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#neo twiny jam 2023
fiddles-ifs · 11 months
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To eat is a subjugation. It is also a prayer, and a theft. It is pressing your body against another Thing and feeling It and You become Them and Us. It is living and dying and a choice all things must make. After your companion passes on the arctic ice, you are faced with a choice: live, or die.
Written for Neo-Twiny Jam 2023, "If I Die, Consume Me" is a 499-word kinetic prose poem about cannibalism, lose-lose choices, and remembrance. 
CONTENT WARNINGS: cannibalism, death, unreality
Resources: BG by Adam Excell on Unsplash Font: Volkorn Link Font: Cinzel
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manonamora-if · 1 year
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In 2015, Portentine ran a mini Twine jam, called the Twiny Jam. During the three-week the jam ran, creators were asked to submit a Twine game with no more than 300 words. Porpentine ran this jam on Tumblr, which has now be deactivated.
Over 200 pieces were submitted. (sadly, about a 5th of those is now lost...)
So, 8 years later, to commemorate this piece of IF History, Autumn (@cyberpunklesbian) and I are bringing back the Twiny Jam - but with a bit of a twist...
Announcing the Neo Twiny Jam
The Neo Twiny Jam is an Interactive Fiction Jam with one rule:
Don't write more than 500 words
Any piece of Interactive Fiction is welcome, from any kind of IF system/format, regardless of genre/theme. - You are not limited to Twine only. You can choose any program you want as long as the output is an Interactive Fiction piece. - It also accepts NSFW work (NSFW themes must be clearly indicated in the submission). - Sounds, graphics and code don't count in the word count.
The Neo Twiny Jam will run from June 1st 2023 (12:00 AM/00:00 EST) to June 30th 2023 (12:00 AM/00:00 EST).
Want to join? Sign up here!
This Jam is unranked.
Follow @neo-twiny-jam for more information and updates!
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neointeractives · 10 months
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Neo Interactives!
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The Neo-Interactives is a hub for Interactive Fiction and IF-adjacent jams, moderated by Autumn Chen, Lapin Lunaire Games (Jinx), Manonamora, and Sophia de Augustine.
We organise small and unranked game jams throughout the year, each with different constraints, rules, and length!
We welcome any form of IF: from parser, to choice-based, to visual novels, and even kinetic pieces! We do not restrict creators to any program or format, or language. If your entry is interactive and focuses on the text, come submit it! We only ask that you include trigger warnings when relevant.
If you have any questions, shoot us an ask!
Join our Discord! - Join the current Jam!
At the end of each jam*, we will create an IFDB page for every entry. The IFDB, or Interactive Fiction Database, is an IF game information catalogue, creating a historical record of the IF landscape. *Contact the mods for question or if you don't want to be included. BOYG is also excluded.
If you share your submission on Tumblr, tag @neointeractives or tag the relevant jam so we can find you!
List of Jams:
Bare-Bones Jam, where creators must keep the basic UI of their chosen program.
Bring Out Your Ghost, for abandoned or forgotten projects.
Neo Twiny Jam, where creators can only write 500 words.
Single Choice Jam, where creators can only give the player one choice.
And more!
Past Events:
Feb-2024: Smoochie Jam - ongoing
Jan-2024: Recipe Jam - 11 entries (IFDB)
Dec-2023: ShuffleComp - 15 entries (IFDB)
Oct-2023: Bare-Bones Jam - 28 entries (IFDB)
Aug-2023: Bring Out Your Ghost - 35 entries (itch)
Jul-2023: Single Choice Jam - 46 entries (IFDB)
Jun-2023: Neo Twiny Jam - 124 entries (IFDB)
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lapinlunaire-games · 10 months
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Play on itch.io!
Kyrie Eleison (Κύριε, ἐλέησον) Translated from the Ancient Greek: Lord, have mercy. Simultaneously a petition and a prayer of thanksgiving; an acknowledgement of what God has done, what God is doing, and what God will continue to do.
The sun set a long while ago. In the long night that has stretched on since, Pandora has had ample time to think about who she used to be, what she's become, and what might lie ahead.
500 words. Created for the Anti-Romance Jam 2023 and Neo-Twiny Jam 2023.
Content Warnings: mentions of blood/violence
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lifesupreme-if · 10 months
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hello! i've written something for the first time in a long time!
eurydicesloveletter is a 493 word thank you letter, written for my girlfriend and submitted to the neo-twiny jam of 2023.
this is the only love letter i have ever finished.
play eurydicesloveletter | play more entries
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kithj · 4 months
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my 2023 year in review:
published the most recent update for tnp in january
started work on hh originally in twine back in march
wrote and published one day hike in april
wrote and published faith in june for neo-twiny jam
refined hh as a novel instead and wrote the first draft between may-august
wrote and published siren's call in september
also started working on blood choke in may and published the prologue & ch1-2 in july, then ch3 in november
i started a few things that i haven't finished but will hopefully finish this year... bleeding heart will definitely be published within the next month for vampjamp.
i guess my hopes for this year will be:
finish bleeding heart in time for vampjamp (this will definitely happen)
finish the blackwater route for tnp and finally move on to ch3
ch4 of blood choke
workshop hell or highwater & decide what direction i want to take it in
start second draft of hh
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glucosify · 11 months
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Just remember to blink and keep your eyes inside yourself - as normal humans do. No aliens pretending to be human here, honest.
Trigger warning for bright flashing lights.
Wrote this for the 2023 Neo-Twiny Jam, this story should be 500 words exactly - not counting the code. Should be fine on mobile but it'll probably look better on desktop.
This is an idea I had when I was doing research on autism and realized I might be autistic. It's an exaggerated perspective on how alien I sometimes feel in human conversations and settings : when social norms don't come to me naturally and I take expressions too literally - I swear my eyeballs have never popped out though !
Maybe one day I'll make a full interactive fiction about it, in the meantime, I'm still working on my main story "Gone to Hell in a Handbasket" :^)
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twinegardening · 10 months
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Kyrie Eleison
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Kyrie Eleison [IFDB]
Kyrie Eleison (Κύριε, ἐλέησον) Translated from the Ancient Greek: Lord, have mercy. Simultaneously a petition and a prayer of thanksgiving; an acknowledgement of what God has done, what God is doing, and what God will continue to do.
The sun set a long while ago. In the long night that has stretched on since, Pandora has had ample time to think about who she used to be, what she's become, and what might lie ahead.
500 words. Created for the Anti-Romance Jam 2023 and Neo-Twiny Jam 2023.
.
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Go through the Reviews by Tags
=============Completion at the time of the review.
Complete
Work in Progress
=============Years according to the relevant IFDB/VNDB page or first published.
1999
2000
2010, 2016
2020, 2021, 2022, 2023
=============Type type of Interactive Fiction.
choice-based
parser
visual novel
other (does not fit in the categories above or fits in more than one)
=============System
Adventuron
ChoiceScript
Dendry
Inform 6, Inform 7
Renp'Y
Twine
=============Competition
Anti-Romance Jam
EctoComp
IFComp
Goncharov Jam
Neo Twiny Jam
O2A2
SpringThing
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nyehilismwriting · 3 years
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Genre: Urban fantasy, horror
Status: Hiatus [more info here]
Project Introduction | Demo | ROs | Holiday Special
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Genre: Scifi
Status: Chapter five (pt 1) released [23/01/2024]
Project Introduction | Demo | FAQ | Bug Lore | Worldbuilding
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Genre: Poetry
Status: Complete [neo-twiny jam entry 2023]
itch.io page
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Genre: Erotic horror
Status: Complete [Halloween 2023]
Project Introduction | itch.io page
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Genre: Horror-romance
Status: Complete [Queer Vampire Jam 2024]
Project Introduction | itch.io page
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Ko-Fi | itch.io | coding masterlist | coding tag
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heart-forge · 4 years
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Hello it is a regular day 💚👽🐸 celebrate by playing my games (all playable in browser, including mobile):
🔥 Manor Hill
a routine party goes terribly awry when the dancefloor goes south and you wake up trapped in the sprawling mansion on the hill. pursue a romance with the eclectic guests while you search for a way out; and try to discover why you're there in the first place.
🔮 Bad Ritual
your already high-risk/low-reward job gets about thirty times more dangerous when you inadvertently release an ancient archdemon into sanctum city. armed with only a recent promotion and the begrudging support of your enigmatic boss, it's up to you to decide what to do with siruud the devourer.
🌱 Hybrid
long ago, the world stretched out its leafy green arms and strangled civilization for eons of misuse; and now, there's you. this is the only life you've ever known and after a violent raid destroys your farm, you set out to find what's happened to your guardian, the only family you’ve ever known; but you find that the while the world looks the same as it always has, the people therein are not like you.
🌵 Distance & Mirage
laurel went missing when the two of you were just dumb kids, out after curfew. now in the hot heart of the desert, in a grimy little office building, they're holding something: and it knows where laurel is.
made for the 2023 Neo-Twiny Jam, 500 words.
💵 KOFI
⁉️  FAQ
👥 CHARACTERS
Also if you're reading this and new to Tumblr, set a profile picture and give yourself a bio, even if it's just a few simple words. Tumblr has a bot problem and blank, empty blogs are frequently automatically reported.
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manonamora-if · 4 months
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Retrospective 2023 (2)
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See Part 1 for the Retrospective Infographic
2023 has been a rollercoaster of stuff, with some very high-highs, and some pretty low-lows. Things have been pretty busy this year, then got busier and weirder. I didn't manage to do things I wanted to do, ending up doing a lot of different things instead. This year was kinda the perfect storm to do all those new stuff and experimentation I've published.
It's been good, it's been bad, it's been ugly, and it's been cool. ¯\_(ツ)_/¯
Long post ahead - breaking here.
Goals for 2023
Last year, I made big-ass post about what I hoped to achieved during those next 12 months. The main one being: Get things off my desk and shelf it for good! The goal was to finish WIPs and remasters of "completed" projects.
And I... somewhat did that? But also... did whatever. ¯\_(ツ)_/¯ Taking the list of the "plan":
Goncharov Escapes! was: re-written, re-coded, and translated (to French). The new version also now includes music!
La Petite Mort was: re-written, added content, and translated (to English) for this year's Ectocomp. It just need one more or two things tho
The demo of P-Rix - Space Trucker is now playable on mobile! (and the template based on the game is out too)
The Trials and Tribulations of Edward Harcourt didn't get just one but TWO updates last year!
A bunch of templates! 5 to be exact: 3 focused more on visuals (Sci-Fi, VN, Title), and the other 2 more on code (Setting, Charac Creator).
So... what's extra? Well... a lot. Maybe too much...
A lot of new titles under my name: DOL-OS, The Rye in the Dark City (wip), The Roads not Taken, À la Campagne, Entre-d'oeuf coquilles/An Eggcellent Preparation, Collision, Intersigne, Clarence Street 14, The Dinner, In the Blink of an Eye, Tower of Sleep, and Dévoiement. From bite-size to full large game, that makes TWELVE new thing this year! I... may have gone a bit overboard with this...
Aside from the template, I've also worked on the SugarCube Guide, a guide that covers all markup, macros, functions, methods, and APIs of the SugarCube format. From the basics to the very advanced code ~ Which will receive another update when the 2.37 comes out for real.
After the @seedcomp-if, I continued to organised more IF events: Neo-Twiny Jam, Single Choice Jam, Orifice Jam, Bring Out Your Ghost, Bare-Bones Jam, ShuffleComp... and helped out other events (the IFComp, y'all!).
I've been a tad less active on the Tumblr front lately, mainly because I've hung out more on the Forum or the @neointeractives Discord. But I've been plenty active reviewing games, especially since last May (@manonamora-if-reviews). The count is over 300 now...
I made a zine?????
So yeah... A LOT this year. (and there would have been more had I not gotten sick...)
2023 Achievements and Milestones
There were probably a bunch of itch/analytics milestones this year, but... I've tried to stay away from numbers as much as I could, because I realised it was a source of anxiety. I want to make games for fun, not worry that I haven't achieved a certain play level by a certain date. So I've even edited my itch's dashboard to hide it all. (I'm still updating the analytics sheet once in a while tho) And anyway... nothing will ever be as popular as CRWL, even when I'm trying to push other - and much better imo - games down everyone's throats.
Some other stats on itch:
22 [total] games on itch (incl. the experiments & demos) we're getting closer to my goal of 1 game/birthdays
9 free-to-use prompts
7 free-to-use templates
3 coding guides
1 zine
I also participated in 22 different jams and comps, almost always using one game for multiple jams at once (I'm crazy, but not that crazy). I ranked pretty high on multiple jams, which I am really happy about, and got some amazing reviews and lovely comments. A bunch of my games from 2022 were nominated for the IFDB Awards (and two were mentioned in the Top50 IF too)! (maybe next time I'll get a spot too !)
But the major thing coming out of it all was winning a big competition too, with DOL-OS at the start of the year. Holy shit, did that make my year. I really wasn't expecting it because so many of the games that year were incredible! This was such a confidence booster! I think that's my biggest achievement this year. (I just finished the puzzle I won too, and that was loads of fun) I am so so so proud of that game, especially after releasing the remaster.
Some non-numerical achievements I'm happy about:
I continued experimenting this year, with non-linear stories (DOL-OS), shorter and more kinetic content (Neo-Interactive jam entries), and... well... a thing. The experimentation included trying out other programs to make game too!
Speaking of the thing... I've made a monster of a Twine, creating a bad (oh so bad in convention) parser... which I still haven't finished fixing. I talked at length about here.
I've made an actual proper parser game, following the conventions of the medium... and enjoyed it a lot. From creating puzzles to solving the puzzle that was coding it. It didn't rank super high, but it got some good reactions! Making a parser strangely helped me playing them, and appreciate them more.
Has it been a lot of stuff? Yeah... it feels a bit like a lot...
Some 2023 personal things
Like last year, I've continued to struggle with feeling like I was not doing enough during the year (or the month, before doing the monthly dev logs). Not enough words written or progress made. It was a pervasive thing last year, and I've been working on myself to feel less so, especially with all I've been doing anyway this year. But it's still there.
I think I recently found one of the reasons I've been feeling this way: not working on or finishing the WIPs I started with back in 2021 and in 2022, not making substantial progress that would warrant an update... It's been especially hard when seeing other authors churn out updates left and right and I have little to nothing to show for. Maybe that's why I've been compensating with all the new little projects and jam entries throughout the year (and half-way through 2022). I mean... there hasn't been a month where I didn't publish something new, whether it was an update, or a new game, or a template/guide, or brought out a whole-ass remaster of a game.
And by working on those other little things, I think I found myself in some sort of cycle, where the time spent on those new things is not spent on the WIPs, and I start feeling bad about it. But when I open the file, with all that pressure I put myself, nothing gets written or fixed. So I distract myself with a different thing... and I end up not making any progress on the WIP. It sucks, because I want to see those WIPs done. I want to finish those stories. But it's been hard. Who'd have thunk it??? I'm a stupid human being after all ¯\_(ツ)_/¯
I know breaking that cycle will happen... when I work on those darn WIPs. I just need to push myself to get there... But I also want to enjoy what I am writing too, because the quality of the writing really sucks when I force it... So silliness has been happening in the meantime.
Will it continue like this? In the near future, most likely. Hopefully not to the extend of the past year and a half. At best, I'd want to have 1-2 updates on a bit WIP, 1-2 new medium-sized games, and a handful small silly experiments, during a year.
Not that I owe anyone an explanation, but anons being nasty about the whole no-progress thing - essentially why @crimsonroseandwhitelily was offline for a whole while, or why I haven't answered many questions lately.
Also gonna take this moment to not address the very personal stuff that happened IRL, even with the very insisting messages I got. I was tempted to go on a whole tangent about what's been going on, but I'm a bit paranoid about my privacy on the internet (and with the anons wilding lately, I've become more careful), and I don't really want IRL to flood this space either (more than it has anyway - considered leaving a few times tbh). I like this specific corner to not be about IRL, to have it as an escape and spend some time just not having to think about it. So yea... you can ask all you want, I'm not going to answer. But it's been a time... I'm coping by being here damnit. Maybe you'll get an(other) autobio game about it one day xD
Here's to a more peaceful state of mind (and inbox) next year...
2023 is OVER officially
And what a fucking year this was. It's made me even more excited to see what 2024 has in store for me.
I want to learn more, for sure. I think I reached a bit of a plateau with SugarCube, where the only thing I feel I haven't tried yet is some sort of RPG adventure/combat system. Or diving further in JavaScript/jQuery (it's inevitable...). Or have less of a spaghetti code... Though it didn't really start as a conscious effort, I'm glad I tried different IF programs and Twine formats this year. It helped me think more about IF game structure and coding. It really pushed me to grow and appreciate the variety there is in IF outside of Tumblr. It did reinforce my love for Twine, especially SugarCube xD
I know I've complained about having done a lot but also not feeling I did enough, but strangely this year has also been pretty fulfilling. Having achieved things I didn't think I could, mess around and create unmentionable bits of code that should not have seen the light of day, learned how to handle new formats, met and talked with a bunch of cool and knowledgeable IF peeps, and just tried to do some good for the community.
I would love to be as fulfilled in this new year too!
I was shocked with all the good things I got in 2022, but I didn't imagine it would be even better this year. How much I got out of this year. How much I got done. How much I learned. How much I grew as a person and a creator. I'm glad I stuck around another year.
I'm really lucky I was able to have the year I had, to be surrounded by such lovely people, to get such positive return on stuff, to be in this community, to have the friends I have, to still be here.
So, thanks for sticking around too, and partake in my silliness :)
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manonamora-if · 4 months
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Retrospective 2023
Like last year, long image below, with the text of the image under the Read More. You can find all the mentioned works or relevant links on my pinned post.
The format for this retrospective will be similar to last year, save for the image design (it's good to switch it up a bit). There will be a lot, so I'm making it digestible again :P
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The goal for this year was to:
Get things off my desk and shelf it for good.
Because I had too many ongoing WIPs and games whose state I wasn't completely happy. I also wanted to avoid creating new projects (if I could stop myself) to focus on those projects.
As the infographic above shows... I didn't really manage either? I've shelved a couple more projects (Goncharov Escapes! mainly) but also added many more titles to my name through the comps and jams happening this year.
On the plus side: I've finished stuff!... by making tiny IF bites xD - I think I've achieved a new level of understanding of SugarCube through making the Guide, the templates, and experimenting with it. - I also tried a handful new IF programs (Adventuron, Ink, Binksi/Bitsy), which makes me want to try other programs - there are a lot of fun ones out there!
More importantly, I think I made last year one of my best game so far: DOL-OS. I was pretty happy with it when I submitted it to the Concours (and won first place!!), but this remastered version really made it into something I am incredibly proud of. I don't know if I'll ever make a game this good - I hope I do. Anyway, go play it, peeps.
This new year's expectations are fairly similar to last years: finish the WiPs, shelve remastered version, and update the large projects. Hopefully The Trials and Tribulations of Edward Harcourt is MelS gets back his free time. And if time/frustrated, make a few short bites. I'm also going to continue organising jams (@seedcomp-if currently, and with the @neointeractives) and review more IF games (esp covering jams) over at @manonamora-if-reviews.
Anyway, thank you for the continued support last year! Thanks to yall reviewers, commenters, raters, likers, and lurkers! <3
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Retrospective 2023
As you can see... I've barely followed my 2023 Resolutions. Although it has been a very busy year, I did not manage to finish or Update many older projects... But Here's What I've Done!
JANUARY
SeedComp! : End of Round 1, start of Round 2.
Release of Chapter 3 of The Trials and Tribulations of Edward Harcourt
Release of the Settings Template for SugarCube
Release of DOL-OS, for the French IF Comp
FEBRUARY
P-Rix - Space Trucker now available on mobile
Release of The Rye in the Dark City
Start of Code-Fix of CRWL
MARCH
Release of the Space/Tech Template for SugarCube
DOL-OS won the French IF Comp
SeedComp! : End of Round 2, Voting starts
APRIL
Release of The Roads not Taken, a parser made in Twine for the SpringThing
Announcement of the Results of the SeedComp!
Release of À la Campagne.
Interviewed for DOL-OS and AlC.
Released source code of old MtP versions.
MAY
Release of Chapter 4 of The Trials and Tribulations of Edward Harcourt.
À la Campagne ranked 2nd in the Twine Server Spring Jam.
Start of the Anti-Romance Jam.
Start of @manonamora-if-reviews.
Release of Entre-D'oeufs Coquilles + An Eggcellent Preparation (translation)
Release source code of SPS IH, EC, TRNT
JUNE
120+ entries submitted to the Neo Twiny Jam
Release of Mission: Anti-Romance (Prompt)
Release of Collision, Intersigne and Clarence Street, 14. for the Neo Twiny Jam.
Pre-release of The SugarCube Guide
JULY
Start of the Single Choice Jam
Release of the VN-lite RPG template
Update for the SugarCube Templates and the Tweego/CScript Guide
AUGUST
Update of Clarence Street, 14. (V French)
Release source code for Collision, Intersigne, and Clarence Street, 14.
Update forThe SugarCube Guide
Release of Goncharov Escapes! The Remaster.
Release of The Dinner.
SEPTEMBER
Release of the Remaster and Translation of DOL-OS (English translation + New content)
Start of the Bare-Bones Jam.
OCTOBER
Release of In the Blink of an Eye
Start of reviews of the IF-Comp
Release of La Petite Mort The Remaster
Start of the first Round of the SeedComp!
NOVEMBER
Release of Tower of Sleep
Reviews of the InkJam, EctoComp and BareBones
Start of the ShuffleComp
Release of Ode To Pissaladière [Zine]
Release of the Character Creator Template
DECEMBER
Release of multiple prompts for the SeedComp!
Start of the Second Round of the SeedComp!
Completed Release of The SugarCube Guide
Release of the Title Page Template
Release of Dévoiement
2024 EXPECTATIONS
Actual Completion of WiPs, namely Exquisite Cadaver, P-Rix and The Rye
Finished Remaster for The Roads not Taken, An Eggcellent Preparation (EN + FR), The Dinner
Update of other WiPs (CRWL + TTATEH) at least one chapter
Some Short Game/Content Release (for short jams)
Returning and NEW IF game jams (SeedComp! and Neo-Interactive Jams)
More Game Reviews (especially Comp/Jam coverage)
More Templates? Maybe another Guide?
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kithj · 1 year
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i'm kit (he/she) and i like interactive fiction and vampires.
interactive fiction:
The Northern Passage [WIP] @northern-passage
The Northern Passage is an 18+ horror dark fantasy CYOA, where you play as a monster hunter sent up north to investigate a series of missing people along the border and in the port cities of the Blackwater. Working with your handler, Lea, you will travel north and discover that things are far worse than you ever could have imagined, and that there is something powerful lurking out in the deep, dark sea…
Blood Choke [WIP] @blood-choke
In Blood Choke, you play as a reawakened vampire, with no memory of who you are or what you did to result in your entombment. Fumble your way through your first few days after waking up in a strange, overwhelming future– meet new friends and reunite with an old flame. Navigate this new world and try to piece your past back together before it can catch up to you– and decide your future, before it’s too late.
ONE DAY HIKE
Go for a hike on an old familiar trail and remember what happened.
Bleeding Heart
In this 27k~ adult interactive gothic horror novel, guide Cecilia Coburn through a night of horror and self-discovery as she flees from both her overbearing brother and her soon-to-be husband, desperate to seek help in the only place she will find it - the halls of the abandoned castle deep within the witch's wood.
blood4blood
You are a lesbian. A butch lesbian. You are also a vampire. And it's time for you to find something to eat. (This is a game about lesbian sex.)
other work:
faith - a 500 word dynamic poem for Neo-Twiny Jam 2023.
Siren's Call - a 7k~ F/F and F/NB dark erotica.
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manonamora-if · 10 months
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The week started well, then it went a bit down the toilet... Anyway, progress was still made!
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Collision is now available in French! You can choose the language at the start of the game, or in the settings!
And we are sooooo close to 60 submissions with the @neo-twiny-jam! Consider submitting yourself, it's only 500 words! If you have played the small entries, consider leaving a comment or rating them! All entries also have an IFDB page, for reviews!
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MelS has finished the exploration bits, and is halfway one of the three investigation bits, and has passed the 20k word mark on the draft! There's going to be some strange meeting... ;)
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I've been working on a secret project the past week or so. I think it will take me a few more weeks to complete fully (research needed). But I might upload it when the base is solid enough (I may or may not have a header already...).
~~~~~~~~~~~~~~~~~~~~~~~~~~
Text Adventure Literacy Jam 2023 is still under the voting period. If you want to try out parsers supposed to be for beginners in mind (including tutorial and walkthrough), you should check out the 9 entries ~! (that also includes An Eggcellent Preparation)
And leave a little vote too :) I've played them all... :P
~~~~~~~~~~~~~~~~~~~~~~~~~~
Want some feedback on an unpublished demo and an extra incentive to finish the project (there is a cash prize…), check out the IntroComp! The deadline to submit an intent is at the end of this month!
~~~~~~~~~~~~~~~~~~~~~~~~~~
The Orifice Jam has now a discord!
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manonamora-if · 11 months
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Another week, another check down. Some good news: I wrote this week 🥳
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My entry for the Neo Twiny Jam is out! Made in like... 24h? (and I slept for half of that in between), using about 200 words (out of the 500 allocated).
Play it here or share this mess of a ride to other people :P
~~~~
In other Neo Twiny Jam news, reviews! (@manonamora-if-reviews).
Also, we are so close to reach 50 entries! This is so neat! And there are still 3 weeks left... Still time for you to whip out something ;)
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MelS is about one passage away from being done with the exploration, leaving him with just the investigation left to write. I snooped at the document, and the word counter stands are 18k+ words (incl the repetition in variation).
A chunky chapter ahead...
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Progress is slow but there was progress this week. A couple of hundred words of it. It's not much, but it's still something.
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I've submitted a silly thing to the Anti-Romance Jam. It's more of a prompt than a game: Mission: Anti-Romance. Like my other prompts, it is under a CC-BY licence (use, abuse, transform as you will - but don't forget credit it).
The Anti-Romance Jam 2023 has also made its entries visible! Consider checking them out!
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Text Adventure Literacy Jam 2023 is still under the voting period. If you want to try out parsers made specifically for beginners in mind (including tutorial and walkthrough), you should check out the 9 entries ~! (that also includes An Eggcellent Preparation)
And leave a little vote too :)
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Want some feedback on an unpublished demo and an extra incentive to finish the project (there is a cash prize…), check out the IntroComp!
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That's it for this week? ~Toodles...
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