OK SO. Lore
Krills reside in Wasteland, the place currently experiencing constant cloud cover.
krill were not there before the cloud cover was there.
Krills also reside near the top of Eden Peak.
in-between wasteland and eden lies vault...
so why havent krills spread to vault?
In the crescent oasis, krills are seen in the final quest. when a storm is raging.
ok so. krill have bad eyesight. they kill creatures of light.
but when the krill try to attack something but realize it has the Krill Juice on it (krill repellent) they fly away. Crabs just so happen to produce Krill Juice. on their bodies.
perhaps crabs (their children) get mistaken for light creatures and get attacked, but the krill's antennae detect the pheromones (krill juice) and divert before any harm can be done.
Crabs have shells, their real bodies are exposed in the bottom thats why they pull their legs in when they get attacked but not flipped and also why they hate being flipped
krills have metal exoskeletons and their real bodies are inside and thats why krill are so clink clonk
So krill are adult crabs. but why dont krill exist in the kingdom before wasteland and eden were engulfed in storm?
ITS SIMPLE
crabs can only fully mature DURING A STORM OF THAT SIZE
THE STORM HAS DIED DOWN THATS WHY ALL THE CRABS IN WASTELAND ARENT KRILLS
crabs: forest, valley, wasteland, vault, eden
krill: wasteland, eden
the crabs are everywhere but the krill are only where there was once/ is a great storm
,... if i was a spirit in sky i would be the Crazy Krillologist
putting my answer under read more as it's long -ymir
Crabs are actually have signs of being native to the realms (see: the passive crabs from Sanctuary, that iirc don't shed darkness), and seem to actively be mostly corrupted by darkness (the crabs from the shard events having active darkness on them, leading them to become hyper aggressive and those passive crabs do not attack players).
Crabs are creatures of the dark, but it is likely from the fact they're suppose to show that darkness has always been in the realms and that before what wiped out the spirits it was very peaceful (mostly). Places like Hidden Forest were darkness mining sites, and it likely made many sickly and polluted the areas leading to the rain being worse. The bells used to call the rain away and to call for the rain likely was used to try and control the dangers of this build up, controlling when spirits would have to take cover most likely.
The description of Prairie's Elder pin also pushes at it being an agricultural center for the Realms, as hinted by its landscape as well. It is VERY likely the bells used also pushed away the pollutants from hitting Prairie as heavily (but it still hit the lower regions, seeing Sanctuary's large darkness plants and pollutants.)
Darkness affects Valley less due how high it is, but it still has gotten hit due to how close it is to the center of the factories. Golden Wastelands was where a good majority of the factories were (and mostly off to the side from the main path, but WERE linked and using pipes to move around darkness), and due to this, it had become highly polluted over time leading to the dangers and likely pushing for new solutions to lead away the creatures that were becoming a problem, as well as internal fights. Wastes HEAVILY hints to it being highly dangerous but made mostly to try and protect Vault from harm and protections against enemies (in some old concept art, there's some old details of other things that was planned originally to be some dangers, but most aren't much a concern to consider due to being scrapped). There's more things about vault that makes me curious, mostly the use of HOW the archival systems work likely using a mixture of darkness that reacts to light to produce energy (which we do see in places like the abyss areas iirc and no longer simply concept art). the use of darkness here likely also caused there to have some spills or leeching to allow darkness to affect any creatures inside as well. The Ghost light creatures inside are their own curiosity to me, but not of concern here too either.
but Eden? oh boy.
Eden obviously has architecture of a very important site to the culture of the spirits at least, and it's also very likely used to be a factory of it's own or at least some sort of possible experimental grounds. (there are hints of other things, but ya know, silly lil things :)!) Eventually the eye is shown to have occurred, and is possibly shown to have started to chip off as well.
why did I write down a good summary of the lore linking towards darkness in general?(skipping over some other seasonal stuff mostly) I think the krills can be from multiple things in origins in reality.
Krills are beings that hunt light, and can still be tricked from covering yourself in darkness. The potions of krill repellent likely use darkness to make it look like it would for their vision of crabs, darkness falling off of them. it's likely made to be far more safe for skykids though.
Krills- or dark dragons, could simply be mantas corrupted, whales as well, etc. They could easily be many species put into one. They're dark creatures caused by the pollution of darkness, typically pushed on by darkness taking over an entire area, suggesting that they're an entity of darkness as a whole. They react the same way dark crystals do as well, turning red and hurting light creatures. They're simply seemingly following the dark crystals and how they react. Blue dark crystals are ones that show that they are not longer active or have reached a neutral state (likely the state they were originally mined at and then refined away from), and the skykid statues you can not help on the path at the end of Eden before the Eye's storm have these blue crystals growing on them that no longer react to skykids and you can't revive these two skykids leading to the chance of them being from the mass explosion of energy of the Eye's start.
Storm clouds are a sign of darkness in Sky, its very likely rain from before was less dangerous. Crabs being thrown FROM the shards could be crabs grown from the darkness or originally in that sacred area that ate up the remaining light left over from light creatures going to be reborn, which could be a point of them simply originally being scavengers of sorts like some real crabs.
Krill horns likely do have their own use most likely than possibly being antennae, I believe personally them being mostly for the advantage of being able to still attack their prey: making it difficult for prey to escape from flying over the head due to the krill's head without the horns being in the way. Krills metallic sounds could also be possibly connected to the darkness within them since darkness is far more solid than fluid (darkness creatures typically having sharper edges or entirely like smoke, compared to light creatures having this fluidity to them even when complex like skykids.)
Dark dragons are a curiosity though, given how they're created either way.
-ymir
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An outfit/height ref thing I did for fun, for a post canon OC riddled thing I've dubbed "Echoes of Chalcedony" that lives eternally rent free in my head and probably will stay there forever, barring the occasional art or lore post I make about it
Featuring:
Adult Steven and Connie- Steeb's like 20 and some change, and Connie is 19. Steven's now living somewhere out on the west coast of the country and Connie is neck deep in college. They still visit Beach City and are involved in Gem related matters/politics sometimes (the formal outfits are for an Era 3 anniversary ball, which Steven begrudgingly attends), but they have their own lives to live too.
A Gem-human hybrid OC I have named Jean Maverick. They're 18- and lived a very sheltered human life for all that time before seeking out the Gems at Little Homeworld... craving more understanding about the Gem half of their ancestry. The Crystal Gems are very baffled at the notion that another Gem-human hybrid existed on Earth this whole time, and they never knew about it.
(Visualized in the second image) One of the unique Gem abilities Jean harnesses over time is dubbed 'palette swapping'- in which they can consciously shift the hue of their features into a more Gem-like appearance, according to their gemstone type. This is likely caused by projected hard light from their gem snugly wrapping around their form like a glove. There is no practical benefit to this ability (in fact, it actually drains Jean's energy pretty fast), and it's theorized that it was born out of Jean's deep alienation from their human ancestry and their intense desire to shed this and simply be a Gem.
Past and current forms for my Gem OCs Tourmaline and Morganite! In the past, these two were highly respected on Homeworld and a romantic item. Tourmaline was an aristocratic Gem in Blue's court in charge of managing whole cuts of Gems for special functions and balls, and Morganite was a young general bequeathed to Pink Diamond at the start of her Earth colony. Thousands of years later, the two found themselves fighting on opposite sides of the same conflict... with Tourmaline defecting and becoming a Crystal Gem, and Morganite remaining loyal to her Homeworld to the very bitter end. There's... some feelings of intense betrayal here.
In the present day, Morganite ends up as an antagonist in Jean's story, unhappy with the status quo of this new era and prepared to tear it all down to the ground- although the particulars of her actions suggest she has some... alternative motives here, too. What could they be?
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