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#grumgully the generous
Strengthening My Magic | 1/2/2024
Original post for the spread.
The Protester | The Giver | The Devil | The Saint Heiko Yamazaki, the General | Grumgully, the Generous | Varragoth, Bloodsky Sire | Prava of the Steel Legion
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I rarely use my magic to protest for myself and to ensure my own rights and protection. Justice spells are rare as far as I cast them.
The solution to this is a form of gift-giving and exchange. All generous gifts I have gained can be used as a jumping off point for this new branch of magic and spellcasting.
As for magic I'm damn fine at, baneful workings and bindings are my peanut butter and jelly. I have a framework of spellcasting that works for me, but perhaps it's time to step beyond that to accommodate for this new spell focus.
The Saint proposes that it's best to go to another party for mediation or intercepting on one's behalf than it is to take the reins oneself. Sometimes going to an expert will be more beneficial in the long-run, even if it's more expensive in the short-term.
Overall, a pretty straightforward spread for the new year! I've definitely got a direction to go in now.
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bergdg · 1 year
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Great Goblin Bash 2023 - Intro
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war." - Goblin Chieftain
Since the beginning of the multiverse, our kind has gone forth to battle. And now that there are enough of us as Legends printed on pieces of cardboard by some Wizards on a Coast somewhere, we can have a true battle royale to see which of us is the most goblin-y!
So place your wagers, and get ready to vote. It's the Great Goblin Bash of 2023! There's already been a preliminary match to decide on which of the Kobolds will join our ranks (results coming shortly). But, it's time to show the bracket and have the first round of brawls!
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In true goblin fashion, placement on the bracket was random, letting the whims of fate dictate who faces off against whom.
Round 1A:
Breeches vs Grumgully: A crewmate on the pirate ship Belligerent against the generous gifter of Eldrainic mushrooms (Vote!)
Space Family Goblinson vs Rulik Mons: A family on vacation vs the heir to a famed goblin family line (Vote!)
Tok-Tok vs Goro-Goro: An akki lava-runner from ages past vs. an akki samurai from ages present (Vote!)
Gut vs. Shattergang Brothers: High priestess of the Absolute vs. the absolute menaces of Ravnican turf wars (Vote!)
@askkrenko @vorthosjay @dimestoretajic
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rockyalters · 2 years
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Grumgully, the Generous ( Foil | Cube Friendly ) - Commission, NFS
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dailymtgflavortext · 5 years
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"Does it matter what it is? Take it and be grateful!" 
-Grumgully, the Generous
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eclipsemeteor · 5 years
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I saw Grumgully, and this was what I made as a result
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roguedeck · 2 years
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You should be playing #11 - Furystoke Giant
People love token decks. Elves. Saprolings. Soldiers. Spirits. Rats. Zombies. Goblins. If you can name some random, imaginary dorkus, I'm sure someone has built a deck around them.
Tokens have a lot of advantages. They often give you more bodies than cards used to play them. They allow AOE abilities to scale quickly. And I think people get an emotional thrill about overloading the board with anything.
It just makes you feel accomplished.
What tokens aren't good at, however, is winning the game. Unless you have an effectively infinite amount of tokens, you don't have enough.
That's why token decks need finishers. You've got your standard issue Craterhoofs. Purphoros can come in from a direct damage position. Even things like Intangible Virtue or Cathar's Crusade can make your dorks into some type of a threat.
But my favorite thing to do with tokens is to turn them all into shocks with Furystoke Giant.
Now you might be asking yourself, "Self, isn't it simply better to end the game with a Craterhoof Behemoth?" To which you should be answering, "Not always."
So what advantages does a 5 mana value 3/3 have over one of the most dominant closers in EHD? Let us count the ways:
Furystoke doesn't require combat. This means you can get around Propaganda and Ghostly prison. It also means you don't have to trade your board position if you can't kill everything at once.
Furystoke is both a win condition and a control piece. Maybe you can't take a player/the whole table out right now. Furystoke can leverage your otherwise useless bodies into a one-sided wrath.
Or a combination of both. Have you ever dropped a Craterhoof, killed off two players and then died to the crackback from player three? Furystoke lets you kill who you can and cripple everyone else.
Furystoke isn't Green. This is a pretty important distinction when you are playing Boros, Izzet, or Rakdos.
You can get multiple uses out of a single Furystoke. With an instant speed sac outlet, you can even wrap/murder during your opponents turns. And have you seen the number of combos with Persist?
Generally, you get one attack step with Craterhoof. Most of the time, that is enough, but what happens when it isn't? With Furystoke, if you have a method of untapping your creatures (hi there Intruder Alarm) you can get significant value from a single Furystoke etb.
Is Furystoke better than Craterhoof? His price tag says no, but in practice those cards are much more similar than you'd expect.
Pairs nicely with:
Elspeth, Sun's Champion
Grumgully the Generous
Puppeteer Clique
Pawn of Ulamog
Skirk Prospector
Young Pyromancer
Sunstrike Legionnaire
Midnight Guard
Bitter Blossom
Monestary Mentor
Rhythm of the Wild
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rojaceartandgaming · 3 years
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Today I finished my red-green beast Commander deck, using Grumgully, The Generous as the commander! This is my first, non pre-built Commander deck, and I'm rather proud of it!
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danco110 · 3 years
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If you ever start thinking “Hey, maybe I have too many Commander decks,” let me tell you: you don’t. I do:
WARNING!!! EXTREMELY long post below, describing each deck and a brief summary of its strategy in overly abbreviated and nerdy Commander lingo. I mean, I’m talking a real wall of text, here. I mean it! Read more at your own risk!
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THE A-TEAM: These decks have all been around for a while, and have all seen their fair share of wins.
-Jhoira, Weatherlight Captain. Artifact storm, and probably the closest I’ll ever come to cedh. WARNING: my Mana Crypt is in here!
Gisela, Blade of Goldnight. OHKO tribal. Seeks to blast people wide open with either Embercleave, Kaya’s Onslaught, or Uncaged Fury.
-Bruna, Light of Alabaster. Voltron that can either play nice and fetch Eldrazi Conscription, or not, and grab Spectra Ward.
-Sigarda, Heron’s Grace. Human tokens tribal, and the rightful recipient of my only Doubling Season.
-Admiral Beckett Brass. Pirate tribal. Taking commanders and wincons is fun. WARNING: somewhat unfun to play against!
-Gishath, Sun’s Avatar. Dino tribal.
-Hallar, the Firefletcher. Kicker tribal.
-Syr Gwyn of Ashvale. Knights and equipments and equip 0 Colossal Hammers.
-Nikya of the Old Ways. A creatures-only deck that probably has more interaction than most of my other decks!
-Atemsis, All Seeing. Azor’s Gateway / Twiddlestorm / Untap shenanigans. WARNING: somewhat unfun to play against!
-Gnostro, Voice of the Crags. Flicker tribal with a non-Narset commander so as to not draw too much heat.
-Imoti, Celebrant of Bounty. Cascade / big spells / Simic is broken change my mind / tribal
-Aragon, Roar of the World. Cat tribal, and my first-ever Commander deck!
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THE B-TEAM: My decks with fairly good performance across their games, independent of wins and losses
-Halana, Kessig Trapper and Alena, Kessig Ranger (Partner). Big bodies / EtB tribal.
-Khorvath Brightflame and Sylvia Brightspear (Partner). Knights and dragons tribal.
-Virtus, the Veiled and Gorm, the Great (Partner). Quietus Spike / force block shenanigans. WARNING: somewhat unfun to play against!
-Linvala, Shield of Sea Gate. Azorius party aggro.
-Zagras, Thief of Heartbeats. Phantom Rakdos party control.
-Tazri, Beacon of Unity. 5C party +1/+1 counters.
-Kazarov, Senior Pureblood. “I can’t play against Krenko anymore today” Pyroclasm tribal.
-Liesa, Shroud of Dusk. Angel and demon tribal (NOTE: no synergy there, I just wanted to stick to the flavor of “alliance with a demon lord”)
-Orah, Skyclave Hierophant. Clerics tribal that always tries for an Angel of Destiny win before it (always) defers back to aristocrats.
-Bruna, the Fading Light. Angel tribal that tries to meld Brisela every game.
-Anafenza, the Foremost. +1/+1 counters tribal, and the deck that made me realize Outlast really should’ve been instant-speed.
-Samut, Voice of Dissent. Exert tribal with vigilance, untap, and extra combats.
-Juri, Master of the Revue. Sacrifice tribal, with a burn subtheme.
-Kalemne, Disciple of Iroas. Big tribal, and the deck that made me realize Experience counters were busted. Run Suncleanser, people!
-Quintorius, Field Historian. Reanimate and blow up your graveyard. Also, Purify the Grave is hilarious!
-Vaevictis Asmadi, the Dire. Chaos warp tribal, and a Primal Surge deck that doesn’t have Primal Surge because that card is extremely boring.
-Ishkanah, Grafwidow. Spider tribal that seeks to make opponents forget about Ishkanah’s activated ability until it’s too late.
-Omnath, Locus of the Roil. Landfall and elementals.
-Savra, Queen of the Golgari. Grave Pact tribal. WARNING: somewhat unfun to play against!
-Feather, the Redeemed. Haha, combat tricks go brrrrrr!
-Adeliz, the Cinder Wind. Wizards spellslinger aggro. Also one of the few decks of mine that actually uses cantrips!
-Aryel, Knight of Windgrace. Knights tribal with a removal/control subtheme.
-Aurelia, Exemplar of Justice. Mentor + Double Strike tribal. I only built this deck because I pulled a borderless Outlaws’ Merriment, ok?
-Araumi of the Dead Tide. Self mill encore, and the deck that made me appreciate the singleton rule in Commander.
-Kaza, Roil Chaser. Big spells. BIG! I mean, Electrodominance for 10, into a Karn’s Temporal Sundering, big!
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THE C-TEAM: My decks that just don’t cut it at a lot of pods, sometimes even against those at appropriate power levels. That being said, however, these tend to be my more storied decks, that I still enjoy playing.
-Syr Alin, the Lion’s Claw. Mono-White go wide, with commons and uncommons only. Part of my cycle of Eldraine uncommon legendary knight decks, 1/5.
-Syr Elenora, the Discerning. Mono-Blue Voltron + draw power, with commons and uncommons only, 2/5.
-Syr Konrad, the Grim. Mono-Black aristocrats...kind of...? It’s complicated, but with commons and uncommons only, 3/5.
-Syr Carah, the Bold. Mono-Red storm, with rares and mythics for Underworld Breach and Past in Flames, because I feel like storm needs those, 4/5.
-Syr Faren, the Hengehammer. Mono-Green infect, with rares and mythics for Phyrexian Swarmlord, because I really wanted a deck that could run that, 5/5.
-Jodah, Archmage Eternal. Avengers Assemble! legendary tribal. I had a lot of bulk legends at the time, and wanted to make something of them!
-Abomination of Llanowar. Literal elf ball. Built in response to my irritation at someone’s Lathril, Blade of the Elves deck.
-Licia, Sanguine Tribute. Lifegain is good, I swear, built in response to my disbelief at the $200 price tag on a store-built Licia deck. Mine costs maybe $100, if you count the sleeves and box?
-Thalisse, Reverent Medium. Tokens tribal that breaks Anointed Procession even further, which made me wonder why green gets all the token doublers *cough*adrixandnev*cough*
-Hamza, Guardian of Arashin. +1/+1 counters, with commons and uncommons only, built because someone at my store wanted to play commons and uncommons only with an uncommon Commander. Thanks for getting me into Artisan Commander, Will!
-Siona, Captain of the Pyleas. Enchantress, with a tokens subtheme. Built because I and a friend both commented that she looked like Wonder Woman.
-Mina and Denn, Wildborn (NOT Partner). Landfall aggro, with all the creatures that pump on landfall.
-Ghired, Conclave Exile. Populate and tokens. Built because I was bored one Saturday and saw I had an extra set of sleeves.
-Obuun, Mul Daya Ancestor. Landfall tribal, (again? Sheesh!) built the same lazy Saturday as Ghired, above.
-Armix, Filigree Familiar and Eligeth, Crossroads Augur (YES Partner). Artifact tribal, with a super janky 4-piece Marionette Master loop wincon! Built because Eligeth turns Preordain into “Draw 2 cards, then draw a card.”
-Akiri, Fearless Voyager. Equipment tribal, with an asymmetrical boardwipe subtheme. Built because I pulled an Akiri from a pack, and someone said “ooh, sorry,” from over my shoulder.
-Exava, Rakdos Blood Witch. Unleash counters tribal. Built because I found a Chaos Imps in my bulk!
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THE MEME-TEAM: These decks...are. Yeah, they are. Not necessarily good or bad. Just...are.
-Kenrith, the Returned King. The game plan is “Get to Trostani’s Summoner, and either flicker it or make a bajillion copies of it.” One day, I found a card named Trostani’s Summoner, and it was love at first sight! My Demonic Tutor went in here!
-Phylath, World Sculptor. Landfall tribal...with 99 basic land cards.
-Rograkh, Son of Rogahh and Keleth, Sunmane Familiar. (Partner) Kill one guy and die tribal.
-Etrata the Silencer. The “I wanted a non-Koma Mirror Gallery deck” deck. Also with a guest appearance from flicker!
-Lazav, Dimir Mastermind. Literally just “Oops! All Control!” Draw, counter, and remove. WARNING: don’t play against this.
-Ravos, Soultender and Livio, Oathsworn Sentinel. (Partner) War of attrition, etb and control. WARNING: don’t play against this. It has like 15 boardwipes!
-Valki, God of Lies / Tibalt, Cosmic Imposter. (NOT Partner) “I want to piss off the table” tribal. It mills your opponents, it plays their stuff, and it removes the stuff it doesn’t play. WARNING: don’t play against this. It runs Jokulhaups, Obliterate, and Decree of Annihilation!
-Svella, Ice Shaper. Colossal Dreadmaw tribal, as in, anything that’s roughly 6/6 makes the cut! It’s actually won games!
-Brion Stoutarm. Hijack and fling tribal. “You know, I’ve never had an Eldrazi titan before. Can I borrow it? Well, see, I wasn’t exactly...asking...?”
-Grumgully, the Generous. Non-human “uno mas” tribal. Tries to run all the counters cards like Renata and the Rhythm of the Wild.
-Subira, Tuzuldi Caravaneer. Small tribal. Just think “mono-r blitz in Commander,” and you’ll get the gist.
-Neheb, the Worthy. Minotaurs and discard tribal. Not as oppressive as Tinybones, or as explosive as Nath, and that’s a good thing. Trust me.
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THE ALL-RAVNICAN REJECTS: These decks are... *sniff* no longer with us. They were broken down for pieces, for sleeves, or because I slept through each time I played them.
-Najeela, the Blade Blossom. Boring warriors extra combat steps. Broken because I wanted her tri-lands, and I wanted some of her warriors for my party decks.
-Golos, Tireless Pilgrim. Maze’s End lands. Golos is broken and we all know it. Broken for sleeves, and because my first land tutor was always Field of the Dead because of the incoming hate, and not Maze’s End, and I wasn’t happy with that.
-Arcades, the Strategist. Walls. As it turns out, not a lot of decks can contest 3-mana 8/8’s. And against those that could, the deck was put in the ground extremely quickly. Broken because it just wasn’t fun to play.
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THE DRAWING BOARD: These decks are in the works. Will they see the light of day, and the protection of sleeves? Well, we’ll see, will we not?
-Borborygmos. Go wide and SMASH! My first attempt at a pile of cards; I’m trying for a goblins/saproling hybrid tribal, because both make lots of tokens, but we’ll see how well that translates into actual play.
-Jor Kadeen, the Prevailer. Thopters and artificers and myr, oh my! All joking aside, I just wanted a deck that wants to run cards with Fabricate, because I thought it was a really cool mechanic!
-Garna, the Bloodflame. Reanimator/sacrifice, AKA corpse carousel. It’s a revolving door between the graveyard and the battlefield, yknow, and most of my store’s meta does not run graveyard hate.
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I tried to warn ‘ya!
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mtgbracket · 4 years
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Round of 1024 - Batch 2
The second set of 32 matchups is now live for voting!
Today we have two legendary Slivers and two Rat-lovers, Venser, Jhoira, and THRAXIMUNDAR.
Voting is open for one week right HERE.
Full list of matchups:
Sliver Legion vs Trostani Discordant The Mimeoplasm vs Mavren Fein, Dusk Apostle Eight-and-a-Half-Tails vs The Haunt of Hightower Alena, Kessig Trapper vs Sliver Hivelord
Sima Yi, Wei Field Marshal vs Brigid, Hero of Kinsbaile Llawan, Cephalid Empress vs Liliana, Heretical Healer Oros, the Avenger vs Erebos, God of the Dead Raksha Golden Cub vs Evra, Halcyon Witness
Alexander Clamilton vs Jacques le Vert Bell Borca, Spectral Sergeant vs Reyav, Master Smith Venser, Shaper Savant vs Agrus Kos, Wojek Veteran Horobi, Death's Wail vs Oviya Pashiri, Sage Lifecrafter
Kenrith, the Returned King vs Kumano, Master Yamabushi Chevill, Bane of Monsters vs Hapatra, Vizier of Poisons Jareth, Leonine Titan vs Riven Turnbull Mishra, Artificer Prodigy vs Neheb, Dreadhorde Champion
Basandra, Battle Seraph vs Anowon, the Ruin Sage Kydele, Chosen of Kruphix vs Haktos the Unscarred Shabraz, the Skyshark vs Vito, Thorn of the Dusk Rose Vilis, Broker of Blood vs Jhoira of the Ghitu
Ascendant Evincar vs Miara, Thorn of the Glade Thromok the Insatiable vs Patron of the Nezumi Ikra Shidiqi, the Usurper vs Drana, the Last Bloodchief Kokusho, the Evening Star vs Marrow-Gnawer
Krenko, Tin Street Kingpin vs Niambi, Esteemed Speaker Triad of Fates vs Rubinia Soulsinger Korlash, Heir to Blackblade vs Dralnu, Lich Lord Grumgully, the Generous vs Yorion, Sky Nomad
Lovisa Coldeyes vs Prava of the Steel Legion Grand Arbiter Augustin IV vs King Macar, the Gold-Cursed Thraximundar vs Timmy, Power Gamer Syr Konrad, the Grim vs Glissa, the Traitor
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Gifts From The Past | 5/16/2023
Original post for the spread. I didn't do the other parts of this spread involving writing things on leaves and burning and burying and whatnot.
The Librarian | The Road Opener | The Adventurer Ormos, Archive Keeper | The Prismatic Piper | Hallar, the Firefletcher
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Harmful influence or experience from the past year: A focus on the theoretical rather than the practical or actual.
Greatest regret: Still don't have a particular permission thing that I'd need for full mobility.
Detrimental quality: Not being more adventurous.
The Levitator | The Protector | The Giver Strefan, Maurer Progenitor | Falco Spara, Pactweaver | Grumgully, the Generous
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Best personal choice or decision made: Deciding to stop stressing so much over the past.
What others love about querent: Dedication to the safety of others.
Step to take towards future happiness or success: Practice more generosity and gratitude.
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bergdg · 1 year
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Great Goblin Bash: Breeches Vs Grumgully
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commandertheory · 5 years
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Throne of Eldraine Commander Set Review
For each new set, I write an article discussing the new legendary creatures and the nonlegendary cards that I think will be relevant in Commander.
The Commanders of Throne of Eldraine
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He’s a more interesting political commander than most existing options because he has so many tools to work with. Notably, the last ability goes infinite with a Composite Golem and any one of the following effects:
Something that triggers when an artifact or creature enters the battlefield
Something that triggers when an artifact or creature is put into the graveyard
Something that reduces the cost of activated abilities
Sample decklist: Kenrith, the Returned King
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In terms of tech, there’s Well of Lost Dreams, Dawn of Hope, Angelic Accord, and Resplendent Angel. But that’s about it, and if you don’t draw those four cards, you’re left with a commander that gives you a small boost in the least important resource in a color that can’t use that resource for anything.
While it’s not great as a commander, it’s probably good in the maindeck of Karlov decks.
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This seems quite bad. In contrast, Pianna, Nomad Captain does basically the same thing for two mana cheaper.
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This is a very neat self-mill combo commander. The absolute best pieces of tech for the deck are Mirran Spy and Chakram Retriever, which allow you to cast as many artifacts as you have the mana for. If your deck is full of 0-mana artifacts and cards like Sol Ring and Mana Crypt that net mana when you cast them, you can really combo off with Emry.
Some of the more notable combos:
0-mana artifact creature + Thornbite Staff/Intruder Alarm/Mirran Spy + Grinding Station/Ashnod’s Altar/Phyrexian Altar/Krark-Clan Ironworks/Blasting Station
Basalt Monolith + Mesmeric Orb
Basalt Monolith + Rings of Brighthearth
Mirran Spy/Chakram Retriever + Lotus Petal/Lion’s Eye Diamond
Emry + Mindslaver
Walking Ballista is your outlet for infinite mana, generally.
The rest of the deck is mostly tutors and self-mill cards to help you assemble your combos and counterspells to help you protect it.
Sample decklist: Emry, Lurker of the Loch
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He’s a better outlet for infinite mana than Ambassador Laquatus and he synergizes extremely well with Verity Circle. Unfortunately, I’m not seeing great uses for those guy aside from those two possibilities. Not being able to tap your own stuff means you can’t abuse Winter Orb/Static Orb (or even fun/fair stuff like the untap symbol or inspired) and having such a restrictive color identity prevents you from doing cool stuff like running Urborg, Tomb of Yawgmoth and Spreading Algae.
High Tide and blue’s untap spells (e.g., Frantic Search, Time Spiral) are also good non-infinite ways to generate tons of mana for your commander.
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I am not super stoked about this card. While it could potentially have 7 or more power, that’s not an insane rate for 5 mana and it’s lacking the evasion, haste, and effective protection against removal needed to make it a good Voltron commander.
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Thornbite Staff turns this into an unrestricted card draw engine, and she combos with Phyrexian Altar + Gravecrawler + any zombie to cause infinite life loss for your opponents.
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Not only does it provide a discard outlet for the 8ish decent madness cards in monoblack, but you can usually get a free discard by dumping Bloodghast, Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, etc. before you start recurring them to pay for the sacrifice ability.
It’s also worth noting that there are some fantastic death triggers in monoblack; Mindslicer and Corpse Augur are some standouts.
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Shared Trauma, Dread Summons, and Mesmeric Orb are good ways to mill your opponents in monoblack, and Heartstone will greatly increase the efficiency of his activated ability. You can also try farming the ability with powerful discard effects like Mindslicer, Capital Punishment, Cabal Conditioning, and Myojin of Night’s Reach, and Black’s efficient removal will also help you get triggers.
I’ve also seen takes on this deck that combine the activated ability with Lantern of Insight to set up a soft lock where you prevent your opponents from drawing anything relevant.
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With Syr Carah, the name of the game is cheap spells that hit multiple opponents. Fortunately, Red has a ton of these that are relatively cheap and so Carah makes it so you can draw a ton of cards for relatively little mana (spending 2 to draw 4 is a pretty common occurrence). If some of those cards net mana (e.g., rituals, moxes), then you can keep the combo going.
Sample decklist: Syr Carah, the Bold
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Aside from boosting your creatures’ damage output, he also combines extremely well with Group Slug effects like Manabarbs and Spellshock; in fact, he’s probably the best Group Slug commander of all time.
Sample decklist:  Torbran, Thane of Red Fell
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Bubble Matrix and Fog effects make it so that your creatures can’t take damage in combat but they can still dish it out.
You can also run Viridian Longbow and Thornbite Staff to make use of this guy’s deathtouch. Other than that, there’s not a whole lot of direction to build around this guy; bog standard Voltron package, I guess.
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I wish this card had more power. +2/+2 is nothing and while I can think of creatures that could use a buff effectively (Infect creatures), I feel like I need to buff Syr Faren in order to buff them more. If that’s the case, why am I even using Syr Faren? Why not just buff the creatures directly and cut out the middleman?
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You can get a bunch of counters with cards like Deranged Hermit, Deep Forest Hermit, etc, but 5 mana for 5 power isn’t even that great compared to some of the better auras and equipment.
Also, give that Yorvo’s reward is making himself bigger, the only way to build around him is Voltron; which he’s not well suited for. His base stats are a 4/4 for 3, which isn’t insane, and he doesn’t have haste, evasion, or resistance to removal.
Although I don’t like him as a commander, he could be good in the maindeck of Ghave decks.
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This guy combos really well with sac outlets and creatures with persist, offering you infinite of whatever your sac outlet generates. Unfortunately, there’s only about 6 unrestricted sac outlets and 6 persist creatures in these colors, which is far from enough stuff to fill out a deck, so there’s a lot of room for token generators, proliferate effects, interaction, and a generally more straightforward aggressive game plan.
Sample decklist: Grumgully, the Generous
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I tried building Alela a few ways before I settled on a build I liked. Initially, I tried running a bunch of cheap (3 CMC or less) anthem effects, because they were essentially “lords” when they came with a 2/1 Faerie attached. The issue with this build was that there wasn’t much card flow, and although I often ended up with a huge scary board, I didn’t have many cards in hand and I was very vulnerable to board wipes.
The second build I tried used a ton of 2-cost artifacts and enchantments that drew a card when they entered the battlefield; essentially, my deck was full of flying Silvergill Adepts. This has been working pretty well, as I can commit a bunch of dudes to the board while maintaining a respectable hand so I can rebuild if something goes wrong.
In addition to my card-drawing eggs and Auras, I’m also running the most efficient anthem effects in these colors, such as Favorable Winds, Shared Triumph, Intangible Virtue, and Konda’s Banner.
Combat damage triggers are pretty good when you have a bunch of flyers, so I’m running Coastal Piracy, Bident of Thassa, Larceny, and Kindred Discovery.
There are a few sac outlets that are powerful enough to justify diverting a few Faeries away from the beatdown, such as Attrition, Mind Slash, and Skullclamp.
Sample decklist: Alela, Artful Provocateur
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This guy is a powerful combo commander centered around chaining cheap creatures together. He has very strong synergy with effects that subsidize or eliminate the cost of cheap creatures, such as Earthcraft, Aluren, and Tangleroot and he loves self-bouncing creatures like Shrieking Drake.
Sample decklist: Chulane, Teller of Tales
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Works well with fetchlands, so a good Korvold build will likely have a solid land package. That being said, the heart of this deck is creature sacrifice, and this color identity has some great sac fodder in the form of token generation and self-recurring creatures, as well as some of the best sac outlets in the format. He also works well with creatures that really, really want to die, like Protean Hulk, Mindslicer, Seedguide Ash, and World Shaper.
Sample decklist: Korvold, Fae-Cursed King
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I think Syr Gwyn is worth comparing to Kestia, the Cultivator. Both of them reward you when you attack with a narrow subset of cards. The main differences are that Kestia is significantly cheaper, is in a better color identity, and the things that trigger Kestia only require the commitment of a single card, whereas Syr Gwyn (generally) needs you to commit both a creature card and an equipment card to assemble a card-generating unit.
There are some exceptions to this rule: Living Weapon equipment come with a creature attached, as do the two equipment from M20 with a similar ability. Bloodforged Battle-Axe copies itself so you don’t have to commit as many real equipment to the board.
While there are a few low-casting cost high-equip cost cards like Colossus Hammer and Blackblade Reforged that really reward you for committing to Knights, most of the best equipment costs 1-2 mana to equip. I’m not sure saving 1-2 mana is worth committing to the Knight creature type.
Instead, I’d probably run the cheap doublestrikers in these colors (many of which are, admittedly, Knights) and a bunch of cards that synergize with equipment (not just Stoneforge and Puresteel; I think I’d also run Kor Duelist). In general, I want the deck to function without Syn Gwyn on the battlefield, since she costs a bunch of mana and isn’t very resilient to spot removal. Slapping a Mask of Memory on a Fencing Ace seems like a solid plan A in case Gwyn can’t get it together.
Sample decklist: Syr Gwyn
The Maindeck Cards of Throne of Eldraine
In this set review, I’ll be using two five-point rating scales to evaluate the nonlegendary cards, one that measures how many decks a card is playable in (we’ll call that “spread”), and one that measures how powerful it is in those decks (”power”). Here’s a brief rundown of what each rank on the two scales means:
Spread
1: This card is effective in one or two decks, but no more (ex: The Gitrog Monster).
2: This card is effective in one deck archetype (ex: self-mill decks).
3: A lot of decks will be able to use this card effectively (ex: decks with graveyard interactions).
4: This card is effective in most decks in this color.
5: Every deck in this color is able to use this card effectively.
Power
1: This card is always going to be on the chopping block.
2: This card is unlikely to consistently perform well.
3: This card provides good utility but is not a powerhouse.
4: This card is good enough to push you ahead of your opponents.
5: This card has a huge impact on the game.
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Spread: 2 Power: 2
The -3 will never be bad, but spending six mana for this effect is not great. His 0 ability does synergize with sacrifice decks like Mazirek and Savra, but I’m still not sure he’s worth the price of entry in those lists.
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Spread: 5 Power: 3
Shutting down someone’s commander is a big game, and the potential to activate him multiple turns in a row makes this a very big threat for just three mana.
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Spread: 1 Power: 1
1st ability is weak, 2nd is a blank, ult will never happen and won’t even win you the game if it does. Don’t play this card.
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Spread: 1 Power: 2
Given that it only works in a deck with a critical mass of Knights, I think this guy is relegated to Aryel and Syr Gwyn. It’s def good in those lists, though.
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Spread: 1 Power: 2
This costs one more mana to activate than I was hoping it would, but the opportunity cost to run it is basically nil, so I guess I can’t complain much. I think this is the narrowest of the five, though.
Notably, out of 23 cards in Magic that produce Human tokens, 9 are legal in Throne of Eldraine standard. This seems like too many to be a coincidence so this could mean that Human is now going to be the default white token type or we’ve got Human tribal coming up in the near future.
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Spread: 1 Power: 2
I’m not a huge fan of cards that require you to jump through multiple hoops, as they pull a deck in two different directions. In this case, there’s not a big overlap between the decks running lots of legendaries and the decks running lots of Knights. There are about 10 playable Knight legends that you can stuff into a Syr Gwyn deck, but that’s barely a critical mass so I don’t see you consistently getting many Knight tokens off of this. Decks like Kethis and Sisay can trigger this way more frequently, but they probably don’t care about the reward; it’s not like they were running Primeval Bounty.
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Spread: 1 Power: 3
Incredibly meta-dependent.
This is a super-powerful hoser for storm-y decks. The main problem with a silver bullet like this is that White doesn’t have many great ways to dig it out of your 100-card deck; you’ll need additional colors to help you find it. Like, side from Enlightened Tutor and Idyllic Tutor, how are you finding this early enough for it to save you?
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Spread: 1 Power: 2
The removal spell will find targets in an average game of Commander, but they’re not always going to be the most important creatures. If we ever got human tribal, I’d consider running this as a value dude similar to Big Game Hunter. Or Peasant Tribal, I guess.
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Spread: 1 Power: 1
This is never going to trigger and the ETB gives away 3 cards and 15 life. Don’t run it!
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Spread: 1 Power: 2
Kicks ass in Oros, the Avenger.
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Spread: 2 Power: 2
It’s better than Tocatli Honor Guard in White hatebear lists, but it’s very meta-dependent. I think Green decks are going to be hit harder by the Torpor Orb effect and Black decks will be hit harder by the death trigger prevention.
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Spread: 2 Power: 3
If you’re running a deck with Black in its color identity and you could easily recur the creature half of this card, I’d seriously consider running this card, even if it’s one more mana relative to Wrath of God and Damnation; the potential for recursion is seriously that powerful.
And of course it’s really really good if your commander is a White Giant.
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Spread: 1 Power: 2
It’s unfortunate that there are no white commanders that grant haste (well, I guess there’s Odric), as Commander does not take too kindly to 6 mana cards that have to wait a round of turns to start generating value. However, as we noted when Aryel was released, there was an embarrassing shortage of playable Knight token generators, so this may see play in Knight tribal decks.
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Spread: 2 Power: 2
This type of card (land with expensive activated ability) is arguably better in Blue decks since you can hold counters up and activate it if your opponents don’t cast anything worth answering. As with all the other Castles, the opportunity cost to run this is extremely low in 1- and 2-color decks.
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Spread: 0 Power:0
Wish effects currently don’t work under the official Commander rules; hence the ratings for this card.
However, it’s worth noting that Wizards has printed a wish effect in each of the last three Standard sets. These types of designs are clearly going to be a part of Magic going forward, and it doesn’t make sense that Commander’s rules don’t align with modern Magic design. You’ve probably heard me advocating for a rules change before, but I want to do more than theorycraft; I want some experience.
So, I’m planning on testing wishboards over the next few months to see what the pros/cons are and whether a rules change would be feasible or whether it would break the game. Now, I want to make a distinction: The wishboard will be used solely as a place for cards that I’ll search out with cards like Fae of Wishes; I’m not going to be testing a sideboard and I will not be switching cards between my sideboard and maindeck between games. I didn’t really want to test that because I think it will slow down games and sideboarding doesn’t matter that much unless your deck is really good at tutoring; a silver bullet sideboard card with no redundant effects is only 1% of your deck.
Expect a report back sometime at the beginning of 2020.
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Spread: 4 Power: 2
I don’t think it’s particularly difficult to hit the cost reduction over the course of a multiplayer game, but it’ll be tricky to pull off early and there are lots of alternatives that have no such timing restrictions.
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Spread: 2 Power: 2
I’m really underwhelmed by this card. This is uncastable unless you’re running a spellslinger deck, and if that’s the case you can probably win by spell combo looong before this accrues enough knowledge counters to be good. Also, spellslinger decks can refill their hands instantly with a single card that actually synergizes with their deck’s strategy of casting instants/sorceries, such as Windfall, Time Reversal, Reforge the Soul, etc, etc. How much effort and how many turns will it take for Magic Mirror to draw you as many cards as a Windfall? How many opponents have to choose not to Vandalblast or Krosan Grip or Return to Dust the Mirror over that time period?
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Spread: 3 Power: 2
Great card! It’s not hard to build a deck with plenty of mana rocks and utility enchantments that are good in multiples, and your opponents are likely to have some good targets, as well.
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Spread: 2 Power: 3
If you’re in monoblue, and your commander can bounce lands, and you’ve got a critical mass of extra turn effects, this thing generates infinite turns.
That may sound unlikely, but there are a surprising number of monoblue commanders that can bounce lands; Uyo, Silent Prophet, Meloku, and Kefnet the Mindful all combo off with this thing, and there are 5 extra turn effects that don’t exile or shuffle that you can slot into this combo (6 if you’ve got Rogues).
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Spread: 2 Power: 3
Very good with commanders with “cast X, get token” abilities, like Sai, Master Thopterist, Alela, Artful Provocateur, Kykar, and Talrand. Many of those commanders build around cards of the chosen type that cantrip, so you can use this ability to loot away lands and chain relevant cards into each other and continually trigger your commander.
Also, it goes infinite with the Locust God.
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Spread: 2 Power: 2
This seems good in less-competitive Urza and Jhoira 2.0 decks as a means to get more gas off your Darksteel Relics and such. The good builds don’t have time for a 6-mana dragon, though.
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Spread: 1 Power: 2
With the introduction of Syr Gwyn, there are now two Knight tribal decks in Commander. Run it in those decks and nowhere else.
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Spread: 4 Power: 2
Life is, of course, worthless, but I’d still be wary of activating this when I had more than two cards in hand.
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Spread: 1 Power: 4
Incredible combo piece in Grenzo, Dungeon Warden decks. All you need is a sac outlet and you can start juggling creatures between the library, graveyard, and battlefield, farming ETB and death triggers.
It also seems good in self-mill decks that can easily drop its cost down to two, but the bottom-of-library drawback is much more significant in those lists.
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Spread: 2 Power: 3
This will often create 4 bodies for four mana, which is a great ratio. Black has a ton of sac outlet commanders that will be happy to run this card, including Torgaar, Whisper, Bontu, and Yawgmoth. Marrow-Gnawer lists may also be interested, as it’s one of the few Rat token generators that can make many at once.
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Spread: 3 Power: 2
Hero’s Downfall sees play in almost 15,000 decks on EDHREC. While this card has some weird drawbacks (exiles itself, then buries itself on the bottom of your library), there are a lot of powerful things you can do with it because it’s stapled to a creature, like recurring it with a Phyrexian Reclamation or Volrath’s Stronghold in response to the death trigger. It works even better if you have access to Blue’s bounce engines.
I know it seems a little goofy compared to a Ravenous Chupacabra, but the instant speed on Swift End should not be underestimated, as there are a ton of situations where you need to interrupt something to keep from dying.
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Spread: 1 Power: 2
Upping your Rat count and snatching commanders seems solid in Marrow-Gnawer lists.
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Spread: 3 Power: 3
If you’re running a combo deck, the drawback is basically negligible, since your deck can probably kill your opponent before they can use it.
Thanks to @ceta-maelstrom for pointing out that this works pretty well in Aminatou, since she can blink it back under your control.
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Spread: 3 Power: 2
Probably the best in the cycle. It’s useful in the many, many red token decks and the rate on the activation is not bad.
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Spread: 1 Power: 2
There aren’t a whole lot of Red decks capable of going wide that are interested in double strike for their commanders; most decks don’t go both wide and tall. Maybe Wasitora or Gishath can use this effectively?
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Spread: 1 Power: 2
The Crush effect will never be irrelevant in Commander, so this is a solid card for Syr Gwyn decks that lean into Knight tribal. I probably wouldn’t run it in other decks, however, as Red has better artifact destruction than this.
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Spread: 1 Power: 2
This guy is too inefficient for me to be excited to run him in most go-wide decks, but tribal lists always have a lower barrier to entry because their creature type is so valuable. In Syr Gwyn tribal Knights, I’d give this anthem effect a shot.
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Spread: 1 Power: 1
This effect just seems too hard to break to be worth running. Let me know if you figure out a deck in which it’ll be good.
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Spread: 2 Power: 2
This is a generally useful reward for something few decks can pull off. It’s tricky to find commanders that can reliably trigger this a bunch without straight winning the game in the process (i.e., Jhoira Weatherlight Captain, Anje Falkenrath). I think Arjun, Jori En, and Korvold could be good fits for this card.
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Spread: 2 Power: 2
In order for this to be good, your commander has to be able to trigger this and make use of the reward. Lyzolda can do this by sacrificing the Rats to draw cards, potentially triggering Mad Ratter again if you activate her on your opponents’ turns.
Korvold behaves similarly, as you can feed him two Rats to draw two cards and trigger the Ratter again.
Finally, the Scorpion God can eat the Rats for cards, thereby creating more Rats.
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Spread: 4 Power: 3
Sure, it’s got a drawback, but it offers a relatively unconditional instant-speed kill spell in a color that has far from a critical mass of them. This is one of the best Red spot removal spells, beaten out only by Chaos Warp, Lightning Bolt, and Abrade. This kills 14/21 of the most popular commanders on EDHREC and the vast majority of the most popular creatures.
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Spread: 2 Power: 1
Casting exiled cards on later turns is a big benefit, but Robin Hood still has a ton of drawbacks relative to Grenzo, Havoc Raiser.
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Spread: 3 Power: 2
I run Tormenting Voice in a LOT of monored decks, and this is strictly better. Excited to see Red getting more and better variants of this effect.
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Spread: 3 Power: 2
Heavy Green decks tend to be creature-focused, so the restriction isn’t that significant. It feels a lot better if you think of this card as a Temple of the False God that can still tap for mana when you have fewer than five lands.
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Spread: 1 Power: 1
I can’t see where this fits into the format; even Derevi birds would want this to have at least one power. Let me know if you think of a deck that can use this card!
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Spread: 3 Power: 3
This is pretty comparable to Guardian Project or Beast Whisperer if you can reliably get a 3+ power creature on the field (perhaps from your command zone?), as the ability to tap for two means this effectively costs 2 less than whatever the reduced price ends up being.
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Spread: 1 Power: 2
It took me a minute to notice the “one or more” clause, after which my interest in this card plummeted. However, it is a Cat that draws you a card every turn, so Arahbo with gladly welcome him into the pride.
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Spread: 4 Power: 3
It doesn’t hose commanders as hard as Darksteel Mutation, Song of the Dryads, or Imprisoned in the Moon, but the cantrip more than makes up for it.
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Spread: 3 Power: 3
Big fan of these effects, and I don’t think the non-Human restriction is very relevant.
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Spread: 1 Power: 2
The existence of Bane of Progress (and the dozen tutors to find it) in Green makes this card a lot less appealing. However, the Hydra type makes it a great utility creature for Gargos decks.
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Spread: 3 Power: 3
Anyone who’s played Gruul Ragebeast can tell you that this is pretty powerful creature control; if this goes unanswered, you’re going to eat all of your opponents’ threats. I would happily run this in monogreen decks looking for ways to remove multiple creatures, especially if my meta was light on spot removal.
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Spread: 1 Power: 1
Never before have I seen an Impulse that was this hard to cast. Bird decks don’t run enough artifacts/enchantments to make this reliably hit, but if there was ever a commander in these colors that rewarded you for playing artifact creatures, I’d consider running this guy.
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Spread: 2 Power: 3
This looks like a one-sided Open the Vaults to me, and there are lots of commanders that will be happy to run this, including Hanna, Breya, Tuvasa, and Kestia. I think this card was intentionally designed so that you can easily avoid animating your stuff if you don’t want to, as making your hard-to-remove artifacts and enchantments vulnerable to creature removal is not ideal (as anyone who’s played with Opalescence or Starfield of Nyx can attest).
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Spread: 2 Power: 3
This is pretty close to drawing five cards for five mana, provided your curve isn’t too high. I think I’d run this in Gruul or Naya decks with a low curve.
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Spread: 3 Power: 2
Fyndhorn Elder and Greenweaver Druid are not good cards, but Llanowar Tribe and Somberwald Sage are. If you’re running 3+ colors, I would happily run this card, as 7 mana on turn 4 is no joke and can really launch you past your opponents.
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Spread: 1 Power: 2
Its color identity precludes it from being used in Aryel, so Syr Gwyn is the only home for this card.
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Spread: 1 Power: 2
I like this effect way more than a typical anthem, since it scales to multiple opponents. I’d run this in tribal Knights, but don’t get your hopes up about firing off that activated ability when none of the Knight decks are in ramp colors.
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Spread: 3 Power: 2
This is one of the best 2-drop mana rocks, but not every deck needs those. Best when used with non-Green 4-CMC commanders.
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Spread: 1 Power: 3
This is quite good in Arcades, the Strategist. The rate isn’t terrible and granting all of your creatures haste is very powerful in a deck that can vomit out five 4-toughness defenders in a turn.
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Spread: 2 Power: 1
There are a couple lists that are very excited for new Eggs (cheap artifacts that draw cards and sacrifice themselves), such as Gerrard 2.0, Teshar, and some Breya builds.
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Spread: 3 Power: 3
I generally do not like anthem effects that only buff for a single point of power, especially when they cost three mana. I also generally do not like mana rocks that cost three and only produce a single mana. However, the combination of these two effects is kind of attractive. Tapping for mana means your anthem essentially only costs two mana, and producing a mana every turn thereafter is a significant bonus. I really like this in Alela since it also triggers her token production ability, but I’d consider testing it in other go-wide token decks as well.
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Spread: 1 Power: 2
It’s a 2 CMC scarecrow, which means Reaper King is interested.
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Spread: 2 Power: 2
This seems like a solid draw engine for monowhite decks, and maybe monored and red/white decks. As long as you have a commander that doesn’t mind attacking, this’ll probably act as an Underworld Connections.
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Spread: 4 Power: 2
Even monocolor decks now have a ton of options for fetches; we’re at the threshold of a critical mass of fetches so you can more consistently assemble an engine with Crucible of Worlds. I’d run this in 3-color decks, 2-color decks, and monocolor decks with Crucible and Scroll Rack. 
Wrapping Up
Please let me know if you think I missed any relevant cards or if you disagree with any of my ratings. Thanks for reading!
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mtggoldfish · 5 years
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Goblins have been on the rise in Modern since the release of Modern Horizons, but thanks to Grumgully the Generous the deck has a brand new line of attack: an infinite damage combo to back up the Goblin beats! Instant Deck Tech: Grumgully Combo Goblins (Modern). https://www.mtggoldfish.com/articles/instant-deck-tech-grumgully-combo-goblins-modern
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smoqueen · 5 years
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grumgully the generous be like
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vorthosjay · 5 years
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Hey! Question for you sir, is the newly spoiled Grumgully, the Generous a fairy tale reference? I don't think I know that one. Either way they're hilarious. Thanks!
It’s probably not a specific fairy tale reference, as they didn’t make Legends of those. If it is, it’s an obscure one. I’ll be doing some research before I post my flavor gems article in a few weeks.
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housebeleren · 5 years
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Throne of Eldraine New Commanders
Throne of Eldraine Standard is in full swing, and I know people are already brewing with the new Commanders, but it’s never too late to take a spin and evaluate all the goodies this set brought for the best format.
For this set, most of the Legendary Creatures are monocolor, which isn’t really my thing, but we did get the four Brawl deck Commanders as well, plus the Buy-a-Box, so there are options. Also, since Brawl is now a thing, I’ll mention my thoughts of them for both formats, and touch on the Planeswalkers at the end. Let’s start there:
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Might as well start here, right? Normally I don’t love five color commanders, but this one is flavorful enough I’ll give it a pass. There’s a lot you can do here, and it should be trivial to set up some pretty absurd combos with abilities like these. I like that all the abilities can target any player, so you can play this super politically, which is how I would build it if I were to. He works for group hug, and works for combo. The versatility here makes him something very interesting, and I suspect lots of people will try variants.
For Brawl, I think if you’re not building him to be a Happily Ever After deck, what are you even doing?
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Moving on to the Brawl commanders, Chulane is the most obviously busted of all of them. There’s just so much you can do with this. He draws you cards, he ramps, he allows you to reuse ETBs. In short, he does it all, and it will be absolutely trivial to create a pretty obscene Simic-based combo deck out of this. It practically screams creature storm, so... that’s a thing. If I were to build him, I’d go hard on Adventures and the “storyteller” theme, which would be jankier, but probably more fun.
In Brawl, he’s really not any less broken, given how powerful Green/Blue is in Standard right now. It’s possible in a year, after the Hydroid Krasis and Frilled Mystic rotate out this won’t be so dumb, but I’m not holding my breath.
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Alela seems slightly less broken than Chulane, but that’s not saying much. There are a few ways to go about building this. The first, most obvious, and most annoying, would be to build Esper Stax, which Alela will helpfully help you break parity on by constantly churning out extra tokens. Another direction I’ve heard is Alela Anthems, which probably isn’t that good, but will certainly be funny if it works. There are a lot of good ways to build around her, and that flexibility is good. I will say, however, both Alela and Chulane come across as huge and obvious threats, so do plan for getting hated on with either of these.
The nice thing is that for Brawl, she’s way less insane, but is still really solid. She strikes me as really well balanced for the more restricted format, while still being lots of fun.
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Korvold is my favorite of the four Brawl commanders (which is bizarre, given that he doens’t have Blue). What I like about him is that, while he is a clear threat, I actually think people will underestimate him a little bit more, since on the surface he looks just like a big beater. But the real power is in his card draw, and if you can get a steady stream of tokens or sac fodder out, you can draw deep into your deck really quickly. 
Of course, the “intended” direction here is to build him as the Food commander, and that is definitely a thing you can do. But there are tons of other ways to build this, with Red Goblins and Green Saprolings being two of the first ones that spring to mind. Sadly he doesn’t directly synergize with Food Chain, because that would be amazing. 
In Brawl, Food is definitely where you want to be with Korvold.
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I’ve gotta say, I really do like how they built these four commanders around four set themes. One of them had to be Knights, and it was bound to be a bit of the odd one out. Honestly, the main thing they needed to do for Syr Gwyn would be to make her a tiny bit smaller and chop off a mana or two. Then she’d be phenomenal. As it is, 6 mana is a huge lift, particularly without Green, though the card draw is very welcome for these colors. 
She strikes me as totally reasonable in Brawl, but will be a little more niche for people who really want to build Knights in regular Commander.
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It’s interesting that the only other multicolored general in the set is an Uncommon, but that’s the way it is now that Uncommon Legends are a consistent thing and we’re in a monocolor-focused set. Grumgully has some decent options in commander, but it’s unfortunate you can’t put Murderous Redcap in it for the combo win. My guess is there are better Red/Green commanders, and better +1/+1 commanders but he’s a fun option for a more offbeat deck.
In Brawl, there’s some fun synergy with Gruul Riot creatures from Ravnica Allegiance, but again, I think Grumgully would be better in the 59 rather than at the helm in those builds. Especially since you can run Domri at the helm.
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Questing Beast doesn’t feel like most Legendary creatures, but sure enough he is. The likely key if you want to build him in Commander is to try to exploit his “Damage can’t be prevented” ability by making this a turbo Fog deck, since the damage your creatures do will still occur. It’s janky, but people won’t expect it the first time and could lead to some blowouts. Otherwise, he’s just Green stompy. 
For Brawl, he belongs in the deck, not in charge. You have better options for mono Green, and he will be in the deck for all of them.
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Rankle isn’t the best mono Black commander out there, but he has some interesting deckbuilding options. The challenge is that he has to connect to be worth anything, but once he does you get a fair amount of utility out of him. I also imagine there will be plenty of EDH decks built around other generals who would be interested in him in the 99.
In Brawl, he’s about as good as any mono Black option, though Ayara is probably a touch better. He’s phenomenal in the deck of my Lazav deck, though.
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Ayara is fantastic. She has some stiff competition for the leader of mono Black decks, but I can see her being a reasonable choice. After all, she’s got a win condition and draw power built in, and that’s pretty phenomenal. I’ll certainly be running her in the deck of basically any mono Black deck as well, so I expect to see her a lot.
In Brawl, mono Colors struggle a bit against 2 or 3 color builds, but Ayara is a reasonable choice if you really want to go mono Black. She plays really well with Gutterbones and similar self-reanimators, so there definitely is potential here.
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Torbran actually has some potential across the board. In Commander, you have access to Purphoros, which is disgusting when combined with Torbran and any sort of token maker. Kinda no matter what, Torbran will be great either at the helm of or in the 99 of mono Red decks.
In 1v1 Brawl, Torbran is disgusting, and plays out basically just like the Standard Red deck does. He’s probably worse in multiplayer, but is anyone playing multiplayer Brawl? (I’m just playing 1v1 on Arena, so... yeah Torbran is annoying.)
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For 100 card Commander, there are way better mono Green options out there. Yorvo is just “go big”, and that doesn’t quite cut it when Elfball and things are possible in the color. I don’t expect him to see much play.
In Brawl, he’s one of the better mono Green creature commanders out there, but there aren’t that many to speak of. Gargos is probably better, but neither are going to be anywhere near as good as Nissa, Who Breaks Formats.
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Linden seems like a solid NOPE for Commander. As I’ve mentioned, Righteous Cause isn’t that great of a card, even when you get it in your Command Zone. There might be niche applications for her, but I’m not guessing any major play is likely.
She’s not that much better in Brawl, but she is fun with Ajani’s Pridemate. Problem is, you really want to be in W/B if you’re going to go for lifegain in the current Standard.
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Lots of people are hyped about Gadwick, but I’m not guessing he’ll make too many waves. I’d run him in Wizard decks like Azami, and probably pass on him the rest of the time.
Mono Blue is probably the worst mono color in Brawl right now, and having card draw and a creature that can tap things isn’t going to make up for it much. He belongs in several brawl decks, but not leading them.
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Emry is pretty much busted in half. Mono Blue Artifact decks already have tons of overpowered options in Commander, and adding Emry to the pile just adds to the insanity. Urza is still probably your best bet, but Emry could be a more fun and more budget way to do something similar.
In Brawl, I’ve seen people attempting Emry decks, but I don’t think they have enough way to close out the game, at least with the current card pool. A few animated artifacts just aren’t going to cut it with the amount of removal and big creatures in the format.
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Oh right, we got a cycle of Uncommon Legendary Knights as well. Um... Syr Elinora is probably the worst of the bunch, for both Brawl and Commander. I just don’t see her making a splash in either format.
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Syr Alin... has the same problem. He’s really meant for Limited play, and this ability just doesn’t do enough to be interesting in either Commander or Brawl. He’s probably slightly better than Syr Elinora in Brawl, but that’s not saying much.
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Honestly, Syr Faren is probably better than Yorvo as a mono Green general, though it still bugs me tremendously that he didn’t follow the 5 CMC cost of the rest of the cycle. Oh, and this is for Brawl. He’s pretty useless in Commander.
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Syr Carah provides repeatable impulse draw in a color that doesn’t often get it, so she’s worth looking at. In Commander, there are maybe a few decks where she’d fit in the 99, but 5 mana and without Haste is a lot to ask. In Brawl, I’d run her in most mono Red decks unless I was going super-weenie. But Torbran is your better bet as a general.
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And that leaves us with Syr Konrad, and it’s honestly shocking just how much better he is than every other card in the cycle, and many of the Rare Legends as well. Seriously, this ability is so freaking good, even if it is hard to parse. He’s got potential in Commander as a General of some sort of gross mill/Living Death deck, and honestly with enough creatures on the board and in your graveyard, that could win on the spot. I don’t think he’s the best mono Black Legend ever printed, but he builds an interesting deck that’s a little different from a lot of the others, so I like that a lot. And he belongs in the 99 of so many other builds.
In Brawl, I love him in the deck of basically anything that runs Black, and you can get some of the same fun as Commander by casting a massive Finale of Eternity. In Brawl, I might actually run Ayara as the commander more, but Syr Konrad belongs in every Black deck in the format. Period.
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Alright, now we move on to the Planeswalkers, since they are technically legal as Brawl commanders. And just like in Standard, Oko is pretty much busted as a Brawl general. In 1v1, you might as well scoop if your opponent lands a turn 1 Gilded Goose to land Oko on turn 2. He’ll be less obscene in multiplayer, where his +1 ability won’t just completely nullify everything you lay down. But he’ll still be great. So, you have a choice. You can build an Oko Brawl deck and understand that literally nobody will enjoy playing against you. Or you can build something else and let other people have fun. Your choice.
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Garruk is pretty fantastic. I don’t know if he’s better than Vraska if you’re looking for a Golgari Planeswalker to lead your team, but he will be good. He’s got removal and threats built in, and he’s bound to be great, either as a commander or in the deck of another build.
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The Royal Scions are great. Unlike Oko, who is just good and it doesn’t matter what you build, the twins here have a specific deck they work in, so it has to be a little narrower. Which is a good thing. This deck will be a lot of fun, and I think it can flex anywhere from casual to surprisingly powerful. Which is a great place to be for Brawl.
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Oh yeah, there’s another Oko. Fortunately, this one is pretty much awful. There’s some potential here for a Simic Ascendancy type of build, which makes this better than it might be. The weird thing, however, is that Oko’s middle ability doesn’t synergize particularly well with his +1, since he’ll be a copy with no counters. It would be way better if he has a -1 that created a token copy of a creature you control, because at least then you could get ETB effects out of them. In any case, I doubt there will be many Oko, the Trickster builds, especially when Thief of Crowns is so ridiculous.
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And finally, there’s Rowan on her own. I like that her +1 mimics the second ability on The Royal Scions. Honestly, Torbran is still  the mono Red general of choice, but Rowan isn’t the worst I’ve ever seen. Getting to an Insurrection on her ultimate is game ending, and if you can keep her alive long enough, she generates solid value. Honestly, I’d be curious to see what people do with a Rowan build, but more likely she’d just end up in the deck of some of the mono Red Superfriends decks I’ve seen running around.
So that’s it. All the new Legendary Creatures and Planeswalkers from Throne of Eldraine (and it’s related products). What deck are you going to build?
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