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when your floaters glow with an incandescent light at the ends #myfloaters
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Credit to @train_for_success_coaching : A few of the Train for Success athletes heading out with Doug for a 4000m open water swim. Again safety is a big part of the training. Every athlete has a safety bag attached and a support crew kayaker/photographer for this training session. Successful training includes staying safe. ๐๐ปโ ๐ด๐ปโ ๐โ posted on Instagram - https://newaveswim.com/2Xznh2v
#coach#trainingsmart#openwatertraining#myfloat#newwaveswimbuoy#kayaking#ironmantraining#openwaterswim
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Loving #myfloating bar! #whatfloatsyrboat (at Cape Girardeau, Missouri) https://www.instagram.com/p/ByL2WVGH8f9YXp2DYlcyDY8WzuQSz0SyekmB6g0/?igshid=zo08b92bratn
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โ๏ธ haskell extensions (particularly interested in RankNTypes and ImplicitParams)
I should say that Iโm not a very advanced or experienced Haskell programmer! After some grepping, I think the biggest list of extensions Iโve used in a real project was
{-# LANGUAGE ViewPatterns, TypeSynonymInstances, ExistentialQuantification, NamedFieldPuns, ParallelListComp, FlexibleContexts, ScopedTypeVariables, TupleSections, FlexibleInstances #-}
which doesnโt seem very fancy. Iโve never been tempted to use ImplictParams, but I also havenโt worked on many projects.
As for RankNTypes, I guess I do have some thoughts. First, a while ago I came across an article OCaml Language Sucks, written by a Lisp programmer, and I was amused to see that one of his first complaints was that it doesnโt have higher-rank polymorphism:
e.g. the following code does not work: type t = MyInt of int | MyFloat of float | MyString of string let foo printerf = function ย | MyInt i -> printerf string_of_int i ย | MyFloat x -> printerf string_of_float x ย | MyString s -> printerf (fun x -> x) s
because the first statement makes OCaml think that printerf has type (int -> string) -> int -> 'a instead of the correct ('a -> string) -> 'a -> 'b. (Yes, there are many workarounds, which make the problem look even more ugly).
In the the statically-typed world I feel itโs commonly assumed that Hindley-Milner is basically good enough, and that anything more than prenex-polymorphism is esoteric, but this guy apparently got burnt by it at least twice in his first year of OCaml programming.
Second, any time anybody mentions type inference for higher-ranked types I kindof flinch and feel inadequate, because Iโve tried to read various papers about the different inference algorithms, and I always have to give up halfway through. I still have no idea what GHC will actually do if you turn on the extension, and I now have some learned helplessness about the entire topic.
But third, I also suspect that trying to infer these types in the first place is just a bad idea! I do more programming in Coq than in Haskell, and the story there is simple: the programmer always needs to write explicit forall-quantifiers in the types and type-lambdas in the code, and it will make a best effort to infer type arguments using unification (but sometimes you need to write those explicitly too). And thatโs absolutely fine! Iโve never felt that this is a big burden, and it means that polymorphism just works without any surprises at all. I feel Haskell is taking a simple thing (System F), and sticking an amazingly complicated Rube Goldberg contraption in front of it, and we could just... not do that...
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Repost from @orias_matracok_uszogumik @TopRankRepost #TopRankRepost @lolapatridge #pegazusmatrac #pegasusfloat #poolparty #bikinimodels #summerbody #hungariangirl #beachgirls #medence #myfloat #unicorn #pegazus #aranyszarnyupegazus #bikini #swimsuit #luxury #debrecen #fit #perfect #oriasmatrac #huninsta #instagold ======================================== Rent / sell floaties Bali Area ( We Deliver to your place ) free delivery for - Denpasar Area (other area delivery please contact us) ======================================== For inquiry please contact : Whatsapp/call : 082236436798 Line : @dui6989b ๐ธ ======================================== #float #floaties #floatiesmurah #floatiesjakarta #floatiesbali #floatiespegasus #floatiesunicorn #floatiesfordays #floatiessummer #floatiesimpor #floatiesjumbo #floatiesrent #bali #bali๐ด #baliindonesia #balibody #baliholiday #pelampung #pelampungmurah #pelampungrenang #rentalfloat #rentalfloatbali #poolparty #ubud #kuta #sewafloatiesmurah #sewafloatiesmurahbali #sewafloatiesbali #rentfloatbali #rentfloat
#rentalfloat#pelampung#toprankrepost#debrecen#floatiesimpor#myfloat#bali#ubud#bali๐ด#pegazusmatrac#summerbody#balibody#luxury#beachgirls#floatiesfordays#rentfloat#perfect#floaties#kuta#pegazus#unicorn#floatiesrent#sewafloatiesbali#floatiesjakarta#baliindonesia#huninsta#floatiespegasus#pelampungrenang#hungariangirl#float
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Tiny thief cool math games

#Tiny thief cool math games license key
Please correct me in the comments if I'm not explaining it correctly. Within this method myFloat gets set to x. "x=> myFloat = x" creates a new (delegate) method that returns a method with a parameter, in this case called x. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.Unity Plugins. Unity is the ultimate game development platform. Using this software, you can manage your servers, and after starting your game, its web-based tools help you to maintain and.
#Tiny thief cool math games license key
Unity Pro License Key is the latest comprehensive program which is specially designed to provide hosting, multiplayer features and networking to create your multiplayer games online. The locking tab and QD cups seem to be made of steel.The M1 Pro and M1 Max, however. The bipod cuts in the forearm are deeper so the bipod legs hug tight to the forearm. Its been quite a while since wide G3 forearms have been available. Pro Tools Apple Silicon M1 Notes: Video Hardware is now supported on M1 Macs with Qualified drivers Pro Tools System Usage CPU count on M1 Macs Product Review: AC Unity is absolutely killin it by listening to the market and what people want.
Pro Tools 2021.6 and later supports M1 on 2021.10 Pro Tools | HD Native Hardware andPro Tools | HDX Hardware supported0 Pro Tools | Carbon, 2021.6 and later.

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_ โ ๋ ์จ ํ์ด๋ ค๋ ํฉ๋๋ค. ๊ฐ์์ฅ๋ง๋ผ๊ณ ๋ ๋ถ๋ฆฌ๋ ์ด๊ฒ์ ์ฌ๋์ ๋จน๋จนํ๊ฒ ํฉ๋๋ค. ๋ณ ์ด์ ์์ด ์ฒ์ง ๋ชธ์ ๋ง์๋ง์ ์ฒ์ง๊ฒ ํฉ๋๋ค. ๋ญ, ์ด๋ด ๋ ์ฑ
์ด์ฃ . ์์ฌ๊ป ์ฑ
์ ์ฝ์ต๋๋ค. ์์๋ถ์ฒ๋ผ ์ค๋ฉฐ๋ญ๋๋ค. ์ฐธ ์ข์ต๋๋ค. โ ๋น๋, ๊ตฌ๋ฆ๋, ๋ฐ๋๋ ๊ฒฐ์ฝ ๋ง์๋๋ก ๋์ง ์๋๋ฐ ์ด์งธ์ "๋น ํ๋ฒ ์์์ค๋ฝ๊ฒ ๋ด๋ฆฌ๋๊ตฐ." ํ๊ณ ๋งํ์ง ๋ชปํ๋๊ฐ. โ ์๋ญ / ๋ ๋ง๋ค ํ๋ณตํด์ง๋ 225๊ฐ์ง ์ด์ผ๊ธฐ ์ค _ โ #์๋ฌด๋ ์๋นํ์ผ์ง / ์ค์์ @myfloating ์์ธ์ด, ๊ณ ์ด๋ผ์ด๋ / '์ฌ์ด'๊ฐ ์กด์ฌํ๋ค. ์น๋ฌด์๊ณผ ์๊ฐ, ๊ทธ ์ฌ์ด๋ก์ด ์ฌ์ด๋ฅผ ๋งํ๋ ์ฑ
์ด๋ค. ์ค์ค๋ก ๋ง๋ ์ถํ์ฌ์ ์ด๋ฆ์กฐ์ฐจ ๋นํ ์ฉ์ด๋ค. ๊ฒฝ๊ณผ์ ๋ฐ๋ผ ๋ฌด๋์ง๋, ํน์ ๋ ์นด๋ก์์ง๋ ๋ชจ๋ ์๊ฐ์ ์ก์๋๋ค. ํ๋์์์ ์ผ๋, ๋
์์์ ์ผ๋ ๊ทธ๋ฆฌ ์ค์ํ์ง ์๋ค. ๊ธฐ๋ด์์ ์๋ฅผ ์ฐ๊ณ ์๋ ์ด๊ฐ ๊น์ ์ธ์์ ์ฃผ๋ฏ ์ด๋ ๊ฒฐ์ ๊ณ ์ด๋ผ์ด๋ ํ๋ค. ์์ ํ ์ฐฉ๋ฅ์ด ๋ ๊ทธ '์ฌ์ด'๋ฅผ ์ํ ์ฑ
์ด๋ผ ์ผ๋ํ๋ค. โ ใ์๋ฌด ๋ ์ ๋นํ์ผ์งใ๋ ใ๊นจ์ง๊ธฐ ์ฌ์ด ๋ง์์ ์ํด์ใ ใ์๊ฐ์ ์ก์๋๋ ๋ฐฉ๋ฒใ ใ์ฐ๋ฆฌ๋ ์๋ก๋ฅผ ๋ชจ๋ฅด๊ณ ใ ๋ฑ์ ์์ธ์ด๋ก ๋ง์ ๋
์๋ค์ ์ฌ๋์ ๋ฐ์ ์ค์์ ์๊ฐ์ ์ ์์ด๋ค. ์๊ฐ๋ ์ด๋ฒ ์ฑ
์ ํตํด ํญ๊ณต๊ธฐ ์น๋ฌด์์ด๋ผ๋ ๋ณธ์
๊ณผ, ์๊ฐ๋ผ๋ ์ค๋ ๊ฟ ์ฌ์ด์์ ์ค์ฌ์ ์์ง ์์ผ๋ ค๋ ๋ด๋ฉด์ ๋ฐฉํฉ์ ๊พธ๋ฐ์์ด ์์งํ๊ฒ ํ์ด๋ธ๋ค. ํ์ค๊ณผ ๊ฟ ๋ชจ๋๋ฅผ ๋์ด์๊ณ ์ถ์ง๋ง, ๋๋ก๋ ์ผ์์ด ๋ฒ๊ฑฐ์ ์ ๋ถ ๋ด๋ ค๋๊ณ ์ถ๊ธฐ๋ ํ ์๊ฐ๊ฐ์ . ๊ทธ๊ฒ์ ์ด ์๋ ํ๋ฒํ ์ง์ฅ์ธ์ ์์ ๋ค์ ์จ๊ฒจ์ง ์ด๋ฉด์ด ์๋๊น. ๋ ๋ง๋ค ๋ง๋จ๊ณผ ์๋ณ์ด ๊ฐ๋ํ ํ๊ฒฝ ์์์ ๊ทธ๋ ์ด๋ค ์์ ์ผ๋ก ์ฌ๋์ ๋ฐ๋ผ๋ณผ๊น. ์ด์๊ณผ ์ผ์์ ๊ฒฝ๊ณ์์ ์ต๊ด์ฒ๋ผ ๋ฐ์ ํ๋๋ ๊ทธ๋ ์ด๋ค ํ๋๋ฅผ ํตํด ์ถ์ ๊ท ํ์ ์ง์ผ๋ผ ์ ์์๊น. โ #์์์ฌ์ฅ / ๏ปฟ๋ง๋ฅด ๋ฒ ๋ค๊ฐ์ค ๊ธ | ํ์
์นด์ด์๋
ธ ๊ทธ๋ฆผ, ์คํ์ ์๋ฌ @sewmew / ํ ๏ปฟ์์ธ์ ์ถ์ฒ์ฌ๋ก ๋์ ํ๋ค : ์์ธ์ ์ด๋ป๊ฒ ํ์ํ๋๊ฐ. ์ด ์๋ฆ๋ค์ด ๊ทธ๋ฆผ์ฑ
์ ๋งํ๋ค. ํ ์ฌ๋์ ์ฃฝ์์ด ๊ทธ๋ฅผ ๊ดํตํ๋ ๋ , ๊ทธ๋ ์๋ก์ด ์ด๋ฆ์ ์ป๊ณ ์์ธ์ผ๋ก ๋ค์ ํ์ด๋ฌ๋
ธ๋ผ๊ณ . ๊ทธ๋ ๋ค๋ฉด ์๋ ์ด๋์ ์ค๋๊ฐ. ์ด ์๋ฆ๋ค์ด ๊ทธ๋ฆผ์ฑ
์ ๋งํ๋ค. โ์์ ์ฌ์ฅโ ์์ด๋ ๊ทธ ์ด๋ค ์๋ ์์ฑ๋ ์ ์๋ค๊ณ . _ ์ํฌ์ฐ ์์ธ โ ๏ปฟ๏ปฟ์์ ์ฌ๋์ด ํ์ํ๋ ์์ ๋จ๋ฆผ์ ์๊ฐ๋ค โ ์๋ ๋ฌด์์ผ๊น? ์์ธ์ ์ด๋ป๊ฒ ํ์ํ ๊น? ๋ฐ๋ท๊ฐ์์ ํ์ด๋ ๋ฐ๋ค์ ๋ง์ ๋จผ์ ๋ฐฐ์ด ์๋
๊ฐ ์ธ์์ ์์๊ฐ๋ ์๋ฆ๋ค์ด ๋ชจํ. ์์ธ์ ์ฌ์ฅ์ ์ง๋ ์๋
๋๋๋ ์์ ์์ ๋ง์์ ์ฐพ์ ๋์๋ก, ์ฒ์ผ๋ก ๋ ๋๋ค. ๋จ๋ค๋ฅธ ํธ๊ธฐ์ฌ, ๋ ์ด๋ฅธ ์ด๋ณ, ์ ํํ ์ฐ์ , ์์ ๋ก์ด ์ํผ์ผ๋ก ๋น์ด์ง ์ถ์ ๋๋๋ก ํ์ฌ๊ธ ๋ง์นจ๋ด ์์ ์ฌ๋์ ๋ฐ๊ฒฌํ๊ฒ ํ ๊ฒ์ด๋ค. ๋๋๋ ๊ทธ ์์ ๋จ๋ฆผ์ ์๊ฐ๋ค์ ๋์น์ง ์๊ณ โ์์ ์ฌ์ฅโ์ด๋ผ๋ ์ด๋ฆ์ ์ฑ
์ผ๋ก ์ฎ์ด ์ฐ๋ฆฌ์๊ฒ ์ ํ๋ค. ์ํฌ์ฐ ์์ธ์ โโ์์ ์ฌ์ฅโ ์์ด๋ ๊ทธ ์ด๋ค ์๋ ์์ฑ๋ ์ ์๋ค๊ณ โ, ๋ โ๋๊ตฌ์๊ฒ๋ ์๋คโ๋ผ๊ณ ์ผ๋ค. ๊ทธ๋ ๋ค๋ฉด ์์ ์ฌ๋์ ํ์์ ๋ํ ์ด ์ด์ผ๊ธฐ๋ฅผ ์ฝ๋ ๊ฒ์ ๊ทธ๋์ ์๊ณ ๋ง ์๋ ๋์ ์์ โ์์ ์ฌ์ฅโ์ ๊นจ์ฐ๋ ์ผ์ผ์ง ๋ชจ๋ฅธ๋ค. โ #๋ง์์์ง๋ / ์ถ์ต์ ์ฅ์๋ค, ๊ทธ๊ณณ์ ๊น๋ ๊ธฐ์ต๋ค์ด ์์ด์ ๊ฑธ์๋ง๋ค ๋ด ๋ง์์ ์ง๋๋ฅผ ๊ทธ๋ ค๋ธ๋ค. โ #๋น์ด์ฌ๋ผ์ง๊ธฐ์ ์ / ํ ์ค์ ๋น ๊ทธ๊ฒ๋ง์ผ๋ก ์ถฉ๋ถํ๋ค๊ณ ์๊ฐํ๋ค. _ โ ๋ ์จ ํ์ ๊ทธ๋งํ๋ ต๋๋ค. ์์ง ์ธ์์ ๋ฐฉํ ์ค์ด๋ผ๊ณ ์๊ฐํ๋ ต๋๋ค. ์ฌ์ค ์ด๋ฅธ ์คํ๋ถํฐ ์กธ๋ฆฌ๊ธฐ ์์ํ๊ฑฐ๋ ์. โ #๋
์ฐ์ฑ
๋ฐฉ #๋
๋ฆฝ์์ #๋
๋ฆฝ์ฑ
๋ฐฉ #์ฌ์ค์ด๋ซ์ฑ #๋
๋ฆฝ์ถํ #๊ฐ์ฑ์ถํ #๋
๋ฆฝ์ถํ๋ฌผ #์ฑ
์คํ๊ทธ๋จ #๋ถ์คํ๊ทธ๋จ #์์ ์คํ๊ทธ๋จ #์ฑ
๋ฐฉ์คํ๊ทธ๋จ #์ ๊ฐ์๊ฐ #๋ณผ๋งํ์ฑ
#๋ฌด์กฐ๊ฑด๋ด์ผํ ์ฑ
(์ฌ์ค์ด๋ซ์ฑ์์) https://www.instagram.com/p/CTB-jIIFYmE/?utm_medium=tumblr
#์๋ฌด๋ ์๋นํ์ผ์ง#์์์ฌ์ฅ#๋ง์์์ง๋#๋น์ด์ฌ๋ผ์ง๊ธฐ์ ์#๋
์ฐ์ฑ
๋ฐฉ#๋
๋ฆฝ์์ #๋
๋ฆฝ์ฑ
๋ฐฉ#์ฌ์ค์ด๋ซ์ฑ#๋
๋ฆฝ์ถํ#๊ฐ์ฑ์ถํ#๋
๋ฆฝ์ถํ๋ฌผ#์ฑ
์คํ๊ทธ๋จ#๋ถ์คํ๊ทธ๋จ#์์ ์คํ๊ทธ๋จ#์ฑ
๋ฐฉ์คํ๊ทธ๋จ#์ ๊ฐ์๊ฐ#๋ณผ๋งํ์ฑ
#๋ฌด์กฐ๊ฑด๋ด์ผํ ์ฑ
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Beberapa Jenis Coding Arduino

1. Int (Integer) ย ย ย Integer adalah tipe data utama Anda untuk penyimpanan angka. Pada Arduino Uno (dan board berbasis ATmega lainnya) sebuah int menyimpan nilai 16-bit (2-byte). Ini menghasilkan kisaran -32.768 hingga 32.767 (nilai minimum -2 ^ 15 dan nilai maksimum (2 ^ 15) - 1). Pada papan berbasis Arduino Due dan SAMD (seperti MKR1000 dan Zero), sebuah int menyimpan nilai 32-bit (4-byte). Ini menghasilkan kisaran -2.147.483.648 hingga 2.147.483.647 (nilai minimum -2 ^ 31 dan nilai maksimum (2 ^ 31) - 1).ย
Contoh kode : int countUp = 0; ย ย ย ย ย ย // membuat integer variabel yang disebut 'countUp'' void setup() { ย Serial.begin(9600); ย ย ย // gunakan port serial untuk mencetak nomor } void loop() { ย countUp++; ย ย ย ย ย ย ย ย // Menambahkan 1 ke int countUp di setiap loop ย Serial.println(countUp); ย // mencetak status countUp saat ini ย delay(1000); //jeda selama satuan detik
}
2. Long (Long) ย ย ย Variabel panjang adalah variabel ukuran diperluas untuk penyimpanan angka, dan menyimpan 32 bit (4 byte), dari -2.147.483.648 hingga 2.147.483.647. Jika melakukan matematika dengan bilangan bulat, setidaknya salah satu angka harus diikuti oleh L, memaksanya menjadi panjang. Syntax : long var = val; Parameter : var : nama variabel val : nilai yang diberikan ke variabel Contoh kode : long speedOfLight = 186000L; ); digitalWrite(switchPin, HIGH); ย // nyalakan pullup resistor } void loop() { if (digitalRead(switchPin) == LOW) { // saklar ditekan โ pullup menjaga pin tetap tinggi secara normal delay(100); ย ย ย ย ย ย ย ย ย ย ย // tunda ke saklar tolak running = !running; ย ย ย ย ย ย ย ย // toggle running variable digitalWrite(LEDpin, running); ย // menunjukan melalui LED ย } }
3. Float (Float) ย ย ย Tipe data untuk angka floating-point, angka yang memiliki titik desimal. Angka floating-point sering digunakan untuk memperkirakan nilai analog dan kontinu karena mereka memiliki resolusi lebih besar daripada bilangan bulat. Angka floating-point bisa sebesar 3.4028235E + 38 dan serendah -3.4028235E + 38 Mereka disimpan sebagai 32 bit (4 byte) informasi. Syntax : float var = val; Parameter : var : nama variabel ย val : nilai yang anda tetapkan untuk variabel itu Contoh program : float myfloat; float sensorCalbrate = 1.117; int x; int y; float z; x = 1; y = x / 2; ย ย ย ย ย // y mengandung 0, sekarang tidak dapat menyimpan pecahan z = (float)x / 2.0; // z sekarang berisi .5 (anda harus menggunakan 2.0 bukan 2) float x = 2.9; // variabel tipe float int y = x; ย // 2 Jika, sebaliknya, Anda ingin membulatkan selama proses konversi, Anda perlu menambahkan 0,5: float x = 2.9; int y = x + 0.5; ย // 3 atau gunakan fungsi round (): float x = 2.9; int y = round(x); ย // 3
ย ย ย Matematika floating point juga jauh lebih lambat daripada matematika integer dalam melakukan perhitungan, jadi harus dihindari jika, misalnya, loop harus dijalankan dengan kecepatan tinggi untuk fungsi timing kritis. Pemrogram sering berusaha keras untuk mengubah perhitungan floating point ke integer matematika untuk meningkatkan kecepatan.
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Floating-Point Types - C Language Basics
Floating-Point Types โ C Languageย Basics
Introduction
The floating-point types can store real numbers with different levels of precision.
#include <stdio.h> int main() { float myFloat; /* ~7 digits */ double myDouble; /* ~15 digits */ long double myLD; /* typically same as double */ }
A float can accurately represent about 7 digits.
A double can handle around 15 of them.
#include
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Variables and Data types
int myVariable;
myVariable = 5;
the variable myVariable is created.
The value 5 is then saved there.
Variable types:
boolean myBoolean = true;ย Logic values(Boolean Values): true or false
int MyInteger = 7;ย Integers: e.g. 50, -384
float myFloat = -3.219;ย Floating point value: e.g. 0.02, -73.2, 80.0
char myClar =ย โAโ;ย A single charactere.g.ย โa,ย โAโ,ย โ9โฒ,ย โ&โ
String myString =ย โThis is a text.โ;ย Character string/text:e.g.ย โHello Worldโ
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Variables
Variables are probably one of the most important concepts in programming.ย Variables are probably the one thing in programming that you will use more than anything else.ย So what are these variable things?ย Variables are used to store values in memory so that you can access them later.ย There are many different types of variables so lets get to them.ย ย
The first variable type is int which lets store whole numbers.ย Next we have float and double which let you store numbers with decimals.ย A float is less precise than a double but also uses less memory however for most cases you can get by just fine with double as we have plenty of memory these days to work with.ย The two other important variable types are String and boolean.ย String lets you store strings of characters or words, but must be wrapped in double quotes โย โ The boolean type stores true or false. There is also the char type which stores a single character.
So lets take a look at how to use these variables.ย Create a new Java project and find the main function.ย As a reminder main is the code that looks likeย
public static void main(String[] args) {
}
Inside of the main function place the following code.
int myInt = 5; // I am an integer and store whole numbers float myFloat = 3.2f; //I am a float and store numbers containing decimal points
double myDouble = 3.25; // I am a more precise version of float
ย String myString = "Hello, World"; // I store strings of characters
boolean isBoolean = true; //I store true or false only
char myChar = 'c'; // I store single characters
You probably noticed that the float value has an f at the end before the semi colon.ย You can use either lowercase or uppercase f but the f is required in Java to let it know that it is a float.ย So now we have these variables and have initialized them (given them a starting value) what can we do with them?
Try adding the following code inside of main after your variables and running your code to see what happens.
System.out.println(myInt); System.out.println(myFloat); System.out.println(myDouble); System.out.println(myString); System.out.println(isBoolean); System.out.println(myChar);
Ok while that was interesting we can also change the value stored inside a variable at anytime by simply writing something like...
myFloat = 54.3f;ย
To see what this does go ahead and have your program output myFloat after the previous code inside main using System.out.printlnย What you will notice is that the new output is 54.3ย Another useful thing that you can do is with Strings.ย Try the following code out.
System.out.println(myString + ", Travis");ย What this code does is itย concatenates ( adds together) the value stored in myString andย โ, Travisโ so that you can output the whole thing.ย Another useful thing you can do is
ย myString = "Your number is: " + myInt;
now when you run System.out.println(myString); your output should be Your number is: 5ย
You can even combine this all together inside the System.out.println function as follows
String myNewString = "Hello, "; String name = "Travis"; System.out.println(myNewString + name + " your number is: " + myInt);
Your output should be Hello, Travis your number is: 5
Your challenge for today is to keep messing with variables and coming up with your own things like what we have done above.ย The best way to find out what works and what doesnโt work is to try things out.ย The worst you will do is make a program that doesnโt work.ย If something doesnโt work try reading the error output and seeing if you can figure it out and how to fix it.
Extra Reading
Java Variablesย https://docs.oracle.com/javase/tutorial/java/nutsandbolts/variables.html
https://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
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Kotlin From Scratch: Variables, Basic Types, and Arrays
Kotlinย is a modern programming language that compiles to Java bytecode. It is free andย open source, and promises to make coding for Android even more fun.
Kotlin is 100% interoperable with Java. In other words, it can be used together with Java in the same project. So you can refactor parts of your Java code to Kotlin and it won't break. In addition to that, it is concise, expressive, and has great tooling. Kotlin can be used on the back-end (server-side), but it's getting a lot of attention right now as a language for Android app development. Kotlin is now supported by Google as a first-class language for Android development, so the popularity of Kotlin is set to explode!ย
In this first tutorial in the Kotlin From Scratch series, you'll learn about the language basics: comments, variables, simple types, arrays, and type inference.ย
Prerequisites
To follow along with me, you will need the Kotlin plugin on Android Studio. Alternatively, you could use theย online playgroundย or IntelliJ IDEA Community Edition.ย
1. Variables
In Kotlin, useย valย to declare a constant or var keywords to declare a variable. You can specify a type such as String or Int after the variable name. In the example below, we declared a constantย firstName of type String with the val keyword.
val firstName: String = "Chike"
But you'll soon realize that in Kotlin, it's often possible to omit the type from the declaration and the compiler won't complain.ย
val lastName = "Mgbemena" // will still compile
In the code above, you'll observe that we did not explicitly state the type String. The code above will still work because the compiler has implicitly inferred the type using type inference. We'll come back to this!ย
The difference between the val and var keywords is that the former is immutable or read-only (its value cannot be changed), while the latter is mutable (its value can be changed).ย
val dateOfBirth = "29th March, 1709" dateOfBirth = "25th December, 1600" // cannot be changed var car = "Toyota Matrix" car = "Mercedes-Maybach" // can be changed
Note that for a variable declared with the var keyword which has its typeย inferred by the compiler, assigning another value of a different type won't work. In other words, the value of the variable can change, but its type cannot! For example:
var age = 12 age = "12 years old" // Error: type mismatch
It is highly recommended that you start by making your variables immutable by declaring them with the valย keyword, so as not to maintain too many states. This makes your code safer for multithreading, because it ensures your variables cannot be modified by other threads unexpectedly.
Another thing you should know about the val keyword is that you can declare it with a type only and assign it a value later. But you can still only assign a value once.
val carName: String carName = "Toyota Matrix" // will compile
In Java, it's possible to declare multiple variables of the same type on a single line, but this doesn't work in Kotlin. In Kotlin, all variable declarations must be on their own lines.ย
val carName = "BMW", streetName = "Oke street" // this won't compile // this will compile var carName = "BMW" var streetName = "Oke street"
2. Type Inference or Deduction
Kotlin is a stronglyย typed language that supports type inference or deduction. This is the mechanism employed by the compiler to find out types from context. Java doesn't have a type inference mechanism, which means you must explicitly declare the type of every function or variable. Type inference helps reduce the boilerplate code you have to write.ย
val country = "Nigeria" // type is inferred by compiler val code = 234
The code above would compile even though we did not explicitly state the type for the variable country. The compiler is smart enough to know that the country is of type String, because the value, "Nigeria", is a string. ย
3. Basic Types
In Java, we have two types of typeโprimitive (e.g. int, long, boolean, byte, char, etc.) and reference types (e.g. array, String). Java uses wrappers (likeย java.lang.Integer) to make primitive types behave like objects. But in Kotlin, there is no such distinction. Instead, all types are objects.ย
Numbers
The integer types available in Kotlin are:
Longโ64 bit
Intโ32 bit
Shortโ16 bit
Byteโ8 bit
The floating-point types are:ย
Doubleโ64 bit
Floatโ32 bit
val myInt = 55 val myLong = 40L val myFloat = 34.43F val myDouble = 45.78 val myHexadecimal = 0x0F val myBinary = 0b010101
You can observe that we created a Long literal by adding the suffix L, and for Floatย we added the suffix F or f. ย Numbers can also be written in hexadecimal notation using the 0x or 0X prefix and in binary using the 0b or 0B prefix. Note that in all these cases, Kotlin can use type inference to know the type we want instead.
val myLong = 19L val myLongAgain: Long = 40
To convert a number from one type to another, you have to explicitly invoke the corresponding conversion function. In other words, there is no implicit conversion between types of numbers.ย
val myNumber = 400 val myNumberAgain: Long = myNumber // throws Error: Type mismatch
Each number type has helper functions that convert from one number type to another: toByte(), toInt(), toLong(), toFloat(), toDouble(), toChar(), toShort().
val myInt = 987 val myLong = myInt.toLong()
In the code above, we are converting from an integer to a long. We can also do the reverse by using the method toInt() on the long variable. Note that this will truncate the value to fit the smaller size of an Intย type if need beโso be careful when converting from larger types to smaller ones!ย
You can also convert a String into a number type.
val stringNumber = "101" val intValue = stringNumber.toInt()
In the code above, we converted the variable stringNumber into an Int type by calling the method toInt() on the variable. We can write this more succinctly by instead calling the method directly on the string:
val intValue = "101".toInt()
The Boolean Type
Theย Booleanย type in Kotlin is the same as in Java. Its value can be either true or false. The operations disjunction (||), conjunction (&&), and negation (!) can be performed on boolean types, just like Java.ย
val myTrueBoolean = true val myFalseBoolean = false val x = 1 val y = 3 val w = 4 val z = 6 val n = x < z && z > w // n is true
Strings
Strings can be created with either double quotes or triple quotes. In addition to that, escape characters can be used with double quotes.ย
val myString = "This is a String" val escapeString = "This is a string with new line \n"
To create a string that spans multiple lines in the source file, we use triple quotes:
val multipleStringLines = """ This is first line This is second line This is third line """
Kotlin also supports string interpolation or string templates. This is an easier way to build dynamic strings than concatenation, which is what we use in Java. Using string templates, we can insert variables and expressions into a string.ย
val accountBalance = 200 val bankMessage = "Your account balance is $accountBalance" // Your account balance is 200
In the code above, we created a string literal, and inside it, we referred to a variable by the use of aย $ character in front of the variable name. Note that if the variable is not correct or doesn't exist, the code won't compile.ย
What about if you need to use $ in your string? You just escape it with \$! Also, you can call methods from an interpolatedย Stringย directly; you have to add curly braces ${} to wrap it.ย
val name = "Chike" val message = "The first letter in my name is ${name.first()}" // The first letter in my name is C
Another cool thing you can do is to perform some logic inside the curly braces when creating a String literal.ย
val age = 40 val anotherMessage = "You are ${if (age > 60) "old" else "young"}" // You are young
Arrays
In Kotlin, there are two main ways to create an array: using the helper functionย arrayOf()ย or the constructorย Array().ย
The arrayOf() Function
For example, let's create an array with some elementsย using arrayOf().ย ย
val myArray = arrayOf(4, 5, 7, 3)
Now, to access any of the element, we can use its index:ย myArray[2]. Note that we can pass in values of different types into the arrayOf()ย as arguments and it will still workโit will be an array of mixed type.ย
val myArray = arrayOf(4, 5, 7, 3, "Chike", false)
To enforce that all the array values have the same type, e.g. Int, we declare a type by callingย arrayOf<Int>() or intArrayOf().
val myArray3 = arrayOf<Int>(4, 5, 7, 3, "Chike", false) // will not compile val myArray4 = intArrayOf(4, 5, 7, 3, "Chike", false) // will not compile
We also have other utility functions to create arrays of other types such as charArrayOf(),ย booleanArrayOf(),ย longArrayOf(),ย shortArrayOf(),ย byteArrayOf(), and so on. Behind the scenes, using these functions will create an array of their respective Java primitive types. In other words, intArrayOf()ย will compile to the regular Java primitive typeย int[], byteArrayOf()ย will be byte[], longArrayOf()ย will be long[], and so on.ย
The Array() Constructor
Now let's see how to create an array with Array(). The constructor of this class requires a size and a lambda function. We'll learn more about lambda functions later in this series, but for now, just understand that it is a simple, inline way of declaring an anonymous function. In this case, the job of the lambda function is to initialize the array with elements.ย
val numbersArray = Array(5, { i -> i * 2 })
In the code above, we passed 5 as the size of the array in the first argument. The second argument takes in a lambda function, which takes the index of the array element and then returns the value to be inserted at that index in the array. So in the example above, we created an array with elements 0, 2, 4, 6, and 8.
4. Comments
This is an easy one. In Kotlin, comments are just the same as in Java. We can use either block or line comments:
/* hello, this is a block comment with multiple lines. This is another line. This is another one again */ // this is a single line comment
Conclusion
In this tutorial, you learned the basics of the Kotlin programming language: variables, basic types, type inference, arrays, and comments. In the next tutorial in the Kotlin From Scratch series, you'll learn about loops, ranges, conditions, collections, and packages in Kotlin.ย See you soon!
To learn more about the Kotlin language, I recommend visiting theย Kotlin documentation. Or check out some of our other Kotlin tutorials here on Envato Tuts+.
Android SDK
Quick Tip: Write Cleaner Code With Kotlin SAM Conversions
Ashraff Hathibelagal
Android Studio
Coding Functional Android Apps in Kotlin: Getting Started
Jessica Thornsby
Android SDK
Java vs. Kotlin: Should You Be Using Kotlin for Android Development?
Jessica Thornsby
by Chike Mgbemena via Envato Tuts+ Code http://ift.tt/2wP7P0v
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_ <์ด์ฉ์ง ๊ฐ์ฅ ์น๊ทผํ ์ฑ
์ด ๋. ์ ๋ง ๋ค์ํ ์ ์ธ์ด ์๊ตฌ๋ ์ถ๋ค. ์ด ์ฑ
์ ์์ ์ฑ
์ผ๋ก ๋ง๋ '์ ์ธ ๋ชจ์์ง'์ด๋ค. ์ ์ธ์ ์์นด์ด๋น. ๋๊ฐ ์ํจ ์ผ์ ์๋๊ฒ ์ง๋ง ๊ฝค๋ ์ ์ฑ ๋ค์ฌ ์ฑ
์ด ๋์๋ค. ๋น๋ก ์ฃฝ๊ธฐ ์ง์ ์ ์์ฑ๋ ์ ์ธ์ ์๋์ง์ธ์ ํ๋ ์ ์๋นํ, 58์ธ์ ์ง์งํ ์ ์ธ์ด ๋ด๊ฒจ ์๋ค. ์ฃฝ์์ด ์ฐ๋ฆฌ ๋ป์ ์๋์ง๋ง ๋ ๊ธธ ๋ง ์ ๋๋ ๋ปํ ์ ์๊ธฐ์...๋๋ฆ '๊ธฐ๋
๋น'์ ์ธ ์ถํ๋ฌผ์ด๋ผ ํ๊ฒ ๋ค. ์ฒ์ฒํ ๋ค์ฌ๋ค๋ณด๋ฉด ๋ฌด์ฒ ๋จ๊ฑฐ์ด ์ฑ
, ์ด ๊ณ์ ์ '์ฐํ๊ฐ์ ์ฑ
'์ด๋ค. > ๐ #์ ์ธ์ผ๋ก๋๋ง์ ์ธ์ผ๋ก๋จ์ ๊ธ ์ฐ๊ณ ๋ชจ์ ์ด #์ ์ผ ์๊ฐ @yooya0714 from. #์ง๊ตฌ๋ถ์์ฐฉ / ์ค๋ ๋ฐค ์ง์ง ๋นจ๋ฉฐ ์ ์ ํ ์ฅ ์จ๋ณผ๊น.ํ๋ค. ์ด์ฉ๋ฉด ์์ญ์ฅ์ด ๋ ์ง๋. _ <๋ฌผ๋ก ์ฐ๋ฆฌ๋ ์๋ก๋ฅผ ๋ชจ๋ฅด๊ณ . ์์๊ฐ์ผ ํ ์๋ฌด๋ ์๋ค. ๊ทธ๋ฌ๋ ์ฌ๊ธฐ ์์๊ฐ ๋งํ ์ฑ
์ ์๋ค. ๋ด๋ฐ์ง ์๋ ์์ผ๋ก ์ฒญํ๋. ์ด๊ฒ์ 'ํ์ ํ ์ ์๋ ์ ๋
'์ด์ง๋ง <๋ถ ํน์ ํ ํ์ธ์๊ฒ๋ก ํฅํจ>์ด ์๋ ๋ฐ๋ก <๋์๊ฒ๋ก ํฅํจ>์ด๋ค. ๋ชจ๋ฅธ๋ค๋ '๋ฌด์ง์ ์ ์'์์ ๊ฒจ๋๋ ๊ต๋ฅ, ์ด๋ ๋ฌธ์ฅ. ๋น๋ก ์๋ก๋ฅผ ๋ชจ๋ฅด์ง๋ง ๊ธ ๋ช ๋ง๋๋ ๊ฑด๋ฌ ์ ์๋ค๋. ์ฑ
์ ๋น๋ก์ ๋งํ๋ค. ๋ด๊ฐ ๋น์ ์๊ฒ ๋ค๊ฐ๊ฐ๋๋ค. ๋ชจ๋ฅด๊ณ ๋ชจ๋ฅด์ง๋ง ๊ทธ๋ ๋ค๊ณ ํด์ ํน๋ณํ ๊ฑด ์๊ธฐ์. ์ด์ฐ ๋ณด๋ฉด ๋ฌด์ฒ์ด๋ ๋งค๋ ์๋ ์ฑ
. <์ฐ๋ฆฌ๋ ๋น๋ก...์๋ก๋ฅผ ๋ชจ๋ฅด์ง๋ง>. ์๋ ๊ฒ์ ํน๋ณํ ๊ฒ์ด ์๋๊ณ , ๋ชจ๋ฅด๋ ๊ฒ์ ํน๋ณํ ์ผ์ด๊ธฐ์. ์ด์ ๊ฐ๋งํ ์ฑ
์ ์ฐ๊ฒฐํ๊ฒ ๋๋ฆฌ๋. ๋๋๊ฒ๋ ์ด ๊ณ์ ์ ๋น์ ํ๊ฐํ ํ ๊ถ์ ์ฑ
์ด๋ฆฌ๋ผ.> #์ฐ๋ฆฌ๋์๋ก๋ฅผ๋ชจ๋ฅด๊ณ ์ด์ฉ๋ฉด ๋ดํ์ด์ค? #์ค์์ ์๊ฐ @myfloating ์ ๋ ๋ฒ์งธ ์ฑ
. ๋ ๋ฒ์งธ๋ถํฐ๋ ๊ฑฐ์น ๊ฒ์ด ์๋ค. ๋น๋ก ๋ด ๋น์ ์ ๋ชจ๋ฅด์ง๋ง์๋. _ ์ด์ ์จ์คํ #์ฌ์ค์ด๋ซ์ฑ ์
๊ณ ์๋ฃ! _ ์ค๋ ํน๊ธฐํ ์ฌํญ? 1) ์์ง๋ #์ฃฝ๋ก ์ด ๋๊ฐ๋ค? 2) ์ง๋ ์ฃผ์ ์ด๋ฒ ์ฃผ... ๊ฒฝ์ ํ๋ ๊ณ #ํ์๊ฒฝ ์์ธ์ ์ฑ
์ด ๋ฌด๋ ค ์ฌ์ฏ ๊ถ ๋๊ฐ๋ค์. #๋ด์ํผ์์ค๋๋์์ผ๋ #๋๊ตฌ๋๊ธฐ์ตํ์ง์๋์ญ์์ #ํผ์๊ฐ๋๋จผ์ง #๋น์ด๋จน์์ฐจ๊ฐ์ด์ฌ์ฅ ๋ฑ๋ฑ. ์ค๋ ๊ธ์ง๋ง @geuljima ๊ตฐ(?)์ ์ ์ ํ ์ผํฌ. ๐ต๐ ์ด๋ค์ด๋ค ๊ทธ๋
์ ์์ง์ด ์ด๋ฆฌ ์ ๋๊ฐ ์ค์ด์ผ... _ ์ถ์์...์ฌ๊ธฐ๊น์ง๋ง. . . . . #๋
์ฐ์ฑ
๋ฐฉ #์ฌ์ค์ด๋ซ์ฑ #์ฑ
์คํ๊ทธ๋จ #๋ถ์คํ๊ทธ๋จ #๋
๋ฆฝ์์ #๋
๋ฆฝ์ฑ
๋ฐฉ #๋
๋ฆฝ์ถํ #๊ฐ์ฑ์ถํ #์์ ์คํ๊ทธ๋จ #์ฑ
๋ฐฉ์คํ๊ทธ๋จ #๋ถ์ฝ๋ฉํฐ๋ฆฌ #๋ถ์ฝ๋ฉํฐ๋ฆฌ์ฑ
๋ฐฉ #์ถฅ๋ค #์ฑ
๋ฐฉ์์์ถ์ด๋ฐ #๋ด์ผ๋์
๊ณ ์๊ฐ๋๊ณ์๋๋ค(์ฌ์ค์ด๋ซ์ฑ์์) https://www.instagram.com/p/BrXbczXAm3I/?utm_source=ig_tumblr_share&igshid=r9gbkxc3si8l
#์ ์ธ์ผ๋ก๋๋ง์ ์ธ์ผ๋ก๋จ์#์ ์ผ#์ง๊ตฌ๋ถ์์ฐฉ#์ฐ๋ฆฌ๋์๋ก๋ฅผ๋ชจ๋ฅด๊ณ #์ค์์#์ฌ์ค์ด๋ซ์ฑ#์ฃฝ๋ก#ํ์๊ฒฝ#๋ด์ํผ์์ค๋๋์์ผ๋#๋๊ตฌ๋๊ธฐ์ตํ์ง์๋์ญ์์#ํผ์๊ฐ๋๋จผ์ง#๋น์ด๋จน์์ฐจ๊ฐ์ด์ฌ์ฅ#๋
์ฐ์ฑ
๋ฐฉ#์ฑ
์คํ๊ทธ๋จ#๋ถ์คํ๊ทธ๋จ#๋
๋ฆฝ์์ #๋
๋ฆฝ์ฑ
๋ฐฉ#๋
๋ฆฝ์ถํ#๊ฐ์ฑ์ถํ#์์ ์คํ๊ทธ๋จ#์ฑ
๋ฐฉ์คํ๊ทธ๋จ#๋ถ์ฝ๋ฉํฐ๋ฆฌ#๋ถ์ฝ๋ฉํฐ๋ฆฌ์ฑ
๋ฐฉ#์ถฅ๋ค#์ฑ
๋ฐฉ์์์ถ์ด๋ฐ#๋ด์ผ๋์
๊ณ ์๊ฐ๋๊ณ์๋๋ค
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Oh, interesting. To check I understand youโฆ In Haskell, I think youโd have to enable RankNTypes and also give a type signature to that function:
type T = MyInt Int | MyFloat Float | MyString String
foo :: (forall a . (a -> String) -> a -> b) -> T -> b
foo printerf t = case t of
. MyInt i -> printerf intToString i
. MyFloat f -> printerf floatToString f
. MyString s -> printerf id s
(That might be the best I can get tumblr to format it. Wtf.)
But then when you call it, it infers the type you call it at. So you could do foo (\show arg -> (len (show arg), show arg)) and it would figure out that the argument has type forall a . (a -> String) -> a -> (Int, String) and the result has type T -> (Int, String). And the way it does that is kind of magical.
Youโre saying that in Coq, youโd declare the function in more or less the same way; but when you call it, youโd have to explicitly specify the type youโre calling with?
(ImplicitParams seems to be barely used. GHCโs callstacks are implemented with them, but thatโs explicitly an implementation detail not to be relied on. Other than that I donโt think Iโve seen them in the wild.)
โ๏ธ haskell extensions (particularly interested in RankNTypes and ImplicitParams)
I should say that Iโm not a very advanced or experience Haskell programmer! After some grepping, I think the biggest list of extensions Iโve used in a real project was
{-# LANGUAGE ViewPatterns, TypeSynonymInstances, ExistentialQuantification, NamedFieldPuns, ParallelListComp, FlexibleContexts, ScopedTypeVariables, TupleSections, FlexibleInstances #-}
which doesnโt seem very fancy. Iโve never been tempted to use ImplictParams, but I also havenโt worked on many projects.
As for RankNTypes, I guess I do have some thoughts. First, a while ago I came across an article OCaml Language Sucks, written by a Lisp programmer, and I was amused to see that one of his first complaints was that it doesnโt have higher-rank polymorphism:
e.g. the following code does not work:type t = MyInt of int | MyFloat of float | MyString of stringlet foo printerf = functionย | MyInt i -> printerf string_of_int iย | MyFloat x -> printerf string_of_float xย | MyString s -> printerf (fun x -> x) s
because the first statement makes OCaml think that printerf has type (int -> string) -> int -> โa instead of the correct (โa -> string) -> 'a -> 'b. (Yes, there are many workarounds, which make the problem look even more ugly).
In the the statically-typed world I feel itโs commonly assumed that Hindley-Milner is basically good enough, and that anything more than prenex-polymorphism is esoteric, but this guy apparently got burnt by it at least twice in his first year of OCaml programming.
Second, any time anybody mentions type inference for higher-ranked types I kindof flinch and feel inadequate, because Iโve tried to read various papers about the different inference algorithms, and I always have to give up halfway through. I still have no idea what GHC will actually do if you turn on the extension, and I now have some learned helplessness about the entire topic.
But third, I also suspect that trying to infer these types in the first place is just a bad idea! I do more programming in Coq than in Haskell, and the story there is simple: the programmer always needs to write explicit forall-quantifiers in the types and type-lambdas in the code, and it will make a best effort to infer type arguments using unification (but sometimes you need to write those explicitly too). And thatโs absolutely fine! Iโve never felt that this is a big burden, and it means that polymorphism just works without any surprises at all. I feel Haskell is taking a simple thing (System F), and sticking an amazingly complicated Rube Goldberg contraption in front of it, and we could justโฆ not do thatโฆ
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