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#map or mapset
doom-nerdo-666 · 10 months
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Doom being owned by MS reminds me of how some people hated Bill Gates so much, that you can find some Doom stuff where Doomguy kills Bill Gates or Destroys MicroSoft.
There's this gif of Doomguy killing Bill gates:
This image from a Linux programming book:
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The IOS for Mars War:
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And the ending of Dystopia 3 where you blow up MS HQ:
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Anyway, when's the Doom x Halo crossover, guys?
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wadbot · 4 months
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deathless.wad: Deathless (v1.1) E4M8: Desecrators (0, -1856, 64) Author: Jimmy Date: 2018-12-01 Description: A speedily-done Ultimate Doom megawad. The 27 layouts for the three new episodes were first blocked out starting midnight 1st Nov. The 27th map was thingplaced and balanced at about midnight on 10th Nov, so the total build time for this is 9 days. A number of days after release were spent on finding bugs and balancing the maps for single and co-op play. No jumping or crouching (enforced). Freelook allowed. As with this mapset's predecessor Griefless, ***A LIMIT-REMOVING PORT IS RECOMMENDED***. Chocolate Doom may not handle some of these maps, and is completely untested. Crispy Doom is recommended for the best experience while playing this. The difficulty of the set is also fairly easy-going, particularly early on. For extra challenge if desired, the author recommends adding -fast and/or -solo-net to the command line.
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wjbsart · 16 days
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Got Xara on my new computer (thanks, dad!) so anyway here's a project I've been working on for a while; custom versions of the UAC logo from Doom, some of which are based on existing designs, and some of which are custom! I made them partially because I thought it would be fun, and partially for my custom Doom mods and mapsets (check out @wjbminecraft-mods for stuff about those)
Annotated version below.
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Standard (based on one of the computer textures)
Silhouette
Wide (based on one of the big door textures)
SHAWN3
Crate (based on the crate textures)
SHAWN1
Old (based on this sprite-sheet released by John Romero in 2014)
UAAF (based on the above sprite-sheet)
Doom 64 (based on the barrel sprite from Doom 64)
Doom 3 (heavily simplified to remove the holes and weird frame)
2016
Retro (heavily inspired by the 1970s Aperture Science logo)
Modern
1920s
UAC Archives (from the second map of my upcoming mapset)
UAC Mining
UAC Legal
UAC Medical
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Chaingunner/Former Commando/Heavy Weapon Dude Health: 70 Damage per individual attack/projectile: 3-15 Attack type(s): Ranged Earliest possible appearance: Doom II Map 03 (The Gantlet), "Hurt Me Plenty", "Ultra Violence" and "Nightmare!" difficulties only The most dangerous human enemy in the entire Doom series, spraying hitscan shots and even having a chance to keep firing if the player leaves their line of sight. However, this is offset by the fact that they drop a Chaingun on death, which can be a godsend on harder mapsets, e.g The Plutonia Experiment, where they are notorious for being used a lot.
Shotgunner/Former Sergeant/Shotgun Guy Health: 30 Damage per individual attack/projectile: 3-15 Attack type(s): Ranged Earliest possible appearance: Doom E1M1 (Hangar), "Ultra Violence" and "Nightmare!" difficulties only The mid-tier undead enemy. They drop shotguns on death, being the only non-secret way to get them in Doom 1's first map (albeit only on the highest difficulties).
Reblog if you vote!
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wjbminecraft-mods · 6 months
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Making cute little pre-level intermission screens for my in-development mapset, Doom Translated: The Heist (which is a concept-MegaWAD where I put every Doom 2 map title through this program, with the number of languages set to 15, and now I'm trying to come up with a coherent theme, which in this case is stealing stuff, and also it has an ultra-hard "Apocalypse!!!" difficulty because I'm also using it as a testbed for Zscript and Mapinfo stuff)
Each map will have its own unique screen, setting up the protagonist's next heist. In this case, it's map 2, where the protagonist breaks into a UAC storage facility to steal a magical artefact which is totally not just the yellow skull-key.
(Bonus wallpaper version below!)
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#53: Forsaken Compound (2024)
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Download ^^
So this came out this week and I've been on a Doom 1 kick (I swear I'm playing other stuff behind the scenes, this just caught my eye) and oh boy what a pleasant surprise. ivymagnapinna is a rookie mapper AFAIK and you would not be able to tell it by the way this is constructed, ESPECIALLY for a Doom 1 mapset.
It's an E1 replacement, but it essentially runs the gamut of the base game's 3 episodes in its own take on the Doom 1 formula. Not meant to be taken too seriously story-wise, leaving the interpretations of what any given map means up to the player. Each map feels like a new exercise in any given "mapping muscle" and it follows a fair difficulty curve. Prevalent themes throughout *most* maps include; interesting geometric sector placement, slaughter, and platforming.
Slaughter in Doom 1 is hard to pull off well, and I feel like Ivy (is it ok if I call you that?) has a good grasp on it. The first 2 maps are relatively straightforward - if a little unique, and secrets are vexing. To get the secret exit in E1M3, I had to clip through a wall as I could find no way to open it. Blame my poor short-term memory on that one.
In the secret map however, the real meat of the mapset shows itself. You're trapped with hardly any weapons, the only path through being provided by Mr. Cybie himself in some Doom 1 INFIGHTING SLAUGHTER (which is just crazy to say) and things only get better from there.
E1M4's Dead Man's Station is a great run-n-gunner, followed by a strange "UDINO"-esque map in the form of Excavating Evil. Lots of Doomcute here and interesting atmospheric aesthetics.
My favorite of the set though by far has to be M6's G.R.I.N.D.E.R . It reminds me of some newschool slaughter that gradually unfolds, giving you access to the Doom 1 roster of weapons and more and more monsters to kill until it all culminates in 1 bloody BFG hornet's nest. This was really fun to play though.
From there, things kinda peter out a bit but it's fine, I'd had my fun with the set by then and from what I can gauge out of the Doomworld thread, the WAD author wanted the set to be over with too. E1M7 is pretty standard stuff - if a bit atmospheric - and E1M8 has you facing "More barons than usual", as per the flavor text.
All said, this is a great rookie release and I'm excited for what Ivy can cook up next.
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jayextee · 11 months
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DBP58 - Immortal Warfare
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I may as well chronicle the various DOOM wads I play as well as Heretic, since I semi-regularly tend to get through them. I always look forward to a new DOOMer Boards Project (or DBP). Ever since DBP26 - The City of Damned Children, which became one of my favourite WADs ever for its oppressive and dismal atmosphere, I've been in awe at the sense of 'place' these guys can get out of the 30 year-old idTech engine.
Immortal Warfare looked to do this, with its muted palette (another thing DBP26 did, albeit slightly differently) and ruined suburban scenarios. But I didn't like it as much as I'd hoped; although there's nothing bad here per se, most of it's alright. Okay. Standout map is the penultimate Fubar, which sees a hectic hot-start, a cleanup and key-gathering phase, and then outright slaughter in a neat package that the final map was utterly overshadowed by.
It's good, not great, and actually precisely the kind of mapset I was craving when I had a brief flirtation with Brutal DOOM some years back. Perhaps I should combine the two someday?
If I had to rate this, three seems unfair and four seems high. 3.5/5
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movedacc6969696969 · 2 years
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YOOOO GUYS CHECK THIS OUT
a collaborative osu mapset/level i featured in for pride month last year is being nominated/voted/whatever for Loved status!
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(the song is "i wanna be a girl" by artist mafumafu, the little star numbers are the difficulty level of each map on the set)
I AM SO ECSTATIC
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⚠️ this post is not intended to persuade votes, osu mods pls dont ban me lmao
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junegloom3d · 5 months
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The Ultimate Doom: Thy Flesh Consumed
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When Doom was eventually brought to the retail market, GT Interactive pushed for a fourth episode as an added incentive. This fourth episode, "Thy Flesh Consumed," brings a version of hell that is visually quite distinct from Sandy Petersen and Tom Hall's mad vision of fire and brimstone. As a mapset it's not really high on my list of favorites; nor is it as a theme. But it's an interesting piece of history, one that I go into detail here.
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E4M1: Hell Beneath (American McGee)
American McGee starts you off with this extremely tight little crypt of sorts. On Ultraviolence you can expect health to be at a premium with a mere nine health bonuses. He does you the solid of giving you an armor once you've cleared the initial swarm of shotgunners and imps, but the ambush in the Nine Inch Nails-themed blue key room will have you running for your life.
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E4M2: Perfect Hatred (John Romero)
It's all about pain, you bastard. Romero returns to Doom mapping with this nightmare of a level that starts off with a bang as a horde of enemies, including cacodemons, start throwing fire your way. You can use the shotgun guys stationed obliviously in front of you to help soften them up a bit, and bringing the rocket launcher from the last level will certainly level the playing field a bit, but your biggest problem isn't the trapped cyberdemon lording over the exit, it's dealing with the mess of Barons who gradually take over the level. If you know where the good shit is buried -- like the plasma rifle in the side room -- it'll help you get your footing. It's just a matter of reaching it.
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E4M9: Fear (Tim Willits)
Tim Willits gives us the episode's lone techbase, a stark little series of courtyards and rooms that with the orange sky remind me of Willits' earlier map "Attack" from Doom II: The Master Levels. It's actually pretty easy to miss this level if you don't know how to deal with the cyberdemon in "Perfect Hatred," but if you do manage to find it, you get a map that surprisingly isn't gimmicky at all (except perhaps for being a techbase in a predominantly Hell-themed episode.) It starts you off with a bang, but if you can silence the wandering zombies and their friends you'll have a little more room to run around.
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E4M3: Sever The Wicked (Shawn Green)
Shawn Green offers a freewheeling horror show that has smart players running for the bunker in sight of the start, but it's a borderline zombie apocalypse with hordes of shotgunners, supplemented by imps, Barons, and, inexplicably, a single cacodemon on UV but six on Hurt Me Plenty. This is probably where the tide begins to turn in your favor as you're granted the opportunity to really load up on ammunition, especially for your rocket launcher, but the tight corners make actually using it a somewhat dicey proposition. Nobody's saying you can't blow up everyone outside, though!
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E4M4: Unruly Evil (American McGee)
McGee returns with another little complex reminiscent of some of his work for Doom II; this one is significantly easier than "Hell Beneath" if you're playing continuous, and even from pistol start it's not too bad. It makes use of a slight variance in texture choices compared to the rest of the episode, which I think makes it stand out a little and reminds me, just a little bit, of Quake.
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E4M5: They Will Repent (Theresa Chasar and Tim Willits)
Tim Willits usually gets top billing for this map but the level geometry is actually his sister Theresa's design; Willits did the texturing and thing placements. It's a small-to-medium-sized little complex of green marble and blood rivers. Lots of height variation and open windows make for dangerous situations, but if you follow the stream of blood from the fountain at the beginning it will (eventually) get you to where you need to go.
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E4M6: Against Thee Wickedly (John Romero)
Like "Unruly Evil" was for McGee, Romero's second outing for this episode isn't nearly as punishing, but it's still a difficult map, consisting of a smouldering lava pit beneath a sunken castle. The teleporter at the center is a pain to use, but it's your only reliable way of getting around until you can raise the walkways -- but doing that invites the cyberdemon to preside over the chamber, and unless you can find the invulnerability he is one tough nut to crack.
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E4M7: And Hell Followed (John Anderson)
We meet again, Dr. Sleep. The late great John Anderson's lone contribution to "Thy Flesh Consumed" feels a bit like a subverted techbase, with straight hallways and stairs, electric lighting and just outright techy stuff towards the end. He likes imp ambushes, from the wooden colonnades to the west and the pitch-black supercharge room to the east, but it'll be the courtyard to the north that provides the biggest challenge, packed full of assholes as it is.
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E4M8: Unto The Cruel (Shawn Green)
Shawn Green gives us a boss level that actually is just a regular level in its own right. Your job is to raise the bridge and doorway to the final arena, and doing that requires finding the red and yellow keys. Red is easy enough, but yellow requires a jaunt into a ruined garden with snipers on the walkway. Don't try to run across the pillars nearby -- you can simply lower them instead. The final encounter has a Spiderdemon assisted by a mess of trash mobs and a few barons, but if you can get into the upper rooms beyond you'll have some much-needed cover.
Final thoughts
"Thy Flesh Consumed" is an alright mapset for what it is. Individually any one of these maps is perfectly fine, if nothing special, save for Romero's nasty pit fetish. But combined as an episode they make for something of a mixed bag, thematically and gameplay-wise, with the opening two levels especially a one-two kick in the groin that makes a bad first impression. It's more interesting to me as a historical curiosity than as an episode, but it's nice to note that after a year and a half of making maps, there's a level of detail that simply wasn't there in the base game (or in Doom II, for that matter.)
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budgetmiral · 2 years
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Contra rebirth wad download
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#Contra rebirth wad freeload
It's kinda old-school in what it provides, but at the same time is very consistent. It isn't complete, reason why I added random tracks from other wads for myself, so that's also a recommendation (or else, PM me if you want the list). Originally it comes with a few new tracks by the same author, so I strongly recommend to load this midi pack, it contains not only a great number of very cool midis but also the automap names. I'd also noticed a decent usage of light variation as part of detailing, I always welcome darkness as a feature of the gameplay, and it never became unfair from my experience. In that regards, I enjoyed the aesthetics, more specifically from the later maps where it became notorious the author improved a lot on this side. Includes many new textures to add something extra to the experience, a bit similar to the gothic/ancient theme part of Requiem, which was one of the earliest megawads I've played. One that brought me those days where I got back to the game years ago and not so long ago too. The set is like your typical Doom II maps replacement, with a theme progression almost exactly like in the iwad. Continuous combined with a pistol start mindset, and some actual pistol starts.Ī generally solid old-school style mapset. You may NOT distribute this WAD on any Disk or CD intended for sale. If you`re using elements of this WAD in your own WAD see the conditions above!
#Contra rebirth wad freeload
No modifications, through any FTP site, BBS, or FREE disk or CD. You MAY distribute this WAD, provided you include THIS file, with This work to the Email Address listed above!!(And give me credits) -) The COMPUTER BOXES are useable, too (map 11)Īuthors! You MAY use ELEMENTS of this WAD in your own WAD, but you have to send my a copy of That there are no other shootable switches) Tipps : In this WAD all the EYE SWITCHES are shootable (what doesn`t mean, If you find an other bug E-mail me.īuild time : Much to long, more than a year, but with several construction Known Bugs : None, except you play this WAD on Doom Legacy, where New Music : Yeah, some from Doom1, one track from TNTĪnd some self written music (Map 3,10,12,15,30,32)Įditor(s) used : DCK, Wintex, Capella800 (for the music!) New Graphics : Yes, new Textures and some monster changes The composer of the music-track I`ve taken fromĪnd of course my brother Sven, who gave my ideas,Ĭooperative 2-4 Player : Yes (not tested)ĭifficulty Settings : Yes, only chose Ultra Violence, if you`re sure you got the The creators of DCK, Wintex and Capella800, Grab your pistol and prepare yourself to blast some ugly creatures.Īdditional Credits to : The guys from ID-Software, While you`re hearing the fighting sounds outside your room, you The first demons start to invade earth once again. You wake up in your quarter at the Starbase Omega2, when Of the Overlords brain has survived and reanimated itself. Story : 12 years after the Overlord of hell was defeated, humankind hasĮverything seem to be allright, but nobody knows that a small part My first WAD for Doom2, look for other TCs in the futur ĭescription : Total Conversation for Doom2, replaces all of the
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doom-nerdo-666 · 5 months
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speaking of surprises... Eviternity 2.
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wadbot · 5 months
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Pirates!.wad: Pirate Doom MAP44 (27522, -3584, 104) Author: Arch Date: 2014-06-21 Description: Pirate Doom! A GZDoom TC with: - 18 maps of good old runnin' and gunnin' action; - eye patches, bandannas, beards and mustaches for all Doom monsters; - cutlass, flintlock, cannons and other rusty weapons; - cool caribbean music; - compatible with any mapset; - cooperative and deathmatch modes fully implemented; - Ships, islands, treasures and rum.
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rollipartners · 2 years
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Garmin basecamp europe
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#GARMIN BASECAMP EUROPE HOW TO#
#GARMIN BASECAMP EUROPE INSTALL#
#GARMIN BASECAMP EUROPE ZIP FILE#
This wasn't without its problems though! You have to plug your Edge in and you then have the choice to download to either the memory on the Edge or the SD card within the Edge. I ended up buying the UK maps as a download from Garmin. It was bought as a present for me from Amazon Marketplace so beware. Turns out I had a dodgy copy of City Navigator. It's driving me nuts as I'm really pleased with the Edge as a whole but I want to plan my own routes the way you should be able to with Garmin's software. I've left the Edge plugged in as advised for ages but still no sign of any City Navigator map moving anywhere. Autoroute map which is on the Edge (very basic world map) but no sign of the installed SD card and the map on it. I can see all the files in both 'drives' in Finder including the all important GMAPSUPP.IMG file on the SD card which I presume is my City Navigator map.īasecamp can see the Edge 800, it shows up on the left hand column along with the Intl. When I plug my Edge into my Mac it mounts the unit as a drive called Garmin and the SD card as a drive called untitled. It's as though Basecamp can't see the SD card in my Edge 800. I've contacted customer support who told me to do the above and leave it for a while as the first time load could be lengthy. My Mac has all the latest Garmin software including what is rapidly turning out to be my nemesis, Basecamp.īy all accounts I should just be able to plug my Edge into my Mac and view the detailed maps on the SD card in Basecamp. Genuine Garmin map, not a copy or downloaded via torrent etc. I have the Edge 800 running the latest firware/software with the latest Europe City Navigator NT 2011 on an SD card. gmapsupp1.img, ofm_2022w.img) and store the files in the same garmin folder on micro SD card.I know this has been questioned and answered many times but I still can find a definite answer. To put multiple areas on your gps device, rename the file gmapsupp.img (e.g. Unpack OFM(EU2022_x_GPS).zip and copy the garmin folder with gmapsupp.img on a (micro) SD-card For easier installation Javawa GMTK is recommended.
#GARMIN BASECAMP EUROPE ZIP FILE#
Windows users can also use this gmap version: unpack the zip file and move the OFM(EU2022-mm-dd).gmap folder to the default Garmin map folder.
#GARMIN BASECAMP EUROPE INSTALL#
Double-click on the OFM(EU2022-mm-dd).gmap folder to run Garmins Mapmanager or start Garmin Mapmanager and find the OFM(EU2022-mm-dd).gmap folder to install it Mac OSX: Make sure Garmin Basecamp is installed and closed Also MapInstall and MapManager for the Mac must be installed. You can simply move the map another location with a file manager and run install.exe again to update Basecamp/Mapsource register.
#GARMIN BASECAMP EUROPE HOW TO#
Read the tips & tricks section how to use the maps Sometimes you need to disable your anti-virus software when installing. Ignore anti-virus warnings, they are false positive. Depending on your windows configuration, you need to right-click install file and run as Administrator. Run Install_OFM_EU2022.exe to install the mapset into the registry of Basecamp/Mapsource (this takes only a few seconds). It is recommended to uninstall previous versions first. If extracting doesn't work, try Įxisting Europe maps from previous years have different ID's so no need to remove them (but it is recommended to save disk space). Unpack the zip file to a location of your choice, e.g.
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greysinsta · 2 years
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Garmin basecamp software
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GARMIN BASECAMP SOFTWARE MAC OS X
GARMIN BASECAMP SOFTWARE INSTALL
GARMIN BASECAMP SOFTWARE SOFTWARE
GARMIN BASECAMP SOFTWARE DOWNLOAD
GARMIN BASECAMP SOFTWARE FREE
It can also generate relief contours from SRTM data for Garmin maps. It has a wiki-based rule engine for specifying how map features should look like (which it then uses to generate Garmin TYP files).
GroundTruth is an open source command line application for creating Garmin maps from OSM data.
It does not generate maps itself but controls existing tools.
OSM Composer is a GUI for simplifying the process of creating Garmin map images from OSM and SRTM data.
osm2mp can create routable garmin maps, see this forum thread for details and download.
Mapwel supports OSM files and their conversion to Garmin IMG format with routing.
Mapwel is an all-in-one program for GPS mapping.
sendmap is a companion program to cGPSmapper for aggregating and uploading map images files.
MapCenter is a web interface to cGPSmapper. cGPSmapper can not read OSM files directly.
cGPSmapper is a program to convert a textual presentation of a Garmin map into binary map files.
GPXSee is an Open Source map/GPS log file viewer with support for Garmin IMG maps.
QLandkarte is an Open Source program to display and work with Garmin maps.
Mkgmap is an Open Source Java program developed specifically for converting OSM data into Garmin map image files.
GARMIN BASECAMP SOFTWARE SOFTWARE
See OSM Map On Garmin/Download Creating your own maps from OSM data Software Program
GARMIN BASECAMP SOFTWARE DOWNLOAD
You can download these files and put them straight onto your device. Some people have done the work of creating Garmin maps for parts of the globe.
4 Using POIs from OSM along with Garmin Maps.
GARMIN BASECAMP SOFTWARE MAC OS X
3.2 Converting MapSource format maps to Mac OS X format.
3.1 What if I have an existing gmapsupp.img file?.
2.2 Directions: Creating your map from OSM data.
If you want you could also create an executable setup file to help others not have to go through these steps. Now that you have the map installed you can freely use it as you see fit. From this point forward follow this tutorial to load the maps to your GPS unit or this tutorial on opening the maps with BaseCamp. The map is now available in MapSource or BaseCamp. img files if it is different click the "." to correct it. The maps directory should automatically fill in with the location of all the. tdb file.Ĭlick the "." to browse for the overview map.
GARMIN BASECAMP SOFTWARE INSTALL
img file that doesn't have a name containing only numbers.Ĭlick Install in the Mapset installed area.įill in the Registry Name with the name of the map.Ĭlick the "." to browse for the. From this point forward follow this tutorial to load the maps to your GPS unit or this tutorial on opening the maps with BaseCamp.įollow this part of the tutorial if the map you downloaded has a. Now you can open MapSource or BaseCamp and see your map. You should get a box that says "Convert Termined" that is good. You'll see some DOS boxes pop up ignore them. In the options area check the box for "Install In MapSource" The Create MAPSET section should look similar (but not the same) to this: If you don't have a typ file but rather a txt file select that then hit compile make sure the.
GARMIN BASECAMP SOFTWARE FREE
Valid numbers are 1 - 65535.įill in the copyright info (Note: with the free version of cgpsmapper the copyright won't be added to the map) To decide what family ID to use browse the list of maps you have installed on the right side and make sure you don't use one of those. Now you have two options, either fill in a family id or the product id. img files were.įill in the Mapset Name (Do NOT uses spaces in this name, we'll add spaces later). This is most likely the same folder where the. Open the folder for the Mapset Directory. Now we will fill in the blanks in the Create MAPSET section This will move the files from the list on the left side to the right side. Tell MapSetToolkit the location of cgpsmapper: tdb file click here.Įxtract the file(s) to a folder (the map I'm working with will be in C:gps_mapsphilmont) This part of the tutorial is for maps that don't have a. img file or a set of files that you want installed. Run the setup and let it install cgpsmapper for you. Get the most recent Free cgpsmapper version for windows here. (I'm using 1.62 beta for this tutorial) you need 1.62+ or you will run into errorsĮxtract MapSetTookit to a location where you can load it up easily (mine is in my gps maps folder) Get the most recent version of MapSetToolkit here. This tutorial will require you to have two free pieces of software. It could be easy: If you downloaded the map from GPSFileDepot and it had a setup wizard (where you kept clicking next to install the map) the files are already loaded into MapSource so you can just load the maps onto your GPSr with this tutorial. img files and load them into MapSource so you can install them on your Garmin GPS unit easily.Ĭhances are you do NOT need this tutorial. img Files Into MapSource or BaseCamp With MapSetToolkitĪuthor: Dan Blomberg | Last updated April 19th, 2009 at 04:27pm
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wjbminecraft-mods · 5 months
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Taking a long break from working on Doom Translated: The Heist, since I found it too restrictive and also realised it was too ambitious with my current mapping skills and to be honest I'm not really that happy with the second and third maps, so I'm doing a small, unthemed mapset with a branching path system (utilising MAPINFO's exit-definition to make two possible exits).
Depending on how tomorrow goes, I might also make some custom monsters in their own thing, but only if I don't feel horrible.
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#40: Dessert 2 (2024)
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Hehehe I'm back from my hiatus. Life got in the way, but alas I am playing Doom again, and blogging about it. I have at least 2 more 2024 releases lined up for the blog that I'm playing right now, so hopefully if I can stick to my directive of being a *decent* Doom player, those'll be up shortly. In the meantime, how about Dessert for breakfast?
Made by OverflowingMocha on Doomworld, these are 5 maps + a thank you map of quick, snappy icey affairs with lots of newschool flair. I almost feel like we're in an era of Doom mapping in 2024 where newschool itself feels old, and we're entering the "slaughter-but-not" era of mapping. Because to beat these maps, even on HNTR like I did, you'll have to have been in the neck of woods of ye olde Doom more than a few times and understand how to dodge, how to manage ammo, and monster priority. Not to say these maps are ball-busting; there is a fair difficulty curve and everything's pretty consistent.
My favorite maps were 01 (Tyson enthusiasts, keep cheering!) and 05, the closer. I kept dying on 03 and 05 due to rocket launcher shenangians but it all felt like it was my fault. 05 in particular takes advantages of slippery ice floors to add some spice to your circlestrafing.
Layouts are nice and polished, nothing groundbreaking mind you but it's all super solid, and hey what do you know? My good friend NecrumWarrior playtested this. Man's movin' up in the world.
Shoutouts to everyone that contributed to this, I'll be giving my thanks on the Doomworld thread. Fun "coffee break" mapset with a solid backbone. Thumbs up.
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