#interactive methods
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kids-worldfun · 8 months ago
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How to Keep Children Interested in Learning through Interactive Methods
There are many ways you can teach children, but if you really want them to take an active part in learning rather than just memorising facts or numbers, then the best way to do this is through interactive learning. Interactive lessons eliminate one-way communication or individualised instruction in favour of engaging students in the material. These lessons allow students to understand what they…
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sunlight-shunlight · 4 months ago
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
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acevity · 4 months ago
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gangle makes zooble look soo cool in her art sometimes [she does so many studies of them she can draw them from memory]
transcript in case my handwriting is illegible Zooble: Wow. You made me look cool. Gangle: You're always cool looking!! Zooble: ... Gangle: Okay! Maybe I took some.. creative liberties. But i meant it! You're so cool all the time! Zooble: ... thanks.
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starflungwaddledee · 30 days ago
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Hi there, Starstruck! I've heard you're a very very super normal totally average Waddle Dee.
You don't remember much of your life before arriving on Popstar, correct? And I think that's pretty alright- it seems like you've created a wonderful life for yourself! But if you had the choice to decide what sort of past you had, what sort of history do you think you'd choose?
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we were all a little cringe in our younger years. ‼️ new mechanic: vote carefully! ‼️ starstruck wants to run!! you'll have to work together on one option if you want her to approach.
<< prev || [masterpost] || next >>
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wishesofeternity · 9 months ago
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My problem with The Dragon Prince is that while it preaches about "breaking the cycle" and "choosing love", it repeatedly does so in a way that echoes the age-old idea of telling victims to passively accept their lot in life and the injustices inflicted upon them while their perpetrators never have to acknowledge their wrongs or face consequences for their actions. This is the kind of narrative they follow on both a personal and systematic axis, and it's exactly why the show will always frustrate me.
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pianokantzart · 2 months ago
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Love that Luigi is a softy for animals. Even in the Mario Movie where the pets have a weird bone to pick with him he's purely on the defensive, trying to deescalate and escape the situation while hurting the animal as little as possible.
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Also I don't know if galoombas qualify as "animals," but I feel like this image counts for something:
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dreamwinged · 10 months ago
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id love to know! feel free to elaborate if u want <3
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fatedroses · 8 months ago
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Zenos viator Galvus and him trying to deal with actually feeling things for once (Even if he doesn't really understand how to handle the comfort he receives from others for it)
I am also giving this man a dad that actually cares, because this brainworm have gotten me and there is no saving me from them.
#ffxiv#sketch#zenos yae galvus#adventurer zenos#durante#zero#local man learns how to feel again... and is regretting it immensely-#as his old habits of “ignore” or “shut down” dont work that well anymore#because#at least from what I've personally looked into#unironically zenos' method of reaper contract was the smartest way to go about- he wouldnt have had the context that they used to be people#but I also write Zenos with the thought that he would abhor becoming anything like Varis-#and I dont think he'd like being directly responsible for turning another person into a weapon or a tool like how he was- intentional or no#and I think its just a neat point of tension between adventurer zenos and zero#and it just ends feeding into what I write one of his main hurdles being#his resignation that he may never change- or that he isnt worth compassion because of the circumstances he grew up in#and him being so ready to take blame and resign the possibility of apologizing because (given context) i dont doubt#that Varis had constantly blamed him for Carosa's death#and it also just gives me a bit of reasoning why him being called a monster (specifically thinking of the scene with Krile) sets him off#I also just like the idea of Durante taking him in as a hesitant mentor and accidently bonding with him- even beyond the theories I have#(and this is totally me being biased because I ADORE durante as a character)#but I think helping Zenos and the way Zenos and Wol would later interact with each other would give him a measure of peace#of being able to guide someone and be there for someone like it seemed golbez was for him#I also think zenos deserves at least one warm fatherly hug#and who better than the strange old ass voidsent who could honestly probably rotate him any moment his guard is down
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magicicephoenix · 6 months ago
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How would sun and moon react if one day they wack-up and thay are separated? What would they do first?
HUG. THEY ARE IMMEDIATELY HUGGING. THEY ARE RELISHING IN THE ABILITY TO HOLD AND PHYSICALLY COMFORT EACH OTHER!!!
they would not separate for the entire day. always touching or holding hands or SOMETHING because they need to feel each other in this new special way they’ve never been able to before
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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keeps-ache · 1 month ago
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that crushed sugar feel
#art#my art#artists on tumblr#digital art#oc#pink space#i was just describing how this image feels on my Insides but it works for the title hjfsh :3#//her hair is so hard <3 to draw <3 but i love the result so much every time so i'll never stop lmao <3#i have tried using the symmetry brush for her hair before too and it Does Not Work. i am eyeballing this all the time gbghbshf <3#//my art is slowly taking on this Vibe(tm) that i did not anticipate but it's cool :D colourrrrrr#i played around with the subtract layer glitch + the old overlay glitch i used to do all the time#the ink subtracts are set to 50 n the overlays on top are 100. they're both of of the same 2 colours 👍#also still trying to figure out the noise thing! for every piece i'm picking a different layering method (difference is really cool but it#needs even More layers to light stuff back up wauhghh) and let me yap abt that rq i'm in the mood hbfhsjf#so i usually use 2 separate noise layers set to 2 different blending modes: the first one changes a Lot but the second one is usually#difference or pin light depending on if i feel like if it needs to be darker or not. so uuuuusually i put the entire main image/s in a#folder and hit clipping mask on noise-layer1 but that's a hassle (bc of the glitch layers - they don't interact as nicely w/ the bg clrs :/#so this time i set a difference layer over the whole thing and set it to 20%; then lightened the fore-image/s by a pin light layer set to#10% - that also gives it a bit of a warmer feel like tinted film i think hfsh :>#so this layer interacts with Everything! so then noise-layer2's job is to help the fore-image/s pop more (esp since the sticker-outline is#rly light n so is the bg) so what i did was take duplicate noise-layer1 -> noise-layer2 -> 20% pin light#pin light is a Great blending mode for noise i love it a lot <3 it's not great for smaller images but it's reaaaally good for bigger ones o#backgrounds lol :D#//okay i'll stop with all that now hbfshfv ; i should be sleeping actually.. good night ^v^
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little-pup-pip · 11 months ago
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hi! can i please get a moodboard themed around an ox? gender neutral leaning slightly masc (but gender neutral in a pinch) and yes please to the paci and unstudded please! my petre name is clover if that helps with figuring things out :)) please lmk if i’ve missed anything and have a great day!!
Sure!!
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One thing I find very interesting, as a learner of German, is Isolde's usage of du when speaking to Kakania. In German, there are three main second person pronouns: du, ihr and Sie. The first two are mainly used in informal and casual settings or when talking to people you're close with (with du being singular and ihr being plural sorta similar to english's y'all) while Sie is used in more formal situations (or situations which require some form of formality) such as talking to strangers, customer service or when you're talking to a doctor/patient. Kakania abides by this and uses Sie when talking to Isolde (such as in her speech at the end of chapter 6) but interestingly, Isolde doesn't reciprocate this and instead uses du when conversing with Kakania in German.
This is super fascinating to me because it implies different levels of closeness within their relationship. Isolde's usage of du implies a level of closeness and intimacy to Kakania as Isolde herself saw Kakania as a close friend (most likely due to the fact that Kakania was once of the few people in Vienna who actually sympathized with her and saw her as a human being) but Kakania's siezen suggests a certain level of estrangement or distance between her and Isolde. Of course. this could just be her maintaining her professionalism as doctors normally use Sie when talking to patients but with how things turned out after chapters 6 and 7, I'd like to think this goes deeper than just formality standards.
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fantastic-nonsense · 4 months ago
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I cannot emphasize enough that if someone is talking about a Youtuber there is a 99.99% chance I do not know who or what they're talking about
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callofthecorvus · 9 months ago
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Connected Timelines Ramble: Backing off my previous 'Geno has an ex' headcanon, what if Dust happened to be that ex? I can see them bonding over shared trauma: surviving a genocided timeline and losing their brothers.
So when Dust eventually came clean about his past, that he genocided his own timeline [and others under Nightmare], even if he felt guilty and wanted to change, the heartbreak and betrayal Geno would have felt was devastating.
Even if it was originally done to stop Chara, the fact that he continued to genocide other timelines was despicable in Geno's eyes. Dust became the very same person he hated, and all Geno could see when looking at Dust was her. He broke it off instantly and Dust respected his decision and never contacted him again.
Given that Nightmare and Dream have now been at peace for decades, they're often invited to the same get togethers. They've never told anyone else about their previous relationship, so they act all awkward around each other and nobody knows why.
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radley-rambles · 7 months ago
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An apparently unpopular opinion: if you've jumped aboard the 'hating any creative project that pokes fun at its own genre' movement, you're missing out on a lot of stellar content.
No, a book making fun of its own genre conventions is not automatically a scornful, irony-poisoned defilement of this genre. More often than you might think, the creators of this content are hardcore consumers of this genre! Cheeky subversion and mockery often comes from a place of love!
If you have read a thousand romance books and noted the cliches, then you subvert these cliches - or lampshade them - in amusing ways in your romance book... it is not, in fact, a statement of 'superiority' over other romance writers! And it certainly does not signify a 'lack of respect' for the genre.
I think some of you need to accept that sometimes people are going to poke fun at the things you love, and that is okay - including other people who love it.
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