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#lumines electronic symphony
godsgreenest · 9 months
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I love being a niche little creature, i just like my silly things that nobody else likes.
I love annoying people with said niche likings.
Have i ever introduced you to the world of Lumines ?
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musicarenagh · 15 days
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Ascend to Ecstasy: Assa Music’s "Free" Sets Hearts Ablaze Strapped into the rollercoaster of Assa Music's latest single "Free", we are sent reeling through an electric Eden, a cosmic discotheque where gravity has no say. In its electron-laced thrashing elation, this is a song that swells like billowing clouds over the Serengeti before pouncing forth in throbbing neon tendrils—the aurora borealis on an adrenaline bender. https://open.spotify.com/track/0GzDXRsI7urrMQdvirVtXk Yet within this pulsating cocoon of triumph resides melancholic echoes probing our tether to solace; reminding us freedom isn't but unshackled jubilation alone—it hustles with the shadows too. Soft ethereal whispers pirouette around thumping bass-beats and climb bravely upward, forcing midnight suns from hidden recesses of profound depth—a tantalizing play between luminous vortex and digital damnation. A melodic poltergeist unabashedly tangoing across genres with audacious versatility—Assa coaxes celestial harmonies into punkish rebellion against music taxonomies. Here are wisps of '80s synth-pop like Marty McFly on moonshine crushed into samples from next-gen consoles—an intoxicating smorgasbord where past probes future under euphoria's addictive haze. [caption id="attachment_55257" align="alignnone" width="1536"] Ascend to Ecstasy: Assa Music’s "Free" Sets Hearts Ablaze[/caption] "Free" undeniably pulses as liberation hymn yet looms specter-like; challenging notion that chains are wholly cumbersome—not some nostalgic appendage yearning masochistic sovereignty. This techno-tonic symphony blurs margins separating beatitude from brutality—ecstasy donning mask of anguish winkingly becomes surrender serenade demonically beautiful squealing petition for existential paradoxicality. Concise? Hardly! For Assa’s “Free” condenses multitudes in microcosm: love and agony dance gleefully triumphant — sonic supernova freezing time-space in fervent ballet that thrusts listeners beneath gossamer stratosphere reverberating psychedelic rainbows atop seas gone rabid. Readers, brace for emotional whiplash as “Free” straps you onto a sensory bullet-train hurtling through the greased grooves of unabashed human spectrum—hearts set alight and ashes flutter melancholic in the spectral winds. Follow Assa Music on Website, Facebook, Twitter, YouTube, Instagram and TikTok.
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labequipmentindia · 3 months
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Physics Lab Equipment
The Powerful Measurers:
Physics Lab Equipment can measure length with extreme precision, down to the tenth of a millimetre, thanks to the Vernier Caliper and Micrometer Screw Gauge. For experiments requiring dimensions and tolerances, they are essential.
Measuring Tape: Although not as accurate as the previous two, a measuring tape is a useful instrument for quickly and broadly measuring length.
Bringing the Invisible to Light:
Balance: This apparatus provides highly accurate item mass determination. They are essential for studies involving mass, weight, and density, whether they be basic spring balances or complex electronic ones.
Stopwatch: In many Physics Lab Equipment investigations, time is a critical component. Stopwatches are crucial tools for documenting and examining time-dependent events because of their accuracy in measuring elapsed time.
The Thrilling Group:
Multimeter: This multipurpose instrument combines the functions of an ohmmeter, ammeter, and voltmeter to measure resistance, voltage, and current in circuits. It is essential for any electrical and electronic  Physics Lab Equipment experiment.
Battery: Batteries, as its name implies, supply the electrical energy required to run different electrical parts of circuits. They are available in a range of shapes and sizes to meet the different requirements of research.
Exposing the Light:
  Physics Lab Equipment Lenses and prisms are amazing instruments that bend and control light, enabling us to investigate subjects such as dispersion, reflection, and refraction. They open up a universe of optical phenomena, from straightforward convex lenses to complex prisms.
The Necessary Extras:
The Lab Stand and Clamp are a useful pair that offer a stable surface and assistance for positioning a range of additional equipment, guaranteeing stability and precise measurements.
Springs: The force-displacement connection in springs is distinct. They are employed in Hooke's Law, elasticity, and basic harmonic motion studies
Spectrometer: Nestled atop sturdy platforms, spectrometers stand as sentinels of light, ready to dissect and analyze the spectral fingerprints of matter. With prisms and diffraction gratings at their core, these instruments unravel the intricate dance of photons, revealing the elemental composition and   Physics Lab Equipment properties of substances with unparalleled precision.
 
Oscilloscope: Like silent watchers of the electromagnetic symphony, oscilloscopes stand vigilant, capturing the transient signals that permeate the world of electronics and wave mechanics. Their luminous screens flicker with the dance of voltage and time, offering insights into the frequency, amplitude, and phase of oscillatory phenomena with breathtaking clarity.
 
Particle Accelerator: Amidst cavernous halls and humming with energy, particle accelerators reign as behemoths of scientific exploration. With magnetic fields and radiofrequency cavities as their tools, these colossal machines propel charged particles to relativistic speeds, unlocking the secrets of the subatomic realm and recreating conditions unseen since the dawn of the cosmos.
 
Laser System: Within darkened chambers bathed in the glow of coherent light, laser systems stand as beacons of precision and control. Emitting photons with razor-sharp focus and near-monochromatic purity, these instruments manipulate matter on the atomic scale, from trapping atoms in optical lattices to probing the quantum states of individual particles with unparalleled finesse.
 
Cryogenic Equipment: Amidst clouds of vapor and the chill of liquid nitrogen, cryogenic equipment ushers physicists into the frigid realms where quantum mechanics reigns supreme. With temperatures nearing absolute zero, these devices transform ordinary materials into exotic states of matter, from superfluids to superconductors, unlocking phenomena inaccessible at higher temperatures.
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tech-sparks · 10 months
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What is an Arduino
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In the 21st century, do you dare to believe in a world without electronic products? Our existence is intricately interwoven with these technological marvels – from the indispensable smartphones and computers to the assistance of digital companions and the convenience of smart homes. Yet, if we momentarily cast aside the realm of cutting-edge precision electronics, we find ourselves embracing the humble yet vital realm of simple circuits. While the realms of artificial intelligence and machine learning continue to shape our imaginations more than our daily realities, instances of manually operated signal stations and traditional air conditioning units still grace our surroundings. But what craftsmanship goes into fashioning these fundamental electronic pathways that usher ease into our lives? Crafting electronic circuits is, without a doubt, a complex endeavor.
Even if one is an ardent electronics enthusiast, a comprehensive grasp of the intricate workings remains elusive without the hands-on creation of electronic circuits from the ground up. As the scope of a specific project or circuit expands, so does the labyrinthine nature of its intricacies. It's worth noting, though, that an avenue exists to temper the labyrinth's complexity – harnessing a platform that furnishes the foundational functionalities of an electronic circuit. Enter Arduino, a revered platform revered by electronics aficionados for a multitude of compelling reasons.
What is an Arduino?
Here is a brief introduction of the following what is Arduino: At its core, Arduino stands as an expansive canvas of electronic possibilities, generously embracing the quintessential functions that underpin electronic circuits. Here, the symphony of connectivity unfurls, allowing an assembly of diverse peripherals to harmonize and execute tasks with finesse. In essence, Arduino encapsulates an open-source electronic haven primed for exploration.
A cardinal facet of Arduino's allure lies in its unshackled open-source nature, fostering an environment of shared knowledge and collaborative growth. This is further complemented by a coding methodology of elegant simplicity, rendering the platform a captivating playground for novices and connoisseurs of electronics alike.
For instance, envisage the desire to craft a temperature sensor or illuminate the path with a light sensor. In this realm, simplicity reigns supreme. A mere amalgamation of the sensor, primed for perception, and the display unit, poised to unveil results, culminates in a fundamental pairing. The pièce de résistance comes to fruition through the finesse of code crafting. With judicious scripting, the display metamorphoses into a window of actuality, faithfully reflecting the sensed parameter's essence. Behold, an orchestra of technology, elegantly conducted by the Arduino's guiding baton.
Arduino Frame
Arduino finds its foundation in a microcontroller firmly rooted in the Harvard architecture paradigm. Within this architecture, a clear demarcation separates the program code and the data fueling its execution, each ensconced in distinct memory realms. Propelled by this architecture, Arduino emerges as a versatile canvas embellished with an array of I/O pins catering to the ebb and flow of input and output. Adorning this canvas, a select ensemble of pins dons the mantle of PWM output, akin to an analog brushstroke capable of bestowing nuanced control—whether it be taming the tempo of a motor or casting a gentle twilight over an LED's luminance.
In the realm of memory orchestration, Arduino dons the cap of EEPROM, or Electrically Erasable Programmable Read-Only Memory, facilitating seamless program storage and facile deletion, all orchestrated through the intuitive Arduino IDE.
At the heart of Arduino's operational tapestry lies static RAM, or SRAM, an agile repository of temporary data, diligently safeguarding snippets of information during their transient tenure. The symphony of voltage is conducted by most Arduino standard boards at a pulsating 5 volts DC. Yet, the landscape diversifies within the realm of IoT and wearables, where advanced boards unfurl their wings, potentially revealing alternate power paradigms.
The picture below is the architecture of Uno (one of the Arduino boards)
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Why Arduino is popular in the maker community
Arduino's allure extends beyond its approachability and open-source nature; its prominence rests on a tapestry of factors that contribute to its widespread adoption.
Economical Access: Arduino boards emerge as budget-friendly options, encompassing an array of variants such as the Arduino Uno, Nano, and Mega. Within this pantheon, you can tailor your choice to harmonize with your requisites, all without breaking the $50 threshold.
Versatile Integration: The canvas of Arduino beckons across diverse digital landscapes, as its cross-platform prowess seamlessly interfaces with a spectrum of computer-based operating systems. This compatibility thrives across Windows, Linux, and Mac domains, knitting together harmonious interactions through dedicated Arduino applications.
Streamlined Scripting: The heart of Arduino's software beats open-source, an orchestra where seasoned programmers wield the baton of innovation, ushering in new features to amplify its capabilities. Within this ecosystem, the realm of AVR C programming intertwines with the rich tapestry of C++ libraries, forming the backbone of Arduino's code. Emboldened by conceptual clarity, the process of programming an Arduino board unfolds with an effervescent ease.
Evolving Possibilities: The allure of Arduino doesn't culminate within its board alone; a multitude of peripherals and circuits lie in wait to extend its repertoire. A Creative Commons license envelops the Arduino's programming, fanning the flames of communal creativity. This framework kindles a collaborative spirit, inspiring users to adapt, enhance, and refine the program for collective advancement.
Different Types of Arduinos
Tailoring your Arduino board selection to your project's needs unlocks a world of possibilities. Among the stalwarts, Arduino Nano and Uno stand as popular choices, while the more robust Arduino Mega caters to advanced demands. Yet, the ecosystem brims with other contenders, like Genuino 101, Esplora, M0, and MKR Zero, each fitting snugly within distinct project niches.
As Arduino's popularity surges, it permeates the realms of IoT ventures and wearable innovations. Ethernet, Yun Min, and Leonardo ETH step into the IoT spotlight, while Gemma and Lilypad Arduino don the wearable mantle. For foundational Arduino endeavors, the trusty triumvirate of Nano, Uno, and Mega holds the key.
Encompassing the core, the Arduino Nano boasts an ATmega328, boasting 32 KB of memory, with 2 KB dedicated to the bootloader, complemented by a 2 KB RAM cache. Pulsating at 16 MHz, it occupies a petite 18×45 mm PCB, featuring a constellation of 22 I/O pins, including 6 PWM-ready entities.
The Arduino Uno advances this lineage, elevating beginner-friendliness with an Atmega328P. Anchoring 14 I/O pins, 6 earmarked for PWM, Uno refines its predecessor's prowess. Nano and Uno tread similar pathways, yet Uno's superior microcontroller heralds its enhanced capacity, breathing life into an array of Arduino Uno projects.
Sitting at the pinnacle, the Arduino Mega commands attention with the ATmega2560 as its nucleus, marshaling a cavalcade of 54 I/O pins, 15 clothed in analog output or PWM capabilities. A bounteous 256 KB Flash memory, paired with 8 KB of RAM, fuels its aspirations. Locked into synchronous rhythms, both Nano and Mega clock in at 16 MHz.
Memory, RAM, and clock cycles may seem diminutive on the surface, yet within the tapestry of Arduino projects, they bear the weight of program codes and data, crafting a canvas upon which innovation thrives.
Arduino vs Raspberry Pi
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For novices, the choice ahead may seem daunting, yet I aim to simplify it for you.
Arduino, at its core, is a modest microcontroller-based development board, best suited for modest expectations. It excels in sequential tasks, adeptly handling uncomplicated assignments. However, for intricate decision-making or multitasking endeavors, Arduino may not wield optimal prowess.
Consider this: detecting human presence to illuminate a room or triggering air conditioning as temperatures rise. This exemplifies Arduino's capabilities. Yet, let not this illustration misconstrue Arduino's potential. Within its open-source community, boundless opportunities await exploration.
Enter Raspberry Pi—a diminutive computer with expansive functionalities. It tackles concurrent tasks with finesse, outstripping microcontrollers in efficiency. Although it doesn't rival our everyday PCs in might, Raspberry Pi adeptly juggles multiple responsibilities.
Picture this scenario: Regulating your air conditioner based on temperature necessitates meticulous calculations. You'll seek a month's temperature forecast, estimating air conditioner runtime and gauging electricity consumption. Should costs surge, you'll preemptively adjust settings by a couple of degrees. If orchestrating such a sophisticated system is your goal, Raspberry Pi emerges as the discerning choice.
In essence, Arduino caters to straightforward tasks, while Raspberry Pi shines in orchestrating multifaceted decision-making and swift responses, unlocking a realm of possibilities tailored to your specific aspirations.
Arduino Project
For enthusiasts seeking engaging pursuits, an array of Arduino ventures beckon. Among them, several uncomplicated yet intriguing DIY Arduino projects stand ready for your exploration:
LED Symphony: Delve into LED manipulation, orchestrating intricate light dances, including rhythmic alternations and mesmerizing breathing effects.
Ambient Guardian: Unveil the realm of temperature sensing, crafting a device to monitor and showcase ambient temperatures on an LCD canvas.
Sonic Sentinel: Evoke auditory alerts with a sound alarm, poised to resound when sound surpasses a predefined threshold.
Remote Rover: Embark on a journey of remote exploration, crafting a wireless-controlled car with Arduino and wireless modules.
Light Navigator: Harness the power of light, directing a car's movement based on ambient light intensity, a dance of photons guiding its path.
Illuminated Buttons: Master the art of control, toggling LEDs with buttons as you delve into the realm of digital inputs and outputs.
Echoes of Distance: Craft an ultrasonic marvel, fashioning a distance measurement device through ultrasonic sensors.
Greenhouse Sentinel: Cultivate your prowess, erecting a monitoring system attuned to greenhouse temperature and humidity, transmitting data to mobile devices or computers.
Pendulum Maestro: Discover the delicate balance of an inverted pendulum, acquainting yourself with sensor-driven equilibrium control.
Time's Artisan: Aspire to precision, crafting a digital clock poised to display time in its full glory, with potential for an integrated alarm feature.
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lithellyl · 10 months
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Speaking of bands
let me tell you of this interesting little history of mine
FAO (Future Audio Odyssey)
FAO was made of two members
{my deadname} (later Lithellyl) [my last name] - Stage Name: Stellar C
Eric [his last name censored for privacy] - Stage Name: Electrik Pulse
Discography:
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Album: "Synthetic Dreams" (1996)
Tracks:
"Ephemeral"
"Virtual Euphoria"
"Interstellar Harmonies"
"Cosmic Vortex"
"Astral Ascension"
"Neural Pathways"
"Celestial Reverberations"
"Holograph"
"Futuristic Fantasia"
"Metamorphic Fusion"
"Luminous Reverie"
"Nebula Embrace"
"Eclipse"
"Synaptic Serenity"
"Trance Serenade"
"Synthwave"
"Solar Eclipse: A Celestial Symphony of Light"
"Elevated Consciousness: Soaring Beyond the Veil"
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Album 2: "Voyage Through Spacetime" (1998)
Tracks:
"Galactic Odyssey"
"Neon Pulse"
"Serenity"
"Digitalis"
"Orbiting Dreamscape"
"Transcendence"
"Cyber Skyline"
"Solar Eclipse: A Celestial Symphony of Light (Stellar Remix)"
"Quantum"
"Liquid Horizons"
"Elevated Consciousness: Soaring Beyond the Veil (Orbital Remix)"
"Techno Nexus"
"Ethereal Echoes"
"Parallel Realms: Journeying Through Multiverse"
"Supernova"
"Orbit"
"Quantum Resonance: Uniting Space and Time"
"Orbiting Dreamscape: Floating in Cosmic Serenity"
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Album 3: "Elevating Horizons" (2001)
Tracks:
"Metamorphic Fusion"
"Cosmos"
"Synthetic Dreams"
"Digital Illusions"
"Astrocosm"
"Ethereal Wanderer"
"Resonate"
"Elevating Horizons"
"Dreamstate Rhapsody"
"Infinity"
"Digitalis"(Ethereal Remix)"
"Nebula"
"Serenity (Galactic Remix)"
"Quantum Resonance"
"Techno Nexus"
"Eclipse"(Cosmic Remix)"
"Harmony"
"Cosmic Awakening: Embracing the Infinite Cosmos"
"Parallel Realms: Journeying Through Multiverse (Astral Remix)"
Most Popular Songs:
"Neural Pathways" - This track from their debut album captured the essence of Stellar C and Electrik Pulse's early sound, becoming an anthem in the emerging electronica scene of the late '90s.
"Digitalis" - From their second album, this song showcased FAO's pioneering Tripcore style, combining Stellar C's ethereal vocals with Electrik Pulse's intricate rhythms, gaining significant popularity on dancefloors worldwide.
"Elevating Horizons" - As the lead single from their final album, "Elevating Horizons" marked a transition to a more mature sound, reflecting the artistic growth of Stellar C and Electrik Pulse over their active years.
Highlights:
Pioneering Tripcore: Stellar C and Electrik Pulse played a crucial role in shaping and popularizing the Tripcore subgenre of electronica. Their unique blend of Stellar C's ambient textures and mesmerizing vocals with Electrik Pulse's complex rhythms and hypnotic melodies set them apart from their contemporaries.
Captivating Live Performances: FAO was renowned for their mesmerizing live performances, incorporating Stellar C's captivating stage presence and Electrik Pulse's electrifying energy. Their shows featured cutting-edge visuals and immersive light displays, leaving audiences spellbound.
Controversy - Name Change: In the early 2000s, Stellar C's decision to undergo a gender transition and publicly change her name to Lithellyl Beleth became a significant controversy within the band and among their fans. During that time, transgender awareness was not as widespread as it is today, and unfortunately, some fans were not accepting of Lithellyl's transition. The situation caused division among the band members, with Electrik Pulse being ambivalent about the change. Despite facing backlash from a portion of their fanbase, Jessica's courage in embracing her identity also garnered support from a handful of fans and progressive allies.
Ultimately, the decision to split the duo was not solely due to the name change controversy but rather the culmination of creative differences and personal growth paths. Following the split, Lithellyl continued her journey as a solo electronic artist, while Electrik Pulse pursued other music-related endeavors.
FAO's legacy lives on as pioneers of the Tripcore subgenre, and their contributions to the electronic music landscape of the late '90s and early 2000s continue to inspire new generations of electronica enthusiasts. Lithellyl's bravery in sharing her authentic self has contributed to the broader acceptance and understanding of transgender individuals within the music industry and beyond.
now the fact remains we were NEVER a HUGE hit, unlike colleagues of ours....who went on to become Shiny Toy Guns, we were known around the local scene, and that's about it, (other than the fact that I coined the term Tripcore and the creation of that subgenre) and even the "solo electronic artist" part, I've made one album that I released online around 2005, titled Tripcore Tocatta, don't bother looking it up, or the FAO albums up, they've been since lost to time, and the master recordings are rotting in a box somewhere in my basement.....I think. the music only really exists now only in my head, and I don't really have any desire to try and recreate it. the album covers I posted are just quick mockups I did of the originals using Leonardo.AI and Photoshop, last I've spoken with Eric he was an IT Project Manager at an insurance company.
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papayajuan2019 · 1 year
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lumines electronic symphony soundtrack
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baphomet-media · 4 years
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Beats and Blocks and Beats and Blocks and Beats and Blocks and - A Lumines: Electronic Symphony Review
Genre: Puzzle Subgenre: Rhythm Puzzle Developer: Q Entertainment Publisher: Ubisoft Platform(s): Vita Release Date: February 15th, 2012
Lumines (pronounced like “luminous”) is a series that holds a lot of fascination for me. I played the original game on my dad’s PSP as a kid, and while I was terrible at it, I was fascinated by the game’s mix of funky electronic music and block-busting puzzle gameplay. Many years later, I ended up picking up Lumines Remastered on Switch and loved it. Now that I have a Vita, I found out that a Lumines game was published exclusively for Sony’s doomed handheld, so naturally I had to give it a try. Does Electronic Symphony live up to the series reputation?
Story
The Lumines series is mostly a pure rhythm/puzzle game, and as such has no plot or characters, however it does have a progression system. In the original game, the player could play through the game’s main mode (called “Voyage” in Electronic Symphony) to unlock new  levels (called “Skins”), each with their own visual style and music track. This has returned in ES, but the game also has an XP system that rewards you for playing each mode by giving you progress towards new avatars.
Gameplay
Lumines is very much like Tetris in that the player has an empty grid into which colored blocks fall, and must manage their blocks wisely to clear them out and prevent any column from reaching the top. Aside from that, Lumines is very much its own beast. Each block you drop is a 2x2 square comprised of different arrangements of two colors. You can clear blocks by creating squares of 2x2 or larger of the same color, however matches are not instantly cleared. Instead, a vertical Timeline gradually makes its way across the grid from left to right. As the Timeline passes over matches, it registers them, then once the Timeline reaches the right side of the screen, all registered matches are cleared and the Timeline starts over from the left side. This creates an interesting dynamic where the player has to be conscious of the Timeline’s position when making matches, as making matches after the timeline has already passed that location means that match won’t be cleared until the next pass. This could also have a cascading effect, since blocks fall when matches below them are cleared, which could potentially disrupt matches placed after the Timeline has passed. Furthermore, the speed of the game generally increases as you progress through levels, making a slow and relaxed pace get more and more tense as you go along. Each skin has its own tempo, though, which affects the speed of block falling as well as the speed of the Timeline. As you progress through the main Marathon mode (called “Voyage”), you will find that the speed of each successive skin doesn’t increase linearly, and can jump around a bit to give you periods of intensity and relief.
To help you out with clutter are two special block pieces that can generate, the link piece and the shuffle piece. When a link piece is dropped, it can link with all other adjacent pieces of the same color, and cascades the effect through each linked piece, allowing those pieces to be cleared by the Timeline. This can drastically reduce clutter if used well, and can set you up for big combos by removing most of one of the only two colors on the field. The shuffle block has a similar effect, except when a shuffle piece is dropped, all cascading adjacent pieces are randomly shuffled between colors. While I found the link pieces to be immensely helpful, I mostly found the shuffle piece to be disruptive to my strategies, as there was no way to tell what it would change a large chunk of pieces into. Still, in a pinch, it can create some matches in large piles that haven’t been managed well, so it can sometimes be a lifesaver.
The game has plenty of other modes, though sadly ES has fewer than before. The modes include:
Voyage - The game’s Marathon mode where you play your way through each of the game’s skins, and unlock each skin for other modes as you reach them. If you lose, you have to start over. This is the game’s main mode, and what players will get the most use out of. I really like it, but one complaint is that runs can be fairly long. It’s difficult to just jump into, as a single run can take you around an hour or so if you’re decent at it, and a few mistakes late in the game can wreck your whole run.
Playlist - A sort of free-play mode where you can pick and choose from unlocked skins to create your own playlist. You can save and load playlists, as well. I didn’t really use this mode much, but it can be nice if you only want to play a few different songs.
Stopwatch - The game’s Time Attack mode. Select a time limit and see how many blocks you can clear within the time limit. It’s fun enough to attempt for the associated trophy, but not really interesting enough to come back to.
Master - A challenge mode of sorts, you play through five levels, trying to clear a set number of blocks in each level. Unlike Voyage, the skin is the same throughout, and the game speed drastically increases between each level. I found this mode to be the best challenge in the game, especially since you can start at any level you’ve previously beaten, but again is a bit too simple to really hold interest very long.
Versus - The game’s multiplayer versus mode. Unfortunately, the VS CPU mode from the original game is removed, so this mode is multiplayer-only. Good luck finding someone else who not only owns a Vita, but also owns this game and wants to play with you. Definitely a missed opportunity here.
The game also has a “world block” feature, which basically amounts to a number of blocks that have to be cleared in total by everyone playing around the world every 24 hours. This is an interesting feature, but eight years after the game’s launch, there’s barely anyone still playing, so the chances of anything happening with this feature are slim.
Presentation
The Lumines series as a whole is known for its quirky electronic music and flashy visuals, and ES is no exception. The vast majority of this comes from the game’s collection of skins, and ES has plenty of unique skins to go around. This time around, the collection of skins is decent, with fewer skins that I actively disliked, but unfortunately fewer that I actively liked, leaving the mix with kind of an okay middle ground. New in this game are some skins that apply a 3D art style to the blocks. While these look interesting, I found that the 3D skins are more distracting than the 2D skins, making it harder to get a feel for the state of the board at a glance.
Conclusion
Lumines: Electronic Symphony is a decent successor to the original Lumines with a solid lineup of tracks, but unfortunately has less to offer than the original, and does little to advance the series. It’s definitely a good game, and I recommend it to anyone’s Vita collection. I just feel that if Lumines Remastered didn’t exist, Electronic Symphony would have scored a lot higher. As it stands, I find it hard to recommend ES above Remastered in 2020.
Score: 7 / 10
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hypernet · 5 years
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"Lumines: Electronic Symphony", ¡que le den a Candy Crush!
“Lumines: Electronic Symphony”, ¡que le den a Candy Crush!
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Género: puzles / inteligencia
Desarrollador: Q Entertainment
Plataforma jugada: PS Vita
“Candy Crush”, ese juego que es la nueva sensación de los comehoras actuales (¿alguien se acuerda ya del “Apalabrados” o “Pou”?) no parece tener rival. Miento: hasta que tengamos otra novedad que tape a la siguiente, y luego a la siguiente… y así hasta el infinito y más allá. Sinceramente, he estado jugando a…
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usearki · 4 years
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Lumines: Electronic Symphony
Is a game I own for PS Vita
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I think the best way to describe this game is Rhythm Tetris. I’m not very good at it, but it’s still fun. :D
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jeffgerstmann · 4 years
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name me 5 good vita games not name persona 4 golden
Some people like it for the same reason they like the Switch now, since there were a bunch of good ports and stuff. But if I’m excluding stuff like Spelunky and Luftrausers and all that, I guess... hmm.
- Frobisher Says- Lumines Electronic Symphony- There Was A Ridge Racer On The Vita But I Remember It Being A DLC Nightmare- Maybe Phantasy Star Nova Was Good, But It Wasn’t Released In English So I Don’t Know- TxK Exists And I Remember Not Liking It All That Much But Hey, Jeff Minter Is Extremely Cool
Pretty definitive, really.
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eugenesgaming · 5 years
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a new addition to my gaming collection
Lumines electronic symphony for PS Vita
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tinycartridge · 6 years
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Lumines Remastered is wonderful, even if I’m not ⊟ 
I’ve been playing Lumines Remastered on Switch at every opportunity, in every possible way. I’ve played it on my TV with a Pro Controller, I’ve played it in handheld mode, sometimes while lying in bed. I took my Switch to the gym and played on the stationary bike. I showed my kids the cool new puzzle game I got, then had them Go to Synaesthesia by handing them Joy-Cons and turning on Trance Vibration mode. I even replayed Lumines Electronic Symphony on my Vita.
With this much exposure, in this many environments, I feel like I’ve collected enough evidence to declare with confidence: I am very bad at Lumines. And I refuse to feel bad about it.
I received a Lumines Remastered code from Enhance Games before launch, in order to better prepare coverage. It also meant I had a little extra practice time to really juice my scores. Even so, I immediately noticed that I was at the absolute bottom of my friends-only leaderboard on day one. People in our Club Tiny Discord were casually hitting levels far beyond what I could achieve in my best run. That means that they were unlocking “skins” -- the combinations of song and custom visuals through which the game cycles -- that I hadn’t experienced. It also means that other people were  just plain better at understanding the strategies involved in correctly rotating 2-by-2 squares to make same-color rectangles.
Maybe it’s because I’m a Tetris person and I think too much in terms of Tetris strategies (I suppose proof will be available upon release of the next game by Lumines creator Tetsuya Mizuguchi, The Tetris Effect). Maybe it’s an ironic punishment for failing to get into PSP games until Dracula X Chronicles. Or maybe it’s just a lack of intelligence. Whatever it is, I am not good at Lumines and I don’t expect to Git Gud at Lumines any time soon.
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Honestly, though, I’m fine with that. I could get competitive, I could study Lumines strategy and undergo rigorous practice. I could work through the puzzle mode to better internalize the mechanics. I could check the leaderboards daily and watch my struggle (maybe) pay off as my scores and position climb. I could probably, eventually play better Lumines, but I think by doing so I’d be playing it wrong. Lumines is by its nature a chill experience, even when it’s frantic. It’s a perfect oasis. Copies of Lumines should be issued to new parents like those Finnish baby boxes. Electronic Symphony certainly helped me find moments of calm in the early days of twin parenthood. Given the choice between a chill vibe and a heroic struggle, I have to believe Mizuguchi would advocate for vibes.
Hypnotic video loops and pulsing DJ mixes of electronic music pull me out of my worries and into a world where only shuffling squares makes any difference. I’m not about to let Lumines become one of those worries. Instead, I can lose myself in a world of blocks and beats for, like, 20 minutes at a time, ignore whatever score I get and wherever that puts me on the leaderboard, and have a better life.
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unsoundedcomic · 6 years
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Who are your favorite artists / comics / media?
Some of my favourite comic artists include Theo Caneschi, Jeff Smith, Hiroaki Samura, Pierre Alary, Glenn Fabry, Geoff Darrow, Hayao Miyazaki, and of course Moebius. More generally I love Ayami Kojima, Bernie Wrightson, Howard Pyle, James Gurney.
When it comes to comics, ah, basically the books by the aforementioned! I am brutally choosy with comics. I can’t even tell you my criteria; I just know what I like when I finally see it.
Media… I don’t watch tv. I don’t go to the movies too often, and when I do it’s usually for a Fathom Event, so it’ll be anime or an opera or ballet. I saw Ponpoko last night. I’d seen that once before a long time ago and knew I didn’t really like it, but I’ll take any excuse to watch 2D up on the big screen.
I get much more worked up over video games. I love certain video games a lot. I wish I had more time to play the newer ones but I did zip through Bloodstained: Curse of the Moon recently. I finished Guacamelee not too long ago, 100%’d Lumines Electronic Symphony (recently came into a Vita) and now I’m replaying Final Fantasy Tactics for the (possibly literally) hundredth time. That’s a comfort game to me along with like, Super Metroid, DKC, SotN. I’m pretty old school over here.
Sorry I’m a bore, Anon!
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eltipouy · 3 years
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Mayo 2021 || Lumines Electronic Symphony || PsVita
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kariyanine · 4 years
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100 Games of the Decade - #33-31
100 Games of the Decade – #33-31
The list of my favorite games of the decade continues…
#33 – Lumines: Electronic Symphony – Playstation Vita (2012)
Tetris is such a brilliantly simple game and I never really expected another falling block game would capture me in such a way but Lumines: Electronic Symphony certainly did. Mixing music and color cube matching, Lumines is just as addicitve as Tetris ever was and one of the best…
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operationrainfall · 5 years
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It may be Earth Day, but that hasn’t stopped Tigertron from making an announcement about Jupiter & Mars. Having just released in North America today (EU/Asia following tomorrow), Jupiter & Mars is an eco-centric PlayStation 4 title which also offers full VR support. Tigertron’s Creative Director, James Mielke, has been involved with a number of award-winning titles in the past, including games like Child of Eden and Lumines Electronic Symphony. Mielke notes that his team wants this game to “stimulate discussion and share a positive message”, one of hope for a brighter tomorrow. A brief description of the title can be found in the quoted text below.
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A story about restoring life in the oceans, Jupiter & Mars follows the exploits of two bottlenose dolphins—Jupiter and Mars—who travel a post-mankind world at the request of an ancient race of whales known as ‘The Elders,’ to shut down the still-active machines of mankind, which are making the oceans uninhabitable for sea life.
Jupiter & Mars takes players on an unforgettable journey through an ocean landscape that’s engulfed many of the Earth’s great cities from sea levels rising.
Jupiter & Mars is a labor of love that took the team at Tigertron two years to develop. It involved participation from creators around the world and inspired collaboration with environmental groups like SeaLegacy and The Ocean Foundation. In addition to these groups providing unlockable, educational content for the players, Tigertron has stated that it will be donating a portion of all sales to ocean related causes. Jupiter & Mars is currently listed on the North American PlayStation Store for $24.99. If you’d like to learn more about the game, head to Tigertron’s official website.
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SOURCE: Press Release
Jupiter & Mars – An Eco-Centric PSVR Title, Available Today It may be Earth Day, but that hasn’t stopped Tigertron from making an announcement about Jupiter & Mars…
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