#interactivearts
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yellowmanula ¡ 11 months ago
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azulmori-studio ¡ 5 months ago
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How Wacky Worlds Creative Studio Inspired Drawing Memories
Wacky Worlds Creative Studio by Sega, released in 1994, was a game that celebrated creativity. Players could arrange colorful elements to build their own whimsical scenes. It was simple, fun, and gave you complete control over the world you were shaping.
This concept resonates strongly with what we’re building in Drawing Memories. Like Wacky Worlds, our game focuses on giving players the freedom to create. However, Drawing Memories adds a narrative layer: instead of just imagining a new world, you’re reconstructing a lost one, discovering its stories as you draw.
Both games share a core idea: creativity should be joyful and personal. By blending that freedom with a sense of history, Drawing Memories offers a fresh take on this timeless concept.
What do you think about games that let you create? Let us know in the comments!
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lexiartstudio ¡ 6 months ago
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Stand Still by Le Xi
Facing the ground with my back to the sun, I capture a static self-portrait using my phone, blending stillness and time as a form of self-therapy. It’s not about viewing images, but about immersing myself in the moment. Through this raw, real-time practice, I connect with my body and mind, transforming everyday life into a meditative dialogue with the environment. Through continuous interaction between self-portraits and landscape paintings, illuminated by light and shadow, I bring myself closer to art, approaching the essence of the ordinary and infusing life into the work, dissolving the isolation between the gallery space and the artwork.
Please follow me for more reflections and art explorations.
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renaissanceofthearts ¡ 1 year ago
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moony-mai ¡ 2 years ago
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🌸Nezuko🌸
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🌸There is Tanjiro, Zenitsu, Shinobu and Inosuke left in the interactive art! Comment your fav and I'll post and tag you!! I hope you are having a wonderful pride month! 🌸Etsy: MaileysArtistry
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reflextickcreativeagency ¡ 24 days ago
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Designing for Gen Alpha: The Next Big Audience
Let’s talk about the next wave—the generation that’s growing up with iPads in their strollers, TikTok as their bedtime story, and AI as their default friend. Yep, we’re talking about Gen Alpha (born 2010 and beyond), and they’re about to change the game for designers, brands, and creatives everywhere.
💡 Who Even Is Gen Alpha?
Imagine growing up where “Hey Google” answers your homework questions and your cartoons talk back to you. That’s Gen Alpha.
First generation fully immersed in digital life
Thinks in memes, emojis, and animated stickers
Lives on YouTube Kids, Roblox, TikTok, and gamified everything
Expects everything to be fast, fun, and customizable
These kids aren't just scrolling—they're influencing what their parents buy, how stories are told, and what your next campaign needs to feel like.
🌟 What Gen Alpha Loves in Design
🌀 Vibrant + Animated Aesthetics Muted minimalism? Not here. Gen Alpha vibes with bright colors, chunky typography, motion graphics, and interfaces that feel more like a game than a product.
📱 Built for Swipes, Taps, and Touch They're not clicking. They're swiping, zooming, and dragging. So if it’s not mobile-first, it’s invisible.
⚡ Quick, Snackable Content Short attention span? Nope—they just know what they like instantly. Your visuals need to deliver fast and say a lot with a little.
🎨 Personalization = Power They want to pick colors, customize avatars, choose their own adventure. Let them.
🌍 Inclusive, Positive, & Purposeful Vibes They’re growing up in a world of movements, not just moments. They care—so your design should, too.
🧠 For Designers & Creators:
Think playful over polished, fun over formal.
Design like you’re building a digital playground, not a sales funnel.
Mix motion, sound, touch, and story like a creative smoothie.
Consider both the kid and the parent. Gen Alpha influences; parents purchase.
Don’t be afraid to collab with young voices—they’re already shaping culture.
🎉 TL;DR
Gen Alpha isn’t just “the kids” anymore. They’re the future of UX, branding, and digital storytelling. And if your designs aren’t keeping up, you’re already behind.
This generation expects magic—so let’s start creating it.
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emmapreston05 ¡ 2 months ago
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Exploring "Nature: Sensory" at The Art House, Wakefield
Recently, I visited the "Nature: Sensory" exhibition at The Art House in Wakefield, and it was an enriching experience. Running from 14 January to 15 February, 2025, this exhibition invites visitors to engage with art that explores the intersection of nature and sensory experience.
Accessibility and Environment
One of the first things I noticed was how accessible the venue is. The lift made it easy for everyone to navigate the space, ensuring that all visitors could enjoy the exhibition without barriers. Accessibility in art spaces is vital, and The Art House has accommodated for this.
The Artwork
The exhibition showcases the work of several artists including Helen Thomas, Jessie Davies, and others. Their pieces invite the viewer to contemplate nature in unexpected and thought-provoking ways.
A notable installation was a series of tactile sculptures, encouraging interaction. One piece featured ceramic forms that visitors were invited to handle gently.
Another intriguing work was a geometric sculpture that combined natural materials with a modern aesthetic. The juxtaposition of the raw and refined, reinforces the relationship between nature and art.
I was particularly drawn to the vibrant paintings depicting natural landscapes. These works not only captured the beauty of the outdoors but also evoked feelings of being in nature. The colours and textures were vivid and bright welcoming the viewer to really experience the subject matter.
Reflecting upon my own practice, in which I am primarily creating digital botanical pattern designs on Procreate, I thought in particular about colour and how that impacts the way my work is viewed. Colour has always been a large component of my practice, I often enjoy utilising bright, vivid palettes, extenuating the beauty I find in nature.
I also contemplated on texture and how that could come in to play in my patterns. Not long after this, I created some lino prints and created some digital patterns out of them, creating an intersection between the physical and the digital.
Interactive Elements
A standout feature of the exhibition was a unique book art installation that visitors could handle. This interactive element allowed me to explore the delicate illustrations of botanical forms up close.
Another memorable piece was a large multi-panel artwork that blended various mediums to create a representation of nature's complexity.
Overall
Overall, "Nature: Sensory" at The Art House in Wakefield is a highly engaging exhibition that celebrates the relationship between art and the natural world. The thoughtful curation, combined with the accessibility of the venue, made the exhibition very enjoyable. It also enabled reflection on my own practice, ultimately influencing me to experiment with texture in my work.
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Facebook: The Art House Wakefield
Twitter: @TheArtHouseWF
Instagram: @thearthousewakefield
YouTube: The Art House Wakefield Channel
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neonshe ¡ 2 months ago
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✨ Gone drops TOMORROW! ⏳🌸 This song is for anyone who’s ever felt love between two places, two homes, two versions of themselves. 💖
📸 Wanna unlock a digital gift? Here’s how:
1️⃣ Screenshot this 3D image 👉 https://koto3d.com/neonshe/n3s.html
2️⃣ Pre-save Gone 👉 https://distrokid.com/hyperfollow/neonshe/gone-feat-hungry-hound
3️⃣ DM me the screenshots on Instagram 👉 @neonshe
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angelorumnatura ¡ 2 months ago
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Dust
🔥 **History fractures. Time unravels.** 🔥 Atonatiuh walks between the ruins of what was and the ghosts of what could have been. The fractal breathes, shifting through war, prophecy, and resistance—an endless cycle of destruction and rebirth. This is not just an image. This is a wound in time, a
Empire turns to dust,warrior walks through the void,time bleeds, gods are lost. My OpenSea project
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fraoula1 ¡ 3 months ago
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Creative Coding: How Art & Technology Are Shaping the Future of Digital Expression
The fusion of art and technology is creating a revolutionary movement—creative coding. Artists and programmers are pushing boundaries with tools like Processing, p5.js, and openFrameworks to develop generative art, interactive installations, and data-driven visuals. 🔹 What is creative coding? 🎨 How Processing, p5.js, and openFrameworks empower artists 💡 The rise of generative art and interactive installations 📊 Data visualization as an artistic tool 🚀 How to get started with creative coding Explore how this innovative movement is transforming the art world and inspiring a new generation of digital creators! 🔔 Like, share, and subscribe for more creative insights!
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arthistoriansdiary ¡ 3 months ago
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“Untitled” (Portrait of Ross in L.A.)
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FĂŠlix GonzĂĄlez-Torres, Untitled (Portrait of Ross in L.A.) (1991). Multicoloured cellophane-wrapped candies, ideal weight 175 lbs. Art Institute of Chicago.
Félix González-Torres’ Untitled (Portrait of Ross in L.A.) is a poignant, interactive installation that challenges traditional notions of portraiture, memory, and loss. It consists of a pile of candies with an ideal weight of 175 pounds—the healthy weight of his late partner, Ross Laycock. The artwork invites viewers to take a piece, slowly diminishing the pile over time. Both deeply personal and universally resonant, this work transforms grief into an act of participation, engaging audiences in reflecting on love, illness, and impermanence.
A Portrait Beyond the Canvas
Rather than a conventional painted portrait, González-Torres redefines representation through something ephemeral: candy. As visitors take pieces, the work physically diminishes, mirroring Ross’s decline due to AIDS-related complications. However, galleries often replenish the pile, evoking themes of renewal and endurance. This duality—loss and regeneration—creates an evolving and deeply personal experience for each viewer.
The Power of Participation
Unlike traditional artworks that are passively observed, Untitled (Portrait of Ross in L.A.) requires engagement. Each candy taken represents an intimate exchange, connecting the audience with Ross’s memory. Though simple, the act of consumption carries layered meanings: nourishment, care, and even complicity in loss. By making viewers active participants, González-Torres erases the boundary between observer and subject, turning remembrance into an ongoing, collective act.
AIDS, Love, and Visibility
Created during the height of the AIDS crisis, this piece is a quiet yet powerful response to the erasure of those lost to the epidemic. The vibrant candies stand in contrast to the stigma and silence surrounding AIDS, transforming grief into something tactile and colourful. Ross’s presence is not only memorialized but also physically shared, reinforcing the importance of love, remembrance, and the fight against invisibility.
Reflecting on the Fragility of Life and Memory
As the candy pile fluctuates, it forces us to confront the impermanence of life and the ways we hold onto memory. What remains after someone is gone? How do we preserve love beyond physical existence? By dissolving the boundary between art and life, Untitled (Portrait of Ross in L.A.) ensures that Ross’s presence lingers, not just in the gallery, but in the hands and minds of those who engage with the work.
Reflecting on Art, Memory, and Grief
What does Untitled (Portrait of Ross in L.A.) teach us about how we remember the people we love? How does the participatory nature of the work shift our understanding of art, loss, and remembrance?
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asiandavinci ¡ 5 months ago
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Step into the Future: 3D AR Projection Art for Dynamic Spaces 🚀✨
Experience the next level of immersive art with our 3D AR Projection Walls! 🎮🖼️ Combining real-time interaction with breathtaking visuals, this is the future of space transformation. Whether for entertainment, education, or inspiration, our projection walls bring your space to life like never before. 🎨🌈
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nexthlive ¡ 7 months ago
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🌟 Immersive Venues for Digital Artists: Expanding Horizons in the Art World 🌟
The rise of large immersive venues with programmable LED screens is revolutionizing how digital art is experienced and appreciated. These innovative spaces, like Outernet in London and Atelier des Lumières in Paris, offer digital artists a grand canvas to showcase their work, creating interactive environments that captivate wider audiences.
🎨 A New Canvas for Creativity With wraparound screens and advanced sound systems, immersive venues enable digital artists to present their work in ways that transcend traditional formats, offering dynamic and engaging experiences.
🌍 Broader Audience Reach The accessibility and visual appeal of immersive exhibitions, such as the Van Gogh Immersive Experience, are drawing diverse, younger audiences while becoming social media sensations.
💡 Technological Advancements Artists like Refik Anadol are leveraging cutting-edge technologies—AI, VR, AR—to push the boundaries of artistic expression and captivate global audiences.
As these immersive venues proliferate, they’re redefining artistic expression and audience engagement. The future of art is immersive, interactive, and powered by technology. 🚀
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renaissanceofthearts ¡ 1 year ago
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submergence of the sea.
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moony-mai ¡ 2 years ago
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⚔🖤Demon Slayer Interactive Art🖤⚔
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🖤Comment your favorite character and I'll tag you when I post the colored version of them! Let's connect more!
⚔Please be patient as well!
🖤My Etsy: MaileysArtistry has art prints if you are interested!
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therealmattnappo ¡ 7 months ago
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The Surprising Effect Of Technology On Art
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