#iteration 2.0
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semimedieval · 3 months ago
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saving some highlights from the epng comments section
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melien · 7 days ago
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Kristen and Felicity💖
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mewguca · 2 years ago
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I finally made a lineup for my main Iterator OCs
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Left to Right:
Perpetual Umbra (they/them), Thorns Without Roses (they/she), Legacy Of Famine (she/any), Glimmering Seafoam In Sunlight (she/her), Starlight Symphony (she/her), Frosted Briar (she/they)
credit to @fauxbia for designing Frosted Briar and helping me with colors a lot
and @cloverlady for color help and moral support lol thx u guys a lot hehe love u both 🫂
alts
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I'm still working on their proper refs, might update with links later
also tumblr is nice bc i can post this in proper quality and nice formatting oooooo ty tumblr
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c6jpg · 1 year ago
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go king give us nothing!!!!!
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cursedhaglette · 3 months ago
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and if I told you this is the outfit of all time how could you possibly argue with me
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amystheme · 1 year ago
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everyone harping about like the implications of the doctor hearing the music and I’m like. ah yes this is the moment where you guys pretend like there isn’t a soft reboot everytime the doctor regenerates
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rillabrooke · 2 years ago
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edgy/misc OC ask meme the man, the myth, the legend, prudens for @quietwaters
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7. What's one way your OC has changed since you first came up with them?
Ah, well, Prudens took the raven -> human pipeline, but he's the exception to the rule. When I was first characterizing him, he took the role of a wise sage with a sharp tongue. Now he's turned into a hot-headed old man with a penchant for justice (and a soft spot for the oppressed). He reminds me a bit of the judge in Agatha Christie's And Then There Were None.
24. What is an alternative life path your OC might have gone down? How different would their life be if they'd made those decisions?
After 15 successful years as a lawyer, Prudens lost a big case, one where an innocent man was senselessly killed. After that, he dropped his work entirely and went into early retirement. If Prudens hadn't taken that case, he'd still be lawyering to his heart's content, methinks. However, the fall from grace is inevitable, no matter the alternate timeline.
25. What is your favorite thing about your OC?
Prudens has no filter, so it's a blast to write him. He's the most caring and attentive person in the room, but he also has no idea how to show it. The old-bachelor-turned-father-figure-to-many is still learning how to navigate his emotions.
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ancientcharm · 9 months ago
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Digital model of Ancient Rome released
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Image Credit: FLYOVERZONE
Rome Reborn 4.0, a digital model of Ancient Rome has just been released by archaeologist, Dr Bernard Frischer. Published by Flyover Zone, the model is a reconstruction of the entire city of Ancient Rome for academic study and virtual tourism. Rome Reborn provides a birds-eye perspective of the complete digital model, enabling users to glide above the historic landmarks while listening to expert narrations about 43 monuments, temples, structures, and locations.
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Dr Frischer said, “Rome Reborn 4.0 is the culmination of more than twenty-seven years of collaborative international work in using digital tools to research cultural history and bring it to life.” According to the project leaders, the virtual tour can be used by teachers on Yorescape, a mobile and web app that takes their students on virtual field trips, or by armchair travellers to explore the heritage sites of the ancient capital of the Roman Empire.
Rome Reborn 4.0 represents the most recent iteration of an urban model that Dr Frischer has led since 1996. Rome Reborn has been a globally collaborative project from its inception, uniting specialists in Roman archaeology, computer graphics, and Virtual Reality design. The project’s earlier versions include 1.0 (2007), 2.0 (2008), and 3.0 (2018). Video fly-throughs of these previous versions have been viewed by millions of people worldwide. Similar to its earlier versions, Rome Reborn 4.0 portrays the city as it might have appeared at its zenith in the year AD 320, just before the capital’s relocation to Constantinople. According to Flyover Zone, “This reconstruction of ancient Rome’s urban landscape adheres to scientific accuracy based on the available but fragmentary historical evidence. As new findings and interpretations of this evidence emerge, the Flyover Zone team continuously updates Rome Reborn to ensure it remains a dependable and comprehensive visualization of the city.”
BY :Mark Milligan
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fideidefenswhore · 11 months ago
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he doesn't show up until about 80% through the book; so if you're reading out of interest in this dynamic primarily, not sure this is the book for you.
'blue' spoiler alert: she quite explicitly never has an orgasm.
'emotional' spoiler alert: she describes her (initial) marriage to philip as 'the happiest she's ever been since she was ten years old' (not even the tidal wave of popular acclaim that ensured her accession to the throne...?)
does weir cover all mary's life in this one? so how's her marriage portrayed?
i believe so, i haven't gotten there yet, but i'll add to this when i do.
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reimenaashelyee · 10 months ago
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Linothorax 2.0
Being the fashion snob as usual I wasn’t at all feeling how I previously drew the linothorax (see a few posts back), so I went back to the drawing board and did a few more studies. Found some interesting vases that showed more of the linothorax at a mid-dressed state, which allowed me to understand how units are mapped out and tied together. Another change is the length of the linothorax (extremely short, almost like a mini-dress) and the skirt beginning a little below the waistline. Then I tested the new reinterpretation with a few cheeky poses (the mini-dress gave me ideas!). The mini-dress with the suntan lines is definitely a look. I am pretty happy now with this visual iteration of the linothorax - it looks so much more natural both in my style and on my characters.
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semimedieval · 7 months ago
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heartwarming: in the span of less than a decade i learned to write children as actual people
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lilaira · 6 months ago
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HI HI LILA!!! Always been curious if your sona had older iterations or have you always stuck to the one you currently have with minor adjustments/updates? 👁️👁️✨
And how many forms/versions of your sona do you have currently? Any random fun facts? 👀
OH I actually drew a little something about that recently XD
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It was always Lila but she went through maaany changes at the beginning, current lila is around 8 years old and I doubt she'll change much xD And for some random facts: Lila 1.0 might have been here in 2005 already Lila 2.0 had an evil depression alt ;D ykno angsty teen phase (and dealing with first signs of depression/adhd) Lila 3.0 changed from wolf to warg
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absolutebl · 9 months ago
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I've been out of the bl loop for a while (give or take a year tbh) and I am honestly overwhelmed at all the stuff coming up recently in bl... Is there top five you'd suggest from the past year among thai stuff (the rest bl-producing countries have a manageable lists of releases ig)
Thank you so much for your time and patience! :D
Top 5 Thai BLs from the past year? (2024)
Well it's a contentious field and there has been a lot, so I'll narrow it further and give you 2024 so far, from my personal favorites but specifically ones that I believe added to the zeitgeist in some significant way.
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The Sign
YouTube
This show is literally everything (except straight) all at once. It's BL, queer, band of brothers, romcom, erotica, PNR, fated mates, police procedural, fantasy, mystery, suspense, and slasher. It’s the king of genre mash-up chaos. Sure, it's madness but there is genius in it. Was it a crazy unhinged mess +1 roll for damage? Yes. Yes it was. Did it manage to hold all those tangled threads together? No it did not. Was it also a charming, sexy, engaging, non-stop piece of entertainment? Sure thing. I think this show is basically my KinnPorsche, and frankly I’ve been chasing that dragon naga since KP aired. Is it perfect? No. But it was balls to the wall FUN.
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Cherry Magic (Thai remake)
Grey
A soft charming warm hug of a show about crushes and mind reading and self worth that really worked for me. With no-fuss execution from a consummate team (at GMMTV) and an OG lead pair (proving why they remain eternal and deserve to grow up). Look, here’s the thing, Cherry Magic is a great Thai BL in its own right - not comparing it to any other iteration. But even when I do compare (and I've seen all the Cherries and read the manga) it stands strong. I, personally, like the Thai BL slightly better than the Japanese live action yaoi, but I think that’s because I just really enjoy Thai BL's style and I LOVE TayNew. Also all the kissing was both present and better in this version. As it should be from Thailand.
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Century of Love
Gaga
This is a very pretty drama about a young man who fell in love with a nice girl 100 years ago, and when she died in his arms, he was cursed to live until he could meet her reborn self. Only this time around, she’s reborn into the body of a man. Or is she? I love it when Thailand gets all up in its own historical business and reincarnation and shizz. I like this pair (it’s not DaouOffroad’s fault I didn’t enjoy their first series.) Daou’s wushu is snazzy and we got a unique meet cute. (Erm… Remeet cute? Meet cute 2.0?) Ultimately, this is I Feel You Linger in the Air + First Love Again, rather than (as one might expect) Until We Meet Again or The Director Who Buys Me Dinner. The leads turned in great performances, although Daou outclassed everybody else on that screen. It’s a good story and a great BL and I can’t find any major faults with it beyond a certain level of camp that is sadly endemic to lakorns. It was, to put it succinctly, a VERY ENJOYABLE show. 
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Wandee Goodday
YouTube
This is the only "typical" BL I'll be recommending on this list and that's because this is such a FUN show. A charming quintessentially modern Thai BL about a doctor and a boxer who start as a one night stand and then fall in love. Great rep for everything from Muay Thai, to safe sex, to FUN sex, to ace, to bisexuality, to smiley kisses, to the first legal gay wedding in a Thai BL. It’s a delight and I enjoyed (almost) every single moment of it. With out question it's best traits are active positive representations of green flag boys, communication, and grown-up relationships but the chemistry is on point too. Highly recommended as one of 2024's best pick-me-ups. (We need it, been a bit of a downer year.)
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We Are
iQIYI
If Wandee Goodday is your happy pill, We Are is the warmest hug on the planet. Of the ones on this list, this is the only one I've already rewatched. 2x (High praise!) I loved show. It was slow to find its stride (I didn’t get into it until ep 6) but I’m so glad I gave it a chance. It’s a soft ensemble piece with multiple couples and very little plot, but I didn’t care because it’s not trying to be anything more substantial. Essentially this was a series of vignettes covering one year of uni for a queer friendship group finding love, new friends, and laughter. It’s not being harsh with us or it’s characters the way some offerings of this ilk have been (side eyes Friend Zone and Only Friends) nor did it tumble into Gen Y chaos. In fact, this reminded me more than anything of a refined and elevated Love Sick - just with older characters and occurring within a genre that has matured too. In it's own quiet way, it was groundbreaking. It has that close queer friendship group meets earnest gentleness that made me adore Love Sick and Make It Right so much. In other words, this was Thai BL at its finest, finding it roots again 10 years on, but also stretching upwards and showing us what it could do with that original seed. So? I adored it. Did it blow my mind? No. But it left me smiling and made me belly laugh quite a bit.
I hope you give these 5 a chance.
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rainworld-name-verifier · 1 month ago
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Intro post 2.0 go!
This started as a clone of a different clone of the same gimmick, but I’m pretty sure both of those accounts sadly deactivated. Feel free to make your own clone/spin off gimmick account. I love interacting with those.
Don’t take anything I say too seriously, I’m just trying to have fun here.
You can send me names and I will verify whether or not they fit the naming schemes used by slugcats, iterators, and the echoes/ancients/benefactors/whatever you want to call them.
Note that any names sent to me might take up to weeks to be verified, I get hundreds of submissions and have to use a queue to make sure I can get them all verified while still having consistent post schedules.
If you submit a name that I think is really really good and creative, or succeeds in making me laugh out loud, you get the special stamp:
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What makes a name valid?
Technically, the iterator names seen in rain world are inspired by concepts used in Buddhist philosophy, but the average rain world fan is not going to know enough about it, so for all intents and purposes here, a iterator name is just made up of a phrase. If you have an inspiration or backstory for said phrase though, feel free to share! Lore you’ve written about any OC’s you’ve given these names is also a very fun thing to see.
Echo names seem to generally follow the same pattern as iterators, but with a bit more strict of naming schemes. Echos are always made up of two phrases instead of one (although spinning top implies that you might earn your second phrase as you get older) both phrases always contain a amount of a subject, (for example, in Six Grains Of Gravel, Mountains Abound, the first subject is gravel, which there are six of, and the second subject is mountains, which is plural so we know there’s at least more than one. Sometimes the amount can even just be a implied 1, like spinning top)
Slugcat names are always simply the word “the” followed by a descriptor of what they do. In a pinch, if you can’t think of anything good, the descriptor, followed by the suffix -cat, also works, although the name change of nightcat becoming the watcher suggests that these names might no longer be valid.
Other creatures in the game don’t have name schemes, so you’re free to call them whatever you want.
What makes a name invalid?
Theres not much that can make a name invalid, sense just a phrase is a pretty broad category, however some names may be more valid than others, for example, pop culture references are usually fine by my standards, in fact I encourage them, however if those references wouldn’t make sense in the context of rain world, they might be considered less valid. (For example, the iterator name: “War Amongst Stars” would be valid because war and stars are both things that are not exclusive to Star Wars, but the echo name: “A Lightsaber, No Small Moon” might be considered less valid, as you would have to assume that lightsabers exist in the rain world universe.
Regular human names like “Bob” or “Frank” or “Tragidieh” are obviously not valid, that goes against the entire point of having a nonhuman naming system.
Other remarks
My main blog is @stinkodude sometimes I post art and stuff there, and occasionally I might repost something from it if I it it’s important.
If I forget to clarify whether or not a name is valid, or simply leave a funny remark or joke about the name, then you can automatically assume it’s valid. This is done to make my job a little bit easier, as well as make the blog more fun to read through.
Rain worlds naming conventions, like the games many other mysteries, aren’t a completely solved puzzle. And things like the introduction of spinning top in the watcher DLC can change our perception on what these people used to refer to each other. This means some posts might get outdated as time goes on. And I’ll try to keep things updated.
Just to recap:
Iterator: (phrase)
Echoes: (amount)(amount)
Slugcat: (the)(descriptor)
Lastly, be civil in the comments please, I may make mistakes, and some people might have different ideas on how close a name has to stick to the source material. In the end, I’m just trying to create a fun place to share OC’s, make jokes, and talk about rain world. None of this really matters anyways, as all is naught but to serve the void…
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c4tsc4pe · 2 years ago
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Classpect Analysis Definitions Guide Combob
i read a Smashing aspect analysis by @/alicesonions (which this is very inspired by check it out right now the redesigned symbols are awesome) and wanted to revamp my own so here we go shaggy 2 dope classpect guide 2.0 (og draft here)
this is just a rundown on how i personally understand/use classpects even though i love talking my ass off and want to over explain all this i tried to write hopefully easily digestible and to the point definitions using key words and phrases bc thats how i personally learn things (i might make an extended version with further information and analysis later)
this can always be edited too i am So open to discussion criticism etc please tell me every single one of your thoughts about classpects in tags comments whatever I LOVE HEARING IT
anyway fat megapost ahead man the cannons
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Classpects
A “Classpect” is a player’s title in Sburb, which uses the formula [Class] of [Aspect]. Not only does a Classpect dictate a player's reality-bending powers, but it defines a player’s place in their session, their place in reality, and their place within the narrative itself.
There are two components that make up a player's Classpect: their aspect and their class. There are 12 aspects and 14 classes in total. Hypothetically, ANY player could be ANY of the 168 total combos of these, no matter the person, but Sburb will narrow down the options and pick a player’s Classpect depending on how it thinks it can BEST use them in the game/their specific session.
A Classpect is chosen via a sort of “sorting hat” method. The person you are (struggles, goals, gaming strategies, how you interact with the world and others, etc.) inadvertently dictates your Classpect, but that is only BEFORE THE GAME STARTS. Once you’ve entered Sburb, Skaia will ultimately decide your role based on everything it gathered, and you are stuck with it whether you like it or not.
[In total: Classpects are a predetermined in-game role to fulfill as well as a narrative tool.]
Aspects
Aspects are described as “the basic building blocks of everything that exists within paradox space”; a cosmic property that relates MOST to a player and that they have the potential to BEST excel at.
A player’s aspect is always something the player starts out STRUGGLING with in some way. No one ever has total control or knowledge of their aspect right off the bat. It is something that challenges the player and must be learned over time so the player can grow and reach their full potential as a Hero of their aspect.
Aspects are a neutral and nuanced concept- no aspect is inherently good nor bad.
The 12 aspects: Breath, Light, Time, Space, Life, Hope, Void, Heart, Blood, Mind, Doom, and Rage.
Breath: The aspect of freedom and detachment. Breath is impossible to hold down, easy breezy, head in the clouds, go with the flow. Breath is breeze, movement, flight, weightlessness, indirection, and independence. Breath blows whatever way it feels like, not caring about much else.
Narrative connection: Plot development.
Breath’s opposing aspect is Blood.
Light: The aspect of knowledge and illumination. Light exposes the hidden, brightens the dark corners, brings things into the spotlight. Light is relevance, illumination, luck, enlightenment, sight, visibility, definition, and attention. Light brings itself to what is hidden in the dark.
Narrative connection: Plot relevance.
Lights opposing aspect is Void.
Time: The aspect of rhythm and destruction. Time is connected to death, the past and future, taking action, small details, the destination over the journey. Time is repetition, iteration, cycles, pace, patterns, preservation, decay, continuity, and management. Time is the steady tick of a clock, the constant rotation of an ever-turning gear.
Narrative connection: Pacing.
Times opposing aspect is Space.
[Time is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Time player, your session is doomed to fail.]
Space: The aspect of creation and beginnings. Space is new things, focused on the wait-and-see, the big picture, the here-and-now, the journey over the destination. Space is destiny, matter, physics, making, innovation, and intuition. Space is a vast endless infinity of possibility.
Narrative connection: Setting.
Spaces opposing aspect is Time.
[Space is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Space player, your session is doomed to fail.]
Life: The aspect of agency and autonomy. Life is foraging your own path, own destiny, self-direction, growing and strengthening. Life is nature, health, resilience, energy, progress, healing, vitality, and nourishment. Life sees its route and fights to take it.
Narrative connection: Agency/action.
Life’s opposing aspect is Doom.
Hope: The aspect of belief. Hope is dreams and wishes, blind optimism, unstoppable force, the "there’s always a way, nothings impossible". Hope is faith, possibility, positivity, will, imagination, and determination. Hope is a clear, enthusiastic "YES!".
Narrative connection: Convenience.
Hopes opposing aspect is Rage.
Void: The aspect of nothingness and the unknown. Void is a blank canvas, an empty page, a dark corner, a shadow concealing darkness. Void is secrets, mystery, invisibility, unexplained, ignorance, irrelevance, and uncertainty. Void obscures what the light can't reach.
Narrative connection: Plot irrelevance.
Voids opposing aspect is Light.
Heart: The aspect of feeling and self. Heart is the core of a person, their identity, passions and interests, the soul, feelings instead of thoughts. Heart is motivation, love, emotions, uniqueness, personal, individualism, bias, and passion. Heart follows itself.
Narrative connection: Inner self.
Hearts opposing aspect is Mind.
Blood: The aspect of unity. Blood is down to earth, grounded and chained, has expectations, forms relationships. Blood is community, responsibility, care, effort, stability, obligation, and connection. Blood is running through everyone's veins and knows it.
Narrative connection: Character dynamics.
Blood’s opposing aspect is Breath.
Mind: The aspect of thought. Mind is unbiased decision making, apathy, black and white, blends in with the crowd. Mind is equality, ration, logic, reason, judgement, calculation, choice, balance, and justification. Mind pushes away feelings and thinks instead.
Narrative connection: Outer self.
Minds opposing aspect is Heart.
Doom: The aspect of fate and constraint. Doom works within the rules, within restriction, follows damands. Doom is burdens, prophecy, acceptance, necessity, limitation, punishment, and misfortune. Doom does not negotiate against the inevitable.
Narrative connection: Conflict.
Doom’s opposing aspect is Life.
Rage: The aspect of refusal and rebellion. Rage is the ugly truth, holding back, immovable object, being stuck, “it’s impossible, there’s no way out”. Rage is cynicism, defiance, fury, negativity, anger, riot and revenge. Rage is a loud, guttural “NO!”.
Narrative connection: Contrivance.
Rage’s opposing aspect is Hope.
Classes
Classes are the second ingredient of the Classpect formula. Since an aspect is a cosmic property that relates most to a player, a class is how that player USES/INTERACTS with that cosmic property & its powers. Classes are NOT something a player struggles with and are just dictated by how they approach/play the game.
Classes are a neutral and nuanced concept- no class is a “worse/better” or “evolved” version of another, no class is gender locked, and no class is inherently good nor bad.
There are six functions of classes: creation, destruction, exploitation, manipulation, knowledge, and relocation.
[Creation: Bringing something into existence.
Destruction: Taking something out of existence.
Exploitation: Having something and using it.
Manipulation: Changing or altering something.
Knowledge: Knowing all about something.
Relocation: Stealing and/or moving something.]
The 14 classes: Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, and Bard, and the two master classes: Lord and Muse.
Heir: One who changes with their aspect or is changed through their aspect. Heirs inherit their aspect and can greatly use it for their session and coplayers.
Class function: Manipulation.
Heirs' counterpart class is Witch.
Seer: One who knows their aspect or knows through their aspect. Seers are knowledge-seekers who obtain information by observing, and guide their coplayers using what they learn.
Class function: Knowledge.
Seer's counterpart class is Mage.
Knight: One who fights for/protects their aspect or fights/protects using their aspect. Knights are set on serving and defending their session and coplayers, using their persona as a shield and their aspect as a weapon.
Class function: Exploitation.
Knight's counterpart class is Page.
Witch: One who alters/bends their aspect or alters/bends using their aspect. Witches utilize their powers to bend the rules and test the limits of their aspect and session itself.
Class function: Manipulation.
Witch's counterpart class is Heir.
Maid: One who serves/repairs their aspect or serves/repairs with their aspect. Maids clean, preserve, and maintain their session with/and their aspect, just as a housekeeper would.
Class function: Creation.
Maid's counterpart class is Sylph.
Page: One who strengthens their aspect or finds themselves through their aspect. Pages start out as weaker underdogs, but once their potential is fully realized, they can use their power to an astounding degree.
Class function: Exploitation.
Page's counterpart class is Knight.
Rogue: One who steals their aspect or steals from their aspect to provide others with it. Rouges take from their aspect and redistribute what they steal to their coplayers Robin Hood style.
Class function: Relocation.
Rouge's counterpart class is Thief.
Prince: One who destroys their aspect or destroys with their aspect. Princes are powerful, blunt forces in their session who once fully realized, will stop at nothing until they reach their goal.
Class function: Destruction.
Prince's counterpart class is Bard.
Mage: One who understands their aspect or understands through their aspect. Mages are the experiencers of their aspect that utilize their experience with it to guide themselves.
Class function: Knowledge.
Mage's counterpart class is Seer.
Thief: One who steals their aspect or steals from their aspect to keep themselves. Thieves are focused on taking from their session and others in it, then keeping that power for their own benefit.
Class function: Relocation.
Thief's counterpart class is Rogue.
Sylph: One who heals/mends their aspect or heals/mends using their aspect. Sylphs are vastly supportive to their coplayers through both backstage influence and personal interference.
Class function: Creation.
Sylph's counterpart class is Maid.
Bard: One who allows the destruction of their aspect or invites destruction through their aspect. Bards can be kind of a wildcard for their session, possibly for the best (or the worst).
Class function: Destruction.
Bard's counterpart class is Prince.
Master Classes
Lord: One who rules their aspect or rules using their aspect. Lords are intensely powerful domineers who command their aspect, session, and everything in it to bow down to them.
Lord's counterpart class is Muse.
Muse: One who inspires their aspect or inspires through their aspect. Muses are completely in tune with their aspect and influence their session with it, leading it like a conductor with their baton.
Muse's counterpart class is Lord.
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Regent "Justicar" - 3153 iteration
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Regent 'Justicar'
Mass: 90 tons Chassis: Reynard Standard Type Power Plant: GM 270 Cruising Speed: 32.4 kph Maximum Speed: 54 kph Jump Jets: None Jump Capacity: 0 meters Armor: Durallex Heavy Special Armament: 49.5 tons of pod space Manufacturer: CSF Project Reynard with Coventry Metal Works and Technicron Manufacturing Primary Factory: Coventry, Savannah Communication System: MegaBand System 21 Targeting & Tracking System: Dtrac Suite 4 Introduction Year: 3153 Tech Rating/Availability: F/X-X-X-X Cost: 18,051,188 C-bills
Type: Regent Technology Base: Mixed (Unofficial) Tonnage: 90 Battle Value: 2,240
Equipment Mass Internal Structure Composite 4.5 Engine 270 Fusion 14.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Double Heat Sink 20 [40] 10 XL Gyro 1.5 Small Cockpit 2 Armor Factor 279 17.5 Internal Armor Structure Value Head 3 9 Center Torso 29 44 Center Torso (rear) 14 R/L Torso 19 29 R/L Torso (rear) 9 R/L Arm 15 30 R/L Leg 19 38
Weight and Space Allocation Location Fixed Space Remaining Head None 2 Center Torso None 0 Right Torso None 12 Left Torso None 12 Right Arm None 9 Left Arm None 9 Right Leg None 2 Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons and Ammo Location Critical Heat Tonnage Double Heat Sink LL 2 - 1.0 LAC/20 RT 6 7 9.0 ER Large Laser RT 1 12 4.0 ECM Suite RT 1 - 1.0 Double Heat Sink RT 2 - 1.0 Light Active Probe RT 1 - 0.5 Flail LA 4 - 5.0 Medium Pulse Laser LA 1 4 2.0 Double Heat Sink LA 2 - 1.0 CASE II LT 1 - 0.5 ER Large Laser LT 1 12 4.0 Streak SRM 4 LT 1 3 2.0 3 Double Heat Sink LT 6 - 3.0 Caseless LAC/20 Ammo (20) LT 2 - 2.0 Streak SRM 4 Ammo (25) LT 1 - 1.0 Double Heat Sink RL 2 - 1.0 Armored Cowl (Armored) HD 1 - 1.0 Micro Pulse Laser HD 1 1 0.5 ER Large Laser RA 1 12 4.0 Medium Pulse Laser RA 1 4 2.0 3 Double Heat Sink RA 6 - 3.0
Features the following design quirks: Accurate Weapon (all), Battle Computer, Barrel Fists (LA), Battle Fists (LA), Combat Computer, Cowl, Easy to Maintain, Easy to Pilot, Improved Communications, Improved Cooling Jacket (all), Improved Sensors, Multi-Trac, Variable Range Targeting, Vestigial Hand (LA)
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