Avanne Dana: Hero of Neverwinter
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Icewind dale 2 character portraits.
Digital paintings. Made in Krita. Feel free to use.
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y鈥檃ll do NOT believe the marketing the high sun games SUCKED this year
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A little tribute to the tiefling companions from the past 20+ years of D&D CRPGs.
Left to right:
Haer'Dalis (Baldur's Gate 2: Shadows of Amn; BioWare; 2000)
Valen Shadowbreath (Neverwinter Nights: Hordes of the Underdark; BioWare; 2003)
Neeshka (Neverwinter Nights 2; Obsidian; 2006)
Karlach (Baldur's Gate 3; Larian; 2023)
Annah of the Shadows (Planescape: Torment; Black Isle; 1999)
Gannayev-of-Dreams (Neverwinter Nights 2: Mask of the Betrayer; Obsidian; 2007)
4k 16:9 wallpaper under the cut.
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CONFESSION:
Going from three followers to two is nothing. Jade Empire and Neverwinter Nights only had one follower at a time.
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Drawing RPG companions I like. I'll draw more later.
Valen from Neverwinter Nights 1
Morte from Planescape: Torment
Kreia from Knights of the Old Republic 2
Commissions | Etsy
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ah i remember dis like it was yesterday
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Come towards me, BG3 fans, I promise I am very normal and can definitely be trusted-- IM BEGGING YOU TO PLAY NEVERWINTER NIGHTS. NO MOT THE MMORPG. THE PC GAMES. THERES TWO. PLEASE JUST TRUST ME I KNOW THEYRE ANCIENT BUT I CANT BE LEFT ALONE ANYMORE. JOIN OUR FANDOM WE'RE COMPLETELY NORMAL HERE.
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Hey Josh, what's the longest you've ever spent working on one game?
A game that shipped? 3 years (Pentiment): 9 months in pre-production and ~27 months in development.
Icewind Dale: 14 months.
Icewind Dale II: 10 months.
Neverwinter Nights II was in development for over 3 years (I think?) but I only came on for about 6 months at the end.
Fallout: New Vegas: 18 months.
Pillars of Eternity: 2 years, 10 months.
Deadfire: 2 years, 6 months.
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Icewind dale: Half-elf ranger. Made in Photoshop in 2018.
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Warmup - Lady Aribeth
Hi armoured video game characters all September
ko-fi | commissions open| Patreon
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