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#mk.12 spr
goatsludge · 11 months
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dudes will spend hundreds on mlok and dual pressure pads to achieve what I'm doing here for a fraction of the price
in all seriousness, vtac light mounts are incredibly convenient and more people should use them
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pedroam-bang · 10 months
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Lone Survivor (2013)
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ariesgamesandminis · 2 years
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Another big restock from Iron Wind Metals for BattleTech!
10-033 Sword and Dragon Mech Pack I 10-047 House Liao Heavy-Assault Lance Set 10-058 "Undead" Lance Pack 20-167 VINCENT MK 42 CORVETTE 20-227 Locust IIC 4 20-247 SHAMASH RECON (2) 20-248 DONAR ASSAULT VTOL 20-252 RED SHIFT RDS-2A 20-275 HEAVY APC - TRACKED (2) 20-300 ODIN SCOUT TANK (2) 20-331 Mad Cat III 20-346 Crimson Hawk 20-363 Koto KTO-2A 20-382 Heavy LRM Carrier 20-402 Uller "Kit Fox" Prime 20-485 Balius Prime / B / C 20-5004 Wolverine II WVR-7H 20-5019 Kestrel VTOL 20-5024 Prefect PRF-1R 20-5031 Shadow Cat II 20-5038 Blood Reaper (Standard) 20-5067 Rommel Tank Howitzer (2) 20-5074 Dola DOL-1A1 20-5097 Koshi (Standard) 20-5140 Ostscout OTT-7J 20-5162 Anzu ZU-G60 / ZU-J70 20-5203 Ryoken (Stormcrow) TC / B 20-5205 BattleMaster BLR-1G / 1Gb 20-5206 Regent Prime 20-5207 Black Knight BL-9KNT 20-612 DASHER 'Fire Moth' PRIME   20-619 THOR - SELF PROPELLED 20-627 LRM Carrier (2) 20-631 MARKSMAN SELF PROPELLED ART 20-666 Grizzly 20-723 Warrior Helicopter H-7 20-741 J-27 Tow Vehicle, Thumper towed gun, trailer, and boxes 20-750 Rommel / Patton Tank (2) 20-764 Spector SPR-5F 20-783 J. Edgar Hover Light Tank (2) 20-800 Hex Bases (4) 20-9136 Wraith TR1 99-201 Large Flat Top Hex Base #1 99-202 Large Flat Top Hex Base #2 BT-005 Grenadier Battle Armor BT-006 Phalanx Battle Armor BT-020 Leopard CV BT-023 Overlord BT-031 Infiltrator MK 2 BT-036 Triumph Assault BT-038 Avenger BT-062 Hover Bike BT-070 Mule S. L. Version BT-083 Sabre Micro Fighter BT-096 Stuka Micro Fighter BT-118 Shilone Micro Fighter BT-160 Elemental Battle Armor Point BT-186 Colossus Micro Dropship BT-191 Purifier BA B (crouching) BT-202 Rogue Bear Heavy Battle Armor BT-207 Delphyne ProtoMech BT-209 Se'irim Medium Battle Armor BT-222 Tau Wraith BT-226 Fast Recon BT-239 Jump Support Infantry BT-240 SpecOps Paratrooper BT-243 XTC Marine BT-249 Branth Aerial Beast Infantry - On Ground BT-256 Branth Aerial Beast Infantry - In Fight BT-277 Boggart Quad Protomech BT-291 Super-Griffin GRF-2N-X BT-321 Hover APC BT-352 Doloire DLR-OB B BT-368 Cecerops Protomech BT-369 Elemental Battle Armor (3) BT-370 Kurita Infantry (3) BT-371 Davion Infantry (3) BT-372 Savannah Master Hovercraft BT-374 Roc Protomech BT-377 Satyr Protomech BT-380 Hydra Protomech BT-382 Kanazuchi Battle Armor BT-396 Centurion CN11-O A BT-409 Sarath SRTH-1OA BT-412 Amazon Battle Armor BT-413 Marauder Battle Armor BT-425 Uziel UZL-8S BT-430 Wulfen H BT-435 Shen Long Battle Armor (3) BT-436 Buraq (Standard) Battle Armor BT-467 Hierofalcon B BT-470 Sojourner C BT-472 Wolverine WVR-7M / 7M2 / 7K FT-005 Monitor Naval Vessel FT-018 Visigoth Mech Scale Fighter FT-020 Avar Mech Scale Fighter FT-022 Xerxes Mech Scale Fighter FT-033 Eisensturm Mech Scale Fighter LTD-Omega Omega Super Heavy Mechs OP-039 Dragonfly A Lasers (4) OP-070 Uller B Right Arm Pod Tripod Six Pack 20-220C Longbow Missile Pod Sprue 20-600F Vulture (Omni) Gun / Arm Sprue 20-609ARM Fenris (Omni) Alt Arms 20-907ARM Black Hawk-KU BHKU-O Arm Sprue 20-907WP Black Hawk-KU BHKU-O Weapon Sprue
https://www.ariesgamesandminis.com/index.php/shopping/category/12-iron-wind-metals.html
#battletech #alphastrike #ironwindmetals #claninvasion #miniatures #catalystgamelabs #battlemech #mechwarrior #mwo #mecha #tabletop #tabletopgames #tabletopgaming #wargaming #wargames #hobby #scifi #sciencefiction #miniaturepainting #mech #hovertank #6mmminis #6mmscifi #feldherr #dougram #gundam #robotech #armypainter #thearmypainter #chessex
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d3dz3d · 10 months
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MK 12 SPR
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khlebs · 11 months
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NSWC Crane Mk.12 SPR - 12.7×55mm
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bitstop · 3 years
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MK 12 SPR
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jimmythedonut · 4 years
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@kasaron I ever show you my BRN build? 18.5 barrel, extreme muzzle brake for rapid on-target hits, 2-stage Geiselle trigger, 1-6 LPVO, ambi controls (or at least left-friendly), folding stock, and atlas bipod. Sort of my Jack of All Trades rifle with a slight emphasis towards a DMR/MK 12 SPR sort of build but still capable of anything a standard issue rifle should do (at the cost of being better at cqb stuff) Keep trying to zero the scope but I keep having to work weekends and also it’s AZ and hot as balls. 
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Here are some low-res renders of the 3D model of Kate's HQ I'm making as part of the larger apartment project. Most of this modeling and texturing isn't mine, I just assembled it from various assets. This is basically a synthesization of this room's various depictions, with my own additions.
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View from the main entry, looking north.
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Southeast. Tool cabinets and a ladder I added in that leads to a roof access hatch. There's also a pullup/chinup bar on the ladder.
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Thai boxing bag, elevator, recessed file cabinets in the background.
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Weapons cabinet, containing most of what I've been able to directly identify from the comics, or else those Kate very likely owns.
The guns are, from left to right: two M16s (canon), a Mk. 12 SPR (canon), a pistol-gripped M14 (likely ID), an AK-47 (partial, likely ID), an SA80 (canon), a FAMAS (likely, as they was used by the Colony), a Mossberg 500 Cruiser (speculative ID of a canon shotgun), and an MP5K way on the right (Jacob used one in Elegy, so it might be hers).
The knives include karambits (canon), a KA-BAR, and a trench knife (both speculative). There's also a row of flashbangs on the right (canon).
The drawers are where Kate stores her belt and other gear. I imagine that ammo, magazines, cleaning kits, gas mask filters, etc are also kept there.
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Gun cases, 3D printing station, medical/chemical/lab supply cabinet. The lower cabinet is supposed to be a refrigerated unit that holds blood packs for emergency transfusions.
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Lab station and security monitors.
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Supercomputers.
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Main computer, police scanner, phone, printer, safe, mini fridge.
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And this is a long shot, but if any artists (including official artists) want to use this layout as reference, go right ahead.
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mojo72400 · 3 years
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All members survived and I got 1 kill with FN P90, FN SCAR-L, HK416, SKS, Mk 12 Mod 0 SPR, & Mk 14 Mod 0 at vs. AI easy
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goatsludge · 11 months
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Mod.H upper WIP
Gonna leave whatever lower I end up using with it unpainted I vibe with the idea of a chaotic two-tone look
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pedroam-bang · 6 years
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Lone Survivor (2013)
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ariesgamesandminis · 2 years
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Restocks are up from Iron Wind Metals for BattleTech!
10-038 Command Lance 20-049 Samarkand Carrier 20-272 Sturmfeur Tank 20-275 HEAVY APC - TRACKED (2) 20-292 Hermes HER-1A 20-303 HEPHAESTUS SCOUT TANK   20-439 Dart DRT-3S / DRT-4S 20-460 Pegasus Scout Hover Tank (2) (3058) 20-462 Sunder SD1-O Prime 20-463 Striker Light Tank (2) (3058) 20-5007 Turhan Wheeled Vehicle (2) 20-5018 Karhu KHU-R1 20-5040 Mad Cat MKII (Enhanced) 20-5050 Thunder THR-1L 20-5055 Hunchback HBK-7R 20-5074 Dola DOL-1A1 20-5080 Vulture MK IV Prime 20-5089 Cizin Hover Tank (2) 20-5106 Tiburon 20-5116 Stalker II STK-9A 20-5126 Gun GN-2O Prime 20-5131 Centurion CN11-O Prime 20-5135 Vandal LI-O Prime 20-5189 Catapult CPLT-C3 / C5 20-5205 BattleMaster BLR-1G / 1Gb 20-623 SRM Carrier (2) 20-671 REGULATOR HOVERTANK (2)   20-692 HERCULES HRC-LS-9000   20-701 SPARROW HAWK SPR-H5 20-715 Jagatai Prime 20-723 Warrior Helicopter H-7 20-726 YELLOW JACKET GUNBOAT 20-751 Long Tom Artillery LT-MOB-25 20-800 Hex Bases (4) 20-849 Centurion CN9-A 20-854 Hunchback HBK-4G 20-857 UrbanMech UM-R60 20-864 Hatchetman HCT-3F 20-894 Firefly FFL-4B 20-903 BLACKWATCH BKW-7R   20-919 STOOPING HAWK PRIME   20-957 LAO HU  LHU-2B   20-961 SHA-YU MECH  SYU-2B   20-988 Phoenix Hawk PXH-4L 20-990 LIGHTRAY LGH-4W   20-999 Wasp WSP-3L 20-9122 Battleforce Hex Base 99-201 Large Flat Top Hex Base #1 99-203 Extra Large Flat Top Hex Base AC-002 Small Space Base AC-004 Medium Space Base BT-006 Phalanx Battle Armor BT-007 Rottweiler Battle Armor BT-009 Trinity (Ying Long) Battle Armor BT-052 Confederate BT-066 Scout ATV BT-067 Golem Battle Armor BT-074 Corsair Micro Fighter BT-097 Chippewa Micro Fighter BT-107 Transgressor Micro Fighter BT-121 Black Lion Battlecruiser (2750) BT-122 McKenna Battleship (2750) BT-128 Tornado Battle Armor BT-132 Clan Medium Battle Armor BT-133 Corona Battle Armor BT-141 Hydaspes Micro Fighter BT-187 Djinn Battle Armor BT-190 Purifier BA A (standing, wpn. forward) BT-191 Purifier BA B (crouching) BT-192 Purifier BA C (2 pc) (advancing) BT-194 Purifier BA E (standing, wpn. to side) BT-197 Aerie Battle Armor BT-198 Tengu Battle Armor BT-199 Asura Md. Battle Armor BT-200 Shedu Assault Battle Armor BT-201 Nephilim Assault Battle Armor BT-202 Rogue Bear Heavy Battle Armor BT-205 Interdictor Pocket Warship BT-208 Triton ProtoMech BT-209 Se'irim Medium Battle Armor BT-222 Tau Wraith BT-223 Tau Zombie BT-224 Heavy Jump Infantry BT-227 Thunderbird Battle Armor BT-230 Kopis Battle Armor BT-232 Warg Battle Armor BT-237 Recon Infantry BT-238 VTOL Infantry BT-260 Sprint Scout VTOL BT-321 Hover APC BT-335 PWWKA S-PW-1LAM (Air Mech) BT-339 Yurei S-YR-1LAM (Fighter) BT-358 Carrier Dropship BT-364 Gabriel Hovercraft BT-370 Kurita Infantry (3) BT-371 Davion Infantry (3) BT-372 Savannah Master Hovercraft BT-376 Minotaur Protomech BT-381 Basic Inner Sphere Battle Armor (3) BT-382 Kanazuchi Battle Armor BT-383 Longinus Battle Armor (3) BT-385 Grey Death Legion Battle Armor (3) BT-386 Undine Battle Armor (3) BT-387 Gnome Battle Armor (3) BT-390 Fa-Shih Battle Armor (3) BT-391 Fenrir Battle Armor (1) BT-393 Kage Battle Armor Squad (4) BT-410 Sarath SRTH-1OB BT-413 Marauder Battle Armor BT-414 Niso Attack WiGE (Standard & Support) BT-424 Hellspawn HSN-7D Resculpt BT-427 Balac Strike VTOL (Standard) & (LRM) BT-439 Black Wolf Battle Armor BT-443 Typhoon TFN-3A / 3M / 5H Mech Scale Fighter DL-679 Atlas Museum Scale LTD-Omega Omega Super Heavy Mechs OP-110 XXL Launcher Plates 20-988D Phoenix Hawk Jump Jet Sprue
https://ariesgamesandminis.com/index.php/shopping/category/12-iron-wind-metals.html
#battletech #alphastrike #ironwindmetals #claninvasion #miniatures #catalystgamelabs #battlemech #mechwarrior #mwo #mecha #tabletop #tabletopgames #tabletopgaming #wargaming #wargames #hobby #scifi #sciencefiction #miniaturepainting #mech #hovertank #6mmminis #6mmscifi #feldherr #dougram #gundam #robotech #armypainter #thearmypainter #chessex
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khlebs · 3 years
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NSWC Crane Mk.12 SPR - .280 Enfield
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FN SCAR L YouTube
(FN SCAR|) The FN SCAR (Fabrique Nationale Special Operations Forces Combat Assault Rifle)[9] is a gas-operated (short-stroke gas piston)[8] self-loading rifle with a rotating bolt.[10] It is constructed to be extremely modular, including barrel change to switch between calibers. The rifle was developed by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition.[11] This family of rifles consist of two main types. The SCAR-L, for "light", is chambered in 5.56×45mm NATO cartridge and the SCAR-H, for "heavy", is chambered in 7.62×51mm NATO. Both are available in Close Quarters Combat (CQC), Standard (STD) and Long Barrel (LB) variants. In early 2004, United States Special Operations Command (USSOCOM) issued a solicitation for a family of Special Operations Forces Combat Assault Rifles, the so-called SCAR, designed around two different calibers but featuring high commonality of parts and identical ergonomics. The FN SCAR system completed low rate initial production testing in June 2007. After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the US 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009. The US Special Operations Command later cancelled their purchase of the SCAR-L and planned to remove the rifle from their inventory by 2013. However, they will continue to purchase the SCAR-H version, and also plan to purchase 5.56 mm conversion kits for the SCAR-H, allowing it to substitute for the SCAR-L. (Overview) The SCAR is manufactured in two main versions; the SCAR-L ("Light") and SCAR-H ("Heavy"). The SCAR-L fires 5.56×45mm NATO, fed from STANAG (M16) magazines. The SCAR-H fires the more powerful 7.62×51mm NATO from proprietary 20-round magazines. Different length barrels are available for close quarters battle and for longer-range engagements. The initial solicitation indicated that the SCAR-H would also be able to be chambered in 7.62×39mm M43 Kalashnikov cartridge and 6.8×43mm Remington SPC cartridge. However, FN is not currently offering them and likely have been cancelled. The Mk 16 was intended to replace the M4A1, the Mk 18 CQBR and the Mk 12 SPR currently in SOCOM service, before SOCOM decided to cancel the order for the Mk 16 Mod 0 (see below). The Mk 17 will replace the M14 and Mk 11 sniper rifles. However, the weapon will only supplement other weapons while issuing remains at the operator's decision. The Mk 20 Mod 0 Sniper Support Rifle (SSR) is based on the SCAR-H. It includes a longer receiver, a beefed up barrel extension and barrel profile to reduce whip and improve accuracy, and an enhanced modular trigger that can be configured for single-stage or two-stage operation together with either a folding or a non-folding precision stock. (FN SCAR) A U.S. Navy SEAL with the SCAR-H STD (Mk 17) Type Assault rifle (SCAR-L) Battle rifle (SCAR-H) Designated marksman rifle (SSR) Personal defense weapon (SCAR PDW) Squad Automatic Weapon (HAMR) Place of origin Belgium United States (Service history) In service 2009–present Used by See Users Wars War in Afghanistan Iraq War[2] Central African Republic conflict Yemeni Civil War (2015-present) Saudi-led intervention in Yemen (2015-present) Conflict in Najran, Jizan and Asir (Production history) Designer FN Herstal Designed 2004 Manufacturer FN Herstal Produced 2004–present Variants See Variants (Specifications) Weight 3.04 kg (6.7 lb) (SCAR-L CQC) 3.29 kg (7.3 lb) (SCAR-L STD) 3.49 kg (7.7 lb) (SCAR-L LB) 3.49 kg (7.7 lb) (SCAR-H CQC) 3.58 kg (7.9 lb) (SCAR-H STD) 3.72 kg (8.2 lb) (SCAR-H LB) 2.50 kg (5.5 lb) (SCAR PDW)[4] 4.85 kg (10.7 lb) (Mk 20 SSR)[5] Length 787 mm (31.0 in) stock extended, 533 mm (21.0 in) stock folded (SCAR-L CQC) [6] 889 mm (35.0 in) stock extended, 635 mm (25.0 in) stock folded (SCAR-L STD) 990 mm (39 in) stock extended, 736 mm (29.0 in) stock folded (SCAR-L LB) 889 mm (35.0 in) stock extended, 635 mm (25.0 in) stock folded (SCAR-H CQC) 965 mm (38.0 in) stock extended, 711 mm (28.0 in) stock folded (SCAR-H STD) 1,067 mm (42.0 in) stock extended, 813 mm (32.0 in) stock folded (SCAR-H LB)[7] 632 mm (24.9 in) stock extended, 521 mm
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jimmythedonut · 4 years
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She is done. Meet my first black rifle
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42" OAL, 30" folded
BRN180 18.5" upper
Ultradyne Apollo Max Muzzle Brake
Aero Precision Lower milspec
Magpul Moe 2 Grip
Geissele SSA 4.5lb two stage trigger
KE Arms ambi safety and mag release
Atlas bipod with QD lever
Vortex Viper PST Gen II 1-6 with scope mount
Law Tactical Gen 3 stock folder
Ace Doublestar Skeleton Stock
Custom AR180b charging/bolt handle
The entire project is based around as general a purpose rifle as I could make but with a focus on mid and longer range shooting. Sort of a Piston Mk 12 SPR meets AR18 meets HK416 build. Range time on Friday to finally give it a shakedown. Point of balance with or without the biopd is still perfect right around the front of the mag well. Without the bipod it feels AMAZING to hold offhand. The ludicrous muzzle brake is ostensibly to reduce climb and time reacquiring a target and let me just hurl rounds downrange consistently and precisely. Folding stock reduces length for travel and I promise at least one hip fire with the stock folded. I really did want to make a general purpose rifle as I could.
I really enjoyed bouncing benefits off each other so I didn't min max in any one area. The scope is deceptively good at 1x and the red dot it has acts as a damn good RDS if I'm already aiming down sights. I need to see how hot the barrel gets and maybe add something over the handguard as well. Total cost before optics and bipod is ~1900 or so.
She is the weirdest Galil/AR18/AR15 looking thing but I love her. Please don’t reblog this one, I will post better photos and range data (unfortunately can’t zero the scope as it’s steel only but I’ll try anyways) by Friday, just wanted to celebrate having all her parts in. 
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Link
I see alot of people on reddit and the forums talking about how the ballistics and weapon stats in this game are not realistic (which is true), but often not really displaying an understanding of why. I figured I could clear some things up for people to better understand the basics (without getting too snipery).A combination of bullet weight (grains), barrel twist, barrel length, and caliber (case powder), is what determines the muzzle velocity of a round upon leaving a barrel.Lets keep in mind that ghosts are US military and even though theyre delta/cag/seal/dentist/weathermen, theyre still subject to nato and UN warfare rules, meaning ghosts will generally be using ball ammo, no hollow points, and likely limited steel penetrators. (Anything other than ball ammo apparently kills people too hard...)So heres some basics.heavier bullets require faster barrel twists to stabilize in flight.lighter bullets require slower twist rates to not cause destabilization due to over spin.longer barrels = increased muzzle velocity (often negligable) and accuracy.increased muzzle velocity = better armor penetration.lighter bullets start very fast, but slow down very quickly.heavier bullets start a bit slower, but hold their speed better.slower bullets cause more cavitation on impact as they deform and fragment properly.faster bullets can often over penetrate a soft target and can often barely deform or fragment at all.So for example the 5.56 nato round M855 ball commonly known as "green tip", is best fired from 14.5-18 inch barrels with a 1/7 twist. This gives the round an effective range of about 500-600 meters and about 2750 fps. Not quite fast enough to penetrate modern body armor, but heavy enough to keep up speed and cause significant wound cavitation between 150 and 400 meters. When you hear about "through and through" wounds related to the M855 round, its usually because we shot guys inside of 100 meters and the bullet velocity hadnt slowed down enough yet.XM193, the common vietnam era 5.56/.223 round is only 55 grains but out of a 20 inch 1/12 twist rate barrel from the m16A1, the muzzle velocity was over 3300 fps. Since most engagements were inside of 100 meters, US service members were often witnessing over penetration of their targets. (Fun fact: XM193 from a 1/9 twist will shoot straight through modern steel armor out to 100 meters)So now that we have a better understanding of ammunition and muzzle velocity, its time to talk about weapon handling.longer or heavier "bull barrels" reduce muzzle rise, thus less recoil.shorter barrels are lighter, so more recoil and muzzle rise will be felt.higher calibers have more recoil, but it is often negligable (.50bmg, .338 lapua and generally any winmag/magnum load not withstanding) because heavier bullets travel slower, thus newtons third law.larger calibers often require heavier platforms thus reducing felt recoil and muzzle rise in a more or less proportionate manner.So for example, the Mk17 and M4A1 (both platforms I have alot of time on) have very similar muzzle rise and percieved recoil. The mk17 fires a slower heavier round, and is heavier itself with a heavier forend and balanced reciever. The M4A1 is light, fires a lighter faster round and has very little weight in the forend. This makes them handle about the same, but the mk 17 fires a much heavier, much more devastating round.Generally in wildlands, people are saying all the weapons firing 5.56 nato should be doing the same damage and penetration. This isnt necessarily true, as we dont know the bullet weight and twist being used with each 5.56 nato chambered weapon. There could very well be a noticable difference to its stats, but in reality, it would be negligable compared to what we see in the game. (Maybe the p416 is so weak because its firing 40 grain .223 varmint ammo) As i said earlier though, the ghosts would likely be using the abundant M855 ball ammo which would stabalize decently and similarly across all platforms. As for the pistol ammo from smgs in the game, they are scaled much more appropriately with their real life counterparts, but still a bit wonky.Now in the services, we all go to great lengths to adapt our assigned platforms to the environment we have to fight in. This generally comes in the form of attachments.modern suppressors barely affect the physics of a round leaving the barrel. They also do not make you a secret ninja assassin. Most suppressed rifles still are about as loud as a nail gun unless youre shooting subsonic ammo, which is a very slow traveling bullet with very limited range.compensators primarily manage vertical recoil. (Too much compensation on a heavy barrel like on a Mk12 SPR can cause negative muzzle rise, thus you will normally see them with a standard muzzle crown or a flash hider). They do not affect range or muzzle velocity or pen and damage like they do in the game.flash hiders reduce and on some platforms completely eliminate muzzle flash increasng youre Real life ninja stat by .333repeating.vertical grips are the gold standard used in special operations and the infantry because it keeps your hand off the barrel shroud. (Guns get hot and in a tic we often dump 2-3 mags) even afg's get hot as shit. The kind of grip you use on your weapon or no grip at all will generally not affect the handling of a weapon in anyway. Its just shooters preference, and every shooter is slightly different. In actual fights, vertical grips serve that extra purpose of no burninating ourselves.lasers and shit.... depends on the mission. If im wearing an/psq 20's, theyll pick up both IR and Vis. Maybe the locals were working with only have vis. If im wearing my pvs 14's, theyll only pick up IR. The mission generally dictates what sort of equipment we use for night operations. The standard is the peq15, its an excellent tool that has both vis and IR plus an IR illuminator, plus it can take a beating and still work. In no way shape or form should these affect the stats of a weapon. They do make lobbing rounds at night a lil easier.And lastly... ghillie suits.... Iv never seen anyone wear that shit in any theatre ever, not even once, just scouts trying to look cool during training and such. Cut that shit out wierdos, you look like sasquatch. via /r/GhostRecon
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