#implmentation
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the-magnusinstitute · 1 year ago
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Have you considered pouring holy water over Elias and seeing if it fixes him? I think it would fix him.
Please don’t spritz my boss with pope juice, it would just make him soggy and annoyed.
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alienseason · 9 months ago
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One thing about the deviantart/youtube freak fortress community I will never not find disgusting is the plauge of people thinking they're entitled enough to insult people's creations. Like people will literrly insult others for their freaks being too much of one thing or not enough. It makes it so hard for people to get into charcter creation which is part of the WHOLE POINT of freak fortress. Take for example Kugawattan:
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Man will not stop saying shit like this to people. No, he wasnt a kid still when he was saying these things. In this image he was 21. Man is a full on adult and insulting people like he's 14. Kuga did these acts on both his deviantart and his own wiki: The TF2 Freakshow Wiki. Him doing this on the freak wiki is honestly so disgusting, and because he is the head honcho on there not many up first bat an eye it seems. Not only is he admin on the main wiki, he also used to do multiple edits and posts on the concept wiki and did the same shit.
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He keeps violating the rurus! The concept wiki is meant to just fuck around. Just throw shit at the wall and see what sticks. But apprently fucking around aint original enough to him. For those who dont know, Kuga is a high standing in the world of freaks. He's made medizard and the popoular mecha madness series, not to mention being a general stronghouse for getting the fandom more regonition. Just so happens hes a power hungry cockbite. Don't worry. It gets worse. On september 18th, 2016 Kugwattan posted gmod style gore of fellow freak creator's sona being bloodily chainsawed in the ass by kuga's freak sona. I would post it but despite the funny gmod effects it is actually kinda an upsetting image. Link is here. Thing is, Kugawattan isnt the only one who did this type of stuff. Xho, creator of Nightmare Medic, thought he could police people on 'edge levels' (when he made nightmare medic????) I havent found much evidence for a few other prominent creators besides some old claims from deviantart fourms, so take it with a grain of salt. Thing is, this happens with a lot of similar fandoms. Ive seen it with half life machinima and most machinima to date. The joy of creation can get to people's heads like wildfire. Like this shit is like ship flame wars to somewhat sane people. Tumblr Freak Fortress fandom is the normal side of the fandom. Normal in the way we're not posting fucking gore of eachother.
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hamster-princess3 · 2 months ago
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me on tumblr:
*sees funny/relatable origional post* “dang imma make one of thoses” *goes to make post without realising that i actually need an idea first* *gets here* “well shi-“
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itsflorasdiary · 6 months ago
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how do people find people to play dnd with (ive wanted to for ages, but havent ever played it either so i have No Clue)
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cagemasterfantasy · 6 months ago
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DND Magic Items: Wand of Enemy Detection
Type: Rare
Rarity: Rare
Type of Item: Arcana and Implments
Attunement: Yes
This wand has 7 charges. While holding it you can take a Magic action to expend 1 charge. For 1 minute you know the direction of the nearest creature Hostile to you within 60 feet but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible ethereal disguised or hidden as well as those in plain sight. Teh effect ends if you stop holding the wand.
Regaining Charges: The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge roll a d20. On a 1 the wand crumbles into ashes and is destroyed.
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tired-and-unjellied · 1 year ago
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"Most actual artists are fine with AI"
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"I never see programmers complain about AI" (there are a lot of people memeing on AI thwarting their productivity or forcing them to write faster than the AI can generate trash)
Why are AI bros like that?
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myfieldking · 1 year ago
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Essential Farm Implements for Modern Agriculture
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pointless-achievements · 1 year ago
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anyway i fucking hate the booping
instead of wasting their energy implmenting an april fools feature that'll go away the next day how about staff focuses on removing terfs and nazis from their platform and purging transphobes from their moderation staff
also matt mullenweg please step down immediately i still have not forgiven you for the predstrogen affair and subsequent meltdown
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dailyadventureprompts · 2 months ago
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Hearthfire Health and Resting Overhaul
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TLDR: You can solve nearly all problems with D&D's powercurve (and a lot of other problems beside) by limiting the overall hitpoints your party gets, basing it off profficency bonus rather than character level.
If you’ve played anywhere close to as much d&d as I have, you’ll notice the game tends to play best at levels 3-8. Lower than that feels like being trapped in the tutorial, with players denied the majority of their interesting character options and the DM having to use kid gloves or else risking a party wipe. High level play invariably breaks down as player abilities trivialize most encounters, forcing the DM to reach deeper and deeper into the monster roster to provide adequate challenge, making more work for themselves in the process. There’s a definite sweetspot, and like anyone with a head for game design I want to widen that sweetspot to encompass as much of the game as possible. 
As is typical of someone who’s into game design; I’ve bit off more than I can chew, deciding to build several interlocking rules changes/subsystems that I think will help me make the game function more like I want it to. This isn’t going to be for everyone, but if you’re feeling the need for a rules lite overhaul to rebalance how you plan encounters/ the rigours of adventure, this might be for you.  
Here’s the overhaul in short form: 
Character HP is determined as (Max Class HD + Con modifier) X proficiency bonus. This means they keep the same Max HP throughout the tier (1-4, 5-8 etc)
This means that low CR enemies stay relevant for far longer, making encounter building more reasonable. Likewise this prevents mid/high CR enemies from being trivialized.  It allows you as the DM deploy mundane threats ( a steep drop, a detachment of city guards, the threat of a building catching fire) as legitimate challenges well into the later chapters of the campaign.
Temporary HP can be gained from using improved provision consumables (including those harvested from monsters), or by resting at inns and better establishments in town. A hardy, homecooked meal gives the party the strength they need to take on greater challenges, far more than a diet of salt pork & hardtack. In rare cases permanent HP boosting items can be sought as treasure. 
Long resting in the wilderness is more difficult, requiring the party to find a safe campsite and spend provisions. Making sure they don't burn through these finite resources before encountering the real challenge makes for a great resource management challenge to go along with exploration based gameplay, acting as an informal ticking clock.
First, A small Testimonial: I've now tried this system with four different groups, and while there's still some bugs to work out I can say it feels a lot closer to my ideal form of d&d than the baseline rules. Planning combats is SO EASY, and I can actually scare my players with big monsters again. I've dropped the weird XP calculation and I can now use the group's level as a budget for medium-challenge combat encounters. Lower HP totals on both sides keep fights fast and punchy, which means I can fit more of them into a session, getting more progress through a gauntlet of challenges. While considering implmenting this system, I also encourage you to take a look at some of my combat hacks, which help to supplement fights the same way this system is meant to supplement exploration.
PROVISIONS: In order to get the benefits of a long rest while travelling you need 1) A place to set up camp that's not exposed to the elements 2) To spend a use of your provisions
Rather than beancounting individual servings per person, provisions are tracked through "The provision die", an abstract representation of what your party has left to eat that ranges from a d4 to a d20. This works off a depletion die system, meaning that every time provisions are used (generally once per night) you roll the die, and if it's a 1 or 2 it shrinks a size category. If it shrinks while it's a d4 the party is officially out of supplies and starts taking levels of exhaustion.
The base price or provisions is 5gp for a d4 depletion die, larger sizes of die may be bought based off the linked chart.
Alternatively, provisions (of an enhanced rarity even) may be salvaged from a monster, dungeon meshi style.
Without the extra carrying capacity from a bag of holding or wagon, the party's provision die is limited to a D6. Going offroad is tough, requiring characters to live off the land.
Living off the land generally requires a survival check with a DC based on how verdant the area is. Failure can mean a lack of finding anything suitable, or a delay in trying to acquire necessary provisions.
Features that can keep people fed like the outlander background or goodberry spell prevent the exhaustion buildup but still do not allow a long rest.
If ever the party is traveling for a week or more between settlements, their provision die drops by one size, regardless of how many times in the week they've rolled.
A party can buy better rations (consumable) or improve their camp gear (permanant) in order to gain temporary hitpoints when they consume provisions. A common upgrade will get you 2 class HD in temporary hitpoints, an uncommon will get you 4, a rare upgrade will get you 6. Enchanted camp gear (such as high quality tents, enchanted cookwear, rare spices) may also grant other bonuses when provisions are consumed, such as resistance to weather effects, bonuses to saves against fear, or even inspiration.
HAVENS: If the party is sticking in one place for a while it's likely that they'll be doing so in a Haven such as a tavern, outpost, or perhaps even their own bastion. Havens are rated on the same rarity system as camp upgrades and provisions are, which determines their overall level of quality and the amount of temporary HP they bestow per night.
As a guideline, if the party has to pay to stay in a haven, it costs 1sp per person per night for common accommodations, with the associated rarity price jump: (5 silver for uncommon, 5 gold for rare). Many inns have varying levels of accomidation, so some party members might chose to spring for greater amounts.
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1nf0h4z4rd · 3 months ago
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i f I HAD A STABBING IMPLMENT that would b3
v v
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meandmybigmouth · 1 year ago
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IT'S TIME HOLLYWOOD! TIME TO MAKE MOVIES DETAILING THE REAL THREATS AMERICA FACES!. THE RELIGIOUS THEOCRACY THREAT, THE FASCIST THREAT, THE CONSTANT POLITICAL LIES AND PROPAGANDA THREATS, THE RIGHT WING BILLIONAIRE TAKEOVER OF AMERICA'S NEWS MEDIA, TURNING THEM INTO PROPAGANDA CHANNELS!. THE AMERICAN SCOTUS! POLITICALLY PLACED JUDICIAL AGENTS THAT NOT ONLY IMPLMENTED CITIZENS UNITED, TURNING THE GOVERNMENT INTO A "HIGHEST BIDDER AUCTION" BUT OVERTURNED A BASIC HUMAN RIGHT OF WOMAN AND YOUNG GIRLS IN THE NAME OF A RELIGIOUS DELUSION!
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severitus-for-coping · 2 years ago
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It dosn't help, Israel needs to somewhat get rid of Hamas capability to attac again. What means, as long as they actually work to implment a long term soloution (that isn't ethnic cleansing, but a Hamas free Gaza), that's actually less suffering then if you'd resume fighting after a pause to accomplish the same.
This child in gaza is screaming:
"I wish it was a dream. Oh, mom and dad. I wish it was a dream and my mom and dad are still alive" after being rescued from underneath the rubble to find his parents killed by Israel.
Share this, we are not numbers. Let our voices be heard in hopes that this stops.
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d-wi-fmp · 2 months ago
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Final additions
With the game in it's current state, I need to evaluate what I will have time to implment so that I can focus my work
start screen
rest of the audio
control list
highlighting breakable walls/openable doors
The start screen is probably the least practical - it has no gameplay effect and would nescessitate a lot of work. The audio would take somewhat less time, but it still would take a while for little gameplay addition. The control list and highlighting are likely what I should focus on as they add the most to gameplay and take the least time
youtube
to create a highlight effect, such as that which is used to emphasise items in RPGs, I used the above tutorial
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This was the first step to making the highlight material. Already it is using techniques and nodes I am unfamiliar with and would do well to remember
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This was the finalised version. After implmenting it in my doors as an overlayed material, [I really could have used knowing I could do that with the wallpaper] I tested how it looked in-game
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The effect is definitely not perfect - due to the perspective, it's diminished somewhat. However, it is visible and if nothing else then I can reuse this material in other projects.
The next thing I needed was a way of displaying controls. Given the target audience - people with a minimal but existing level of experience with this genre - I realised I may not need to display all the controls, the only one really needing to be displayed being right click to open doors. I could display this in a variety of ways - giving the controls when the game begins would ensure the player knows, but would get annoying once they know the control scheme - displaying controls in the pause menu would be easier and quicker, but is unavailable if the player is unaware of their ability to pause the game or how to do so - displaying the open door button the first time a player comes into contact with a door
I elected to choose the last one - whilst it has the same issue as the first, it's much less intrusive, and the player is less likely to miss it than the second. I could either control the spawning of the right click tooltip with the door or the player - it won't have much effect either way, but I feel like using the player may be more reliable.
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I created a very basic tooltip using the assets from my pause menu for consistency with an animation for it dropping down, waiting 3 seconds then going back up and the widget dissolving.
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This was how I programmed the spawning of the widget - since getting the specific encountered door would be far too costly, I chose to simply use the class. This worked well and, for what it was, served its purpose.
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anothermonikan · 2 months ago
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All discord notifs off + ignore feature implmented on people who send messages that are too annoying and upsetting too often, a godsend, peace in my fucking life
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nyxitycatboy · 2 months ago
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o rember hearing somewhere that they were making an official pokemon battle simulator, so i have s siggestion fur some competetive business practices fur the freaks: start making moves that use mechanics that nuou have all the tech to implement like exp or ribbons that showdown wld have to change stuff to get working
AND make sure they all play vital coverage roles like foghting specual attack that has higher accuracy than focus blast and is learnable by alot of dark-weak special attackers so yhat if they just decide nyot to implment it the meta-game is noticably doffurent :3
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