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#maxi sc2
mellz117 · 1 month
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devileaterjaek · 8 days
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twitch_live
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criquette-was-here · 3 years
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Some replies
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Anonymous said:
hi criquette! did you see those new 4t2 shopfronts from beautifulnerdkitty? they’d look super cool with your Simlish signs on them, don’t you think? \( ̄▽ ̄)/
Hey anon! Yes, I saw them and they’re great! It might be wonderful to have them feature those simlish shopsigns I’ve made. If somebody would like to do this, I’d be super excited :D
Anonymous said:
Is there a tutorial or anyway to make neighborhood terrain defaults. I cant find a clear one but I really want to do one for the dirt and concrete. Just some tips would be good instead. Thanks.
Hey anon! I’m not sure if there’s a tutorial on terrain defaults, but I know a way to make a DR. Just take the existing terrain default replacement, look up all the texture names in the package, find those textures in the game resources and export them. Assemble exported textures into new package, and replace Maxis’ textures with yours. This method is called ‘reverse engineering’ ;) I’ve used this method to create ‘Rural Charm’ just to calm down my conscience about using someone else’s DR as a base, lol
Anonymous said:
hi criquette :D i was wondering if you have any links or know where i can get info on how to resize sims 2 neighborhood deco? i have some buildings that would fit perfectly in my neighborhood but they are so big!
Hello anon! Oh, there’s only one way to resize TS2 neighborhood deco: you have to export the mesh and edit it in the 3D editor of choice. And then import it back again. So basically it depends on 3D software you’re going to use. 
@boringbones​ said:
Criquette, your trees have always been beautiful! I know you must have received this question before, but have you considered creating alternative versions of them? For example, they look amazing in the fall, I wish I could add them to the neighborhood even in the summer to create a more elegant contrast to the look, just like I did in my neighborhood at The Sims 3, OldSunset, it would be an amazing experience to have this contrast
Hi Erick! Yes, it would be really great thing to have, actually. I also thought about having some bare trees for the autumn, or dead trees for all seasons, just to add more character to the scene. But, with the lack of time I’m having right now, this could take ages to make.
Anonymous said:
Hello, I absolutely love your old neighborhood decos. However, the roads don't really match your rural charm set. I was wondering if there was a cc set that you know of that edited your old nh decos to match rural charm roads? Or if you have uploaded one before and I just haven't been searching enough ^^'
Hey anon! Thank you! I don’t think there are any ‘charmed’ versions of my old neighborhood decos around. And I’m afraid you’ll have to wait too long for me to update them -_- Real life is going hard right now.
Anonymous said:
Hola yo instale el juego pero me aparece todo azul
Hola anon! No creo que soy una persona adecuada para resolver problemas generales con el TS2 como este. Tengo zero experiencia en este tema y lo único que te puedo aconsejar es buscarlo. Lo único que me parece raro, es que lo tienes todo azul y no roso. Y eso me hace pensar, que estas hablando no del juego mismo sino de algún CC que acabas de instalar. De todos modos, con mas detalles es mas fácil conseguir alguna solución.
Nonnie is saying that they’ve just installed the game and everything appears blue. I reply that I’m not the right person to resolve general TS2 issues and my advise is look it up somewhere. The only thing that bothers me is that everything is blue, not purple which makes me thing that the anon is talking about CC they recently installed rather than the game itself. All in all, more details would help resolve this.
Anonymous said:
Hello Criquette!  I hope I'm not bothering you with my question, but there is something driving me bonkers about my game that I hope you can help me with.  Whenever I load up my game and go into "lot" mode, the area next to the roads where normally the sidewalk would be is a darker shade of green than the rest of the environment. This ONLY happens when it is night time, during the day everything matches perfectly. Any ideas what could be causing this? FYI I use your terrain and road replacement
Hi anon! I can feel your pain here. Yes, that drives me crazy too, but there’s not much we can do about it, unfortunately. I mean, probably it is possible to edit that particular part of lighting system TS2 has, but.. Imagine trying to replace a book with other book at the bottom of a huge pile of books trying to prevent the pile from falling ^^
Anonymous said:
Hi. I'm hoping you'd know the answer to this. Voleste shared a beautiful hood a few years ago, but did not include the sc4 file. Do you know how I would be able to edit the hood in SimsCity4 to add a few roads?
Hello, anon! I don’t think that’s possible. There’s no conventional way to export a TS2 terrain back into SC4 map. There’s one thing you can do though. You can try to recreate the road layout in Simcity4, keeping in mind that SC4 tile is 2x2 neighborhood TS2 tiles and the map is mirrored. Make it as accurate as possible in terms of planning, but ignoring the height and relief factor. Then, make the edits you want to make and create a neighborhood with that new SC4 map. Then you have to swap only roads with the neighborhood you wanted to edit in the first place. That will make your roads levitate or underground depending what relieve the target neighborhood has. To fix that, you have to use the terraforming cheat and move terrain vertices along the roads up and down again to make the road stick back to the surface of the earth. Not a conventional way too, but you don’t have to study coding and programming to create a stand alone SC2 terrain editor with a ‘export to SC4 map’ option ^___^
Anonymous said:
Привет, Criquette. Я переделываю участки в городке под квартиры и обношу границы задних двориков невидимым забором. Но в городке есть один дом, где дворик общий для двух квартир. Есть ли какой-нибудь способ через SimPE, убрать коллизию у забора так, чтобы игра всё ещё воспринимала его как барьер, но симы могли проходить сквозь него?
Привет, анон! В теории, у любого забора есть свойство, которое включает и выключает пересекаемость этого забора симом. Это позволяет низким оградам (клумбам, например) не быть преградой для симов, но мне кажется именно эта переменная и отвечает в том числе и за изолированность пространств друг от друга. Если это могло бы сработать, то проверить это можно разделив общий дворик кирпичным или деревянным бордюром для клумб. Но что-то мне подсказывает, что игру это не устроит. А Нуменоровские кастомные стены никак не подойдут? Я точно не помню какие именно там есть, но вдруг.
Nonnie is saying that they’re converting houses in the hood into apartments using invisible fence to keep backyard boundaries safe. But there’s a house in the neighborhood where the backyard is shared by two apartments. The question is: is there a way to edit a fence in SimPE so that sims would cross it, but the game would still think it’s not a single room but rather two separate rooms. I reply that there is an option that makes a fence possible/impossible to walk over, but I’m pretty sure that this very option is also responsible for the room type and how the game sees it. The easiest way to check this theory would be to divide the room by wood or brick flowerbed fence, but I doubt it’d work. I also suggest Numenor’s custom walls, probably there’s something there that would fit the situation.
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magistera · 7 years
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II & III → ♂
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darkwavedancer · 7 years
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Ok but when are they gonna tell me when the next soulcalibur game is in production like ????
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chacusha · 5 years
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Soulcalibur VI liveblogging: Chronicle of Souls (1/3)
Part 1 of individual story modes (out of 3?). I’m just picking characters in whatever order interests me.
Random thoughts:
I love how if you finish a battle with a special, the character has a special win quote / pose.
Main story:
I like Kilik’s stereotypical monk training regime: “You must meditate under this waterfall!” “Okay!” “You must fight this bear!” “Uh... okay!”
Maxi is just... so epically cool all the time. Like, taking out a malfested Kilik as if it’s no big deal -- wut.
Mitsurugi:
Mostly kind of boring -- lots of fights with generic CAS characters, and the only interaction is with Edge Master
Okay, it’s made up for by the fact that Taki is just like, “Like Soul Edge is going to be in a place like this, lol. Anyway bye,” and Mitsurugi is like “?! You mean I’ve been tricked?!” Lol, love idiot!Mitsurugi.
Taki:
I love how so much of her story is like... ninja politics?
Taki’s ending picture actually looks cool, unlike most people’s ending pictures.
Ivy:
I knew Ivy canonically beat Mi-na, but I didn’t know Taki was the person who revealed Ivy’s heritage to her? I approve of how Taki’s role is to tell people valuable information and then just be like “Anyway bye.”
Cervantes:
Amnesiac killer ghost pirate is such a bizarre thing to be.
I was wondering how this game was going to give Cervantes’s story a satisfying ending given the fact that he likes to kill people but Soulcalibur as a game series does NOT like to kill people. So he does the stereotypical villain thing of “I beat you but I’m going to let you go so you can get strong enough to be useful to me”. A bit contrived but okay.
Mi-na:
I love how her story is narrated by her. That’s amazing.
Also love how much of a childish brat she is.
Ooh love the fleshed-out relationship with Kong Xiuqiang.
Aww Mi-na...
Whoa, Hwang = SC2 Assassin is canon??
Lmao at the cult priest being like, “What are you writing? Your will?”
Omg Hwang’s entrance. “I shall defeat the evil of the ages!” Amazing.
Okay maybe I’m even more dense than Mi-na but what DID Hwang mean by “It’s not up to me”? Is he saying that he’s not willing to put Mi-na’s life in danger, but she can choose to do that if she likes?
Astaroth:
I never noticed how Astaroth has a cobra on the front of his belt.
This addition of Ker is interesting?
Astaroth and Lizardman have a weird buddy dynamic lol.
Oh interesting -- Groh is Astaroth’s final battle! I wasn’t expecting that.
Sophitia:
Her interaction with Siegfried here is interesting.
Raphael:
I like the fleshing out of Amy and Raphael’s relationship. I like more lines for Amy in general, and how she’s just very... anti-social?
Also, I like how pathetic Raphael is when it comes to Amy and how this kind of bothers her? I also like how she’s more clever/quick-witted than he is. Not sure how I feel about the whole tsundere “b-baka” thing, though.
OMG I was wondering the entire time when Raphael was going to wear his mask/monocle thing and then it came out when he was disguised as a servant. That’s amazing.
I’m glad they worked in the Raphael = Count Dumas thing in this game and talked about where that came from.
I haven’t had much time to play around with Raphael’s fighting style, but it looks amazing in this game. Just for style points, I love it so much.
Zasalamel:
I love that his story mode is just recalling Soul Edge / Soulcalibur history. “‘Zasalamel made me.’ Hm, that’s a weird way to start a book but we’re going with it.”
Oh amazing, it’s canon that Zasalamel has been incarnated as women in the past. I feel like that’s something you typically have to pull teeth and beg in order to get and Project Soul just... gives it to us like that? Sweet.
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@imstraightedge omg I could never handle Maxi, like he was fun but in SC2 I could never quite combo effectively as him
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pneusnews · 6 years
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Bridgestone è sempre più vicina alle esigenze dei proprietari di Maxi-Scooter, lanciando due nuovi modelli che si adattano allo stile di guida dei proprietari. L’anima sportiva di SC2 trasformerà ogni maxi-scooter in un divoratore di curve dato che molti aspetti tecnici arrivano direttamente dall’ultimo pneumatico della gamma hypersport, il Battlax Hypersport S21. L’incrementata linearità nella discesa in piega e l’infinito grip su asciutto garantiscono la massima confidenza Dall’altro lato Il nuovo Battlax Scooter SC2 Rain garantirà prestazioni eccellenti anche sul bagnato consentendo divertimento nell’utilizzo di ogni Maxi-Scooter in qualsiasi condizione, che si tratti di un lungo viaggio o nel tragitto quotidiano casa-lavoro. Il disegno battistrada SC2 Rain infatti adotta le stesse caratteristiche del nuovo Battlax Sport-Touring T31 che consentono un miglior il drenaggio dell’acqua aumentando la trazione e la maneggevolezza sulle superfici bagnate. I pneumatici SC2 e SC2 Rain forniranno inoltre un chilometraggio eccellente, agli stessi livelli del predecessore, il famigerato SC1.
Per quel che riguarda l’SC2, la costruzione MSB migliora la precisione, il comportamento e la maneggevolezza, mentre la configurazione posteriore 3LC aumenta la durabilità del pneumatico, migliora grip e confidenza nella discesa in piega. Infine, la mescola unica all’anteriore garantisce un miglior grip a tutte le temperature. Il risultato? Migliore Linearità di discesa in piega, miglior Grip a tutti gli angoli di piega e migliore maneggevolezza.
L’SC2 Rain ha una mescola ad alto contenuto di silice, che migliora la trazione e la maneggevolezza sul bagnato e il grip a basse temperature. SC2 Rain fornisce performance notevolmente migliori rispetto al predecessore sul bagnato mantenendo o migliorando quelle su asciutto.
Il chilometraggio del predecessore è rimasto invariata anche su SC2 e SC2 Rain.
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I nuovi Battlax Scooter SC2 e SC2 Rain, i pneumatici scooter che si adattano perfettamente allo stile di guida Bridgestone è sempre più vicina alle esigenze dei proprietari di Maxi-Scooter, lanciando due nuovi modelli che si adattano allo stile di guida dei proprietari.
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chacusha · 6 years
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More SCVI line-up thoughts
Continuation of this:
Characters that are confirmed: Sophitia, Mitsurugi, Nightmare, Xianghua, Kilik, Ivy, Zasalamel, Siegfried, Taki, Yoshimitsu, Maxi, TALIM, Astaroth, SEONG MI-NA
Confirmed as DLC: Tira
Characters not yet announced but basically confirmed: Cervantes, probably Lizardman
Characters more likely to be in the main lineup given recent announcements: Hwang (given Mi-na’s inclusion, this means that they’re not just cutting the Korean characters like they did in SCV, and Hwang appeared in the original Soulcalibur; therefore, his chances of being in the main game just leapt up dramatically); Raphael (given Talim’s inclusion, Raphael who is very story-important in SC2 and has a unique fighting style has a higher chance of also being in the main roster)
Characters less likely to be in the main lineup / more likely to be DLC given recent announcements: Cassandra (her popularity might still save her, but she was always meant to be a clone/replacement for Sophitia, and she’s not very story-important in SC2), Setsuka (Tira being announced as DLC makes it likely for Setsuka to be as well), Amy (she is too young at this point in the story to be a fighter, but an older/not-timeline-consistent version of her might make it in as DLC), Yun-seong (same note as Cassandra’s about being a clone/replacement applies here, but for Hwang)
Who knows: Rock (he was in Soulcalibur, but has never really been important to the story, and the SCVI roster is rapidly filling up... but also Namco has often surprise included him in games so who knows), Edge Master
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