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#i'm god's slowest artist
lutiirel · 4 months
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what if I just threw my tf sketches and wips into tumblr void. what would happen
anyway–
first two images are just me being like "hmm i like cyberverse soundrod and i like shadow striker and her epic friendship with soundwave. they are all besties now." and then there is sad rodimus idea for an animation (I can't animate)
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ultimateinferno · 2 years
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Something I learned recently as an artist that took me 10 years to settle in is how to balance the different parts of art. I don't mean like composition, value, form, etc. I mean different exercises that are in complete opposition with one another are equally important. Honest to God just learned this right now.
Like, there's taking things slow, really chewing on artistic principles. Doing studies, breaking down reference images and going through the meticulous push and pull of refining your drawing. That's what I personally have basically been doing for a while now.
However, there's also a virtue of throwing all of that to the wind and seeing just how fast you can get stuff done. One of my art professors for a life drawing class told a story about a pottery class. He said that in that class that professor would tell the students at the beginning of the semester they could choose to be graded between two options. The first was quality. They had to make a single pot for the entire semester, and would be graded on how well made that one pot was. The second was quantity. When the semester was over, the professor would take out a scale, put all the pots on it, and if it reached a certain weight they'd pass.
Our professor told us that the students who picked the quantity option ended up producing better pots by the end of the semester than the quality students. Because the cycle of making and completing pieces was invaluable. They were able to bounce back from their mistakes much more quickly because all they cared about was getting stuff done.
This life drawing class ended up being my boon and bane. At this point, I was a "quality" student. I'd take my time with pieces pushing and pulling at the lines to get things just right. When I signed up for the class, my most common subject was people, so I thought it would be easy. However, the thing about life drawings is that there's an actual model before you, and they're not always very good at staying still, especially depending on the pose. So when the 20 or so minutes were up, I would have like a single arm done and nothing else. I had to push myself to achieve something in those 20 minutes. I was the slowest artist in the class. I knew much more theory and fundamentals, but none of that mattered cause I had nothing to show for it. Then poses started getting shorter. 15. 10. 8. 5. 2 minute poses. There was no time to analyze I simply had to draw.
Over the course of that semester I got better of reaching those time limits. By the time it was over, I put down my charcoal and returned to my drawing tablet. Art took me so long that I can only focus so much on an outlet at a time. I could either take classes or draw in my free time. Never both. When I started drawing over the summer, I noticed something: I was faster. My poses were better. I was able to sketch, ink, color and shade a piece in three days. That never happens, it would take me a month to get things just right beforehand. Yet now, even with art pieces where I was allowed to be slow, my speed improved greatly.
And this is because I was put in a class that looked at me and said "I don't want quality. I just need finished pieces. You need to turn in a piece every day." Yet this isn't the "lesson" I'm talking about. I think it's actually very much both. Quality and quantity.
You need to spend long hours breaking down anatomy or values or other fundamentals, to really digest them. You also need to put your feet to the fire and just get shit done. They're both very important skills to learn. Focusing on quality builds up your repertoire and artistic encyclopedia so you can produce artwork from a place of understanding. Focusing on quantity, meanwhile, is all about going through the motions. Learning when to accept "good enough" and apply the knowledge gained from your long-form studies and turn them into instincts. This lets you go back to the studies and build upon your knowledge using the shortcuts gained, continue building up more details to your skills.
Without ever focusing on quality, you will be repeating the same artistic mistakes over and over again with minimal improvement, never actually learning anything.
Without focusing on quantity you'll be so caught up in the details and the studies that you'll be stuck at step 1 indefinitely, breaking down each new part and be cursed to never finish a piece.
Focusing on one is already hard enough, so two would be difficult. However, as a part of the greater process, you don't need to focus on both at once. So long as you keep cycling through taking your time to get things right, and forcing yourself to get things done on dietary occasions, each practice will feed into themselves and each other far more than anything in isolation.
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kedikatzen · 9 months
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As you continuing to grow as a creative, what is something you hope to see as you continuing to improve?
God, everything?? No, but in all seriousness, there's a lot I have improved on and a lot I'd still like to improve on.
Backgrounds are my biggest weak area, and it's the thing I've been the slowest about getting better at, so I definitely need to keep working and thinking and figuring it out. I'm also always trying to get better about more than just the art itself, I'm trying to have a healthier mentality toward my work and social media while also being more open and kind in general. I think that being a good artist comes after being a good person in general, so I'm always trying to work on that and put myself back in an understanding place.
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matildashoney · 2 years
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I’m back bestie 🤭 sorry it took so long, I’m the worlds slowest reader lol but I can proudly say I am just as invested in Harry and Hera as I am Harry and Ames (and that is saying A LOT) but you’re just that good! Also, prepare for a long novel, just like you gave us 😘
The way you wrote this beginning scene of them wrapped up together in bed makes me so soft and cozy. Our house. Still not over it. And the smut. Ugh. As always, perfect perfect perfect.
Isla waiting on the front steps lmao and her saying Harry is stealing her like girlfriend isn’t about to get married 😂 also, not me forgetting Hera’s first name is actually June whoops. Hera saying she thinks her and Grant are fine, but I have a feeling those not so fine feelings of his are about to come OUT. I love love love Hera and Isla’s friendship. I need that 🥹
Bad Bunny! Go Hera!! Also, why do I feel like Grant is going to say something to Harry and then shit is gonna go down….and maybe not even intentionally or maliciously, but I just feel it. I am happy to see that he is so happy for her though!
I am so sad that that moment with Harry on stage was ruined by that phone call. He is always there at the right time and is so so good to her. Her chosen family the just the best 😭
I’m scared to know what will happen when Harry finds out she’ll be touring with Bad Bunny and not him…And her thinking she’ll tell him at the wedding. I just know grant will say something…. Watch me be wrong 🤪
That speech was SO good 😭 and the hug after 😭 and the way Harry supports her 😭
God I fucking knew it!! What an asshole…but I’m so glad it didn’t cause the stir that I know grant wanted (and that I thought). They are so perfect together and their communication during this is just pure love and respect.
I need to get drunk with Hera 😂 she’s so funny and Harry is so sweet on her. And her continually asking if he’s still mad at her lol
That secret is so sad…that she’d miss her best friends wedding bc seeing Harry with another girl would absolutely break her
I like your nose ajsjdbns same, Hera. They are the actual dream. I love them as much as they love each other ♥️
MY LOVE! MY NOVELIST LOVE! (I NEED TO START TAGGING YOU AS NOVEL ANON SO I CAN COME BACK AND READ YOUR SWEET COMMENTS ALL THE TIME! I HOPE THAT'S OKAY!) OKAY, HERE ARE ALL MY THOUGHTS ON YOUR THOUGHTS.
you are literally the sweetest ever. i was always really afraid coming out of the harry and ames high that i wouldn't ever make people as invested in a story as i had with theirs, and it makes me so happy that people are just as invested, if not more. totally makes my day.
you are so cute. in the initial outline for the chapter there was no smut, but something unholy happened to me and there we have it
isla is getting married but that doesn't mean harry can steal her best friend! she had her first! also, her first name is hera! she just introduces herself to most people as june because that's what her parents always called her. it's a bit of a long story, but i'm sure i'll write about it later on. only certain people call her hera: harry (and his family) and isla (and her family). yes, grant is "fine", so she says! hera and isla's friendship is something i want all of us to have. it's just so pure and sweet.
hera is living her best life with the best artists in the game. she deserves the world for all her hard work!
harry really knows how to comfort hera in those moments, more than anyone else ever could, i think.
your predictions! you were right!
isla's speech made me tear up a little, i can't lie to you.
harry definitely had to control himself more than he wanted to, for the sake of hera and keeping her calm. harry will have his moment with grant, don't you worry.
writing hera drunk was actually the funniest part of this chapter. like anything i thought she might say was written down. she was just spilling her guts the whole time.
hera was destroyed after the breakup. we, obviously, don't see much of it and i think people thought she was doing way better than she was because of everything with grant, but hera was so broken. it was one of the worst times for her.
the 'i like your nose' part came as a joke at first, but then i thought about how much he kisses her nose and she kisses his and it felt so real for her to be like, i just like your nose.
ah! i am so happy you loved the chapter, and i can't wait for you all to see what's coming with the next one.
also, i wonder if any of you got the easter egg / hint about where all the drama is going to go down in the middle of the story ...
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batcavewitch · 4 years
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round two of t posts wips!
i still don't have a clue what i'm doing but uhh trust the process i guess?
i still hate his hair and i will grumble about it for all eternity >:(
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ladybeug · 3 years
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hey buddy just wondering if u have any tips for Go Very Fast. drawing wise. i think u are the speediest draw-er I know with such a cute style and I very much enjoy your amazing stick figures and such and would like to learn how to Do That if possible. unfortunately I’m the slowest artist I know and I get v hung up on stuff and have a hard time loosening up and just doodling. i always end up fussing with construction lines and stressing about making things much more finished and proper than I intended to even if I originally set out to just make a 30-second uggo doodle for laffs and kicks. as resident Esteemed Doodler do you have wisdom for high-strung nerds such as myself who seek the sweet nectar of Literally Just Doodlin, Learning And Improving And Stuff Ofc But Mostly Just Having a Great Time About It (not that any of your doods are uggo, on the contrary I find them all high-quality art and I would pay money to visit a fancy art gallery with your very doodliest doodles on display in all their glory)
HI! I would LOVE to talk about Go Very Fast, drawing wise!! It's my all-time favorite kind of drawing, and it is very near and dear to my heart.
First of all, let's get this out of the way: it's practice. we all know it's practice, we've heard it, we are tired of it, we are taking a nap instead of practicing.
Here's my tips and thoughts:
(1) Let it look bad!!! It's going to look bad!!! I'm sorry its just true
Sometimes it will look like the people have broken 5 bones:
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Sometimes it will look like whatever the fuck this is:
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oh god how did this happen:
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It will even look bad when the picture looks good! For example, take a look at Evita in the lefthand panel here:
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Overall the panel is nice. But if you focus on Evita's actual shape it's awkward. The arm on the sill doesn't look like it's supporting any weight, and the arm pulling back the curtain doesn't make sense, and the pose looks like it would hurt my back, and it's just not very attractive.
But its FINE THAT IT LOOKS BAD, because the composition of the whole thing is okay and the scene is clearly communicated.
Connecting to my next point:
(2) Focus on the outlines and the silhouettes!
Composition is always important but its pretty much all you have if you're working really fast.
Here are some drawings I did really fast that I think are really hard to look at:
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Can you tell what I was trying to draw? Can you tell that that's ladybug fighting godzilla there in the distance? I can't. I literally drew this and sometimes I have to squint to figure out what it is. It looks like nothing. the silhouettes are not communicating "ladybug and godzilla", because ladybug is in a big white explosion, and godzilla's tail is cut off and obscured by the foreground, and also the shape isn't very good. It's so busy that your eye doesn't find the shapes I want you to find.
(compare to the foreground, very clear, adrien's silhouette is so obvious, simple, unobscured)
Here's one that's too busy to read easily:
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This panel is ALL OVER THE PLACE, the silhouettes are unclear and it's hard to know where to look or even what they're holding because the shapes are so busy and undefined.
To make this better, while still drawing it just as fast, I could have:
(a) The people are the subject of this panel, so I should have made both of their heads more defined and easy to see. I would keep all of chat in the panel so you could see both his party hats (clear silhouette) and maybe given queen bee's pigtail more shape.
(b) added less detail to chloe's armful of gifts and given her actual arms more definition so you would focus on "she is holding a lot" instead of wondering what the fuck was happening in that mass of lines. Chat noir's armful is closer to what I wanted to go for.
On the contrast, here's some examples of fast comics I've done that have really clearly communicated shapes n silhouettes.
They are so easy to look at:
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Look at that. NONE of those drawings are good individually and I did them all very fast, but because the silhouettes are so clearly defined its very easy to look at and understand.
Here's another. SO fast. So clear and easy to view:
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It's about the CLEAR SHAPES!!
chat noir and ladybug are very very good for clear silhouettes and fast drawing - they contrast each other so good! you can get away with a ton of GO VERY FAST:
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Like the silhouette in this one is an absolute lump!! but because they contrast each other you still get both their shapes really clearly.
(3) Some exercises to try
If you want to be mindful about drawing quickly and not getting caught up in details, I can recommend a couple exercises.
<>Time yourself. Give yourself 30 seconds to draw something, and if you don't like how it came out too bad!!! Try again!! 30 more seconds, new image.
<>Do continuous line drawings, to focus on shape/form. put your pen down and draw your subject without lifting the pen up. don't even vary pressure, just one long bold line, creating the entire image.
<>Draw literally just the silhouette of the whole pictures you're thinking of. And then draw it again in one continuous line.
<>Go for quantity over quality! Do a lot of sketches of your subject and try to capture the essence of it, the feel, the gesture, the gestalt, before you go in and fill out the details. Or be like me and don't fill out the details at all haha
These will look bad!!!!!! That's good.
These will give you practice, but I hope will also help free you from the idea that your art has to be perfect and pristine to be worthwhile. This isn't to knock down detailed or precise art, which I adore! It's instead to remind you that art is good if it makes you feel something, or makes you think, or makes you laugh, or if you just like to look at it. It can be anything you feel good about!! or bad about!! art is wild!
I have always been inspired by artists like Kate Beaton and Quentin Blake. Their art reminds me that I can be a valuable communicator and excellent artist just with doodling and simple shapes. They've helped me have confidence in my lumpy art even though I really struggle with more detailed beautiful illustrations, and that can make me feel like i'm not a real artist! But I am. I'm just a very fast lumpy artist.
Anyways, thank you for the ask. I love to talk about it, I love to draw fast and bad, and I love to look through my old sketchbooks for examples of bad bad fast fast drawings.
I'll leave you with this one, which was so fast and bad I had to start over immediately:
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minettestan · 3 years
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Do you have a tag for games you recommend? I'm always looking for new games and my experience with point and click or 90s computer games is sorely lacking.
💕My favorite question💕 I took one of my old posts and updated it, so here!
💕 Personal Favorite
💀 Scary Content
👧 Female Protagonist
✨ Important to the genre’s history
📚 Tricky for new players, look up controls or a walkthrough to get started
❕  Difficult
👿 Potential insensitive content
The Colonel’s Bequest (1989) $5.99 💕✨👧💀❕📚
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“It is the year 1925, and the roaring '20s are well underway. As Laura Bow, young college student, you've been invited to visit the Colonel's isolated estate. Watch as the Colonel announces his intention to bequeath his millions to all present!”
The classic Sierra murder mystery game, developed by the mother of the genre Roberta Williams. Laura Bow is a sorely overlooked female protagonist. The game works by navigating Laura and typing in commands, kinda of tricky at first. Tons of game overs are a hallmark of a Sierra adventure game so save often! If you play the GOG.com version you get the benefit of autosaves. This game runs a timer, the events of the night will unfold with or without you so stay on your toes and keep moving! The game can be found for free here, but imo the $5.99 is worth it for the easy of access.
The Dagger of Amon-Ra (1992) $5.99 👧✨❕📚👿💀
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“Laura Bow, intrepid heroine of The Colonel's Bequest, is back! This time she's trapped in a huge, imposing museum in the dead of night, surrounded by socialites, miscreants, thieves...and a cold, relentless murderer.“
Roberta Williams is back! Iconic game, iconic heroine. It’s still a Sierra game so like TCB there are tons of (iconic) game overs, so save often. Solving puzzles in this one gives me a great serotonin rush. Unfortunately, this game has some racism issues, particularly with the characters Lo Fat and Ramses. While an important game in the genre take it with a huge grain of salt and maybe turn of the (kind of awful) voice acting and enable text-only mode and you’ll avoid some awful accents.
Sam & Max: Hit the Road (1993) $5.99 💕✨
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“Sam (a canine shamus) and Max (a hyperkinetic rabbity thing) are hot on the trail of a runaway carnival bigfoot across America’s quirky underbelly in this deranged animated adventure!“
Sam & Max are truly my favorite characters in all of fiction. I have the box art to this game as my phone case. I have Sam & Max action figures, a plush Max on my bed, a print edition of Sam & Max Freeland Police Special #1 framed on my wall. From comics, to games, to cartoons I love these guys. Sam & Max: Hit the Road is a classic of the Lucasarts adventure games. That being said, it’s the least user-friendly of the Sam & Max adventure games and the slowest. I still love it to bits and it’s important to the genre’s history imo.  
Gabriel Knight: Sins of the Fathers (1993) $5.99 💕💀👿
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“The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. He must now face countless dangers in New Orleans, Africa and Germany, each bringing him ever closer to unraveling the mystery behind suspicious voodoo murders. Haunted by nightmares, he won't give up until he reveals the truth. “
Another Sierra game directed by a woman, Jane Jenson. Gabriel Knight, voiced by Tim Curry, is one of my favorite adventure game protagonists of all time. This game is scary and gory so enter at your own risk! I love the gameplay in this one, I love the narrator, I love the puzzles. But it seems Sierra games have some problems with the representation of minorities. The game is set in New Orleans and focuses on a voodoo cult. Which means consequently the game's major antagonists are all black. Unlike the Dagger of Amon Ra, Sins of the Fathers actually employed black actors to play black characters. There’s a lot to be said about the ways in which white media demonizes voodoo and those who practice it. If you play this one, remain critical. And for the love of god, don’t play the 20th anniversary version.
Day of the Tentacle: Remastered (1993/2016) $14.99 ✨👧❕
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“Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world!“
Another classic LucasArts game! This was the first game co-headed by Tim Schaffer who would go on to make the outstanding Grim Fandango! This one is exceedingly wacky and the remastered version has made it more user-friendly than ever.
Toonstruck (1996) $9.99 💕
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“Drew Blanc is a cartoon animator and the original creator of the Fluffy Fluffy Bun Bun Show.. Drew's boss, Sam Schmaltz, sets him the task of designing more bunnies to co-star in the Fluffy Fluffy Bun Bun Show by the next morning. However, the depressed animator soon nods off, suffering from acute artist's block. He wakes early the next morning to inexplicably find his television switched on, announcing the Fluffy Fluffy Bun Bun Show. Suddenly, Drew is mysteriously drawn into the television screen and transported to an idyllic two-dimensional cartoon world populated by his own creations, among many other cartoon characters.“
If you’re a fan of Who Framed Roger Rabbit? you’ll love this. Christopher Lloyd is Drew Blanc (ha) trying to save a cartoon world through inventory item puzzles. Truly wacky, zany, and ani-mainy. I played Toontown as a kid so I’m predisposed to like this one. This is also the only game with Full Motion Video I’m putting on the list because FMV games can be an acquired taste.
Grim Fandango (1996/2015) $14.99 💕✨
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“Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.“
Yesssssssss! I LOVE Grim Fandango! The iconic game directed by Tim Schaffer has received the best remaster I’ve seen a point n’ click receive. I cannot recommend Grim Fandango enough! Stick with it through the forest section, trust me.
The Last Express (1997) $5.99 ❕ 📚
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“Paris, 1914. The world is on the brink of war and this train could push it over the edge. You are Robert Cath, a young American urgently summoned by your old friend Tyler Whitney to join him aboard the Paris-Constantinople express, departing from the Gare de l'Est on July 24th. Arriving late, you discover something has gone terribly wrong. Now you must untangle a complex web of political intrigue, suspense, romance, and betrayal. Every move you make could bring you closer to the truth or your own demise. Bon voyage! “
Ooooh I love a murder on a train! This game features rotoscope animation, which I love. Like The Colonel’s Bequest this game runs in real time, meaning the events of the game will unfold with or without you, depending on where you are at what time you’ll receive different information or see/miss different events. Very replayable with several different outcomes.
Sam & Max Save the World (Remastered) $19.99 💕
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“ Sam is a six-foot canine detective with a love of justice. Max is a hyperkinetic rabbity-thing with a taste for mayhem. Together, they're the Freelance Police. And they're about to save the world.”
Sam & Max Save the World, originally released in episodes from 2006-2008 has been remastered and looks AMAZING! After LucasArts was shut down their game devs formed Tell Tale Games and produced three seasons of Sam & Max sequel games, all of which are great. But TellTale was shut down (and screwed over their employees) in 2018. Since then some of their devs have formed Skunkape Games and are currently remastering all of Tell Tale’s Sam & Max series (I’m thrilled). They’ve also adjusted some aspects of the game to make the game more inclusive and less **offensive. So imo it’s worth it to wait for the release of the other seasons to experience Sam & Max in pristine condition. Save the World is the only season out now, but you can get the non-remastered versions of Beyond Time and Space, and In The Devil’s Playhouse, here and here.
 **I should note the “offensive” material in the original is not as egregious as say, The Dagger of Amon-Ra, but it’s just a nice change to see especially in a game I hold dear.
Emerald City Confidential (2009) $9.99 👧
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“Explore the underbelly of Oz as Emerald City's most cunning detective! As Petra, you'll be lured deep into mysteries involving new foes and familiar faces; Scarecrow, Lion, and Toto included! This is Oz as you've never seen it before! Solve the mystery and unravel a conspiracy of magic and intrigue! Follow a case through five chapters full of puzzles, witnesses, suspects, and allies in this twist on a timeless classic! “
We’re moving out of the 1990s now. Emerald City Confidential is the Wizard of Oz meets film noir. I played this as 13 year old and have revisited it as an adult and I still eat it up. Wadjet Eye makes consistently good adventure games so check this one out!
The Blackwell Series (2006) $14.99 💕👧
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“Meet Rosangela Blackwell, an embittered writer who just found out that she is a medium and that it’s her mission, whether she likes it or not, to assist tormented spirits and investigate other supernatural goings-on. She is assisted by the sardonic Joey Mallone, a ghost from the 1930s.”
Another Wadjet Eye game! I’ve seen these games recommended amoungst the Clue Crew before and I’ll just throw my own endorsement on the pile. Yeah I’m in love with Joey Mallone. What about it?
The Charnel House Trilogy (2015) $5.99 👧💀
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“Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre.”
Plays like Blackwell, has a Blackwell reference at the beginning, okay you got me. This is a good, if kinda short, game. It’s very creepy, involves murder and has some gore/violence so watch out! I’m still waiting on the sequel Owl Cave!
Thimbleweed Park (2017) $19.99 👧
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“A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you’ve never visited a place like this before.“
Made by Ron Gilbert and  Gary Winnick the creators of the classic games Maniac Mansion and Monkey Island Thimbleweed Park is a love letter to the classics of the point and click adventure genre. Features 5 different playable characters, ala Maniac Mansion, who and how many you play is up to you! This one also has stand alone DLCs!
Unavowed (2018) $14.99 👧
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“ A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil.”
Okay I haven’t actually played this one, but I want to. Its a Wadjet Eye so you know it’s good. From the reviews I’ve seen this is the Blackwell Series meets Dragon Age. A point and click that incorporates RPG elements, I love that.
I also have a love of the more, strange, and unusual adventure games that I can't necessarily recommend with good conscience. So if you want bizarre 90s and early 2000s games of dubious quality hit me up.
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anobscurename · 4 years
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ocean eyes – chris evans
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previous part: PART XV — masterlist
concept: the three times chris comforted you, and the times you returned the favour. the slowest of slow burns, the angstiest of all angst. part sixteen of many.
pairing: chris evans x reader
word count: 3,8k
warnings: drinking, so much fluff, heartbreaking angst
author's note: this one, guys, gals, and non-binary pals, is for @fangirlovestuff because it's her BIRTHDAY. HAPPY BIRTHDAY, BABYYYY (and i'm sorry in advance). the songs are linked, so if you don't know them, you can check 'em out :)
In your ten months of knowing him, Chris had always known how to cheer you up, irregardless of how big or small the issue was.
You would even go so far as to call him a master of distraction – because by the end of the day, you wouldn't even have known you'd cried at all.
You could recall three times he had been there for you, and the two times you returned the favour.
The first time he had seen you cry – about three months into your living situation – he had been by your side immediately, pulling you flush against his body. He held you in his big arms for the longest time, and just waited the sobs out.
He wasn't the type of person to press, and he knew you'd tell him what was wrong if you wanted.
Instead, he asked you what you wanted.
You were lightheaded and cry‐drunk, so it took a moment to come back to yourself. "Huh?"
"Do you want to be quiet or loud?"
"I just..." You struggled to find words that didn't make you sound needy, but you found none. "I don't want to be alone."
"That's out of the question," he smiled knowingly. "So, what will it be, {your last name}? Quiet or loud?"
He had a twinkle in his eye, one that suggested his question delved deeper than the words implied.
"Quiet."
And then he was pulling you up off the couch and out the door in total disregard of your chosen attire.
"Where are we going?"
"You'll see."
"Chris, I'm literally in my pyjamas–"
But he was already opening the garage, the creaks of the gears overshadowing your weak protests.
"You're wearing pants this time," he winked at you. "So we have that going for us."
And then you were in the car, location still a mystery.
Any attempts to get a modicum information was shut down with a simple "it's a surprise."
"Why can't you tell me?"
"Because then it wouldn't be a surprise."
And you were glad he hadn't told you, because soon, you were pulling up outside a place you hadn't been to since you were a kid and going on school trips. You'd never been to any L.A. ones, having moved there only half a year ago. But the way your whole body immediately was overcome with such calm...
It was like you had been hoping to come here since you'd woken up that morning, and had received the news of your grandfather's admittance to the hospital earlier that night.
But there was no way for Chris to have known that your grandfather had taken you to the aquarium when you were young, telling you about all the fish, helping you make up increasingly bizarre backstories for them.
He just knew you had to leave the house, and go somewhere quiet.
And it was a weekday, so the chances of kids screaming and running through the aquarium hallways were slim to none.
So while you walked in the tinted blue light, eyes scanning over information plaques and watching the multi-coloured aquatic animals lazily drift past the glass panes in a comfortable silence, you reached out to give his wrist a gentle squeeze.
His hands had been sitting in his pockets, giving you your space, but hovering close enough to you to let you know you weren't alone.
"Thank you," you croaked out softly.
When you turned your head to look at him, he had been looking at you, a smile of heartwarming endearance on his face.
If you hadn't been so consumed by the exhibits, you'd have known that he hadn't taken his eyes off you the entire time, and you'd have known he also hadn't stopped smiling. Smiling at you, seeing just how happy you were, even though your eyes were still watery and worry was still thick in your throat.
He slid his hand out of his pocket easily to lace your fingers together, loose enough for you to pull away if you had wanted, but tight enough for you to know that he had no intention of letting go first.
But you didn't pull away, instead strengthening the intwining grasp.
And so you continued, walking through the aquarium in that comfortable silence. And at some point along the way, you found laughter again, pointing out the ugliest fish and saying it was him, only to have him gasp in mock surprise.
"My God, you're such a flirt," he'd say.
And then he'd point out the most beautiful fish he could find.
"That's you."
——————
The second time was a week later.
It was your grandfather again, but the issue had been more serious than any one of your family members initially believed.
You didn't cry this time, but Chris could sense the immeasurable sadness in your posture, the way you sat on the couch, staring blankly ahead.
He came to stand in front of you, and gently knelt down so your eyes would focus on his. Everything about his stature screamed concern as he caressed the hair away from your face.
"Quiet or loud?" He had asked so softly, so simply.
"Loud."
He helped you up, careful with your fragile state. He walked you to your room, into the bathroom, and left you to take a calming shower by yourself.
When you'd gotten out, gotten ready for whatever surprise excursion was next – dressed casually in a t-shirt and jeans, scuffed sneakers on your feet but Chris would claim you looked prettier than he'd ever seen you – Chris was waiting for you by the front door.
You knew better than to ask him where he was taking you this time. And honestly, you were too drained to even muster the words.
You wanted loud, to drown out the misery.
And you got what you wanted.
Chris had taken you to a local pop-up carnival, and in spite of the cloudy weather mirroring your emotion, threatening rain, it was filled with screaming kids and the sounds of joy.
"They come by once every six months," he explained while you waited in the line to enter. "I wanted to take you under different circumstances, but..."
"It's wonderful," you assured him, although your tone didn't sound like it.
He paid your entrance fees – buying a large roll of game tickets for the both of you – and with his hand ghosting over the small of your back, he guided you inside.
Your smile first came when you were on the ferris wheel, and it didn't fade until you were back home, saying good night.
You had spent the whole afternoon there, and even most of the evening, until around ten, when they had begun to take down the stalls and unpitch their tents.
"I'm totally going to crush you at this," you had grinned at him at some game or another. And you did, but only because he wasn't entirely focused on the game, but watching you.
He would tell himself later, as he lay in bed, the reason he couldn't take his eyes off you was because he had wanted to make sure you were alright, and having a good time. But that was a half truth. The full truth was simply because he couldn't stop looking at that smile he loved so much, on the girl he loved more.
A sense of pride would swell in his chest at the very thought of him having played a part in your happiness.
And so you did absolutely crush him. But only because he'd been distracted, and, if truth be told, because he let you.
You held your prize – a hilariously massive teddy bear, drowning you in its fluff – with both arms, laughingly taunting him for his loss, which had got him a much smaller bear (a participation trophy at best) which he carried in one hand.
You had also gone to the circus they had there, your teddy bear seated beside the two of you, taking up a whole seat by itself. You marvelled at the trapeze artists, the charisma of the ringleader, the fire juggler from Prussia, and even found it in yourself to giggle a little at the clowns who you thought you'd be irreparably prejudiced against since you watched Stephen King's It.
And if you were to now scroll back in your camera roll, you would find the hundreds of pictures you had taken together in the hall of mirrors, and the beautiful twinkling lights of the distant city that sparkled like their own constellation from your view at the top of the wheel.
But you wouldn't scroll back now.
Not now.
———————
The third time had just been a bad day.
Nothing set it off, but you'd woken feeling like trash, and it really didn't sit well with you.
It had been post kiss, post Vegas, in that week Chris had returned, and he could feel it the second you stepped into the kitchen.
His usual morning greeting of "good morning, Sleeping Beauty" fell short on his lips.
"Both," you said to him, already knowing the question he was going to ask.
You had managed to get yourself dressed that day, thinking that that one step into productivity would pull you out of your slump. It hadn't. So you told him "both," and he immediately complied.
Setting the mug down, coffee unfinished, he grabbed his keys off the counter. He called for Dodger, and you were in the car again.
This time, you already knew where you were going. It wasn't a difficult puzzle to solve, especially with Dodger there with you.
And your suspicions were confirmed when he pulled up to a remote beach, a hidden gem that only locals would know about.
And in the secluded bay, you walked alongside each other, Dodger prancing ecstatically into the water and darting across the sand.
You watched him greet other dogs, tail wagging. You encountered very few people, giving them a greeting smile in passing.
It really was the perfect mixture of both – serene in the best way possible, ocean waves loud in their crash on the shore.
Chris made no effort to hide his gaze on you this time, aside from a pair of sunglasses perched on his nose, obscuring his eyes.
"Why are you wearing those?" You chuckled.
"What?"
"You're wearing a baseball cap and sunglasses. Did it not come with instructions or something?"
"Oh, that," he grinned. "I wear the cap for the aesthetic, sunglasses for the disguise."
You had to reach up on your tippytoes to do what you did next – which, if you were so inclined, could be referred to as theft in the court of law.
You easily snatched the cap off his head, and, dancing out of his reach, put it on. It was a size too big, and dipped into your eyes, making him laugh through the stern demeanor he was jokingly putting on.
"Give that back," he warned. "You're ruining the aesthetic."
You repeated him mockingly, and then he was chasing you down the beach, your squeals of delight interrupting the peace and grabbing Dodger's attention.
You weren't being chased down by one Evans anymore, but two, and hoping to find sanctuary, you made your way into the water.
The sea lapped eagerly at your knees, stray droplets clawing to soak into the frayed denim of your shorts.
Chris had been wearing jeans – not exactly intending for a beach day that morning – and you'd hoped that would be enough to halt the attack.
"If you think that some water is gonna stop me from righting this injustice," he began, equally as out of breath as you were. He had been holding himself back from outright catching up to you, and you knew that – Chris was the epitome of fitness. What did you expect? To outrun Captain America? – "nay, this crime, then you are dead wrong."
"I'm in international waters!" You called back, flicking the peak of his cap teasingly. "I'm out of your jurisdiction!"
"Fuck jurisdiction!" He yelled out, and then he was wading towards you.
Water slowed both of you as you tried to keep out of his grasp, but he had the benefit of being naturally quicker. He had you in a bearhug, trapping your body against his as you struggled to break free.
"Give it back," he playfully growled into your ear.
"Never! You'll never take me alive!" You fought the words out through your laughter.
And then Dodger was there too, all but pushing you over into the shallows of the shore.
You both lay there, allowing yourselves to be drenched, through and through, Dodger licking your faces excitedly.
And as the laughter slowly subsided and the cold the breeze introduced to your wet forms finally registered, you both got up.
"Alright, have your stupid hat back," you sighed, moving to take it off.
He captured your hand in a lightning quick grip, stilling your movements. "Keep it," he smiled. "Looks better on you anyways."
You smiled back sarcastically, rolling your eyes, before pushing him back down onto the sand playfully. "All this?! All this for me to keep it?!"
He propped himself up on his elbows to peer up at you, sunglasses knocked askew.
"Dodger, as my head torturer," you said to the exhilarated mountain of a dog. "I command you to execute this man."
———————
It was hard to watch a strong man crumble, and there were days when that happened, too.
It was the day of Dodger's operation – a hip surgery, nothing too life threatening – but Chris, with all his quick wit and charming smiles, was a shell of himself.
Of course, you were worried too. But Chris needed you more than you needed him, and so, in the mournful silence of the waiting room, you placed a gentle hand on his shoulder.
He flinched a little at the sudden contact, but didn't pull away.
"Quiet or loud?"
In all definitions of the word – in the hour he had been in that waiting room, leg bouncing – he never thought he could hate quiet as much as he did now.
"Loud."
It took some effort to tug him to his feet, his body sluggish with worry. But he was up, and you were guiding him to the door, leaving your number with the vet secretary for any updates.
You didn't want Chris to be worrying and checking his phone every five seconds, because you knew how that dread felt. No, he needed a distraction.
"Where are we going?"
"It's a surprise."
You had never understood why Chris enjoyed doing that to you, never telling you where he was going to take you, but with the thrill of him not knowing, you got it. Spontaneity ran in his veins, and he didn't press like you so often did in the past.
You had been in L.A. long enough to find your own little secret spots, and to know exactly where you were without much guidance.
And if you were being honest with yourself, you didn't really know where you were taking him until your legs had absentmindedly taken you to an old vintage diner you knew had once been the talk of the town – filled to the brim with hipsters – before once again slipping into obscurity.
It was late into the night, but the diner was open 24/7, and you knew Chris hadn't eaten in a while.
When the bell jangled upon your entry, the waiters jolted, having taken to sitting down in the vacancy of their restaurant.
A few customers lingered here and there, club goers drunkenly scarfing down fries to try and sober up a little before hitting the next party and insomniacs downing their third cup of coffee that hour.
But for the most part it was empty, and, unfortunately, quiet.
"You here for karaoke night?" A bubblegum popping waitress asked. It really felt like the cliché, but it weirdly added to the charm. She stood, perched on the rubber stop of her roller skates, waiting for your response.
"Oh, hell yes we are," you grinned.
She took you to a table situated in front of a makeshift stage, a jukebox-karaoke machine hybrid standing proudly to one side.
Chris sat down, anxiety still heavy in his bones. You quickly ordered – two burgers, and a milkshake to share – before you were shedding your jacket and making your way on stage.
You didn't care about making a fool of yourself. The only thing you cared about was seeing Chris smile again, and in that moment, you'd do almost anything to make that happen.
You hummed in thought as you perused the songs available to you. You didn't expect much from the collection, given that the whole vibe of the diner was 50's through to early 90's. A total pocket dimension in time.
A song caught your eye and you grinned, selecting it immediately. Chris didn't want quiet – and you were going to be the loudest bitch here.
You could hear the whir of the machine as it came to life and you made your way to the vintage microphone. It crackled and whined when you pulled it closer to yourself.
You had caught the eye of the sobering-but-still-quite-drunk party animals, and they had come over to investigate.
"Sorry," you winced, voice booming on the mic. "This song goes out to my good friend Chris."
And then the music started to play, and he groaned. He knew the song decently enough, it having been one of your most replayed disco bops of the week.
"This is Sunny, by Boney M," you said over the intro. "Hope you enjoy."
And then you started to sing, intentionally bad at first to wheedle that cry strained laugh from Chris, and then finishing off in that voice he knew you had.
Every time the song mentioned "Sunny," you'd look directly at him, giving him an exaggerated wink. And at "I love you," you'd point at him, smile growing on your face as you danced ridiculously with the mic.
He was laughing, whole body shaking at how over-the-top you were being.
And when the song wrapped, you whooped into the mic, feedback squealing. "Thank you, everybody!" you panted.
The club goers applauded, screaming their drunken praises.
"YES, QUEEN!"
"YOU GO, BABY!"
"FUCK YES!"
"BEYONCÉ WHO?!"
That last one earned some shocked gasps and scolding. "Woah, dude. Too far."
"Thank you, thank you," you grinned, feeling alive. You could see the laughter starting to fade from Chris again, and so you moved to put on another song.
"This one," you whispered into the mic, "is a duet. So, please. Good friend Chris, wouldst thou riseth to the occasion?"
He shook his head, cheeks flushing at being called out.
"Oh, come on," you whined, the music already beginning to play out the intro. "For me?"
He narrowed his eyes at you, already smilingly weighing the pros and cons of his embarrassment. You batted your lashes. "I know you can sing, Evans. Don't start this shy shit now."
"COME ON, CHRIS!"
"YEAH, COME ON CHRIS!"
"Give the people what they want," you wiggled your brows.
He shrugged, muttering "fuck it," and reluctantly rising from his seat, he hopped on stage with one jump.
"You were working as a waitress at a cocktail bar, when I met you," he started singing flatly, eyes on yours, letting you know how much he didn't want to be up there. You arched a brow, pushing him let loose.
Slowly, with the encouragement of your smile, and the cheers from the drunk, he lost himself in the performance of "Don't You Want Me" by The Human League, even taking to dancing at your part of the duet.
And that's how you spent the rest of your waiting period – singing bad karaoke, shovelling food into your mouths between songs, and returning the favour of cheering on the clubbers when they had resolved to stay and sing because they decided the best time they were probably going to have that night was in that stuffy little diner on a street they probably would've walked right past on a regular day.
And when your phone rang for Dodger, you paid your bill, leaving a hefty tip in apology to the staff for having to endure your wailing. You said your goodbyes to your newfound friends of the night.
And Dodger was fine when you took him home.
And Chris was smiling again.
———————
You couldn't bare to dwell on the second time you took it upon yourself to cheer up Chris Evans, because the fact of the matter was, that just reminiscing about those other four had you muffling sobs all over again.
You thought about that day – the road back from Vegas, pulling off to Route 66, taking him to the food truck park – and the alcohol you urgently gulped down did nothing to numb you.
You had often looked back on those memories fondly. But now it was a gaping hole in your chest.
You were sitting on the balcony, overlooking the beach. In the distance, under moonlight, you saw a couple walking hand-in-hand, and you knew it was them.
"Thought I'd find you out here," a familiar voice said. It wasn't Chris', and that had you swigging another shot from the near empty bottle in your lap. "You holding up okay?"
"Ask me again in a month," you stated blankly. You hadn't even moved to address the newcomer, nor had you shifted over to make room for him. He sat all the same. "If you want to put a number to how long it takes to move on, ask Chris. The answer is a month."
It had taken a month for him to move from you to Lily. But it wasn't exactly like any of you had made your feelings and intentions known, aside from a kiss that you had claimed you'd been drunk for, and a confirmation of friendship.
If you let yourself think about it too long – which you had, on more than one occasion, this one specifically – it was your fault.
Sebastian reached over and gently pried the bottle from your iron grip. He looked at how much was left, surprised. And still, you gazed numbly ahead.
"This is how day one looks, huh?" He attempted a joke. Even he knew it fell flat, and instead took a sip to ease himself.
"The alcohol content in that bottle is directly proportionate to how many fucks I have left to give," you shrugged, voice monotonous.
"How much more are you going to put yourself through before you've had enough?"
"I've had enough," you sighed. "But I'll probably suffer a little more."
"You have more strength than I do, then."
His sympathetic arm wrapped around you, and you melted into his side, the comfort another person brought acting as a placebo salve to the pain. Like an ice pack on a shattered femur.
And you realised why you were so sad. Those memories meant nothing to you now.
They had lost their meaning because he wasn't there with you, on this roof, asking you that question when you needed it asked the most. Quiet or loud.
He wasn't there, and the taste of whiskey was chased away by ash.
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iamcinema · 3 years
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IAC Reviews #19: Wishbone (2000)
Hey, is anyone still alive out there? I hope so.
Coming off of last year was a disaster, and well, we didn't enter 2021 on the highest of notes. I guess you could say I've been burned out and not having a ton of motivation to do a lot, even with how much I've been grinding on Letterboxd over the past few months. I think I'm ready to come back, and since there's a storm is brewing outside, let's make today a movie night...and boy, do I have a treat for you.
I think I've made it kind of apparent that I have a weakness for terrible, low-budget, trash fires. There's something oddly charming about them where they always find a way to lure me in, and given the scene on Letterboxd, there's a bunch of SOV masochists out there waiting to get their next fix. While digging around for material to cross off my lists on titles to find and add, I was reminded of a terrible, low-budget film that was shot in my hometown over 20 years ago. I'm full of fear for what's to come, and you should be too.
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Wishbone is a 2000 horror film directed by Timothy Gaer and co-created by Michael Fasciana, centering on a woman named Laurie who receives an unusual artifact from her eccentric aunt she acquired from a pawn dealer that causes those around her to disappear when they make wishes on it. Hmm, seems simple enough. Let's what we're in for, and I'm absolutely not ready because the IMDb page says this shit is over two hours long, despite a version on Youtube having it just a bit over 90 minutes. Let us pray.
Wishbone in One Gif:
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This acting is might be the death of me, but I'm not sure what's going to be the catalyst that causes me to fall down the stairs and break my neck: the sound quality, the weird editing, or the music...oh, god what the fuck is the music doing? So much noise, noise noise!
Okay, so let's dig into this before I take too long of a break and I don't come back to this. I've already had to pause the movie a few times to catch my breath or just rewind and go back because there's a good amount that I keep missing because, apparently, the star of the film is the score and not Laurie. This is so, so slow. I've seen a lot of long horror movies, but at least with those, it feels like things are happening. Even Blood Lake had filler that did something to some degree, and with that, it was consistently bad. This movie doesn't even know what it wants to do. So, as a disclaimer, there's a good chance I'm probably missing some key details that I didn't hear because it seems that characterization isn't important if the music insists on talking over everyone.
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So, to date, this might be one of the worst horror movies (and movies in general) that I've ever seen and it might be one of the slowest things in the entire megaverse. This is over 90 minutes of, somehow, nothing and something happening simultaneously - if that makes any sense.
This takes its sweet ass time moving along and there's so little pay-off. The majority of the characters are either nameless or we aren't introduced to them in a way that matters enough for us to care about them. It's kind of like with Violent Shit and other low-budget slasher films where the majority of the characters serve no purpose but to be disposable. Next to the two main leads, Laurie and Joe, and maybe a few others, everyone is just forgettable and even then I couldn't honestly tell you anyone's name if it was explicitly brought up. IMDb isn't helpful either, and at this point it just makes me care even less. I'm not sure if my patience has been tested too much with this, but it's kind of sad that I'm more invested in seeing what the background characters are doing than Laurie and Joe - even though I can't really hear what the hell they're saying.
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Yeah, I really can't move on without talking about the sound and the music. Why is it always the audio with these movies? This has an estimated budget of $100,000, or $154,779.43 today in August 2021. How do you have the ability to somehow not make this look like a potato for the most part, well for the day shots that is, but you don't have it in you to get a good mic and someone who knows how to mix and edit correctly? I would sort of understand if you spent the majority of the money on talent to cut corners, but this is just ridiculous. Did they use the cameras' built-in mics to catch the audio here?
I feel like I need to interrupt the movie constantly to tell them to speak up because if I turn up the volume, I'm just getting bombarded with this really weird soundtrack that doesn't fit. I shit you not, during one of the kill scenes, the music booming over it sounds like it was ripped from Kevin MacLeod's "lounge" library and then the reverse happens where ominous music is playing over a more touching scene - and that's not even a dig at Kevin as an artist. That's just how inappropriate and unfitting this editing is. The weird fucking thing about this specific kill scene is that it sounds like the audio is stacked, so there are two different instrumental tracks going on.
How do you fuck something as basic as tension up like that? The audio choices are so painfully inconsistent and it doesn't know what it wants to do. There are moments where you can hear the dialogue just fine, but then the music comes in out of nowhere to segway us into the next scene and it starts to muffle things out. If it isn't that, then the dialogue is just so soft that you'd think there was a pillow on the mic or we're hearing them from the opposite side of a sound-dampened room.
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This is what I meant earlier when I said I apologize in advance if I miss anything crucial because I can't make out half of these conversations. So, I'm having to keep going back if I care enough or just having to pause and take breaks because there's only so much I can handle. This means that there's a good amount I'll blank on because I have to keep going back because I can't remember the majority of these no-named characters. Who the fuck are you people? Why am I supposed to care?
If I'm understanding the non-existent rules of the wishbone, you're connected to whoever dies in some way. So, why is any of this relevant to what's going on? If it's random, then it's another reason for me not to care just because some frat kids made a wish at some point. Again, who the hell are you and why am I supposed to lament over them? Why is there so much useless filler here? Did I mention that this is over 90 minutes long and there are *three* fucking party scenes? Party scenes are to Wishbone as ten-minute-long jetskiing and beer game scenes are to Blood Lake.
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Oh, speaking of other shit that's annoying. Let's talk about general editing because the sound isn't the only thing that's a mess here.
I swear that almost every single scene in this ends with a fade-out/fade-in shot. Only one or two scenes come to mind where this doesn't happen, and the first time it did I thought my browser was freezing because it abruptly cut to black and then smash cuts to a party scene. I've never, ever seen a movie that abused this that much before and it's on par with something I would have seen made by a bunch of high school kids. So, when we have a moment where this doesn't happen and it plays out normally, it feels like a breath of fresh air. I'm sure this movie's run time could have been shaved down by at least a minute or two if this wasn't a problem, along with all the useless close-up shots that serve nothing to the plot.
It's such a waste of time. I'm so fucking tired. How was this movie's budget $100k? Did they spend most of it on renting the Scranton Police Department for a few shots or did it go towards their impromptu trip to Party City? I'm so tired and I don't care anymore.
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Do you want to know what the real kicker is? With just barely twenty minutes left, the whole lore about the monkey's wishbone paw comes back and that's when Laurie and her friend Karen think something is weird. Isn't this whole realization trope that happens within the first or second act, not now with your Great Value brand version of the Dream Warriors?
Also, it's not specified how much time has gone by since the start, but it has to have been at least a week or two. It's incredibly weird how they paint the main characters and the unnamed background ones as such good friends that they don't think it's weird how almost all of them have disappeared - especially one girl who doesn't seem off-put that her boyfriend (or ex) disappeared after getting into an argument at one of the parties and none of his friends could reach him either at his own house.
The final showdown is an utter pain in the ass to get through because the conflict ends as abruptly as it starts and it's so unsatisfying. We get to see the face of our villain, I guess, and then more or less cut to our leads holding hands down the street set to the same looping lounge music we've been dealing with for over 90 damn minutes. Is everyone else who went with them dead? Did they live? Who cares! That's one thing the movie and I can agree on since we never see them again. We end on a shitty cliffhanger that's supposed to prepare us for a sequel, which thankfully never happened.
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And that was Wishbone. Holy fucking shit, I've never been so thankful for a movie to be over in my life. It's 11:07 PM as of tinkering with some minor revisions and I've been in purgatory with this for over five hours, and yet, it feels like an entire lifetime has gone by.
I've raved about how bad Blood Lake was with its incredibly bad pacing, but this is next level awful and a testament to bad filmmaking if I've ever seen it. I expect a lot of the things I complained about from super amateur filmmakers who are shooting on an actual shoestring budget, not people who had that much money to fuck around with. How did they have that kind of a budget, and the most they can give us is bad audio, Windows Movie Maker levels of basic editing, three wrap parties, and a few crumbs of gore that we could see?
This was physically painful to see and I'm in much worse shape having endured it than I would have been if I sat through something liked Boardinghouse, and that has a two-and-a-half-hour-long version tied to it. This is just a marvel and I mean that in a so-bad-it's-bad way, not like how SOV enthusiasts who love this stuff pine over. If I had to give one thing going for it, one single granule of gold that I enjoyed from this, it's the limited shots we get of the area so I could make a game out of seeing what local spots I recognized. If playing I Spy is the only way for someone to endure your movie, then I don't know what else to say.
Wishbone is a hot mess where shit's happening, but also nothing is happening at the same time. I wouldn't wish this on anyone. In fact, I wish this movie never existed or would die in the ether and never return to our mortal realm ever again. Now, if you'll excuse me, I'm gonna go have a smoke and hope I don't get run over by a hearse tomorrow.
RATING: 0.5/10
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