The 3rd Annual Bloom Edenbrook Fundraising Gala
Pairing: Dr. Ethan Ramsey x f!MC (Dr. Brooke Spiers)
Word Count: 2.9k
Rating: Mostly T (innuendo, language, smooches)
Premise: Dr. Brooke Spiers and Dr. Ethan Ramsey get coerced into answering anonymous questions submitted by generous donors at this year's hospital fundraising gala. They have about as much fun with it as you'd expect.
This idea is all thanks to THIS ASK from the lovely @lem-20. The concept and all questions are hers! Thank you, darling Leah! ♥️
Author’s Note: My first time with a mixed-media type post(!!!) and the writing part has been done almost script-style, similar to the "Not Yet Wed" questions courtesy of @jamespotterthefirst, which you can find HERE. Hope you all enjoy. 🥰
Tickets
Bonus Raffle
SETTING - Diagnostics Office - 5:15 PM
TWO DOCTORS in formal attire sit across from one another. The male, DR. ETHAN RAMSEY, late-30s, devastatingly handsome, leans against a desk, arms crossed. The female, DR. BROOKE SPIERS, late-20s, charmingly attractive, sits on a larger table further away, legs swinging.
Ethan: I can't believe you talked me into this.
Brooke: [smirking] Why does this feel like deja vu?
Ethan: You know exactly why. You coerced me into the same sort of nonsense in your intern year for that magazine—whatever it was.
Brooke: Yeah, and remember how much publicity the hospital got that year? You're welcome.
Ethan: How can you be sure our "publicity" had to do with that article and not the fact that a first-year intern stole from a large pharamceutical company to administer an unapproved drug to—
Brooke: [hands up] Okay, okay, we get it. Regardless, you have to admit I was responsible for all the publicity. [grins]
Ethan: [can't help but grin back] Touche. [sighs deeply] Let's go home.
Brooke: Can't, babe. We're the main event.
Ethan: How did this even come about? Is there not some code of ethics against this sort of thing?
Brooke: [laughs] It's just staff and donors. All adults. We're showing that we're good sports and it's for a good cause.
Ethan: [grumbles] I don't know why people care so much about us.
Brooke: You don't? I mean, have you seen us?
Ethan: [dryly] And so humble, too.
Brooke: Lord knows you aren't with me for my humility.
Ethan: Indeed. [picks up a glass from the desk at his side, swirling the amber liquid] Well, I hope you're prepared.
Brooke: [amused] Prepared?
Ethan: You're used to me being reticent in situations like this and holding back? [downs the liquid in one shot] Not today.
Brooke: [wary] What does that mean?
DR. RAMSEY stands up, crossing the room towards DR. SPIERS until the latter is forced to open her legs to accommodate his presence. He braces a hand on either side of her, leaning forward until their lips are almost touching. Her face flushes. He notices, and a slow, lazy smile spreads.
Ethan: It means [kisses her slightly open mouth softly] I'm answering all their questions.
Brooke: [giggles nervously] All of them? But what if—
Ethan: [punctuating each word with a kiss] All. Of. Them.
He leans forward and captures her mouth in a deep, searing kiss. Her arms twine around his neck and she lets out a soft moan. Drawing her ankles around his legs she pulls him even closer and he places one hand on the desk as the other glides up her back. They stay like that, interlocked for a moment, before he pulls away.
Brooke: [eyes still closed] Hmph.
Ethan: Let's go get this over with.
Brooke: [slowly opens eyes and peers at him, disgruntled] What kinds of questions do you think people are submitting?
Ethan: Like you said, Dr. Spiers... [a slow smile spreads] Have you seen us?
DR. SPIERS laughs as she follows DR. RAMSEY out.
A.N. PLEASE do not look too closely at this very badly photoshopped pic 😂
SETTING - Bloom Edenbrook Hospital, Main Atrium - 6:25 PM
Our two doctors sit beside each other on a makeshift stage. A semi-recognizable third-year resident is the host for the evening. DR. RAMSEY dusts an imaginary piece of lint off his sleeve. DR. SPIERS has her hands in lap, knee shaking slightly. Noticing, Dr. Ramsey reaches over and rests his hand on her leg. She looks over with a small smile and places her hand over his.
Thank you to our very own Chief of Medicine, Dr. Ethan Ramsey, and his partner, head of the Diagnostics Team, Dr. Brooke Spiers, for being here with us today for a good cause. Dr. Ramsey and Dr. Spiers, are you prepared to answer some questions provided by our generous, anonymous donors?
Brooke: Sure, why not.
Ethan: [through gritted teeth] For a good cause.
Alright, excellent. I will be drawing these questions at random. Thank you to all who donated for the opportunity to submit a question.
Dr. Ramsey and Dr. Spiers, you will both be posed a question. If you choose to answer, you must both answer. If you choose not to, you must match the donation made by the donor, in lieu of a verbal response. Are you ready to begin?
Ethan: Mmm.
Brooke: [nervous laugh] I suppose.
Alright, here we go!
First question: If he/she could take one thing to a desert island what would it be?
Brooke: Me.
[Audience whoops and laughs]
Ethan: [can't hide his smirk, before clearing his throat] Brooke would take her phone. Heaven forbid she can't post about something on Pictagram.
Brooke: It's true. I'm sorry for being such a young millennial needy for external validation.
What are your nicknames for each other?
Brooke and Ethan: [look at each other. Brooke laughs.]
Ethan: Just say it.
Brooke: I mean, it's nothing too embarassing. I call him babe usually, or baby sometimes if I'm feeling extra nice. He calls me—[blushes and looks over at Ethan]
Ethan: [sighs] 'My love'. I call her 'my love'.
[Audience "awwww"s]
Who’s the better cook?
Brooke: Oh, Ethan. A hundred percent.
Ethan: It's true.
Brooke: I'm abysmal.
Ethan: Normally I would demur when it comes to Dr. Spiers' perceived faults, but in this case she's correct.
Brooke: Thanks, babe.
Ethan: You have many wonderful qualities that don't involve ovens, my love.
[A squeal from the audience that sounds suspiciously like Sienna]
Who has the last word in an argument?
[simultaneously]
Brooke: Ethan
Ethan: Brooke
[They look at each other]
Brooke: [laughs incredulously] Seriously?
Ethan: You think I don't hear you muttering to yourself after you walk away, almost every single time?
Brooke: Oh, so cursing your name and your very existence counts as the last word and not you shouting [affects deep voice] "And that's final!"? Duly noted.
Ethan: I don't sound like that or say that.
Brooke: Mm, sure.
Who is best at keeping secrets?
Brooke: Uh, neither of us?
Ethan: I had a secret once and it was hell keeping it.
Brooke: You've had a couple.
Ethan: True. I'm done with secrets.
Brooke: In lighter news, we kept [gestures between the two of them] this thing a secret for a bit. No?
Ethan: [opens his mouth to agree, when he's interrupted by a shout from the audience—]
Audience member that sounds suspiciously like Elijah: Nope! We all knew!
[Audience loudly murmurs in agreement]
Brooke: Never mind, then.
Who wears the trousers in the relationship?
Ethan: Neither of us subscribes to antiquated beliefs of superiority in a relationship. We're partners and teammates and work together accordingly. Sometimes she helps and guides me and sometimes I do the same for her. There is no one person who holds higher ground over the other and to imply otherwise would be foolish.
Brooke: [literal heart eyes at Ethan] What he said. [stage whisper] Except it's me.
[Audience laughs as Ethan rolls his eyes]
What is his/her worst habit?
Brooke: Workaholic, poor communication skills, yells first and asks questions later… I could go on.
Ethan: Charming. I have two words for you: messy packrat.
Brooke: Excuse me?
Ethan: If I had a nickel for every useless piece of garbage you kept "just in case" or for each article of clothing on the floor of my bedr—[clears throat] Just trust me.
Brooke: [smirks and whispers against Ethan's ear so only he can hear] Sorry, who is responsible for my clothes on the floor…?
Ethan: [says nothing but smirks as well]
[Audience murmurs in scandal]
What three words would you use to describe them?
Brooke: Hmm. Let me think.
Ethan: Passionate, caring, intelligent.
Brooke: [looks at him fondly] You came up with those fast.
Ethan: [matter-of-factly] I could give them ten more easily.
[Audience "awww"s]
Brooke: [to the audience] No, no, no don't be fooled, he doesn't mean only the flattering words, trust me.
Ethan: I believe it's your turn.
Brooke: Dedicated, compassionate, brilliant.
Ethan: [smiles softly at Brooke, who avoids his gaze. He reaches over and squeezes her hand.]
Brooke: [mutters] Yeah, yeah.
What celebrity do you/they think they most look like?
[Both Ethan and Brooke look at the announcer quizzically.]
Brooke: Celebrity? Uhh…
Ethan: I don't even know how I would begin to answer this question.
Brooke: Ryan Reynolds?
[Audience laughs and loudly disagrees]
Ethan: Who?
Brooke: [laughs and shakes her head] I don't know! I just named a random hot guy. You name a redhead actress. Jessica Chastain?
Ethan: [confused] Do you mean Jessica Rabbit?
Brooke: No I don't mean— [looks at him incredulously] Are you saying you think I look like Jessica Rabbit?
Ethan: No, I thought that's what you were saying and I was about to tell you how incorrect you were. Er, that is to say—
Brooke: I feel like you're digging yourself into a hole here.
Ethan: Agreed.
Who is the most vain?
Ethan: Both of us have more pressing concerns than our physical appearance.
Brooke: Ethan.
Ethan: [splutters]
Brooke: If you're going based off who spends more time on their hair in the bathroom? Ethan.
Ethan: [crosses his arms and glowers, but doesn't disagree]
What is his/her guilty pleasure?
Brooke: Ethan's is cooking shows, particularly Nigella.
Ethan: It's true. Brooke's is high calorie indulgences like—what's the freezer cake you made me buy the other day? With no identifiable or even passably edible ingredients?
Brooke: Ooh, Deep 'n Delicious. So good.
Ethan: [rolls eyes] Yes, because we all need our daily dose of hydrogenated oils and preservatives.
If they had a free pass, which celebrity would they choose to sleep with?
[Look at each other blankly]
Brooke: Uhh… Nigella?
Ethan: This Ryan Reynolds fellow?
Brooke: [laughs] I don't even like him!
Ethan: So who, then?
Brooke: [crosses her arms] I notice you didn't deny Nigella.
Ethan: This question is stupid. Next question.
Where and when did you go on your first date?
Brooke: Derry Roasters
Ethan: What? No. I took you to Sorellina—
Brooke: What, three years after we first met? No. Our first date was Derry Roasters when you caught me following you that time.
Ethan: Ah, so she finally admits it. I thought at the time I was… what was it, "paranoid"?
Brooke: [laughs only a touch guiltily] Did I say that?
Ethan: So you're treating the first time you trailed after me to the local coffee shop as our first date?
Brooke: Well, you paid.
Ethan: Yeah, after you "forgot" your wallet.
Brooke: What, you thought I pursued you for your good looks? No, sir. I like a man with deep pockets. Plus, you know how I know it was a first date?
Ethan: Please, enlighten me.
Brooke: You ordered for me and I didn't get annoyed and it was horrible, but I still drank the whole thing.
Ethan: The espresso Romano is not horr—
Brooke: Horrible. Coffee and lemon? [shudders] That's how I knew I was into you.
Ethan: [intrigued] Really? Way back then?
Brooke: [nods, blushing slightly, and rolls her eyes] Oh brother, don't act so shocked. You knew.
[Audience laughs and whoops]
Ethan: [shell-shocked face showing he absolutely did not know]
Where was your first kiss?
Brooke: [sheepishly] Miami.
[Audience murmurs in surprise]
Ethan: [sighs] Yes.
Brooke: Is that—are Harper and Naveen exchanging money?
Naveen: [from the audience] Dr. Emery should know better than to question my instincts!
Ethan: [loudly groans] Next question.
Who is the loudest in bed?
Brooke: [yelps and, remembering Ethan's earlier warning, throws her hand over his mouth]
Ethan: [from behind her hand] You probably could have made the answer less obvious.
Brooke: [blushes and groans]
[Audience roars its approval]
Which of your friends do you think he/she is most likely to have a crush on?
Brooke: Ohhh, this is awkward.
Ethan: My friends?
Brooke: Considering we can list your friends on one hand…and some of them intersect with mine. [bites lip] What do we do with this one?
Ethan: [to the host] What did the donor pay?
Sorry?
Ethan: To submit this question. How much?
Oh, uhh—[checks] $200.
Ethan: I'll write you a cheque for $200. Next question.
Brooke: [shakes her head laughing] All the questions, huh?
Ethan: At my discretion, yes.
Bryce: [from the audience] You know the answer was me for both of you, anyway!
Ethan: [scoffs] Fat chance, Lahela.
Brooke: [pointedly silent, staring straight ahead]
Ohh-kay. Next question. Who had feelings first?
Brooke: Ha, me. For sure.
Ethan: Are you sure?
Brooke: [looks at him incredulously] I just told you I liked you even after you bought me lemon coffee at Derry Roasters three years ago. [sits up to look at him more fully] No chance you liked me earlier than that. I mean, like-liked me.
Ethan: "Like-liked you"? Are we twelve?
Brooke: You know what I mean. You were such a grouch and I was just your annoying intern.
Ethan: [irritatedly] The annoying intern I kissed in Miami, what, a week later? Is that how obvious my lack of feelings for you were?
Brooke: [opens her mouth to respond and then closes it again]
Ethan: That's what I thought.
Who’s more dramatic?
Brooke: Ethan.
Ethan: I am absolutely not—
Brooke: See? Honestly, he's exhausting.
Ethan: [glowers]
Who has the weirdest orgasm face?
Brooke: Weirdest?
Ethan: Oh for the love of—
$5000 to not answer this one, doctors.
Brooke and Ethan: [jaws drop simultaneously]
Brooke: Someone paid five-thousand dollars—
Ethan: What kind of a pervert—? Fine, say it's me.
Brooke: It's really not.
Ethan: [quietly] Well, it's certainly not you.
Brooke: Yeah, but—
I believe we have our answer!
Ethan: We'll take it. Next!
What are you most likely to argue about?
Ethan: Brooke believes I could be more communicative about my feelings, especially when I have a problem.
Brooke: You do listen!
Ethan: Of course. We also argue about when she's going to move in with me.
[Audience gasps and murmurs in gleeful scandal]
Brooke: [jaw drops] Ethan!
Ethan: It's true. [turns to host] I believe it should have already happened. She believes she needs to maintain a tenuous hold on a bedroom she rarely occupies for a group of roommates who would be happy for her to move on.
Brooke: [fuming] Of all the high-handed—
Jackie, from the audience: He's right, girl, bigger and better awaits.
Brooke: [through gritted teeth, as Sienna, Ethan, and Aurora all nod and give her thumbs up] Maybe this is something we can talk about later—
Ethan: Whatever you say, my love.
Brooke: Oh, yeah, now with the "my love"s—
On that note! Here is our final question.
What’s the most romantic thing they’ve done for you?
Ethan: [looks at Brooke, who is still glowering] Most romantic?
Brooke: [glares]
Ethan: With Brooke, it's the little things. She'll notice when I'm having a bad day and bring me my favourite donut. Or a well-timed hand on my shoulder or knee when she can see I'm getting riled up.
Brooke: [glare softens a bit]
Ethan: She's thoughtful and kind and extremely empathetic. She knows what I need even before I know that I need it. It's not—candlelit dinners or what have you, but I've already prided myself on being a practical person and this intersection of—of practicality and care? That's what I find… [struggles to get the word out] romantic.
[Audience "awww"s]
Brooke: [screws up her mouth before leaning over to kiss Ethan on the cheek] Okay, that was sweet. [Thoughtfully] Most romantic thing Ethan has done for me? Well… [side-eyes him, before continuing] The HAZMAT suit sleepover last year was probably up there.
Ethan: [uncomfortable] I don't want that to be classified as—
Brooke: You were there for me at a time when I needed you most. If that's not romance, I don't know what is.
Ethan: [increasingly agitated] That's not romance, dammit, that's—that was a necessity. That was vital. I needed to be there. I needed to make sure you—that you—[cuts himself off, clenching his jaw]
Brooke: [eyes soft as she looks at him. Reaching out she rests her hand on top of his clenched fist until it unfurls slowly underneath hers and he releases his breath slowly] See? [softly] Romance.
Ethan: [sighs deeply, then links his fingers with hers and gruffly kisses the top of her hand] All this tells me is that I've neglected you on the "romance" side of things.
Brooke: [still smiling softly] No complaints. [looks out at the audience] Are we done here? [affects a deep voice] Are you not entertained?
Ethan: [fondly] And she says I'm the dramatic one.
I think we got what we needed, doctors. Thank you for helping out for a good cause. This raffle ticket session alone raised a total of $23,000 for Bloom Edenbook Hospital!
Ethan: [dumbfounded] That is insane.
Brooke: I promise we aren't that interesting.
The people beg to differ. Round of applause for Dr. Brooke Spiers and Dr. Ethan Ramsey for being such good sports. Until next time, doctors!
Ethan: [over thunderous applause] There absolutely won't be a next time.
Brooke: [laughs and stands up, smoothing out her dress]
Audience member that sounds suspiciously like Jackie: Kiss! Kiss! Kiss!
Rest of the audience chimes in: Kiss! Kiss! Kiss!
Brooke: [crosses her arms, smirking at Ethan]
Ethan: Oh for the love of— [acts like he's walking away, then loops an arm around her waist and pulls her close, tilting her back and kissing her thoroughly]
[Audience roars its approval]
Ethan: [pulls away slowly and sets her upright, chucking her chin with an affectionate and slightly devilish smirk. He starts to guide her away from the host and off the makeshift stage]
Brooke: [mutters, still a bit dazedly] Told you. Drama.
[Laughing, they walk off stage together.]
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I really like your new hood. What kind of visual editing are you doing? Also, what exactly are the rules of this hood? I tried looking it up with the tags, but alas, it wasn't explained fully. Is this a Zombie Apoc challenge? I'm doing a variation of the one on MTS2, but it takes place in post-War California, circa 1939, if Germans invaded the US. Please let us know your rules for this hood! Thanks! child_of_air
Oh dear, this is going to be really long, sorry. :)
1) The pic-editing. I made a Photoshop action to do that. At first, I was going to edit pics of that neighborhood in a warm, low-contrast sepia-tone. Because I like sepia-tone. So, I fiddled with an existing sepia-tone action I had (one meant for regular photographs) to make it work with Sim-pics. It does everything non-destructively, with adjustment layers, so the original image remains intact "underneath." But then I decided that I wanted SOME color but still low-contrast and matte and kind of grainy. So, on top of the sepia-toning layer group, I plopped down another copy of the original image and set a "Soft Light" layer blend with the layers below to merge it with the sepia-toning. THEN I edited a "film" Photoshop action that I had on hand to make it work better with Sim-pics, then ran THAT on the copy of the original image. Again, it works via adjustment layers, non-destructively. Then I reduced the opacity of the "film" layer group and the second copy of the original image so that the sepia-toning below merged better with the added-back color, resulting in the kind of images I've been posting.
THEN I recorded ALL of the above into a one-click Photoshop action that'll work on most Sims-pics. It'll sometimes need to be further adjusted, especially if the original image is really dark, like an outdoor nighttime pic with little or no light source, but for many pics, it's just one click.
I could share the action, if anyone would be interested in having it or fiddling with it for their own use, but it is still dependent on the other two actions that I edited. I'm not sure how to share all three together since one of the dependent actions is bundled with about a dozen others. I don't know how to extract just the one. I suppose I could just share the whole bundle, though. It's a very nice bundle that offers lots of nice effects, actually! :) I'm pretty sure it's one of the hundreds of free ones my hubby has, since he has the ones he paid for in a different folder on the networked external archive drive... Well, if anyone wants it, let me know, and I'll look into it. :)
Now as for the rules....
There really isn't a hard-and-fast set, I'm afraid. I'm kind of making things up as I go along. Initially, this was SUPPOSED to be just a neighborhood to test out some of Sun & Moon's stuff and some playing ideas prior to using those things in another neighborhood I'm developing but where I don't want to experiment. Then it kind of took on a life of its own. *laugh* It has BACC elements merged with the "backstory" of an Apocalypse that can also easily be a "pioneer" or “homesteading” kind of thing with no apocalyptic undertones. :) There are also some elements of an "integrated" playing style. In its pure form that would mean that everything has to be "built" in-hood, with nothing just appearing out of the air. I don't want to go full-on with that -- too tedious and therefore un-fun, IMO -- but I do have some supply chains. More on that further down.
Basically, it goes like this: The end of civilization was coming (Plague, nuclear war, zombies, who knows? And who cares? :) ), and only one person seemed to realize it. That one person was in college at the time. So, rather than focus on his studies so much -- After all, civilization was ending so there goes that MBA and lucrative corporate career, right? -- he focused on making as many friends as possible and convincing them that, "Hey, world's gonna end, we need to get outta Dodge and make a new world." Slowly, he gathered a group of friends -- people who lived in the dorm, a few professors, hell, even a cheerleader -- who believed him and started to make preparations. Everyone else made fun of them, of course, but who cared about that? They were all gonna die or whatever. After graduation, they left, trekking out into the wilderness with (in my imagination) enough stuff like preserved food and potable water and seeds to plant and candles to burn and shovels and saws and stuff like that, to get them by for a while.
And sure enough, they were right! Civilization collapsed. Infrastructure was destroyed or became nonfunctional. Telecommunications systems were gone even if there'd been electricity to run such devices. This group of 16 is out in the wilderness, and other survivors/escapees/whatever are wandering around, too. But the core group has a collectively-agreed-up mission to work cooperatively to make a new and better and simple-living world: Peaceful, completely egalitarian, communal, a world where money and power neither exist nor are desirable, where everyone works together, willingly, for the good of the collective, a world living in harmony with nature. (Basically, my ideal world. *laugh* I really am a communist at heart, only without the oligarchical totalitarianism that modern attempts at communism have been corrupted by.)
At first, they all lived together in one place, sleeping in quickly-built, rough cabins, doing potty business in bushes, collecting rain water for makeshift showers, and eating food that they brought, that they grew/gathered, or that they caught. All the while, they were busy putting together the "raw materials" they needed to build individual houses to live in, each dedicated to a specific function that benefits the community as a whole, the fruits of which would be shared equally with the entire community. Each time a production goal was reached, one person/couple could move off the communal "raw materials" lot and into the lot that could be "built" from the gathered raw materials. And the community grows from there.
Meanwhile, there are those other folks, wandering around alone and frightened and helpless in the wilderness, having escaped whatever the disaster was that occurred. Sometimes, members of the community meet up with them while they're out scoping out the territory. Those poor souls can be brought into the fold as well, added to the communal lot and becoming contributing members of the community.
And that's as far as the "story" goes for now. :) Bear in mind that my neighborhood is age-modded with this mod, so my Sims have PLENTY of time to live out their lives. Not sure playing this way will really work with the standard-length lifestages. You'd have to figure out ways to speed things up rather a lot, I would think or else your founders will be dead before they can even earn a house, much less reproduce and stuff. :) But anyway, the "rules," such as they are, so far:
1) No careers. No vacations. No Uni after the initial "gather your founders" part, if you do that. No subhoods at all. And no money, so if you want to you can give your households a million simoleons because it simply doesn't matter.
2) No electricity. No indoor plumbing. (I intend to add those things as they are "earned," down the line, but only at the earliest when the first born-in-game generation are adults. Haven't figure out exactly HOW it'll be earned, though.) No phones. No nannies, repair people, maids, gardeners, etc., unless you want to set up some sort of in-neighborhood system for that. (Which is certainly doable; I plan to do it later, once my supply chains are in place and I'm looking for "employment" for new people.) No vehicles except "vehicle horses." (Only once you have a horse farm!) Use candles for light sources. Use only charcoal grills for cooking. (Unless you want to download an historical-type oven, but I'm trying to run this with less CC, not more, and I want there to be some big rewards for earning electricity.) Don't use an electric fridge. (I'm using this one.) Use an outhouse, not indoor flush toilets. Use mods so that water has to be gathered to use to fill bathtubs and sinks. Stuff like that.
3) I recommend using the Visitor Controller to ban all but playable Sims from every lot. Also ban mail and newspaper delivery. You COULD make the neighborhood from empty templates and no stealth hoods, yes, but then you're going to lose the "meet people by hiking" thing, which is how "new blood" gets added to this neighborhood. That function draws from the NPC household that includes things like the BV tourists/locals and the hobby leaders and stuff like that. If you use empty templates and whatnot, you won't have that.
4) Get yer founders. I did this via sending Komei Tellerman to Uni and having him focus on making friends amongst the dormies, professors, and Uni NPCs so that all the founders would at least have a strong relationship with him, if no one else, but you could just make a bunch in CAS if you’d rather skip that part. Or if you don’t have Uni installed, of course. :)
5) Build an initial lot to dump everyone on. (I teleported them with the Sim Blender, aged them to regular adults, gave them the extra want slots they should have as college graduates, etc., since they weren’t yet playables in Uni.) Include everything they need for basic motive-filling but not much else. (You could put a working stack of books somewhere if you want them to skill, but really? With no careers, skilling isn't really all that necessary.) There will also need to be ways to make/gather raw materials. Here's the layout of the one I made, with some useful links to stuff I used on it. This lot houses the founders, any new members added to the community, and ALL born-in-game Sims once they reach teenhood, until they earn individual lots.
Note: For me, I did not want kids on this lot. They have to wait until they earn an individual lot for that. So the only place to autonomously woohoo is the park benches I used as seating for eating. But, I have ACR set so that woohoo on sofas/park benches requires privacy...which is hard to get on a lot with no real walls and a bunch of other people living on it. :) If you DO want them to have kids, then they could woohoo in the cabin-tents, but ACR doesn't enable autonomous tent-woohoo, so...yeah.
Note 2: I let the communal lot run pretty much entirely on free will, only commanding certain Sims to do certain things at certain times. That way, the residents form their own relationships and either succeed or fail at taking care of themselves. They also develop different sleep schedules, which is nice for the player, less of them to keep an eye on at any given time. :) It's also easier to NOT micromanage 16 or more Sims at once, naturally. But this, of course, would be up to the player and how you like to play.
4) Earning a lot: The communal lot has choppable trees, the mining rocks from Sun & Moon's mining set, and Nixnivis's blacksmith station on it. I have fiddled with the trees and the mining rocks to make them autonomous, and the rule is that Sims can never be commanded to chop trees or mine ore. They must decide to do that themselves, so production is limited by how industrious your Sims are. Further, the mined ore has to be "refined" (into things like nails and other things that go into a house). For this, I use the blacksmith station, just having a person make that object's basic single horseshoe object as as "stand-in." (This isn't autonomous; it's one of the things that Sims can be commanded to do.)
NOTE: I could share the edited autonomized choppable trees if someone wants to use this idea; I don't think Beck would care. But sharing the edited autonomized mining rocks would break Sun & Moon's policy, so if you want that, you'd have to do the editing yourself. It's not hard, if you can run SimPE.
In order to earn each new individual lot, the communal lot must produce 75 bundles of chopped logs and 40 horseshoes. And each horseshoe “requires” 2 buckets of ore, so you need to keep track of how many buckets of ore you have in inventories and subtract out the appropriate number of ore buckets when a batch of horseshoes is made. (Just sell them "to the air;" money doesn't matter. Much of the crafting in this hood will work the same way, too, with "prerequisite" objects that need to be produced somewhere first, so get used to the technique. *laugh*) So to get those 40 horseshoes, 80 buckets of ore have to be (autonomously!) mined first. Once you have the required materials, remove them from inventories and sell them to the air. Then, you can build an individual lot and move whoever you want to own the lot out of the communal one.
(You might want to adjust the requirements needed for how you play. For instance, if you don’t want to go pure free-will, you should probably have much higher requirements. If you don’t age-mod, then you’ll want to adjust simply because you just won’t have time to earn lots with enough time left over for your Sims to have kids to keep the neighborhood going. So, yeah. That’s certainly not set in stone; it’s just what works for my set-up.)
5) Supply chains and stuff: Before you build your first individual lot(s), you're going to want to choose what that lot will be dedicated to, because that will dictate how you build it. My list of possibilities -- so far, that is; it's ever-growing as I get new ideas and figure out how to implement them -- is as follows:
RobotsFlower ArrangingToy-MakingPotterySewingSpinning/KnittingWeavingCattleChickensHorsesPigsSheepGoatsWineryPaintingDog/Cat BreederBeesBakingMarijuanaCandle-makingFishingHayCornMaxis OrchardBasketryHerbs/WildflowersHunting/TanningTrappingApothecary (Plus reagents, if witches)Blacksmithing
Some of those are Maxis things. Some of them are CC. Some of them don't actually exist and I'm using stand-ins instead. (Like, for instance, candle-making. Sun & Moon's beekeeping set produces beeswax as one of its end products, along with honey. They didn't yet make a candle-making station, though, so in the meantime, I'm just gonna use the robot station or something and pretend. They can make toy robots that can be one-for-one "exchanged" for functional candles, which can then be distributed. It's easy to do because money doesn't matter.) Most of them have "prerequisites." I'm not going to go into how all of these will work because I'd be here for days, but I'll give you one example of a supply chain and its prerequisites and stuff.
Let's talk about the sewing supply chain, clothing and blankets and stuff being the ultimate end-products of that supply chain. In order to have new clothing and towels and quilts/blankets and other nice decorative things like that, first, at the very bottom of the "pyramid," you gotta have someone who'll grow hay. Because you can't have sheep (and other livestock) without something to feed them. And you can't have wool without sheep. (Or growing cotton or flax for linen or making silk or something, and if I can figure out how to make THAT happen, I will. I have an idea brewing for marijuana -- think hemp -- but for now...sheep.) And you can't knit a sweater or produce fabric without cleaning and spinning that wool into yarn/usable fiber/thread. And you can't have fabric without someone with a loom to weave it. And you can't have leather (for shoes and stuff) without someone killing some kind of animal (domesticated or hunting wild ones) and tanning the hides. ONLY THEN can you have someone making new clothing. And at each step, there's a kind of conversion. Like "1 spun basket of wool = enough yarn to make 1 sweater." So, you sell the basket of wool (obtained from the sheep farmer) to the air, then "spin" (via a CC spinning wheel plus an invisible sewing machine to make a few potholders or something as a "stand-in" for the process), then you sell those potholders to the air and use Beck's knitting ball to make one piece of clothing which can then be distributed and used to "buy" one sweater or whatever.
That's how everything basically works in a supply chain, some of which have more steps than others. Producing new clothing would be the longest one I've come up with so far. So, when building your lots, if you want to use supply chains at all, you must start out with the "anchors" of the supply chains you want to have. If you don't want to be that complicated, you could just pick randomly or pick whatever appeals to you.
6) Individual lots: Plop down a lot. On that lot, build a house but leave room outside for the lot's function plus the outhouse, the outdoor fridge, a well/water pump and a garden. (Eventually gardens can go away, once you have enough food-producers that can consistently produce enough to distribute amongst the population. But until then, folks will need to grow stuff.) The size of your lots is gonna depend on you and how you play. Me, I like smaller lots and I don't mind cramming large families into small houses...which suits a "pioneer" sort of lifestyle, anyway. So, my individual lots are no bigger than 3x3, and the house itself (they're all the same, just different colors, different furnishings, and oriented differently on the lot), for a child-producing household, is a 9x9 square with a 3-tile deep front porch across the front. Floor plan here.
7) Unlike a BACC where CAS Sims are “earned” by certain events, any new, non-born-in-game Sims have to be met via hiking. (It’s one of the possible outcomes of hiking.) It’s a substitute for being out “exploring” or “looking for wandering domesticate livestock to capture” or whatever. If a non-pet “someone” is met, that person gets added to the communal lot, joining the “queue” for an individual lot. (I just use the Sim Blender to teleport them into the communal lot and add them to the household.) I prefer to age up any children to teen and age down any elders to adults, but that’s up to you, of course.
Annnnnnd that's about it, really. I have yet to figure out exactly how the "economy" is going to run. At the moment, the individual lots are still producing stuff with not enough to distribute yet and I don't have any full supply chains yet...but I need to figure it all out soon. I'm leaning toward just equally distributing end-products in truly communist style, but I'm not sure yet. I could list some more miscellaneous rules...but I think that's enough for now. *laugh*
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