oh lord here they go with this "black women twerking makes us look bad😫 " garbage ... more thinkpieces and handwringing about what it all MEANS to the wider culture ... y'all do realize the people who look down their nose at black women for shaking their ass were already predisposed to do so, right? sort of like how the weirdos that end up in the manosphere were already primed by decades of misogyny prior to "taking the red pill"? i'm so tired
13 notes
·
View notes
it's been pointed out on here before that a lot of terf arguments are actually rooted in sexist idealology that feminists fought and died to unnormalise decades ago and that's its own kettle of fish but one thing i also find very frustrating about this so called 'radical' feminism is that it's so... defeatist? like the moment you categorically label an entire section of society as Bad and Inherently Evil then there's also the implication that nothing can be done about it, and it completely takes all accountability away. saying all men are evil is just another way of saying boys will be boys. he raped her because he's a man. he hit her because he's a man. he didn't listen because he's a man - it's almost offensively oversimplified. there's no point trying to fix this issue in society because men are just Like That, okay! so now what? it's not like they're going anywhere, so you just accept that 50% of the population are evil and will forever treat you terribly and there's nothing to be done about it bc they're biologically predisposed to it? like is that fr the argument here? you're soooo radical for that
536 notes
·
View notes
Prolly gonna be my one and only rwde post (cus the fanbase is rancid and I'm not rlly a rwby fan, just a person who watches the show): some of you rwby fans are too comfortable using your queerness as a shield to silence BIPOC voices about the racist writing and your 'precious' bigoted CRWBY. You guys unironically act/think that just because you have to deal with queerphobia; you are IMMUNE to being bigoted yourself and you are INCAPABLE of parroting bigoted beliefs.
Cus I know there will be a dumbass ant1-rwde posters who will try to drown out this post by saying its 'lies from the EVIL RWDE!!!': You would rather weaponize your queerness to bash on BIPOC voices, while claiming to care about our voices. You would rather be complicit with the racist writers and their racist writing, just because your racist writers gave you a queer ship. There is no shame nor issue in projecting the abused you suffered onto the characters, however you refuse to see through the characters and their writing through a BIPOC lens.
You do not get the right to impose your perspective of the characters at the expense of BIPOC voices, you do not get to twist our voices to be alt-right bigots because we called out RWBY's rampant racism. You do not get the right to say you give a shit about BIPOC and have #BLM in your bio when you fervently defend your bigoted company. You do not get to pretend to care about racism when you buy merch off of your bigoted company.
My fellow BIPOC (especially the queer BIPOC): why are you guys so comfortable dismissing your fellow poc about their discomfort with RWBY's racist writing? BIPOC are not a monolith with the same opinions about racism in media; but some of you guys are weirdly comfortable with turning a blind eye to your fellow BIPOC getting dogpiled by the white fandom.
We can and will disagree, you not agreeing as a BIPOC about RWBY's racist writing is not what I take issue with. The issue lies within you upholding the racial colourblindness in the fandom; like how the fandom was ok with throwing the racism under the bus in favour of queerness, you are ok with throwing your BIPOC peers under the bus for white queerness.
Sincerely, a POC who has been watching the fandoms rampant racism problem ever since 2019.
30 notes
·
View notes
been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
11 notes
·
View notes
yeah just constantly realising how much ppl who are attracted to men can genuinely not comprehend just. truly not being and how much thats at the root of every stupid discourse about lesbians because you think we're repressed or lying or gatekeeping & our sexuality is based on exclusion and misery rather than believing that we are actually pursuing joy & pleasure and are just very aware of where that joy and pleasure isnt found for us. because you never reached the stage of development that involves recognising other people's interior lives are different from your own and you're so used to living in a world that revolves wholly around men and their approval you genuinely believe we're lying when we say we're not interested. kill yourself
25 notes
·
View notes