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#khx
omnificent-orion · 5 months
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calamitous star, you hang in my favorite constellation.           it's good to see your face again.
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etrosgate · 7 months
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Kingdom Hearts Fans:
Still haven't gotten into the mobile games? It's now easier than ever, go watch the fandub!
the story of these games is so interesting (and important to the rest of the series, especially its future), it's a shame that it's been so difficult to get into due to the format. but the fandub really changes that, and i hope it allows many more people to enjoy these games :)
parts 1 and 2 cover the events of khx+khux (with all of back cover intercut), with dark road coming at some point in the future
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serenedash · 18 days
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We as a society moved on too quickly from darklings. Like that was fucked up
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nyctoheart · 4 months
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I FINALLY redrew a HQ version of the tiny Daybreak Town sprite from the original KHX game. I've wanted to use it sooo many times over the years LOL
For use!
Save and use for anything, just don't redistribute 🥴
the original size sprite:
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katkeyboardmastah · 8 months
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"Long, long ago, all the worlds were still one. One day, this would be called the age of fairy tales. It all began here in Daybreak Town."
Happy 10th anniversary since the launch of Kingdom Hearts χ 🎉🎉🎉🎉
Close ups under the cut!
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Oh btw I drew all of these characters from memory with some intentional alterations... except the Keyblade... bcuz I forgot which Starlight upgrade some of the Dandelions used and only realized my mistake once I already coloured it... so have a weird mix of several I guess?
Additionally, I drew my own keykids in the bottom left corner! Wanted to add more stuff but this artwork was already busy as is.
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visionj-journal · 10 months
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COMMISSIONS - KO-FI - CARRD - WEBSITE - REDBUBBLE SHOP - TWITTER - INSTAGRAM - YOUTUBE
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Stylization of the KHUX crew is finally finished!
Took longer than expected, but I also wen back to re-do lines I did previously - simply because I wanted to make them thinner - so that they would all fit in together
It has been a ride, but I can’t say I didn’t have fun.
This piece was one of my early ventures into stylization and also one that showed me, even better, that stylizing can be freeing. I tend to end up with a very narrow focus when I’m drawing - getting frustrated with anatomy or perspective or some other detail that just ‘doesn’t look right!’ so I keep re-drawing and fixing.
With this I can let go of my ridiculous need for realism in a 2D medium!
My favorites are probably Elrena and Strelitzia! Ones I’d like to re-draw most are Brain and Ventus!
All in all I am satisfied, especially given how long of a pause I had between drawings. The final product is satisfying, that’s all I can ask for. :D
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Final will be posted on my Portfolio Tumblr - Instagram - Twitter
For the art process video tune in to my Youtube Channel!
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secret-reports · 3 months
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Data Daybreak Town explained: Why UX repeats X
New analysis video!!
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Ava is my original gaslight gatekeep girlboss. She straight up told two kids right to their faces that she killed their friend who was trespassing on private property, while simultaneously throwing one of her colleagues under the bus as a child murderer because she was pretending to be one of them at the time. And then after she beats one of them up, she reveals to the kids that their friend’s completely fine actually, and then invites them to join her secret clique so that they can see him again. Truly iconic behaviour
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Do YOU know how it is with spaguetti?
Find out this week against this new heartless!
As I am making sprites for my KHX world revamp project, I realized I could treat myself with variants of my favourite heartless. <3
Disney’s Lady and the Tramp belongs to Disney. Please don’t repost on other sites.
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Kingdom Hearts Missing Link Beta News Roundup
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Kingdom Hearts Missing Link’s beta test has begun in Japan! Square Enix has announced that no videos or images of gameplay should be released by testers. However they are free to share their thoughts! This article will be updated as new impressions and thoughts roll in. 
The official KHDR_PR Twitter account has begun to release images of the game and missions for players. First up is a graphic detailing how players can use the touchscreen for movement and how the GPS system works.  
There are two gameplay modes: Pad mode and GPS mode
Your character can move alongside you as you walk. 
You can also move characters with the virtual track-pad. 
*edit* Movement AP can be obtained in walk mode. 
In Pad Mode you gain AP in battles
Battles can be automated in "hands-free mode" 
AP is required for battles, obtaining treasure boxes, etc.
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The team has also shared initial missions for beta testers to complete during the testing period. Much like KHUX, currency in the games is stated to be jewels. New mission content for testers will be released daily until the beta closes. For today, players are challenged to make to lvl 20 for free jewels. 
Mission Translations
1/13 7:00~ Grab your smartphone and get started traveling! 
1/14 7:00 ~ Area Boss Quest Released 
 1/17 7:00 ~ Raid Boss Quest Release
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Impressions
Lucky beta testers who were selected via lottery are beginning to share their initial thoughts on the gameplay as well. Many of these impressions are posted on Twitter. Please do check out the #KHML tag and thank them for sharing! You can follow updates as they come live here. 
Graphics and gameplay are smooth and crisp, comparable to graphics on the Nintendo Switch. 
For beta, there is currently no controller support. Character customization is extremely detailed. Facial features, clothing, and accessories are available to choose from, including make-up. Your character does different poses as you’re customizing them. 
Story quests are seen to exist but are locked within the beta. 
You can collect materials to upgrade your keyblade. 
Changing your keyblade also changes your fighting style. Two keyblades are available, one ranged (shooting magic-like abilities) and one more up close for attacking. 
Heartless spawns are impacted by the weather. 
If you walk up to building you can jump/get onto it.
UI can be moved and changed to be more transparent and moves based on how you’re playing (horizontal or vertical)
On the pause menu you can leave the battle and return to the main map.
There are places to heal your character as you move around.
You can still move around normally in the game without GPS
Tutorial was in vertical mode but gameplay switched to horizontal. 
Many of the GPS features are similar to Dragon Quest Walk.
If you walk up to a building you can jump/get onto it. UI can be moved and changed to be more transparent and moves based on how you’re playing (horizontal or vertical) 
 On the pause menu you can leave the battle and return to the main map.
There are two keyblades to use and you can switch between them. First is Fortune Gear and second is Light Order. The names will probably change with official translations. 
 New Avatar pieces can be bought with jewels much like KHUX. 
 New Dearly beloved is beautiful
MP can be used up quickly in auto battle if you aren’t careful. 
 Raid battles are back! There seems to be an option for a friend feature in the future. No news yet on if you can take on a boss with friends like in KHUX. 
 It’s very important to finish the tutorial
There is a cooldown time for skills and abilities unlock as you level your keyblade. The appearance also changes as you level it up. 
 There two types of areas mentioned that you can explore. The town and the field. In town apparently, you can talk to one person for missions.
Gatcha system is back and 3* seems to be the highest rarity to get right now for the chess-like pieces, as seen in the trailer. 
 Treasure chests in the shop are a great use for jewels and net you various rewards. Helpful in leveling up. The shop seems very similar to KHUX.
There is an opening movie, but it is a short story scene instead of CG. This was confirmed by Aitaikimochi.  There is a beautiful new stained glass in the opening. Implied there is a Dive to the heart like in KHUX. Skuld may be in the stained glass, but this is unconfirmed. 
GPS is needed for certain features such as gaining activity tokens. In GPS mode you gain access to an Activity gauge. By filling it up through motion and fitness steps you can earn Activity coins for prizes.
Dodge roll and a charge attack can be completed with the touchscreen/a flick of of your finger. 
AP is a bit difficult to obtain in the beta. Hopefully this will change in the final version. 
Battery consumption is lower depending on the model, the mode you’re playing (GPS or trackpad mode) and how you use your phone while in GPS mode, (setting to power save mode, locking the screen etc.) 
Certain chests require tickets to open them. If you run out you can purchase them in the shop. Normal chests include materials to upgrade your pieces. Some treasure chests are easier to open than others. “Gorgeous” treasure chests include 3* pieces. 
The field and town BGM are new and sounds calm/gentle with a lighthearted tone.
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keykidpilipili · 1 month
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Hi!! I was wondering if you can show me the Khux/ khdr color style? I know it has already been explained to me but I'm a visual learner (the one that needs to see the examples instead of reading it.) I hope you don't mind, thank you... :)
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Here's something I threw together real fast. Hope this help.
I would like to thank Roboloid and the KHInsider staff where all the images in this tutorial come from.
[ID : the title of the picture is in light tuquoise on a dark green banner says in all caps coloring khx-ux and in lower caps under it by Keykidpili slash PilichainArtAndMemes. The first block of text caption reads Hair and head gear usually have the greatest number of shades  since it’s the most visible part of the sprite. Paragraph break. Note stripe lines can be done by picking a very dark color and lowering the opacity of the layer. This block is flanked a breakdown of the different shades of orange used on the left for the pumpkin head accessory on the left and for a bob cut on the right. The number 1 beside it. The left one uses five different shades and the right one seven. A text caption on the bottom right of the pumpkin head reads sneaky highlight. The number 2 is beside it.
The second block of text captions reads Right limb parts are slightly darker. In many cases you can copy paste the left parts and add a shading layer with lowered opacity over it. On the left is a cropped picture of green, yellow and white shoes with a breakdown of the two different shades of green for the left and right feet. The number 3 is written on the left.
The last block of text reads If your outfit is very details or has many base colors, use less shades for clarity. Gameplay showsthe sprites small so zoom out to check if the design isn’t too busy or if details don’t get lost. See figures 4, 5, 6 and 7. Paragraph break. Also pure black as a color is valid! On the left is a breakdown of the shades of khaki overalls outfit, there are three shades of cream and four shades of green hightlighted. The number 4 is written on the left. On the right there is a breakdown of the five shades of purple of the modern prep outfit. 7 is written on the right of it. Above is a cropped screenshoot of the Anguis keyblade armor torso with the number 5 beside it, as well as as the plaid shoulder bag with a Lady plush in it with the number 6 alongside. End ID.]
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omnificent-orion · 3 months
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Onward, onward...
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recusant-s-sigil · 2 months
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This year, I’m making a bookmark for each of my Kingdom Hearts novelizations in chronological order! Each month I’ll be drawing a bookmark themed on the book. This one’s based on the χ novel.
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serenedash · 4 months
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Since there's Foretellers at it- Gula? Or, y'know, Skuld, best girl-
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I bet you weren't expecting a screenshot redraw and that's okay because I wasn't either
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starlightwayfinder · 11 months
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katkeyboardmastah · 3 months
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It's that time of the year! Happy 9 years since Ephemera's debut!
Textless version under the cut!
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