man, sure gotta love that feeling whenever you get suddenly reminded of one of your old original characters again (although it’s been only a whole year since you first created them—)
and you sure gotta love that feeling where you HAVE to draw them again otherwise you’ll fail both yourself AND your oc.
anyways that’s what I just did!
Reintroducing Felina Feline! My Welcome Home OC that I love very dearly and who’ll always have a very close place in my heart for being one of the very first OCs I’m actually proud of creating!
I ALSO GAVE HER A WHOLE CLOSET FILLED WITH DIFFERENT OUTFITS FOR DIFFERENT OCCASIONS UNDER THE CUT!!!!! (+ if you’re having a hard time reading her bio it’s under the cut too!! :D)
here’s her bio for those who can’t really read it that well in the image:
“A friendly prankster whose only goals are to make her friends and neighbors smile and laugh. Felina Feline is the Welcome Home's kindhearted jester who aims to entertain everyone however she does get into quite a few trouble from time to time whether that may be; getting into garbage cans to find
"cool" thrown out "treasures", getting fussy over being hungry although Howdy would gladly make food for her off the bat, or accidentally putting hairballs in Wally's hair, Felina is always loved and cherished by the entire neighborhood for being herself? Her bestest buds are Howdy, Sally, and Barnaby!
She loves acting out and doing plays with Sally, helping out with sales in the bodega with Howdy, and making jokes with Barnaby.
She wouldn't trade her friends for anything else in the entire world.”
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after many months of work, I reveal my magnum opus. The Sidestep Battlejacket.
pov: ortega seeing sidestep whole for the last time
Holy shit! It's finished!!!
This was my final for my costume design class and it took. so long. Weighing in around 800 pounds in faux leather and spikes, this is by far the most polished and focused battle jacket I've ever made. also noting that typically i wear big glasses! i just had to show off sidestep's eyebags (my hair is always teal though! ult fave color). The prop gun is a nerf gun covered in so much paint.
This design is based off my sidestep Arbor's suit combined with the dog themes sidestep has (eg: bite the hand). More thoughts and wips under the cut!
So this jacket has actually existed in some form since 2020. I bought this leather jacket with the intention of covering it in studs and spikes and then i petered out half way through. Then, after sitting in my closet for 4 years, i finally started back up on it.
These images were my gospel through the project. The design on the left was made a while before and then you can see in real time how i developed my ideas. I had the idea of the front side being "sidestep" and then the back side with the teeth being "retribution/vsona". like a mullet of trauma. the gun was made to match the organic flowing designs of the jacket, to fit the arboreal theme.
the painting of the teeth was a painstaking process filled with much masking tape and clean up. the arm stripes were free handed in a mad dash to the finish. I used Angelus Leather Paints (which i bought WAY too much of, a little goes miles also its so good not sponsored its just good paint) and every section got two coats of white and two coats of teal. The only exception was the orange which is much more transparent which took more coats and hand cramping with those letters. (which btw! no stencil! just moving my brush around all silly style).
i really wanted a prop to make the jacket into something that actually feel like a cosplay, so i hunted down the most sci-blaster nerf gun i could find on amazon and threw gallons of paint at it. the experienced among you may note that nothing wants to stick to that smooth of plastic, but with a solid sanding and angelus acrylic hardener i made it work. originally there were more stripes but it looked busy. there were also going to be two charms for charge and anathema but i um. forgor.
unsanded vs sanded (and some acetone to remove paint) vs final
the hood! good god that hood. that was ripped off an old hoodie and then i found a shirt at a thrift store that just happened to match the color perfectly. its. attached. if you know anything about sewing, please look away from this evil seam. the purple is just to keep it from fraying btw, the actual connection to the jacket it with a much thinner thread in big stitches as to not weaken the faux leather too much. also you can see where i was testing the paint lol.
if you read to here, thank you!! im so proud of this thing and i cant wait to wear it everywhere (when the weather allows.) have a sleepy steppy as a treat for sticking around
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So this ficlet-ish thing was inspired by @hydrachea, nsfw super genius extraordinaire, but also by the fact that in addition to Boothill's left eye being cybernetic, I like to hc even the parts of him that look human aren't fully natural. I mean the dude eats bullets, after all. I think he should also have vents in his mouth so he can literally blow smoke/steam, it would look super cool. Think Father Gascoigne or Studio BONES' Todoroki. We as a fandom deserve that!!
So anyway, of course, sometimes these vents get blocked up and need to be cleaned manually. Thankfully, Dan Heng is super helpful ☆
Like there's one day where Boothill is lazing around in the archives, fresh off a bounty and happily soaking up the luxury of the Astral Express after however long he's spent tracking his prey through all the dust and dirt with almost no rest.
Boothill likes it in the archives. It's not silent, but it's quiet. There's no music and only muffled voices from outside, but there's the hum of all the computer systems. It makes for a nice place to hide away and recharge when he's just finished exhausting himself.
And besides, Dan Heng is there.
Sometimes the two of them talk back and forth, but today it's mostly quiet...except for-
"I didn't know it was possible for you to get sick."
...Except for Boothill having to constantly clear his throat. That's the thing about your mark trying to flee into the desert. You either go after them and get sand everywhere (and even worse, sticky sand once it gets all bloody) or you wuss out and lose out on the bounty. Personally, Boothill likes being able to afford to eat.
"Grit's stuck in a vent somewhere, 'n' the usual maintenance ain't gettin' it. I'll prob'ly have ta manually dig it out." But later, when he's not laid out half asleep on Dan Heng's extra futon. Usually after a chase as long as this one took, he can shut down for almost a full day. He doesn't want to get up yet.
Something shadows over him, and reflex demands Boothill's eye open. Dan Heng steps around him on his way to some drawer built in the wall on the other side of the room or something. Boothill closes his eye again.
From under his hat he hears the sounds of rummaging, drawers sliding open and shut, the swish of a long coat. The shadow returns.
"Sit up, just momentarily. I have something to help." And Boothill groans a tired don't wanna, but he does it anyway, he hauls himself upright into a kneel. And then he sits up a little straighter because he realizes Dan Heng is standing right over him.
Dan Heng tells him "open your mouth," and Boothill's jaw pops open without his permission, without even a second thought, and hey, what protocol in there ok'd THAT?!?!
Before he can really unpack whatever the heck that just was, though, Dan Heng murmurs for him to say so if he needs them to stop, and then he's sliding a long, hard rod down Boothill's throat, tipped with some soft little brush he probably uses for all his fancy archival equipment.
Dan Heng tells him the handle of the brush is straight and can't be bent, he needs to move his head to be able to reach the vent in his throat. Boothill hums affirmatively; he can't do anything else with his mouth occupied.
Dan Heng's free hand holds him by his jaw, tilts it up slowly but firmly so he has to look straight up at him.
Boothill feels dizzy.
The cycle of blue blood through his artificial heart whirrs just a bit faster, his temperature sensor pings an internal alarm to warn for imminent overheating. Boothill curls his fingers into the guard over his knee as Dan Heng carefully brushes at the dust irritating him. All other sounds- the hum of running equipment, the occasional beep from the computers, the noise of the crew outside of this room- seem to pull away, until all Boothill can focus on is the steady and measured breathing from the man above him.
"Almost done."
Thank the aeons, maybe one of them likes him after all.
"Your tongue is in the way... I'm going to hold it down, ok?"
Nevermind.
The fingers holding his jaw curl around his chin, thumb slipping past open lips to dip into his mouth and pin down his tongue. One of his teeth catch on the digit, breaking skin just enough to bleed a drop where he can taste it. Dan Heng doesn't even flinch. Another temperature alarm pings off in his brain, then another, then another.
Boothill has never been shy about eye contact but oh, god, it nearly kills him when dull green irises flick away from their task and look down right at him as his mouth is held open. He quickly squeezes his own eye shut for some relief.
With his vision cut off, the rest of his senses automatically recalibrate to compensate. He can hear every breath even more distinctly now, every soft inhale and exhale, feel the strain in his neck, the softness of the brush, the hard floor beneath his knees, the hand holding his jaw and the fingerprints that feel like they should leave burns in his skin, the taste of Dan Heng heavy on his tongue-
Forget it, eye open, eye open!!
"Alright. There's one last pebble stuck."
Boothill had been trained to endure torture, back on his homeworld. It was part of being in a gang, part of being a bounty hunter.
Somehow, keeping himself quiet and still as Dan Heng inches the brush even further down the back of his throat is a profoundly similar experience.
The seconds tick by, Dan Heng's brow furrowing, face growing ever more concentrated and Boothill struggles not to watch him too closely, fights down the noise that suddenly tries to escape him as the brush withdraws-
"Swallow."
Stars and aeons, Dan Heng is going to be the death of him.
Boothill swallows. He feels it when the movement finally dislodges the loosened pebble from his vent.
His face feels shockingly cold now bereft of touch, even though Dan Heng's hands are always cool. He asks to see, and Boothill's mouth is already open again to show him, even as he belatedly realizes he could have just told him it had worked.
"Good." There's the slightest smile on Dan Heng's lips as he finally, mercifully, leans back out of his personal space, goes to put away the brush. "That should feel better now." Boothill spends a moment dizzy and dazed, feeling the need to blink spots out of his eye even though his vision is clear. He still hasn't moved off his knees.
What the fudge.
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Tips on Writing Bishop
I've been asked a couple times for advice on how to write a good (03-style) Bishop, and I'm well-aware he can be a bit tough to get a grasp on. As someone who's studied him specifically to learn how to write him as accurately as possible, I figured I'd compile some thoughts in case it'd be helpful to anyone else. I know a lot of Rise takes on him are basing off the 03 version, so maybe this could help generate ideas, too. SO!
Big Overall Points!
At the core of EVERYTHING Bishop does are two primary motivations. The first: the protection of the earth. What this means to him can get tricky, because it doesn't necessarily mean protecting the people, at least not all of them. But it will be better understood alongside the other:
The second: The protection of his sense of safety. Bishop has been deeply traumatized, and everything he does is born of a want to avoid that pain ever again. In his mind, earth is a safe area, a controllable factor, and anything outside it is a danger that must be eliminated. This is why he will still be willing to put himself and other people on the line in service of this; any sacrifice is worth the greater goal. (It's worth noting, Bishop will claim the first as his motivation freely, but is likely not consciously aware of the second.)
Bishop deals in Big Picture ONLY. Another reason Bishop will willingly throw away anything, including the lives of the people he claims to protect, is that he seems incapable of understanding things on a small, individual basis.
Bishop is a cold personality. He does not have strong displays of emotion. He does emote, but for the most part it's muted, so I recommend using emotional bursts very sparingly. (In my own writing, as an example, I try to limit my use of exclamation marks in his dialogue as much as possible.)
At his core, Bishop is afraid, and his response to fear is aggression. This also makes it particularly difficult to talk him down, if he's put in an emotional state. His response to not being in control is often violent retaliation.
With those basic tenants understood, let's move next to some major personality traits:
Bishop is a controlling personality. This is a direct result of his trauma response. Things that can be controlled are safe, therefore he must control everything. If something cannot be controlled, it's a threat that must be eliminated. If he doesn't know why something happened, he becomes angry (including even when it benefits him.)
Bishop is very low-empathy. When writing him, I try to keep in mind that he cannot put himself in the perspective of others. (Or if he can, he doesn't care to.)
Bishop is a sadist. He gets personal enjoyment from hurting others.
Bishop likes fighting, but only when he's winning. He will quickly leave if he can't see a guaranteed victory.
Bishop is paranoid. This is probably self-evident, but it's the reason he's often so well-prepared even when things don't go to plan.
Bishop genuinely seems to enjoy science. He's shown to be far more lenient with scientist characters than anyone else, and he seems to involve himself in his scientists' projects to a degree. Enough to, at the very least, understand their work. (Given he was the one set to dissect the turtles, it might also be argued he has some medical or biology background, himself.)
Bishop is an opportunist and scavenger. He can roll with failures as long as he can find something to get out of it. If he's presented with an opportunity to stab someone in the back, and he has something to gain? He'll take it without a second thought.
Bishop is deeply self-blind. For all his perceptiveness and strategic prowess, Bishop is not very self-aware in the slightest. He is completely blind to his own hypocrisies, and thoroughly confident in his own righteousness.
Bishop adapts fast. He accepts situations for what they are and acts (Though he may still be angry about them, or what have you.) This is likely a skill developed via longevity; the world around him has changed rapidly, but he doesn't feel out of place at all.
Bishop will take extreme risks and thinks wildly outside the box. Also self-evident, if you're familiar with the plans he enacts throughout the show. He'll put a lot on the line if he thinks the reward is worth enough, and he's willing to go to extreme lengths to get what he wants, even if his plans would be considered crazy by normal standards.
Bishop is persistent. If he wants something, he won't stop until he gets it. If he fails, he'll retreat, make a new plan, and try again. It is very difficult to convince him to back down (and certainly not on moral grounds.)
Habits and triggers I've noted:
Being restrained of any sort puts Bishop in a panic. He is more likely to have an emotional response in these scenarios, and seems to have (an albeit muted) desperation to escape. (See: Leatherhead restraining him in the first encounter; His reaction to being trapped on the surgical table in Head of State.)
When being duplicitous or suppressing a reaction, Bishop will go to adjust his tie. This could possibly be considered his tell.
Bishop seems to have a particular fear of aliens blending in as humans. His slayer project was built around the assumption that this is a common threat. (Worth noting: This makes The Shredder the model of the exact threat Bishop is afraid of. Technically, Bishop himself may also fit the description of a threat shaped like a human.)
Writing considerations:
In 03's narrative, Bishop is EPF and EPF is Bishop. Narratively speaking, any organization Bishop is head of acts as if it is an extension of his will and character.
Bishop is shown to strike fear and/or discomfort into most characters he interacts with. Anything beyond this is an outlier, and will draw a reader's attention.
Dialogue-wise, Bishop is generally succinct and blunt. He does dabble in gloating, though, and especially likes to upset others. If he's given a chance to be mean, he'll usually take it. It can help to consider he has a Mission Mode and a Normal Mode. When it comes to Mission Mode, he gets straight to the point and hates unnecessary talking. Otherwise, he's still not very talkative, but will take the time to make pointed jabs or talk through a plan. A lot of his sense of humor seems to be rooted in how He's Better Than You (And You're Going To Die Painfully.)
It's a common pitfall that Bishop is depicted as seeking out the turtles. In 03, once he gets their DNA, he's done with them. Any encounters after that are incidental. Bishop does not care about anything that won't effect his greater goal. If he's targeting another character, it should have to do with a greater plan.
Bishop is an extremely competent combatant, shown to be able to handle up to 7 opponents at once. For a breakdown on his fighting style check out my other post on that!
Bishop is hard to kill, and oftentimes he accidentally contributes to his own defeat. (The hook from Bishop's Gambit is an example I get a LOT of mileage out of, as a perfect symbol of his self-defeating prophecies.)
We almost only ever see Bishop in the context of his work. While it could be construed that he depersonalizes himself, it's much more clear that the narrative depersonalizes him. As far as we, the audience know, Bishop's work is all that he is.
It's unclear if Bishop was released from his abduction or escaped. Depending on which you ascribe to, this can have ramifications for his mindset on how to deal with the alien threat. (Personally, because so much of his inability to cope hinges on a feeling of helplessness, I believe he was released. If he escaped on his own power, that undercuts it, somewhat.)
Thematically-speaking, Bishop parallels both his own torturers and his own victims at the same time. He has perpetuated the cycle that traumatized him in the first place by trying to fight fire with fire. (In that vein, I don't think he's capable of understanding that, not seeing aliens as people in the first place, just dangers. Considering how deeply ingrained his trauma is in his worldview and actions, it would probably ruin him, if he were ever able to actually grasp it.)
Bishop and EPF are likely a commentary on the military of the time 03 was coming out. This can be something worth keeping in mind, when figuring out his greater themes in your story, though it can just as well be discarded if it doesn't fit.
Adding to that, Bishop has an extensive american military background. His skills and knowledge will reflect that.
Bishop also plays on and references a number of real-life alien conspiracies. It can be worth digging through conspiracy history to drum up ideas and themes, too.
The ethical and philosophical quandaries of Bishop's body-hopping and humanity tend to not hold too much weight, because Bishop, himself, doesn't seem to care.
If I think of more I'll certainly be adding on to the reblogs of this post! Or, if you have more thoughts, please feel free to add! If you're in the mood for more Bishop ramblings, that's practically most of this blog atm, but this post is a particular favorite. If you're interested in Fast Forward!Bishop, specifically, consider this post! (also read Taking Pawns. slipped in that self-promo, nice.)
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i really like how trimax constantly emphasizes that vash's kindness is a choice, a deliberate and powerful one. it contrasts him so well to knives, who's so disdainful towards humanity as a whole. but vash actually interacts with people and is involved in society. and, by extension, he's been hurt by it so many times. but despite this he chooses love everytime and defends humanity.
meanwhile, knives has never participated, always seems to watch people from a distance. still, he makes claims about the cruelty of humanity, and he uses the idea of human cruelty to justify his actions, despite the fact that he's likely never directly been victim to it the same way vash and the other plants have. not to understate the whole tesla situation, but he assumes that he has the authority to decide the fate of humanity, even though out of every plant he's probably not the one who's in the position to make that sort of decision. (and frankly, it's not a decision any single individual should be making)
so this moment is so poignant, though vash might not be directly talking about himself we know it applies to him, we know how much violence he's suffered. it's written on his skin (his shirtlessness in that scene is very pointed). and we know that knives hasn't really experienced that. and knives is ultimately very self absorbed, he assumes he knows what's best for the plants and what they want, so he uses them to achieve his goals without consulting them. unlike vash, who as we see in the finale, has made efforts to communicate with the plants (communication and connection is such a big thing with vash!) he's familiar with them, and they him, and that's one of the reasons they seem more willing to follow vash's path than knives.
the difference between vash and knives is that vash sees everyone as an individual with inherent value. knives is unwilling to do this and he turns groups into monoliths, refuses to see individuals or nuance.
one of the big ideas of trigun is that conflict occurs because people don't see those around them as individuals. so what really saves the day isn't guns or firepower, but understanding between people. vash helps facilitate this understanding between humans and plants because they're all familiar with him, he's put a lot of effort into getting to know everyone! and with everyone he meets he embodies the idea of love and peace, helps them believe that cooperation is possible.
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