#neurok
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boyd-speaks · 1 year ago
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New video with Bee.
Features some cool card designs and some art I'm really happy with.
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art-of-mtg · 1 year ago
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Neurok Prodigy (Darksteel) - Puddnhead
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socialpoison · 2 years ago
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One day I'll clean this up, but posting short Ellidus comic.
This could honestly be what's running through their head while they're being compleated.
Their technopathy is turned into a hive mind to control a legion of machines with, hence them feeling a certain way about having once been told they are the only them there will ever be.
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elspeth-tirel · 1 year ago
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Realized I should tell you all about my Mirran OC. Her name is Ceres and she's an insane GU Neurok Conservationist for Blinkmoths. She does not care about ANYTHING else on the plane. She survived the initial battle for Mirrordin by Not Being Anywhere Near Anyplace and fucking off to live with the Blinkmoths and tries desperately to keep people from poaching them for Blinkmoth Serum or Hexgold. Both sides think she's on the opposite side because nobody can tell which because she covers up constantly with a Ghillie suit. She's not telling because she doesn't care. Anyone who gets close enough that they could ask is put in the firing line of whatever the Mirran/New Phyrexian equivalent of a shotgun is. She does not care about anything on the plane other than the Blinkmoths and preserving an endangered species. i just wanted to share this concept w y'all cause I'm not really gonna ever Do anything with her i just let her rattle around my brain sometimes cause she amuses me.
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mtg-cards-hourly · 5 months ago
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Riddlesmith
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
Artist: Eric Deschamps TCG Player Link Scryfall Link EDHREC Link
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xin-eclipsedhistorian · 5 months ago
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Let's stay a while, and talk.
Once I was called Mirran, and Neurok. Then they called me Phyrexian. Now I wonder what those words mean, in such a changed Multiverse.
You may call me Xin. I travel the worlds, to gain and share knowledge. You may ask me what you like—I keep no secrets—and if you tell me a story of your own, I may visit you again.
If you seek me out, I sometimes linger at the Hunter's Haven between journeys, or the Traveler's Noticeboard in Precinct Five, Ravnica. But you should know: I don't allow violence. Start trouble, and you'll never see me again.
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poisonhemlocke · 9 months ago
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cringetober day 13 — instead of a traditional genderbend, i decided to try my hand at mtg colorswappibg my girl solana, so here she is as a neurok instead of sylvok :3
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ask-the-praetors · 1 year ago
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Have any of you seen a housecat? And if not, what do you think they look like?
The Neurok cohabitated with domesticated felines in their quarters, yes. Fleshy as they were, one cannot help but admire their resourcefulness, and thus I repurposed them appropriately as tools of the Great Synthesis. They are quick, agile, and stealthy, and effective for purging vermin of all kinds, albeit lacking in... obedience. -J
IT'S JUST LIKE YOU TO TURN AN APEX PREDATOR INTO ONE OF YOUR PATHETIC, NEEDLY TOYS. -V
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transfemme-shelterdog · 3 months ago
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welll..... I am also a redhead who plays magic: the gathering, and my favorite deck is a mono-blue commander deck where the entire gimmick is removing everyone else from playing until i lose every friend i have! (also continually reshuffling my graveyard back into my deck) Makima playing mono-blue makes sense to me, as a different, yet still evil redhead.
(the decklist is below, because it is truly evil, and nobody wants to play with me any more ;u;)
//Commander 1 Baral, Chief of Compliance #!Commander
//Lands 27 Island 1 Reliquary Tower 1 Skyline Cascade
//Artifacts 1 Elixir of Immortality 1 Primal Amulet // Primal Wellspring 1 Ring of Evos Isle 1 Staff of the Mind Magus
//Enchantments 1 Aqueous Form 1 Arcane Adaptation 1 Arcane Melee 1 Bonds of Quicksilver 1 Call to the Kindred 1 Chronic Flooding 1 Claustrophobia 1 Control Magic 1 Dismiss into Dream 1 Encrust 1 Future Sight 1 Ice Cage 1 Ice Over 1 Imprisoned in the Moon 1 Jace's Sanctum 1 Mind Control 1 Paralyzing Grasp 1 Volition Reins
//Instants 1 Bone to Ash 1 Cancel 1 Comparative Analysis 1 Decision Paralysis 1 Essence Scatter 1 Exclude 1 Leave in the Dust 1 Negate 1 Psychic Barrier 1 Redirect 1 Summary Dismissal 1 Take into Custody 1 Turn Aside
//Sorceries 1 Baral's Expertise 1 Call to Mind 1 Distant Melody 1 Inaction Injunction 1 Mind Sculpt 1 Reminisce 1 Rush of Ice 1 Sleep 1 Spelltwine 1 Talent of the Telepath 1 Talrand's Invocation 1 Traumatize
//Planeswalkers 1 Jace, Ingenious Mind-Mage
//Creatures 1 Aether Adept 1 Archetype of Imagination 1 Battlefield Thaumaturge 1 Curious Homunculus // Voracious Reader 1 Docent of Perfection // Final Iteration 1 Dungeon Geists 1 Fleet Swallower 1 Fogwalker 1 Ink Dissolver 1 Lighthouse Chronologist 1 Lunar Mystic 1 Magus of the Future 1 Neurok Invisimancer 1 Niblis of the Breath 1 Nimble Obstructionist 1 Puppeteer 1 Stormtide Leviathan 1 Talrand, Sky Summoner 1 Thousand Winds 1 Vedalken Entrancer 1 Warden of Evos Isle 1 Watertrap Weaver
redhead plays MTG
My ex finally found my blog.
Also, of course the mono blue commander is Baral. Second most iconic mono blue deck aside from Urza.
You should look into running a Mystic Sanctuary for recursion, and an Archmage Ascension for free tutors each turn, just my two cents.
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danco110 · 1 year ago
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“No, not the myr- AH!”
The Neurok rebel cried out in pain as a second bolt flew, removing their ring finger and its ring from their hand. They waited for a finishing blow, but upon looking up from their wound - already dripping with glistening oil from the spell - they saw a chrome-plated Phyrexian merely waving them away with a silvery claw.
“Goodbye, Gel,” the Phyrexian hissed forcefully.
Gel gritted their teeth. “What, no…preaching about Phyrexia today, Sarnvax? No follow-through, either?”
“No to both.”
“No…?”
Gel hesitated, but pain ultimately turned their full attention to their oil-slick injury. Though Sarnvax’s faceplate was but featureless chrome, his posture radiated annoyance as he watched Gel flee.
“And stay out!”
Sarnvax’s shield spell deflected the incoming lightning. A squadron of Quiet Furnace goblins cackled madly on the other side of the barrier, but trailed off as they found themselves stumped by the shield.
“So we can’t…oh…” The goblin at the head of the formation banged a metallic fist against the barrier, but to no avail. Disappointed, it and its friends beat a hasty retreat, leaving Sarnvax chuckling quietly at the halfhearted attack.
“They are gone!”
A nervous squeak came from behind Sarnvax. As he dispelled his shield, a second Phyrexian stumbled into view,, with all manner of chrome wires embedded in their back.
“Thank you, I-”
“It is just my job, Gel. Although, I always did like you.”
“I noticed,” Gel chuckled. “You let me go as a Mirran, and still accepted me later, when I’d already turned.”
Sarnvax shuddered. “It is better that way. Jin-Gitaxias saves his more ‘experimental’ procedures for captives. I am glad I helped, but I wish I could do more…”
“Well…” Gel waved a four-taloned claw, “you helped me plenty…even if your way of helping was quite annoying, with all the counterspells.”
“Apologies.” Sarnvax’s faceplate betrayed nothing, but his tone held immense gratitude for the attempted pep talk. “But it is always so satisfying.”
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[Dang, Sarnvax has been stopping Sol Rings since 2011!
Also, just speaking from experience with my playgroups, if you don’t win or lock fast, sometimes it really is a mercy to get your t1 Sol Ring countered, so you don’t get ganged up upon!]
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inventors-fair · 2 years ago
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Stunning New Marvels Full Commentary
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Hey everyone! I was able to get commentary done quickly this week, so let’s get into it!
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Silverheart, Neurok Hideout by @just--a--penguin​
Art Direction: Neurok scientists study within this secret base, filled with artifacts of Mirran technological stylings, especially those of the Neurok, such as camouflage and vision enhancement.
Oh this is sweeeet. I like how well the stun counter payoff works with the proliferate effects you probably already want in a charge counter deck. And I love how this encourages a charge counter deck. It does it in a very good way, where it works okay on its own but works far better with it. The tappage is very good too, cause it means you’re not encouraged to move *all* your charge counters to this. Maybe it would be better to have the tap be part of the counter moving ability though; even with the limitation of legendary it’s very comboable, and would further discourage the “move all your charge counters to this” gameplay that i don’t think would be particularly fun.
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Weaponized Towershell by @horsecrash​
Durdle Turtle is back baby!!! I think this is a lot cleaner execution of the concept, and an appropriate statline for it. I like this.
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Dimensional Convulsion by @spooky-bard​
Oh this is neat! Cool combination of effects that feels very white-blue. You could probably word this as “Creatures entering the battlefield under an opponents’ control this way enter tapped with a stun counter on them.” Which is better for digital and doesn’t leave room for weird tapping shenanigans while the ability is on the stack. I quite like this though!!
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Kushala the Enchantress by @ambermetalicscorpion​
Formattingwise, there should be a comma between hexproof and lifelink and lifelink should be lowercase, and the second ability should be worded “Whenever you cast an enchantment spell, put five stun counters on target creature”. Five stun counters is enough to practically be full removal, but done in a way that doesn’t feel particularly green or black, and repeatable removal like this is scary. Taking out a creature whenever you cast an enchantment spell is gonna be devastating; you’re gonna lock players out of the game, which is scary enough, and the hexproof makes it even harder to deal with. I also wish the flavortext said a bit more; not as in more words, but as in, i wish it told me more about who this character is.
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Polar Vortex by @bergdg​
Oh this is cool! Flavorful and simple effect. It’s a bit worse than ghostly prison, since they can pay 2 *or* not attack with it next turn, but it gives you the destroy tapped creatures ability to make up for it. I do think that ability needs some restrictions though; repeatable removal is always dangerous. Bare minimum, I think it should have an activate only as a sorcery type deal so they can at least guarantee the damage.
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Will and Rowan, Heroes by @fractured-infinity​
Minor formatting stuff first: The “Then discard” clause should be a separate sentence from the draw two cards clause because of the unless clause, and the damage of the last ability needs to specify a source. Power level wise, unconditional card draw is a strong plus for a 4 mana walker- usually even a single card has a small condition as a plus ability at that mana value, and this is that and pretty often *two* cards.
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Aurora Devotee by @stupidstupidratcreatures​
This card is very reminiscent of devoted druid, which I’m guessing is intentional given the name and the flavor. Given that, I think you could word this as “Put a stun counter on ~: Untap ~.” And I might like to see it as a 0/2 as well, to match more closely. It’s not always worth matching just for the callback but in this case I think it is, cause the difference isn’t too much and making this less combat viable might actually be good since it’s really good as a mana dork. Compared to devoted druid though, I quite like it. Druid only lets you squeeze one extra mana out of it under normal circumstances, but is more comboable, whereas this is more of a steady value card. This is quite cool.
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Stensia Spite-Haunt by @railway-covidae
This is a cool roleplayer, though not sure it has the splash I’d want out of a mythic; this feels more rare. Colorpiewise it’s a lil odd but probably fine; they did experiment with this kind of effect in red for a little while and while they stopped that, it doesn’t really do anything red shouldn’t. The nonbasic clause is definitely a good call here, as is the double red; definitely shows what kind of environment this card encourages.
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Crawl to the Surface by @hiygamer​
Very cool!! We don’t tend to see much 4 mana reanimation these days but I think this is safe enough. I just wouldn’t put it in current standard with atraxa lol.
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Ice-cursed Mage by @halfsilveredmirror​
Oh this is *cool*. This is awesome. I like the decisions it has you make and the planning you have to do. This seems like a hard card to use correctly, but fun all around. However, I do think it’s an issue that you can do the tap/untap loop as many times as you want while the stun counter trigger is on the stack though; that doesn’t seem the intention and circumvents the fun parts of this card.
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Enlightenment by @little-red-rabbit​
Wow this is a lot going on. It does all work together well, which is good. The general vibe of this seems to be as a control finisher; tap all your opponents stuff down, probably for a long while, draw some cards, and attack with a big beater you have cause of those cards. I’d probably cut the bit about “If a stun counter was removed from ~ this way”, to lean into that playstyle and focus the card a bit. I’d also make it only distribute stun counters on creatures your opponents control, so that if you do your job as a control deck and keep stuff off the board you aren’t punished for that by having to tap down this. I do like how this encourages you to keep creatures on your opponents board, cause if you put a stun counter on three creatures, you’ll draw three cards next turn. Seven counters may be a lot though.
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Gutter Gripper by @grornt​
Six spirits is a lot, I might see if that can be toned down a bit. Otherwise though, I really like this. This is a cool card though, and very spirit feeling
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Angered Megatherium by @pocketvikings​
I think a 2 mana 5/5 is just a bit too much, even with the downside. I think I’d like this better as a 3 mana 5/5 with trample. The clock feels a little less immediate that way.
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Archetype of Torpor by @i-am-the-one-who-wololoes​
This is a very white way to use stun counters, riffing on the “enters the battlefield tapped” effect it gets. I don’t think you can say “lose all stun counters” as part of a static effect like this; you’d have to do it as an ETB trigger. I also think this is just a mana too much; this could probably be 4 mana safely.
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Awaken the Giants by @helloijustreadyourpost​
I wonder if this would be more fun if it presented a choice rather than make it mandatory. I think it’s a bit too risky as is; it’s big, but really slow, and that might put people off from playing it.
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Parasite Prime by @wolkemesser​
Oh this is interesting. Proliferating stun counters is a neat potential synergy and I like how this leans into it. I think it has just the right difficulty of hoop for the trigger. I’m curious about the death trigger though; stunned creatures aren’t really much of a threat, and they’re not gonna be getting into combat. It seems odd gameplay to encourage.
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Neural Restructure by @real-aspen-hours​
I worry that this doesn’t really have a home. I don’t think it’s strong enough for standard, and in formats with a larger card pool, I don’t think it compares favorably to other control magic effects, even more recent ones. The card’s fine, I’m not sure it could be costed any less, it’s just unexciting. Maybe three mana for more stun counters would have a bit more excitement factor? Or maybe it’s just me
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Regenerative Pugilist by @stareyedesper​
Art direction: An averagely muscular troll is seen from behind his larger opponent. They are both wearing boxing attire. His body is a mosaic of bruises, lumps, and calluses. Despite this, he is completely focused.
I like this card, but I think it could do better by picking one ability or the other and leaning into it. Personally, I like the trolly flavor where it doesn’t die no matter how hard you hit it, but it might take a while to recover. But you could lean into a pacifist-fighter type angle with the other as well. But the first ability I think wants to be a bit overstated (it’s probably more of a downside than an upside even with the difficulty to kill), and maybe some additional way to untap it (like, three mana). Or the tapping down your opponents’ stuff is also interesting, but that probably wants a small power and maybe vigilance or something. But I think putting them together kinda makes them fight for space.
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Slow by @izzet-always-r-versus-u​
You misspelled the card name, it should be “slow mercy”. Easy mistake to make. The card seems fine though, a solid roleplayer. Discourages attacking, and slows your opponent down, but doesn’t stop it outright. Probably safely a rare though, doesn’t have the splash to be mythic imo.
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Iset Ipnu Ambusher by @bread-into-toast​
I like how the card draw ability works with both stun counters and the older doesn’t untap effects. Very fun with exert cards which is presumably intentional given the flavor, though it’s not in great colors for it. I wish the enabling effect was more of a cost for a beneficial effect like exert is than using a removal-esque effect and targeting your own creature.
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Dune Warden by @curiooftheheart​
Nice little twist on a banisher priest type card; the stun counter is a nice way to make this a little more effective as removal since even if they kill the dune warden their card’s still out of commission for a little. Given that, I don’t think the ward is really necessary tbh, but that’s pretty small nitpick.
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horademagic · 11 months ago
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Pairador dos Neuroques/ Neurok Hoversail
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Artefato - Equipamento 
Custo de mana: 1 incolor ou de qualquer cor
Equipar com 2 manas
Por que ela é interessante? A criatura que for equipada com esse artefato terá voar, pode ajudar a inverter uma situação complicada com oponentes que possam ser cheios de voar e você tendo pouco meio de se defender.
Preço da carta: em torno de 0,10 até 1,00
Indisponível em Português
Link: https://www.ligamagic.com.br/?view=cards%2Fsearch&card=Neurok+hoversail&tipo=1
Até a próxima postagem, Ulli e Thiago
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art-the-gathering · 2 years ago
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neurok hoversail
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socialpoison · 2 years ago
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So ill about my own ocs but: Ellidus is great because I decided to finish most of their arc before I threw them into the blorbo mulcher. They learned to find a place within their own cultures as a Neurok and an Auriok, who they are, what they stand for.
Then the war comes but through it all they resolve that they can withstand anything - They know their reason why. But it takes from them their home, their moms, their people. They endure, because they believe they can endure anything, so they watch over their world as it turns into a tomb.
THEN they get compleated.
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littjara-mirrorlake · 10 months ago
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All the human subraces of Plane Shift: Mirrodin/New Phyrexia are variant-human-ish, since the rulebook assumes that only its own races will be used and regular variant human isn't an option. So far, they are:
Auriok: longsword, shortsword, and shield, choice of Insight or Persuasion, extra language.
Neurok: two skills or tools, one wizard cantrip.
Moriok: poison resistance, advantage against poisoned condition, relentless endurance (1/day, can choose to drop to 1 HP instead of 0)
Vulshok: smith's tools, fire resistance, produce flame cantrip, +1 AC when not wearing heavy armor
Sylvok: ignore nonmagical difficult terrain, 35 ft. base speed, druidcraft cantrip, 1/day speak with animals at 3rd level
how do we feel about the idea of a human subrace granting shield proficiency?
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mtg-cards-hourly · 2 months ago
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Oculus
"In its gaze I saw no mercy, no recognition that I was worthy to exist." —Kara Vrist, Neurok agent
Artist: Dan Murayama Scott TCG Player Link Scryfall Link EDHREC Link
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