#how much do game developers make
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#how to make a video game#how to make a game#how to create a game#how to make game#how to make games#how much do game developers make#how to make video games#how to make your own game#how to create a video game#how to become a game developer
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PLEASE DO NOT TAG AS YOUR OWN OC OR PAIRING.
Nathan and Ruben share a bond more powerful than most; mutual understanding through past experiences no one should ever have to go through, and through past actions so horrible they cannot be spoken of. Their grief and the blood on their hands binds them to the STEM technology they created, which has alienated them from the rest of the world— but they give each other the comfort they have both longed for so desperately for years, and that is all they need. They are each other's counterpart; you cannot imagine one without the other, like two sides of the same coin. Through their pain, their grief, their desire, and their regret, they have become one.
anna akhmatova, the guest // bones; equinox // 'i won't become' by kim jakobsson // agustín gómez-arcos, the carnivorous lamb // by oxy // achilles come down; gang of youths // czeslaw milosz, from 'new and collected poems: 1931-2001' // 'extended ambience portrait from a resonant biostructure' and 'migraine tenfold times ten' by daniel vega // a little death; the neighbourhood // marina tsvetaeva, from 'poem of the end' // by drummnist // katie maria, winter // 'nocturne in black and gold the falling rocket' by james abbott mcneill whistler // micah nemerever, these violent delights // body language; we are fury // 'the penitent' by emil melmoth // chelsea dingman, from 'of those who can't afford to be gentle'
taglist (opt in/out)
@shellibisshe, @florbelles, @ncytiri, @hibernationsuit, @stars-of-the-heart;
@lestatlioncunt, @katsigian, @radioactiveshitstorm, @estevnys, @adelaidedrubman;
@celticwoman, @rindemption, @carlosoliveiraa, @noirapocalypto, @dickytwister;
@killerspinal, @euryalex, @ri-a-rose, @velocitic, @thedeadthree
#tew#edit:nathan#nuclearocs#nuclearedits#so much shame in my body but still used my taglist but um let me know if you want to be excluded from oc/ship web weaves#just really wanted to share this one because i'm very proud of it and i want it on my blog. so. :]#recognition of the self through the other + wanting so desperately for the other to be deserving of a second chance#because if there is hope for them than there is hope for you etc etc and so on. that's the core of their dynamic i think#they understand each other on such a fundamental level that no one else comes close to because they are in so many ways the same#like how in in the first game leslie could sync up with ru/vik and all that? nathan would be a VERY good candidate for that as well#and it makes me insane!! and then the added layer of nathan being lead developer of mobius' new and improved STEM system#which makes him the same as ru/vik AGAIN but in like. the way that they're both men of [computer] science#and there's the fact they both have a dead sister. they both killed their parents. they were both mobius playthings for YEARS#and they've happily killed and tortured during all of it. they're angry they're out for revenge they're completely disconnected from#the normal human experience and they're working with what they have. and then after all of that is over then what is left?#their story focuses on them picking up all the pieces. everything that's still salvageable at least. and try to start over in a way#they cannot be forgiven for what they've done but they can move on from the past and do different in the future#there's still things left undone and left unsaid... in my canon at least. i know there's not gonna be any more games. it's fine#anyway they end up going to therapy and then they get better they're not a doomed couple they just like being dramatic#if you read all of this we can get married tomorrow if you'd like
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New refs (sorta) for my baby!! 💜
(Special edition for an Ordem Paranormal - inspired RPG I‘m going to participate in as her, where she‘s a human strongly involved with occultism, especially the element of Death… :33)

#VIOLET THE GIRL EVER!!!!!!#I had a really hard decicison to make between her and Richard but she’s the main character come on she deserves some fun (trauma) as well <#Plus Richard was just supposed to be a side character my man has already WAYYY too much lore and development for his own good (and bad)#Oc#original character#the day the world restarted#violet#violet evermore#ordem paranormal#ordem paranormal oc#rpg#She might turn into that dark elf form later in the story I plan on doing refs for that too#There are so so many similarities between my story and ordem which I didn’t even plan on since I didn’t know the lore of the rpg before#It fits way too well this kinda scares me#Guys please go watch ordem if you speak Portuguese its so cool#Or if you speak English im pretty sure they did an English ver as well!!#Violet is just a chill guy (but not for long)#Might post updates abt how it went if we ever reach the first game session
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(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah) the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
#ganondoodles talks#zelda#ganondoodles rants#idk if others feel like that too but i cant shake the feeling there was something that either went horribly wrong during development-#-or the entire thing was neglected the whole time which is why its so .. i hesitate to even call it bare bones#...which is WILD given that its the supposed sequel to their best seeling zela game#like wtf where you doing#i get that the pressure can be immense but imo it wasnt that hard to make a sequel to thats better than totk#like i think it was harder to make totk like it is NOW bc it scraps and throws away so many things you could have easily used-#-as sequel material#its all so weird to me#my tin foil hat theory is still that they saw the success of the mario movie and immediately shifted everything to make more movies#bc it made so much money#and a movie is easier to make than a good game#so totk or botw2 at the time got the short end of the stick#which is why everything feels like .. so ... bare bones .. untested .. unfinished .. non sensical...#like an alpha build that got enough visual polish to look like a full game when its still an alpha build at its core#some main ideas like the abilities implemented and the basic map layers#mechanics functioning but untested on how it feels to play#like the sage controls and arrow fusing and ... contradictory game mechanics that dont work together#like the bulding WORKS but its clunky and underused- everything can be cheated so easily you dont even feel good cheating-#-bc it feels like the teacher just allowed you to mark your test with a green circle and you still got an A (or however USA grades work)#despite not even reading the questions- why attempt to solve a puzzle if you can just skip it#and how they tell you to be creative with it yet creativity gets punished and only efficiency is rewarded#which completely undermines the entire thing#...theres so much more you know i have ranted about it all before#ALSO rauru and sonia seemed like a rather newly wed couple to me- not one that had multiple kids that never appear-#since it only mentions rauru ..... if its only his then ... that doesnt explain anything bc zelda needs both sonia and rauru dna#................do sonau leave eggs to incubate somewhere heavenly or sth#watch out the springs where built to hatch rauru eggs bc they need the gods holy blessing bc they are oh so holy to hatch
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HELLO~! I'm really bad at posting,, but i figured it would be good to share my visual novel here~!!!!!!!!!!!
Limbo Puppet Theatre Demo is available on itchio (click) ~!
It's a vn about being a fresh new puppet in a strange place deep at the bottom of the universe ! Limbo~!
To my fellow DCA fans, my DCA OC is a main character also um glances at you
IF YOU DECIDE TO PLAY IT I GIVE YOU MY HEART AND SOUL 💖💖💖
#dca fandom#visual novel#game development#Limbo Puppet Theatre#I HAVE NO IDEA HOW TO TAG I HAVE NO IDEA HOW TO MAKE POSTS BUT !! I DO KNOW HOW TO MAKE RENPY GAME FOR YOU#if youre reading the tags mwah and also hiii Maria is so Fnaf Sundrop and you will see it her very much 3908534 BUT SHES ALSO#HER OWN CHARACTER OKAY#so like sun but as a cute doll girl who you can stilll kiss#im rambling atp#if youre still readin i promise to finish the first whole part of the game before the end of the year#cielo babble#dca sun#renpy visual novel#renpy game
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forever hilarious to me that tennis is promoted as this prestigious highbrow big-brain sport when most tennis fans these days are like. yeah this is my favorite player. yeah i don't know why they're like that. yes they are stupid. no i will not choose somebody else.
#wta tennis#atp tennis#i feel like the era of...shall we say 'federer-esque' players is waning#which i think can in part be related to the loss of the one-handed-backhand#as the sport moves more toward a necessity for fitness and athleticism players do not put as much emphasis on 'art'#which imo is fine! i think the 'art' of tennis is too protected in some ways. which i maybe will expand on later.#but i think it's too much for the tags of a (mostly) silly post#but yeah you can hear a lot of commentators touch on it#i know nadal even said something abt it recently(ish)#but i think as tennis is gradually less associated with this abstract 'image' (e.g. the obsession with federer's 'grace' and 'class')#players are coming in thinking 'this is a physical battle and i am going to win' and very much leaning into the *competition*#which not to say that they're ignoring/denying the mental aspects at all because i actually do think many players are very strategic/aware#and in truth i think many tennis players ARE actually very smart#but i also think it's less apparent because more and more players are able to just hit the shit out of the ball and call it a day#which leaves you with the occasional shot/point/game/set/match etc where it seems like they don't know what the fuck they're doing#but you think about most sports which evolve in phases#it's very normal for certain player profiles to become more or less popular as the landscape of the sport changes#or as new techniques/strategies are developed#or as new communities/populations become interested!#extreme example but think of like. high jump's fosbury flop. that was one guy!#one guy who changed the entire fucking sport! so it makes perfect sense that tennis is continuing to evolve#given how many unique players have come and gone#and how much the sport is changing externally as well as internally#anyways. this got out of hand but i love sports and i love tennis and i love my brainless players.#this whole post was inspired by rewatching sabalenka v boulter and aryna completely missed an overhead by like five feet. lol#love her <3
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one time eva told me that inigo was basically just a total drama character and i cant like that kinda hit me like a slap in the face but like in a good way because like. she was right. and that was several months ago but the concept was so good i sometimes just come back to it and now i have a question for the class
no i dont think inigo (or anyone else i excluded) would win but if you have a case for him im open
#fe13#polls#i think severa could do it but she’d have to pull a heather#where she starts off bad and goes through forced character development#i think yarne could pull off a flying under the radar kind of win#where him being a scaredy cat is just kinda like. ‘well hes definitely not gonna make it’ and then he does#but then like i feel like they could be fucked up and try to feed him rabbit or something and he would have to leave so 50/50#i dont think inigo would win i really dont#but i think he could go far#unfortunately i think he’d actually be good at the game but then. well. target#i think the same thing goes for kjelle which is why shes not here#but i guess theres always the possibility she just wins every challenge so it doesnt matter#i also just didnt want to write all 13 options it splits the vote too much#i think owain would be funny but i think hes also either 100% winning or the first one voted out#bc god… SHUT UP#how many of u guys have actually watched td#i feel like it was so popular but when i ask ppl around me theyre like What are u talking about#LIKE WHAT DID YALL WATCH AS KIDS HELLO….
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everything about labrys's backstory is so fucked up and possibly some of my favorite stuff in persona as a franchise goddamn
#sera plays p4au#im glad to finally get lore about how the robots got personalities and personas cause p3's explanation was not satisfactory#i also feel smart for knowing that it couldnt be as simple as 'we gave a robot an ego' like. How Did You Do That#when most humans arent able to get a persona on their own#and how would the robots develop a personality at all? the answer being humans donating their personalities as the basis makes so much sense#im gonna have a lot of fun developing gorobot au once i finish this game hehe#gorobot au first started bc i was thinking about how tf they got a robot to awaken to a persona and i was wondering if it was based on#an existing person. i was right!! kinda. thankfully it wasnt as fucked up as i feared it might be. i assume anyway#like i dont think they killed that girl lol but who fucking knows with these researchers man#anyway. i finished labrys' route. and now must slog through the endings of the p4 casts' routes...sighhh#p4au spoilers#since i technically got into them in these tags
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can we just get one good life sim game please. and Soon instead of 10 yrs from now.
#talkys#i dont understand how the s/ms never had any real competitors#i keep getting sad wrt like damn. FoM in my eyes is the only farming sim thats been up to snuff since stardew in a genre#that ppl now consider oversaturated but its just the illusion of it bc so many of these games are either not good or um Ugly#and i need to take it slow once it releases bc the next good game will likely take another 8+ years to be developed by someone#anyway its adjacent here like i knowwww making a life sim takes time why arent more people doing it. LMAO...said half jokingly ykwim#like ive been waiting long enough and the only prospects rn are ugly hyperrealism you'd need a space station to access and#well i WAS excited for p/ralives but i feel it keeps looking worse with every update?? 😭#please god i need life sim to Live. and also for us to abandon realistic graphics in games stylization is always much better#KILL EA NEOWWWWWWW
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There are two reason why I enjoy the probably forgotten video game, Super Princess Peach.
a. It's Nintendo first video game where Peach is the protagonist.
And I cannot stress out this second reason enough:
b. It would be so easy to incorporate a Bowuigi B plot based on the fact that Bowser kidnapped Luigi and the considerable amount of time it took Peach to actually save Luigi in Giddy Sky (i.e., World 7).
#bowuigi#bowser x luigi#luigi x bowser#luigi nintendo#bowser nintendo#bowser#luigi#super mario#super mario bros#super princess peach#spoilers#kind of?#I mean Super Princess Peach is a 19-year old game but I don't know if people actually like or remember it#also should point out that every intermission in the game takes place at night#meaning that it officially takes Peach 7 days to save Luigi and 8 days to save Mario#do you guys know how much Bowuigi moments could be incorporated in a span of 7 days?#if this isn't a potential fast burn Bowuigi B plot story I don't know what is#this idea would also be a good way to make Army Hammer Bro have a bigger antagonist role than he did in the game#for example it wasn't Bowser's idea to send Luigi to Giddy Sky/World 7 but actually Army Hammer Bro's idea#he noticed Bowser's developing feelings towards Luigi and he couldn't let that get in the way of conquering the MK#we only see Army Hammer Bro in the opening and when we have to fight him at the end of the game and that kind of bothers me#especially since a) he was specifically given a unique design that's different from all the other hammer brothers#and b) he was never brought back after he appeared in this game#anyway that's enough of my rambling
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// oc deep dive.
tagged by; @aztarion and @devilbrakers, thank you so much!!
tagging; @mojaves, @deadrlngers, @ordinarymaine, @claudiawolf, @adelaidedrubman and YOU!
What common/uncommon fear do they have?
Nathan has a lot of fears stemming from his paranoia. Tangible ones such as getting captured or killed by MOBIUS, his friends walking away from him, or someone following him home; as well as more unrealistic ones, such as somehow ending up back in STEM, or getting stuck in a time loop, or a giant sinkhole all the way to the core of the earth opening up right at his feet.
It also happens often enough that certain actions don’t necessarily scare him, but make him uncomfortable or highly on edge (often with good reason); think of someone locking the door of the room he’s in– especially when it’s just them two– or getting too close without warning. He often fears people he gets too close to will end up treating him like the Administrator did, which is why it takes a while for him to let Sebastian get any closer physically, despite warming up to him relatively fast.
A more uncommon fear he has is waking up one morning and having lost one of his senses or his ability to speak. Aside from the mental erosion that had become a growing issue among Union citizens, MOBIUS observed a similar kind of process in its agents who regularly jumped in and out of STEM for general maintenance and the like– presumably caused by the constant changes in brain activity, which more than often led to exactly what Nathan’s fear mentioned above describes. While he was among the agents who worked both in and outside of STEM on the Union environment, he was lucky enough to never suffer the consequences.
Lastly, he is deadly afraid of Anima. Despite not having shown any other symptom of succumbing to the STEM domination process, Nathan would have started seeing her around sometime before Lily vanished– presumably got her attention after some of his escapades in the secret labs in the Marrow– and he has not been able to sleep soundly in STEM ever since. While his fear of her mostly acts up when he’s in a STEM environment, it definitely translates over to the real world as well; during bad mental health episodes he has auditory hallucinations of her, and she makes regular appearances in his nightmares too.
Do they have any pet peeves?
When people are too passive. Nathan can’t stand it when he’s expected to initiate everything, from conversations to taking action, both in a work context (scheduling meetings, deploying new code) as well as personal context (scheduling to hang out, doing household chores). He also doesn’t like having to constantly ask people to do what they’re supposed to do– though this irritation more than often extends a little too far, to things he is expecting of people but never told them about.
Loud and unexpected noises, especially when done on purpose. Fireworks would be a great example of this, and they piss Nathan off no end. He gets snippy when people raise their voice at him for no reason, or when they keep banging their fist on a surface to get others’ attention.
Getting cut off in traffic. Nathan’s road rage is easily awakened and he can get a little drastic with it. His reflexes are fast enough to brake on time to avoid ending up in someone’s trunk, but will in that same breath speed right back up to crash into them on purpose as revenge for pissing him off.
What are three items you can find in their bedroom?
A large ring binder full of old code snippets, notes from various projects he worked on back at MOBIUS, and all his research ranging from neuroscience all the way to electrical engineering. Nathan is a little old-school in that regard– he’d much rather have all his research physically with him than save it all to some online storage platform and risk losing it like that.
A jigsaw puzzle, made entirely out of different pieces that he’s collected over the years (stolen from others’ puzzles, found in various locations, stolen directly from the store, etc). The full piece would total up to nearly 2000 pieces, though it is still missing a large chunk in the center; the result is an abstract piece containing mostly darker colors, though with various bursts of color scattered around like flowers in a field. Nathan isn’t the artistic type, but the project keeps him busy and he considers it a type of self-expression.
The knife he killed his parents with when he was sixteen years old. He’s not entirely sure why he kept it all those years– perhaps to remind himself what got him to where he is now, or because it’s the only thing he still has from that time of his life. Either way, it’s kept safe in the top drawer of his nightstand, easy enough to reach in case someone breaks into his apartment.
What do they notice first in a person?
First: State of mind, overall mood. How approachable do they look; can he afford to lower his guard or does he need to tread with caution, can he get close without worrying about a knife to the stomach or should he keep his distance? Nathan rarely shows immediate interest in someone’s overall personality, he would rather want to know which of their emotions he’s gonna have to deal with during their interaction(s).
Second: Body language. Ties in with the first thing mentioned– cautiously watching for threats, waiting to see if they make a move to touch (or harm) him so he can step out of their range. But it also extends a little further; Nathan tends to mimic others’ body language in conversation to make himself appear more approachable. If someone gestures a lot, he will do the same.
Third: Their smile, if relevant. Smiling is an eye-catching action to him, since he’s not one to quickly do so himself. It’s attractive to him; if someone smiles at him, you’ll be able to catch him staring.
Fourth: Scars, and other (skin) details. Nathan isn’t one to ask about them, of course– but they’ll catch his attention anyway, for a brief moment, since some of them already tell a story on their own even without words.
Fifth: Nervous tics, if relevant. By this point he’s been in conversation long enough to pick up on the little details– a slight thrill or shakiness to their voice, a thumb running over the side of their index finger, a nose twitch. In some cases it eases his mind, knowing the other person isn’t confident in their conversation either; in other cases it sets off alarms in his mind, and makes him wonder if there’s more going on than what they’re showing or telling him.
On a scale of 1 to 10, how high is their pain tolerance?
Physically: 7. While he doesn’t quite look like it, Nathan can take a hit or two. Most of his injuries happen in STEM– though with the way the technology works, the pain is very much real, and in some cases the scars are lasting even in the real world despite the damage having been sustained in STEM. To an extent, Nathan even enjoys the pain; it’s grounding for him, and keeps him from dissociating. When it gets too much to handle he simply drinks it away.
Mentally: 10. Nathan’s life has been a constant downward spiral; sent to a youth detention center after being wrongfully accused of killing his younger sister, and he was bullied relentlessly there, which continued until long after his release both at school and at home. At MOBIUS, he was required to work shifts in their HQ as well as in the Marrow, in the Union STEM environment– he was required to be mentally strong, or he would have already started suffering from mental erosion by long-term STEM exposure after his first few trips in. It takes a lot to break him (or so he likes to believe).
Emotionally: 4. Once you get past all the barriers, Nathan is pretty sensitive. He doesn’t deal well with rejection or misunderstanding, and is prone to assuming things are all his fault the second something goes wrong. It’s easy to upset him, though he won’t easily show; but the damage often takes a while to repair.
Do they go into fight or flight mode when under pressure? (Or freeze or fawn?)
Fight, more than often; though it may appear as flight at first, since Nathan’s favored combat approach is stealth and he will always find cover before doing anything rash. In certain cases, however, he would be more likely to freeze; especially anything related to Anima or an enemy type like her, where fighting is out of the question, and he knows that a single wrong move can mean his demise.
It translates to non-combat situations too– often willing to talk to people but his initial response is to get defensive and close himself off, and if not given a moment to regain himself it can lead to either fighting or freezing; biting back with similar ferocity or shutting down altogether, unable to pick up his rational train of thought in the heat of the moment.
It really depends on the type of confrontation, though; taking his own state of mind and who else is involved into consideration. He’s known to fawn when a situation starts feeling a little too familiar– generally surrounding the abuse he suffered from partially his parents, but mostly the Administrator.
What animal represents them best?
Wolf; bordering on dog motif, but cautiously so, requiring infinite patience and understanding to win his trust. Nathan is loyal and guarding to those he cares about, but he values his freedom– his choices and decisions are his and his alone, and anyone who tries to take that away from him will suffer the necessary consequences.
How would a stranger likely describe them?
Curious, above anything else. Distant, reserved; surprisingly well-spoken, almost technical in his interactions with others as if the whole conversation is pre-programmed in his mind. Nathan isn’t necessarily cold towards others, but people would also not be quick to describe him as kind; though there is a certain warmth to the way he speaks and looks at people, despite the fact he very rarely smiles and isn’t one to quickly compliment someone else.
Appearance-wise, people tend to notice the white strands in his black hair first. They’re clustered at the front of his head, and match with the white hairs in his left eyebrow and the white eyelashes in the outer corner of his left eye. Nathan has very pale and rough skin, patchy but dark facial hair covering up most of his acne (/scarring); and part of the skin around his left eyebrow is lacking pigment, though it’s a little hard to see. He has very pale and bright blue eyes, which can be a little unnerving when staring at them for too long. Many people cannot maintain eye contact with him for very long.
Do they have any hobbies?
Nathan’s career is directly intertwined with his hobbies, and he enjoys working on code even long after cutting ties with MOBIUS. Software development, application optimization– his laptop runs on an operating system that he coded entirely himself, and whenever he has some time to spare he can be found tweaking and optimizing it and adding new features.
To no one’s surprise, he’s a gamer. Shooters, roguelikes, survival horror– he does not play all too often as his schedule often doesn’t allow for it, but he generally doesn’t have a hard time playing on higher difficulties and enjoys the challenge. Nathan has tried his hand at game design and development too, but stopped quickly when he found it too similar to developing the Union environment in STEM.
And last, surprisingly, would be writing. Journaling, some sort of attempt at poetry, or articles he would want to send in to some website or appropriate magazine but never does– a lot of Nathan’s writing is for his eyes alone, but it helps as an outlet, it keeps him grounded. For a while after leaving MOBIUS, he worked on writing tech manuals for various employers to earn some extra cash, which also ties directly into his interests.
#tag games#ask:nathan#using his full name in the banner to fill up all the empty space but it feels so funny like no one calls him that. no one calls him that#idk who's already done this i'm very out of the loop but hi =] until tumblr fixes itself my brain will only let me tag 5 people#in stuff like this so if you see this and i haven't tagged you. you are tagged now. i am tagging you in my mind palace#anyway hi =] i love nathan he is a little bit of a freak a little bit of a weirdo but that's part of his charm#possibly autistic but he's got a job so he doesn't really care about that right now#to me nathan is the same sort of oc flavor as vitali is but it's hard to explain. they both carry this energy around that makes them#fit very well in one specific environment if that makes sense?? vitali being a corpo boy nathan being lead STEM developer#and to then see them outside of that environment kind of makes them feel out of place in a very similar way as#how they themselves feel a little alienated from the rest of the world#taught to do what they do and when expected to function outside of that reality and mingle with the crowds#they don't really know what to do with themselves etc etc. does that make sense. i hope it does#either way. for nathan it really shows in how he struggles connecting with his friends and why he ends up#latching on to ruben so much once he allows him to move in with him. there's SO many parallels between them#and ruben is also a guy who grew up dedicating his life to one thing only and now he doesn't know what else there is for him#that's why they work so well together... both struggling to find purpose and connection. you know what i mean#ok i've said enough now but just know i could easily write an essay or two about this guy
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good evening tumblr (it's literally midnight..)
I'm back in the Miguel trenches and I just saw this and I just about fell to the floor in tears because this is literally what's gonna happen to Mateo..
(incoming nonsense rant in tags, sighh)
#obvi yeah Miguel would not in general BUT Im crazy and am gonna make this about the Arachnopi family#like even after Mateo helps Arachnopi with their funky situationship they still aren't end game#they will all one day go back to their respective dimensions. no mater how much Mateo literally BEGS them to stay together#he finally had his “parents” for a little over a year. you really think he'd be willing to let that go?#obvi not. and it consumes him. pain that could've easily been preventable if he just kept himself out if their business in the first place#He feels their presence missing for the rest of his life#and knowing it could all be prevented gives him a new life mission#To make sure no other dumb kid goes down the same path of dumb decisions he did.#He basically becomes a Miguel 2.0 who specializes in stopping young spider people for dimension hopping for personal relationships#He’d thankfully never meet another May/Miguel variant#but he will get comments from younger spiders who know Miguel that they see the resemblance#Especially since he’d constantly overwork himself which makes him look older then he is even when he’s only in his 20s#And like I said earlier Miguel would be devastated to see Mateo like this#ESPECIALLY if he’s older and goes through his inevitable btsv character development#he’d see so much if his Atsv version of himself in Mateo. But he wouldn’t dare visit him after all those years#And if he did he’d better be ready for a fight. Mateo would not take seeing him again years later lightly#Then there’s May. Oh my goodness May Octavius..sighh#Mentally May is very weak. She doesn’t fight against anything that happens to herself or others. Very much “it is what it is” mentality#She uses it as an excuse at times. Especially canon events.#She’d see Mateo’s future as a canon event. Something unpreventable and unchangeable. He’s stuck to that fate forever#Like how she is as Doc Ock. So she’d literally just shrug it off with no sympathy for him. That’s just how life is.#(her maternal instincts are basically non existent. She was never ment to be a “mother” lol)#(She literally sucks. Boooo May Octavius 🍅🍅 /hj /lh)#Anyways goodness me I’m willing to bet that all makes zero sense and no one cares but UGHH that pic sent me into a spiral..#spiderverse Mateo you mean so much to me and you don’t deserve any of this wahhhh </3 (as if I’m not the one writing his lore lol)#Double anyways LF Mateo literally living his best life in an au lol. Silly guy. I like bullying him out of love :)#I promise guys you’ll all one day understand what LF means and what Mateo is doing there but that day is not today lol#for now I’m gonna hit the hay#who let me rant at 12am about a stupid ocxcanon ship no one cares about? /lh#mayo mumbles
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WORST part of replaying this game. Is that i actually *have* to progress through (most of) it to see Kerry again... Like having to wade through little chocolate gold colds to get to the real shit that ACTUALLY matters.
It actually sucks you meet him so late in the game and only get so much time with him :( especially because I (personally) find his romance and plotline to be one of the more developed slash more enjoyable ones and I just :( wish they gave us more time with him ugh I jUST MISS HIM OKAY GUYS I MISS THIS OLD MAN!!!
#if i *HAD* to rank the romances the fate of my first born on the line here#I'd have to say Judy then Kerry then Panam and... unsurprisingly... River (they did him the dirtiest yall 😭)#judy because hers is not only so well developed#but also actually extremely extremely vital to the main storyline unlike the others and ties into the plot really well#kerrys is also kinda important to the storyline in the way its legit just kinda a johnny side mission#especially if you want that extra percentage towards yalls relationship to unlock some of the endings slash dialogue#and panams does feel like it kinda strays from the main storyline but you do meet her because of it (going 2 find rogue for the first time)#so it still ties in well enough#but river.... oh my boy how they didn't even give you a chance to run before walking.....#he just feels so disconnected from the rest of the story... which couldve worked!#it wouldve been fun to let V have relationships and interactions that didnt just revolve around the fact they were dying#river couldve been that respite for them that break away from reality that safeplace for V to just.. take a breather from hit after hit#after disastrous blow as gods own personal chew toy that game made them out to be#it couldve worked! so well! but its the fact you can FEEL how underdeveloped he and his plotline (as a character even)#how rushed it is. how they didnt put the same care and love into him as they did for judys and kerrys story#how they gutted HIS ROMANCE FROM THE POTENTIAL ONE THAT WAS PLANNED HAD WITH TAKEMURA#lik he isnt even his own character but this character stitched 2gether frm scraps of others they didnt have time or energy to fully develop#i feel so bad everytime people talk about how much they hate him and his plotline bc its not his fault guys#hes a victim of cdprs poor planning and writing 😭#like im sorry man but it was kinda a stark slap in the fucking face to going from rescuing his nephew from a fucking trafficking ring...#and the next literal mission we're macking up on the tower overlooking the trailer park#like that shit felt so forced 😭😭😭 where was the natural progression????#the chemistry besides a few offhand comments frm fanily shoved in 2 seconds before the tower 2 force it 2 make sense???#WHERE WAS THE FLIRTY DIALOGUE WITH THE OTHERS???#girl if he told me if i wanted to join him in bed like KERRY had the 1st time we met#bitch u know i would've been crawling on my knees like a DOG jumping str8 up onto that bed#LMAO anyway lost the plot this was a post about Kerry and i guess it kinda still is i just 💚 rambling in the safety of tags#cyberpunk 2077#kerry eurodyne#ult speaking
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what if the world was made of pudding
#yapping#like. im sorry but none of this means anything#you are making up hypotheticals about the devs with no basis in reality#and then saying the personal beliefs of the devs dont matter#just write rpf at that point#do you think the people who make the games have no say over what goes into the games or what#you dont need to spend so much energy explaining how IF you were right you would be right#like. what kind of thought exercise is that.....#we're talking about why you ARENT#theres facts to support this. instead of unfounded brainstorming#masu is right that this is a result of being uninformed about the developers#which is completely fair btw#but youre like. rejecting that information as irrelevant#what exactly are you interested in discussing then#i cant even. wrap my head around it#anyway these are rhetorical questions im just ranting#i promise you rggs is not half as obsessed with kazumaji as you are#theyre not sitting there thinking man. how the hell are we gonna make this ship canon with all these difficulties.....#i guess we have no choice other than self-censorship!#have you played these games. you can tell what their priorities are#it is not. even 1% of any of this#they are not interested in exploring queer romantic love through kazumaji in the way you think would be the#biggest diversity win in all of gaming#or whatever#and they are not concerned about right wingers#they simply do not share your worldview
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Im not even sticking around for the drama that stuff gives me heart diseases im just here to see where this guys gonna lead us and to make fun of him if it ends up bad and ignore it if it was good
#That one tweet the good sir made abt comparing the stories (potential) ending to onk's lifted one of my eyebrows now im intrigued#Ive always had issues with it since I started it lmao#its good at making people think unfortunately theres just 1 too many flaws in how it executes it now were here#Like i said if he really wanted this to nail the landing its should've just been a multiple choice video game / visual novel / whatever#Not only will we get to see the other routes we'll have more things to discuss with eachother#and the fandom is less likely to turn into a political argument twitter esque cesspool#Like i understand why a live big audience like this was chosen; The IRREVERSIBLE Community Voting nails the 'This is what you wanted'#idea home; where all participants who are interested are directly put in the chair of Jury & Judge & even though YOUR idea might seem good#not everyone would agree with it#Like its good on paper but seriously it wouldve worked better if it just focussed on 1 guy per viewing like idk disco Elysium or umineko or#any other well known well thought out ''Your actions & thoughts have consequences'' games#Like you put 10 (/11) characters in the spotlight & youre supposed to figure out everyones deal and judge them correctly#but we cant do that when theres 1. only 3 chances to change the direction of their development / get deeper insight#2. They dont even exist outside of the main attraction which are the mvs#3. They can just die unsatisfyingly without any conclusion to their arcs or explanations if the audience fucks it up badly#Like what are you gonna do when this story finishes? Make it a time loop to give the audience another chance to explore their characters?#Umineko no naku koro ni can be downloaded for free through umineko-project.org or purchased through steam or bought physically from a game-#nillas#vanili powder#i love having hatred in my heart I needed something else to make fun of after Mashima ended EZ like that#I can make fun of episode 8 but im too much of a coward to rlly point things out As Of Now so mlgrm going out in flames woukd be fun#im not saying it Should id love it if a miracle can occur and save its issues thats been there since the premise but yea. I dont think so.#anti milgram
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Mudborne Deblog #7 - World Building
Hey friends! Another month whizzing by, but I managed to get a lot done for Mudborne - here's what I've been up to.
Cold As Ice
Towards the end of last month I started designing the 4th region, where things are a bit colder.
At the start of this month I finished up that area, spending some time to make the snow look pretty, or add some details like the player breathing or skating around on the ice.
I then decided the colors and plants for the 'dream' version, I wanted to keep the more turqoise color and boost the saturation, and then make the ice more of a lilac color to match the dream "white" i use a lot already.
The main mechanics of this area (apart from yeeting around on the ice) is using heaters and coolers - heaters so you can melt frozen paths or objects (or frogs), and coolers so you can create new ice.
As you might have noticed in the screenshots above, the deeper water has ice too, which normally isn't passable by the player. By freezing the deeper water you can then cross over to areas you couldn't access before and find all sorts of places and secrets!
There'll be a few puzzles to work out using the heaters/coolers, but they also affect the nearby environment, allowing you to make the extreme ends of temperature for your mushrooms to find some new species.
This means I can 'gate' off a few types of mushrooms and trait modifications until you've come to this region and gained access to the machines.
I also wanted a way to let the player turn on/off weather, as it does have some uses and although you can sleep until the next day for a different weather pattern, I like to give players full control over stuff like that as they progress.
It also fits within the theme of the region, which is very much like a sort of 'climate control' type area - plus the idea of changing weather fits with the existing climate control machines. I tried to design the machines to be similar, but still have their own unique style.
I finished up some other bits and bobs and then that area was good to go! Now it was time to move onto what I thought would be the last area...
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Central Hub
After getting past the 'tutorial' region of the Spawning Pools, you end up in a large central area that leads to all other areas, and it's where your main goal of the game is that you have to come back to. I wanted this one to be more unique and stand out to the other areas, and seem much more important (because it is!), so I went with a more purple palette to emulate some feelings of it being more 'connected' with the dream world.
I've tried to make all regions have some unique characteristics but I wanted some extra stuff with this region, hence the large purple lilypads and special pink trees, and the light pink pollen falling over the area. This is also the area that will have the large central 'temple', that is a giant version of the smaller gates you use in the game - will take me a while to finish drawing it, I reckon it'll probably still be one of the last things I'm tinkering with right down to release...
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Yet Another Region
I thought I was done at this point with adding regions and was relieved as there's a lot of setup involved in getting everything in and working - there is a 6th area but it felt like an extension of the central region at the time so I thought I'd use the same region style. However at the same time of doing all this I was also working on designing the full map for the game, and realised that this area would actually be a bit bigger than I thought initially, and also connects with the starting area so I wanted to make sure it had a different style to make it clearer that its not just part of the central area.
This region has a lot of different research labs, and is focused more in the dream area with lots of 'dream' research being done - there's a few different machines for this area but I don't want to spoil them too much so I'll just show their designs instead.
There's also quite a few big important lore things here, so you can't actually access it right away and instead have to come back later when you've progressed enough. With this region done I did some last little tests with each of the regions to make sure I was happy with how they looked - this is how my "developer" map looked by the end of it:
With that done I was about halfway through the month - now it was time for the biggest task of the entire game's development, actually designing the full world map.
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Game Cartography
Trying to start tackling this was definitely one of the harder parts of making this game for me - I had all the pieces, the mechanics were all done, I knew roughly what each area would have and do, but trying to put that alltogether in a giant interconnected world is very daunting. I decided to do this all on paper first so it'd be quicker to iterate, starting with really rough sketches of each region and the things that should be there guiding me on what the structure should roughly be like.
I then taped together a bunch of grid paper so I could have one 'main' map rather than keep swapping between what was already like 7-8 sheets of sketches, and started to pencil out the first couple regions together.
After sketching I then started to color in the areas, which was some nice screenbreak time but also let me think more about the regions and how the player would progress through them all.
As a final step I then went over the area with a pen to mark some key stuff - where lilypad crossings would be, gates, doors to rooms etc. I could then use this later for mapping the actual content or paths.
I didn't really need to color in all the darker water for most regions, but tbh it was just fun to do and baby ellraiser used to draw custom rayman 1 overworld maps when they were young so who am I to deny my inner child!
It took me about 8 days but eventially I had the final map! Technically it's still not the final map as there's a couple areas I didn't want to put on the map for spoiler reasons and I knew I'd be taking photos of it and posting it around. However its good enough to keep me on the right track and remind me of what goes where - I'm also really happy with some of the routing of the areas, I think it should be really fun to explore and unlock and backtrack!
With that done I could start plugging it into Tiled - I tried to not be too strict with blocking out the areas, at first I was doing like exact square by square, at great eye-straining cost, but then I realised really I just needed to make sure the regions were roughly where I expected them to be and got a bit more loose with some island shapes. Just this blocking stage along took some time, as I was first just blocking in the islands and water, then I was going and doing the 'proper' tiles, then the stone tiles and the grass/mud on top - this was so I could stop having to keep looking at the bigger map all the time.
Blocking out all the other regions took me all the way to pretty much the end of the month, on paper (lol) it doesnt sound like much to have a 500x400 map, but after actually drawing it all I can say it really is!
With all that done there was still lots to be done - for each region I need to add all the stone + grass "decor" (cracks, bricks, grass patches, posters etc). Then I need to add the actual flora objects to the islands (grass, shrubs, trees), then add all the water plants for both the shallow and deeper areas, add all the world decoration, and then block out all the rooms! Then I need to do the collision layers for the bottom and top floors...
It took me about 2-3 days to go from the blocked out version of the first area, to a 'finished' area (that still needs a few last bits added to it) - to give an idea on the scale, there's about 15,000 objects in the screenshot below, including all the plants and grass and decoration, all placed by hand. I'm not going to do every single decoration and scenery piece for every other region right now, as thats something that can be done later - the main thing is making sure it all fits together and is walkable and all the doors lead to the right places.
Adding all the extra decoration and scenery is something I can do quickly at the end while doing playtesting/qa/localisation, so I don't want to spend too much time on it, but I wanted to get at least the first area fully finished off so that it's clear what each area will look like when finished up!
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Big old month really! I'm a lot further ahead in my rough plan than I expected to be, I was thinking I'd be deciding the last 3 region designs in November and had expected to do all the final designing in December - but with this approach I'm finishing an entire area at a time and the first one is nearly done now, so I'm feeling a bit less stressed than I was, just a 'normal' level of stress now :') Next I'll be going through the other regions, roughly placing some of the scenery (but not all), and just focus on the actual gameplay and the routes the player will take so that I can start doing some internal playtesting! ~ Ell
#my biggest sources of stress from making this game#outside the standard 'i need this game to do well to pay my rent'#was how the world will look#and how to do the story ending#so with this month over with im definitely feeling better about the former one#seeing it all mapped out just feels one big step towards completion#even if there's still so much still to go#mudborne#game development#development log#indie games#pixel art#frogs
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