#metool
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roro102900 · 11 days ago
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Thumbnail I’ve done for a Mega Man Maker stream I’ve done like a year ago. Probably should stream more lol.
(Drawn on July 2024)
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its-raining-here · 1 year ago
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some drawings for some etsy orders
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silvercartridge · 2 years ago
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I finally finished Hard Hat Rebuild! I've been working on this 20 year anniversary remake for the last 1.5 years and I'm quite pleased to finally release it.
Download:
If you're interested, here is the only devlog I wrote about it. It basically sums up my thought process on it. I really can't believe that it's been 20 years and that I've made 5 of these games now lol.
Devlog:
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WIP of like half (6 out of a current 11, not counting X) of the cast of the...unexpectedly long fic I did not intend to be writing but totally am. My head is extremely full of reploids recently and it is everyone's problem. Cannot wait to draw the entire crew, except i can, because god that's three more humanoids, two anthro types, and that's assuming the story doesn't sprout ANY more characters (not possible, this is guaranteed to happen, I will Just Suffer™).
Every single one of these poor bastards has been declared Maverick for some reason or another, because life be like that sometimes.
And yes, the fuckin' Mettaur C-15 is a complete fleshed-out character too, that's a whole-ass reploid down there. Just because it doesn't have opposable thumbs doesn't mean anything.
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galacticonejos · 2 months ago
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art for Mega Metool on discord, character belongs to him
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askroahmmythril · 1 year ago
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Development of the RMN Series
A recent ask got me thinking about how I developed my set of Robot Masters over the years, which ones were made earliest, which ones came later, design elements that changed over time, etc. So figured I could compile some of that here.
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High School Era
The earliest one I made was Vegas Man. I've always had a bit of a fascination with playing cards, so I wanted to theme a Robot Master around that sort of idea, I definitely wanted to make card suits part of his design (I don't think I'd seen RM&B by that point, so I was unfamiliar with Magic Man). His design changed a bit over time, gaining some slight western theming, as well as a change to his weapon, the Casino Shield. The earliest version was an actual physical circular shield he wore on one arm, designed to look like a roulette wheel.
Next up was Bow Man. I think I was somewhat inspired by RMs like Knight Man and Yamato Man that were equipped with solid "real" weapons. Sword Man might have been on the list by that point as well, come to think of it. I figured an archer robot could fit right in. My mind immediately went to Robin Hood as a design base, an overall medieval look. It took some time to come up with a design that carried that feel but looked "robot armor" enough, but I'm fairly pleased with the current iteration.
Third in order was a very early version of Glass Man. I had the overall design elements, and solid idea of how I wanted his weapon, the Shatter Shard, to work. Earlier versions were more solidly based on more colorful stained glass, but I could never really come up with a solid design that I liked, they all just came out looking too complicated or just an overall shape I didn't like. As such, design for him kind of sat on the bench for awhile.
Fourth was Met Man. This one seemed like an obvious design to go for, as I always liked the Met / Metool / Metall enemies from the series, a longtime favorite. His design is probably the overall least changed from conception to current iteration. Earlier designs had the usual line and + mark on his shoulder pad "helmets" as well. The artist who drew the usual reference art I show for my RMs, Alex, drew him without those markings on the shoulders, and honestly I think that looks better, less cluttered. (I know I just recently posted his art of my RMs, but I put it up above at the start of this post for easy reference, and hey, I love the art and was honored to receive it, so I like showing it off, haha) I think the biggest change Met Man got was getting armed with a pickaxe, a design that came about when I started getting into the MMBN series and wanted to get a bit of Mettaur virus design in there.
College Era
While at Full Sail, my habit of doodling in the margins of my notes continued, and along the way, more custom RMs were born.
Fifth up and starting this period was Devil Man. I wanted a fiery volcano stage, but wanted to go with a less standard fire based idea. I had the idea of an RM using a grappling hook to get around the dangerous volcanic tunnels, and that idea ended up taking the form of a sharp, pointed devil-style tail. I didn't really have a solid personality in mind for him, though the actual visual design came along fairly quickly. Alex again gave me something that I adopted as canon for this RM, in his drawing of Devil Man, he was depicted "throwing the horns," so now I imagine him to be a major metalhead, headbanging on the job as he listens to his favorite heavy metal music.
Sixth in line was Origami Man. Origami is an art form I always liked, my mum had a lot of books on the subject, with step by step instructions for various creations. I knew I wanted to do something with that. The overall design gave me trouble, figuring out something that truly looked like origami armor. The pallet was something else that gave me trouble, but in the end, I opted for a softer pastel pallet, largely for some visual contrast from other RMs I had, a good number of which were already on the warmer side of colors.
This was also the period of time where I largely had Vegas Man's finalized design pretty much down, as well as the redesign of his weapon.
YouTube Era
For lack of a better term of time frame, I didn't really think too much about my custom RMs for awhile after Full Sail, until I had started making videos on YouTube and hanging out with various friends. One conversation with a group of people I used to hang out with involved the idea for a Mega Man fangame, and so, we set to designing RMs. While I did think of my older designs, I also decided "why not try making some new ones?"
Seventh on the list was Fruit Man. Our overall designs for the RMs for this game were more on the silly side, so I decided to go wild with his design, making him a mascot character for an orchard, and thus fully theming him on various colorful fruits. In keeping with the sillier ideas, I made his weapon a pun, the Pineapple Grenade.
The eighth and final design was Disco Man, or as he was originally dubbed, Groove Man. His original design was a bit less solidly themed on one genre of music, instead he was sort of build like an entertainment system featuring tape decks, a CD slot, speakers, etc. I was playing around with visual designs for the head, and the one I ended up liking most had a sort of disco ball afro design. Thus, he started leaning more toward a Disco design, with the disco ball motif migrating to his shoulders, the mixtape taking over his chest, chill shades, platform boots, and a more refined afro design. What can I say, I'm a sucker for disco aesthetic (bring back Miror B. you cowards).
This was also around the time I finally came up with a solid visual design that I liked for Glass Man, and thus, the family was complete.
The Mystery 9th Robot Master...
Technically speaking, back in the High School era, I did have one more RM I had been working on. In true order, he was the fifth design I was working on. His name was Quartz Man. He was going to be a time based RM, armed (literally) with a wristwatch device that gave him time control abilities. However, it was a case where a) I couldn't come up with a visual design I liked enough, and b) I couldn't really think of a solid way to give him time powers that felt unique enough. I think about the only solid part of his design aside from the watch was I think I wanted him to have glasses, I felt it would give him a sharper, more "intelligent" look. I think I had it in mind that he was sort of a strategist type, using his time powers in clever ways to gain the advantage. (EDIT : One further detail I remembered was his color pallet, I wanted him to have at least some sort of bright teal-ish green in reference to the "glow" function of digital watches.)
And so, that basically wraps up the ol' design process I went through over time for the RMN series. Hope you enjoyed this bit of personal history.
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megaman-r · 5 months ago
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Current saga of game dev:
Got bullet reflection from shielding enemies such as metools working.
Broke it again somehow that I couldn't figure out what had even changed.
Fixed it again but better.
Refactored it some more to make it easier to apply the ability to shield to enemy types.
Refactored the enemy types too: enemies that share behaviors and general appearance (metool groupings for example, or palette swaps of one enemy) are just one object now.
Got gabyoalls working.
Didn't like that the implementation I used made it so that they would freeze for 2 seconds when shot, but you couldn't reset the timer by shooting then again while frozen. Refactored gabyoalls next. Gabyoalls are now behaving really, really accurately. Probably don't have to mess with them much more other than to implement a couple weapon weaknesses later once those weapons fully exist.
Realized that I had not accounted for some screen transition behavior with regards to ladders and the different between falling down/jumping up a ladder and climbing down/up a ladder, and now you can properly jump up ladders to the next screen to conserve momentum.
Knocked out some preliminary stage design!
Got annoyed because during playtesting, metools still weren't reflecting shots quite right: if you stood RIGHT next to them and shot rapidly, only about every third shot would reflect and the others would disappear.
Got more annoyed and started to say I couldn't fix it with engine limitations.
Realized mid-sentence that I totally could.
Refactored the entire reflect system AGAIN, this time for keeps. It works perfectly. It's going to be leaps and bounds easier to implement and test. I'm so pleased.
Implemented a bunch of sound effects since I've been lazy on that front, which is no good. That'll start adding up to a lot to deal with if I don't do them as I go, but I'm pretty much caught up on that front.
It's been a busy week, but it's been productive too, which feels nice. Eventually I'll maybe even have something playable to show?
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raisha-gs · 2 years ago
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A gift for Metool Bard as a part of a Secret Santa event on a server I'm on! Featured is one of his OC's, Virginia "Ginny" O'Donnel. You can read about her in this fanfic written by him!
And yes, that is Luba in the image as well.
Also check out the gift I received from my Secret Santa over here!
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voltzadoodle · 5 months ago
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Decided to draw a Metool from the MegaMan games after one of my buddies and I had a blast playing through MegaMan 11 recently.
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gatheringlewdfantasies · 8 months ago
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Send megaman muses to mettaur/metool Sethy~
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harawata44 · 1 year ago
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今どきの十得ツールはスマホ/タブレットスタンド機能も入ってます | ギズモード・ジャパン
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刃がないから日本でも携帯できそう。 備えあればうれしいな。そんなマルチツールがデジタル全盛の現代に対応しました。MeToolがKickstarterでクラファン中の「AceStand」は11の機能を持つのですが、そのうちのひとつがスマホ/タブレットのスタンドフックなんです。
2枚のプレートを重ねたときの厚みはたったの10mm。 その��かに
・センチ/インチの物差し ・缶オープナー ・ダンボールカッター ・栓抜き ・釘抜き ・複数サイズの六角レンチ ・自転車のホイールを修理できるスポークレンチ ・事故車両に閉じ込められた人を救えるレスキューハンマー ・火起こし ・ドライバー(六角ビットの収納スペースつき)
の機能が入っています。 ナイフありのビクトリノックスとは違った方向で、アウトドアで欲しくなる機能をレイアウトした感じ。
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スマホ/タブレットホルダーはプレートを開いて使います。奥行きを考えると、タブレット縦置きはできなさそう。電子のマンガを読むときではなく、動画を見る時に使ってくださいということなのでしょう。 なおプレートの素材はカッチカチのチタニウムです。傷がつくのが怖いときは、支えと���る箇所に液体ゴムを塗るといいかもしれませんね。
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robotnik-mun · 2 years ago
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Get used to the Metools, Rock, you're gonna be seeing a LOT more of them from here on out. For the rest of your life, even.
This really is just a nightmare for Rock. Keep in mind that THESE are just mindless drones, and it's still agony for him to fight them. Now imagine how he feels having to do this to Robot Masters?
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I like that Mega Man's first meeting with one of them Mettaurs is him thinking someone dropped their helmet and then gets overwhelmed by it and the other enemies.
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Rock here is pretty much how any game fan feels when playing for the first time. xD
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its-raining-here · 1 year ago
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Drawing I did for an etsy order
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keniambro · 3 years ago
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Jump! Slide! Battle! Chase! It's Mega Man Party World!
Uh, very much a work in progress...
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hardboiled-w · 3 years ago
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Fun fact!
https://ko-fi.com/i/IF2F1CRM7E
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naili27 · 4 years ago
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