker Punch more than accomplished what they set out to do. Ghost of Tsushima is the best PlayStation 4 exclusive, and by far one of my favorite games of all time. If you have any interest in the open world genre, and love the Japanese culture and art style, Ghost of Tsushima likely won’t let you down. An amazing adventure wreathed in katanas, honor, blood, wind, and cute foxes. 
9.5/10
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antibioware · 5 years ago
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My final thoughts on Mass Effect: Andromeda (a 3 years late review)
So I spent the past week and a half playing a game I paid 13€ for, one that I promised myself I wouldn't touch but that in the end I gave a solid try to anyway, because I was willing to give Andromeda the benefit of the doubt. Because I'm aware that sometimes I'm a bitch, and that the Mass Effect trilogy had its own problems too, but I still regard it as one of the best gaming experiences of my life.
It wasn't as bad as I had expected it would be, but that doesn't make it good. Above all else, Mass Effect: Andromeda is a game that could have been interesting, had the creators actually cared to make something out of it outside of just “Dragon Age Inquisition in the Mass Effect universe”.
I wanted to write a more coherent post about what I didn’t like about it, aside from just shitting all over it like I’ve been feeling like doing since the canonical bury your gays in the game slapped me in the face. So here it is, an overlong post about a 3 years old game.
Before getting into the main elements that I disliked, I wanna preface this post by saying that I enjoyed parts of the game. The main characters, while not as well characterized as they could have been (no Bioware character ever is), grew on me the more I played the game, and by the end were the main reason why I kept playing. Unlike DA:I, the writers did a really good job building up the found family trope in this game, and while it turns corny at times, it’s very heartwarming. I think many of the planetary settings in Heleus were stunning to look at, to the point that I didn’t even mind all that much having to drive from point A to point B.
I didn’t hate the game, and I’m speaking from the point of view of someone who enjoyed it, but not enough to simply accept its many flaws.
The problems with the gameplay itself
There are three main things that I don’t think work well and are up in your face since the first seconds of the game: the game interface, the fight mechanics, and the open world aspect of the game.
◦ The first impact I had on Andromeda, right from the first 2/3 hours of playing it, was that it was very cluttered and very, very confusing. I had just finished playing ME3 and I had issues understanding how to move without having a proper map onscreen, how to read throught the thousand tutorials for the 100 new, useless elements they added to the game that are either reused from ME1 or taken directly from DA:I. The game didn’t need a crafting system, especially not one DIVIDED IN TWO DIFFERENT SECTIONS, it didn’t need an inventory system, and especially it didn't need to have the sheer amount of sidequest it had.
◦ The fight mechanics + leveling up/classes system is a hot mess. I understand they wanted to try something new, and in part they did make the fighting feel more fluid, but not being able to rely on teammates for necessary stuff like overloads/specific powers that you need during fights severely impaired the strategic element of the game. Now it’s just a third person shooter with teammates dying left and right because you have 0 control on how they fight, aside from putting them in one place or another.
The fact that you can only use 3 powers at the time is a consequence of the confusing leveling up system. Because you can have an endless amount of powers you can give your character, they needed to find a way to make them not too overpowered. The problem is…. You had more powers to use in-game in ME1. It doesn’t work so well.
When the fighting mechanics in ME3, a game that came out in 2012, feel way fluider and more enjoyable than the ones from the game that came out in 2017, something is very wrong.
◦ Open world games are a challenge, because too many developers don’t understand that turning a game into an open world doesn’t make it good, it just makes it bigger and slower. It was a problem with Dragon Age Inquisition, and it’s a problem here with Andromeda - with the only good aspect being that at least Andromeda gives you a decent car to explore the planets.
ME1 had some level of open world-ness, and there was a valid reason why ME2 and ME3 got rid of the concept: the maps you’re given are a big, cluttered mess of nothing. You have several thousands sidequests, many of which incredibly similar to each other, and nothing fucking else. Sometimes you will accidentally stumble upon something interesting, and then return to a 6 hours drive into the nothingness that keeps repeating over and over again.
It got to the point I almost stumbled upon the endgame because I got exhausted of running around doing errands, and I tried continuing the main plot, only to realize I was almost done with it. That was it.
Empty self-referencing
This is the term I used to describe my girlfriend why the way the game made call backs to the previous games bothered me so much. Call backs aren’t new to the concept of the game (the Mass Effect trilogy literally lived on characters returning from previous games, referencing things that had previously happened, etc.), but because this game wanted to be a separate thing from the ME trilogy, it couldn’t use this sort of material. And that’s completely fine! The game wanted to be its own thing, I was happy about it at first, because the trilogy was over and done for. If Mass Effect was indeed gonna continue, it needed a fresh start.
The problem is, it also needed to remind players that it’s a Mass Effect game, the game from which Commander Shepard came.
So, how to solve this matter? Well, instead of referencing stuff that actually happened in the trilogy, it solves the referencing aspect by putting a bunch of relatives of characters from the trilogy in the game. You get Conrad Verner’s sister, Nyreen Kandros’s cousin, a lost illegitimate son of Zaeed Massani, a brief cameo of Garrus Vakarian’s dad, a krogan on New Tuchanka being from clan Urdnot, and so on. And it was funny the first time or so, maybe even the second, but at some point it just turned awkward, and I started asking myself, “is this it? Is this all that’s left of the trilogy, just a bunch of big name characters to remind the player you belong from the same universe?”. The brief way they referenced back to Shepard was also very awkward and felt... out of place, with the rest of the game.
A couple call backs I really liked were:
Liara being acknowledged for her work as a Prothean researcher and being in contant with Ryder Senior, without much reference being done to her time in Shepard’s crew. It was good, seeing her from an outsider perspective.
The fact that Avitus Rix, being a turian ex-Spectre, knew Saren and was in fact his disciple.
Both these elements are things that make sense and tie the game back to the trilogy beyond just going “hey, this x character is the relative of this other x character, isn’t it crazy!”
The plot, and the problem with binary choices
It’s easy to make fun or critique the game struggling to find its own plot after something as big as the ME trilogy was. But Bioware isn’t an indie developer, it’s a huge fucking company, and they could have done better.
While I liked the design of the Remnants architecture and enemies, putting a plot point revolving around an ancient, long lost alien civilization who was much more technologically advanced, sounds a lot like a bad repeat of the Protheans.
I liked the Angara conceptually, but I didn’t like their design all that much and I often found it hysterically funny that angara are supposed to be a deeply emotional race, when the animators left them stuck with those mono expressive faces and unemotional eyes.
And on top of all of this, the kett are boring villains. The exaltation progress is really just a bad repeat of how Reaper indoctrination worked, and the way they talk reminds me of the big bad templars from the Dragon Age universe. It’s literally nothing new, and because of it, it’s boring.
When I was playing the endgame, all I kept thinking was “this is it? this is all they came up with? for real?”. I liked the twins aspect of the endgame, but aside from that, it didn’t feel satisfying.
And now comes the reason why it didn’t feel satisfying: the game got rid of the Paragon/Renegade system from the trilogy, and because of that, they also got rid of the possibility of additional problem-solving solutions during big choices. 
In Andromeda, almost every major quest has a binary choice attached to it: choose this or that. Burn the facility or save all the angara but leave the facility standing. Save the krogans or Raeka. Pick Sloane or Reyes. Keep Sarissa as the Pathfinder or not. Etc.
in the trilogy, complete, important binary choices were rare (choosing Ashley or Kaidan is probably the biggest one) and the consequences had long lasting effects. Not all of them did (saving or killing the rachni in ME1 and rewriting or destroying the geth in ME2 didn’t have so many long term consequences in ME3, for example), but a great deal meant big changes in the following games.
The issues with these choices in Andromeda? None of them matter. Characters will get angry at you for going against their will in a single dialogue line, and then never mention it again. The opinion on the Nexus won’t change if you expose Spender, Addison’s connections to the Exiles, or Nexus people targeting the angara. None of your companions will betray you or leave you for going against their will during their loyalty missions.
A Mass Effect game with choices that don’t influence the final result of the game feels like a joke, and while I know in many ways the trilogy also had a problem on this matter on some parts, dead characters stayed dead and betraying a friend’s trust meant losing them in the near future
The unavoidable part where I mention the issue with LGBT rep in this game because I’m a nonbinary lesbian and I can’t detach that aspect of myself from how I consume media
Endless gays and trans folks out there have already written this sort of matter so as my last point of critique, I’ll make it quick. Bioware has a long story with homophobia and transphobia in its character writing - this without mentioning the huge problems with racism in the character writing, too. Many gay/bi women in Bioware games are written by the same homophobic straight cis man with a lesbo fetish, AKA Lukas Kristjanson, and that alone gives a really good feeling on why such issues exist.
The original Mass Effect trilogy had very little gay romance options, out of the amount of romance options: as of ME3, there are two main gay romance options for fShepard (Liara and Traynor, without counting the mini-romances that were put in the previous games for pure fetish fuel) and two for mShepard (Kaidan and Cortez, both only added in the last game).
Andromeda wasn’t... the big breath of fresh air in the representation department they tried to pass it as. There are more romance options, but for once, there add to add another m/m romance option later on because the only gay romance available were with minor NPCs, and there’s an issue with the amount of content gay romances get compared to main het romances.
There’s a single trans NPC, and it's a random person you meet who tells you her deadname and the reason she transitioned right away. Ugh.
And now we come to the bury your gays mission that made me almost uninstall the game: the mission to find the turian Pathfinder with the help of his partner, the previously mentioned Avitus Rix,  who also happens to be the first gay male turian character in the game (the first gay female turian being Nyreen Kandros, who dies btw). You invest time to trace back to the turian arc, while listening to Avitus talk about how important the turian Pathfinder is to him, you realize pretty fast they’re lovers, and when you find out the turian arc, it’s all to discover that the Pathfinder is already dead. Not a choice in the game that could accidentally kill him, like with Raeka, or an active choice you make to keep him in his role, like Sarissa. He’s already dead, and you’re left with Avitus alone and mourning.
The game is from 2017. This sort of bullshit is unacceptable, and I will keep screaming it until Bioware manages to pretend like they care about their LGBT fans.
To end this mess of a post - Mass Effect: Andromeda lasted me a total of 50 hours of game, and in a way, I’m glad I got it out of my system. It was a delusion, but at least now I can cross it off my list and go back to playing other stuff. I understand that this is a game many ended up liking, and I’m sad I can’t say I’m among them, and that I couldn’t even fully enjoy the game at times. Also I promised myself I wouldn’t mention this but goddamn the facial animations of the game were so ugly.
DESPITE THIS, I really loved the characters, and I very much enjoyed Vetra’s romance, which was the main reason why I bought the game. 
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noelclover · 4 years ago
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PSO2 Short Review ((a.k.a. What I'm Doing Instead Of Earning My Keep Like I Should))
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Note: I've gotten one class to level 20 (Fighter) and have spent some time going through pretty much everything the game has to offer at the moment. I'm writing this because I love PSO2. For the few who actually read what I write or are interested in PSO2 NGS but not reading a small wall of text: Pros: The game is super accessible and easy to play. The tutorial is combined with the story so you can't exactly miss things unless you don't read, in which case things are on you. Pretty fast and smooth but not all that fast so you don't need super sharp reflexes to play. Cons: The game is new and thus lacking in content. It doesn't mean you don't really have anything to do, it just means that if you don't like running around in circles killing mobs and doing the occasional UQ, there isn't much to do beyond the story, which is really short at the moment.
So PSO2 NGS is finally out and base PSO2 is there, with a lot of blocks removed as most of the population having moved to NGS. With the new game, classes have been revamped and mechanics adjusted, resulting in a significantly more accessible game.
🍀GAMEPLAY:
As the years rolled by, SEGA made PSO2 gradually faster, more mobile, in comparison to it's predecessor. NGS is a full embrace of this direction. "Just" mechanics ((Perfectly time your attacks or Guard for more benefits)) have been removed and classes feel sleek and agile. Even Hunter, a class known for being boring but practical, feels responsive to the touch. And not only do classes get revamped, weapons do as well. Weapons have Weapon Actions ((skills that don't cost PP, this game's mana)), Photon Arts/Techniques ((skills that cost PP)) and these have been adjusted. Some, such as the Knuckles, have had their PAs combined, cutting down a lot of bloat and making the weapon significantly easier and more fun to pilot than before. Others, such as the Talis, received such a great overhaul that they have become unrecognizable.
The gameplay is, to put simply, fun. Amazing.
HOWEVER:
Regardless of what class you play, you're expected to pull your weight and do damage however, so for players who like the idea of sitting back and buffing their team mates rather than participate in combat ((for whatever reason)), this may not be suitable for you.
Please note that while the Trinity ((Tank-Healer-DPS)) that is present in a lot of MMOs is ((happily)) absent here and everyone is expected to deal damage, classes such as Hunter, Ranger, Force and Techer have skills that provide some measure of utility, such as making yourself more likely targeted ((Hunter)), making your healing items AoE ((Force and Techer)) or applying a debuff to enemies ((Ranger)) or buffing your allies ((Techer)).
🍀CHARACTER BUILDING:
The subclass mechanic is still around, but this time it does feel a lot more freestyle. While some classes don't work well as a subclass still, due to SEGA's insistence on some things being Main Class only ((particularly affected is Techer, the "support class".)), most class combinations are really good. Gone are the days when Hunter was the universal subclass. With new class passives focusing on different things, alongside the new Multi-Weapon mechanic, there's a bit more depth to choosing your subclasses now. It isn't ridiculously deep and hard to choose mind you, and the fact that you can change your class combinations at any time certainly helps, but there's just enough that you can sit there and weigh the pros and cons.
🍀 GRAPHICS: The graphics too are beautiful, but they came at the cost of gutting the original PSO2. While I'm happy that they've toned down the particle effects significantly, I think they messed with the lighting a bit much, resulting in a significantly duller world. Which is a shame in my opinion, I've always loved how PSO2 looked. Personally thought the game looked great for it's age.
Fashion, or Phashion is still a thing for those ((myself included)) interested.
🍀STORY:
With regards to the story, I'd say that it's pretty predictable at the moment. Admittedly it's just the prologue, so there's a lot they can do with it but I won't say that I'm particularly hooked at the moment.
🍀ISSUES TO CONSIDER: The game uses Battlepower, a measuring stick based on your class level, skills and gear all mixed up for some silly number. I was able to join a UQ despite being 5 levels lower, thus dealing quite a lot less damage to the boss, because I had enough Battlepower through upgrading my gear.
With Skill Points being separate from levels, there's no real reason for the level cap to increase. While this is usually a good thing in my opinion, SEGA is bound to increase the level cap because that's easy "content".
((While some MMO players will now go "but Noel it's tradition and we like big numbers", I'll still say that it's arse and there are better ways of giving players more "power" which I'll discuss some other time.))
I feel like Skills, PAs and Techniques will likely be locked behind levels, assuming that they do go this route. Such unlocks are generally unrewarding and while I am used to games being less rewarding ((as I'm used to much older games such as Lunar 2)), I simply think that grinding levels for the sake of levels is dull.
Gear with extra affixes/traits are a bit brow raising as this may affect crafting or buying gear from token merchants.
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dragonswordmaster · 5 years ago
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Gamers of Destiny - Day 2
“Nightshade, on your left!” Yang shouted as she punched the minotaur monster and then roasted it with a bout of flame magic. Seeing its health points drain over time, she smirked lightly when it gained the burn status and went to join her sister in taking down her monster as well. The three of them had become a great unit over the years since they had been trapped in this death game by that bitch named Salem.
“Wind Tunnel!” Ruby exclaimed from the air, shooting down a column of wind at the Earth-based monster and saw its health quickly drop down into the red yet didn’t kill it. The only reason she was flying was due to the passive buff that the wind element granted her. She had thought that with the elemental weakness bonus she would have been able to kill it but apparently not.
“Firebolt!” Yang shouted as she punched the air in front of her, a dart of flame coming into fruition before heading towards the enemy that Petal, her sister Ruby, had attacked. With the wind tunnel spell still in effect, her flame spell gained a small buff as well. “How…many are left?” she asked, looking at the quest counter in the upper left of her hull.
“I think at least ten, Dragon!” Nightshade commented with a scowl on her face as she stared down two minotaurs in front of her and readied her melee weapon before disappearing, using the passive for being a curse element user to sink into shadows and then reappeared behind her foes, quickly stabbing both of them in the back of the neck to deal massive damage and causing the two to become pixels before fading from view.
Flashback – 2 years ago
Yang Xiao Long entered her username and password information before seeing the screen zoom pass her and bring her towards the character creation screen. Once her feet touch the ‘ground’ she notices seven silhouettes: one for each of the seven elements that can be used within the MMO. Ruby had told her that she was going to pick wind, so she did the natural thing and picked the avatar that had red hair done up in a ponytail and wearing leather trousers and a red shirt with two crosses going from the left shoulder to the right waist. On the arms of the baseless avatar were two metallic wrist protectors that were colored a rustic red.
“Elemental Mastery over the power of Flame, the element of passion. Is this the element you wish to choose?” a voice asked, chiming around her. Yang rolled her eyes at the voice of the administrator and hit the Yes button as the other six choices went back into the darkness and the base for the avatar of a student of the fire element moved to the center. “Scanning Player’s physical body” the voice said as it hummed lightly for a second as the avatar’s hair turned from red to blonde. “Scanning Complete for User: YXLong. Please make weapon choice,” it stated as a display panel showed up in front of her with a set of weapons. Making her way to the panel, she pressed on one of the arrows as she scrolled through the various weapons before smirking lightly as a picture of a fist showed up. Stopping there, she hit the confirm button as it faded back into the darkness.
“Um…is that it? I’d really like to get through the tutorial and meet up with my sister…” Yang commented before seeing another panel almost smack her in the face. Reeling back from it, she saw that it was a name generator. She remembered hearing about the user had to name it something similar to the element that you chose, but they were pretty much free after naming it from that, with the max being ten characters. Quickly typing Dragon, she saw that screen fade away as well before feeling the ground give out from underneath her and she started plummeting…to wherever it was that she was going. Closing her eyes, she didn’t realize the world around her materialize until she felt a hand on her shoulder and slowly opened her lilac eyes, noticing that she was no longer in the inky blackness but on a dirt path just outside a pristine academy with seven towering spires.
“Ah…an inspiring Mage of Fire I see, young Dragon. Good choice though you would be wise to stay away from water,” the NPC commented as it pointed her in the direction that she needed to go in, as well as to which tower she would need to use to start her training and master a few spells. Thanking the NPC, Yang raced off to where she needed to go, knowing that she wouldn’t be able to start any quests until she got her Practioneer’s license.
If only she knew about the horrible statement that would come at the end of the day there…
End Flashback
“Dragon, watch out!” Nightshade stated as she used the shadows emanating from the crystal lights on the ceiling and moved towards the blonde warrior via the Shadow Teleport, knowing that the blonde wouldn’t have enough time to dodge the attack. Grunting in pain as she was thrown backwards from the swung club and was knocked against the cavern wall.
“NS!” Dragon shouted as she rushed towards her friend, seeing the blood coming from the wound. Even with concentrated healing from the both of them, that would leave a nasty, jagged scar… “Why did you do that, you silly Shadow Cat…” she said softly before turning to her sister. “Petal, defense spell!” she requested as her sister said a few words rapidly before a wall of dense wind appear in front of the blonde and blocked other attempts to get at both Petal and Dragon as the blonde started uttering several magic words at once before a gentle flame came from her hand and slowly started healing the feline shadow user.
‘Just another thing that Salem has to answer to…though I do wish that I knew who she was…’ Dragon thought as she healed the wound. She really thought that she knew the girl in the Outside World and hoped that she would be able to get the girl to reveal her true name in time…
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ill-will-editions · 5 years ago
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Against Pandemic Capitalism. An Interview with Milan’s Emergency Volunteer Brigades
Interview conducted March 21, 2020. 
1. How are you all? Are you managing to keep in touch virtually? Are you still managing to exist as a "group" or to keep to a "common position" despite the isolation?
We are fine. The situation here in Milan has been building into a crescendo. After February 23rd, there were weeks of uncertainty, during which there were contradictory orders from the government. During the first week the government closed some businesses, then they reopened them; later the awareness of the epidemic grew, and the more drastic measures were then applied. Now that everyone is pretty much isolated, although we are keeping in touch with each other frequently, it is more complicated to come up with  common positions and to exist as a group. At the same time, various communication channels and types of reflection and action have opened up,  yes. Some of us have focused more on the conditions in prisons, while others are engaged in translating or sharing thoughts. Some others converged in the local Solidarity Brigades, and others are looking for more contacts with comrades abroad to have a broader picture of the situation.
At the beginning everyone had their own perception of things; there were those who panicked and those who claimed that it was yet another way to instill fear in the population, since in any case politicians and medical experts seemed to espouse different opinions. From the governor of Lombardy, who published a selfie video locked in his house with a mask, to the mayor of Milan, who made a video entitled #milanononsiferma (#milanwillnotclose), in which he tries to show that the hyperproductive city would keep going; to virologists, who were insulting each other on various TV programs. Then the number of infected increased and the red zone was extended from Codogno (where the so-called “patient zero” was found) to the whole of Lombardy. People started to develop a different perception of risk: by that point, we all knew someone who had been infected. As I mentioned, nobody had really understood what was happening and we continued our everyday collective routines (collective football training, meetings, assemblies, and so on). From March 9th, the government took a unified national approach; the red zone was extended across the whole of Italy. Orders were given not to leave the house, unless you had a certificate provided by the authorities. The restrictions have been very strict: an evening curfew begins at 6pm is in place. Since then, all of Italy has been “online”.
Many initiatives were born, from tutorials about how to defend against COVID-19, to new radio and streaming sites, meetings (especially on Zoom) filled with people who often have never even met, some from all over the world. The absurdity of it is that we are experiencing a more conscious use of our devices. While before we perceived them as instruments of alienation and distraction, we now use them better as ways of sharing knowledge.
As for our group, we had been facing a period of great fragmentation. Ironically, the work of the brigades and the presence of a common but invisible enemy now involves everyone, since we are all touched by the same problem.
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2. What is the situation in working-class neighbourhoods? How are the cops and the army behaving? In Milan, as we know, the police are generally very aggressive, but their attitude can change according to zone, acting civil enough and "teacherly" in more well-to-do neighbourhoods, and with the arrogant and violent "colonizing" approach in more working-class neighbourhoods. 
The situation in the working-class districts of Milan changes depending on the area. In the densely-populated areas, filled with small and overcrowded houses, and mainly inhabited by foreigners, life continues to take place in the streets. Walking around in neighbourhoods like Giambellino or via Padova, you might see smaller food shops still open, creating spaces to meet for people who seem unconcerned with the directions issued by the authorities to stay at home. The police patrol the streets, but not in an overly dominating fashion, mostly trying to limit these numerous gatherings. The army was already present in some areas with an anti-terrorist function. Since the 23rd of March we've seen their number increasing and they have begun to patrol as public officials with the possibility of stopping and asking for documents or ID. It seems that for now, they don’t seem particularly comfortable in this role, showing a certain reluctance in being aggressive. In neighbourhoods where the presence of the police is usually regarded with hostility, the discouragement of gatherings and “dangerous” kinds of behaviour becomes difficult to put into practice.
Other working-class neighbourhoods on the outskirts, where people normally only go home to sleep, seem deserted. After the closing of the shops inside the shopping centres (the only places in these areas where social life takes place), life has died out, and everyone hides in their own apartments. In the last few days, media-induced fears of the dangers of walking and doing sports in parks have spread, with people looking out from their balconies and railing against neighbours who go out to take a walk in the yard, or even call the police.
And it’s obvious that the slogan #iorestoacasa (#Istayathome) is not considered relevant to everyone. Those who can afford to pay rent and have a job are locked in their homes, doing online shopping, while the rest of the population, either precarious or unemployed, working in logistics or infrastructure, experience a quite different situation. A very wide gap between the classes has opened. Confindustria (General Confederation of Italian Industry) forced workers to keep on working in factories without any health and safety precautions.
So in working-class neighbourhoods, many people are continuing to work. The increase of police and military in the streets is considerable but there isn’t a huge gap between neighborhoods: they are simply everywhere. We are seeing another phenomenon too, which is the becoming-policemen of normal citizens, which is perhaps stronger in bourgeois residential areas: there have been many episodes of people denouncing others to the police, or just people shouting “Go home!” to people walking in the street. Those who have been most affected by these severe measures have been homeless people and migrants.
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3. How do the volunteer Brigades work? How do you handle the relationship between institutions (the state, local council, NGOs…)? How do you train those who participate? Where did the idea originate? How many people are involved? Are you trying to extend the idea to the whole of Italy?
The Brigades were born out of an idea that circulated as word of mouth on social media and it quickly became viral. The idea which came out of it is that we can obviously talk about who are responsible for all this, and they will have to pay the consequences, but in our current situation in which there is a diffuse sense of fear among people, we have to look out for the community, especially those of us who have experience with many different forms of organization, since we have learned in these years to manage with “extreme” situations, to act with courage, for the sake of everyone. We were inspired by several examples of mutual aid and organizations which worked throughout Italy after the earthquakes in the center of Italy (in the 2000s).
We understood pretty quickly that this situation was much larger than us, and that it wouldn’t be sufficient to do things autonomously or even on the national level, so that we would be vulnerable from multiple sides, especially vis-a-vis repression. If you’re found out of your house without any particular reason they can sanction you.
We looked for an organization that could give us the possibility of having an official status, and found Emergency, the humanitarian organization which provides aid in war situations and which has its offices in Milan. Through this we were able to construct an infrastructure which legitimates us and which mediates between us and the Milan local council. In the same way that we created the “Brigades” through our personal involvement, which began from social media and word-of-mouth, we also found individuals for each area to coordinate the groups. This structure has organized training sessions, first of all for the group leaders, who in turn started training the people in their own groups. The structure also allowed us to have passes in order to be able to move around the city freely. Currently we have more than 200 volunteers and many people on the waiting list to be trained and many others who continue to write saying that they would like to join. We are managing to cover all the 9 districts of Milan and the calls are increasing daily. In some areas we are connected to social centers or self-organized spaces which make up the base of the Brigades.
Our structures are being tested daily but it is still small and spread out, and we are being contacted by people from other parts of Italy who are beginning to organize themselves in the same way. Our goal is to create an infrastructure across the whole of Italy.
4. Can you update us on the situation in the prisons? Are there ways to stay in contact with people inside? (Here they gave a “bonus” of €40 for every inmate, which allow them to make more phone calls, and they gave free TV access to everyone, hoping in this way to placate unrest)
After the riots, and the deaths in prison, and the first case of Covid-19 in the Voghera prison, the “Cura Italia” (“Heal Italy”) decree established new orders on how to confront the pandemic in penitentiary institutions: house arrest and electronic tags for those serving less than 18 months; those under 6 months and minors are to be directly sent home, without tags.
Beyond this, it was established that those accused of having participated in the revolts of March 9th/10th will not be allowed to benefit from these alternative measures. Following the protests many sections were destroyed, and for this reason there has been a decrease of 2000 prison places, due to works that have to be carried out immediately.
News reached us (from allies and family members) of many reprisals in the Opera prison: the inmates report going hungry and fearing for themselves, they describe being denied TV, food, showers, phone calls; having only half an hour of air, and being beaten, hands and bones broken; “riot police entered the cells and beat us up in the dark”; the guards took away cooking materials and gave the inmates only water and cigarettes.
After the events of March many inmates were separated in order to put down the unrest; this was the case in Ferrara and Alessandria; 60 inmates in Melfi, 500 in Modena, 107 in Foggia, and 60 in Naples, were transported on a military boat belonging to the Italian navy to the correctional facility on the island of Procida; 650 from Poggioreale were separated and put into different jails in Brindisi, Messina, Bari, Lagonegro, Melfi, Potenza and Reggio Calabria.
Day after day the numbers of guards and inmates infected and testing positive increases.
At this link you can find the account of Nicoletta Dosio on the situation in the prison of Vallette in Turin here [in Italian].
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5. Do you have any advice on how to manage – emotionally, psychologically – the fact of having to stay inside all the time? Here it is only the third day and many are still experiencing it almost as though it were a game. What are your reflections after ten days?
The first thing we believe is important is not to allow oneself to be infantilized, but to assume responsibility. Despite the state wanting the former, it is important to understand that this situation concerns us all, our loved ones, and the more vulnerable members of our society both on the social and physical level. Staying inside all the time with this awareness can really notably help our sense of self-discipline. Moreover, moments like these, which people who have experienced house arrests know well, are moments to keep oneself occupied to the utmost. It is almost redundant to say: study, train, reflect. In the end I maintain that it is important to treat it as a kind of “suspended time” when we can finally concentrate on our collective strategies (or the lack of these), also in the light of recent events, without the stress or the lack of time caused by the frenetic pace of our normal daily routines (work, militancy, etc.)
At first it seems like a game, especially for the many of us who have for a long time been trying to flee hyper-productivity. We have found ourselves obviously amused by the hysteria of people, who in the first hours became enraged at supermarkets and shops who sold face masks. Added to this is the sensation of living in an episode of Black Mirror – the streets are empty and the few people on the streets are walking around with masks on.
At first we passed the time reading, discovering things on the internet or having dinners restricted to a small number of friends, where obviously the main theme of discussion was the virus. Slowly as the days passed we began to understand the seriousness of what was happening: people are now all stuck at home and our contact with the outside world has been reduced to three or four people, which is, the people we were always in contact with. Further contact was avoided for good reason, and those with family over a certain age stopped all contact with others. For now, on the emotional and psychological level we keep struggling, perhaps because the Brigades give a practical sense to these days, and also because we are seeing the exasperating effects of the virus on capitalism: people fighting outside supermarkets in queues, or because social distancing is not being kept up, or other kinds of unrestrained egotism.
At this point the question has a global importance and we have the possibility to turn this into a potential and to grow the network we have been building for years, though, on the other hand, power also has this potential. It is not incidental that in these days we have been able to have virtual assemblies with comrades from many different places, where we have been able to discuss the experience of the Brigades.
The idea is that when our methods will have been tested a little we will also be able to go further than just helping out those who need it most. Maybe one day on the streets there will only be the brigades and the police and this could be an interesting scenario. We have to consider however that the state and global capitalism are using this moment as a kind of experiment on a massive scale and we cannot underestimate this; we have to remain attentive and to study the movements of power to try to understand what will happen afterwards. Perhaps certain things could enter into the daily lives of people, for example this question of sociality and work. The experiment that is happening is moving on different levels; from the repression of those who leave the house to “tele-working”, the many working from home. Schools are continuing to conduct courses online, thus in part people at home are being employed to “produce” in a new way.
Further, the virus, being immaterial and invisible, seems insurmountable and so it legitimates the state even more to project a voice that everyone necessarily listens to, keeping us all suspended since no one has any idea when this will end. There is an extreme pressure exerted upon individual responsibility so as to move away from all kind of social tension which might allow a realization of who the real people responsible for this are.
It’s a strange feeling leaving the house alone to go to the supermarket. Even if people don’t talk to one another, many people exchange complicit looks, since we all now have this in common, even if we’ve never known these people as friends, in the sense that they’ve never been this side of the barricade. This should make us reflect. We have to remain immersed in this situation and be strong in order to turn the situation in the right direction when the time comes.
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6. Given that protests, demonstrations, and street presence are now impossible, what are ways of maintaining pressure on the authorities, in order to give voice to objections to the discourse that says “let’s save the economy at all costs”?
In this respect the most combative elements have been the militant unions such as SI COBAS (a small communist union operating on the national level), which are also the most directly involved given that, as we said, the majority of factories remain open undisturbed, in flagrant disregard of all the warnings to stay at home. So the voice of opposition has for now been principally represented by strikes, in which however, most of us don’t have the occasion to physically participate. The situation in prisons is different; groups of comrades are trying to get organised even if also here the difficulties are not at all few. After the first wave of protests in prisons, protests are continuing but they have been repressed with impunity, and the main task now is getting news out from inside, and to circulate it as much as possible.
We have to take account of people’s emotional reactions to what is happening, and acknowledge those people who have lost a relative or loved one to the virus. It’s difficult to imagine a movement exploding as yet, in this context. On top of this there is the fact that in Italy over the last years movements have suffered many setbacks and steps backward in terms of confronting power, and there is no united front, nor strong position from which to begin. Everything is very fragmented and so what we manage to bring forwards in struggle is a reflection of this pacification.
One practical example was the 8th of March – the global trans-feminist strike. Already being in the period of the quarantine we had to think what actions people could do. Hundreds of initiatives came about around the city; a new radio program, and many actions, from banners and posters, to writing, to whatever other form of protest which allowed people to feel involved. But nothing that meant direct conflict.
It’s moreover clear that contradictions have emerged; from one side the politicians who have  made many gross errors, the public health system which is falling apart (as a result of the cuts over the last years), the fact of the middle class being at home, while delivery workers are in the streets delivering food, Confindustria deciding not to close down production and the larger unions which are playing around, the logistics workers who continue to work without any safety measures, the workers with unprotected faces who are risking their lives; on the other side, the campaign emphasizing individual responsibility of #iorestoacasa (#Istayathome) which is, of course, a way of concealing the truth of the situation.
Anger is coming to the surface, the autonomous unions have begun their strikes and are distributing provisions and masks to those in need, trying to impose a stop on production; the precarious workers have opened disputes in the hope of obtaining an income during the quarantine; and people are making appeals trying to stop online shopping because it puts those people who are making the deliveries at risk. The workers at the Amazon offices in Milan went on strike. As yet it hasn’t been possible to construct a strong position on how to give a positive sense to economic failure. 25 million unemployed people are expected once this is all over, and fear is high. For now it is very difficult but we think that with the work of the brigades it will be possible to construct a strong common position.
7. Have you noticed any new forms of solidarity among generations and in neighborhoods? What’s happening out of town? Do you have any updates from comrades in the countryside?
Our comrades living in the countryside describe a much quieter picture, free from the anxiety about contagion that one feels in the city. It’s easier for people to move around because controls are limited. You can buy food and any kind of “essentials” without difficulty, and farms that are still operating still receive the supplies they need. They’re dealing with labour shortages though.
8. Have there been moments of panic, people fleeing from big cities? Leaving Northern Italy to go south? (We had a huge flow of "bourgeois" migration here. Many people have left to be isolation in more comfortable conditions in their countryside or seaside holiday home – thus threatening remote areas, typically inhabited by the elderly, with the risk of contagion)
Yes, panic broke out on the evening of March 8th. A lot of people took trains from Milan and left Lombardy. All because of leaked news about the government's decision to isolate the region. Obviously, having hundreds of people crammed into a train certainly didn’t help prevent the virus from leaving Lombardy. Sure enough it had the opposite effect, leading to an increasingly higher number of infected people in Southern Italy in the following days. This kind of panic-induced internal migration continued for some days, with such intensity that some Southern regions decided to close their borders. At the beginning many people perceived the quarantine as a holiday, rushing towards ski slopes, beach resorts and second homes.
Yes, as I said, it has been a crescendo. In Northern Italy, for example, the start of quarantine took place when lots of people were on holidays, so many were stuck in the mountains or in their country houses. We witnessed great panic when the government decided to quarantine the whole of Lombardy  – creating the so-called “red zone”. When the news came out, there was an exodus. Southern people who work or study in the North traveled back home en masse. This was a totally irresponsible thing to do, insofar as they risked bringing the virus to other areas, especially since young people can be healthy carriers with often no symptoms at all. The sheer selfishness of this gesture brought out all the counter-revolutionary power of the Italian family.
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9. How does the contrast between the North and South feel now? Can we say that the tables have turned regarding the famous "Southern question"? Any thoughts?
This is not about the classic, even ironized, North-South opposition. The issue must be considered in relation to the different healthcare systems. Of course, we are not happy that the crisis broke out in the region where we live.  Still, Lombardy is the richest region, with the best healthcare system in Italy and probably Europe (despite a succession of administrations cutting its budget). So we can be kind of relieved that it happened here. The Southern healthcare system has many more issues. Some problems are related to the staff, but the biggest issue is the inadequacy of infrastructure. A crisis like the one we’re having in the North would probably have brought the South to its knees.
In the last few days, the number of new patients in other regions – mostly Puglia and Campania, respectively South and Central Italy – has been increasing. We don’t really know how they’re facing the crisis (I mean, whether there is a network of mutual aid organizations and how they work), we’d need to ask people and healthcare personnel in those areas to get a better picture of it.
Some friends and relatives told us they’re very afraid, as though the epidemic had broken out there, as though Bergamo were a Southern city, so they respect the "safety" measures carefully. I don't think we can say the tables have turned on the "Southern question”. Many thought they could get away with leaving the North and going back home as soon as the lockdown was imposed – they proved to be very selfish and harmful to those who had a chance not to be as affected by the epidemic. Because of this grave error we risk having ten Codognos instead of one. People who left the red zones are likely to infect relatives in isolated areas.
There is still a great economic and social divide between the North and the South, we know that pretty well. In Sicily, in Calabria or in Basilicata, people are very aware that hospitals do not have adequate means and tools to face this kind of emergency. As long as people have to stay at home it will be impossible to discuss these issues – we’ll probably have to wait until everything is over.
The North is the new South! Or not. Originally, the North of Italy (great center of production on an international scale) was floored by the epidemic and showed its weaknesses. It became the laughingstock of countries all around the world – nobody accepted tourists or travelers from Northern Italy. A great blow that hurt the pride of the colonizers, who had always been free to roam around the world. For once they found themselves on the ‘not welcome’ list. Obviously the North-South relationship in Italy has changed and become an object of humor. But what is actually very worrying is that the healthcare system in Lombardy, which is despite all one the most efficient in the country, is collapsing. So if the virus were to reach the South, the situation would be truly dramatic.
10. What is the general feeling about what the government is doing? Is it considered partly responsible for the situation, or are its efforts to face the crisis appreciated?
For what our perceptions are worth, the government is generally receiving good support from the people. Prime Minister Conte is considered a wise politician, and the fact that Italy acted immediately and firmly made people forget many doubts they had at the beginning. In fact, until the first weeks of March, most Northern politicians were pressured by business leaders into keeping the borders open and letting Milan run at full capacity. Moreover, the government has taken strong measures concerning healthcare and movement of goods and people, but gave in to the pressure of Confindustria. So big cities are under great restrictions, whereas in the rest of the region industries and businesses, even the non-essential ones, continue their activities adopting only laughable safety measures. No decision has been made on the issue of overcrowded prisons, despite many judges and courts asking for new policies. But people have become more aware of the situation – the current climate of emergency makes everyone more sensitive, even past the issue of hospital capacity. The stern but inspiring campaigns in favor of prisoners have moved many people as well. We should consider in this respect the old nationalist cliché about Italians selflessly coming together during hard times to fight for the community, which has resurfaced in this situation. “Sovereignist” leaders like Salvini and Meloni, surprisingly, are at the moment managing to act under the radar. Their beloved game of finding someone else to blame for every single problem and identifying an enemy cannot be played so easily in times when there are these appeals to unity, so they’re clutching at straws. The feeling is that they’re preparing for the aftermath, when the emergency will be over and we’ll have to rebuild everything from the ground up.
As I said, the situation is controversial. At first the government made some incredible mistakes, and revealed that it wasn’t able to respond to this emergency adequately. We’ve seen this in every crisis that affected the country in the last decades, from the earthquakes in central Italy to the collapse of the Morandi bridge in Genoa. There are many issues we have to deal with, most importantly budget cuts to the healthcare system and the lack of protections for logistics workers. We are talking about people dying here not because they are crushed by a crane, but because they are attacked by a virus, which actually affects everyone without distinction. People are therefore intensely focused on the issue but are “waiting for instructions from above".
Many political collectives have highlighted the link between the capitalist system and the virus, and how it is transmitted. But for the time being, unfortunately, this is all talk, with a kind of academic character, especially given that we can’t even leave our homes.
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11. How are people reacting to the plans for generalized digital surveillance (as already implemented in Israel or Iran)? Is it perceived as a "necessary evil"? Are there any ideas to counter these policies? Is the issue being addressed or is the health crisis preventing it?
So far it is not being addressed that much, certainly not at the level of general public opinion. As far as activist groups are concerned, it’s a bit complicated because the debate is now quite mixed up. From the beginning, philosopher Giorgio Agamben focused on the measures relating to the “state of exception”, and their possible consequences. Maybe he did so with a certain smugness and without caring too much about being understood correctly, so he was accused of minimizing the health crisis. The result is that now most of the comrades have slipped into a somewhat sterile debate between supporters and critics of the imposition of the state of exception. The critics accuse the supporters of being too abstract in front of real emergencies such as safety conditions in factories or prisons. As a result, it’s not easy to focus on the whole picture and avoid ideological squabbles.
We can talk about what has been happening in the last weeks. On March 19th, AgCom (national regulatory authorities for Italian communication industries) issued a press release asking social networks like Youtube, Facebook and Twitter to remove videos reporting false information or information from unreliable sources. It is the first time in Italy since 1948 that some fundamental freedoms, such as the freedom of movement, of assembly, and of expression, have been suspended. We will witness the effects of this measure in the upcoming days. The risk is that, the state taking advantage of an "emergency" situation, we could emerge from the catastrophe in much worse cultural conditions than when we entered it.
Personally, I’m very worried about this question. Many people are working from home and online 24/7, and are wondering about the future of our society. We fear that our movements will be GPS-tracked to check who is respecting the quarantine and who is not. On the other hand, many people see this situation as a positive change for the environment – since traffic has slowed, we experienced a significant decrease in air pollution, which is a major issue in Milan. So many now believe that this could also solve other problems. For the time being we need our devices to remain connected, but this situation will certainly have a significant impact on our lives.
12. What’s the general opinion on how other countries are approaching the situation? Were people angry at the thoughtlessness of countries still untouched by the pandemic?
Surely one of the most widespread feelings is disbelief and amazement. Italy had watched from afar the Chinese government dealing with the pandemic, a country that seems far away but is of course not so distant in our globalized world. However, we can’t understand how it is possible that European countries did not act as soon as they sensed what was happening in Italy. The example was there, before everyone's eyes, even sometimes just a few kilometers away. This highlights once again the inadequacy of our leaders as well as our lack of preparation, awareness and independent sources of information.
Anti-European and Eurosceptic feelings are as always resurfacing. Some see the EU as a mindless bloodsucker that refuses to support Italy during this emergency. The best thing is probably the general discredit that people like Trump or Boris Johnson are suffering. In the midst of the crisis, their bullshit now sounds dangerous and crazy even to those who previously admired them as strong and charismatic leaders.
This is significant. We were very angry at first, when we couldn't understand why they kept the information about when the virus first appeared concealed. Many people were disappointed in how Germany and England responded to this emergency. There’s also fear that if the pandemic breaks out in a serious way in the US, a huge number of people will die as a result of the private healthcare system. The only positive news we saw was that Bolsonaro came into contact with someone infected with Covid-19. That could save many more lives! However, at the moment, attention remains focused on our country, with 900 deaths per day and new outbreaks.
13. Can you imagine things on a longer scale? Do you think it’s possible to predict how things will be in the longer term? It almost seems like there will be no return to normality. What do you think will happen in the next few months?
It's hard to say. It’s very difficult to make predictions while all these different newspapers and media throw news at us. It’s hard to reflect while isolated. Everyone knows that the more you stay at home, the less fresh air gets to your head. One day we experience pessimism and the next day hope, or at least you see new chances for some unexpected turn of events. Surely the months to come will be harder and harder. We’ll have to be ready to go out again and see how this situation has changed things. But how they will have changed, as I said, is impossible for us to know.
It's hard to imagine what will happen now because we don't know how long the lockdown will last. The whole world will change for sure. It's also difficult to express “cynical” or critical ideas as many people are very sensitive about the pandemic. Some issues will be affected – the Mediterranean geopolitical scenario, Italy’s alliance with China for the new ‘silk road’ in Africa, the war in Syria that brings millions of migrants to Europe. It is no coincidence that borders are now closed all over the world, this seems to us as well to be a form of experimentation. 10 years ago we were studying the NATO Urban Operations in the Year 2020 report, and now here we are.
An interesting scenario could open up for us. We spent years traveling the world to build networks wherever people tried to confront the government, often getting in trouble with local authorities. Now we are experiencing a worldwide scenario that unites us all, especially in the West. We have the opportunity to create a common model that can apply to many places in the world. Once the emergency is over, that can legitimize us to speak up against those who have created these problems. For the time being, we can’t say what our next steps will be. We know that some activist groups from all over the country are planning to mobilize, inspired by the Volunteer Brigades. In order to create a common trajectory, we will need to connect with this broader viewpoint.
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iguessishouldbethankful · 5 years ago
Text
Sly Cooper 1 Review:
As in, I recently completed the game and since I was asked to, I will give my review on it. I’m a little nervous because this is the first time I’m doing this, so hopefully I’ll get this right.
KEEP IN MIND: I did not grow up with this series, and I am going in after @oroanillado gifted me the entire series for the PS3. I am a new fan who basically grew up on Nintendo products, so my views might come off differently.
ALSO: SPOILERS AHEAD!!!
Onto the review.
0. Initial Reaction:::::::::::::::::::::::::
I was pretty surprised how the game collection required no download or installation. So that was a good little bonus as I could immediately sit down and play it without much of a wait. As for the starting point on top of the roof... lemmie say that Sly is adorable at first glance. His movements are fluid and it’s very satisfying to control him--especially the fact that he has a bass sound to his steps that is beyond addictive. I love it.
Not to mention the music is nice. Not exactly as memorable, but I can listen to it and it does give the area a feel.
And then Bentley opened his mouth. Whew boy. Okay. Rok heard my live commentary every time he opened his mouth, so it’ll be a theme. It wasn’t that bad at first though so it’s mostly me wanting to explore the Police Station. It’s mostly a tutorial level so it’s nothing impressive, just giving the feels.
When Carmelita showed up, like expected, I was stunned by two things: she owns an extra fancy taser gun, and that slow as fuck taser gun is able to cause the destruction of public and private property as a massive scale. Ma’am, can we talk? Can you not blow up the cars?? LADY-
As for the comic style animation? Yes, perfect. I was looking forward to it and was not disappointed. I love the cartoony look it gives to the whole world. Which is something else I noticed--the feel and look of the game is very much like the love child of Banjo Kazooie and Psychonauts. The colors and collectathon.
Also the character motivations for Sly, Bentley and Murray are believable. All are orphans, and Sly saw his family get killed but the bad guys and the family book of thieves stolen. Carmelita? Eh, wish I had more context to her but good cop trying to catch the robber is good enough.
Note: I had no idea Carmelita was actually someone that worked for Interpol. My dumbass thought she was just a French cop. The more you know.
As for the hub safehouse area, it’s simple and direct to the point.
Okay. We good? Now onto the levels.
1. Tide of Terror:::::::::::::::::::
Sly dies in one shot.
Sly dies in one shot.
Sly dies in one shot.
No. This was okay. I was determined to find out how I could get around this. I explored the initial open area, collecting the coins and trying to get the bottles because I knew that the point of the games was to collect all pages, right? So I needed the bottles to get the clues so Bentley could give me the code. Thing is, I ran into a few problems on the get go. BESIDES SLY BEING A ONE HIT WONDERBOY.
I didn’t know I could pimp whack enemies with the cane. So I see this walrus looking mofo just hammering away on a boat and I’m like... How do I not aggro this dude. Keep to myself, reach areas I new I could jump to, and... OH FUCK THERE ARE BOTTLES ON THAT BOAT GOD DAMN IT! Fine. Let’s sneak in. By sneak I mean run around the walrus and realize that the guy just sees me and hammers harder. What? Okay then he doesn’t chase me. Get the bottles, realize after 5 minutes that Sly’s pimp ass cane can in fact obliterate the ship’s pole to get the last bottle, before trying to confront the walrus.
So I died the first time. Then I smacked him. You know, for a one hit wonder as Sly is, I appreciate that the enemies are the same as well. That balanced everything out and not made it a colorful furry version of Dark Souls. So off I go. Up the ladder and jumping right into the second area where there are search lights. I’m like okay, let me go around these and--
WHAT DO YOU MEAN THE ROSE BUSH KILLED SLY?!
GOD DAMN IT!!
Yes, a lot of this happened. It has been a while since I played a colorful game like this and I a lot of this is simple designing that is obvious, but I am also someone that enjoys finding other ways to get around them. So many choices in the game seems nonsensical. A raccoon unable to brush by some thorn bushes was rather hilarious. I was basically fussing at full volume while Rok was laughing at me. Which was good, I meant to be hilarious.
I discovered the wonders that were the search lights and that they are easily turned off in the small sections. That I could in fact dodge most attacks from the minor enemy characters. Realized that this damn raccoon cannot swim to save his damn life. LITERALLY.
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kjsdbkjsd And then I realized that I was missing quite a few bottles once I got to the end. I was frustrated. I wanted to get them all already. So I went back and tried figuring out how to get them and I SWEAR TO GOD I CANNOT EVEN LOOK AT THE SAFE WITHOUT BENTLEY GOING “YOU DON’T HAVE THE BOTTLES NEEDED TO OPEN IT U-”
Bro. Bro I know. Bro please.
Shut the fuck up.
Got the bottles and moved on. Found out that I absolutely adore Sly being in a barrel and wanted to take that barrel with me everywhere but I couldn’t. Realized that Sly puts come paper cuts outs of his emblem in opened up safes and--can we talk about this? Does Sly just sit in his room with colored craft paper and cuts these out every night? Does he redo them if one comes out funky? Does he get glittery paper or is it like the kiddy kind? Does he do them in the van? Is it with scissors or an x-acto knife?! How do you make these bro you don’t simply walk into a FedEx’s Kinkos to print these out!
Anyway, I’m learning more tricks as I go along, getting all of the keys and bottles and I do go back to each stage to get all of the damn bottles because I am not leaving one behind because I really want all of the pages. I am also seeing all of the death animations Sly does and honestly, the humor in each of them is not lost on me at all. I adore them. The first time I saw him just realizing he’s gonna fall to his death and he just-
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I busted laughing so hard and Rok got to hear me lmao oh my god-- But for real, most of his death animations are strangely adorable in my opinion. Especially when he just falls and his little leg twitches. They never made animations like that for other games I played so far (not even for Banjo Kazooie). And the lightness of everything makes it less frustration in my opinion. As though I had no problem if Sly died along the way. Whereas I would get way more frustrated with how Mario or Banjo would die.
Anyway those are my tidbits. But lemmie tell you something.Once I got to the last stage where I needed to get the 7 keys to access the final boss? There’s a treasure chest with crabs mini games.
FUCK. THAT. GAME.
The only reason I got through it was because I’m stubborn and I distracted my frustrations in my chat with Rok as I had this damn raccoon swim around in a submarine, killing about 100 crustaceans just for 40 chests!! 40! Not a normal number like 20 or 25. No. 40. That drove me nuts for some reason.
Anyway, finally got to the final boss after I collected all the horseshoes and lives around the main hub of the level, and then yeeted Sly from the canon ALA Wind Waker style.
Raleigh is freaking gross. Not in voice, but his animation made me feel really nasty with looking at him, which in my opinion was a good visual design and motivator to get rid of him faster. It was also easy to sort of find out what the boss fight was requiring from me in the end--making it so much easier as well. I guess for a kid it’s a bit more difficult and I can understand that. I just enjoyed the fights for having a repetitive nature that was satisfying. Like even if I died many times, the game didn’t throw me all the way out of the level at all. It restarted the fight from the beginning and that, to me, was a good way to introduce me to the entire function of a Sly Cooper 1 boss fight.
I felt happy when I defeated Raleigh. And of course, Sly isn’t a “killer” so froggo dude is still alive, just in prison after “HOT LATIN FOX LADY” caught him. Of course. Can someone tell me where Carmelita is from? Is she Spanish or Mexican or..? Like was that defined by the games or was it thrown up in the air?
Anyway, onto the next level.
2. Sunset Snake Eyes:::::::::::::::::::::
Lemmie just say that I actually enjoyed Mugshot’s backstory? It made me feel really sympathetic towards him in a way.... Despite him being a murderer but you know. It was a nice touch.
Okay so, are any of you familiar with the whole “Mickey Mouse is taking his dog Pluto for a walk” dilemma? Well, I had a moment like that as well in this section. Why? Because Mugshot has feral dogs all over his turf and that messes me up a lot for some reason. Like I always wondered how, evolutionary wise, can an anthro dog and a feral dog look so similar? I had a moment like that as well when reading Farewell, Beloved Falco. There was a feral pig in that comic and it bother the fuck out of me. But it didn’t impede me from playing the game.
The look was very much classical American desert wasteland in the middle of nowhere. Possibly southwest USA if I were to guess, and I liked the feel of the casinos and run down RVs, trailers and cars. However it made me question why this place was a junkyard almost if he kinda has a functioning casino. For Raleigh I could understand because it was a hideout, you do what you can right? Even if you have a fucking floating metal blimp over your hideout, like that won’t catch military attention at all, nooooooo--
But like, an abandoned casino suggests that it was once owned by the mafia or a mob, and just--Okay. Police regulations and gun control. Etc etc, I’m rambling on about things that have nothing to do with the game. Back to the design.
Again, collecting all the bottles like a desperate AA member that needs a hit for old times sake and running back to open up the safe. Can I just say that the names of each Cooper ancestor is rather amusing? Like some have the most dumb but adorable names. Huckleberry Cooper jfc--
And once I got into the main hub, I got my first taste of the “Murray can’t think without his stomach thus gets himself in trouble and needs to race his Moon Rover turned into a Van to win one of the keys” mini game and “Bentley told me I gotta keep you alive as you run through this area full of trigger happy criminals, Murray, plEASE STOP RUNNING IN FRONT OF MY BULLETS MURRAY-” mini game. Nice. Not as bad as the 40 treasure chests crabs.
Also, why would Mugshot or his minions just leave a red sports car running on reverse for days on end?? Anyway.
The inside of the casino was a nice section to play ngl. I enjoyed that a lot. The platforming too, despite some of the bottles being utterly difficult to get without having to die and do the entire section again to get them. And then comes the level when Carmelita decides to destroy private property because she’s after this dumbass raccoon. I wonder how she felt seeing him jump around back and forth breaking bottles and dodging her SLOW AS FUCK TASER GUN.
“Could you stand still?!”
“Nope. Not my fault you couldn’t get a license for a firearm.”
Finally I got to the Mugshot boss fight and like the first one, it was a very satisfying fight. Mugshot had me in stitches because he walked around with his long ass arms instead of his legs at first like lmao! Also once I got to the final third stage, I was all cautious and excite to jump around the wires. Yessss.
Defeated, all bottles collected, Carmelita caught this villain as well, and off we go... stealing shit from the USA before coming back to the Safehouse? Alrighty then.
3. Vicious Voodoo:::::::::::::::
Let me tell you something about myself. I have an intense love for Voodoo in video games. Started with Gabriel Knight: Sins of the Father, Princess and the Frog and I had an intense call back to one of the swamp areas of Banjo Kazooie in this level.
So basically, this is my favorite level.
I think it’s also the level where I argued the most with Bentley as well. Or at least the second one because, since the very first game, he keeps repeating the same obvious commands all the time with a constant reminder of press the O button. Sly? Sly?? SLY! PRESS THE O BUTTON! Bentley? You’re cute, but you gotta stop my dude.
The sliding effect on the long branches was a lot of fun, the tree enemies that had more than one hit kills were also satisfying to beat the shit out of. I also enjoyed the general murky color of the level in general. Just the spooky was definitely my aesthetic. You know what wasn’t my aesthetic? The first mini game I ran into, which was the candle mini game where Bentley would repeat himself all the time right at the start of if you had to restart the level. I muted the entire thing and had Sly mindlessly killing the fishes to turn on the candles while blabbing to Rok on the phone so it was easier for me not to get nervous about the time limit or the amount of candles I had to turn on. It was the same thing with the Chicken Gumbo mini game, but I didn’t mute that one. Because Bentley stayed quiet.
Also, @oroanillado​ is the biggest troll. I was on the beast section of the game and they did not describe to me what it was like. So I’m honestly not expecting much at all, just wanted to grab my bottles and go. Once I’m halfway though, and I already saw the water moving around I’m having Amnesia the Dark Descent flashbacks like OH SHIT OH FUK O Shi- But no. No. What got to me was... This intensely huge serpent coming out of the water and chasing me and my camera kept pointing BACK instead of pointing forward so I could navigate Sly out of that mess while also getting the fucking bottles along the way!!
I was shrieking!! I have an acute fear of things that are larger than normal (it’s connected to my Agoraphobia). I have that with whales and sharks and fish, so I usually avoid big mobs if possible in any game. Yes, including the 3 mythical dragons from Legend of Zelda: Breath of the Wild. @thekursedone-lylat​ was present when I was freaking out about saving Naydra and how huge it was. But at the same time I have a big fear of these sorts of creatures, I was laughing and cursing at the end of the level because honestly, Rok was having a good time and so was I.
Oh yes, also the other mini game where I had to navigate the same speed boat thingy and shoot down the on coming ghosts and flaming rocks was pretty annoying until I figured out I needed to destroy the pillars where the ghosts came from. Then it was easy.
But my absolute favorite section of this whole level was the Green Water Full of Body Parts and Bones. Bentley was losing his shit at the beginning of the level and I would accidentally yeet Sly into the water of decomposing bodies like yeah, yeah the turtle won’t like the smell of this. It was just a well designed level, so I had no problems having to redo it to get all the bottles again and again.
Now, the boss fight? I was warned about this ahead of time so I had to unfortunately put Mz. Ruby on mute so I would concentrate on her attacks but apparently they were supposed to go with the rhythm of the song and the Sly Cooper Collection messed that up? I think she was the only Boss I was really wanting to listen to as she talked because she was giving me good “yeah I’m bad, probably not the best one in the group, but I don’t care I’mma own up to it so try to dodge my attacks as best you can” vibes. It was also entertaining to see Sly go Neo with some of the commands.
All bottles collected and onto Winter in China.
4. Fire in the Sky::::::::::::::::::::::::::
Oh hey look, fireworks!
.....oh.
Surprisingly, this entire stage was rather meh to me? It worked like the others, felt like the others, but I really wasn’t as wowed by it. It might also be just the fact that I mostly saw white in general due to the snow, and spent most of my time looking for a few bottles on one section that really irritated me. Like I legitimately got mad in one section and didn’t want to deal with it because of the noises some of the monkeys were making.
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This section. I hated it so much because I thought the bottles I was missing were in here and 2 of them were but I needed hints for it. Argh... Everything else in this section was pretty much a blur for me besides the two mini games with Murray, and the one level where Carmlita came back again, destroying more private and ancient property with her taser gun--and the main reason I remember this was because:
Carmelita saying she was going to catch criminal scum Sly and Sly just went “you really need to get woke, I’m not the bad guy here.”
I collected all the bottles but Bentley told me I had to defeat Clockwerk before I could open this damn safe, and it was the only one requiring this!!
Carmelita went down with the dragon statue, into the hypothermia levels of cold water while shaking her fist into the sky.
I will say the part of Sly and Bentley discussing the whole mechanics of Sly taking the rockets into Panda’s lair was pretty funny tho. Just,
Bentley: Hey you might be able to reach the top of the tower before these explode.
Sly: Okay but what if they explode before I get there?
Bentley: Then I guess you’ll blow up into many pieces.
Sly:
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As for the Panda King boss fight, it was okay. I just kept running in circles around the arena while approaching the dude. Defeated him and was like okay, I really need to go and defeat Clockwerk now so I can open that safe.
5. The Cold Heart of Hate:::::::::::::::::::
Look.
I get Sly probably weighs next to nothing, Murray, but could you at least break once Sly gets knocked off the top of the van? Or when the rocks are falling down towards us, maybe also step on the breaks so not everyone is being driven to their ultimate death?
No?
Okay.
I will say, I headcanon that both Bentley and Sly were getting an intense case of whiplash when Murray was driving that van around at 120 MPH collecting all 60 computers because... Bentley needed those to hack into something??? It wasn’t as bad as the 40 crabs and treasure chests but man. And then of course there’s the section where, oh surprise surprise, Carmelita is in an obvious trap, slamming her fist on the glass, needing to be saved. Bentley warned Sly it was a trap. But of course Sly is like:
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OH THANK GOD THE BARREL IS BACK.
Anyway, obvious trap is an obvious trap. Carm just bitches at Sly right as he gets stuck in the glass chamber and is sprayed with RAID. So Bentley has to save his ass. This is possibly the mini game I dislike the most. I just put Bentley on constantly circling mode as he shot down the targets.I died about 9000 times before I won.
Carmen is all Oh I was wrong about you the whole time Sly!
Sly: Duh.
And off we go to the next section where Sly lost his cane and he needs to recover it with Carm’s help. So I’m controlling Carm’s taser gun. Guess how many times I purposefully killed Sly? Many. For funsies. Because the gun magically got faster once I was behind the trigger.
Next section was the whole climb up the beam tower as it’s being consumed by lava! I very much enjoyed this whole climbing bit. It was fun. Again, died a lot and I actually glitched through the walls because I jumped somewhere I wasn’t supposed to and had to kill Sly along the way. But still very fun.
FINALLY.
CLOCKWERK.
Are we serious? Are we actually serious right now? Clockwerk had absolutely no motivation beyond ultimate hate? WHAT?! That’s just... not a satisfying reason ngl. Anyway, the jetpack flying section was probably the easiest thing ever and I loved it. What I didn’t like was the laser section that came after it... I kept dying. Again. FUCK. THOSE. LASERS.
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Clockwerk speaking random little words while malfunctioning was super cute those. I don’t why, but I loved it. I was shrieking by the end of everything though because once I got right at the back end, where I’m supposed to jump on this mad owl, I was not expecting the head to jump on me. HHHHHHH!!!
Anyway, I killed Clockwerk dead. Back into the lava you go. Witnessed Sly give Carmelita the slip of the tongue and handcuffed her onto a railing over an active volcano before yeeting himself. Classy. Then back to his old tricks again with the gang. End credits.
NO WAIT.
The last chest. In the Panda section. Yeah I went back for that and got the extra ending.
0. MY RATING::::::::::::::::::::
Honestly, 8 trashcans out of 10. If Clockwerk actually had a believable motive besides hate, I’d give it a higher rating. But the game is satisfying and I love the mechanics of it.
Bentley just needs to chill the fuck up tho. God.
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