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#no joke the first sonic movie inspired me to take up drawing again
multicolour-ink · 2 years
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I often have to take a step back and smile from the realisation that we are actually living in a timeline where we not only have a live action Sonic, but he's got two movies AND we have faithful live action Tails and Knuckles
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zoocross0vers · 3 years
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ZOOTOPIAN SONIC THE HEDGEHOG BRAINSTORM TIME DAY 3
CHARACTERS AND CHARACTER ROLES
The Heroes Concept
Sorry for delay but I finally showing topic that what character would fit into character and how their roles would look like (I explain in here)
As an example let’s start with main cast:
Sonic as Sonic - since he’s the main character of the story there’s no need to change his character role since those are key-important for the plot like in movie
(here’s his profile just in case: https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_(Paramount)#Cast_)
The only in his case would be the change of place and  comunity: he’s in world of anthromophic mammals with no powers and certain prejudices and stereotypes, and sometimes certain paranoias, which that makes his anxietes harder since he is also a mammal/hedgehog but still different: blue, prefers shoes, glowes instead of clothes and has powers. And it could be possibility that when he arrived on Zootopia (not sure how if their planet is called Earth or not) the missing mammal case was happening and distrust towards mammals was growing, give him reason to not show up after what happened last time. There could be also small possibility he helped stopped the Bellwether takeover although unknowingly (or maybe not? who knows) and some two pair of eyes probably might noticed him even briefly though if you know what I mean. But for the record he decided to hide in Green Hills where he meet Nick and Judy and you know the rest.
Nick Wilde as Tom Wachowski
Tom personality
Kind-hearted and hard-working, Tom actively pursues the chance to help other people and is dedicated to his duty as Green Hills’s sheriff. He is very brave and is not afraid to get physical if the need arises and is protective of those he cares about. Despite his sharp tongue and an occasionally dark sense of humor, he is very sweet and gentle and frequently goes out of his way to assist others. Tom enjoys telling corny jokes, whether he is alone or with company. According to Sonic, Tom often talks with donuts and eats them if they “do not listen him”.
He dislikes boredom to the point that Green Hills’ lack of action nearly drives him out of his hometown to pursue work in San Fransisco. Tom shows open skepticism when presented with a situation that seems odd or fabricated, such as when he first met Dr. Robotnik. Although Tom is not afraid to fight, he prefers to avoid resorting to violence, shown when he tried to leave the Piston Pit when confronted by angry bar patrons.
Nick personality
https://disney.fandom.com/wiki/Nick_Wilde
Since those two are pretty much different when it comes certain things but have still lot in common like bad pun jokes and sense for justice.
It was not easy to make it right. I wanted him fit into Tom’s role but also keep his Wilde charm he has. Thankfully I was able to do right somehow so here it is:
Nick was actually born in Green Hills and was friend with Judy Hopps in childhood after incident with Gideon, but after incident with Ranger Scouts where she was present in this case ashamed for certain actions he decided to move (or run away) to Zootopia to live as shifty fox, unaware of him been targeted by Bellwether. But Judy whose also decided to study in Zootopia find and trying to make up to him and bring him back to Green Hills. After studying, while dating, they return to Green Hills get married and Nick follows footstep to became sheriff be a better person (unaware of him also been followed by small certain blue guardian: take a hint of what I mean by it). After hearing of Bellwether case he wants to try be a cop in Zootopia to find a purpose (instead just leave Green Hills out of boredoom he wants to prove himself be better). He sympatize with Sonic more since he knows what is like to feared of what you are and been haunted by a past. I still need to work on that.
Judy Hopps as Maddie Wachowski
Maddie Personality
As a veterinarian, Maddie cares deeply about living creatures and enjoys helping them to heal. She scolds Tom not to shoot the raccoons that get into their trash with her dart gun and gets annoyed with him when she finds out he shot Sonic with it. She also shows sympathy for Sonic when she sees that his feet hurt because he wore through his sneakers. She works well under-pressure and shows emotional and intellectual maturity. She is very loving and supportive of her husband. She made him a cake to congratulate him in case he got the job he wanted in San Francisco and another cake in case he did not get it. She also tells him that since he has made sacrifices for her, she is happy to sacrifice for him.
Judy Personality
https://disney.fandom.com/wiki/Judy_Hopps
They sure have more in common aside for job. She cares for her husband since childhood despite of what happened, she even go after him to make up to him, save him from wrong path and ask for forgiveness, since she feels responsible for it, even though none of both was fault. She was born in Bunnyburrow but always visited her relatives from mothers side in Green Hills where she also first met Nick (inspired by my life, I really love to visit my relatives) She wanted to be cop but could not, but also found a passion in medicine and that is why she became vet after she moved in Green Hills with Nick (those two make a really great team, also it is nice callback from concept of Zistopia where Nick pretented to be vet). She also shows connection with Sonic and in this case has less problems with his “nudity” considering she always has to check her patients without clothes. (trust me I know what I talking about)
Again still need to work on that. I hope you help me grinding with this. For now that is all but I promise there will be more. Also think you can pictures on those description since I dont know how to do that along with your opinions? (you can use my drawing for that if you want ;-D)
And also:
HAPPY 5TH ANNIVERSARY ZOOTOPIA
...
Hi Guest! I’m so sorry for taking forever to get back to you on this. Hope you had a great 5th Zootopia Anniversary! I watched the movie again that day and even after 5 years, I still love that movie!!! <3 <3 <3 
But anyhoo, on to this lovely Sonic crossover!
When it comes to the setting, do you think Green Hills should actually be BunnyBurrow? Or do you want Green Hills to remain it’s own thing?
I guess I ask because the way Nick is being set up, he kind of reminds me of this one fic that Helthehatter wrote called, “Blueberries”, where it’s an alternate story of how Nick and Judy met. In that fic, Nick is a deputy in BunnyBurrow and his police partner is Finnick and Nick is pretty bored because not much happens in a small town like BunnyBurrow (that is until he meets Judy, who never became a cop before meeting him). 
I picture Nick would be something like this where he and Judy weren’t the ones who solved the Bellwether and Nighthowlers case, but Jack and Skye. And he wants to have an exciting adventure like that and be a hero, do something important, but nothing ever happens in BunnyBurrow/Green Hills. 
I could still see Judy being his partner on the force, but unlike him, she’s actually pretty content being a cop in a small town. Though, if you like the idea of her being a vet better for this then I could work with that ^^
Personality wise it shouldn’t be too hard to give the characters similar traits since they seem to have enough in common. 
Would it be okay if Judy does at least try to get Sonic to wear some clothes, it still feels like something she would do, lol! ^^” But of course, in a nice understanding way rather than in a panicky manner.
When it comes to Sonic, rather than Nick just forming a sort of best friendship with him, maybe Sonic can kind of look up to him and Judy like parents? I mean, Sonic is still a teenager and Nick and Judy are full grown adults. That way at the end, he really is joining a new family. :)
I think I like the idea of this Nick having been born in Green Hills/Bunny Burrow rather than Zootopia, because that makes his desire for a new and bigger setting more important. If he grew up in Zootopia, left it, then wants to go back to it, then it kind of takes away that feeling of wanting more.
In regards to Sonic, maybe he decided to hide not just because he’s a blue hedgehog, bust also because he’s basically walking around naked and maybe when he first showed up he walked like that in front of some old ladies and he scared them. Ever since then he decided to observe the animals from afar. It’d be a good reason too why he had a disguise too. Here not to blend in as a human, but simply to cover himself up?
I say let’s just call the Zootopia world Earth. It’s easier ^^
Not sure yet, if Sonic should’ve had an active role in the nighthowler incident, but maybe he did manage to see the fear and chaos it caused in animals via Nick and Judy’s TV and by observing animals from afar. If he did decide to help solve it though, maybe he probably just helped Jack and Skye grab the concentrated pellet and handed it to them like a blue blurr and then with that evidence in their grasp, it proved enough to arrest Bellwether and they got the credit since nobody saw him.
This is all I got so far. Does this work for you? Is there more you’d like to add or change?
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bahinscute · 4 years
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American McGee’s Alice
I’d be underselling it if I said the visage of a morose, brunette Alice Liddel stained in blood and wielding a knife wasn’t something of a creature comfort for me. It brings me back to a time of unabashed edge and calling yourself -*twisted*- on MySpace. I never played either of American McGee’s Alice games when I was younger, but Madness Returns always intrigued me. A 3D platformer that seemed to conform to my every niche. It wasn’t until last year when I actually picked it up; and with it, the first game.
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 I don’t want to dwell too much in the history of the game, much less it’s titular auteur. I’ve watched a few reviews of the series in preparation and, much to my interest, many of them go into lengthy detail into the admittedly tragic life of American McGee. His mother was criminally neglectful in his early life, and in his later life he would come to bare the kidnapping and certain death of his sister, along with the cruel taunting that ensued by what we only can assume was his sister’s captor. It’s no wonder then, that the very first game he helmed featured such dark themes. Themes of survivor’s guilt and the utter destruction and reconstruction of a mind proceeding tragedy.
 Here’s the short of it. The game takes place after Lewis Carroll’s novels and functions as a sequel more or less. Sound familiar? That’s the premise of Tim Burton’s live-action adaptation of Alice in Wonderland, but this time with a much less confusing execution. There’s no arranged marriages or trading companies for Alice to inherit. Instead, she’s been institutionalised in the wake of a house-fire of which she was the only survivor. This entire premise is exposited during the intro cinematic, so if you weren’t paying attention then too bad. These events are barely revisited again. This might sound like a critique on my part, but I appreciate this threadbare style of storytelling. The rest of what you need to know is laid out for you subtly, it paints a story for you through the subtext of the environment. Yes, you’re in a weird school, then a garden where even the ants tower over you, then a smothering claustrophobic cave filled with water. These seem innocuous enough (with maybe the exception of the Skool) but keep in mind, these events take place inside the players mind!!
 Apparently, the manual which shipped with the game included a journal of Alice’s Ward as he tried his best to treat her mental state. I didn’t read this, partly because I don’t actually own the manual, but mostly because I think this is bullshit. Everything you need to know about Alice’s emotional journey is within the game itself, and a “real world” account only exists to muddle the game’s themes.
You could draw parallels to the player’s conquering of the game, the stages and the enemies, as Alice conquering her own trauma and retaking control of her own mind. Your arsenal grows as Alice discovers more tools with which to resolve the blame she assigns herself. Obviously this is all conjecture, what sort of game would it be without enemies and weapons and etc., but that’s art for you. It’s not entirely unfounded, of course. The Jabberwock fight is markedly a poignant fight for Alice, and the themes are much more opaque. The Jabberwock openly mocks Alice for letting her family die in a fire, and its death certainly represents a forgiveness she allows herself. It’s no mistake that this fight takes place in the Land of Fire and Brimstone. This is a running theme in American McGee’s Alice series, of bosses representing some part of Alice’s struggle. The Mad Hatter owns an asylum and dedicates his life to hurting his infirms. The Red Queen represents a fear of the real world and a complacency in fantasy. She urges Alice to stay where she is, doomed to face the consequences of losing herself to her own escapism. The Queen’s face peels back to reveal to Alice who she’s really speaking to, herself. And that’s an interesting thing to keep in mind in a story like this, essentially every dialogue Alice has is in fact a monologue.
 If there’s one thing I’ve always admired in these late 90s-2000 PC games, it’s the amazing moods they always manage to create. They suck me in like one of those sucky things in a pool would suck at your leg. Most dev teams couldn’t or wouldn’t hire some writer to hi-jack their video game, so to compensate artists could inject the project with an incredible atmosphere you’d be hard pressed to find in any modern game. This game manages both and passes with flying colours.
The dialogue and tone, beyond the edge and grit, is unrelentingly Wonderland, short just of the copious Oxford educated maths jokes. Alice speaks with a sophisticated wit and approaches her own strange world with a seemingly innocent curiosity. Despite her broken psyche in the waking world, she’s comfortable in her fantasy, no matter how depraved it’s gotten. I’m sure I’m not the only one who can relate with this idea.
The majority of the locales are viciously memorable. The source material demands imagination and the game, with the exception of a few stages, certainly delivers. The first real location is the Skool, looking like a miniature from the set of Nightmare Before Christmas. The floorboards giving way to a hypnotizing infinite, where titanic stacks of books threaten to topple over and phantoms infiltrate the walls. The battlefield beneath the grass where insect troopers threaten Alice with bayoneted rifles, and the only refuge from the battle is down below the earth, in the treacherous ice caves. The Hatter’s Domain with it’s daunting amount of mirrors and ticking clocks, where enemies can be waiting around each corner, behind each wall. The Pale Realm, with it’s perplexing geometry and chequered stylings, where Alice must traverse as a Rook, Knight or Bishop. It’s just all so endearing.
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The gameplay might be the one aspect of the game I’m still not entirely sold on. Unlike their first-person counterparts, third-person games developed on the id-Tech engine have aged like bread. See also: Heretic 2. The game requires a lock-on mechanic for you to ever hope to hit your attacks and it features a jumping reticle of all thing. Stand close enough to a platform and you’ll see a spinning imprint of Alice’s boots projected onto it. They seem like very rudamentary solutions to issues that console devs strived in solving. This game was released four years after Crash Bandicoot and Mario 64, and two years after Banjo Kazooie and Sonic Adventure. Even for its time, the gameplay was awkward.
 Alice in Wonderland is one of those rare stories whose mythos inspires creators more directly than even what you might consider the most influential of art. Storytellers make allusions to Carroll’s work as much as they might Greek legend, which is a monumental claim to fame. The Jabberwock is referenced in the same tone as Hercules’ Hydra, the White Rabbit which leads Alice down it’s spiraling gateway has been used to symbolise psychedelics, More recently, Arkane’s Prey has borrowed an Alice title for it’s iconic in-universe Looking-Glass technology. McGee has made his very own impact in this legacy, instilling a grit and twistedness to the world which can still be seen today. I doubt that Tim Burton would have wound up directing a Wonderland movie without American McGee’s input.
I do hope McGee gets another shot at game direction. He’s a talented level designer, his life has been harsh and his Alice series holds a special, extremely biased place in my heart. That said, maybe he could give the series a break, maybe work on that Oz idea he had. Madness Returns left a bittersweet taste in my mouth, and his track record of video game direction slants slightly more to bad than good. I mean, google Bad Day LA.
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cryptoriawebb · 7 years
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My Little Pony: the Movie (review)
I really wanted to love this movie. I really really did. 
I’ve been following along this series almost from the beginning; when I heard a proper animated film was in the works I was very excited. I had no idea what lay in store, of course, but it seemed like such a milestone, and rightly deserved. I can’t believe this series has come as far as it has, and still going after all these years. Not only that, but the characters have continued to grow organically, one-off characters return and develop as well, and story arcs went from episodic to partially serialized. It’s really inspiring for someone like me, to see a little show about colorful ponies evolve into quite frankly, a phenomenon I’ve never before seen. Nor have I seen a company/studio respond the way Hasbro did: they’ve really seemed to embrace their fanbase and both broadened and improved their merchandise along with it. I’ve said it before but I really hope one day I’m able to create something with half as much meaning and inspiration as I’ve seen My Little Pony give so many others, myself included.
So to walk away from their film with a mediocre “meh” hurts me to admit. It really does. I wanted something new, fresh and impressionable from this movie. Both the plot and characters felt standard, expected and honestly, tired because of that. The Storm King felt essentially like a rehashed Tirek, without half the same terror. While I maintain season four of MLP was essentially Dragonball’s Goku vs Freeza, it was still one heck of a finale. Tirek stands as my favorite villain in the series: he was threatening, powerful and quite honestly, terrifying in his own right. He straight up ate magic.  Changed physically because of it. Came very very close to destroying Equestria and my gosh I wanted to feel that same sense of dread in the movie. I didn’t. Instead, I saw a wannabe and less-impressive Tirek conquer Equestria in a less-impressive way.  He also received no backstory whatsoever. I suppose that’s the case with most MLP villains, I suppose I just hoped for something different in the first feature for this incarnation.
Likewise, I also hoped for a far more interesting backstory for Tempest. She had such a presence on-screen, and I’ve never seen the concept of a broken horn explored before. Her song, too, was by far the most powerful in the film…which is why I was so disappointed to learn she became the way she was through an Ursa Major attack. Ursa Majors are huge and intimidating, I get that, it just seemed a bit weak for such a powerful villain against friendship…and reminded me strongly of Starlight Glimmer’s origin. A pony turned against others due to feeling abandoned. Just like Tirek, Starlight’s conclusions and subsequent revenge against the mane six made for a much greater impact. I’m also not at all surprised she turned around when the Storm King (surprise surprise, I say sarcastically) betrayed her but Twilight saved her. How often has this happened in the series? I know friendship is Twilight’s title, and the focus of the series, but I wanted something stronger, something—as I said—unique to this movie. 
Honestly, Tempest embodies a lot of what I love about Zira from Simba’s Pride (the Lion King sequel, because there are some people who don’t know that.) The way she carries herself, speaks and sings…just with a lot less maniacal bloodlust. The murderous mania I can do without, I just wish Tempest felt more like a villain, a proper villain. The Storm King, too. They were caricatures, and I don’t think caricatures don’t always work well in a feature.
Villains aside, I also had a lot of problems with the behavior of the mane six. From what I’ve read, production for this movie began in 2014, which would explain why they act so different from the ponies we see in season 7, now. I don’t believe the Twilight of 2017 would angrily state it might’ve been better if she hadn’t been friends with Pinkie and the others. I also do not believe she would have tried to steal a magic pearl. Ever. Even in season one. That is not a Twilight thing to do, no matter the stakes. Of course, compared to the others she was the only one taking this entire threat seriously. I’d witness fear and dread in her friends but then they’d carelessly make a scene and draw attention to themselves, something that, again, did not work for a feature like this. I know this movie is primarily for children, but the balance between humor and darkness didn’t flow as well as it does in the series itself. With more time to carry out a story, it should have. (Also, didn’t Spike get over his Rarity-crush?) Most of the characters behaved like they might have in seasons three or four, not seven. It felt really out of place and at times took me out of the urgency.
On a more positive note, I adored the seapony sequence. Everything about it: the backstory, the design and visuals, and the characters! I will say I figured out pretty quick they held some kind of relation to the hippogriffs, but it was cool nonetheless! The princess’ introduction felt very “Little Mermaid.” Kind of a fun nod, although I’m not entirely sure if it was intentional. Definitely the best part of the movie. A friend of mine pointed out—and I agree, actually—a movie set almost entirely underwater would’ve been a lot more fun than what we got. It was so colorful, and the origin blurb has a lot of potential for deeper development. Pinkie Pie was by far my favorite of the mer-designs!
I’ll go back to visuals in a second: I want to talk about characters for a minute. I don’t for a second think there needed to be as many new characters as there were. Was it cool to see pirate-bird-creatures-seriously-what-were-they and an anthromorphic cat? Yes, yes it was. Did we need them? No. No we didn’t. Too many characters, not enough time to develop them beyond tropes seen time and again. I would’ve preferred the creative team use this opportunity to bring more minor characters to the forefront: a “Slice of life” combined with the mane cast for an epic adventure or something. Actually—and I was talking to the same friend about this—if this movie had been written even a year later, it might’ve been a great opportunity to throw Starlight at the forefront of the other mane ponies to rescue/stop a corrupted Twilight Sparkle. I know that’s not something done so easily in a kid’s movie: they want to root for their favorite princess to save the day. However…Midnight Sparkle made such a great impact, at least I think so, in Equestria Girls, and the older Tempest might very well have succeeded in corralling a disheartened Twilight to her side, even if she were reluctant. Maybe Twilight’s magic gained an explosive side when reacting to negative emotion: similar to Tempest and even Starlight. Or maybe she really felt like there was no other way out or that she hurt her friends beyond recovery or something… just something. Something better. I’m not sure how I felt about the series kind of making fun of itself, either. I liked that they were out of their element, that their streak of making friends and solving problems so easily wasn’t working and yet essentially did by the end. However, they’ve traveled to other kingdoms before, and made friends, solved problems in these kingdoms, despite not always seeing eye to eye with the locals. It seemed a little weird they’d grow frustrated with themselves over leaving equestrian and expecting the same results: they have left Equestria and gotten the same results. Makes enough sense to me they’d grow used to expectation.
Now to the visuals.
WOW. W-O-W. Absolutely stunning in every, and I do mean every, possible way. Fluid, colorful, sparkly, the very definition of eye candy. I can’t get over it. The added shadows and movement in their hair, eyelashes, everything…I wish the show were animated like that all the time. It was a tiny bit jarring, trying to adjust to so much more on a big screen but I’m not complaining. There were definitely a few shots in there I’m sure the studio put in to show off their animation but again, not complaining. They worked hard on this movie and deserve to show off.
It was also really wonderful to see an animated film reminisce the hand-drawn cel-animated look of old. I know that computer-generated look is cheaper and the next “big” step in animation, but I’m a little old school at heart. Disney, Don Bluth, Dreamworks, you name it: they created such wonderful, fluid work back in the day…I miss it. Some highlights that stood out to me: THE EYES. They were so big and sparkly. So expressive. My gosh. The hair/mane, especially on Celestia and Luna. Such volume! Really mystical. The sonic rainboom, however foolish of Rainbow Dash, might’ve been the most visually appealing moment in the film. So vibrant and rich. Wow. As I said, the seapony sequence. Although Tempest’s magic gets special mention because I definitely felt her rage and dazzling power whenever it went off. 
I can’t think of anything else to add…I think this about sums up my thoughts. If there’s anything else, it’s the jokes/references to Hungry Hungry Hippos and the Wizard of Oz. Not necessary, exactly, but done, at least I thought, with more taste than Moana’s attempt at pop culture. As much as I loved that movie. Setting them in the background, or split apart amongst a group made you do a doubletake: a ‘listen-close-or-you-might-miss-it’ sort of thing. I liked that.
So to sum up: Average movie, not good or bad, although disappointed with the storytelling. I’ve seen this team do so much more, pull off concepts that would otherwise come across dull and cliché. What happened?
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geek-gem · 7 years
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9:28 am so waited a bit but was looking on my dashboard. Even missed the submit button a bit whatever some Infinite gif I almost reblogged.
Again I had got out of the shower and I was thinking about this.
Honestly me enraged about the custom character the concept of it in Sonic Forces. Basically Buddy The Wolf that's been seen in official trailers also lots of people draw him.
Including I tried my best didn't get the green mic actually and finished the game without that. Yet I tried my best to make the character look like that. Because I had such a distaste for the idea of it. Including I didn't wanna be original and despite random shit in my head still being negative about the custom character.
Honestly and I might spoil stuff of Sonic Generations maybe. Really the role Buddy is put into is basically what I've wanted for an idea in a Sonic game.
Including the idea of someone new trying to stand up for what's right and Sonic being the big reason why anyone would keep going. Because of how his attitude and his outlook on life inspires people.
So those are possibly spoilers yet was gonna talk about this. Almost start it twice this paragraph and a new one what I wanted to type.
Honestly I always had this idea. Mainly instead of a custom character that's an animal like the others. It's basically a human a young adult mainly. Where the role is basically similar or kind of or is in Buddy's role.
I've been thinking that human part because it's possible that Sonic movie might have a main human character but I like it to be secondary to Sonic. Including the idea of this human being a badass able to use weapons and destroy Eggman's robots. Including I keep thinking examples of humans to be inspired from right now like Chris Redfield and Leon S Kennedy from the Resident Evil series. Also others yet those two have been on my mind because I like Resident Evil and it's been on my mind too.
Also it's because some humans have a track record of not being liked by a lot of fans. But I mainly speaking about Chris Thorndyke and Princess Elise while I honestly don't hate them. Including this year I learned they aren't that bad honestly like them a bit. But they aren't my favorites.
I thought the idea of a human who can take care of themselves and fight alongside Sonic would help people stop thinking humans suck in Sonic except Eggman or whatever.
Yet I have thought of the idea back firing because I can imagine people's reactions. I've been thinking of this for a long time and forgot if I wanted to talk about it.
Basically I can see people giving their honest thoughts and figure out why making a human character a badass doesn't work to appeal to people.
Talking about having a human character being given a gun and kick ass with Sonic doesn't automatically make them a better character. Making them a soldier or someone who can fight isn't gonna make them better then the likes of Princess Elise or Chris Thorndyke no hatred towards them. The character could ether suck or even be worse then them. I'm saying this if this actually happens. About a character could be worse if you of your own opinion didn't like previous characters.
What matters is the writing behind the characters. Their personality, their story, and what they mean towards to the main story too.
Honestly at times I keep thinking like a first person shooter or third person shooter gameplay. Maybe similar to the likes of Titanfall, Killzone, the Left 4 Dead series or the likes of the Resident Evil franchise mainly 4, 5, and 6, Dead Space or others. Basically been thinking Titanfall and Resident Evil. Or even Doom or yes Halo for that matter. Yes I mentioned Doom because been playing the original like yesterday and need to play the reboot again which is awesome since the game is now fully installed.
Yet with how Sega and Sonic Team are going. Despite Shadow The Hedgehog was made his game. It would be difficult probably to make gameplay like that. Because they don't seem to be at a stage now where they will do that.
Including in a weird way to be honest thinking of it I'll say it. The idea of it seems almost like self insert some what yet at times I didn't think that mainly just to fill the human thing. But I have put certain things like an Autistic character because I'm Autistic too for the character.
Just trying to remember anything. But also yeah I wanted to talk about this. Even thinking of the song Fist Bump while not my favorite. Yet when in the shower I kept hearing it in my head.
Honestly the way the song is written. It's kind of meaningful since listening to it, the song seems to be about Sonic and the custom character Buddy including how this song has a upbeat style to it. Basically in a way being inspiring unlike compared to Infinite's theme which I adore despite what the Shadow DLC showed and the main game too. Being a lot more serious and maybe less inspiring.
Honestly wanna mention this silly thing so a self insert played by KJ Apa at times one of the choices. Basically wanna make a post and jokes about Archie Andrews fights with Sonic the hedgehog, joins the Helghast from Killzone, fights the Chimera from Resistance, be casted as Jeremy Fitzgerald from FNAF and ward off animatronics, and be cast as Leon S Kennedy his younger self from Resident Evil 2 for that Resident Evil movie reboot universe if they stick to the games more. Yes that's a fan cast of mine.
Yes I watch and like Riverdale also it's this joke with I keep thinking Jughead going ARCHIE WHAT THE FUCK HAVE YOU BEEN DOING BEHIND OUR BACKS
Honestly I like the actor and thought of him other things didn't say all of them.
So now with Sonic Forces out and my opinions being mixed. Including honestly I have thought of this when I was in the shower and afterwards. Basically the custom character is something I......seemed to like the best or just.....maybe more.
My friend fatpinkraccoon not gonna use the mention thing told me last night and replied to a message from him I didn't message because went to bed early by mistake. He told me Somecallmejohnny made a review and I thought seriously that was quick. Yet the game is honestly short. Including him talking about how the franchise needs new people behind it.
Yet I forgot if it was him respelt quick and put back the period in last paragraph. But sorry ticks yet I forgot if it was him I'm not risking getting out of this. But he might of said the custom character was the better parts of the game. Even with my mindset being negative.
But after being disappointed with other parts of the game. While gameplay is fun and enjoyable, the soundtrack is great and I've talked about more about this. It's the story I have a problem with. Including remembered that he told me not to have false hopes basically after I told him I'm not gonna hyped for a Sonic game after this.
Including him saying that even if Sonic Mania had fantastic reviews doesn't mean Sonic Forces would get any and he said he knew.
Also I wanna say this is basically my character development now. Me realizing the custom character is basically a form of something I wanted but not as a custom character. Yet the role of Buddy goes through things I like basically the concept of it said nice in head. While a lot of other things said everything in head but no not everything and random negative thoughts.
Basically the custom character seems to be the golden child of some sorts being in the mess of things. With some good stuff and bad stuff or just mixed stuff.
Even in my head I had thought of I never want the custom character again. Or the fact it might return honestly no it didn't suck.........
Was thinking I'm going to say that after my head said it sucked.
Really I am a hypocrite. While I have played other games where characters can be customized. Honestly theirs more whether story or not. Fine such as some Lego games, the Soul Calibur series I've seen people mentioned in a post about w certian c word I hate.
Yet the one game where I remember the custom character always goes to my head. Is basically the customization from Halo Reach where you play as Noble Six. Yet instead of a canon look or one that's seen in the trailers you get to customize the Spartan. Even also almost left work instead of look when talking about canon looks.
Basically you get to customize Noble Six. Even just looked forward for some reason. Basically the ending I don't wanna spoil it is a sad one almost left the word dad.
Okay in a way Halo Reach with that is something similar to Sonic Forces. Where your character is in cutscenes, in gameplay, and even people making versions of Red Vs Blue characters. The last season I've seen was season pressed some Google icon yet season 11 the series is funny but haven't seen it since despite it still going on.
It's amazing how my younger self seemed to not mind and liked customizing a Spartan yet Sonic it's the worst thing ever. Basically I had a hate on for the character being disgusted by it and just....I feel it be weird to compare it to a racist but okay back shook a bit.
Yet honestly the gameplay was enjoyable. But mainly played with the burst weapon just the drill isn't my favorite see just....I'm rambling.
The idea of the custom character returning oh negative thoughts. I just don't know may be nice just......
Sorry basically after wards nice or....I said that in my head.
Basically the custom character Buddy had a role I thought would like in any Sonic media and I hated it because I had false hopes like my friend said. Now that's what I remembered.
Think I should be done basically despite my head at times. I'm just so used to hating on the custom character it stuck with me maybe HOPEFULLY over time I be less hateful on it.
I kept retyping l and y for hopefully. Yet I'm so used to hating on the character and I want to like it more as time goes on. Maybe playing the game more. Yet the thought of making my own character no.
Yet I did with Buddy and....since thought in my head of changing it I've been thinking. Yeah I'm honestly attached to the Buddy The Wolf look we've been given that I don't want to change the character I hated the thought of changing it that one thought I don't want to lose Buddy.
Now okay theirs character development of me. Along with I should mention while I complained and critized of Buddy not talking and just.....I'm a fan of Doomguy and he's probably or one the original imagine yourself as the character those kinds of characters. Including how his actions speak louder then words. Also even other some what silent protagonists. Including I was talking about the main character from Doom.
Got tags done just don't take took off Sonic Forces spoilers and put it at the end almost took off the one before that. These mentions are getting stupid.
Seriously the game has been an emotional rollercoaster and my supposedly character development warming up to the custom character is coming into more of a reality even with my mindset 10:28 am just sorry have issues
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