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#latency
toaruask · 8 hours
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«Каждый день - это битва, и я проигрываю...»
Фан-арт для фанфика Latency
Я знаю что Мисака Микото в оригинале с длинными волосами и выглядит немного по другому, но вид Микото с короткими волосами мне всё таки нравится больше. Тем не менее, чтобы сохранить её потрёпанность и тот самый вид, что она не стриглась уже очень долгое время, я сделала ей небольшой пучок. Даже фразу ей написала :) Насчёт её бинтов и неизвестного "заражения" на коже... Честно, я просто забыла их добавить и заметила это только под конец. Принт Гекоты на футболке я не забыла, его просто не видно. Возможно потом нарисую ещё несколько артов.
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sawiet · 3 months
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today, the boys in my group had a fit over valentine's day. they claimed it was a gay holiday and they were too macho for it (there is information online that valentine was the first to bless same-sex marriage). then they made homophobic jokes even during our practical training. one of the boys had to locate the boundaries of the stomach by palpation, and when he placed his hand on the lower back of another guy, they started joking again in a rough and mocking manner.
it all amused me because these guys clearly know nothing about internalized homophobia and latency. i just sit here and wait for the day when it catches up with them
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bltngames · 1 year
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Returning to Donkey Kong Country Returns
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I am subjecting myself to Donkey Kong Country Returns again. This game and I have a bit of history.
I'd played Returns on real hardware near when it came out originally, and I sort of hated it. The game felt prohibitively sluggish to me. Some of that is due to Donkey Kong himself, which is made to feel big and heavy like a 300lb gorilla ought to. But some of that was also just, like, a strange problem with input latency. The game did not feel responsive, like I'd push the jump button and it'd take a frame or two for Donkey Kong to actually jump. This made platforming very difficult. Never figured out if I imagined it or if it was a real problem.
Though, for the record, playing Rayman Origins on that same Wii also felt sluggish in the same way as DKCR, leading me to believe it might have been a hardware problem, and not just my imagination. Either way, DKCR made me so mad I didn't even finish the second world, to my memory.
Tropical Freeze, the sequel to DKCR comes, and I receive it for review on TSSZ. I expected to savage that game's controls because of the way I felt with DKCR. Instead, I fall in love with it. Whatever problems I had with the Wii game don't exist in Tropical Freeze. It controls well and plays great. An awesome game.
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Which makes me wonder: If everybody else loved DKCR, could it really just a hardware problem for me? Could I play DKCR somewhere else and have a better experience? Eventually, Nintendo ran a program where you got a free 3DS game as some kind of reward for a thing they're doing; like, if you buy a certain amount of games in a short length of time you'd get a free game? I forget. Point is, for my free game, I picked the 3DS port of Donkey Kong Country Returns.
And yet, the latency problem persisted even there. The game just felt sluggish and unresponsive and hard to control in a way I didn't enjoy. I guess it probably felt better than it did on the Wii, but not much. I played through over half the game on the 3DS, getting up to the dinosaur/cliff world, but struggled to muster up the energy to finish the rest of the game.
Which brings us here. I don't know why, but I booted DKCR in Dolphin up a couple nights ago and actually spent kind of a long time setting up the controls so that it felt comfortable. It's worth mentioning that when I played DKCR on real hardware back in 2014, I did so with the Gecko Cheat Code to enable Classic Controller Pro support because I refused to waggle. DKCR's waggle was maybe one of the most egregious "this really should have been a button" things ever, to me. Something Tropical Freeze fixed and was much better for!
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Obviously the Classic Controller support isn't needed on Dolphin, so I just set controller binds so that the R trigger grabs things and the L trigger waggles. Setting up the latter was a little tricky, because DKCR actually looks for you waggling both the remote and nunchuk at the same time in order to register a proper ground pound. An easy problem to solve once you realize what it wants, but it took close to an hour to find that answer.
And it feels... better? Actually? More responsive than it did on real hardware. Which makes me wonder if the Classic Controller code was the source of the dreaded latency -- but then, that wouldn't explain Rayman Origins or the 3DS version of DKCR.
But I also discovered some of these Gecko cheats just don't work, which could explain the problems I had with the original version. I guess I'll never know for sure.
I've turned on a few cheats here -- Diddy has infinite glide now, for instance, making him feel more like Dixie does in Tropical Freeze. And the clock is stopped during bonus rooms, because those never needed time pressure. But originally, I had more cheat codes turned on -- namely one which did remap waggle actions to the remote's B trigger. But turning that cheat just broke many other elements of control, like completely disabling Diddy's hover entirely.
Thus, I was forced to figure out how to properly bind waggle to my Dualshock 4's trigger. Ultimately, no sweat.
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But I still don't know if I'll finish it. Even with the controls feeling "right," the game teeters on the edge of feeling ever so slightly unfriendly. Not much, but the game is weirdly adversarial, like it's trying to trick me into hurting myself. It's a hard thing to describe, and I don't even think everybody picks up on it, but there's a vibe with some retro games where it feels like you're fighting against the game designer themselves, you know?
Games are never just "difficult" or "challenging." There are different flavors these things come in. The way Dark Souls is hard isn't the same way that a shooter like Raiden IV is hard.
In the modern context, DKCR feels closer to something like Kaizo Mario or I Wanna Be The Guy, I guess. Games where you can feel an omnipresent creator watching you play, and they're deliberately trying to trip you up, as if they're shouting "YOU FELL FOR MY TRAP, LOSER!" and laughing at you.
There was a time early in the NES and SNES era where this kind of difficulty was a lot more common, especially in budget or licensed platformers. It's a level beyond the so-called "Nintendo Hard", where some clueless level designer is lost in the wild west of early game development and thinks this is what people want. Obviously games like Kaizo Mario and IWBTG are exaggerated forms of that, but it was definitely a style of game you encountered a lot back in the era.
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I never got that vibe from the original Donkey Kong Country games, but DKCR has just a teeny tiny itty bitty sliver of that feel. You reach the third form of the first boss and it's like, "Really? Isn't this a little bit too much for the first boss?"
Who knows if I'll stick with it, but I've already played three sessions already, so it wasn't some kind of one-and-done sort of deal.
I'm surprised how nice it looks in Dolphin even just at 720p. It wouldn't take much work to put this out on the Switch; just clean up some of the GUI. It scales to higher resolutions remarkably well.
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srollick · 5 months
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When I worked at Gogo, we had an engineer who wanted some charts and graphs to explain the concept of electromagnetic signal latency, and why it affects you more in an airplane than in your house or in a car. 
Rather than just tell viewers what latency means, my fantastic copywriter Rasheed Brown and I decided to demonstrate it with a loooooooong-scrolling infographic. 
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paul-turner · 2 years
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Macclesfield empty office
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hecho-a-mano · 11 months
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i feel like the girl from the meme crying going "please stop youre not making sense" and the other person is the discord app
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f-ngrl · 1 year
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yanghongwon - latency
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cinemablind · 1 year
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Actor and online influencer Alexis Ren has signed on to star in Latency, a gamer action thriller written and directed by James Croke.
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greatwyrmgold · 1 year
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1001maneras · 1 year
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3 Tips basicos que desearia haber sabido cuando era principiante en Ableton Live
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¿Estás empezando a producir pistas con Ableton Live? Una correcta configuración de Live te ahorrará muchos quebraderos de cabeza durante el proceso creativo. Por ello, te sugerimos algunos consejos de preparación para que consigas un flujo de trabajo más fluido desde el principio. Son muy simples, ¡así que comencemos!
1 – Calibra tu MIDI y latencia de audio
¿El programa tarda en empezar a capturar lo que grabas? Entonces tienes un problema de latencia. Esto puede suceder debido a la configuración de su computadora y/o su tarjeta de sonido.
Si no puede solucionarlo con una tarjeta de sonido de mayor calidad, una alternativa podría ser calibrar sus controladores y configuraciones de audio desde el DAW.
Esto es esencial para obtener resultados rápidos y precisos que se ajusten a su idea inicial mientras graba audio a través de su interfaz o introduce notas MIDI con su teclado. Si no es preciso, tendrá que estar constantemente cuantificando o ajustando manualmente sus grabaciones.
Calcula los milisegundos que tarda Live en empezar a grabar y añádelos a la opción "compensación de errores del controlador" en la pestaña "audio" del menú de preferencias.
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2 – Establezca el tamaño de su búfer en las preferencias de audio
Otra forma de reducir la latencia es aumentar el tamaño del búfer. Si trabajas con un número bajo como 256 muestras, esto significa que Live tiene que procesar menos información al mismo tiempo y por lo tanto es más rápido a la hora de capturar tus grabaciones.
Sin embargo, cuando tiene que reproducir muchas pistas al mismo tiempo, Live probablemente necesitará un tamaño de búfer más grande para poder manejar tanta información a la vez. Por tanto, en esos casos tendrás que aumentarlo a 512 o incluso 1024 muestras dependiendo de tu procesador.
Entendemos que este no es un ajuste que pueda dejar preparado y olvidarse. Pero si usa esta herramienta, se ahorrará mucha ansiedad (como todos sabemos, Live puede fallar inesperadamente).
Puede ir rápido cuando se trata de cambiar el búfer usando el atajo Cmd +, en Mac o Ctrl +, en Windows, para acceder a las preferencias. Luego vaya a la pestaña Audio y seleccione el tamaño de búfer apropiado.
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3 – Configura tu tarjeta de sonido y controladores
¡Hoy en día, conectas una tarjeta de sonido o un controlador MIDI a tu computadora a través de USB y magia! ya funciona automáticamente.
Sin embargo, si ese no es el caso, necesita saber algunas cosas. En primer lugar, debes elegir la tarjeta de sonido desde preferencias, en la PESTAÑA Audio, tanto en la Entrada de Audio como en la Salida de Audio. Si usas Mac seguramente tendrás que elegir el controlador CoreAudio, y si usas Windows el controlador suele ser ASIO.
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Si quieres saber mas contactanos 📩 [email protected] 📲 sandruzzo_ofc
Editor: Ingeniero Alessandro Gozzo
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thejojolands · 2 years
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Genesect!!
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Honestly you make me think of robots but not like the slim spindly wire kind or a bunch of gears together. They had a gun added to them by Team Plasma and that's cool. Electric variation I think
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soulreaper · 2 years
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rinnosuke and his fanny pack swag
He's so cool. he even has a loser boy appearance.
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sashaashling · 2 years
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You’re my: megaman mutual and fellow system (we shake hands) How I met you: promo hour Why I follow you: quality posts on my dash everyday obviously Your blog is: megamanned... Your URL is: pharoah man... i get the reference... heh... pushes glasses up my nose Your icon is: way better than whatever they did with him in canon A random fact I know about you: redacted General opinion: really cool mutual :) id like 2 talk to you guys more... A random thought I have:
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look at this cat
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jcmarchi · 2 days
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JVC KY-PZ540 40x NDI HX3 PTZ Camera is a Winner! - Videoguys
New Post has been published on https://thedigitalinsider.com/jvc-ky-pz540-40x-ndi-hx3-ptz-camera-is-a-winner-videoguys/
JVC KY-PZ540 40x NDI HX3 PTZ Camera is a Winner! - Videoguys
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In a recent blog post authored by Terra York for Videomaker, JVC’s KY-PZ540 Series PTZ Cameras have been honored with the prestigious title of Best Camera of NAB 2024. This recognition underscores the remarkable capabilities of these cameras, especially their groundbreaking 40x zoom functionality—a first among PTZ cameras. The KY-PZ540 cameras are equipped with a 4K CMOS sensor and feature a 20x optical zoom for 4K streaming, seamlessly transitioning to HD with JVC’s Variable Scan Mapping (VSM) technology to deliver a full 40x zoom resolution in HD mode.
The design of the KY-PZ540 cameras incorporates intuitive elements, including a two-color tally light, internal microphones, and an IP address display on the front panel, complemented by a diverse range of connectivity options on the rear—such as HDMI, 3G-SDI, and audio ports, as well as USB-C, RS-232C, and ethernet ports. These cameras are available in both black and white variants to suit different aesthetic preferences and environmental settings.
The KY-PZ540 Series supports streaming across various resolutions, delivering up to 60p in 4K UHD and 1080p and 720p in HD. While HD-SDI outputs are capped at 1080p, HDMI can handle 4K streaming effortlessly. Notably, the cameras feature UVC (USB Video Class) and NDI HX3 capabilities in the KY-PZ540N model, facilitating seamless network sharing and enhanced accessibility of video streams.
One of the standout features is the incorporation of H.265/HEVC compression technology, enabling efficient 4K 60p streaming—particularly advantageous for live sports and events coverage, offering improved image quality at reduced bitrates compared to H.264. The KY-PZ540 cameras leverage multi-slice encoding technology to optimize performance and minimize latency in 4K 60p HEVC mode.
Another highlight is the subject auto-tracking functionality, offering five distinct settings: Standard, Area, Stage, Wide Area, and Fine Adjustment. These settings empower users to customize tracking parameters based on specific shooting scenarios, ensuring subjects remain sharply focused and precisely framed throughout.
In summary, JVC’s KY-PZ540 Series PTZ Cameras are exceptionally well-suited for large event spaces, stage performances, sports coverage, and places of worship owing to their exceptional zoom capabilities and advanced auto-tracking features. Priced starting at $1,999, these cameras represent a compelling investment for individuals seeking to elevate their PTZ systems or establish new setups, offering unmatched versatility across various streaming and connectivity requirements. This blog post illuminates the innovative features and practical benefits of JVC’s acclaimed KY-PZ540 Series, positioning it as an indispensable tool for videographers and content creators seeking unparalleled performance in the world of PTZ cameras.
Read the full article by Terra York for Videomaker HERE
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btdunyasinet · 1 month
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Fiberleşmede Avrupa’yı fethettik, gözümüzü uzaya diktik
Avrupa Genişbant Konseyi, FTTH Council Europe’un açıkladığı verilere göre Türkiye, eve kadar (FTTH) ve binaya kadar (FTTB) fiber erişimi altyapısı sayısında 18 milyon hane ile Fransa’nın (hemen ardında ikinci sırada yer aldı. Daha fazla hız, daha düşük veri paketi iletim süresi, daha az veri gecikmesi vaat eden fiberleşme karnemizin detaylarını bir önceki yazımda okuyabilirsiniz. Gözümüzü uzaya…
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tom2tec · 2 months
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Audiophile Linux ~ Audio Optimized Operating System
Audiophile Linux is the operating system optimized for high quality digital audio reproduction. Created by audiophiles for people who share the same dream. To have their system a bit more better. AP-Linux is easily installed, user friendly, and absolutely free. Install it like any other GNU/Linux distribution and enjoy the music playback. Audiophile Linux comes with everything you need for…
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