#metafuck
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ineffably-flynn · 2 years ago
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Aziraphale grabs the Book of Life and runs
the Metafuck goes back to the bookshop with Eric (the disposable demon) to get it back
Aziraphale calmly hands them the book
we see the Metafuck and Eric entering Heaven from the elevator
back at the bookshop we see a very confused Crowley, "why on earth would you just give them the Book of Life back, Supreme Archangel Aziraphale??", Aziraphale smirks
back in heaven we see Eric opening the book, inside is Aziraphales halo, and Eric explodes again
the Metafuck is fuming and goes back to the bookshop again
he gets there and Aziraphale is pulling a fucking gun out of a book
Crowley is in the background simping so hard but also so angry at Aziraphale for leaving him
maybe after Aziraphale has obliterated him, he erases the Metatron from the Book of Life while hes in the middle of doing paperwork for the discorporated body
or perhaps demotes him while leaving him with his memories so the Metafuck is living in agony knowing his plan was ruined
Aziraphale and Crowley do a "little" miracle to hide the Book of Life
then talk it out then make out on every surface in the bookshop
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mandywondering · 7 months ago
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friends I had to look at such things on the tumblr search to put this together that I fear my poor eyes may never recover. please reward my suffering with data
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actual-changeling · 2 years ago
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Hey yeah remember this post?
I discovered a new parallel that for some reason is ripping my heart out, so of course I have to share it. Since I love pain, I was looking at the confession scene and realized that the shared miracle in episode 1 gave us an oddly familiar image.
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About to go unhinged again in my interpretation, but by now that's pretty on brand.
While my first analysis was about Crowley and his communication with god, this one is more about symbolism and his relationship with Aziraphale. The shared miracle was Zira's idea, and I still stand by past me saying that this was not the first time they performed one together, yet it's Crowley who actually goes to check.
Aziraphale trusts, Crowley needs to check, needs to make sure - he questions. It is a very, very old pattern by now, Crowley fell because he asked questions, he lost Aziraphale several times by asking him a question (holy water, going off together, etc.), while Aziraphale simply trusts in the 'ineffable plan'. In part, this is why Crowley is the active protector. You need to be uncertain and question everything if you really want to make sure that someone or something is safe.
Metatrash definitely manipulated Aziraphale, and one of the reasons why he had quite the easy time with that is the lack of inquiries from Aziraphale. Even after everything they have been through, he still took whatever Metacunt told him and trusted him enough to decide that he was telling the truth. Crowley is the one who questions it, who tells him that heaven and hell will both destroy earth and humanity, that there's no difference. He is silently begging Aziraphale to question Metadumb and heaven, and it pokes right into the central conflict Aziraphale has to work on. Put on the spot, he cannot do what Crowley is asking of him, especially not with Metafuck right outside the door.
The kiss and the reference to the nightingales is Crowley's last ditch effort to get him to stay. While the nightingale line is about the song, I do think it is quite literally about the bird singing, too. During their date at the Ritz, one was in fact singing, and I personally like to believe that Crowley heard it. He points up, and Aziraphale follows and also looks at the ceiling before saying that he does not hear anything. How does it connect?
Well, the unhinged part is exactly that - the connection.
No nightingales not just means that their relationship is not at a good point/actively falling apart, it also means that Aziraphale's choice to go back to heaven is not validated by fate/god. I don't think the nightingale singing during their date was a coincidence or one of them doing an accidental miracle. It was god's/the universe's way of validating their choices and their relationship, telling them that yes, they saved the world, and god approves of them being [vague hand gestures trying to summarize whatever the fuck they were in-between seasons].
Or to put it bluntly, Crowley isn't just telling him that they're breaking up and he loves him, he is telling him that he is being fucking stupid and needs to start asking questions. Their entire conversation is worth a line-by-line analysis so I will just put an end to it here or I will explain myself into the next century.
Anyway, I hope this is somewhat coherent and y'all understand what I'm getting at.
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ineedhjalp · 1 year ago
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Let me repeat: Aziraphale does not want Crowley to be an angel.
In the Final fifteen, it’s either stay as a demon and lose him, or be angels and be together. He can ONLY be with Crowley if they are both angels, otherwise they are separated and alone.
The Metafuck has given Aziraphale two options. Aziraphale is not in control of the Final fifteen. Neither is Crowley.
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8bitgalaxydoes · 2 years ago
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Wait OK so nobody in Heaven actually expects Aziraphale to go through with the second coming right??
He looked THIS CLOSE 👌 to changing his mind right before the elevator (or at least heavily considering it) and then had another mini panic when MetaTwat said they were planning the Second Coming. So Azira knows what that entails (we’ve all heard horror stories of the rapture) but I fully believe he wants to prevent the worst of it coming into fruition. Meaning he’ll be stuck in heaven for a while but hey it’s better than Armageddon Two Electric Boogaloo right. Maybe we can have more forgiveness and less destruction right?? Right guys??
But surely SURELY MetaFuck and the angels know the WORST person to properly orchestrate a catastrophic event is ‘Mr Azira. Fuck Your Catastrophic Event I Want Crepes and My Boyfriend. Fell’
So is this just a roundabout way for MetaCunt to bait Aziraphale into rejecting/ questioning the Second Coming plan so he could wipe his memories and then BOOM no more Power Couples to stand in Heavens way of ruining everything nice ?? Yeah I think it is and I can’t wait to see everything go to shit ❤️
(Also huge stretch but not having God narrate stuff in S2 makes me feel like she died at some point and that’s why they’re planning the second coming. Like ah shit time to get Jesus back out from the attic.)
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vivalaems · 2 years ago
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metafuck metasshole metatwat 
I love how after s1 everyone was inventing nice cute names for the Apocawasn’t and now everyone is doing the same thing but with Metatron’s name cause we all hate him. I’ve already seen ‘Metronome’ ’Metatrash’ and ‘Metadouche’, can’t wait to see what else this fandom will invent lol
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hirntrustplatzt · 2 years ago
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FREE HIRNPLATZT "NO FINE ARTS" PRINTS AVAILABLE AT "THE RAW STUFF EXHIBITION !!! FRIDAY MARCH 17 AT KAPU IN LINZ !!! #art #print #blackandwhite #illustration #drawing #comic #comicart #comicstyle #antistyle #underground #artist #exhibition #raw #therawstuff #linz #kapu #meta #metafuck #metafuckyou (hier: Linz) https://www.instagram.com/p/CppWiCCjOgE/?igshid=NGJjMDIxMWI=
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rlyehtaxidermist · 3 years ago
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arknights thoughts for new players: marksman snipers
this is not a short post.
Marksman Snipers: Jeff Bezos’s Greatest Fear
Marksman Snipers, also called Single-Target Snipers or Anti-Air Snipers, are the bread and butter not only of the Sniper class but of the game. Maps where you don’t use at least one Sniper are rare, and those Snipers are probably Marskmen. They’re the go-to solution for dealing with aerial enemies, who are a common feature on maps and often need a specific answer lest they fly straight for your goal; many Marksmen also are a primary source of consistent physical DPS even for ground-bound foes.
While there are more Guards than Snipers, Marksmen are the single largest subclass, with a whopping 16 regular operators - more than any other three Sniper subclasses combined. You’ll want to raise at least two early, and will probably have a third by the time you move into midgame.
Justice Knight: Mid Value
Justice Knight, like the other Robots, can deploy without using a deployment slot. Unfortunately, she has a low maximum ATK, so she struggles to deal with enemies with even middling levels of DEF. Her main value is being dropped down to give her short-term bonus Fragile debuff to nearby ranged units attacking aerial enemies - but unless you have a highly-concentrated collection of ranged units, this 25% DPS boost will still be less than deploying another dedicated attacker. Still, if you have slots on your team but not in deployment, she can be a quick DPS booster against a drone rush.
Rangers: Mid Value
Rangers is a 2☆ and exists in the same universe as Kroos so he’s never going to come out great, but he’s very cheap to raise. His Talent helps him stay competitive with other low-rarity Snipers against aerial enemies, and while nothing really helps him stand out, he is very cheap to raise.
Kroos: Extreme Value (no I’m not joking)
As of the last time statistics released, Kroos is the #2 most picked Sniper for Integrated Strategies. She only places behind Ch’en the Holungday, Metafucker Supreme and Hypergryph’s Great Mistake. Part of this is that 3☆ operators don’t take Hope to recruit, a consideration only needed in IS - the other part of this is that Kroos is an excellent Operator even for bloody edge endgame players.
She remains usable, if not optimal, for pretty much any endgame content, and her damage output is deceptively high: her talent averages out to a 25% damage increase (32% at max potential), her skill provides a large ATK boost and a free attack every 5 shots, and her base ATK and ASPD are good enough to keep them consistent. Her S1 is powerful enough that she can basically step in for many similar skills on higher-rarity Marksmen without too much trouble.
Most jobs a Marksman Sniper can do, Kroos can do - the others just give you a bit more wiggle room, or have special cases beyond the basic role of the archetype. Raise Kroos. Turn on Kroos Control. She won’t let you down.
Adnachiel: Low Value
Adnachiel is fine. He shoots slightly faster than most Marksmen, and has the benefit of a second target priority for enemies with ranged attacks - a trait that makes him useful for picking priority targets out of drone swarms or just foot traffic.
Unfortunately, he exists in the same universe as Kroos, which relegates him to a sideshow unless you’re dealing with some very specific corner cases like a large number of enemies with a single ranged attacker in the back. Even then, Kroos’s better DPS will probably handle it just as well.
Jessica: Mid Value
Jessica’s first skill makes her essentially 4☆ Kroos, but shifting some things around. Instead of Kroos’s chance for boosted damage, Jessica gets a small ASPD boost, and instead of Kroos’s second shot on her skill, Jessica S1 gets a bigger ATK buff. This “Kroos S1 but slightly different” is found on a lot of Marksmen - though not all of them - and I like to call it the Kroosiform skill.
The comparison here needs to dig a bit into how DEF impacts damage. For each physical attack, DEF is subtracted from the incoming damage - meaning that while Kroos’s double attack seems to have a larger damage output than Jessica’s single, stronger attack, Kroos’s damage will have DEF subtracted twice (since it’s two attacks), while Jessica’s will only subtract DEF once. Conversely, Kroos’s talent - a flat ATK increase - often seems to deal more than the stated amount, as it is applied before DEF is subtracted, Jessica’s ASPD increase becomes less effective against sturdier enemies, as more frequent attacks mean more frequent DEF calculations. In general, Jessica S1 is thought of as comparable but a little worse than Kroos due to this matchup, as well as the relative cost of raising them.
Jessica S2 is an interesting, but highly situational option. The 75% dodge buff it grants (which is independent of skill level) is a huge boost to survivability in an otherwise fragile class, allowing her to operate independently - or at least with less support - against enemies that would easily eliminate other Marksmen. New players generally don’t have to worry about this at all, and even for endgame players, it’s not something that comes up very often.
All of that said, she’s still essentially “a second Kroos”, and since you probably want more than one Marksman, she’s not a bad choice, and the game gives her out for free.
Meteor: Low Value
Meteor’s essentially an upgrade to Rangers as a more-dedicated-than-usual anti-air specialist, with the added bonus of a percentile DEF debuff that can significantly increase damage to mid- or even high-DEF foes... that she probably shouldn’t be attacking anyway with her poor base ATK.
She has the Kroosiform S1 of most Marksmen, trading Kroos’s second hit for a larger ATK bonus as well as a debuff to the target’s DEF. Her S2 is also an Offensive Recovery skill, taking longer to charge but hitting 5 enemies at once and having a slightly larger DEF debuff.
Her greatest strength is boosting the damage output of other allies in the same general physical DPS class niche - which means she’s hard to put forward as an early investment, since she’s best when there are several other Snipers to support. On her own, Kroos will outdamage her even if Meteor is at low E2.
Her debuff can provide a significant damage boost for physical damage-heavy compositions against higher-DEF enemies, but this is more of a lategame niche, and she struggles to compete with other debuffers in more general use squads.
May: Mid Value
May follows in Jessica’s footsteps of “what if Kroos were slightly different”: in this case, she brings a Slow debuff into the picture. Her first skill is the same basic Kroosiform “every five attacks, hit harder” that Kroos and Jessica have, though in her case she has a slightly lower ATK buff but inflicts a 2-second Slow.
Her second skill slows down her attack speed significantly, gives her a moderate attack bonus, a shorter Slow than S1, and a 30% Stun chance. This allows her to play support - albeit somewhat inconsistently - for a team that lacks other means of crowd control, and much like Jessica, worst comes to worst she’s a second Kroos.
Vermeil: High Value
Vermeil's first skill is a vanilla ATK boost like Adnachiel’s, and isn’t really worth mentioning in detail. Her second skill is what finally lets the rest of the subclass out of the shadow of the Kroosiform Marksmen, giving her a small ATK boost on a decent uptime, and allowing her to hit a second target.
This puts her into a very different niche than the Kroosiforms; she will struggle to compete with them against bulkier targets, but will dramatically outperform them against large groups of weaker enemies. Since “large groups of weaker enemies” describes a lot of drone rush maps - including the important Skill Summary and Sniper/Caster Chip dailies - this gives Vermeil a strong place on any early roster.
Blue Poison: High Value
Blue Poison is Vermeil’s direct successor (or predecessor, since she was introduced first) as a multi-target Marksman, and has many of the same strengths while mitigating some of the weaknesses.
Blue Poison’s S1 is a combination of Vermeil’s multi-hit and the Kroosiform short-offensive-recovery charged shot. It’s essentially identical to Kroos’s skill, but strikes an additional target instead of hitting one target twice, and has a higher ATK modifier. Her S2 is essentially a better version of Vermeil’s, with a similar small ATK bonus but hitting two extra targets instead of one.
Whether or not she’s a better investment than Vermeil is something of an open question. S1 allows her to be more functional with high-DEF enemies - though not competitive with other 5☆ Marksmen - and while S2 lets her hit more enemies, it doesn’t address Vermeil’s more fundamental issues with low ATK. She also has access to a small amount of Arts damage, but the amount is small enough that it normally doesn’t matter.
Platinum: Extreme Value
If Vermeil flirts with abandoning the Kroosiform Marksman subtype, Platinum throws it in the trash and writes a scathing letter to its manager. She has the same vanilla ATK boost on S1 as Vermeil and Adnachiel, but no one raises Platinum for her S1.
Platinum’s S2, Pegasian Sight, gives her an ASPD penalty, a large ATK bonus, and an extra row of range... permanently. Once it triggers, it stays active for the rest of the map. This not only lets her pick off enemies that other Operators struggle to touch, her base ATK and the bonus from her skill are large enough that she can deal meaningful amounts of damage even to high-DEF foes. Even the ASPD penalty is secretly a buff in disguise, as Platinum’s talent gives her an additional multiplicative ATK buff for taking more time between her shots.
Where most Marksmen hit fast, Platinum hits hard, and she’s extremely valuable for taking down bulkier air units such as Defender-4s and Raptors. Her main weakness is the long windup time on her skill, and her difficulties in handling larger groups of weaker enemies - something well covered by another Marksman. Between this and her range - often enough to outshoot even Challenge Mode-boosted enemy units - no other Marksman can do what she does.
GreyThroat: Mid Value
Of all the 5☆ Marksmen, GreyThroat hews closest to the Kroosiform style that dominates the lower rarities, with S1 being a charged shot that quickly builds up to an extra hit and extra ATK, and S2 being a smaller ATK buff that hits one target multiple times. At E2, she even gets a variant of Kroos’s damage boost talent.
Her main strength against other Kroosiforms is that her first skill is Auto Recovery rather than Offensive Recovery, and can store an extra charge. This means that she’s not reliant on targets being in place to charge up, and with enough time to build power she can drop two S1s in a row.
S2 is very powerful against individual, low-DEF enemies, but it’s a bit hamstrung by its Offensive Recovery and poor uptime. Still, for burst damage, GreyThroat S2 shouldn’t be underestimated, especially against Arts Master drones and other lower-DEF aerial units.
April: Low Value, Situationally High Value
April’s S1 is the standard Kroosiform charged shot without anything particularly more to say about it, but her S2 and Talent give her a unique niche somewhere between a Marksman and an Executor Specialist.
After deployment, April S2 prevents her from being targetted for a time while giving her a mid-sized ATK buff. This allows her to attack or even kill many enemy ranged units before they’re aware of her to counter, which can be used to make space on maps that start out with enemies on the board. April can then be retreated once the skill expires, leveraging her talent for a faster redeployment than other ranged operators.
The downside of her S2 is that it offers no benefits for longer-term deployments, as the only way to reactivate it is to retreat and redeploy April. While S1 still allows her to cover the basic Kroosiform anti-air role, she doesn’t stand out from the crowd of similar Marksmen, especially for new players who won’t see maps that really benefit from her S2 for some time.
Kroos the Keen Glint: Mid Value
You cannot escape Kroos. She is ever-evolving. However, her older self leaves a lot to be desired compared to her original incarnation, being kind of an awkward combination of herself, Jessica, and Vermeil with little to help her stand out amongst her 5☆ peers.
Keen Kroos leans fully into the multi-hit attacks niche, with few ATK bonuses to speak of. Her passive has added a short Stun chance to a successful trigger, but otherwise her damage output is more about rate of fire than heavy hits - which is a problem when DEF is subtracted from each hit individually.
Keen Kroos will absolutely demolish swarms of drones, and unlike Vermeil even benefits from the presence of a few hard targets in order to activate the conditional boost for her S2. However, she has lost the general utility that makes her original self so dominant, and (at least until Il Siracusano) deploying her locks you out of the original Kroos.
Exusiai: Extreme Value, Major First E2 Contender
Exusiai is the final evolution of the Kroosiform Sniper, or at least GreyThroat’s sub-subtype, and bookends the Marksman class. Exusiai’s kit is all about one thing: hitting so often that it doesn’t matter how hard you hit. She will eviscerate low-DEF enemies, and her skills throw out enough individual hits that even mid- or high-DEF targets can take appreciable scratch damage.
Exusiai’s first skill is the same general shape as other Kroosiforms, with a smaller ATK bonus than Kroos but a third hit. While the usual caveats about high-DEF enemies apply, the third hit is still a significant power boost over other Kroosiforms. Her second skill is a manual charge that has a smaller ATK bonus, but a fourth hit - nice, and a substantial source of DPS even at E1, but her real strength comes in as an E2 candidate.
Exusiai S3, Overloading Mode, is her main strength. It slowly charges up over time and then automatically activates, making all her attacks hit five times for 15 seconds. While S3 offers no ATK bonus without investing in masteries, it does come with a reduction in attack interval, which is compounded by her Talent’s ASPD boost. The downside of this skill is that there’s no manual control over its activation, so if you need it to activate at a specific time, you have to be careful with her deployment - but the amount of damage on tap generally means that as long as you’re in the right general ballpark, it’ll be fine.
Exusiai is stonewalled by high DEF even more than other Marksmen; Exusiai S1 will generally do less damage to bulky enemies than Kroos. But Exusiai’s ability to cut through low- or even middling-DEF enemies - a group that includes most drones - like a hot chainsaw through milk cannot be overstated. She remains a core choice well into endgame play, especially due to her powerful synergy with ATK buffer supports or debuffers to compensate for her S3′s lack of an innate ATK boost.
Ash: High Value but if you have Ash you’re probably not a new player
Ash was the first non-Exusiai 6☆ Marksman released, and in many ways exists in Exusiai’s shadow. Where Exusiai is defined by her multihits and single-target DPS, Ash takes the same general rapid-fire approach but focuses more on crowd control.
Her greatest asset is her first Talent, which triggers an AOE Stun effect after deployment. This couples well with her S2, which not only reactivates the Talent stun, but also deals considerably more damage against stunned targets on top of a massive rate of fire boost. Her S2 also introduced ammunition-based skills, which guarantees she will get up to 31 hits in with her skill - or allows it to be reset early to start charging for a later wave.
Her main weakness compared to Exusiai is that many harder targets - where Exusiai’s rate of fire is weaker than Ash’s large ATK boosts - are often also immune to Stun, reducing S2 to be a simple rate of fire boost that Exusiai will beat out without much effort. She also doesn’t get as much of a boost from E2 - while her S3 can be a powerful nuke, it’s very limited, and while her boost to initial deployment is useful, it’s not game-changing.
Archetto: Mid Value
Archetto has the same problem Exusiai does, with much of her value being locked in her excellent third skill, but unlike Exusiai’s servicable early skills, Archetto’s first and second skills are at best situational. She also lacks innate ATK buffs, but while Exusiai compensates with sheer rate of fire, Archetto has more situational multitarget skills.
E1 Archetto will struggle to damage tanky enemies, while not bringing much DPS to bear on fragile ones unless they come in crowds. While she’s definitely worth raising for her third skill - an excellent range-boosted multi-target multi-hit that lasts longer than Exusiai S3 and can even compete with it in damage as long as two targets are in range - her more lackluster E1 kit makes it hard to push her for investment over cheaper, lower-rarity operators or Exusiai for new players.
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curriebelle · 8 years ago
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what the fuck even IS a ‘dark melted chocolate fudge caramel’? is it melted fudge? or is it, like, a caramel candy with melted chocolate on it? Caramel as in caramel sauce or chewy Werther’s? why is it “dark melted chocolate” and not “melted dark chocolate”? how many calories would this fucking thing be and can I get it at Dairy Queen?
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beautifulenemychild · 2 years ago
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these little things do remind me that s2 (despite the ENDING) really was quiet, gentle and romantic. It hurts so, so much more knowing that they were truly in love but tiptoeing around each other. They both thought they had a chance then the metafucker came by and shattered it. I need s3 Neil. Pleaaaase
I wanna talk about how sweet Crowley is in season 2.
Not only in the gentle way he says, "Is it something I can help you with?" but in the way he cares for Aziraphale, both directly and in the background.
It's the way he jumps in harms way to protect Aziraphale, not because he can't protect himself, but because it makes both of them happy. It's the way he begins to move his plants into the shop before even saying yes to Aziraphale taking the Bentley. The way he cleans up after the ball. The way he yells at the demons. The way he infultrates Heaven. The way he silently encourages Aziraphale and gives him what he needs, despite seemingly being aggravated by it. He would never truly mock Aziraphale for being who he is. Because he loves Aziraphale wholly and completely. Both as an angel and as he is on Earth, on their side.
It's the way he holds on desperately to Aziraphale's lapel, hoping his love was enough. The way he stumbles over his confession and gets emotional at the prospect of losing him. The way he doesn't leave. The way he watches Aziraphale enter the elevator, giving him every chance to turn back and undo his mistake.
There's something so genuine about the way Crowley loves Aziraphale. It's the same love he shows the universe in the first episode. The love that has gradually gravitated to Aziraphale, the person who has become both his light and the center of his entire world. It's beautiful.
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pike-the-monstah · 6 years ago
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very good cr things: the random pigeon noises in the background whenever anyone metafucks something up
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arkadiaasks · 3 years ago
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A Thought: Metashredder used to be Metafucker33 but was kicked out for refusing to throw a match for Metafucker1, now has a vendetta against the Metafucker Organization.
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Hey, if you want to write that fanfic, go right ahead.
I just used 32 or whatever, because it was a random number to give a faceless NPC.
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rametarin · 3 years ago
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Just pondering.
I was thinking the other day.
How fast would a steel ball the size of a smaller sized jawbreaker need to be traveling to penetrate chobham armor. Or rather..
Lets assume near 2,500-3,000 kilometers. At what speed would that ball bearing have to be moving to pass through 350 to 700 (ideally, 700) mm of steel?
I was just pondering the maximum smallness an object could be and still travel 3,000 kilometers in an earth atmosphere that would still impact fast enough and maintain enough mass to hit and penetrate a target.
There has to be a sweet spot for substance, speed and size. Something that could survive going that fast, that far, and still hit hard enough to penetrate chobham plating.
We’re reaching our absolute limits on just how much oomph can be given to a propectile with ballistics. Short of using a light gas or railgun, or antimatter to propel an object down the barrel, we have an estimated limit to just how hard and fast a kinetic projectile is likely to be able to go. It’s just not economical any other way.
So, logically speaking, the most probable course of action for innovation next is reducing the size of the ammunition, but using another method of propulsion to increase the speed that isn’t ballistics powder. If and when that can be done, well...
We’re pretty much at the end game of what’s materially possible with ceramics, metals and composites, too. Given hydrogen as a propellant, or electromagnetic propulsion, it’s not a question of if something can move fast enough to shatter it and penetrate it, it’s a matter of how much mass would be required to do that over a given area.
And why is the size so important?
Simple. Lead or depleted uranium is heavy. If you could carry around some metafuck steel ball and just FIRE IT really really fast enough to penetrate chobham armor, then you could carry more steel balls for more rounds. And as the object is tiny, fire them more often and faster.
This means rather than accelerate a 100 kg lawn dart/SABOT round, you instead accelerate 100 steel balls, at 1kg apiece. Like a full auto anti-tank gun. The spalling inside would be absolutely fuckballs unreal.
Or the world’s most brutal shotgun blast. Though anything short of an Abrams’ 60 ton ass firing it would probably fly off while the steel buckshot stays in place.
Depending on how caselsss ammunition works, that’s a kind of scary prospect. Main Battle Tanks armed with 20mm guns, but the 20mm caliber bullets travel fast enough to hit like micrometeors in space. Just, shattering the ceramic composites and abrading away the matrices.
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fuckallandwhatnot · 10 years ago
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Did the writers just sorta… forget(?) that Metatron has the demon tablet?
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fuckyouheresyourcoffee · 2 years ago
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oh wow love how they look like roadkill and vomit at the same time! killer batch, metafucker!
anyways, with no correlation whatsoever,
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for fall season I'm putting caramel apple cookies back on the menu
if you want to try bake them yourselves I use the betty crocker recipe found here: https://www.bettycrocker.com/recipes/chewy-caramel-apple-cookies/e639364c-6cc9-4e41-b747-0aa1b94edc6a
use braeburn or honey gold apples if you'd like your cookies sweeter. I use granny Smith apples in mine to offset the vanilla extract.
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fodi · 11 years ago
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Yikes.
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