#metabuilders
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ianfulgar · 5 months ago
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Henri Lefebvre's philosophy of space as a social product urges us to rethink how we design our urban environments. Our latest tower concept embraces this idea, using advanced synthetic materials to create a fluid, adaptable structure that responds to the city's evolving needs. Lefebvre believed that space is not a neutral container but a dynamic entity shaped by and shaping social relations. This design is a play to that belief, emphasizing the role of architecture in fostering a more responsive and inclusive urban environment. As we build the cities of tomorrow, it's crucial to ask: How can our digital designs reflect our time's social and cultural dynamics​​​​?
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theannoyingurge · 6 months ago
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So what class is everyone's Durge? How do those skills inform their personality?
Were they always this way, or did they reinvent themselves following the amnesia?
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cactusringed · 4 days ago
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If Joel played dead by daylight he would 100% be a metagamer spending hundreds of hours getting to grips w how to play as nurse and/or blight with all the metabuilds etc and 100% wld tunnel and also hump survivors and troll them at any chance. Idt he would like playing ghostie EXCEPT for how easy it is to troll survs with him. Also he'd enjoy wesker methinks when he's not feeling so sweaty as to need to play the S tier killers
If scott played dead by daylight tbh I think he might like surv but as killer idt he would be a metagamer and ik I've made a post abt him being a skullmerchant main in jest just to insult him but actually I cld rly see him as a skullmerchant main for real esp back in the height of her hostage era. I think he'd like killers w good map control/mobility. Idk maybe xeno. Idk if he'd like huntress bc some maps are Bad for her but maybe he would
If Jimmy played dbd he would main springtrap
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pocketstarfall · 1 year ago
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What to Expect from Pocket Monsters Starfall?
What should you expect from Pocket Monsters Starfall?
As a small, primarily character focused group--Pocket Monsters Starfall is less on telling the story of a place or a world, and more on helping you explore your characters and their stories how you want to. What does this mean? This means that the world of Pocket Monsters Starfall is not a specially created Pokemon region, but the regions as they are depicted in the video games. So you can have your characters travel all around the Pokemon world from Kanto to Kalos to Sinnoh and back. This allows you to easily use the pre-existing backdrops of those places to explore your character against. Are they out in Sinnoh climbing the icy mountains, or camping in Galar's lush wild fields? You can also take a rest from doing any active storytelling, and have fun with character memes--draw your characters in various outfits and such. The group itself will try to share memes here and there, and may even try to concoct a few specific to the group. As a Pokemon roleplay group--of course the Pokemon themselves are important as well! How many you want your characters to have with them, how many they have met/will meet et cetra--will also be central to the group. There will be events specific to battling, others like a safari day to run into rare and new Pokemon for teams, and even rare Starfall Days where after a starshower there will be Gigantamax Raids for characters to partake in. While you are allowed to go on the honours system and agree to certain rules for fights or battles--larger battle days and so on will be run over on Pokemon Showdown to make for fun and interesting outcomes (all Pokemon levels will be flattened to 50 or 100 depending). Winning isn't everything, keep your character and their team true to the story you want to tell for them. There's no need to metabuild your teams for this. These are just for flavour and storytelling.
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commanders-sole-braincell · 3 years ago
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thought I had Tana fully built, turns out I have two sets of armour on him, neither fully built and I’m baffled at which one I was supposed to finish
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mystery-salad · 2 years ago
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💫what is your favorite meta in gw2?
(@commander-winterberry)
Meta on its own is a vague term, idk if you mean metabuild, metabattle, or lore? But I'm going to guess you mean meta event, like favorite map-wide boss event? So that's what I'm gonna answer for!
My favorite meta event is hard to pick, but as a whole I love the Big Dragon Ones. Dragons End, Dragons Stand, Dragonfall. That feeling of fighting something so much larger than just you, the way they parallel the story fights because they show the battle ongoing outside of the commander's view. They add to things so wonderfully.
And I think, out of those, my favorite is Dragons Stand because of the interesting and unique alliances seen forged between dreamers and courtiers to take down mordremoth. It went a long way in inspiring the various posts and thoughts I've made about the nightmare court, and my personal headcanons on what became of the court post-EoD. If anet drops the entire fucking sylvari plot it's mine to develop now.
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veilrenda · 3 years ago
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gonna leave my mirage condi-sustain build here for anyone who wanna try it because i be too shy to go on metabuild dot com </3. build focuses on survivability and high mobility, applying torment/dizziness, breaking defiance bars, and light regen support. i use the inspiration/chaos tracks for the base specializations slots
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armor:
i use a near full marshal’s(1st power/healpower 2nd condi/percision) mirage(condi/toughness) set, excepting the headpiece (mirage’s veil) and shoulders.
weapons:
dire veilrender / superior sigil of stamina
libeh’s truthteller / superior sigil of the night
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the castellan's quality / superior sigil of transference & the night
accessories: soldier’s beryl orchalicum earring / vial of enchanted sands / / mirror of disenchantment / riddle of the mirage / difluorite band
with all these combined my statpool come out looking like this :
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skills:
false oasis - sand through glass - mirror images - crystal sands - jaunt
strategy: i try to be keeping 3-clone upkeep for shatters 1 and 3 at priority, then 2, and 4 in emergencies. sand thru glass & mirror images for stunbreak, jaunt to put some mega dizziness condi on enemies / light aoe, and to get out of a bad place if in an unbreakable stun. HEAVY use of axe skills and rotation between axe/sword and greatsword .
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gossamer-scraps · 5 years ago
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I was going to make the observation that in a situation where you take lingering light on druid, you can get substantially more healing power by taking e.g. full magi gear instead of harrier. Problem is, if you’re not giving boons on druid and want to minmax healing, you should be using a class with stronger healing output and a DPS soulbeast with (a) spirit(s). So, that’s kind of pointless. (Maybe if you really want the CC for sloth/sam training...? But then renegade exists. So nope.)
The more relevant point was going to be that you can get slightly more healing power at 100% boon duration with around 1270 toughness worth of minstrel rather than with the single magi trinket used in the metabuild... but it’s 19 healing power, which is completely irrelevant (and if you care that much, infuse your druid).
So, yeah, just run ~full harrier on your druid and have a bunch of cheap exotic giver stuff if you ever want to tank with it; we have learned nothing of importance today.
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ianfulgar · 11 months ago
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Drawing on Henri Lefebvre’s concept of space as a socially produced phenomenon, our latest tower concept challenges the conventional understanding of architecture. Lefebvre’s work encourages us to view space as an active participant in forming social relations, and this tower embodies that philosophy through its innovative use of synthetic materials and fluid design. By rejecting static forms in favor of adaptable, responsive structures, this architectural play prompts us to consider: How can our buildings influence and be influenced by the social interactions they host? In this light, how does digitally born architecture become an authority for shaping the urban experience?
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frankyhughes-art-blog · 6 years ago
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The Wednesday Lecture: Hayley Tompkins (23/01/2019)
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Tompkins is a Glasgow-based artist born in Leighton Buzzard. Who, after obtaining a BA in paintin and MFA from the Glasgow School of Art, went on to become an artist  best known for her minimal art works mainly consisting of watercolour painting and low-fi sculptures. On series that stood out to me was her ‘Metabuilds’ which were often ready-made pieces that she painted and assembled together, and sometimes she would use found photographs too. They stood out to me as she said wanted “to create an atmosphere, or blurring of meaning surrounding the objects” I can really relate to this in my own work as I always want to plunge in and say all of these things in my art work, but simultaniously want to make it cryptic or at least make it only make sense to me and people who I make the art about, so it is comforting seeing that ‘blurring of meaning’ as she puts it, in other peoples art work.
A  particular piece I really liked was a collaboration she did called ‘Scotland + Venice 2013: Sworn / Campbell / Tompkins’. The orange against the white in this piece was lovely and purely from the title I instantly thought the liquid under the oranges was irn bru to represent scotland and obviously the oranges for venice, but I could easily be wrong there. I hope I’m not though, because I feel that would make the piece rather playful. In short, I really enjoyed this artist’s asthetic and the ideas behind her practise.
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whiskeyworen · 6 years ago
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30 Day Guild Wars challenge - Day 3 of 30 (late)
What class are you awful at playing? Elementalist. By god, the Elementalist. I hate how its skills and weapons are set up, I hate the swapping via manual buttons (seriously, just let me hit one button multiple times to swap elements), and out of all the Light armor classes, it feels like the ultimate SQUISH no matter how I’ve tried to make it more...survivable. The Trait tracks for the Elementalist, compared to other classes, leave NO place for innovation or malleability. Unless you’re using a specific Metabuild minmax variant, you’re gonna end up using the same trait lines just to make the game survivable. It doesn’t help that Eles have no weapon-swap. They claim the elements make up for the lack of swap, but that doesn’t help you if you need to go Range and you’ve been a melee skirmisher until then. Or vice versa; Against fast moving, teleporting bosses, or ones that easily break your concentration, being a Staff user is like sitting down and giving up. I would love it if they made the Ele more flexible, but it’ll never happen because they claim it’s already as balanced as it can be. I haven’t tried Weaver yet, since I only have one Ele, but maybe THAT is a little different?...
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metarquitecturastudio · 8 years ago
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Artepil Spa Suc. Zenith #remodeling #MetA #MetAEstudio #MetABuilds #MetATeaM #puertovallarta #work (en Artepil Spa & Depilación Europea, Puerto Vallarta)
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metarquitecturastudio · 8 years ago
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Artepil Spa Sucursal Zona Romántica #remodeling #design #Architecture #MetA #MetATeaM #MetABuilds #MetAEstudio #puertovallarta (en Artepil Spa & Depilación Europea, Puerto Vallarta)
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gossamer-scraps · 8 years ago
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what class do you think is the most fun to play (in raids or regular PvE)?
Hmm, that depends heavily on:
What things you enjoy about the game, and
What your skill level is.
Second point first: if you have to focus mostly on the fight mechanics of whatever you’re fighting, a class that gets out of the way of that or facilitates that will probably be the most fun for you. If you’re so pro that you can do most content in your sleep, a class that demands more as part of its own mechanics can be a ton of fun. Like, I hear once you get good at triple kit condi engineer, everything else is boring to go back to.
More broadly, though, there are a lot of possible kinds of mechanics that can appeal to different people. Engineer has hidden cooldown counting, chrono has keeping boon uptime on yourself and managing weapon swaps, ranger has quick draw, druid has healing and thus paying close attention to alllies’ health and positioning, etc.
I personally like:
A nice feeling of rhythm in skill rotations, usually a swap-every-10-seconds sort. Hence I like FA tempest, condi warrior, condi ranger/druid, radiance DH, and chronomancer.
Some amount of AoE healing, because having a partymate low and not being able to do anything about it sucks. FA tempest, druid, and DH have this, among others.
Flexibility to adapt to the situation at hand. This kills regular staff tempest for me, as you can’t attunement swap at will for heals, CC, et cetera. Also, rev is just a bad time. FA tempest gives the most of this, with an at-will swap every 10 seconds.
Active damage mitigation, which kind of goes along with the previous point. Evades, blocks, etc are all much more fun for me than eating damage or running away.
Some positioning requirements, but not strict melee. Classes that can stand anywhere like condimes and condinecro bore me, while stuck-in-melee classes like thief are too limiting. Sometimes-melee classes like condi ranger/druid and condi warrior are decent, but by far my favorite is d/wh FA tempest with its 300-range auto and 360-range overload.
The ability to do well without party support, if I could only pick one class. Sometimes you just have all necros or something, what can you do. Condi warrior and FA tempest - oh, and rev - can give themselves plenty of boons. But this depends; support classes like chrono and druid can be a ton of fun if you have a party that can benefit them.
To do well, obviously. So I tend to like classes I’m good at.
If I can’t necessarily rely on my party members for much (usually in regular PvE), far and away the most fun class for me is dagger/warhorn fresh air tempest (sometimes auramancer). It’s got the tool for every scenario and the ability to make use of them on demand without much delay, and a mobile and mostly-but-not-overly melee playstyle that I really like. I often wind up on condi warrior in high fractals simply because it performs better for a number of reasons, but mechanically it’s less fun.
In more organized groups like in raids, DPS roles become less interesting to me and I tend to go toward the supports, primarily druid and chrono. Heal druid can be surprisingly extremely fun when it’s needed/useful, and I don’t think I could directly compare it with the points above as it’s just in a different category.
Bonus: Classes I really don’t like playing.
Revenant. The rotation is bad, it has no flexibility since you can’t change skills, the weapon skills hardly do anything, and the traitlines aren’t balanced so there’s no interesting alternatives to the metabuilds.
D/D thief. It’s got extremely good buffed DPS but it’s so boring to play.
Every engy build. Condi is too difficult, bomb power is uninteresting.
Every necro build. Everything just feels extremely slow, there are no ways to mitigate damage, and the passive survivability that’s supposed to balance out its lack of damage and utility doesn’t help particularly when attacks get fun to to avoid.
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gossamer-scraps · 8 years ago
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...Come to think of it, salad Sasha being a revenant makes the most sense from a metabuild standpoint, sword revenant being the most potent build in the game if you limit them all to wielding only a single one-handed weapon.
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