okay 2 questions....
do you think its more likely that illumi kills hisoka or hisoka kills illumi and how do you think it will go down?
what would you WANT to happen with one of their actual deaths?
You're not really going to like my answer here because it completely negates both questions.
I don't think either of them will die or kill each other.
I think it's natural to think so considering the current setting of the arc and what was revealed and their characters, but how I see it, their relationship has proven to be very nonsituational. As in, they aren't really hanging out and helping each other just because they happen to need each other here and there. They hang out and help each other because they unironically see each other as friends.
Illumi had no reason to help Hisoka out in the hunter exam, yet he did anyways. And they stayed together most of the time. Illumi had no reason to help Hisoka out during the yorknew dilemma, yet he did anyways. It's not even in his area of work to just disguise as people for a few hours before leaving. He's an assassin. Hisoka didn't have to help Illumi out during the election arc, Illumi was more than capable of finishing this entire mission alone. And yet he did anyways.
Goes without saying that Hisoka constantly calls Illumi his friend behind his back and also did so in front of him, and Illumi made no move to correct him.
So I can't really imagine, with all this said and done, that they'd actually have a reason to hunt and kill each other on the black whale. I understand the doubts with the stuff Illumi said in their marriage chapter but im still much more inclined to believe theyre working together against the troupe, as that would make much more sense. They've done nothing but work together against everyone in the entire anime and both Illumi and Kalluto worked against the troupe with Hisoka in yorknew after all.
I also feel like this is a general Hisoka misconception but-- Hisoka doesn't want to die. I feel like people think he hired Illumi to "hunt him down" because he wants Illumi to actually kill him and I have to disagree. Yes, it does speak volumes about what Hisoka thinks of Illumi, as in he truly is capable of killing him because theyre equals. But does Hisoka actually want Illumi to kill him right now? Negative.
Some people even say Hisoka has always wanted to go out in a huge fight or whatever-- I genuinely have no idea where tf they get that from lol. Hisoka brought himself back to life for a reason. He wants to live. He never planned on dying against Chrollo. He never ever plans on dying against people he fights. If Illumi and Hisoka were to ever truly fight, Hisoka would never let Illumi kill him without giving it his all. He WILL fight for his life.
And the same goes for Illumi. Illumi doesn't want to die and has no reason to want to actually die by Hisoka's hand. He has duties and responsibilities as a Zoldyck eldest and he's not going to throw it away in the name of... twisted love? lol
And I think lots of people find all of this hard to believe because theyre very used to villains getting bad endings or getting "what they deserve" in anime which is completely fair but let me, no, ALLOW ME to point you to one of my favorite villain groups in hxh that had a good ending despite being complete pieces of shit that would've deserved worse than death.
Genthru and the bomber team.
Genuine shitty people that scammed lied massacred people. They only cared about each other a lot but saw everyone else around them as lower than useless scum. They would've deserved to be left for dead. And yet, what happened? They were healed and they lived. They went on with their lives. Togashi could've very much made Gon just kill genthru to show how powerful he is and his sense of justice blablabla but that just isn't what the anime is about. Everyone in hxh is morally grey. At the end of the day Gon, Killua, and Bisky just wanted the cards from genthru and his friends and moved on.
A lot of people fail to realize this when it also comes to Hisoka and Illumi. They can just get a good ending like that. Do they deserve it? No. Does it matter whether they deserve it or not? Nope! This is hunter x hunter. And as far as I see it, its an anime about the power of platonic and romantic love. And Hisoillu are a specific type of love that is going to get a happy ending despite not even remotely deserving it. We got the meruem and komugi sad love ending. And we're getting the gay version of it except theyre unredeemable and horrible and they still get to be happy. Those are my thoughts.
Also in general I just genuinely cannot see Togashi continuing the anime without his favorite babygirl Hisoka being alive. Like even when he killed him off he revived him like 2 pages later in the same chapter he can't stand the idea of even letting his death marinate for a single chapter lmfaoooooooooo
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Im perfectly fine with most of downpour's set up; but the thing I least accept is it's interpretation of slugcat "intelligence" I think the fact that the base game of RW implies that scavengers as a whole might be "evolved" than the player creature to be way more compelling, along with how nicely that pairs with the dev's old statements about how it must feel to be a rat in new york and like, get things on only the most superficial level, but being unable to grasp the complexities of what youre crawling around on. Able to conceptualize it- to think about it- but denied the ability to 'get it'.
Gourmand (and even some tidbits about spearmaster) are charming and cute, but they push ultimately for a familiar and safe type of intelligence. They go for early human that communicates in a way we know is "smart" and it, unintentionally or not, sucks both the animalness and alienness out of them. They're the same as scavengers now, and we know exactly what scavengers remind us of with their culture and set up. We can place them, humanize them, no longer are we putting ourselves in the role of a creature in a confusing and complex world but rather a developed thing that has already progressed enough to begin to tame it.
The slugcats as a creature that doesn't seem to emote or speak, but shows understanding- a level of which the player can not fully place- works so much more for me. These are things that are clearly intelligent, but we don't really have a good way to measure it past their ability to use basic tools and understand commands given to them when blessed with a fictional boon of understanding. I'm reminded of the ever growing way science in the real world is having to accept the intelligence of things we were so certain must have been unintelligent. Some of things we readily accepted as too undeveloped to even feel pain as creatures -somehow- able to play and learn. Creatures who were we baffled by because everything about what we know says that their brains should be too small and undeveloped to do what they do.
That, and I really like the vibe slugcats give off as a creature on the cusp of "higher intelligence" - something that is clearly smart, but maybe not all the way there in the sense people would expect. Something capable of having complex thoughts and motivations and emotions but not yet fully able to process them or make use of it fully. Hard to explain
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on my knees gripping my head hnngggg i thought abt bellumbeck too hard
tag ramblings are fun and on brand but i have too many disorganized thoughts and tags are limiting.
anyways thinking too hard abt him is an extremely good and fun thing but i cannot draw the way i wish and can't really put my thoughts into fic form so this is very much going to be a fun ramble.
bellumbeck drives me insane we all know this. he showed up in my dream last night as of writing this sentence so he is on my mind, which is surprising bc fictional stuff doesn't usually show up coherently in my dreams but there it was.
it's so incredibly fun to think about bellumbeck. he's such a black sheep of a loz final boss, there really isnt another loz final boss like him in concept or even in 1:1 tone imo. it's so fun to take bellumbeck incredibly darkly seriously.
to be fair bellumbeck is kind of objectively a fairly dark and disturbing final boss on a conceptual level, and it's not really out of nowhere since phantom hourglass has at least a little darkness running through it even if the general tone of the game doesn't really acknowledge or take advantage of it. but if you think about it hard enough even without getting into post-game speculation in regards to what happens with linebeck, bellumbeck is kind of a dark boss and it's great. full on screen demonic possession of a major character with most of the cast incapacitated and link isolated with no escape on the ruins of the ghost ship that started everything and facing a boss that is constantly facing him and both someone he's been with the whole adventure and also the creature that's captured his friends and killed who knows how many people.
it's so oooouuuugghhhh it's so much fun to think about bellumbeck even though it's such a short encounter. it's so... the mystery around bellum, the way linebeck is built up throughout the game and saves link directly before getting possessed, the fucking on-screen vaguely violent possession (i am forever obsessed with the way bellum grabs and tugs on his arms), the way ciela is captured early into the fight, too, the first companion character you meet and, if you had her equipped, it leaves you without a fairy that follows your cursor around for the first time all game, it's very... congrats you and your friends are at rock bottom! good luck getting everyone out of there alive!!!!
of course it's not quite that because this game is geared a bit more towards younger players, but still keeps those streaks of darkness and complexity just simply because they're inevitable parts of this story and it's characters. bellumbeck. i'm talking about bellumbeck. what a soulsborne-ass final boss, huh?
there's only so much a ds game can do in terms of boss animations, but i think a lot about more complicated movements and animations for bellumbeck, so, so much character can be communicated through a boss's animations. in my mind, i enjoy bellumbeck movements with an emphasis on puppet-like flourishes and mannerisms, and an emphasis on weight with how he fights. these two go very well together, and its something i love imagining.
with the latter, an emphasis on weight, would ideally focus on the sword (and im a fan of it being this huge greatsword, reading berserk got me around to liking it because you can do that really well) and how it has to be used one-handed, with bellumbeck leveraging his own weight against it and taking advantage of momentum to use it especially effectively to turn link into a little green and red smear on the wood. attacks blending into each other as he builds up momentum, and using that weight primarily against link, who is a small opponent who relies on rolling around and can’t really stack up at all in terms of brute force.
i imagine this kind of physicality and movement would lend itself very well to bellumbeck also having more puppet-like movements, being a little too tugged-along by his attacks but still retaining his footing, his free arm being just a little too limp a little too often, and his leaning away from his sword side, likely with the intention to properly balance himself out, looks off with how his head lolls unnaturally to that side. the puppetry effect lessens as the fight wears on and bellum gets the hang of the body he’s using, but never actually goes away since he’s not looking to act properly human anyways.
just like... movement flourishes and details that could add a whole lot to the overall experience of bellumbeck that i think about often.
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