#my succession stuff
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siobhom · 2 years ago
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Fic: Come on, come on, no one can see you, try
"I want us to try the real relationship.”
“Yeah, well since that offer you stabbed me in the back again, so that’s expired.”
“Okay, yeah and then I told you what was happening.”
“Only because I already knew.”
“And then you voted the deal through so I could be CEO.”
Shiv sighs.   
“It feels like we’ve gotten so close, to just lose everything. Please can we give it a try?”
“I need to think about it.”
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eighteenthofoctober · 5 months ago
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When your Dad's boyfriend cheats on him with... Santa Claus!?
Merry Christmas Ace Attorney nation!!!!
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goldsnek · 10 months ago
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Drunk Luci is at it again (+ Some hcs of mine)
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santanartista · 3 months ago
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"I am a victim of my own success." - Conquest
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canisalbus · 3 months ago
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Hi, I love your art and made a little witch AU. Hope you don't mind :)
The idea is that Vasco was torn up enough about the injustice of Machete's death and that they never really got a chance to have a happy life together that he was willing to look into… dubious methods
Badabing badaboom Machete's back. They run away together, both because theres nothing left for Machete and to avoid persecution, and spend time together trying to cope with grief, religious trauma and the changing times as their lives are artificially extended
They have a little witch shop :)
(I might make more art later, hope you don't mind if I send it through here)
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collieii · 2 years ago
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someone probably said this already but in spiderverse i think it's interesting how when pavitr was first introduced everyone thought something bad was gonna happen to him bc of how confident and optimistic he was. and then in the actual movie we see that something bad was supposed to happen to him (police chief dying!) but it doesn't! miles stops it! and miguel berates miles for this, says it's going to cause the universe to collapse or whatever.
there's this idea that tragedy is inherent to spidermans growth, and while it's true that some spiderpeople learn important lessons through loss, no one stops to ask, is it really necessary? yeah, maybe the chief was supposed to die. but why does spiderman have to be formed through tragedy? why do we (as heroes) have to let people die? pavitr didn't lose anyone, and he's still a good spiderman! maybe, if he doesn't suffer, he'll end up better off for it!
so while miguel is arguing for all this big picture stuff about saving the multiverse he's lost sight of what it really means to be a spiderman, he's not looking out for the real individual people. yeah it's just one person who would die, but that one person means something to someone. shrugging and saying "stuff just sucks sometimes, we can't do anything about it" is the opposite of what superheroes do. pretty obviously, miles arc is also a reflection of the struggles people face in real life, working within unequal systems, where it's easy to shrug and say "that's just the way it is" and not ask "but why does it need be this way? can't we do something about it?"
miguel is arguing that you can't have your cake and eat it too. presumably, miles and co. are going to find a way to get around that and change things for the better (and maybe that's why miles has that line about two cakes in the advisors office!)
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velvetbeeez · 1 day ago
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t𝐡e s𝐢x𝐭i𝐞s- 𝐚 𝐟a𝐬h𝐢o𝐧 𝐠u𝐢d𝐞 f𝐨r s𝐡i𝐟t𝐞r𝐬! ! !
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Bonjour, time traveller! you have just landed into the sixties, the decade where fashion broke rules and made new ones on the spot, where revolutions were led by go go boots and bold eyeliners. Everything, the hair, the ideology- were bigger louder and freer. So what do you wear in the sixties again???
✶. . .
Early 1960s (1960–1964): Conservative, formal, neat. Think Jackie Kennedy, Mad Men. Muted tones – navy, brown, gray, pastels.
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Mid-1960s (1965–1967): Youthquake! London Mod culture explodes. Bright colors, bold patterns. Brights! Canary yellow, lime green, hot pink. Paper dresses, mary quant, futuristic dresses, geometric patterns.
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Late 1960s (1968–1969): hippie movement. Rebellion, anti-establishment, psychedelic fashion. Warm earthly tones, long hair, long skirts, barefoot. Love & freedom.
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(ps: only 30 pictures were allowed ugh!)
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bacchuschucklefuck · 1 year ago
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doing chibi is a good design exercise bc it forces u to think on shapes n essential details, essentially thumbnailing ur designs. its also a terrible design exercise bc it ends up looking cute no matter what
#dimension 20#fantasy high#riz gukgak#very specifically class swap bard!riz#fh class quangle#mm. I may need tags for all the asides Ive been doing lmao#riz's canon design is so coherent and thematically clean that I genuinely struggle to keep up...#bard!riz's whole thing is working out his identity through abject fear so it kiiiinda makes sense that hes got a different thing going#on every year I guess? like lmao the directive I go into each of these designs with changes vastly#freshman bard!riz has to look extremely nonthreatening. and also make you wanna pick him up and chuck him at a wall#annoyingly inoffensive. slides off your memory pretty much immediately. a void of an experience#crucially Does Not Show Teeth While Smiling#sophomore year bard!riz I have been keeping the like. cameraman direction for#I want him to be swimming in clothes a little bit... he kinda lands at like. 80s/90s shlocky horror protag too which I do like#bc what is season 2 to riz if not a horror story lmao#junior year bard!riz I want to be somewhere between clark kent and tintin#the journalist aesthetics is not so clear and easy to build as the detective or spy aesthetics...#but also I just. really like boy journalist lmao this is the BD blood speaking again#and! I actually do draw his hair differently than in my canon junior year riz stuff. its a bit shorter here so it doesn't#obscure as much of his face#its so funny actually going from drawing canon stuff to class swap esp. with riz bc he's smiling SO much here#and it's 100% trained like its crucial for u guys to know he is equally if not more fucked up as a bard#barely anybody can wrangle him in canon it's already been mostly him keeping himself on track. imagine if he actually learned how to act#mmm. I think these designs are still gonna soft change as I draw them. thats fine we have fun#drawing sophomore year bard!riz for those comiclets was fun as hell. I think on this factor alone I call it a success lol
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corseque · 4 months ago
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I honestly just wanted one single plot step that I could not predict given the 10 year wait. More behind the cut, I talk about Emet too, and I'm comparing his writing favorably to Solas' writing and why it worked better for me personally, but I am just talking about the writing skill that went into the games and not the dudes themselves, I love them both dearly of course. idk this is a mess and I am not going to edit it for clarity
For me, the game was a series of me saying
"ok I knew that. cool."
"oh yeah, I knew that. I guess it's good that the larger fandom knows about that now."
"nice, but yeah I already knew that too"
"that was something we've been talking about a lot for years"
"this thing they are acting like is a huge enormous reveal that the characters could not possibly have deduced through simply thinking about it in depth over the 10 years... the fans easily figured out by thinking about it in depth 10 years ago. So you would think his girlfriend would be able to figure it out more easily than we did. Like, why couldn't the game have been like 'oh lavellan already figured that out a while ago' it would have cost them nothing"
"this is something I've been thinking about for years, and now that it's being revealed, the companions' reactions to it are very irritating and jarring and unnecessary and I really dislike the experience I'm having right now, in this, the hour of my greatest triumph"
"this thing that is happening on my screen right now is something that I wrote an essay about 2 years ago describing how it would be a letdown if it happened without the correct setup"
"this way that they're characterizing Solas makes him less likable and less interesting than I have been finding him for all these years, and I have had people tell me 'no, he's simpler than you think' for years but I guess I was wrong, he really is simpler than I thought, so that fucking sucks. I wish I could take that information out of my brain."
"this thing is a retcon of information I have been thinking about for 10 years, and so I don't know how to follow along with this new direction, and I'm not sure if I even want to because it's not particularly interesting anyway"
"aw that was sweet"
"why is it like, so very impossible to have an honest back-and-forth with my favorite character about the dilemma that was most interesting to me about the previous game"
and then, as soon as, like, the other fans had caught up to the Solas lore that was really obvious from the other games, the game was.... over without anything surprising happening, or introducing a new element or plot point or perspective, or a real true twist (or two, or three) for those of us who have thought about it too hard for too long. It was very simple and easy, much, much, much, much easier than I was imagining. It all felt sort of like that Nicholson quote:
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The thing was, the whole story was so interesting to think about because in 10 years, I couldn't figure out a good solution to it!!!!! It's why I was never able to write post-game fanfic about it. So I was stoked to find out some reveal we never knew about, some new information, in maybe a SERIES of steps of new information, that made the situation more complicated but also something that could be navigated by everyone involved. I know it was asking for a lot, but they had TEN YEARS, and they seemingly had set up the things they did in DAI on purpose, so surely they had some idea of a complex and satisfying narrative that would reconcile everyone.
The reason why I was expecting this is because FFXIV did a very similar story arc, which was started AND concluded WITHIN those 10 years (so it took the FFXIV team far less time to deliver as well). And the conclusion to the story in FFXIV did what I was expecting Dragon Age to do. So I thought, "holy shit, if this is the FFXIV version of this plot, how much more complicated is DA4 going to be!?!?" The DA devs also PLAYED FFXIV so they were completely aware, several years ago, of a satisfying story ending that was pretty darn similar.
People are probably going to think "oh, well Chelsea was disappointed because she spent too much time building it up in her head" but that's exactly it - I actually speculated and thought about FFXIV's story IN DEPTH NONSTOP for a year+ before its ending came out, and the ending absolutely blew me away. FFXIV Endwalker managed to introduce information and new story elements that I was not able to figure out in the YEAR I spent speculating on the ending of FFXIV's story. It took a complicated situation and revealed several several more facets to it that I was not able to predict, but were very interesting and thematically compelling, and took us all to surprising and climactic places that we could not have predicted.
Endwalker ("end" is in the title on purpose) too, was written to be THE ULTIMATE SATISFYING ENDING for a very long-running story in the exactly way that Veilguard SHOULD HAVE for Dragon Age, so while this complexity is being explored, FFXIV also gave catharsis to many different plot threads that have been built up through the previous expansions, until finally it ends with a bang. The story is desperately good to me, I loved it, it gave me closure for Dragon Age long before Veilguard was even revealed, and going back and looking at its story has made this whole thing far less painful for me.
So, I actually did not have a picture in my mind for how things SHOULD go. I just had the thought "I hope it's complicated and there are points of view or facts that we haven't before been exposed to, and the situation is resolved respectfully for Solas, not making him look like a fucking idiot (lol, the only thing I asked for). I don't even care what happens to Solas and Lavellan, I just need the story to be complicated and interesting to think about. Please, god, don't let it be "solas is wrong and he just needs to be convinced" because that's like the simplest story you could tell with this setup"
(btw they managed to tell Emet-Selch's story without making him seem like he's being an idiot on purpose or can never get anything right, and in fact the more the story goes on, the more you think of him as smart and capable and cool, so it is possible to write.... I wasn't asking for the entire moon)
And I played it and... yeah. Most of the story beats were more simple than I wanted them to be, a lot of them didn't make sense in my heart given the writing from Inquisition. (This is another essay, but if Solas' thematic story arc was always about him needing to let go of regrets, why was his personal quest the way it was? After that quest, doesn't he end up regretting not doing more....? Why did he never really talk about regret during Inquisition? If he was so trapped by regret, why was he able to do so many actions? It doesn't mesh well to me. The whole regret thing was very quarter-baked to me, I don't even like thinking about it.) His story never seemed like one that was as simple as being about one man's regrets, but then, I guess, it was always just about one man's regrets.
Emet-Selch's personal storyline (and the way it interacts with and affects the larger story) is very similar but much more cohesive and satisfying to me. It would be difficult to explain why without the aforementioned 5-hour essay. Emet-Selch's story IS about grief and anguish on a world-shaping scale in a similar way that Solas' was apparently always about letting go of regret, but Emet's story was also very pointedly and beautifully about that one theme for the entirety of his story from every tiny detail, from beginning to end - meanwhile, it seemed to me that they tried to introduce 'regret' as the main thrust of Solas' story only in the short story with the Regret demon onward.
From Inquisition just by itself, the closest I personally could get to a story theme for Solas was his inability to trust others hurting him and the world, but his trusting others in DA4 wasn't really addressed to my satisfaction. He is never required to trust anyone before the ending, he never opens up or makes himself vulnerable at all. People find out information about him, he never really dynamically opens himself. So the personal story I thought he had was never addressed at all, while a new one about regret was introduced that never made a ton of sense to me. And I don't think this is just because of my expectations - my reaction to FFXIV proves that I am able to meet good writing where it goes in surprising directions, as long as it's interesting and thoughtful and clear.
And I think this might be part of what people felt was off about the ending - Solas is sort of uninvolved in the revelations that are about him, and doesn't do much to be part of his own ending. Part of what I loved about Solas in Inquisition is that he is not controlled by you in any way, and so he feels like his own person with a very strong sense of character.
Anyway, Emet-Selch, in a very comparable and arguably more extreme plot position, is very involved in the revelations about himself, he always feels like a very strong character who cannot be affected by the player, and the whole situation is handled with deft emotion and care and delicacy. The story is comparatively very uninterested in litigating Emet-Selch or putting him on trial - the story allows you to simply feel the way that you feel in an organic way, and Emet's story spends that energy instead actually exploring his thematic material about grief and legacy, and the larger story theme of existentialism instead, in a way that is very refreshing and interesting. I've seen a lot of western stories tie themselves in knots over "redemption" and frankly it's almost never been interesting at all. Who cares about any of that. lol
(Now, I guess this is a matter of preference, because some people really like being able to shape a character's story, but idk I rewatched the ending of FFXIV and even though there wasn't a choice with Emet, because it isn't a branching story, his story felt more satisfying to me, maybe because there isn't a patronizing choice to be made for him. He is who he is, and he fulfills a very beautiful narrative role and purpose that no other character could in the story.)
I don't know how this could have been improved to me and still allowed players to choose Solas' ending for him, but I can actually think of a few different methods, none of which involve Rook condescendingly and patronizingly lecturing Solas as if Solas had never thought about a single aspect of this horrible situation he's in before that very moment that Rook lectures him lmfao.
All this to say... idk I'm writing this and I am not going back to edit it so it's stream-of-consciousness. But yeah
I just wanted the story to be complicated on a few more levels than I could have predicted. I genuinely don't care what happened, but I thought of a few twists like the Veil coming down and yeah, I was expecting A Single Twist or reveal to happen. In a Dragon Age game.
I wanted Solas to seem cool and capable and noble and smart, and actually feel like he was as old and experienced as he is.
I wanted a clear theme I could sink my teeth into
Like notice I didn't even say anything about Solavellan. Like I never in 100 years thought they were getting a happy ending where they were both alive in bodies, and I like that we got that, but I would honestly trade it for a more complicated story. To me, if a story is sad you can always write fanfic, but if a story isn't COMPLICATED, that's a much more urgent issue.
These 3 things DA4 didn't give me in a way that satisfied me but FFXIV did. anyway idk the way my hyperfixations work, I completely switch to a new subject so talking about Dragon Age is actually hard for me right now.
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hdusa · 11 days ago
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meeeooooowowoowwoowwww mraaaoo mrrrp
thanks for meowing in my asks. I was gonna use this to talk about the discourse but after writing like 6 paragraphs I got too scared and decided to erase everything. Sorry…
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siobhom · 1 year ago
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Can we talk about how CRAZY it is that Tom tells Shiv the shooters are coming to decapitate him in 2x04? Firstly, in the scene it’s clear that it’s the first time Greg’s heard about it, but they’ve been together the entire time since the gunshot. This means this is something TOM MADE UP. Sure it’s a possibility, and maybe something for Tom to be concerned about. But there’s expressing that concern and then there’s STATING IT TO YOUR WIFE LIKE IT’S A FACT. Of course it’s entirely possible that Tom, with his tendency to catastrophize, believes it is fact. But I think it’s more likely that he’s stating it like fact for effect and impact. Because he’s scared and wants Shiv to be scared with him. 
And it must be so scary for Shiv, not knowing where Tom is and thinking they are specifically coming for him. I wonder what she thinks afterwards, because after finding out it was a suicide she must realize this is something Tom made up.
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sweetmilkbread · 1 year ago
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Gone Girl (2014) / Succession (2018-2023)
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ananinidraws · 7 months ago
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The Bowsario brainrot begins. Is this anything /j
Also an extra pannel lol
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(the image descriptions have a transcribed version of the dialogue in each corresponding image, since my handwriting might be dificult to read)
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kobochasketch · 20 days ago
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Various Citadel boys from last year's sketchbook. ;)
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transmechanicus · 28 days ago
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Berry flavored now btw
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just-tell-him-you-love-him · 8 months ago
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Choreman + Succession dialogue ✨
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