any games you'd recommend? could be for any reason! (similarity to fallen london, you know the people who made it, you just think it's neat, etc.) besides your own, of course, I already own all of those :)
Yes, here's a list of all of the games we talked about in our newsletter last year:
Birth: an adventure puzzle game about constructing a creature from spare bones & organs.
Scarlet Hollow: an immersive, episodic horror-mystery.
Egypt: Old Kingdom: a strategy simulator of the Great Pyramids period.
The Past Within is a fun, eerie way to spend an hour with a friend.
The Pale Beyond: high stakes on the frozen wastes, Sunless Sea feelings.
King of the Castle: medieval monarch party game.
Stray Gods: an urban fantasy, musical visual novel featuring the gods of Greek myth.
The funny thing is that I've tried this with people few times and it actually gives pretty hilariously relevant answers. Not saying that it's 100% perfect, but something about correspondence just rubs people the right way, y'know?
BUT IT IS, OF COURSE, 100% PERFECT
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I love Fallen London, but be warned it is a Gothic horror game - cannibalism is a possible plot point and there is a LOT of body horror of the Lovecraftian kind.
hello mr fail! Question: when you say ‘us’ how many people is that referring to?
You'd think this would have a short answer! But it's fun to illuminate a little about how this works, because basically nobody knows how game development happens (even other people in the industry would be surprised by our team's composition, because every game has different demands). :D
The the Fallen London team: Bruno heads up the creative side, with James and Luke on Fallen London design and writing (with a little bit of George and a crumb of Chris), Stuart heads up Fallen London business/production with Jim on the backend, and Paul, Toby and Erion on art (Toby and Erion are mostly on our unannounced project but do the occasional Exceptional Story poster or icon).
This is the current makeup of the team, and doesn't include the stable of freelancers we've worked with over the last 14.5 years or the team members who've come and gone during that time. The credits are extensive!
On the unannounced game we have Adam as game director (who is also CEO), Olatz and Séamus on programming, Toby leading art with Paul and Erion, Chris and George on story and writing, Stuart on production, Les on QA (who is leaving! We love you Les!).
Last but not at all least we have Helena who looks after all of our operations, and me, Hannah, on comms for everything.
So there are 16 of us, sort-of divided in half but with lots of moving around from project to project. :)