The following is a revised explanation of the animals traditionally grouped together under the term “dragon”. Although all animals with an infernum organ are related, the four groups (drake, amphithere, wyvern, and wyrm, which are divided primarily by the animals’ methods of locomotion) do not suffice to explain the relationships between them. -O.B.
Info sheets for the dragons of Eurydia! Maybe I do miss this world a little… (text under the cut)
Drake
Fig. 1. Acrocanthodraco indagator
Drakopoda, whose members are known as drakopods, is a dragon clade characterized by hollow bones, a bipedal stance, and a sophisticated fire organ (infernum). The term “drake” traditionally refers to any flightless drakopod. Without the weight restrictions of flight, drakes were the largest of all dragons. With their massive infernums, they could sustain fire-breath for the longest of all fire-breathing animals.
Amphithere
Fig. 2. (a) Quattuorpteryx montanus
Fig. 2. (b) Aedespedalis gallus. Although members of cockatricia may be referred to as amphithere in some dated literature, it is an entirely different order, as it evolved flight independently.
The term “amphithere” (amphitheria) traditionally refers to the members of drakopoda that evolved powered flight through the use of modified feathers. Most amphithere used all four of their limbs for flight. Historical texts indicate that the infernum of amphithere species did not light their fire, instead opting to eject the chemicals themselves as a highly acidic spit. All modern birds of today are distant relatives of the amphithere, though their infernum organs are repurposed as gizzards.
Wyvern
Fig. 3. (a) Fumofurialis antiquus
Fig. 3. (b) A species of zilant (Ignisrhynchus parvus). Note the differences in facial structure.
Wyverns were flying reptiles of the order Wyvernia. There were two major types of wyverns. Basal wyverns (also called zilantoids) which were typically smaller animals with short heads and two-fingered wings, and later wyverns (jaculoids) with longer beaked heads and wings supported by a single finger. While zilantoids used their infernum for more typical fire-breathing, jaculoids were specialized for maintaining long, low burning internal flames, producing clouds of smoke from their mouths. Historical texts describe flocks of jaculoids creating massive smoke traps to disorient and asphyxiate prey. The smoke of different jaculoids had various effects when inhaled, such as hallucinations, memory loss, and euphoria.
Wyrm
Fig. 4. Amnicuskolexus habros
Wyrms are ancient amphibians of the order skolepoda. They are the ancestors of all fire-breathing animals. Some of the oldest of this order, the sea serpents, still live today in the deepest depths of the oceans. Their proto-infernums are able to boil but do not ignite, and are used only as a digestive organ. Some are adapted to instead hunt their prey with electric shocks. Extinct genuses of wyrm include the lung, lindwurm, and tatzelwurm, which populated rivers, swamps, lakes, and geysers. These wyrms would spit the boiling chemicals in their proto-infernums at prey to scald them.
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smashes my current interest together with my old interest
(aka yet another "what Dungeon Meshi but Gamers?" AU)
Once when I was a child I had a complete crying meltdown over Creatures, because the manual insisted that the complicated AI of the Norns made them truly alive and 10-year-old me was freaked out at the idea of being solely responsible for making sure these real animals wouldn't die. The funny part was that this was the Playstation version of Creatures, which has no biochemistry and very basic AI compared to the PC/Mac games where players actually were debating whether or not it was true artificial life. A PSX manual gave me existential dread and it wasn't even telling the truth.
Anyway, kid!Marcille would also have a meltdown over the Creatures series, especially if she had the computer games and got to see how vastly different some breeds' lifespans are. Like in C2 where you have Norns that live for around 5 hours and Norns that live for 10, both of which are vastly more than Ettins who don't even live for 1.5 hours (and usually less due to radiation or starvation).
Lucky for her, having the computer version means she could download modified genomes made by other players that make creatures live longer or even outright remove certain death triggers. However I think she'd have more fun learning to read and edit the genomes herself, to get a better understanding of how the game works and how to change it to suit her own tastes. And because she could pretend she's one of the mysterious ancient Shee who created the Norns, Grendels, and Ettins and then vanished, leaving behind relics of their old society.
(Speaking of Grendels, she would unfortunately dislike them because they're the Designated Evil Species and she'd hate how they harass and attack her Norns. I think she'd also pity them though, because they get sick a lot and have short lifespans. Likely she'd just end up downloading/creating a genome without the aggression towards Norns. Ettins she'd like except for in C3 when they dismantle her meticulously-placed gadget setups, so she might mod out their hoarding compulsions too. Both of them would of course also live for however long her Norns would live.)
Also. While standard creatures' lifespans are counted in hours, if you modify the half-lives in the genome editor you can increase it to centuries. Or even just over a millennium if you set the half-lives to their max length (assuming you also leave the old age death trigger at its vanilla value).
and I like to think that elven Creatures players would pass around copies of what they consider a template genome that's appropriate to their own lifespans. Something that would make their creatures live for weeks or months of continuous play. I also like to think the Creatures DS Warp is still active in this AU because of the hilarious frustration when these long-lived Norns travel to worlds run by short-lived players whose Norns have vanilla lifespans, and vice versa.
(Most of the time in Creatures, offspring of parents with different lifespans will just have one or the other, but there's a chance the genes cross over right in the middle of the various age triggers and cause unstable aging rates. Like a Norn that goes through the childhood stages in hours but then has a very extended adulthood. Or a days-long childhood followed by suddenly dropping dead of old age once the vanilla adulthood genes kick in. Or, if the child has one parent's half-life decay rate and the other parent's age triggers, all sorts of odd things could happen. I once had hybrid Norns who lived for 20 hours and would die of organ failure before reaching the old age threshold!)
(Now that I think of it, Marcille would absolutely hate fast-agers. The first time she watches a creature hatch, turn old, and die in just one brief minute of life, she would be sobbing for days. One of the first things she'd learn to mod out would be mutations that cause the Ageing/Life chemical to decrease unusually fast.)
On a lighter note, while I don't know what her favorite designs would be I think she'd love choosing cute breeds to use in her world. Once she figured out how to give her creatures the comfortable life she wants them to have I can see her redirecting all her gene-editing efforts into changing color expressions. She might even learn to sprite or model her own custom designs.
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my art inspirations vs my art (2015-now)!
a mini collection of artworks I've done over the years next to the work/artist that I based the style of my piece on!
when I'm basing my work on another artist's piece, I try not to just directly copy the composition, colours or brushstrokes of the original... instead I'm always interested in adapting the original style to my own in order to create more of an homage instead!
another thing I keep in mind is medium, since most of my works above are digital and most of my inspirations are traditional artworks, so I have to figure out how to adapt that artists style into a new format in order to keep it somewhat recognisable to the original!
list of artist inspirations & explanations included in this post are below btw
Gustav Klimt's The Kiss (1907) -> Wangxian digital drawing (2020), with a photo collage background made up of lots of golden things!
This is not the only piece I've done inspired by Klimt's work, but it's one of my favourites hence why I included it here lol! I love how Klimt combines realistically painted portraits with flat coloured backgrounds and patterns, the contrast is just so interesting to look at and is definitely something I use quite regularly in my own work.
Edvard Munch's The Kiss (1897) -> Destiel amalgamation traditional mixed media artwork (2021)
I was also inspired by a few other artworks but the pose is definitely based on Munch's work! I just love how the faces blend into each other that it almost becomes abstract, but is somehow still recognisable as a kiss!
Francis Bacon's 1972 Triptych -> Kaisoo painting (2015)
This is definitely one of the times my inspiration was more based on the ~vibes~ of the artist rather than anything in particular about one specific work lol! (so much so that I only know I based it on that particular triptych cos I wrote about it when I posted the artwork pfft...) Bacon's work isn't necessarily stuff I enjoy looking at (in fact it often makes me kinda uncomfortable), but I do like how expressive his work is!
Henri de Toulouse-Lautrec's In Bed (1892) -> A study from the film Weekend (2023) (which I haven't actually released properly yet shh you'll have to wait until June for that lol)
I didn't actually initially plan to be an homage to this painting, but about halfway through me drawing it I realised it was reminding me of something lol! Henri's (yes we're on a first name basis cos I cba to write his long ass surname pfft) painting evokes such tenderness, a moment in time commemorated in paint, and it's that same emotion I hope my own work emulates!
Caravaggio's Young sick Bacchus (1593) -> Jimin holding some fruit and flowers lol (2017)
Not the only piece I've done inspired by Caravaggio (or baroque painters in general), but I'm still very proud of this piece, even if the proportions are terrible lol! The chiaroscuro of Caravaggio's work still makes me weep honestly! Plus, kinda weird, but I really love the way he paints grapes lol!
Goosebumps book cover (?? possibly 90s or 00s??) -> BBC Wreck fanart (2022)
I grew up with the Goosebumps books, and though I didn't have this particular publication, I remember absolutely loving the cover art! It's honestly kinda mad it's taken me this long to do an actual Goosebumps based work lol! Also the cheesy taglines are some of my favourite parts of the covers and I spent WAYYY too long trying to come up with my own pfft!
Gwen John's Young woman in a red shawl (1917) -> Luna f(x) fanart (2016)
I remember seeing John's work in Cardiff and just fell in love with her muted colours and rough brushstrokes! I don't think I necessarily echoed her work that well with my own (since it's a difficult technique to do in digital), but I still like it nonetheless lol
Lucian Freud's Guy Half Asleep (1981) -> Park Kyung Instant fanart (2018)
This was actually one of the first times I tried to make an artwork that was done digitally but actually looked like it was traditional! I'd honestly really like to do more work inspired by Freud's cos I love the lumpiness (technical term) of how he paints people! It almost feels like you could reach out and touch their skin when you see his work!
Remedios Varo's Triptych (1960) -> BTS Rapline triptych (2018)
I can't even remember where I saw her work first but I knew that I wanted to do something inspired by her work since I absolutely adored her use of colour and the stylism of her figures and backgrounds! I also really loved how her triptych acts as this journey through each piece, which is something I tried to recreate myself and that Rapline triptych is honestly still one of my favourite pieces I've ever done lol :')
Leonardo da Vinci's The Last Supper (1495) -> EXO 'last supper in hell' fanart (2019)
This is one where seeing it next to the inspiration is honestly hilarious lol! I was actually more inspired by the music video for Monster, which has a part in it paying homage to Da Vinci's Last Supper btw! I haven't really done much work based on Da Vinci, even though I really like his painting and drawing techniques!
And that's all (for now)! I know I will forever be inspired by artists and artworks of the past (and present) so maybe in a few years I'll do another one of these compilations lol!
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