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Hackmaster to PF1 Conversion: Boarfolk
Hello! Here is my latest conversion... a rather simple one, all things considered, this one coming from the Hackmaster tabletop games.
I should add that I got some ideas from the work of the Creature Codex blog, who converted the Pigfolk some time ago.
I hope you will enjoy my conversion, and as always, tell me if there is something I should improve.
BOARFOLK

Image (c) GreyRat48 on DeviantArt
This humanoid creature is tall and well-built, with the head of a wild boar and covered in hirsute, coarse fur.
BOARFOLK CR 2
XP 600
CG Medium Humanoid
Init +0; Senses low-light vision, scent; Perception +3
DEFENSE
AC 15, touch 10, flat-footed 15 (+4 natural, +1 shield)
hp 19 (3d8+6)
Fort +5, Ref +1, Will +1
Defensive Abilities ferocity
OFFENSE
Speed 40 ft.
Melee obsidian machete +5 (1d6+2 / 19-20; fragile) and bite -1 (1d4+1); or bite +4 (1d4+2)
Ranged sling +2 (1d4+2)
Special Attacks hatred (orcs)
STATISTICS
Str 15, Dex 10, Con 14, Int 15, Wis 11, Cha 8
Base Atk +2; CMB +4; CMD 14
Feats Power Attack, Weapon Focus (machete)
Skills Climb +6, Craft (weapons) +6, Knowledge (any one) +8, Perception +3, Profession (any one) +8, Survival +4
Languages Common, Orc
Special Qualities erudite
ECOLOGY
Environment temperate and cold forests
Organization solitary, pair, gang (3-10 plus 1 leader of level 2-4) or village (10-60 plus 1 lieutenant of level 2-4 every 20 individuals, 1 druid/shaman of level 4-6 and 1 chief of level 5-7)
Treasure standard (obsidian machete, sling with 20 bullets, buckler, other treasure)
SPECIAL ABILITIES
Erudite (Ex): A boarfolk can choose a single Knowledge skill to always be considered a class skill for him. Boarfolk usually choose Knowledge (engineering) or Knowledge (nature) for this ability.
Hatred (Ex): Boarfolk gain a +1 racial bonus on attack rolls against humanoid creatures of the orc subtype because of their special training against these hated foes.
Boarfolk are a surprisingly ancient race, rumored to be the original ancestry that orcs and pigfolk originated from. Unlike their brutish cousins, however, boarfolk have a rather sophisticated culture with intricate religious practices, and their cities are known for their remarkable innovations and efficiency. Most of them have a natural predilection for mathematics and physics. Boarfolk communities tend to be relatively small, living in simple but well-constructed villages hidden in deep forests, where they use trees for their shade and natural beauty.
Not ones to neglect their physical prowess either, boarfolk are trained in fighting from an early age, and are known for their skill in using their specially-forged obsidian weapons. They tend to be peaceful and avoid unnecessary violence, but their closeness to crueler and more belligerent orc subraces is a sore point for boarfolk - they regard orcs as degenerates, and pigfolk as abominations who offended their deities in ages past with some horrific sacrilege, and the hatred is very much mutual. The pigfolk's tendency for worshipping Great Old Ones lends credence to these rumors, but nothing definite is known. In any case, comparing boarfolk to pigfolk is a safe way to earn the boarfolk's scorn and irritation.
Boarfolk tend to revere gods of nature or Primal Spirits, and many of their rites revolve around trees. Most of their divine spellcasters are druids, but shamans are quite common as well. Arcane spellcasters are rather common as well, as a boarfolk's sharp mind is surprisingly apt for the study of such magic.
Boarfolk are rather large for Medium creatures, and they average about 7 feet in height, while weighing 300 pounds.
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Regular guys, out on the town
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Theme Hackmaster (Loathsome Prowler)
Prompt List
Creature Codex Art Challenge
Commentary
Pinheaded evil punks that travel in packs? Time to make one good head and then use the brush tool. I made a big crowd of them and am in love with the on in the back who's too short to see. I also swapped the colors out for a softer green and am pleased with the result.
Imagine these things rolling up on you asking if you got games on your phone.
Palettes Picked
And the variant
#Loathsome Prowler#pixel art#year of art#year of art 2024#Creature Codex#codexartchallenge#2-bit grayscale#2bit demichrome#Hackmaster
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New HackMaster monster dropped.
Now, can it be the wizard's familiar?

please witness its power
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So I like to read the knights of the dinner table comic series. It's a very long running comic about dnd and the people who play it, but more about the people from the generation that grew up on adnd sort of thing. It generally presents the players as dysfunctional and chaotic, and it's a fun time. It's making fun of this sort of thing, you know? If you've ever heard of Hackmaster, that system was built to be the dnd parody they play in the comic. In any case, I've been running a 3.5 campaign for a bit now, and I decided to use some ideas from kodt in my game. Specifically the stuff introduced in the bag wars comics, if you're familiar. In doing so I ended up adding some locations from the comics. These locations exist because of the actions of the PCs from the comics, The Untouchable Trio +1. My players asked some questions about the history, which ended up with me introducing the concept of the UT+1 to them. All in all they had some fun and are looking forward to exploring some new areas. But then they started asking about the UT+1 at the next town. Easy enough, the person they asked was actually a silver dragon in disguise (long story) so she knew of them. I referenced a different plotline from the comics and moved on. But here's the thing. My players have (despite my best efforts) never read kodt. They don't know about the chaos that happens in those comics, and don't know this stuff is a reference to them. Right now this is all just a fun background reference for my own amusement. But every time they ask about the UT+1 that group gets a little more real in my setting. Every time they mention that group, the chances of them meeting in game increase. If they're not careful... well, I'll have fun. And that's important too.
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Kenzer&Co. did a great job with Aces&Eights and Hackmaster, but both require a particular mindset to be enjoyed, I think. It’s like pretending to be play rulelawyers that play some #osr RPG.
I also enjoyed a lot reading Mutant Year Zero, but have no time nor players to jump into it.
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Beware the Gazebo. Fireball won't do you any good with this one.
apparently one whale years ago was observed doing this for hours and now more and more whales in the area are seen copying it so we think it’s a whole new behavior and it seems to be a response to shrinking food sources.
Instead of expending any energy actively hunting, the whale just holds its mouth open wherever fish are being hunted by birds. To escape the birds, the fish try to hide in the whale’s mouth because it’s a darker area that looks like shelter. …They’re turning into giant, sea-mammal pitcher plants.
https://onlinelibrary.wiley.com/doi/epdf/10.1111/mms.12557?referrer_access_token=bXLTS5BeSw_vlIKHkM0bYIta6bR2k8jH0KrdpFOxC654HjreJ8D19K86UreR5JPsSRb0CuGhiJSV1L1ht-N1Gf_K_1a9MREFzQGU9oJDNctsKDin_HXcYEdsLg3EbcTl
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Pathfinder 1E Conversion: Kangarai
Here you go, everyone! This is my first official attempt at creating a creature for the 1st edition of Pathfinder, a game I'm still pretty obsessed with. It's been a long time ever since I wanted to start writing conversions, but for some reason I never really got around to it.
You can thank the excellent blogs The Creature Chronicle and Creature Codex for setting a great example and giving me the inspiration to start this project. Of course, since I'm rather inexperienced with these, I would like to ask readers to tell me what they think, where I can do better, what errors I might have committed, and so on. A bit of constructive criticism, so that I can always do better. ^^
And we start off with a simple creature. This one comes from the Hacklopedia of Beasts Volume IV, for the Hackmaster roleplaying game. The kangarai scratches a lot of my itches when it comes to depicting an original humanoid race, so I decided it would have been my first attempt at a conversion.
Also, if anyone could tell me who the artist for this picture was, I'd be really grateful.
Enjoy!
KANGARAI
Unknown artist, © Kenzer and Co.
This creature looks like a well-built humanoid with an elongated mouse-like face and powerful clawed legs. It is covered in short grey fur and sports an odd leathery pouch on its abdomen. Its clothes and markings speak of a nomadic lifestyle.
KANGARAI CR 1 XP 400 CG Medium Humanoid Initiative +2; Senses low-light vision, Perception +5
DEFENSE AC 15 (+2 armor, +2 Dex, +1 natural) hp 11 (2d8+2) Fort +1, Ref +5, Will +1
OFFENSE Speed 40 ft. Melee spear +2 (1d8+1 / x3) or slam +2 (1d4+1) Ranged sling +3 (1d4+1) Special Attacks hop attack
STATISTICS Str 12, Dex 14, Con 13, Int 10, Wis 13, Cha 8 Base Atk +1; CMB +2; CMD 14 Feats Alertness Skills Acrobatics +10 (+14 jumping), Perception +5, Sense Motive +3, Survival +5; Racial Modifiers +4 Acrobatics (+8 jumping) Languages Common, Kangarai Special Qualities naturally athletic
ECOLOGY Environment temperate hills or plains Organization solitary, pair, gathering party (2-5 kangarai plus 1-3 kangaroos) or band (5-30 adults plus 50% noncombatant children, 3-12 kangaroos, 1 chief of 3rd-5th level and 1 druid/shaman of 3rd-5th level) Treasure NPC gear (leather armor, spear, sling with 20 bullets, other treasure)
SPECIAL ABILITIES Hop Attack (Ex): As part of a charge, a kangarai can leap over an opponent and strike from above. In addition to the normal benefits and hazards of a charge, a kangarai performing an hop attack gets a +2 bonus on weapon damage rolls for a successful melee attack. Naturally Athletic (Ex): A kangarai has a +4 racial bonus to Acrobatics checks. This bonus increases to +8 for Acrobatics checks involving jumping. Acrobatics is always considered a class skill for a kangarai.
Kangarai are a race of nomadic kangaroo-like humanoids. They wander great expanses of savannah and open plains, often in the presence of a herd of kangaroos. Strictly herbivores, kangarais gain most of their food by gathering and grazing. They live in small wandering tribes, composed of varying percentages of male and females.
Like the kangaroos they resemble, kangarais are marsupials - females give live birth to a joey that exits the mother's uterus in a still incomplete state and whose development continues in the mother's pouch, from which they emerge as fully formed young. Female kangarai exhibit a capacity for embryonic diapause, the capacity of halting an embryo's development in times of drought and areas with poor food sources.
Kangarai tend to be distrusting of other humanoid races, and give a wide berth to permanent settlements as a result. The exception to this tend to be halflings, and kangarais often have amicable, or at least cordial, relationships with nomadic halfling tribes in their same territory. They are also known to have rescued lone wanderers who were injured or weakened, and nursed them back to health, guiding them back to civilization in exchange for keeping their existence a secret. Evil gnoll tribes prize kangarais as both slaves and food, so relationships between the two races are almost invariably hostile. Kangarais have a natural life expectancy of about 50 years, but the rigors of their lifestyle claim most of them before they reach their 30th birthday.
Kangarais that progress in class levels usually do so as rangers or rogues, enhancing their natural scouting and stealth abilities. Fighters, barbarians and slayers are rather common as well. Kangarais tend not to gravitate towards specific deities, instead worshipping the abstract forces of nature, and clerics are therefore uncommon amongst their kind compared to druids or shamans.
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About WIND MEETS THE ROM :
Part 4 of 27 and FIENDSHIP IS
MAGIC : Part 36 :
Age restricted 18+
@mordenheim who READ, LIKED,
and REBLOGGED both
WIND MEETS THE ROM : Part 4 of 27 :
and
FIENDSHIP IS MAGIC : Part 36 of ? :
Age restricted 18+ to
@nevermord who noted about WMtR :
Bag/Caraven of holding. I love Hackmaster's take on this type of thing. Type A is a basic bag of holding, turn it upside down, everything falls out, limited space within. Type B, however is more interesting. Turned upside down, nothing falls out and space is pretty much limitless because the "bag" is actually a portal to "Bag Wurld" (their spelling, not mine). A dimension where all of these bags open into. The opening "portals" and their stashes might be feet or fathoms apart in this dimension, but it can be quite interesting for thieves who know their way around.
Wind's bag won't lose things if upside down but the spell always has what you are looking for close to hand. It can in certain instances be a small portal to something that was not actually put into it.
Marchhares's caravan is a whole different thing. It is a nexus of the ENTIRE MULTIVERSE. With it, it is possible to go to anyplace at all, if you know how to use it. It has certain safeties built into it but even so, it can lead to some amazingly dangerous places.
About FIM he had this to observe :
Everyone seems to underestimate just how dangerous a pony like Pinkie could be. Open, happy, unassuming Pinkie who knows and is friends with practically everyone from the little filly on the street corner, to the princesses in charge of the entire kingdom, and even neighboring kingdoms. Plus, she remembers EVERYTHING. A very dangerous mare, indeed. :)
Oh, you noticed that did you? That is all needful to her being able to be the Element of Laughter and throw the perfect parties for every pony or other that can be helped by one.
That is not to say that under the right circumstances, she just might be one of the most dangerous ponies about, if she should twist her mind that way.
#@mordenheim#@nevermord#WIND MEETS THE ROM#Part 4 of 27#FIENDSHIP IS MAGIC#Part 36 of ?#Age restricted 18+#WORK IN PROGRESS#MLP Fan Fiction#Written by De Writer
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Titterpigs (ttrpgs) - outside of the two big boys, any games or systems you dig?
I'm not sure what the two big ones are - I know D&D is THE big one. I guess Pathfinder is also a really big one, is that the other?
But outside of those two, I've played Hackmaster, Cyberpunk, Call of Cthulhu, Star Trek, and Mutants & Masterminds!
Honestly Pathfinder 2e is my current fave, I really like the action system for combat, and I like how I can mix and match and combine character types even without multiclassing, just by utilizing feats and things like that. I've made a roguey fighter, and I'm currently playing a barbarian healer.
Cyberpunk was super awesome too; I love the whole genre of cyberpunk in general.
#ttrpg#ttrpg community#pathfinder#pf2e#d&d#hackmaster#cyberpunk#call of cthulhu#star trek#mutants and masterminds
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Goes well with the spell Bar Portal
I think this is my favourite spell I’ve ever written. I’m not sorry.
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Late Valentine Day Card's. Deltarune Recreated.
Shimmer: alright I know it's way too late for this but in my eyes all of February is Valentine's day so no complaining.
also, I need to post something cause the creator will be returning in march, I will be leaving soon.
Scratch's card.

Champions Card

rosey's card.

Color King's card.

Hackmaster's card

Collector's Card.

Shimmer: alright sending some of these card's to your crush is just you asking for a divorce.
especially collector's WHAT WAS HE THINKING.
oh wait he wasn't, he never does.
#deltarune#deltarune au#deltarune concept#deltarune fangame#deltarune fan character#deltarune oc#deltarunerecreated#deltarune chapter 2#deltarune secret boss#deltarune chapter 1#valentines day#late valentines day#late valentines post
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Lots of interesting stuff on Bundle of Holding right now!
Aquelarre, a classic Spanish fantasy RPG set in medieval Iberia with magical and supernatural elements. I am not familiar with it, but the presentation and vibes are immaculate.
HackMaster, a very crunchy old-school D&D clone that I think could be best characterized as a different evolutionary branch from AD&D 2e, especially the Player's Options rules. Very crunchy, meticulously detailed, full of really cool ideas.
Level Up, one of the more interesting D&D 5e offshoots out there: does a lot more than just present 5e compatible rules with some new mechanics, but is in many ways a massive overhaul. Great if you like D&D 5e but would like more character customization and better GM tools.
And finally, Troika!, a really weird science fantasy RPG with whimsical surrealist vibes. It's one of those games where the rules are in many ways baroque on purpose but them being like that actually accentuates the weirdness of the setting as well. A lot of fun to play.
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thinking about it the ttrpgs i remember us just having Around when i was a baby were like, dnd 3.5e, tunnels and trolls (unknown edition), pokethulu, call of cthulhu (unknown edition), gamma world (unknown edition), hackmaster 4e, dungeon crawl classics, and a smattering of like, setting books or books about traps or what ever
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(Unlike some of the other Hackmaster monsters I've commented on, there's plenty evil in this flavor text. However, I'd like to point out the potential plot hook that wiping out all the spiders in an area might be a BAD thing- they were a perfectly natural part of Fantasy Ecology, and now the stirges are overpopulated!
There's an episodes of The Simpsons where the plot is Lisa trying to save all the snakes in Springfield from getting bludgeoned to death by its people- makes me think about how we need to protect the "scary" animals in nature!)
Chasm Lurker

Image by Anthony Carpenter, © Kenzer and Co.
[Hacklopedia of Beasts 2 has more original monsters than the first 5e Hacklopedia, so I’ll be spending some more time with it. In the original, the chasm lurker here could only use its webs in non-combat situations, which is boring. So I gave it a unique ability tied to the webbing.]
Chasm Lurker CR 11 NE Dragon This creature has a dragon’s body and a spider’s legs. Its head is broad and nostrils flaring, and a row of low plates runs along its back. Its eight legs each end in a razor-sharp claw.
Chasm lurkers are also known as spider dragons. They are hunters who dwell in rocky and uneven terrain, such as canyons and mountain passes, where they feed on creatures flying overhead or trying to scale their heights. Giant spiders are especially favored prey, and chasm lurkers tend to wipe out monstrous spiders of all sizes in the areas where they dwell. In these areas, chasm lurkers lair in caves and under overhangs, lining them with webbing as both a safety and comfort measure and keeping their treasures scattered about.
A chasm lurker typically hunts from ambush and when prey is in a difficult or precarious position—crossing a bridge, climbing a ledge, flying through a narrow pass. They do not merely spin webs, but breathe them in a cone with crushing force. Weaker prey is simply beaten to death by the force of this blast, but stronger prey becomes hopelessly entangled. A chasm lurker will usually focus on a single trapped food item, biting it to death while using its long, clawed legs to keep others from coming to its aid. Chasm lurkers enjoy violence and killing, and will kill more than they can eat at once, wrapping up further victims in silk to eat later, or just taking their treasures to delight in them. Chasm lurkers aren’t terribly intelligent, and lack prehensile limbs, so they tend to focus on items large enough to carry and shiny enough to be interesting.
Chasm lurkers are solitary for most of their lives. They mate only rarely, and the parents do little to raise their offspring, merely burying the eggs someplace warm and protected and hoping for the best. Chasm lurkers bully weaker dragons in their territory, like drakes, wyverns and juveniles of true dragon species, but kowtow rapidly to stronger (or particularly intimidating) dragons. Although chasm lurkers will certainly eat humanoids, they do not go out of their way to prey on settlements or attract attention.
Keep reading
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TEKNOFEST KKTC 2025 başvuruları sürüyor
https://pazaryerigundem.com/haber/201068/teknofest-kktc-2025-basvurulari-suruyor/
TEKNOFEST KKTC 2025 başvuruları sürüyor

TEKNOFEST KKTC 2025 Teknoloji Yarışmaları için başvurular sürüyor. Son başvuru tarihi 30 Ocak 2025.
ANKARA (İGFA) – 1-4 Mayıs tarihlerinde Kuzey Kıbrıs Türk Cumhuriyeti’nde düzenlenecek TEKNOFEST 2025 KKTC Teknoloji Yarışmalarına başvurular 30 Ocak 2025 tarihine kadar devam edecek.
Ercan Havalimanı Eski Terminal Binası’nda düzenlenecek birbirinden prestijli ve büyük ödüllerin verileceği teknoloji yarışmalarına başvurular www.teknofest.org internet adresi üzerinden yapılabiliyor.
1-4 Mayıs tarihlerinde kardeş vatan Kuzey Kıbrıs Türk Cumhuriyeti’nde düzenlenecek TEKNOFEST, ilk kez gerçekleştirilecek yeni yarışmalarıyla da teknoloji dünyasına yenilikler kazandıracak. İlk kez 2025 yılında gerçekleştirilecek, TEKNOFEST Robolig Mavi Vatan Yarışması, TEKNOFEST KKTC Araştırma Proje Yarışması, HackMasters Mavi Vatan Yarışması ve Sosyal İnovasyon Yarışması ile teknoloji ve inovasyon dünyasında büyük bir heyecan katacak.
Ercan Havalimanı Eski Terminal Binası’nda düzenlenecek TEKNOFEST KKTC Teknoloji Yarışmalarında katılımcılar, projelerini sergileme ve geliştirme fırsatı bulacak.
Takımlara toplamda 2,5 milyon TL ödül verilecek ve 3 milyon TL maddi destek sağlanacak.
Geleceğin teknolojileri KKTC’de buluşuyor: Teknoloji Yarışmalarına son başvuru 30 Ocak’ta!

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