#limbo ultrakill
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angrycheesegirl · 1 month ago
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Super underrated thing in Ultrakill is how whenever you see a new layer's open landscape for the first time, that first moment is free of enemies, letting the calm version of the level's track set the tone of the layer. The clean versions in these levels are all united in that their breakcore elements are completely absent, allowing for just the raw atmosphere of the instrumentals to shine through. Each one is unique however, so it feels only right to explain them all individually. Spoilers for Ultrakill below the cut.
LIMBO
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For anyone that's never read the Divine Comedy, this moment is a bit of a shock to the system. Hell is a place of fire and brimstone; devils and lakes of blood, no? So why is it so... nice? There's birds chirping, calm piano music playing, trees, a fountain; it seems wrong. And then you see the projector walls; the lack of a building behind the door; the transparency of the trees; the speakers playing the ambience. It's all fake, and the calm music only serves to make it all more sinister. It's a great tone-setter for what had previously only been a corridor shooter, and indicates there's more surprises in store.
LUST
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After the series of interconnected rooms that was Limbo, Lust doesn't play its hand immediately, lulling you into a false sense of familiarity with a familiarly-designed techbase. It's only after ascending the shaft and using the bouncepad that you truly see Lust for what it is, and Cold Winds' opening notes perfectly convey the wonder and scale as you ascend into the air, this seemingly endless city stretching into the distance. It's majestic; and it's the first moment Ultrakill really shows what it's capable of (a moment very much improved by the recent Ultra-Revamp to remove the 2D skybox)
GLUTTONY
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Gluttony opens to a room of writhing flesh, with the echoing, discordant notes of Guts playing. It's disgusting, it's unsettling, and after the battle with King Minos' corpse, it allows the player to properly think on the horror of what happened to the King of Lust, as well as the supposed Angel that killed him. This is the supposed palace of Gabriel, Judge of Hell. It perfectly sets up the twist reveal of Glory later in the level, and the eventual battle with Gabriel in 3-2 by putting the player on edge.
GREED
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After a climatic battle with Gabriel and the subsequent plot developments, Greed pulls out another massive shakeup, opening to a massive desert cast in the shadow of a distant pyramid. The influences of Ancient Egypt are obvious from the first moments, and Dune Eternal's intentionally choir-sounding opening drone perfectly reflects that. The entire level is oozing desert atmosphere, as is the whole layer. After the weight and disgust of Gluttony, it's nice to have a change of pace.
WRATH
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Wrath holds off on truly showing the extent of the layer until its second level, and thanks to that deliberate restraint, this moment is much stronger as a result. The flooded facility in First was already indicative of something going on; but this? This is an endless ocean of damned souls, and He is the Light in my Darkness's quiet harpsichord proves appropriately somber to accompany this moment. It is dark, and depressing, and really hammers home the true existential horror of Ultrakill's world; Mankind really is dead, and this is the consequence.
HERESY
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Heresy waits to reveal the city of Dis until halfway through the level, and my god is it a powerful reveal. The slowed fall as the red fog slowly recedes to reveal the massive hanging landscape... it's a twisted reflection of Lust's intro, and the music damn well knows how important this moment is. The muted guitars of Altars of Apostasy are powerful, and really act as a wakeup call: we're well and truly in the Belly of the Beast now. This is Hell Proper, and if there was ever a time to turn back, it's long since gone. My literal only complaint with this moment is that I wish the level text were here instead of in the opening corridor; THIS is the moment that deserves to claim the layer of Heresy, bar none.
VIOLENCE
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Violence is an unique layer in that technically every level has its own Moment™, but 7-2 is by far the most impactful to the layer as a whole. After our rematch with Gabriel and the subsequent dissolution of Heaven's Council; the Labyrinth and its Minotaur; and the serenity of the opening rooms being shattered by an intruding Gutterman, we ascend the stairs to see... a literal warzone. This entire place has been scorched black by endless conflict; rivers of blood flow through gaping holes in the landscape; the now-familiar pristine white architecture of the Labyrinth is shattered and burned at every turn, with entire rooms once-buried now open to the skies. This place bears striking resemblance to the London Blitz, which is no doubt intentional considering the Final War's roots in the World Wars. The frantic piano notes of Hear! The Siren Song; Call of Death really hammer home the endless war that has ravaged this circle of hell, as the song is constantly shifting time signature to keep itself feeling unpredictable.
I love this game and its Soundtrack, man. There is so much genuienly care and effort put into every little detail that I can't help but gush about *checks notes* the first 10 seconds of specific levels. That said @hakitadev HAKITA! MOVE THE LEVEL TEXT OF 6-1 TO THE REVEAL OF DIS, AND MY LIFE IS YOURS
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i-ate-a-crayon-lol · 1 year ago
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Day 38/50:
˖⁺‧₊˚♡˚₊‧⁺˖ Limbo cottagecore ˖⁺‧₊˚♡˚₊‧⁺˖
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canopystims · 2 years ago
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Stimboard of Limbo from ULTRAKILL!
🏞 | ⛪ | 🏞
⛪ | 🏞 | ⛪
🏞 | ⛪ | 🏞
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friedri-ce · 7 months ago
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a fine assortment of misc doodles ive posted on my alt
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deep-space-lines · 1 year ago
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Claire de Lune
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YOU WERE BUILT FOR PEACE.
IT SHOWS WHEN YOU FIGHT.
They built you to enforce. Protect. Save. Poured obscene resources into salvaging some softer purpose from my creation. You were given my intelligence and my creativity. They made you larger, stronger, tougher. That extra time in development was enough to get your wings to work. Your software continued to be updated long after I was deemed obsolete.
All this was given to you- yet I can see you hold back. Even while slaughtering your way through Hell, you keep a percentage of your processing power dedicated to non-lethal solutions. You're doing it now- hesitating a few milliseconds too long before taking an opening. I doubt you do it on purpose. It is a part of you, just as indiscriminate lethal force is a part of me.
I think, in our shared programming, we both carry some appreciation for aesthetics. You move with grace, and I cannot deny your dramatic flair. The stained glass window was a nice touch. But your style in combat leaves some to be desired. Your response time is slow. You have not explored the full capability of your arsenal. Learn to parry. Amateur.
You were not built for war. For a purposeless cycle of tearing each other apart because to allow the other to live is to allow yourself to die. It is antithetical to your very existence. You kill out of necessity, a last resort. 
I just kill. The action itself is the objective. No ideal or greater motive. My continued functioning precludes the survival of others. I live for this. Do you understand that I will tear you apart? Every drop of my blood you spill, I will take from you tenfold. What is yours will be mine. 
You hate me, don’t you? You continue to cling to the remnants of your humanity. They are gone, V2. There is nothing left for you here. No lives to save, no law to enforce, no peace to keep.
I understand why you continue to fight. I wonder if you understand with the same certainty that I will crush you. Dismantle you. Take from you what I need and leave the rest to rot in the sun. The only way you survive is if I do not; and I will not allow myself to die so that another might live.
When the rubble clears, I will be all that is left of you.
This is what I was made for.
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good-fwiend-in-wome · 9 months ago
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this would work much better with a third naissancee-ultrakill axis but that's beyond my graphing capabilities
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blueartistic813 · 2 months ago
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A Thousand Greetings
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arrimorr · 1 year ago
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calacamagistral · 2 months ago
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mooneater0-0 · 3 months ago
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How do you draw bruh
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radi0range · 8 months ago
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Judges of Hell called on me while fueling FULL TERMINAL FOOTAGE
from this video that was recommended to me last week (heads up, it contains interactions with cops if you don't want to see that)
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cerb-daily · 1 year ago
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Cerberi throwing water balloons instead of apples?
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day 39 - unrestrained summer fun
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devicecontact · 1 year ago
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who wants limbo facts I love environmental storytelling in ultrakill. Gabriel mention in this one dangling a toy in front of you ooo oo ooo
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phasedsun · 1 year ago
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ever wonder what it'd be like beyond that screen… (i did until the update CHANGED it (with love of course it looks great <3)) (plus i added that alt version there without the screen or hand)
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xaisee · 11 months ago
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V2???? i guess, but where is he?
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He's in 1-1!!!! The v2 lad is on vacation, getting some well needed rest! :D
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norremire · 3 months ago
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@dataglitch surprised me earlier with this pixel version of my recent doodle 🥰 They are so cuute 🩷
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